Cloyster (OU Revamp) [QC 2/2] (GP 2/2)



Based on a Lavos's skeleton and fleshed out by me.

[OVERVIEW]

Cloyster is a top pick for a reason: it's one of the very few Pokemon blessed with the move Spikes, a very important piece of a metagame filled with Pokemon that heavily benefit from the extra chip damage, which lets it fit on a wide variety of teams. It distinguishes itself from other Spikes setters thanks to its Water typing; coupled with excellent physical bulk and a powerful and relatively fast Explosion, this allows it to check Ground-types like Steelix and Marowak and act as an a tricky-to-play-around offensive threat, since its decently powerful Surf keeps most Pokemon that resist Normal at bay that otherwise would be tempted to take the Explosion. Furthermore, Cloyster can further expand its utility thanks to its access to Rapid Spin, a very useful tool in a metagame where Spikes are so rampant, although it unfortunately cannot be used alongside Explosion.

However, while Cloyster remains the premier Spikes setter and Water-type in the tier, Forretress sports a typing with more resistances and an immunity to Toxic, which usually grants it more opportunities to set up Spikes than Cloyster. As a spinner, Starmie has a much easier time taking on Gengar thanks to its secondary typing and less trouble using Rapid Spin throughout the game by virtue of its access to Recover. Finally, due to its abysmal special bulk and subpar defensive typing, Cloyster is outclassed as a pure defensive Water-type by Suicune.

[SET]
name: Spikes
move 1: Spikes
move 2: Surf
move 3: Toxic / Hidden Power Electric
move 4: Explosion / Rapid Spin
item: Leftovers

[SET COMMENTS]

The chip damage Spikes provides can be extremely beneficial for just about any team because it makes Pokemon like Zapdos, Nidoking, and various Thief users significantly more threatening. Cloyster is widely considered the best source of Spikes available due to its other attributes. Surf is the preferred STAB option, as it is very likely to 3HKO Forretress, a common spinner that would be tempted to get rid of Spikes, and heavily damages the likes of Steelix, Marowak, Tyranitar, Rhydon, and Golem, allowing Cloyster to act as check to these and prevent the latter from using Rapid Spin. Toxic is Cloyster's best tool besides Explosion to cripple important targets like Starmie, Snorlax, and opposing Cloyster. The added residual damage can be very effective when coupled with Spikes. Nonetheless, since the opposing team carrying a Cloyster of their own is a common scenario, Hidden Power Electric is a good option to weaken the opposing Cloyster quicker. It is preferred over Hidden Power Grass, since it offers a decent chance of breaking Tentacruel's Substitute, which is a more important target than Quagsire, the only other noteworthy Pokemon covered by Hidden Power Grass, and doesn't force Cloyster to give up as many HP IVs. However, the loss of HP IVs is still pretty substantial, and it's still unlikely to 2HKO opposing Cloyster unless they run the move as well. Explosion forces the opponent to be careful, as it gives the ability to remove Cloyster checks like Zapdos and Raikou from the game. It is especially scary to deal with because most Pokemon that resist it like Steelix, Tyranitar, and Skarmory have a hard time taking Surf. However, you can forgo the threat of Explosion in favor of Rapid Spin, which might be more beneficial for defensive teams or some teammates that really benefit from having Spikes removed.

Due to the tremendous usefulness of Spikes, Cloyster can fit onto practically any kind of team, hence why it sees so much usage. Both Gengar and Misdreavus make good teammates, as they can serve as spinblockers and exploit Spikes with their various disrupting options that force more switches; the former can also absorb Toxic aimed at Cloyster, whereas the latter is fit to prevent Starmie from using Rapid Spin. Other notable Pokemon that can exploit Spikes include phazers, especially those with a significant offensive presence like Raikou and Rhydon. Other forms of residual damage pair nicely with Spikes, since they wear down the opposing team even quicker, so various Toxic and Thief users like Nidoking, Exeggutor, Gengar, Misdreavus, and Jynx do well alongside Cloyster. Overall, every Pokemon with significant offensive pressure like Zapdos, Machamp, and Marowak or with sleep-inducing moves like Exeggutor, Nidoking, and Snorlax tend to force a lot of switches and benefit from the additional damage against bulky foes. Finally, Cloyster has trouble setting Spikes up safely against special attackers like Zapdos, Raikou, Gengar, Nidoking, Exeggutor, and Starmie, many of which can OHKO Cloyster with a powerful Thunder. As a result, Pokemon suited to take these assaults like Snorlax, Steelix, Blissey, Umbreon, and Raikou make good backups for Cloyster. The latter in particular tends to attract opposing Steelix and Snorlax, two Pokemon that are Spikes bait for Cloyster most of the time. This trait can also be exploited by Zapdos, since just like Raikou it can threaten most relevant spinners, doesn't have any counter immune to Spikes, and is a magnet for Ground-types for Cloyster to take advantage of. Due to this, the core of Cloyster + Electric-type is extremely common and metagame defining.

Explosion variants of Cloyster are a good asset for offensive teams, as they can lure in Starmie, Zapdos, and Raikou and get rid of them, opening the field for sweepers like Machamp and Vaporeon. Therefore, Cloyster finds a solid place on Explosion-based teams, since Electric-types are usually primary targets for this archetype. Rapid Spin variants, on the other hand, find their support greatly appreciated by Pokemon such as Marowak and Belly Drum Snorlax, which want to avoid any kind of damage before setting up. A field cleared of Spikes is also very beneficial for stall-oriented teams because they won't face nearly as much pressure when switching.

