PU CM Clefairy

asa

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[QC Checks: yogibears / Megazard / 2xTheTap]
[GP Checks: TDP / martha]


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Stealth Rock / Thunder Wave / Knock Off
item: Eviolite
ability: Magic Guard
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Calm Mind increases Clefairy's Special Attack and Special Defense, which gives it an easier time taking special attacks from Pokemon such as Aurorus and Swanna and makes Moonblast harder to switch into. Moonblast is Clefairy's strongest and most reliable STAB move, threatening to hit Dark-, Dragon-, and Fighting-types like Spiritomb, Alolan Exeggutor, and Hitmonchan super effectively and becoming rather powerful after enough uses of Calm Mind. The chance to lower the foe's Special Attack can come in handy against strong special attackers such as Aurorus. Soft-Boiled gives Clefairy the ability to regain any lost HP, allowing it to continuously switch into special attackers like Swanna and Lanturn throughout the match. Stealth Rock is a useful support option that wears down and pressures opposing teams, and Clefairy makes for a good user of it due to its access to reliable recovery, allowing it to set it up multiple times throughout the match. Thunder Wave can be used instead to cripple checks like Zangoose and Aggron as well as give Clefairy an easier time setting up against Pokemon like Weezing. Thunder Wave also supports Clefairy's team by providing speed control. Knock Off is another alternative that cripples Pokemon that are reliant on their item for either bulk or longevity such as opposing Clefairy, Ferroseed, and Regirock as well as Choice Specs users like Aurorus and Pyroar. Knock Off also allows Clefairy to scout for Z-Crystals. Seismic Toss is another option that can be useful for preserving Moonblast's PP against Pokemon like Ferroseed and Weezing. Toxic can also be used to put opposing Pokemon on timers to give Clefairy an easier time KOing them with Moonblast.

Set Details
========

The investment in HP and Special Defense in combination with a Sassy nature serves to make Clefairy as effective of a special wall as possible, with Eviolite further augmenting its bulk. An alternative EV spread with maximum investment in HP and Defense using a Relaxed nature can be used in order to give Clefairy an easier time taking hits from Pokemon like physical Skuntank that become rather annoying to take down due to Calm Mind increasing its Special Defense, though Clefairy is outclassed as a physical wall by Pokemon like Tangela due to its Defense being rather lackluster even with investment. Furthermore, this leaves Clefairy more vulnerable to stronger special attackers like Drampa, which 2HKOes it with Hyper Voice. The negative Speed nature in conjunction with 0 Speed IVs minimizes the damage that Clefairy takes from Ferroseed's Gyro Ball, turning it into a 3HKO and allowing Clefairy to use Ferroseed as setup fodder. Magic Guard blocks all forms of residual damage, including hail from Aurorus, which gives Clefairy an easier time switching into strong special attacks if entry hazards are up. Magic Guard also allows Clefairy to avoid being damaged by status conditions.

Usage Tips
========

Clefairy should prioritize setting up Stealth Rock or crippling foes with one of either Thunder Wave or Knock Off early-game, as it is unsafe to set up Calm Mind before threats that can 2HKO or OHKO Clefairy like Stoutland and Aggron have been removed. Late-game, once these physical attackers are gone, Clefairy can safely use Calm Mind, as there won't be much that can pressure it out of setting up and sweeping by this point. Against more defensive teams that can't pressure Clefairy offensively, however, it has more opportunities to set up. Clefairy finds setting up against stall teams much easier due to Magic Guard and their inability to effectively pressure it. Clefairy should primarily switch into special attackers, since they more than likely won't be doing much damage to it and can give it a chance to set up. Because of Magic Guard nullifying passive damage, use Clefairy as a status absorber for teams that are vulnerable to moves such as Will-O-Wisp and Toxic from Pokemon like Gourgeist-XL and Gastrodon. Clefairy should mainly set up on passive Pokemon such as Gastrodon and non-Knock Off Ferroseed. Be cautious of Knock Off, as even though Clefairy resists it, it loses quite a bit of its longevity and is unable to reliably switch into stronger special attackers like Choice Specs Pyroar if it loses its Eviolite. Scouting for Taunt from foes such as Pyroar is important, since they can take Clefairy by surprise, prevent it from recovering, and KO it if it has been weakened enough.

