ZU Clefairy [Done]

DC

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[SET]
name: Specially Defensive
move 1: Soft-Boiled
move 2: Moonblast / Seismic Toss
move 3: Knock Off / Seismic Toss
move 4: Stealth Rock / Toxic
item: Eviolite
ability: Magic Guard
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Clefairy is a notable special wall in ZU, capable of checking foes like Thievul and Rotom and absorbing status from the likes of Wishiwashi and Altaria thanks to Magic Guard. Moonblast targets Dark- and Fighting-types like Alolan Persian, Liepard, and Sawk. Alternatively, Seismic Toss provides consistent damage output against foes that resist Moonblast, such as Garbodor and Rapidash, while also breaking Substitute from threats like Frosmoth and Articuno. Knock Off cripples switch-ins like Qwilfish, Ferroseed, and Centiskorch. Toxic wears down problematic foes that can take advantage of Clefairy, like Silvally-Ground and Alcremie, and it synergizes with Seismic Toss, allowing Clefairy to take down most walls.

Clefairy fits best on balance and stall teams as a specially defensive wall. Ground-types like Rhydon, Piloswine, and Silvally-Ground can threaten Poison-, Steel-, and Fire-types that Clefairy has a hard time against. In return, it is able to take on foes like Articuno and Wishiwashi and absorb Toxic and burns from Scald. Physical walls such as Tangela and Cramorant are great partners for Clefairy, helping cover for its mediocre Defense and checking powerful wallbreakers such as Silvally-Ground and Kangaskhan. Knock Off absorbers like Alolan Persian and Qwilfish can help Clefairy preserve its Eviolite, which is crucial to keep checking special attackers. Wallbreakers such as Centiskorch, Cinccino, and Kangaskhan benefit from Clefairy's ability to whittle down defensive cores with Knock Off and Toxic.

[STRATEGY COMMENTS]
Other Options
=============

Aromatherapy allows Clefairy to function as a cleric. Encore can be used to lock opposing setup sweepers such as Frosmoth and Ninetales into an unfavorable move, but Clefairy generally has trouble fitting the move. Thunder Wave is an alternative to Toxic that cripple Poison- and Steel-types like Qwilfish and Perrserker. Teleport allows Clefairy to pivot and retain momentum, but it is incompatible with Soft-Boiled and forces Clefairy to rely on Wish or Moonlight. Clefairy can also opt for a fully physically defensive spread to better check foes like Sawk and Silvally-Dark. A set with Calm Mind is also an option, although Clefairy is outclassed by Alcremie in this role.

Checks and Counters
===================

**Poison-types**: Poison-types like Garbodor, Skuntank, and Qwilfish force out Clefairy with their Poison-type STAB attacks and use that opportunity to set entry hazards or set up.

**Steel-types**: Although they dislike Knock Off, Steel-types like Ferroseed and Galarian Stunfisk are able to take advantage of Clefairy.

**Fire-types**: Fire-types like Centiskorch, Ninetales, and Rapidash resist Moonblast and can overwhelm Clefairy. However, they heavily dislike Knock Off removing their Heavy-Duty Boots and are susceptible to Toxic.

**Strong Physical Attackers**: Physical attackers like Kangaskhan, Silvally-Ground, and Thwackey exploit Clefairy's mediocre Defense and threaten to KO it.

**Knock Off**: Although Clefairy resists Knock Off, it is reliant on Eviolite to maintain its bulk; otherwise, it risks being overwhelmed by threats it is supposed to check, like Choice Specs Basculin and Thievul.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Tuthur

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Good job like always, QC 1/2
[SET]
name: Specially Defensive
move 1: Soft-Boiled
move 2: Moonblast / Seismic Toss
move 3: Knock Off / Seismic Toss
move 4: Stealth Rock / Toxic
item: Eviolite
ability: Magic Guard
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Clefairy is a notable special wall in ZU, capable of checking foes like Altaria Altaria isn't a notorious threat to check with a physical wall, i'd rather mention stuff like Basculin or Thievul (this one is big) and Rotom and absorbing status (not completely true as it still gets screwed by sleep from tangela and jynx) thanks to Magic Guard mention some poison/burn users it likes to switch into. Soft-Boiled is Clefairy's only source of recovery and keeps it healthy to consistently check special attackers. Fluff Moonblast targets Dark- and Fighting-types like Alolan Persian, Liepard, and Sawk. Seismic Toss provides consistent damage output against foes that resist Moonblast, such as Garbodor and Rapidash, while also breaking Substitute from threats like Frosmoth and Articuno. Knock Off cripples switch-ins like Qwilfish, Ferroseed, and Centiskorch. Toxic wears down problematic foes that can take advantage of Clefairy, like Silvally-Ground and Alcremie. Mention that the combination of Toxic + Seismic Toss lets it break most walls.