[Other Options]

Ice Beam is a secondary STAB option that pairs well with Hidden Power Electric and puts a big dent in powerhouses like Zapdos, Exeggutor, and Dragonite, but the lack of Surf puts Cloyster at a disadvantage if the opponent happens to use Forretress. Icy Wind can prove to be a very effective tool, as you can potentially keep Spikes up against Starmie and Rapid Spin Tentacruel with the right support, but its power is lacking, and other moves may be more optimal. Hidden Power Fire can eliminate Forretress quickly so its Rapid Spin is no longer an issue, but it doesn't OHKO Forretress, is too situational to warrant a moveslot most of the time, and comes with an even bigger IV issue than Hidden Power Electric, so much so that the Defense and HP loss means that a Swords Dance-boosted Marowak can now potentially OHKO Cloyster. Clamp traps the foe and ensures that Explosion cannot be avoided, and it can work well in tandem with Screech, which enables Cloyster to ideally trap a target like Snorlax, nullify its Defense boosts from Curse, and remove it from the game. However, there is no guarantee that the Pokemon you aim to trap will stay in against Cloyster, and once you've revealed Clamp, the opponent will be more careful. Rest is an option on Rapid Spin variants to improve their longevity and ability to clear and lay down Spikes throughout the game, but it should only be used on stall teams alongside a cleric, as Cloyster will have a hard time staying healthy for two turns and has to give up the very valuable Toxic.

[Checks and Counters]

Since Cloyster's purpose revolves around Spikes, keeping these away is the best way to check it. Starmie is widely regarded as the best spinner available, mainly because it does a good job of clearing Spikes after Cloyster has set them up. While Cloyster can choose to use Explosion, Starmie remains faster and is likely to accomplish its job most of the time. Forretress has more trouble using Rapid Spin against Cloyster, since it's slower and takes a lot of damage from Surf, but it can potentially retaliate with Toxic and Giga Drain, which may be enough to significantly hinder Cloyster and to clear the field afterwards. Although far less common, Rapid Spin Tentacruel might be even more suited than Starmie at preventing Cloyster from laying Spikes, since its immunity to Toxic means that Cloyster can't do anything against it bar Explosion. Swords Dance Tentacruel, on the other hand, cannot use Rapid Spin, but it remains a nuisance, since it can freely set up on Cloyster as long as it uses Substitute to avoid Explosion.

Cloyster aims to make good use of Explosion or Rapid Spin once Spikes are up. Therefore, Ghost-types like Gengar and Misdreavus can prove to be very annoying with their Normal immunity preventing Cloyster from accomplishing anything else along with their fast Thunder to force it out. However, Gengar has trouble taking Surf too often, whereas Misdreavus badly wants to avoid Toxic unless it carries Rest, and it can still be worn down with Surf. Fast Thunder users like Zapdos, Raikou, Nidoking, Jolteon, Dragonite, and even Starmie all threaten Cloyster, in most cases for a guaranteed OHKO; the latter in particular might take Cloyster by surprise, thus nullifying its impact on the game. Grass-types like Exeggutor and the rarer Meganium and Venusaur also deal heavy damage to Cloyster with their STAB attacks, the latter of which also has an immunity to Toxic, but they should be wary of the potential Ice Beam. Overall, other special attackers like Jynx, Espeon, and Thunder Snorlax as well as Toxic spreaders like Suicune, Umbreon, and Blissey will wear down Cloyster, urging it to use Explosion sooner and making it more predictable and easy to play around as a result.

[CREDITS]
- Written by: [[Wenderz, 331114], [Lavos, 129513]]
- Quality checked by: [[Earthworm, 15210], [FriendOfMrGolem120, 424525]]
- Grammar checked by: [[The Dutch Plumberjack,232216 ], [Rabia, 336073]]
 
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Great work, this is a very good analysis.

I am consulting with other players as to whether HP Electric should be a slashed option and will get back to you on this. It is worth mentioning that it requires you to reduce your HP by a fairly substantial amount (and HP Fire by even more).

It distinguishes itself from other Spikes setters thanks to its Water-type, coupled with an excellent physical bulk and a powerful and relatively fast Explosion, which allows it to check Ground-types like Steelix and Marowak and to keep most Normal resistances at bay, making Cloyster fairly offensively threatening since its Explosion can be very tricky to play around.
This sentence needs some rewording as the current wording is ambiguous. It kind of reads like its Explosion helps to keep Normal-resists at bay.

I'd specifically mention the great synergy with Electric-types. They threaten all spinners and have no counters that are immune to Spikes, which creates basically unlimited pressure through switching. They are very good at creating opportunities for Cloyster to switch in. Cloyster threatens most of the Ground-types that can check or threaten Electric-types. This synergy is so good that Cloyster + Electric-type forms a core part of a large portion of GSC OU teams used today.

Not much else to say but will come back with anything else after I review again and once people respond re: HP Electric.

Wenderz
 

Jorgen

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Very thorough, nice work! I'm not active enough to offer an "official" QC check, but content-wise there's not much I would change.

One thing I'd suggest changing is in the overview: describing Forretress' defensive typing as "better" is unclear and a little misleading. I know the raw numbers work out to more resistances and fewer weaknesses, but Cloyster generally plays a bigger defensive role than does Forretress. For example, Cloyster checks Steelix/Rhydon/Tyranitar/Marowak despite its Ice typing, whereas Forretress doesn't generally even check anything so much as tank a hit or two so it can set up Spikes.