Team Options
========

Balance teams appreciate the solid role compression that Clefairy provides, since it can set up Stealth Rock while also serving as a wincon against opposing balance and stall teams. Weezing is a great partner for Clefairy due to its ability to check and cripple most physical attackers with Will-O-Wisp, most notably physical Skuntank; create setup opportunities for Clefairy with Taunt; and give Clefairy an easier time stalling bulkier Pokemon like Musharna out with Toxic Spikes. In a similar vein, other physically bulky Pokemon such as Ferroseed, Tangela, Sableye, and Gourgeist-XL pair well with Clefairy, since they are capable of taking on many of the physical attackers that threaten Clefairy while it handles stronger Ice- and Fire-types in return. The former two can also provide Will-O-Wisp support. Due to its weaknesses to Poison and Steel, Clefairy appreciates being paired with Ground-types like Gastrodon and Mudsdale due to their ability to check foes with these typings and also wear down specially bulky Pokemon like Encore Audino with Toxic. Wallbreakers such as Kingler, Pyroar, and Stoutland are appreciated, since they heavily pressure Pokemon like Aggron and Skuntank for Clefairy. In return, Clefairy can switch into status conditions for the former two and potentially weaken or slow down their offensive checks with Stealth Rock and Thunder Wave. Given Clefairy's ability to set up on and beat Ghost-types like Spiritomb one-on-one, Fighting-types like Hitmonchan appreciate Clefairy as a teammate. In return for Clefairy taking harmful status effects like burn for them, they are able to check troublesome Steel-types that force Clefairy out, like Alolan Sandslash, Aggron, Pawniard, and Togedemaru.
 
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yogi

I did not succumb...
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[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Stealth Rock / Thunder Wave / Knock Off
item: Eviolite
ability: Magic Guard
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
  • Calm Mind increases Clefairy's Special Attack and Special Defense, which gives Clefairy an easier time taking special attacks from Pokemon such as Aurorus and Magmortar and makes Moonblast harder to switch into. (unsure about mentioning magmortar, just because taunt is becoming more of a thing and is, without a doubt, the best magmortar set in the meta)
  • Moonblast is Clefairy's strongest and most reliable STAB move, threatening to hit Dark-, Dragon-, and Fighting-types like Spiritomb, Alolan Exeggutor, and Hitmonchan for super effective damage. (also benefits the most from calm mind. i'd actually mention how the special attack drop can help it versus strong special attackers too)
  • Soft-Boiled gives Clefairy the ability to regain any lost HP, allowing it to continuously switch into special attackers like Swanna throughout the match.
  • Stealth Rock is a useful support option that wears down and pressures opposing teams. (clefairy is also one of the best setters thanks to soft-boiled, and can set multiple times)
  • Thunder Wave can be used instead to cripple checks to Clefairy like Aggron and Weezing, which can make setting up with Calm Mind easier for it. Thunder Wave also supports Clefairy's team by providing speed control. (funny enough, at +1 and especially at +2, non pain split weezing or some weird destiny bond version finds it almost impossible to break you)
  • Knock Off is another alternative that cripples Pokemon that are reliant on their item for either bulk, longevity, or additional power such as opposing Clefairy, Ferroseed, Regirock, and Pyroar and it also allows Clefairy to scout for Z-Moves. (talk about knocking off choice specs from specifically aurorus and pyroar)
Set Details
========
  • The investment in HP and Special Defense in combination with a Sassy nature serves to make Clefairy as effective of a special wall as possible, with Eviolite further augmenting its bulk.
  • An alternative EV spread with maximum investment in HP and Defense using a Relaxed nature can be used in order to give Clefairy an easier time taking hits from Pokemon like Archeops that becomes rather annoying to take down due to Calm Mind boosting its Special Defense. (taunt archeops still kinda bops you though)