Clefairy fits best on balance and stall teams as a specially defensive wall (stall teams love clef because it's one of the few thing stopping specs thievul). Ground-types like Rhydon, Piloswine, and Silvally-Ground can threaten Poison-, Steel-, and Fire-types that Clefairy has a hard time against. In return, it is able to take on foes like Articuno and Wishiwashi, which gives them trouble, and absorb Toxic and burns from Scald. Knock Off absorbers like Alolan Persian and Qwilfish can help Clefairy preserve its Eviolite, which is crucial to keep checking special attackers. Wallbreakers such as Centiskorch, Cinccino, and Kangaskhan benefit from Clefairy's ability to whittle down defensive cores with Knock Off and Toxic. Mention physical walls as Clefairy is getting forced out by most physical breakers, Tangela is a notorious partner that needs to be listed.

[STRATEGY COMMENTS]
Other Options
=============

Aromatherapy allows Clefairy to function as a cleric, removing status from its teammates. Encore can be used to lock an opposing setup sweeper (give examples) into an unfavorable move, but Clefairy generally has trouble fitting the move. Thunder Wave is an alternative to Toxic that can be used to cripple Poison- and Steel-types, which are immune to Toxic. Mention Teleport, and that it has the issue of being incompatible with soft boiled, making clef rely on moonlight or wish. Also mention physically defensive sets and calm mind sets (and how it competes with alcremie for the later role).

Checks and Counters
===================

**Poison-types**: Poison-types like Garbodor, Skuntank, and Qwilfish can force out Clefairy with their Poison-type STAB attacks and use that opportunity to set entry hazards or set up.

**Steel-types**: Although they dislike Knock Off, Steel-types like Ferroseed and Galarian Stunfisk are able to take advantage of Clefairy.

**Fire-types**: Fire-types like Centiskorch, Ninetales, and Rapidash resist Moonblast and can overwhelm Clefairy. However, they are susceptible to Knock Off (emphasize the knock off point as the fire types hate losing their boots) and Toxic.

**Strong Physical Attackers**: Physical attackers like Kangaskhan, Silvally-Ground, and Thwackey exploit Clefairy's mediocre Defense and threaten to KO it.

**item removal** Mention how reliant on its eviolite clef is.


[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 

S1nn0hC0nfirm3d

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[SET]
name: Specially Defensive
move 1: Soft-Boiled
move 2: Moonblast / Seismic Toss
move 3: Knock Off / Seismic Toss
move 4: Stealth Rock / Toxic
item: Eviolite
ability: Magic Guard
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Clefairy is a notable special wall in ZU, capable of checking foes like Thievul and Rotom and absorbing status from the likes of Wishiwashi and Cramorant Altaria (cram only has its gourging paralysis form given that it can't fit scald so Alt is better here) thanks to Magic Guard. Moonblast targets Dark- and Fighting-types like Alolan Persian, Liepard, and Sawk. Otherwise, (to show its a slash for offensive moves) Seismic Toss provides consistent damage output against foes that resist Moonblast, such as Garbodor and Rapidash, while also breaking Substitute from threats like Frosmoth and Articuno. Knock Off cripples switch-ins like Qwilfish, Ferroseed, and Centiskorch. Toxic wears down problematic foes that can take advantage of Clefairy, like Silvally-Ground and Alcremie, and it synergizes with Seismic Toss, allowing Clefairy to take down most walls.

Clefairy fits best on balance and stall teams as a specially defensive wall. Ground-types like Rhydon, Piloswine, and Silvally-Ground can threaten Poison-, Steel-, and Fire-types that Clefairy has a hard time against. In return, it is able to take on foes like Articuno and Wishiwashi, which gives them trouble, (fluff) and absorb Toxic and burns from Scald. Physical walls such as Tangela and Cramorant are great partners for Clefairy, helping cover its mediocre Defense and checking powerful wallbreakers such as Silvally-Ground and Kangaskhan. Knock Off absorbers like Alolan Persian and Qwilfish can help Clefairy preserve its Eviolite, which is crucial to keep checking special attackers. Wallbreakers such as Centiskorch, Cinccino, and Kangaskhan benefit from Clefairy's ability to whittle down defensive cores with Knock Off and Toxic.

[STRATEGY COMMENTS]
Other Options
=============

Aromatherapy allows Clefairy to function as a cleric, removing status from its teammates. Encore can be used to lock opposing setup sweepers such as Frosmoth and Ninetales into an unfavorable move, but Clefairy generally has trouble fitting the move. Thunder Wave is an alternative to Toxic that can be used to cripple Poison- and Steel-types like Qwilfish and Perrserker. Teleport allows Clefairy to pivot and retain momentum, but it is incompatible with Soft-Boiled and forces Clefairy to rely on Wish or Moonlight. Clefairy can also opt for a fully physically defensive spread to better check foes like Sawk and Silvally-Dark. A set with Calm Mind is also an option, although Clefairy is outclassed by Alcremie in this role.