Also Earthworm if you're collecting votes, I'm on board with slashing HP Elec with Toxic. And speaking of HP Elec, it might be worth specifying why you'd use that over, say, Hidden Power Grass, which also hits Cloyster for SE damage. Namely: slightly higher HP stat from Elec > Grass and a ~40% chance of breaking Tentacruel's substitutes, at the expense of not being able to hit Quagsire quite as hard.
 
Implemented the changes. Also thank you for the nice words!

I took the liberty to slash HP Electric, since I assume Earthworm was on board with it as he suggested it, and Jorgen's comment was another push. Still, if the QC team eventually decides to keep it in OO, I'm totally fine with it.
 
Consensus was that HP Electric should indeed be slashed. Maybe mention that it's unlikely to 2HKO the opposing Cloyster unless they are also HP Electric, and that the fact you have Hidden Power can be revealed by damage rolls due to the HP loss.

On that topic,
and comes with the same IV issue as Hidden Power Electric.
Should probably clarify here that HP Fire requires an even bigger HP loss and also a Def loss, so much so that it becomes possible for +2 Wak to OHKO.

I have nothing further to add after a second review, so this can now be QC 1/2
 
However, you can foregoe the threat of Explosion in favor of Rapid Spin, which gives an advantage against opposing Spikes users.
I am not totally sure how much I like this wording. Having Rapid Spin instead of Explosion doesn't necessarily give you an advantage against opposing Spikes users. I'd just remove or replace this sentence (maybe mention something like how defensive teams very often want a Spinner on their team and Cloyster more commonly uses Explosion on offensive teams and Spin on defensive ones - or which mons would benefit from having Spikes removed more than others (Marowak and DrumLax like you said later).
Due to the tremendous usefulness of Spikes, Cloyster can fit into pratically any kind of team.
I just want to mention that this is a very key point.
Nonetheless, it appreciates having Starmie, which tends to come in and clear its field of Spikes, as well as Gengar and Misdreavus, which make Cloyster wary of using Explosion or Rapid Spin, out of the way. Therefore, Umbreon is a partner of choice as even though its Pursuit is very weak, it's suited to wear down said Pokemon, especially if they have been intoxicated by Cloyster or Umbreon itself beforehand. Tyranitar and Houndoom, on the other hand, pack a stronger Pursuit and will likely do more damage to Ghost-types, but don't fair nearly as well against Starmie.
I don't like most of this part. Depending on your team, Cloyster can actually be a mon used to remove Starmie (benefitting Machamp, Charizard). Gengar can be chipped enough by Surf and Umbreon wouldn't beat RestMisdreavus which would be the most reliable SpinBlocker.
Cloyster is so versatile, I wouldn't list every possible team mate and Umbreon, Tyranitar and Houndoom don't stand out to me. I'd remove this.
Cloyster aims to make a good use of Explosion and Rapid Spin once Spikes are up. Therefore, Ghost-types like Gengar and Misdreavus can prove to be very annoying with their Normal immunity preventing Cloyster from accomplishing anything else and their fast Thunder to force it out, although the first one doesn't like taking Surf too often whereas the second badly wants to avoid Toxic.
Rest on Misdreavus is not rare and getting such a Missy hit with Toxic isn't an issue. I'd ust mention how Misdreaus needs to worry about Toxic if it doesn't carry Rest and even if, it can still be forced to Rest or worn down with Surfs.
 

deetah

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Based on a Lavos's skeleton and fleshed out by me.

[OVERVIEW]

Cloyster is a top pick in GSC OU for a reason: it's one of the very few Pokemon blessed with the move Spikes, a very important piece of a metagame filled with Pokemon that heavily benefit from the extra damages upon each switch in of the opponent, enough to make Cloyster an extremely splashable Pokemon. It distinguishes itself from other Spikes setters thanks to its Water-type typing, coupled with an excellent physical bulk and a powerful and relatively fast Explosion, which allows it to check Ground-types like Steelix and Marowak and to act as an offensive threat tricky to play around, since its decently powerful Surf keeps most Normal resistances at bay in case they would be tempted to take the Explosion. Furthermore, Cloyster can further expand its utility thanks to its access to Rapid Spin, a very useful tool in a metagame where Spikes are so rampant, although it unfortunately cannot be used alongside Explosion.

However, while Cloyster remains the premier Spikes setter and Water-type in the tier, it still faces some compettition competition. As a Spikes user, Forretress sports a typing with more resistances and an immunity to Toxic, which usually grants it more opportunities to set up Spikes than Cloyster. As a spinner, Starmie has a much easier time against Gengar thanks to its secondary STAB and using Rapid Spin throughout the game by virtue of its access to Recover. Finally, due to its abysmal special bulk and supbar defensive typing, Cloyster is outclassed as a pure defensive Water-type by Suicune.