  • The negative Speed nature in conjunction with 0 Speed IVs minimizes the damage that Clefairy takes from Ferroseed's Gyro Ball, turning it into a 3HKO and allowing Clefairy to potentially use Ferroseed as setup fodder. (not potentially, pretty much always)
  • Magic Guard blocks all forms of residual damage, which gives Clefairy an easier time switching into strong special attacks. (if hazards are up. also makes it a status sponge for other teammates)
Usage Tips
========
  • Clefairy should prioritize setting up Stealth Rock or crippling foes with one of either Thunder Wave or Knock Off early-game, as Pokemon that check it such as Aggron will prevent it from successfully sweeping.
  • Despite not playing exactly the same as the other set, Clefairy should still primarily switch into special attackers. (these special attackers can give it the opportunity to set up)
  • Using Calm Mind late-game when Clefairy's checks and counters have been removed is ideal, since by this point, there will be very little that can stop Clefairy from sweeping. (i'd mention this can not always be the case, depending on the opponents archetype)
  • Clefairy should mainly set up on passive Pokemon such as Gastrodon, Gourgeist-XL, and non-Knock Off Ferroseed.
  • Be cautious of Knock Off, as even though Clefairy resists it, it loses quite a bit of its longevity and is unable to reliably switch into stronger attackers if it loses its Eviolite. (cannot check choice specs users if it loses eviolite)
  • Scouting for Taunt against foes such as Magmortar and Pyroar is important, since they can take Clefairy by surprise, prevent it from recovering, and KO it if it has been weakened enough.
  • something about it absorbing status still
  • absolutely destroys stall teams, basically by itself
Team Options
========
  • Calm Mind Clefairy fits best on bulkier, more balanced teams in need of a bulky setup sweeper that can also make use of its access to helpful support options to aid its team. (both of the clefairy sets fit on these kinds of teams, but calm mind stealth rock offers extreme role compression and gives a wincon against stall-centred archetypes)
  • Weezing is a great partner for Clefairy due to its ability to check and cripple most physical attackers with Will-O-Wisp, create setup opportunities for Clefairy with Taunt, and give Clefairy an easier time stalling bulkier Pokemon like Musharna out with Toxic Spikes. (weezing also checks skuntank too)
  • In a similar vein, other physically bulky Pokemon such as Gourgeist-XL, Sableye, Ferroseed, Tangela pair well with Clefairy, since they are capable of taking on many of the physical attackers that threaten Clefairy while it handles stronger special attackers. The former two can also provide Will-O-Wisp support to give Clefairy an easier time against them while Ferroseed provides entry hazard support and passive recovery in Leech Seed. (basically clefairy checks the fire- and ice-types that these pokemon hate) (remove the part about passive recovery, it only really benefits ferroseed as clefairy has soft-boiled)
  • Due to Clefairy weaknesses to Poison and Steel, it appreciates being paired with Ground-types like Palossand and Gastrodon due to their ability to check foes with these typings and also wear down specially bulky Pokemon like Audino with Toxic. (why is audino annoying to clefairy? knock and encore mention in my opinion, to offer clarity to this point)
  • Entry hazards pressure a number of Clefairy's switch-ins, meaning that Pokemon that can set them such as Ferroseed and Probopass are good partners (already mentioned ferroseed so this is repetitive). The former can provide passive recovery in Leech Seed and force Choice-locked Pokemon like Primeape into mind games with Protect while the latter can trap and remove problematic Steel-types courtesy of Magnet Pull. (what steel-types? trapping ferroseed is its main goal most of the time, and clefairy already beats it. it doesn't trap itself because two magnet pulls cancel each other out. i guess choice locked aggron, but then again that's risky)
  • Wallbreakers such as Kingler, Pyroar, and Stoutland are appreciated, since they heavily pressure Pokemon like Aggron and Skuntank for Clefairy. In return, Clefairy can switch into status conditions and potentially weaken or slow down their offensive checks with Stealth Rock and Thunder Wave, respectively. (no need for respectively if it's obvious what they do bop) (stoutland actually doesn't mind status because of facade)
Looks aight. QC 1/3.
eVyIhCW.gif
 

