asa
PU Leader
uploaded -zard
[QC Checks: yogibears / Megazard / 2xTheTap]
[GP Checks: TDP / martha]
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Stealth Rock / Thunder Wave / Knock Off
item: Eviolite
ability: Magic Guard
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Calm Mind increases Clefairy's Special Attack and Special Defense, which gives it an easier time taking special attacks from Pokemon such as Aurorus and Swanna and makes Moonblast harder to switch into. Moonblast is Clefairy's strongest and most reliable STAB move, threatening to hit Dark-, Dragon-, and Fighting-types like Spiritomb, Alolan Exeggutor, and Hitmonchan super effectively and becoming rather powerful after enough uses of Calm Mind. The chance to lower the foe's Special Attack can come in handy against strong special attackers such as Aurorus. Soft-Boiled gives Clefairy the ability to regain any lost HP, allowing it to continuously switch into special attackers like Swanna and Lanturn throughout the match. Stealth Rock is a useful support option that wears down and pressures opposing teams, and Clefairy makes for a good user of it due to its access to reliable recovery, allowing it to set it up multiple times throughout the match. Thunder Wave can be used instead to cripple checks like Zangoose and Aggron as well as give Clefairy an easier time setting up against Pokemon like Weezing. Thunder Wave also supports Clefairy's team by providing speed control. Knock Off is another alternative that cripples Pokemon that are reliant on their item for either bulk or longevity such as opposing Clefairy, Ferroseed, and Regirock as well as Choice Specs users like Aurorus and Pyroar. Knock Off also allows Clefairy to scout for Z-Crystals. Seismic Toss is another option that can be useful for preserving Moonblast's PP against Pokemon like Ferroseed and Weezing. Toxic can also be used to put opposing Pokemon on timers to give Clefairy an easier time KOing them with Moonblast.
Set Details
========
The investment in HP and Special Defense in combination with a Sassy nature serves to make Clefairy as effective of a special wall as possible, with Eviolite further augmenting its bulk. An alternative EV spread with maximum investment in HP and Defense using a Relaxed nature can be used in order to give Clefairy an easier time taking hits from Pokemon like physical Skuntank that become rather annoying to take down due to Calm Mind increasing its Special Defense, though Clefairy is outclassed as a physical wall by Pokemon like Tangela due to its Defense being rather lackluster even with investment. Furthermore, this leaves Clefairy more vulnerable to stronger special attackers like Drampa, which 2HKOes it with Hyper Voice. The negative Speed nature in conjunction with 0 Speed IVs minimizes the damage that Clefairy takes from Ferroseed's Gyro Ball, turning it into a 3HKO and allowing Clefairy to use Ferroseed as setup fodder. Magic Guard blocks all forms of residual damage, including hail from Aurorus, which gives Clefairy an easier time switching into strong special attacks if entry hazards are up. Magic Guard also allows Clefairy to avoid being damaged by status conditions.
Usage Tips
========
Clefairy should prioritize setting up Stealth Rock or crippling foes with one of either Thunder Wave or Knock Off early-game, as it is unsafe to set up Calm Mind before threats that can 2HKO or OHKO Clefairy like Stoutland and Aggron have been removed. Late-game, once these physical attackers are gone, Clefairy can safely use Calm Mind, as there won't be much that can pressure it out of setting up and sweeping by this point. Against more defensive teams that can't pressure Clefairy offensively, however, it has more opportunities to set up. Clefairy finds setting up against stall teams much easier due to Magic Guard and their inability to effectively pressure it. Clefairy should primarily switch into special attackers, since they more than likely won't be doing much damage to it and can give it a chance to set up. Because of Magic Guard nullifying passive damage, use Clefairy as a status absorber for teams that are vulnerable to moves such as Will-O-Wisp and Toxic from Pokemon like Gourgeist-XL and Gastrodon. Clefairy should mainly set up on passive Pokemon such as Gastrodon and non-Knock Off Ferroseed. Be cautious of Knock Off, as even though Clefairy resists it, it loses quite a bit of its longevity and is unable to reliably switch into stronger special attackers like Choice Specs Pyroar if it loses its Eviolite. Scouting for Taunt from foes such as Pyroar is important, since they can take Clefairy by surprise, prevent it from recovering, and KO it if it has been weakened enough.
