Yoshi
IT'S FINK DUMBASS
[OVERVIEW]
Clefairy is a niche Stealth Rock user in NU that is able to efficiently out stall certain special attackers such as Heliolisk and Whimsicott using the combination of Seismic Toss, Soft-Boiled, and Toxic. One of the reasons why you might use Clefairy over another Stealth Rock user is its ability to soak up poison and burn thanks to Magic Guard. Magic Guard also leaves Clefairy immune to entry hazards, making it hard to chip it down. Its Eviolite-boosted bulk also allows it to be a great specially defensive tank able to sponge hits from special attackers such as Heliolisk, and a great defensive typing in Fairy gives it a resistance to Fighting-type attacks. However, Clefairy is extremely passive, with only Seismic Toss and Toxic to damage switch-ins. Therefore, it quite easily lets in a variety of Pokemon without any risk, such as Dhelmise, Klinklang, and Incineroar. Another big issue is that Clefairy is extremely reliant on Eviolite. If Clefairy gets hit by Knock Off, it becomes extremely easy for it to be worn down and knocked out. This also means that it cannot run Leftovers or a Berry for extra recovery. Another issue is that it is setup fodder for some of the tier's bulkier setup Pokemon, such as Decidueye and Rest Slowbro. Lastly, it faces large competition from other Stealth Rock users such as Steelix and Rhydon, which are generally less passive, and Miltank, which also has access to a recovery move but is better at using Heal Bell effectively. Another thing that makes other setters like Rhydon more valuable is that Clefairy cannot effectively set up Stealth Rock on Xatu, unlike them.
[SET]
name: Specially Defensive Tank
move 1: Stealth Rock
move 2: Seismic Toss
move 3: Soft-Boiled
move 4: Toxic
item: Eviolite
ability: Magic Guard
nature: Calm
evs: 252 HP / 4 Def / 252 SpD
[SET COMMENTS]
Moves
========
Stealth Rock is one of Clefairy's best utility moves, preventing the opponent from pivoting around for too long without taking too much chip damage, which is especially important for ally sweepers. Seismic Toss allows Clefairy to not be completely passive, and it also happens to be Clefairy's most consistent damage output, as Moonblast will not do as much damage to the Fire-, Poison-, and Steel-types of the tier, at the expense of hitting Ghost-type Pokemon. It also prevents Pokemon that are immune to Toxic from getting a free switch. Soft-Boiled gives Clefairy some recovery, giving it the opportunity to potentially stall out a foe. It also helps it consistently come in on Pokemon it checks, as well as efficiently stall down opposing Pokemon, even in the later turns of a battle. This goes in hand with Toxic, which allows Clefairy to slowly but surely chip down opposing Pokemon while racking up extra damage with Seismic Toss.
Set Details
========
For maximum bulk, 252 EVs are run in both HP and Special Defense along with a Calm nature and Eviolite. This essentially allows Clefairy to stay alive as long as possible versus special attackers while also still being able to take a hit on the physical side. Magic Guard prevents Clefairy from taking damage from Toxic poison and burn, though paralysis and freeze can still easily help take it out. It also gives Clefairy an immunity to entry hazards, which is especially important for a Pokemon that does not like getting chipped down as much as Clefairy.
Usage Tips
========
If an opposing Pokemon has Knock Off, it is wise to avoid letting Clefairy take one, as losing its Eviolite is detrimental to its success. Common Pokemon that carry Knock Off are Incineroar and Passimian, two of the most common Pokemon in the tier. Send Clefairy in on moves like Toxic from Vaporeon and Will-O-Wisp from Incineroar, as not only does it prevent another Pokemon from taking those moves, but it also leaves Clefairy invulnerable to paralysis. Clefairy should be sent in on some of the Pokemon it can easily take hits from, such as Blastoise and Houndoom. This will give you an opportunity to recover, get up Stealth Rock, or chip something down with Toxic. Attempt to set up Stealth Rock versus Pokemon that Clefairy takes little damage from, such as non-Taunt Comfey and Whimsicott. They may even give it an extra opportunity to recover if they choose to stay in; this will help Clefairy consistently check what it needs to throughout the match. Try to avoid getting Clefairy paralyzed by moves like Thunderbolt and Thunder Wave; since Magic Guard only blocks damage from status, Clefairy faces the full effects from paralysis, leaving it open to hard hits without getting the chance to recover off damage or fight back. In order to do this, try switching in Ground-types to soak up these attacks. As Clefairy is weak to both Steel and Poison, it may be wise to scout for certain coverage attacks from Pokemon you check such as Gunk Shot from Passimian, Heavy Slam from Guzzlord, and Iron Head from Druddigon. It may be wise to not waste Toxic PP versus teams that carry Steel- and Poison-types, as they are almost always going to switch into them, since Clefairy is weak to Steel- and Poison-type moves. Instead, you should either click Seismic Toss, recover some HP, or go into a Steel- or Poison-type check. Xatu is also an issue in this regard, as it effectively wastes Toxic PP due to Magic Bounce. Instead, try clicking Toxic versus Pokemon that are harder to chip down, such as Slowbro and Slowking, once the aforementioned Pokemon are gone. This will make it easier for your wallbreaker or sweeper to break through teams.