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Stealth Rock / Thunder Wave / Knock Off
item: Eviolite
ability: Magic Guard
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========
  • Calm Mind increases Clefairy's Special Attack and Special Defense, which gives Clefairy an easier time taking special attacks from Pokemon such as Aurorus and Swanna and makes Moonblast harder to switch into.
  • Moonblast is Clefairy's strongest and most reliable STAB move, becoming rather powerful after enough uses of Calm Mind and threatening to hit Dark-, Dragon-, and Fighting-types like Spiritomb, Alolan Exeggutor, and Hitmonchan for super effective damage. The chance to lower the foe's Special Attack can come in handy against strong special attackers such as Magmortar. ded
  • Soft-Boiled gives Clefairy the ability to regain any lost HP, allowing it to continuously switch into special attackers like Swanna throughout the match.
  • Stealth Rock is a useful support option that wears down and pressures opposing teams, and Clefairy makes for a good user of it due to its access to reliable recovery allowing it to set Stealth Rock multiple times throughout the match.
  • Thunder Wave can be used instead to cripple checks to Clefairy like Aggron and Weezing, which can make setting up with Calm Mind easier for it. Thunder Wave also supports Clefairy's team by providing speed control. idk that weezing is all that crippled by twave, plenty of other mons id mention first
  • Knock Off is another alternative that cripples Pokemon that are reliant on their item for either bulk or longevity such as opposing Clefairy and Regirock as well as Choice Specs users like Aurorus and Pyroar. Knock Off also allows Clefairy to scout for Z-Moves.
Set Details
========
  • The investment in HP and Special Defense in combination with a Sassy nature serves to make Clefairy as effective of a special wall as possible, with Eviolite further augmenting its bulk.
  • An alternative EV spread with maximum investment in HP and Defense using a Relaxed nature can be used in order to give Clefairy an easier time taking hits from Pokemon like non-Taunt Archeops that becomes rather annoying to take down due to Calm Mind increasing its Special Defense. but this is specifically outclassed because clef is just better as a special wall. or however u wanna say it, u know why it's worse and that's worth mentioning
  • The negative Speed nature in conjunction with 0 Speed IVs minimizes the damage that Clefairy takes from Ferroseed's Gyro Ball, turning it into a 3HKO and allowing Clefairy to use Ferroseed as setup fodder.
  • Magic Guard blocks all forms of residual damage, which gives Clefairy an easier time switching into strong special attacks if entry hazards are up. Magic Guard also allows Clefairy to safely absorb status conditions.
Usage Tips
========
  • Clefairy should prioritize setting up Stealth Rock or crippling foes with one of either Thunder Wave or Knock Off early-game, as the presence Pokemon that check it such as Aggron will prevent it from successfully sweeping.
  • Clefairy should primarily switch into special attackers, since they more than likely won't be doing much damage to it and they can give Clefairy a chance to set up.
  • Because of Magic Guard nullifying passive damage, use Clefairy as a status absorber for teams that are vulnerable to moves such as Will-O-Wisp and Toxic from Pokemon like Gourgeist-XL and Gastrodon.
  • Using Calm Mind late-game when Clefairy's checks and counters have been removed is ideal, since by this point, there will be very little that can stop Clefairy from sweeping. Against more defensive teams that can't pressure Clefairy offensively, however, it has more opportunities to set up. yeah it's specifically when ur not just gonna be instantly forced out by "insert random physical attacker here" as soon as it gets the chance to come in
  • Clefairy finds setting up against stall teams much easier due to Magic Guard and their inability to effectively pressure it into not setting up.
  • Clefairy should mainly set up on passive Pokemon such as Gastrodon and non-Knock Off Ferroseed.
  • Be cautious of Knock Off, as even though Clefairy resists it, it loses quite a bit of its longevity and is unable to reliably switch into stronger special attackers like Choice Specs Pyroar if it loses its Eviolite.
  • Scouting for Taunt against foes such as Magmortar ded and Pyroar is important, since they can take Clefairy by surprise, prevent it from recovering, and KO it if it has been weakened enough.
Team Options
========
  • Balanced teams appreciate the solid role compression that Clefairy provides, since it can set up Stealth Rock while also serving as a wincon against opposing balanced and stall teams.
  • Weezing is a great partner for Clefairy due to its ability to check and cripple most physical attackers with Will-O-Wisp, check physical Skuntank, create setup opportunities for Clefairy with Taunt, and give Clefairy an easier time stalling bulkier Pokemon like Musharna out with Toxic Spikes.
  • In a similar vein, other physically bulky Pokemon such as Gourgeist-XL, Sableye, Ferroseed, Tangela pair well with Clefairy, since they are capable of taking on many of the physical attackers that threaten Clefairy while it handles stronger Ice- and Fire-types. The former two can also provide Will-O-Wisp support to give Clefairy an easier time against physical attackers.
  • Due to Clefairy weaknesses to Poison and Steel, it appreciates being paired with Ground-types like Gastrodon and Mudsdale due to their ability to check foes with these typings and also wear down specially bulky Pokemon like Encore Audino with Toxic.
  • Wallbreakers such as Kingler, Pyroar, and Stoutland are appreciated, since they heavily pressure Pokemon like Aggron and Skuntank for Clefairy. In return, Clefairy can switch into status conditions for the former two and potentially weaken or slow down their offensive checks with Stealth Rock and Thunder Wave.
stamp.gif
2/3
 