Team Options
========
Balance teams appreciate the solid role compression that Clefairy provides, since it can set up Stealth Rock while also serving as a wincon against opposing balance and stall teams. Weezing is a great partner for Clefairy due to its ability to check and cripple most physical attackers with Will-O-Wisp, most notably physical Skuntank; create setup opportunities for Clefairy with Taunt; and give Clefairy an easier time stalling bulkier Pokemon like Musharna out with Toxic Spikes. In a similar vein, other physically bulky Pokemon such as Ferroseed, Tangela, Sableye, and Gourgeist-XL pair well with Clefairy, since they are capable of taking on many of the physical attackers that threaten Clefairy while it handles stronger Ice- and Fire-types in return. The former two can also provide Will-O-Wisp support. Due to its weaknesses to Poison and Steel, Clefairy appreciates being paired with Ground-types like Gastrodon and Mudsdale due to their ability to check foes with these typings and also wear down specially bulky Pokemon like Encore Audino with Toxic. Wallbreakers such as Kingler, Pyroar, and Stoutland are appreciated, since they heavily pressure Pokemon like Aggron and Skuntank for Clefairy. In return, Clefairy can switch into status conditions for the former two and potentially weaken or slow down their offensive checks with Stealth Rock and Thunder Wave. Given Clefairy's ability to set up on and beat Ghost-types like Spiritomb one-on-one, Fighting-types like Hitmonchan appreciate Clefairy as a teammate. In return for Clefairy taking harmful status effects like burn for them, they are able to check troublesome Steel-types that force Clefairy out, like Alolan Sandslash, Aggron, Pawniard, and Togedemaru.
[QC Checks: yogibears / Megazard / 2xTheTap]
[GP Checks: TDP / martha]
[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Moonblast
move 3: Soft-Boiled
move 4: Stealth Rock / Thunder Wave / Knock Off
item: Eviolite
ability: Magic Guard
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
Calm Mind increases Clefairy's Special Attack and Special Defense, which gives it an easier time taking special attacks from Pokemon such as Aurorus and Swanna and makes Moonblast harder to switch into. Moonblast is Clefairy's strongest and most reliable STAB move, threatening to hit Dark-, Dragon-, and Fighting-types like Spiritomb, Alolan Exeggutor, and Hitmonchan super effectively and becoming rather powerful after enough uses of Calm Mind. The chance to lower the foe's Special Attack can come in handy against strong special attackers such as Aurorus. Soft-Boiled gives Clefairy the ability to regain any lost HP, allowing it to continuously switch into special attackers like Swanna and Lanturn throughout the match. Stealth Rock is a useful support option that wears down and pressures opposing teams, and Clefairy makes for a good user of it due to its access to reliable recovery, allowing it to set it up multiple times throughout the match. Thunder Wave can be used instead to cripple checks like Zangoose and Aggron as well as give Clefairy an easier time setting up against Pokemon like Weezing. Thunder Wave also supports Clefairy's team by providing speed control. Knock Off is another alternative that cripples Pokemon that are reliant on their item for either bulk or longevity such as opposing Clefairy, Ferroseed, and Regirock as well as Choice Specs users like Aurorus and Pyroar. Knock Off also allows Clefairy to scout for Z-Crystals. Seismic Toss is another option that can be useful for preserving Moonblast's PP against Pokemon like Ferroseed and Weezing. Toxic can also be used to put opposing Pokemon on timers to give Clefairy an easier time KOing them with Moonblast.