Team Options
========
In general, you want to run Clefairy on bulkier teams. It fits on semi-stall teams the most but can fit on hard stall and balance teams as well. Ground-types such as Seismitoad and Steelix are useful partners for Clefairy, as they are able to take Steel- and Poison-type moves that it fears and are unable to be paralyzed by moves such as Thunderbolt and Thunder Wave. Fire-types like Delphox and Incineroar are also useful for Clefairy, as they match up well versus Steel-type Pokemon like Silvally-Steel and Ferroseed, sometimes more so than the aforementioned Ground-types. Support Pokemon such as Mega Audino and Vaporeon are great partners for Clefairy, as they can provide Wish support, which can save Clefairy Soft-Boiled PP and perhaps recover more HP than Soft-Boiled would. Fighting-types such as Passimian and Hariyama make good Clefairy partners, as they also take on Steel-types and have various coverage moves to take on Poison-types, in particular Earthquake. Physically defensive Pokemon complement Clefairy's special bulk, being able to take physical hits with ease. Examples of such Pokemon are Slowbro and Palossand, and they allow Clefairy to focus on checking the special attackers rather than having to worry about the physical threats on the opposing team. Pokemon that don't like getting hit by Toxic like Slowbro and Vaporeon are also great partners for Clefairy, as it can easily soak up such status for them.
[STRATEGY COMMENTS]
Other Options
=============
Knock Off has potential over Stealth Rock if you wish to ease the matchup versus Steelix, but it is very ineffective, as it makes Clefairy lose its main niche as a Stealth Rock user. Calm Mind has potential as a set to break through teams, with the other three moves being Stealth Rock, Moonblast, and Soft-Boiled. This set not only allows Clefairy to continue to be an effective Stealth Rock user but also lets it do chunks to the enemy team. Another move you can run is Cosmic Power over Stealth Rock, which takes away the niche of being a Stealth Rock user [RC] but allows Clefairy to maximize its bulk and potentially sweep a team. Please note, however, that Clefairy without Stealth Rock is perfectly viable and can be utilized effectively. Heal Bell can be used if you want a second cleric on bulkier builds or want to free up a move on another cleric such as Miltank, which may want to run Toxic instead of Heal Bell. Wish is an option over Toxic if you wish to heal up your own Pokemon, not just Clefairy. However, the amount of HP recovered will not be a lot, as Clefairy's HP stat is not very high. Moonblast is usable over Seismic Toss if you want to have a STAB attack versus Dark-, Dragon-, and Fighting-types such as Absol, Druddigon, and Passimian. However, this is not recommended, as Seismic Toss is all-around consistent damage versus Fire-, Poison-, and Steel-types such as Delphox, Garbodor, and Silvally-Steel. Thunder Wave can be run instead of Toxic if you fear setup sweepers such as Klinklang and Vivillon. The paralysis can also be useful to do some extra damage with Seismic Toss or give one of your Pokemon a good chance to revenge kill. However, Toxic is pivotal to beat bulkier setup Pokemon such as Slowbro and Scrafty if not running Moonblast.
Checks and Counters
===================
**Steel-types**: Steel-types such as Klinklang and Steelix are very threatening to Clefairy, as they carry super effective moves like Gear Grind and Heavy Slam. They are also immune to Toxic, leaving them only open to a Seismic Toss, which is not going to do enough damage for Clefairy to be in the clear. Also, they can set up on Clefairy if it isn't carrying Thunder Wave or perhaps gain momentum or set up entry hazards. Silvally-Steel gets a special mention because it can easily get rid of Stealth Rock versus Clefairy and can also threaten it with Multi-Attack.
**Poison-types**: Pokemon such as Garbodor and Golbat are threatening to Clefairy, as they are able to either do heavy damage with super effective moves or stall out Clefairy with recovery moves. Like the aforementioned Steel-types, these Poison-types are also immune to Toxic, meaning it is also quite hard to chip them down as well. Again, like the Steel-types, Poison-types can use Clefairy as an opportunity to set up entry hazards, Spikes and Toxic Spikes from Garbodor in particular.
**Knock Off**: If Clefairy manages to get hit by Knock Off, it becomes significantly less bulky. It becomes hard to check even the weaker special attackers, and some physical attackers can easily beat Clefairy one-on-one. Such Pokemon to look out for with Knock Off are Incineroar, Passimian, and Scrafty.
**Setup Sweepers**: While Clefairy is immune to burn and poison thanks to Magic Guard, it does still fear setup sweepers such as Klinklang and Vivillon. Without Thunder Wave, Clefairy run the huge risk of getting swept by both of these Pokemon, as Klinklang is a Steel-type and is immune to Toxic, and Vivillon carries Sleep Powder. Other examples of Pokemon such as non-Taunt Comfey and Substitute + Bulk Up Braviary can just as easily set up on Clefairy, although they run the risk of getting hit by Toxic.
[CREDITS]
- Written by: [[Yoshizilla315, 322194]]
- Quality checked by: [[Rabia, 336073], [quziel, 297859], [banks, 379208]]
- Grammar checked by: [[The Dutch Plumberjack, 232216], [frostration, 447027]]
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