National Dex Ubers Coil Zygarde [QC 3/3] [GP 1/1]

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[SET]
name: Coil
move 1: Coil
move 2: Glare / Dragon Tail
move 3: Thousand Arrows
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD or 252 HP / 96 Def / 108 SpD / 52 Spe
tera type: Water / Fairy

[SET COMMENTS]

* Coil Zygarde is a nigh irreplaceable staple on balance and bulky offense teams due to blanket checking the vast majority of the metagame's physical attackers while providing disruption and a bulky wincon against a variety of structures. Zygarde’s unparalleled bulk enables it to counter some of the scariest wallbreakers in Choice Band Marshadow and Swords Dance Primal Groudon. Furthermore, Zygarde’s immaculate synergy with Terastallization allows it to extend its defensive reach to wall Pokémon such as Zacian-C and Dragon Dance Necrozma-DM. Due to its immense defensive role compression and consistency, Zygarde can support a dazzling variety of Pokémon. Consequently, every balance and bulky offense team should consider Zygarde at some point in the teambuilding process, while every team needs to be able to contain it.
* Thousand Arrows's ability to damage Flying-types enables Zygarde to forgo the need for additional attacking moves and delve into its utility movepool to best support its team. Furthermore, the dearth of Grass- and Bug-types in National Dex Ubers means that Thousand Arrows hits nearly every relevant Pokemon for neutral damage.
* Glare is immensely spammable and provides team support in addition to facilitating Zygarde itself to sweep late-game once its checks have been appropriately chipped. If Zygarde is using Glare, slower teammates such as Primal Groudon and Ho-Oh should consider some minor Speed investment to outspeed paralyzed foes such as Eternatus and Zacian-C. Dragon Tail provides Zygarde the means to phaze Pokemon that may set up on it such as the Arceus formes due to bypassing Taunt or prevent a trap from non-Tera Fairy Gothitelle. Toxic is an additional option that annoys opposing Coil Zygarde and Ho-Oh while helping slightly against stall. However, forgoing the utility of Dragon Tail or Glare enables Pokemon such as Swords Dance Primal Groudon, Dragon Dance Necrozma-DM, and Zacian-C to easily set up on and muscle past Zygarde.
* Zygarde's immense bulk, especially after transformation, enables it to utilize Rest and stay healthy throughout the course of a game, enabling it to be a serviceable status absorber. This is further facilitated by free turns granted by Glare. However, Zygarde is quite vulnerable while asleep and can provide opportunities for Pokemon such as Taunt Calm Mind Arceus formes and Primal Kyogre to enter safely.
* The full physical bulk investment in the first EV spread is required to enable Zygarde to serve as a blanket physical wall, as it otherwise crumples against physical attackers such as Swords Dance Primal Groudon and boosted Zacian-C. The second EV spread enables Zygarde to more effectively take on special attackers aiming to exploit its lower Special Defense such as Eruption Primal Groudon and defensive Primal Kyogre while outspeeding paralyzed Zacian-C after transformation and being able to survive Tera Dragon Eternatus's +1 Dynamax Cannon after Terastallization . Although Zygarde is still an excellent physical wall and Marshadow counter, it is significantly more vulnerable to the most powerful physical attacks such as Zacian-C's +3 Behemoth Blade and Double Dance Primal Groudon's +2 Precipice Blades.
* Zygarde is perhaps the Pokemon that is most synergistic with Terastallization due to its ability to flip Zygarde's exploitable Ice-, Dragon-, and Fairy-type weaknesses. It often uses Terastallization to soak an attack and paralyze or phaze boosted Pokemon that would otherwise threaten it such as Dragon Dance Necrozma-DM and Play Rough Zacian-C. Tera Fairy and Water each have their merits, as they enable Zygarde to handle specific threats and should not be used interchangably.
* Tera Water is Zygarde's most generally useful option. Despite the Electric-type weakness Zygarde is able to stomach Zacian-C's +3 Wild Charge, while Zygarde's obscene bulk enables it to continue being an immovable physical wall despite a lack of notable resistances. However, maintaining a resistance to Primal Groudon's Overheat and resisting Necrozma-DM's +1 Searing Sunraze Smash, which would otherwise OHKO Zygarde, is appreciated.
* Tera Fairy is also an option that should be considered. Despite Tera Fairy introducing weaknesses to Zacian-C's Behemoth Blade, Dragon Dance Necrozma-DM's Sunsteel Strike, and Eternatus's Sludge Bomb, it is still extremely good. Dragon Dance Zygarde is immensely threatening to the bulky offense and balance structures Coil Zygarde anchors and is able to use Tera Water Zygarde as setup fodder. Tera Fairy Zygarde is one of the few options for defensive counterplay available to these structures while also being able to turn the tables and use Dragon Dance Zygarde to facilitate its own setup. Tera Fairy also helps Zygarde defensively against Calm Mind Arceus-Dark and physical Giratina-O, preventing the latter from phazing Zygarde with Dragon Tail.
* Coil Zygarde is an integral part of the defensive backbone of most bulky offense and balance teams and finds switch-in opportunities on Pokemon such as Primal Groudon and Marshadow. However, Zygarde's special bulk is middling, and it should be used cautiously against special attackers such as Primal Kyogre, Lunala, and Eternatus even if it is able to survive a hit, as relying on Rest leaves it quite vulnerable. Additionally, due to Zygarde's low Speed and reliance on status moves, it struggles with Taunt users such as Yveltal and the Arceus formes. Calm Mind Arceus formes especially often use Zygarde as setup fodder. As Zygarde lacks offensive investment, its Thousand Arrows is quite weak and struggles to threaten most Pokemon for meaningful damage until it has accumulated multiple Coil boosts.
* Against hyper offense teams Zygarde should focus on attempting to check or trade with a single Pokemon such as Extreme Killer Arceus, Primal Groudon, or Zacian-C, as it will rarely be given enough turns to become offensively threatening. Additionally, Zygarde is entirely deadweight against stall teams, as it is completely walled by Dondozo, but it can still provide value as a status sponge, pivot, and cleaner once Dondozo has been removed. Although Zygarde cannot make meaningful progress against stall teams, it is not threatened by stall in return with the exception of Eternatus's Dynamax Cannon which 2HKOes it.
* While Zygarde may be a blanket physical wall, it is not impenetrable. Notably, Ultra Necrozma's +1 Light That Burns the Sky is capable of OHKOingZygarde. Consequently, Zygarde requires teammates that are capable of offensively or defensively checking Ultra Necrozma such as Calm Mind Arceus-Dark, Marshadow, and Yveltal. Defensive Arceus-Dark should not be used with Coil Zygarde, as they are offensively overwhelmed by Pokemon such as Taunt Calm Mind Arceus formes, Life Orb Yveltal, and Primal Kyogre, which easily exploit the passive structures that result from this pairing. Calm Mind Arceus-Dark is sufficient Ultra Necrozma counterplay while also using Pokemon that beat Zygarde such as special utility Giratina-O, Life Orb Yveltal, and wallbreaker Eternatus to set up itself.
* Defensive or Swords Dance utility Primal Groudon provides a Primal Kyogre switch-in and entry hazards. Primal Groudon is also able to beat Dondozo via Overheat and eases the burden on Zygarde by excellently checking Zacian-C, which can muscle through a chipped Zygarde. Both Giratina-O and Ho-Oh provide hazard control as well as status support and phazing. which synergize to create a strong defensive backbone capable of supporting most offensive Pokemon.
* As Zygarde is deadweight against stall, stallbreakers such as Choice Specs Lunala, Choice Band Rayquaza, and defensive Primal Kyogre are great allies that also decimate bulkier balance teams, which easily contain Zygarde. However, Zygarde does not require a dedicated stallbreaker, as Pokemon such as Taunt Calm Mind Arceus formes and wallbreaker Eternatus more than suffice if they're positioned properly. Zacian-C is also a good option due to its ability to blanket check Taunt Arceus formes, which hinder Zygarde, while being a fast Pokemon and a thorn in the side of hyper offense teams, which can overwhelm Zygarde. As Zacian-C is similarly futile against stall, more dedicated stallbreakers are recommended alongside this duo.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/anchor9.652323/
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/a-blue-banana.649096/
 