[SET]

Set 1: Spikes
Item: Leftovers
Move 1: Spikes
Move 2: Surf
Move 3: Toxic / Hidden Power Electric
Move 4: Explosion / Rapid Spin

[SET COMMENTS]

Spikes is the crux of the set and of Cloyster in general, the The chip damages it Spikes provides can be extremely beneficial for just about any team because it makes a lot of Pokemon like Zapdos, Nidoking, and various Thief users significantly more threatening. Cloyster is widely considered as the best source of Spikes available due to its other attributes. Surf is the preferred STAB option as it is very likely to 3HKO Forretress, a common spinner that would be tempted to get rid of Cloyster Spikes, and to heavily damage the likes of Steelix, Marowak, Tyranitar, Rhydon, and Golem, allowing Cloyster to act as check to these and to prevent the latter from using Rapid Spin. Toxic is Cloyster's best tool to cripple important targets like Starmie, Snorlax, Misdreavus, and opposing Cloyster besides Explosion, (RC) (AP). and the The added residual damages can be very effective when coupled with Spikes. Nonetheless, since the opposing team carrying Cloyster mirror is a common scenario, Hidden Power Electric is a good option as it allows to weaken for the opposing Cloyster to be weakened quicker. It is preferred over Hidden Power Grass since the loss of HP IVs isn't as big and offers a 40 (RS) % chance of breaking Tentacruel's Substitute, which a more important target than Quagsire, the only other noteworthy Pokemon covered by Hidden Power Grass. However, the loss of HP is still pretty detrimental, and it's still unlikely to 2HKO opposing Cloyster unless it runs the move as well, which can be found out by the opponent due to the damage rolls being slightly different with the HP loss, (RC) (AP). and the inability to intoxicate the aforementionned Pokemon is unfortunate. Explosion forces the opponent to be careful as it gives the ability to remove Cloyster checks like Zapdos and Raikou from the game. It is especially scary to deal with since most Normal resistances like Steelix, Tyranitar, and Skarmory don't like have a hard time taking Surf. However, you can foregoe forgo the threat of Explosion in favor of Rapid Spin, which might be more beneficial for defensive oriented teams or for some teamates teammates that really like benefit from having Spikes removed. (AP) on their field.

Due to the tremendous usefulness of Spikes, Cloyster can fit into pratically practically any kind of team, hence why it sees so much usage. Both Gengar and Misdreavus make good teamates teammates, as they can serve as spinblockers and abuse Spikes with their various disrupting options that create more switch ins, the former can also absorb Toxic aimed at Cloyster, whereas the latter is fit to prevent Starmie from using Rapid Spin. Other notable Spikes abusers include phazers since they force the opponent to switch and take damages, especially the ones those with a significant offensive presence like Raikou and Rhydon. Other forms of residual damages pair nicely with Spikes since they wear down the opposing team even quicker, so various Toxic spreaders and Thief users like Nidoking, Exeggutor, Gengar, Misdreavus, and Jynx do well alongside Cloyster. Overall, every Pokemon with significant offensive pressure like Zapdos, Machamp, and Marowak or with sleep inducing moves like Exeggutor, Nidoking, and Snorlax tend to create a lot of switches and love benefit from the additional damages against bulky foes. Finally, Cloyster has trouble setting Spikes up safely against special attackers like Zapdos, Raikou, Gengar, Nidoking, Exeggutor, and Starmie, many of which can fire a powerful Thunder in order to OHKO Cloyster. As a consequence, Pokemon suited to take these assaults like Snorlax, Steelix, Blissey, and once again Umbreon and Raikou amke make good back-up for Cloyster, (RC) (AP). the The latter in particular tends to attract opposing Steelix and Snorlax, two Pokemon that are Spikes bait for Cloyster most of the time. This trait can also be abused by Zapdos, since just like Raikou it can threaten most relevant spinners, doesn't have any counter immune to Spikes, and is a magnet to Ground-types for Cloyster to take advantage of. Due to this, the core Cloyster + Electric-type (AH) is extremely common and metagame defining in GSC OU.

Explosion variants of Cloyster are a good asset for any offensive teams as it can lure in Starmie, Zapdos, and Raikou and get rid of these by blowing up, opening the field for sweepers like Machamp and Vaporeon. Therefore, Cloyster finds a solid place on Explosion-based teams, since Electric-types are usually primary targets for this archetype. Rapid Spin variants, on the other hand, offers a support greatly appreciated by Pokemon such as Marowak and Belly Drum Snrolax Snorlax since they want to avoid any kind of damages before setting up. A field cleared of Spikes is also vey benficial very beneficial for stall oriented teams, because they won't face nearly as much pressure when switching.

[Other Options]

Ice Beam is a secondary STAB that pairs well with Hidden power Power Electric and puts a big dent on powerhouses like Zapdos, Exeggutor, and Dragonite, but the lack of Surf puts you Cloyster in a disadvantage if the opponent happens to use Forretress. Icy Wind can prove to be a very effective tool as you can potentially keep Spikes up against Starmie and Rapid Spin Tentacruel with the right support, but it's weak and hard to fit but its power is lacking and other moves may be more optimal. Hidden Power Fire can eliminate Forretress quickly so you don't have to worry about having to lay your Spikes down multiple times Rapid Spin is no longer an issue, but it doesn't OHKO, is too situational to warrant a moveslot most of the time, and comes with an even bigger IV issue than Hidden Power Electric, so much that the Defense and HP loss means that a Swords Dance boosted Marowak can now potentially OHKO Cloyster. Clamp traps the opponent foe and ensures that he cannot try to play around Explosion can not be avoided, and can work well in tandem with Screech, which enables Cloyster to ideally trap a target like Snorlax, nullify its defense boosted by Curse, and remove it from the game. However, there is no guarantee that the Pokemon you aim to trap will stay in against Cloyster, and once you've reavealed it revealed Clamp the opponent will be more careful. Rest is an option on a Rapid Spin Cloyster as it improves your longetivity its longevity and ability to clear out and lay down hazards throughout the game, but it should only be used on a stall teams alongside a cleric because Cloyster will have an hard time staying healthy during two turns and has to give up the very valuable Toxic.

