SS OU COBA BERRY TAPU BULU BALANCE (PEAK 2000)

Piyu

is a Past SCL Champion
RBTT Champion
:SS/Tapu Bulu: :SS/Kartana: :SS/Dragapult: :SS/Garchomp: :SS/Blissey: :SS/Corviknight:

INTRODUCTION
Hello everyone, it's Piyush, with a really cool team. Its sad to see Tapu Bulu being the only one among the 4 to be in UU as it is my favorite of the 4 Tapus.Therefore I made this team to show the advantages Bulu has over Rillaboom and how it is still pretty good in SS OU. Without further ado, here is my team.

PROOF OF PEAK

bulu 3.PNG
THE TEAM


:SS/Tapu Bulu:
Tapu Bulu @ Coba Berry
Ability: Grassy Surge
EVs: 100 HP / 252 Atk / 156 Spe
Adamant Nature
- Swords Dance
- Horn Leech
- Close Combat
- Stone Edge​

The main advantage Tapu Bulu has over Rillaboom is stone edge and the Dark resistance . This lets it Ohko Flying types which Rillaboom fails to do. Fairy type also lets it setup infront of Mandibuzz without fearing much about Foul Play. Coba Berry helps it live Hurricane with ease and Ohko the flying types in return with boosted Stone Edge which makes Kartana spam attacks freely. Max attack and adamant nature is there for maximum power. 156 speed lets Bulu outspeed the common heatran set. Rest is invested in HP to take hits better. Swords Dance helps Bulu setup on defensive mons and breakthrough them. Horn leech is a great Stab move further powered by grassy terrain which also provides good recovery. Close Combat fits perfectly with Horn leech letting Bulu do massive damage to steel types like Heatran,Corviknight and Ferro. Stone edge hits Flying types which resist the former 2 moves.


:SS/Kartana:
Kartana @ Choice Band
Ability: Beast Boost
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike/Aerial Ace
Kartana and Tapu Bulu is a very powerful offensive Core. Bulu clearing the field of Flying types makes kartana Spam Leaf Blade and almost always get a kill. Choice Band is preffered over scarf for more power. The evs are self explanatory. Leaf Blade is an amazing Stab spammable move further boosted by grassy terrain which deals massive damage to even resists like Dragapult and Rillaboom. Knock off is a great secondary move helping in removing HDB and Leftovers from bulky mons which makes the attacks of Kartana sting more. Sacred Swords helps it deal with Heatran and ferrothorn .Sacred Sword is also a great weapon against Bulk Up and iron Defense Corviknight as it ignores stat changes. Last move can be either Smart Strike or Aerial Ace. Smart Strike helps to ohko Physdef Clefable as it lives a banded leaf blade from kart. Smart Strike also deals great damage to Torn-T and Bulky Dragonite. Aerial Ace can also be used but it is very situational as its only use is vs Buzzwole.

:SS/Dragapult:
Dragapult @ Heavy-Duty Boots
Ability: Infiltrator
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor/Dragon Darts
- Hex
- U-turn
- Thunder Wave​

Dragapult provides the speed control for the team. Heavy Duty Boots fits the hit and run style of Pult perfectly as it doesn't have to worry about getting chipped by rocks and spikes anymore. Thunder wave is a Fantastic move on Pult as all switchins(except blissey) get crippled . This also helps Tapu Bulu to outspeed otherwise faster mons like Torn and Volcarona. U turn is there for momentum and allowing Kartana and Bulu come to the field easier. Hex is a great stab move pairing excellently with Thunder wave doing good damage to statused mons. Draco is mainly for picking of weakened targets and also Ohkoing Sub Roost Kyurem. D darts can be used in place of Draco for checking Safeguard Volc better but in that case naive nature should be used instead of timid.