2xTheTap

YuGiOh main
is a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Contributor Alumnusis a Battle Simulator Staff Alumnus
[QC Checks: yogibears / Megazard / ?]
[GP Checks: ? / ?]


[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Stealth Rock / Thunder Wave / Knock Off
item: Eviolite
ability: Magic Guard
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Calm Mind increases Clefairy's Special Attack and Special Defense, which gives Clefairy an easier time taking special attacks from Pokemon such as Aurorus and Swanna and makes Moonblast harder to switch into. Moonblast is Clefairy's strongest and most reliable STAB move, becoming rather powerful after enough uses of Calm Mind and threatening to hit Dark-, Dragon-, and Fighting-types like Spiritomb, Alolan Exeggutor, and Hitmonchan for super effective damage. The chance to lower the foe's Special Attack can come in handy against strong special attackers such as Aurorus. Soft-Boiled gives Clefairy the ability to regain any lost HP, allowing it to continuously switch into special attackers like Swanna and Lanturn throughout the match. Stealth Rock is a useful support option that wears down and pressures opposing teams, and Clefairy makes for a good user of it due to its access to reliable recovery allowing it to set Stealth Rock multiple times throughout the match. Thunder Wave can be used instead to cripple checks to Clefairy like Stoutland and Aggron, which can make setting up with Calm Mind easier for it (You basically want to say that 1) Thunder Wave makes it easier for Clefairy to set up on its foes with Calm Mind; 2) Thunder Wave can cripple some of Clefairy's checks on the switch (Aggron, Stoutland), which in turn allows Clefairy's teammates to deal with them more easily; 3) Thunder Wave provides Clefairy's team with speed control. The way the latter clause is phrased (from the crossed out portion above) makes it sound like you'd stay in after using Thunder Wave to try and setup on stuff like Aggron and Stoutland). Thunder Wave also supports Clefairy's team by providing speed control. Knock Off is another alternative that cripples Pokemon that are reliant on their item for either bulk or longevity such as opposing Clefairy, Ferroseed, and Regirock as well as Choice Specs users like Aurorus and Pyroar. Knock Off also allows Clefairy to scout for Z-Moves.

Seismic Toss and Toxic are better options for that last slot imo, but you can't exactly have 5 moves slashed lol.

Set Details
========

The investment in HP and Special Defense in combination with a Sassy nature serves to make Clefairy as effective of a special wall as possible, with Eviolite further augmenting its bulk. An alternative EV spread with maximum investment in HP and Defense using a Relaxed nature can be used in order to give Clefairy an easier time taking hits from Pokemon like Stoutland Skuntank (Stoutland 2HKOes you regardless of the spread you use; Skuntank is a common phys threat that has a low chance to 2HKO you if you reallocate SpDef EVs to Def, whereas it beats you easily when you run SpDef) that becomes rather annoying to take down due to Calm Mind increasing its Special Defense, though Clefairy is outclassed as a physical wall due to its Defense being rather lackluster even with investment. Furthermore, this leaves Clefairy more vulnerable to stronger special attackers like Drampa (optional, but you could say that Drampa's Specs Hyper Voice is a guaranteed 2HKO without max SpDef investment). The negative Speed nature in conjunction with 0 Speed IVs minimizes the damage that Clefairy takes from Ferroseed's Gyro Ball, turning it into a 3HKO and allowing Clefairy to use Ferroseed as setup fodder. Magic Guard blocks all forms of residual damage, which gives Clefairy an easier time switching into strong special attacks if entry hazards are up. Magic Guard also allows Clefairy to safely absorb status conditions (avoid being damaged by status conditions is more accurate - it's still affected by paralysis, able to be put to sleep, etc. You could also mention that it avoids taking Hail/Sandstorm damage, though Hail damage is by far more relevant in the current meta).

Usage Tips
========

Clefairy should prioritize setting up Stealth Rock or crippling foes with one of either Thunder Wave or Knock Off early-game, as the presence Pokemon that check it such as Aggron will prevent it from successfully sweeping as it is unsafe to set up Calm Mind early-game before threats that can 2HKO or OHKO Clefairy like Stoutland and Aggron have been removed. Clefairy should primarily switch into special attackers, since they more than likely won't be doing much damage to it and they can give Clefairy a chance to set up. Because of Magic Guard nullifying passive damage, use Clefairy as a status absorber for teams that are vulnerable to moves such as Will-O-Wisp and Toxic from Pokemon like Gourgeist-XL and Gastrodon. Using Calm Mind late-game when physical attackers that can immediately force Clefairy out like Aggron have been removed is ideal, since by this point, there will be very little that can stop Clefairy from sweeping (Combine this sentence or something like it with the bolded one above, and then continue talking about how Clefairy pressures defensive teams, imo). Against more defensive teams that can't pressure Clefairy offensively, however, it has more opportunities to set up. Clefairy finds setting up against stall teams much easier due to Magic Guard and their inability to effectively pressure it into not setting up. Clefairy should mainly set up on passive Pokemon such as Gastrodon and non-Knock Off Ferroseed. Be cautious of Knock Off, as even though Clefairy resists it, it loses quite a bit of its longevity and is unable to reliably switch into stronger special attackers like Choice Specs Pyroar if it loses its Eviolite. Scouting for Taunt against foes such as Pyroar is important, since they can take Clefairy by surprise, prevent it from recovering, and KO it if it has been weakened enough.