[Checks and Counters]

Since Cloyster's purpose revolves around Spikes, keeping these away might be the best way to check it. Starmie is widely regarded as the best spinner available, mainly because it does a good job at clearing Spikes after Cloyster laid these. While Cloyster can choose to use Explosion, (AC) and trade with Starmie, the star remain Starmie remains faster and is likely to accomplish its job most of the time. Forretress has more trouble using Rapid Spin against Cloyster since it's slower and takes a lot of damages from Surf, but it can potentially retaliate with Toxic and Giga Drain, which may be enough to significantly hinder Cloyster and to clear the field afterwards. Although far less common, Rapid Spin Tentacruel might be even more suited than Starmie at preventing Cloyster from laying Spikes since it is immune to Toxic, which means that Cloyster can't do anything against it bar exploding. The Swords Dance variant cannot use Rapid Spin but remain a big torn on Cloyster side since it can freely set up on it as long as it keeps it Substitute to avoid Explosion. (Having a very hard time understanding this sentence, especially "but remain a big torn on Cloyster's side." I think this could definitely use some clarification and rewording)

Cloyster aims to make a good use of Explosion or Rapid Spin once Spikes are up. Therefore, Ghost-types like Gengar and Misdreavus can prove to be very annoying with their Normal immunity preventing Cloyster from accomplishing anything else and along with their fast Thunder to force it out, (RC) (AP). although the first one doesn't like However, Gengar has trouble taking Surf too often whereas the second Misdreavus badly wants to avoid Toxic unless it carries Rest, and even then it would rather not have to use this move and it can still be worn down with Surf. Speaking of Thunder, fast users of this move Fast Thunder abusers like Zapdos, Raikou, Nidoking, Jolteon, Dragonite, and even Starmie all threaten Cloyster, most of these for a guaranteed OHKO, the latter in particular might take Cloyster by surprise, thus nullifying its impact on the game. Grass-types like Exeggutor and the rarer Meganium and Venusaur also deal heavy damages to Cloyster with their STAB attacks, the latter of which also benefits from an immunity to Toxic, but they should be wary of the potential Ice Beam. Overall, any other special attackers like Jynx, Espeon, and Thunder Snolax as well as Toxic spreaders like Suicune, Umbreon, and Blissey will wear down Cloyster, urging it to use Explosion sooner and being more predictable and easy to play around as a consequence.
 

Lumari

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GP 1/2
[OVERVIEW]

Cloyster is a top pick in GSC OU for a reason: it's one of the very few Pokemon blessed with the move Spikes, a very important piece of a metagame filled with Pokemon that heavily benefit from the extra damages upon each switch in of the opponent chip damage, enough to make let Cloyster an extremely splashable Pokemon fit on a wide variety of teams. It distinguishes itself from other Spikes setters thanks to its Water typing; (SC) coupled with an excellent physical bulk and a powerful and relatively fast Explosion, which this allows it to check Ground-types like Steelix and Marowak and to act as an offensive threat tricky to play around, since its decently powerful Surf keeps most Pokemon that resist Normal resistances at bay in case they that otherwise would be tempted to take the Explosion. Furthermore, Cloyster can further expand its utility thanks to its access to Rapid Spin, a very useful tool in a metagame where Spikes are so rampant, although it unfortunately cannot be used alongside Explosion.

However, while Cloyster remains the premier Spikes setter and Water-type in the tier, it still faces some competition. As a Spikes user, Forretress sports a typing with more resistances and an immunity to Toxic, which usually grants it more opportunities to set up Spikes than Cloyster. As a spinner, Starmie has a much easier time against taking on Gengar thanks to its secondary STAB and less trouble using Rapid Spin throughout the game by virtue of its access to Recover. Finally, due to its abysmal special bulk and supbar defensive typing, Cloyster is outclassed as a pure defensive Water-type by Suicune.

[SET]
Set 1 name: Spikes
Item: Leftovers
move 1: Spikes
move 2: Surf
move 3: Toxic / Hidden Power Electric
move 4: Explosion / Rapid Spin
item: Leftovers

[SET COMMENTS]

The chip damages damage Spikes provides can be extremely beneficial for just about any team because it makes Pokemon like Zapdos, Nidoking, and various Thief users significantly more threatening. Cloyster is widely considered as the best source of Spikes available due to its other attributes. Surf is the preferred STAB option, (AC) as it is very likely to 3HKO Forretress, a common spinner that would be tempted to get rid of Spikes, and to heavily damage damages the likes of Steelix, Marowak, Tyranitar, Rhydon, and Golem, allowing Cloyster to act as check to these and to prevent the latter from using Rapid Spin. Toxic is Cloyster's best tool besides Explosion to cripple important targets like Starmie, Snorlax, Misdreavus, and opposing Cloyster besides Explosion. The added residual damages damage can be very effective when coupled with Spikes. Nonetheless, since the opposing team carrying a Cloyster of their own is a common scenario, Hidden Power Electric is a good option as it allows for to weaken the opposing Cloyster to be weakened quicker. It is preferred over Hidden Power Grass, (AC) since the loss of HP IVs isn't as big and (you later mention that it is) it offers a 40% decent chance of breaking Tentacruel's Substitute, which a more important target than Quagsire, the only other noteworthy Pokemon covered by Hidden Power Grass, (AC) and doesn't force Cloyster to give up as many HP IVs. However, the loss of HP IVs is still pretty detrimental substantial, and it's still unlikely to 2HKO opposing Cloyster unless it runs they run the move as well, which can be found out by the opponent due to the damage rolls being slightly different with the HP loss. Explosion forces the opponent to be careful, (AC) as it gives the ability to remove Cloyster checks like Zapdos and Raikou from the game. It is especially scary to deal with since because most Normal resistances Pokemon that resist it like Steelix, Tyranitar, and Skarmory have an hard time taking Surf. However, you can forgo the threat of Explosion in favor of Rapid Spin, which might be more beneficial for defensive oriented teams or for some teammates that really benefit from having Spikes removed.