:SS/Garchomp:
Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 244 Def / 12 Spe
Impish Nature
- Stealth Rock
- Earthquake
- Toxic
- Rest
Garchomp is the stealth rocker, electric immunity and main Heatran Check of this team. 12 speed is for outspeeding other Bulky Garchomp. Rest is invested in Hp and Defense for obvious reasons. Rocky Helmet+ Rough Skin punishes contact moves especially u turn from Koko and Corviknight while also almost killing Urshifu-rapid Strike. Earthquake still hits hard without any investment due to the great natural attack stat of garchomp. This doesnt allow Offensive mons like Dragapult and Weavile for free. Garchomp is great at spreading toxic as most Steel and poison types are afraid of Eq. This helps hex from Pult do more and also helps Kartana get some 2hkos due to poison damage. Rest is for the recovery which lets Garchomp check Heatran and toxic Landorus very well. Blissey's Aromatherapy helps in curing the sleep of Garchomp.(Note- This position was for Hippowdown at first but was later changed to Garchomp since Heatran was becoming a big issue)

:SS/Blissey:
Blissey (F) @ Heavy-Duty Boots
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Aromatherapy
- Soft-Boiled
- Seismic Toss
- Teleport
Blissey is the special wall of the team. Aromatherapy helps in dealing with scald burns and static/flame body status on kartana and Bulu. It also lets Garchomp's Rest more effective as it doesnt has to worry about the 2 turns of sleep anymore. Softboiled is for reliable recovery . Seismic toss is an great move which doesnt let Blissey be too passive. Teleport helps in momentum and also allows a faster teammate to come in for free and revenge kill.

:SS/Corviknight:
Corviknight @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Body Press
- U-turn/Iron Defense
- Roost
- Defog
Corviknight is the defogger and ground immunity of the team. Max defense and HP is self explanatoy. Rocky helmet is for the chip damage on U-Turns of Landorus and Rillaboom. Roost is for the reliable recovery and defog helps in clearing the field from hazards. Body press is a great move in helping it check Swords Dance Excadrill,Weavile and Kartana. Last move can be either U turn or Iron Defense. U Turn helps in gaining momentum while Iron defense+Body Press makes it a late game cleaner. Iron defense is especially great against offensive teams.

THREAT LIST
:SS/Buzzwole:

Buzzwole is very good against this team as it resists most of Kartana and Bulu's attacks . Main gameplan against it is to knock off its HDB or leftovers, get up rocks and slowly chip it with Rocks+ Helmet or Bulu and then just 2hko with Kartana's Smart Strike. Once again aerial ace can be used on Kartana but it is useless against teams without Buzz.

:SS/Dracozolt:

Dracozolt though rare is a big threat to this team. Dealing with it is somewhat easy. Rocks+Life orb makes it already take a lot of chip damage where Bulu can finish it off with a Close Combat as Bulu lives a Life Orb Fire Blast.

:SS/Cloyster:

Cloyster is also a very rare mon to fight but it can kinda sweep this team if given the opportunity. First option against it is to get up rocks and not let it setup(It can only setup infront of Garchomp) or u can hope corv to not get flinched (Which Unfort never happens)and ko with Body Press.


REPLAYS
I didnt save many replays using the team.
- https://replay.pokemonshowdown.com/gen8ou-1292669018-32echzdzcw1es7zmhuujeopcedbhj7jpw
- https://replay.pokemonshowdown.com/gen8ou-1292803861-stsbhzf4fielftarrex1nuykyuncdtbpw
- https://replay.pokemonshowdown.com/gen8ou-1293480412-hs83gmpjuptp179umdy2kaeafrzd4szpw
- https://replay.pokemonshowdown.com/gen8ou-1294127656-dgv8z0npfkmfmv5inyqvjfmh6qaw49jpw
- https://replay.pokemonshowdown.com/gen8ou-1294130414-dwsnkkaqabdbqi73nvpg2a98d1bl0jupw

CONCLUSION

Thank you to anyone who read this far!! Hope you have fun using this team.
#BULU_FOR_OU

Also Check out my mono ice team(rank4 ss ou): https://www.smogon.com/forums/threads/mono-ice-peaked-4-ss-ou-2037-elo.3681371/

IMPORTABLE
https://pokepast.es/0ebaf4720fa4d7d6
 
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