Team Options
========

Balance teams appreciate the solid role compression that Clefairy provides, since it can set up Stealth Rock while also serving as a wincon against opposing balanced and stall teams. Weezing is a great partner for Clefairy due to its ability to check and cripple most physical attackers with Will-O-Wisp, most notably physical Skuntank, create setup opportunities for Clefairy with Taunt, and give Clefairy an easier time stalling bulkier Pokemon like Musharna out with Toxic Spikes. In a similar vein, other physically bulky Pokemon such as Gourgeist-XL, Sableye, Ferroseed, and Tangela pair well with Clefairy, since they are capable of taking on many of the physical attackers that threaten Clefairy while it handles stronger Ice- and Fire-types. The former two can also provide Will-O-Wisp support to give Clefairy an easier time against physical attackers. Due to Clefairy its weaknesses to Poison and Steel, it Clefairy appreciates being paired with Ground-types like Gastrodon and Mudsdale due to their ability to check foes with these typings and also wear down specially bulky Pokemon like Encore Audino with Toxic. Wallbreakers such as Kingler, Pyroar, and Stoutland are appreciated, since they heavily pressure Pokemon like Aggron and Skuntank for Clefairy. In return, Clefairy can switch into status conditions for the former two and potentially weaken or slow down their offensive checks with Stealth Rock and Thunder Wave. Given Clefairy's ability to set up on and beat Ghost-types like Spiritomb one on one, Fighting-types like Hitmonchan appreciate Clefairy as a teammate. In return for Clefairy taking harmful status effects like burn for them, they are able to check troublesome Steel-types that force Clefairy out, like Alolan Sandslash, Aggron, Pawniard, and Togedemaru.
3/3 allstarapology!
 
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GP 1/2
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Stealth Rock / Thunder Wave / Knock Off
item: Eviolite
ability: Magic Guard
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Calm Mind increases Clefairy's Special Attack and Special Defense, which gives it an easier time taking special attacks from Pokemon such as Aurorus and Swanna and makes Moonblast harder to switch into. Moonblast is Clefairy's strongest and most reliable STAB move, threatening to hit Dark-, Dragon-, and Fighting-types like Spiritomb, Alolan Exeggutor, and Hitmonchan super effectively and becoming rather powerful after enough uses of Calm Mind. The chance to lower the foe's Special Attack can come in handy against strong special attackers such as Aurorus. Soft-Boiled gives Clefairy the ability to regain any lost HP, allowing it to continuously switch into special attackers like Swanna and Lanturn throughout the match. Stealth Rock is a useful support option that wears down and pressures opposing teams, and Clefairy makes for a good user of it due to its access to reliable recovery allowing it to set Stealth Rock it up multiple times throughout the match. Thunder Wave can be used instead to cripple checks to Clefairy like Stoutland and Aggron as well as give it Clefairy an easier time setting up against Pokemon like Weezing. Thunder Wave also supports Clefairy's team by providing speed control. Knock Off is another alternative that cripples Pokemon that are reliant on their item for either bulk or longevity such as opposing Clefairy, Ferroseed, and Regirock as well as Choice Specs users like Aurorus and Pyroar. Knock Off also allows Clefairy to scout for Z-Moves. Seismic Toss is another option, which deals a fixed amount of damage to all non-Ghost-type Pokemon, which that can be useful for preserving Moonblast's PP against Pokemon like Ferroseed and Weezing. Toxic can also be used to put opposing Pokemon on timers to give Clefairy an easier time KOing them with Moonblast.

Set Details
========

The investment in HP and Special Defense in combination with a Sassy nature serves to make Clefairy as effective of a special wall as possible, with Eviolite further augmenting its bulk. An alternative EV spread with maximum investment in HP and Defense using a Relaxed nature can be used in order to give Clefairy an easier time taking hits from Pokemon like physical Skuntank that becomes rather annoying to take down due to Calm Mind increasing its Special Defense, though Clefairy is outclassed as a physical wall due to its Defense being rather lackluster even with investment. Furthermore, this leaves Clefairy more vulnerable to stronger special attackers like Drampa, which 2HKOes it with Hyper Voice. The negative Speed nature in conjunction with 0 Speed IVs minimizes the damage that Clefairy takes from Ferroseed's Gyro Ball, turning it into a 3HKO and allowing Clefairy to use Ferroseed as setup fodder. Magic Guard blocks all forms of residual damage, including hail from Aurorus, which gives Clefairy an easier time switching into strong special attacks if entry hazards are up. Magic Guard also allows Clefairy to avoid being damaged by status conditions.