Due to the tremendous usefulness of Spikes, Cloyster can fit into practically any kind of team, hence why it sees so much usage. Both Gengar and Misdreavus make good teammates, as they can serve as spinblockers and abuse exploit Spikes with their various disrupting options that create force more switch ins, switches; the former can also absorb Toxic aimed at Cloyster, whereas the latter is fit to prevent Starmie from using Rapid Spin. Other notable Pokemon that can exploit Spikes abusers include phazers since they force the opponent to switch and take damage, especially those with a significant offensive presence like Raikou and Rhydon. Other forms of residual damage pair nicely with Spikes, (AC) since they wear down the opposing team even quicker, so various Toxic and Thief users like Nidoking, Exeggutor, Gengar, Misdreavus, and Jynx do well alongside Cloyster. Overall, every Pokemon with significant offensive pressure like Zapdos, Machamp, and Marowak or with sleep-inducing (AH) moves like Exeggutor, Nidoking, and Snorlax tend to create force a lot of switches and benefit from the additional damage against bulky foes. Finally, Cloyster has trouble setting Spikes up safely against special attackers like Zapdos, Raikou, Gengar, Nidoking, Exeggutor, and Starmie, many of which can fire OHKO Cloyster with a powerful Thunder in order to OHKO Cloyster. As a consequence result, Pokemon suited to take these assaults like Snorlax, Steelix, Blissey, and once again Umbreon and Raikou make good back-up backups for Cloyster. The latter in particular tends to attract opposing Steelix and Snorlax, two Pokemon that are Spikes bait for Cloyster most of the time. This trait can also be abused exploited by Zapdos, since just like Raikou it can threaten most relevant spinners, doesn't have any counter immune to Spikes, and is a magnet to Ground-types for Cloyster to take advantage of. Due to this, the core Cloyster + Electric-type is extremely common and metagame defining in GSC OU.

Explosion variants of Cloyster are a good asset for any offensive teams, (AC) as it they can lure in Starmie, Zapdos, and Raikou and get rid of these, opening the field for sweepers like Machamp and Vaporeon. Therefore, Cloyster finds a solid place on Explosion-based teams, since Electric-types are usually primary targets for this archetype. Rapid Spin variants, on the other hand, offer a find their support greatly appreciated by Pokemon such as Marowak and Belly Drum Snorlax, (AC) since they which want to avoid any kind of damage before setting up. A field cleared of Spikes is also very beneficial for stall-oriented (AH) teams, because they won't face nearly as much pressure when switching.

[Other Options]

Ice Beam is a secondary STAB option that pairs well with Hidden Power Electric and puts a big dent on in powerhouses like Zapdos, Exeggutor, and Dragonite, but the lack of Surf puts Cloyster in a disadvantage if the opponent happens to use Forretress. Icy Wind can prove to be a very effective tool, (AC) as you can potentially keep Spikes up against Starmie and Rapid Spin Tentacruel with the right support, but its power is lacking and other moves may be more optimal. Hidden Power Fire can eliminate Forretress quickly so its Rapid Spin is no longer an issue, but it doesn't OHKO it, is too situational to warrant a moveslot most of the time, and comes with an even bigger IV issue than Hidden Power Electric, so much that the Defense and HP loss means that a Swords Dance-boosted (AH) Marowak can now potentially OHKO Cloyster. Clamp traps the foe and ensures that Explosion cannot be avoided, and it can work well in tandem with Screech, which enables Cloyster to ideally trap a target like Snorlax, nullify its Defense boosted by boosts from Curse, and remove it from the game. However, there is no guarantee that the Pokemon you aim to trap will stay in against Cloyster, and once you've revealed Clamp, (AC) the opponent will be more careful. Rest is an option on a Rapid Spin Cloyster as it improves its variants to improve their longevity and ability to clear out and lay down hazards throughout the game, but it should only be used on a stall teams alongside a cleric, (AC) because Cloyster will have an hard time staying healthy during for two turns and has to give up the very valuable Toxic.

[Checks and Counters]

Since Cloyster's purpose revolves around Spikes, keeping these away might be is (or w/e, but less vague) the best way to check it. Starmie is widely regarded as the best spinner available, mainly because it does a good job at clearing Spikes after Cloyster laid these has set them up. While Cloyster can choose to use Explosion, Starmie remains faster and is likely to accomplish its job most of the time. Forretress has more trouble using Rapid Spin against Cloyster, (AC) since it's slower and takes a lot of damage from Surf, but it can potentially retaliate with Toxic and Giga Drain, which may be enough to significantly hinder Cloyster and to clear the field afterwards. Although far less common, Rapid Spin Tentacruel might be even more suited than Starmie at preventing Cloyster from laying Spikes, (AC) since it is immune its immunity to Toxic, which means that Cloyster can't do anything against it bar exploding Explosion. Swords Dance Tentacruel, on the other hand, cannot use Rapid Spin, but it remains a nuisance, (AC) since it can freely set up on Cloyster as long as it keep Substitute to avoid Explosion.