Set Details
========
The investment in HP and Special Defense in combination with a Sassy nature serves to make Clefairy as effective of a special wall as possible, with Eviolite further augmenting its bulk. An alternative EV spread with maximum investment in HP and Defense using a Relaxed nature can be used in order to give Clefairy an easier time taking hits from Pokemon like physical Skuntank that become rather annoying to take down due to Calm Mind increasing its Special Defense, though Clefairy is outclassed as a physical wall by Pokemon like Tangela due to its Defense being rather lackluster even with investment. Furthermore, this leaves Clefairy more vulnerable to stronger special attackers like Drampa, which 2HKOes it with Hyper Voice. The negative Speed nature in conjunction with 0 Speed IVs minimizes the damage that Clefairy takes from Ferroseed's Gyro Ball, turning it into a 3HKO and allowing Clefairy to use Ferroseed as setup fodder. Magic Guard blocks all forms of residual damage, including hail from Aurorus, which gives Clefairy an easier time switching into strong special attacks if entry hazards are up. Magic Guard also allows Clefairy to avoid being damaged by status conditions.
Usage Tips
========
Clefairy should prioritize setting up Stealth Rock or crippling foes with one of either Thunder Wave or Knock Off early-game, as it is unsafe to set up Calm Mind before threats that can 2HKO or OHKO Clefairy like Stoutland and Aggron have been removed. Late-game, once these physical attackers are gone, Clefairy can safely use Calm Mind, as there won't be much that can pressure it out of setting up and sweeping by this point. Against more defensive teams that can't pressure Clefairy offensively, however, it has more opportunities to set up. Clefairy finds setting up against stall teams much easier due to Magic Guard and their inability to effectively pressure it. Clefairy should primarily switch into special attackers, since they more than likely won't be doing much damage to it and can give it a chance to set up. Because of Magic Guard nullifying passive damage, use Clefairy as a status absorber for teams that are vulnerable to moves such as Will-O-Wisp and Toxic from Pokemon like Gourgeist-XL and Gastrodon. Clefairy should mainly set up on passive Pokemon such as Gastrodon and non-Knock Off Ferroseed. Be cautious of Knock Off, as even though Clefairy resists it, it loses quite a bit of its longevity and is unable to reliably switch into stronger special attackers like Choice Specs Pyroar if it loses its Eviolite. Scouting for Taunt from foes such as Pyroar is important, since they can take Clefairy by surprise, prevent it from recovering, and KO it if it has been weakened enough.
Team Options
========
Balance teams appreciate the solid role compression that Clefairy provides, since it can set up Stealth Rock while also serving as a wincon against opposing balance and stall teams. Weezing is a great partner for Clefairy due to its ability to check and cripple most physical attackers with Will-O-Wisp, most notably physical Skuntank; create setup opportunities for Clefairy with Taunt; and give Clefairy an easier time stalling bulkier Pokemon like Musharna out with Toxic Spikes. In a similar vein, other physically bulky Pokemon such as Ferroseed, Tangela, Sableye, and Gourgeist-XL pair well with Clefairy, since they are capable of taking on many of the physical attackers that threaten Clefairy while it handles stronger Ice- and Fire-types in return. The former two can also provide Will-O-Wisp support. Due to its weaknesses to Poison and Steel, Clefairy appreciates being paired with Ground-types like Gastrodon and Mudsdale due to their ability to check foes with these typings and also wear down specially bulky Pokemon like Encore Audino with Toxic. Wallbreakers such as Kingler, Pyroar, and Stoutland are appreciated, since they heavily pressure Pokemon like Aggron and Skuntank for Clefairy. In return, Clefairy can switch into status conditions for the former two and potentially weaken or slow down their offensive checks with Stealth Rock and Thunder Wave. Given Clefairy's ability to set up on and beat Ghost-types like Spiritomb one-on-one, Fighting-types like Hitmonchan appreciate Clefairy as a teammate. In return for Clefairy taking harmful status effects like burn for them, they are able to check troublesome Steel-types that force Clefairy out, like Alolan Sandslash, Aggron, Pawniard, and Togedemaru.
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