Usage Tips
========

Clefairy should prioritize setting up Stealth Rock or crippling foes with one of either Thunder Wave or Knock Off early-game, as it is unsafe to set up Calm Mind early-game before threats that can 2HKO or OHKO Clefairy like Stoutland and Aggron have been removed. Late-game, once these physical attackers have been removed are gone, (repetition) Clefairy can safely use Calm Mind, as there won't be much that can pressure it out of setting up and sweeping by this point. Against more defensive teams that can't pressure Clefairy offensively, however, it has more opportunities to set up. Clefairy finds setting up against stall teams much easier due to Magic Guard and their inability to effectively pressure it into not setting up. Clefairy should primarily switch into special attackers, since they more than likely won't be doing much damage to it and they can give Clefairy it a chance to set up. Because of Magic Guard nullifying passive damage, use Clefairy as a status absorber for teams that are vulnerable to moves such as Will-O-Wisp and Toxic from Pokemon like Gourgeist-XL and Gastrodon. Clefairy should mainly set up on passive Pokemon such as Gastrodon and non-Knock Off Ferroseed. Be cautious of Knock Off, as even though Clefairy resists it, it loses quite a bit of its longevity and is unable to reliably switch into stronger special attackers like Choice Specs Pyroar if it loses its Eviolite. Scouting for Taunt against foes such as Pyroar is important, since they can take Clefairy by surprise, prevent it from recovering, and KO it if it has been weakened enough.

Team Options
========

Balance teams appreciate the solid role compression that Clefairy provides, since it can set up Stealth Rock while also serving as a wincon against opposing balance and stall teams. Weezing is a great partner for Clefairy due to its ability to check and cripple most physical attackers with Will-O-Wisp, most notably physical Skuntank; (SC) create setup opportunities for Clefairy with Taunt; (SC) and give Clefairy an easier time stalling bulkier Pokemon like Musharna out with Toxic Spikes. In a similar vein, other physically bulky Pokemon such as Ferroseed, Tangela, Sableye, and Gourgeist-XL pair well with Clefairy, since they are capable of taking on many of the physical attackers that threaten Clefairy while it handles stronger Ice- and Fire-types. The former two can also provide Will-O-Wisp support to give Clefairy an easier time against physical attackers. Due to its weaknesses to Poison and Steel, Clefairy appreciates being paired with Ground-types like Gastrodon and Mudsdale due to their ability to check foes with these typings and also wear down specially bulky Pokemon like Encore Audino with Toxic. Wallbreakers such as Kingler, Pyroar, and Stoutland are appreciated, since they heavily pressure Pokemon like Aggron and Skuntank for Clefairy. In return, Clefairy can switch into status conditions for the former two and potentially weaken or slow down their offensive checks with Stealth Rock and Thunder Wave. Given Clefairy's ability to set up on and beat Ghost-types like Spiritomb one-on-one, Fighting-types like Hitmonchan appreciate Clefairy as a teammate. In return for Clefairy taking harmful status effects like burn for them, they are able to check troublesome Steel-types that force Clefairy out, like Alolan Sandslash, Aggron, Pawniard, and Togedemaru.
 
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[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Stealth Rock / Thunder Wave / Knock Off
item: Eviolite
ability: Magic Guard
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Calm Mind increases Clefairy's Special Attack and Special Defense, which gives it an easier time taking special attacks from Pokemon such as Aurorus and Swanna and makes Moonblast harder to switch into. Moonblast is Clefairy's strongest and most reliable STAB move, threatening to hit Dark-, Dragon-, and Fighting-types like Spiritomb, Alolan Exeggutor, and Hitmonchan super effectively and becoming rather powerful after enough uses of Calm Mind. The chance to lower the foe's Special Attack can come in handy against strong special attackers such as Aurorus. Soft-Boiled gives Clefairy the ability to regain any lost HP, allowing it to continuously switch into special attackers like Swanna and Lanturn throughout the match. Stealth Rock is a useful support option that wears down and pressures opposing teams, and Clefairy makes for a good user of it due to its access to reliable recovery, (AC) allowing it to set it up multiple times throughout the match. Thunder Wave can be used instead to cripple checks to Clefairy like Stoutland and Aggron as well as give Clefairy an easier time setting up against Pokemon like Weezing. Thunder Wave also supports Clefairy's team by providing speed control. Knock Off is another alternative that cripples Pokemon that are reliant on their item for either bulk or longevity such as opposing Clefairy, Ferroseed, and Regirock as well as Choice Specs users like Aurorus and Pyroar. Knock Off also allows Clefairy to scout for Z-Moves Z-Crystals (since that's what you fail to knock off, also maybe give an example of a z user if you want). Seismic Toss is another option that can be useful for preserving Moonblast's PP against Pokemon like Ferroseed and Weezing. Toxic can also be used to put opposing Pokemon on timers to give Clefairy an easier time KOing them with Moonblast.