Cloyster aims to make a good use of Explosion or Rapid Spin once Spikes are up. Therefore, Ghost-types like Gengar and Misdreavus can prove to be very annoying with their Normal immunity preventing Cloyster from accomplishing anything else along with their fast Thunder to force it out. However, Gengar has trouble taking Surf too often, (AC) whereas Misdreavus badly wants to avoid Toxic unless it carries Rest, and it can still be worn down with Surf. Fast Thunder abusers like Zapdos, Raikou, Nidoking, Jolteon, Dragonite, and even Starmie all threaten Cloyster, in most of these cases for a guaranteed OHKO; (SC) the latter in particular might take Cloyster by surprise, thus nullifying its impact on the game. Grass-types like Exeggutor and the rarer Meganium and Venusaur also deal heavy damages damage to Cloyster with their STAB attacks, the latter of which also benefits from has an immunity to Toxic, but they should be wary of the potential Ice Beam. Overall, any other special attackers like Jynx, Espeon, and Thunder Snolax Snorlax as well as Toxic spreaders like Suicune, Umbreon, and Blissey will wear down Cloyster, urging it to use Explosion sooner and being making it more predictable and easy to play around as a consequence.
 

Rabia

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[OVERVIEW]

Cloyster is a top pick in GSC OU for a reason: it's one of the very few Pokemon blessed with the move Spikes, a very important piece of a metagame filled with Pokemon that heavily benefit from the extra chip damage, enough to let Cloyster which lets it fit on a wide variety of teams. It distinguishes itself from other Spikes setters thanks to its Water typing; coupled with excellent physical bulk and a powerful and relatively fast Explosion, this allows it to check Ground-types like Steelix and Marowak and act as an a tricky-to-play-around offensive threat tricky to play around, since its decently powerful Surf keeps most Pokemon that resist Normal at bay that otherwise would be tempted to take the Explosion. Furthermore, Cloyster can further expand its utility thanks to its access to Rapid Spin, a very useful tool in a metagame where Spikes are so rampant, although it unfortunately cannot be used alongside Explosion.

However, while Cloyster remains the premier Spikes setter and Water-type in the tier, Forretress sports a typing with more resistances and an immunity to Toxic, which usually grants it more opportunities to set up Spikes than Cloyster. As a spinner, Starmie has a much easier time taking on Gengar thanks to its secondary STAB typing and less trouble using Rapid Spin throughout the game by virtue of its access to Recover. Finally, due to its abysmal special bulk and supbar subpar defensive typing, Cloyster is outclassed as a pure defensive Water-type by Suicune.

[SET]
name: Spikes
move 1: Spikes
move 2: Surf
move 3: Toxic / Hidden Power Electric
move 4: Explosion / Rapid Spin
item: Leftovers

[SET COMMENTS]

The chip damage Spikes provides can be extremely beneficial for just about any team because it makes Pokemon like Zapdos, Nidoking, and various Thief users significantly more threatening. Cloyster is widely considered the best source of Spikes available due to its other attributes. Surf is the preferred STAB option, as it is very likely to 3HKO Forretress, a common spinner that would be tempted to get rid of Spikes, and heavily damages the likes of Steelix, Marowak, Tyranitar, Rhydon, and Golem, allowing Cloyster to act as check to these and prevent the latter from using Rapid Spin. Toxic is Cloyster's best tool besides Explosion to cripple important targets like Starmie, Snorlax, Misdreavus, and opposing Cloyster (Explosion is a better tool to cripple Misdreavus than Toxic is? :thinking: ). The added residual damage can be very effective when coupled with Spikes. Nonetheless, since the opposing team carrying a Cloyster of their own is a common scenario, Hidden Power Electric is a good option to weaken the opposing Cloyster quicker. It is preferred over Hidden Power Grass, since it offers a decent chance of breaking Tentacruel's Substitute, which is a more important target than Quagsire, the only other noteworthy Pokemon covered by Hidden Power Grass, and doesn't force Cloyster to give up as many HP IVs. However, the loss of HP IVs is still pretty substantial, and it's still unlikely to 2HKO opposing Cloyster unless they run the move as well. Explosion forces the opponent to be careful, as it gives the ability to remove Cloyster checks like Zapdos and Raikou from the game. It is especially scary to deal with because most Pokemon that resist it like Steelix, Tyranitar, and Skarmory have an a hard time taking Surf. However, you can forgo the threat of Explosion in favor of Rapid Spin, which might be more beneficial for defensive oriented teams or for some teammates that really benefit from having Spikes removed.