Checks and Counters
===================

**Poison-types**: Poison-types like Garbodor, Skuntank, and Qwilfish can force out Clefairy with their Poison-type STAB attacks and use that opportunity to set entry hazards or set up.

**Steel-types**: Although they dislike Knock Off, Steel-types like Ferroseed and Galarian Stunfisk are able to take advantage of Clefairy.

**Fire-types**: Fire-types like Centiskorch, Ninetales, and Rapidash resist Moonblast and can overwhelm Clefairy. However, they heavily dislike Knock Off removing Heavy-Duty Boots, which makes them vulnerable to entry hazards, and are susceptible to Toxic.

**Strong Physical Attackers**: Physical attackers like Kangaskhan, Silvally-Ground, and Thwackey exploit Clefairy's mediocre Defense and threaten to KO it.

**Knock Off**: Although Clefairy resists Knock Off, it is reliant on Eviolite to maintain its bulk; otherwise, it risks being overwhelmed by threats it is suppose to check like Choice Specs Basculin and Thievul.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[username1, userid1]]
QC 2/2!
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Adeleine

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[SET]
name: Specially Defensive
move 1: Soft-Boiled
move 2: Moonblast / Seismic Toss
move 3: Knock Off / Seismic Toss
move 4: Stealth Rock / Toxic
item: Eviolite
ability: Magic Guard
nature: Calm
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Clefairy is a notable special wall in ZU, capable of checking foes like Thievul and Rotom and absorbing status from the likes of Wishiwashi and Altaria thanks to Magic Guard. Moonblast targets Dark- and Fighting-types like Alolan Persian, Liepard, and Sawk. Alternatively, Seismic Toss provides consistent damage output against foes that resist Moonblast, such as Garbodor and Rapidash, while also breaking Substitute from threats like Frosmoth and Articuno. Knock Off cripples switch-ins like Qwilfish, Ferroseed, and Centiskorch. Toxic wears down problematic foes that can take advantage of Clefairy, like Silvally-Ground and Alcremie, and it synergizes with Seismic Toss, allowing Clefairy to take down most walls.

Clefairy fits best on balance and stall teams as a specially defensive wall. Ground-types like Rhydon, Piloswine, and Silvally-Ground can threaten Poison-, Steel-, and Fire-types that Clefairy has a hard time against. In return, it is able to take on foes like Articuno and Wishiwashi and absorb Toxic and burns from Scald. Physical walls such as Tangela and Cramorant are great partners for Clefairy, helping cover for (visibility note) its mediocre Defense and checking powerful wallbreakers such as Silvally-Ground and Kangaskhan. Knock Off absorbers like Alolan Persian and Qwilfish can help Clefairy preserve its Eviolite, which is crucial to keep checking special attackers. Wallbreakers such as Centiskorch, Cinccino, and Kangaskhan benefit from Clefairy's ability to whittle down defensive cores with Knock Off and Toxic.

[STRATEGY COMMENTS]
Other Options
=============

Aromatherapy allows Clefairy to function as a cleric, removing status from its teammates. Encore can be used to lock opposing setup sweepers such as Frosmoth and Ninetales into an unfavorable move, but Clefairy generally has trouble fitting the move. Thunder Wave is an alternative to Toxic that can be used to cripple Poison- and Steel-types like Qwilfish and Perrserker. Teleport allows Clefairy to pivot and retain momentum, but it is incompatible with Soft-Boiled and forces Clefairy to rely on Wish or Moonlight. Clefairy can also opt for a fully physically defensive spread to better check foes like Sawk and Silvally-Dark. A set with Calm Mind is also an option, although Clefairy is outclassed by Alcremie in this role.

Checks and Counters
===================

**Poison-types**: Poison-types like Garbodor, Skuntank, and Qwilfish force out Clefairy with their Poison-type STAB attacks and use that opportunity to set entry hazards or set up.

**Steel-types**: Although they dislike Knock Off, Steel-types like Ferroseed and Galarian Stunfisk are able to take advantage of Clefairy.

**Fire-types**: Fire-types like Centiskorch, Ninetales, and Rapidash resist Moonblast and can overwhelm Clefairy. However, they heavily dislike Knock Off removing their Heavy-Duty Boots, which makes them vulnerable to entry hazards, and are susceptible to Toxic.

**Strong Physical Attackers**: Physical attackers like Kangaskhan, Silvally-Ground, and Thwackey exploit Clefairy's mediocre Defense and threaten to KO it.

**Knock Off**: Although Clefairy resists Knock Off, it is reliant on Eviolite to maintain its bulk; otherwise, it risks being overwhelmed by threats it is suppose supposed to check, like Choice Specs Basculin and Thievul.

[CREDITS]
- Written by: [[DC, 449990]]
- Quality checked by: [[Tuthur, 369076], [S1nn0hC0nfirm3d, 231074]]
- Grammar checked by: [[Finland, 517429]]
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