Set Details
========

The investment in HP and Special Defense in combination with a Sassy nature serves to make Clefairy as effective of a special wall as possible, with Eviolite further augmenting its bulk. An alternative EV spread with maximum investment in HP and Defense using a Relaxed nature can be used in order to give Clefairy an easier time taking hits from Pokemon like physical Skuntank that becomes become rather annoying to take down due to Calm Mind increasing its Special Defense, though Clefairy is outclassed as a physical wall (by what?) due to its Defense being rather lackluster even with investment. Furthermore, this leaves Clefairy more vulnerable to stronger special attackers like Drampa, which 2HKOes it with Hyper Voice. The negative Speed nature in conjunction with 0 Speed IVs minimizes the damage that Clefairy takes from Ferroseed's Gyro Ball, turning it into a 3HKO and allowing Clefairy to use Ferroseed as setup fodder. Magic Guard blocks all forms of residual damage, including hail from Aurorus, which gives Clefairy an easier time switching into strong special attacks if entry hazards are up. Magic Guard also allows Clefairy to avoid being damaged by status conditions.

Usage Tips
========

Clefairy should prioritize setting up Stealth Rock or crippling foes with one of either Thunder Wave or Knock Off early-game, as it is unsafe to set up Calm Mind early-game before threats that can 2HKO or OHKO Clefairy like Stoutland and Aggron have been removed. Late-game, once these physical attackers are gone, Clefairy can safely use Calm Mind, as there won't be much that can pressure it out of setting up and sweeping by this point. Against more defensive teams that can't pressure Clefairy offensively, however, it has more opportunities to set up. Clefairy finds setting up against stall teams much easier due to Magic Guard and their inability to effectively pressure it into not setting up. Clefairy should primarily switch into special attackers, since they more than likely won't be doing much damage to it and can give it a chance to set up. Because of Magic Guard nullifying passive damage, use Clefairy as a status absorber for teams that are vulnerable to moves such as Will-O-Wisp and Toxic from Pokemon like Gourgeist-XL and Gastrodon. Clefairy should mainly set up on passive Pokemon such as Gastrodon and non-Knock Off Ferroseed. Be cautious of Knock Off, as even though Clefairy resists it, it loses quite a bit of its longevity and is unable to reliably switch into stronger special attackers like Choice Specs Pyroar if it loses its Eviolite. Scouting for Taunt against from foes such as Pyroar is important, since they can take Clefairy by surprise, prevent it from recovering, and KO it if it has been weakened enough.

Team Options
========

Balance teams appreciate the solid role compression that Clefairy provides, since it can set up Stealth Rock while also serving as a wincon against opposing balance and stall teams. Weezing is a great partner for Clefairy due to its ability to check and cripple most physical attackers with Will-O-Wisp, most notably physical Skuntank; create setup opportunities for Clefairy with Taunt; and give Clefairy an easier time stalling bulkier Pokemon like Musharna out with Toxic Spikes. In a similar vein, other physically bulky Pokemon such as Ferroseed, Tangela, Sableye, and Gourgeist-XL pair well with Clefairy, since they are capable of taking on many of the physical attackers that threaten Clefairy while it handles stronger Ice- and Fire-types in return. The former two can also provide Will-O-Wisp support to give Clefairy an easier time against physical attackers. (you talk about physical mons a lot here so it's kinda repetitve, keep if you want tho) Due to its weaknesses to Poison and Steel, Clefairy appreciates being paired with Ground-types like Gastrodon and Mudsdale due to their ability to check foes with these typings and also wear down specially bulky Pokemon like Encore Audino with Toxic. Wallbreakers such as Kingler, Pyroar, and Stoutland are appreciated, since they heavily pressure Pokemon like Aggron and Skuntank for Clefairy. In return, Clefairy can switch into status conditions for the former two and potentially weaken or slow down their offensive checks with Stealth Rock and Thunder Wave. Given Clefairy's ability to set up on and beat Ghost-types like Spiritomb one-on-one, Fighting-types like Hitmonchan appreciate Clefairy as a teammate. In return for Clefairy taking harmful status effects like burn for them, they are able to check troublesome Steel-types that force Clefairy out, like Alolan Sandslash, Aggron, Pawniard, and Togedemaru.
 

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