Due to the tremendous usefulness of Spikes, Cloyster can fit into onto practically any kind of team, hence why it sees so much usage. Both Gengar and Misdreavus make good teammates, as they can serve as spinblockers and exploit Spikes with their various disrupting options that force more switches; the former can also absorb Toxic aimed at Cloyster, whereas the latter is fit to prevent Starmie from using Rapid Spin. Other notable Pokemon that can exploit Spikes include phazers, especially those with a significant offensive presence like Raikou and Rhydon. Other forms of residual damage pair nicely with Spikes, since they wear down the opposing team even quicker, so various Toxic and Thief users like Nidoking, Exeggutor, Gengar, Misdreavus, and Jynx do well alongside Cloyster. Overall, every Pokemon with significant offensive pressure like Zapdos, Machamp, and Marowak or with sleep-inducing moves like Exeggutor, Nidoking, and Snorlax tend to force a lot of switches and benefit from the additional damage against bulky foes. Finally, Cloyster has trouble setting Spikes up safely against special attackers like Zapdos, Raikou, Gengar, Nidoking, Exeggutor, and Starmie, many of which can OHKO Cloyster with a powerful Thunder. As a result, Pokemon suited to take these assaults like Snorlax, Steelix, Blissey, and once again Umbreon,(AC) and Raikou make good backups for Cloyster. The latter in particular tends to attract opposing Steelix and Snorlax, two Pokemon that are Spikes bait for Cloyster most of the time. This trait can also be exploited by Zapdos, since just like Raikou it can threaten most relevant spinners, doesn't have any counter immune to Spikes, and is a magnet to for Ground-types for Cloyster to take advantage of. Due to this, the core of Cloyster + Electric-type is extremely common and metagame defining in GSC OU.

Explosion variants of Cloyster are a good asset for any offensive teams, as they can lure in Starmie, Zapdos, and Raikou and get rid of these them, opening the field for sweepers like Machamp and Vaporeon. Therefore, Cloyster finds a solid place on Explosion-based teams, since Electric-types are usually primary targets for this archetype. Rapid Spin variants, on the other hand, find their support greatly appreciated by Pokemon such as Marowak and Belly Drum Snorlax, which want to avoid any kind of damage before setting up. A field cleared of Spikes is also very beneficial for stall-oriented teams,(RC) because they won't face nearly as much pressure when switching.

[Other Options]

Ice Beam is a secondary STAB option that pairs well with Hidden Power Electric and puts a big dent in powerhouses like Zapdos, Exeggutor, and Dragonite, but the lack of Surf puts Cloyster in at a disadvantage if the opponent happens to use Forretress. Icy Wind can prove to be a very effective tool, as you can potentially keep Spikes up against Starmie and Rapid Spin Tentacruel with the right support, but its power is lacking,(AC) and other moves may be more optimal. Hidden Power Fire can eliminate Forretress quickly so its Rapid Spin is no longer an issue, but it doesn't OHKO it Forretress, is too situational to warrant a moveslot most of the time, and comes with an even bigger IV issue than Hidden Power Electric, so much so that the Defense and HP loss means that a Swords Dance-boosted Marowak can now potentially OHKO Cloyster. Clamp traps the foe and ensures that Explosion cannot be avoided, and it can work well in tandem with Screech, which enables Cloyster to ideally trap a target like Snorlax, nullify its Defense boosts from Curse, and remove it from the game. However, there is no guarantee that the Pokemon you aim to trap will stay in against Cloyster, and once you've revealed Clamp, the opponent will be more careful. Rest is an option on Rapid Spin variants to improve their longevity and ability to clear out and lay down hazards Spikes throughout the game, but it should only be used on stall teams alongside a cleric, because as Cloyster will have an a hard time staying healthy for two turns and has to give up the very valuable Toxic.

[Checks and Counters]

Since Cloyster's purpose revolves around Spikes, keeping these away is the best way to check it. Starmie is widely regarded as the best spinner available, mainly because it does a good job at of clearing Spikes after Cloyster has set them up. While Cloyster can choose to use Explosion, Starmie remains faster and is likely to accomplish its job most of the time. Forretress has more trouble using Rapid Spin against Cloyster, since it's slower and takes a lot of damage from Surf, but it can potentially retaliate with Toxic and Giga Drain, which may be enough to significantly hinder Cloyster and to clear the field afterwards. Although far less common, Rapid Spin Tentacruel might be even more suited than Starmie at preventing Cloyster from laying Spikes, since its immunity to Toxic means that Cloyster can't do anything against it bar Explosion. Swords Dance Tentacruel, on the other hand, cannot use Rapid Spin, but it remains a nuisance, since it can freely set up on Cloyster as long as it keep uses Substitute to avoid Explosion.

Cloyster aims to make good use of Explosion or Rapid Spin once Spikes are up. Therefore, Ghost-types like Gengar and Misdreavus can prove to be very annoying with their Normal immunity preventing Cloyster from accomplishing anything else along with their fast Thunder to force it out. However, Gengar has trouble taking Surf too often, whereas Misdreavus badly wants to avoid Toxic unless it carries Rest, and it can still be worn down with Surf. Fast Thunder users like Zapdos, Raikou, Nidoking, Jolteon, Dragonite, and even Starmie all threaten Cloyster, in most cases for a guaranteed OHKO; the latter in particular might take Cloyster by surprise, thus nullifying its impact on the game. Grass-types like Exeggutor and the rarer Meganium and Venusaur also deal heavy damage to Cloyster with their STAB attacks, the latter of which also has an immunity to Toxic, but they should be wary of the potential Ice Beam. Overall, any other special attackers like Jynx, Espeon, and Thunder Snorlax as well as Toxic spreaders like Suicune, Umbreon, and Blissey will wear down Cloyster, urging it to use Explosion sooner and making it more predictable and easy to play around as a consequence result (eh, this wording is more common).

[CREDITS]
- Written by: [[Wenderz, 331114], [Lavos, 129513]]
- Quality checked by: [[Earthworm, 15210], [FriendOfMrGolem120, 424525]]
- Grammar checked by: [[The Dutch Plumberjack,232216 ], [Rabia, 336073]]

fixed up the credits due to some spacing issues + you don't put am checks in there. gp 2/2 once done
 

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