Last edited:
Good job! QC 1/2. Not much to say. Just thought I’d get the ball rolling on this analysis.
Add Remove Comment
[SET]
name: Coil
move 1: Coil
move 2: Glare / Dragon Tail
move 3: Thousand Arrows
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD or 252 HP / 96 Def / 108 SpD / 52 Spe
tera type: Water / Fairy

[SET COMMENTS]

*Coil Zygarde is a nigh irreplaceable staple on balance and bulky offense teams due to blanket checking the vast majority of the physical metagame while providing disruption and a wincon. Zygarde’s unparalleled bulk enables it counter some of the scariest wallbreakers in Choice Band Marshadow and Swords Dance Primal Groudon. Furthermore, Zygarde’s immaculate synergy with Terastallization allows to extend its defensive reach further to wall Pokémon such as Zacian-C and Dragon Dance Necrozma-DM. Due to its immense defensive role compression and consistency, Zygarde can support a dazzling variety of Pokémon. Consequently, every balance and bulky offense team should consider Zygarde at some point in the teambuilding process while every team needs to be able to contain it. ( I don’t think this info is really that valuable especially since later bullets delve deeper into this and it makes this bullet too long)

* Thousand Arrows ability to damage Flying-types enables Zygarde to forgo the need for additional attacking moves and delve into its utility movepool to best support its team. Furthermore, the dearth of Grass- and Bug-types in National Dex Ubers means that Thousand Arrows hits nearly every relevant Pokemon for neutral damage.

* Due to a lack of viable Electric-types Glare is immensely spammable and provides team support in addition to facilitating Zygarde itself to sweep late-game once its checks have been appropriately chipped. If using Glare teammates slower teammates such as Primal Groudon or Ho-Oh should consider some minor speed investment to outspeed paralyzed foes such as Eternatus and Zacian-C. Dragon Tail provides Zygarde the means to phase Pokemon which may attempt to use it as setup fodder such as Arceus formes due to bypassing Taunt. Furthermore, Zygarde can use Terastallization to phaze boosted Pokemon that would otherwise threaten it such as Meteor Beam Eternatus or defensive Primal Kyogre. However, due to the prevelance of Fairy-types such as Zacian-C and Arceus-Fairy as well as Pokemon which utilize Tera Fairy such as opposing Coil Zygarde, Ho-Oh, and wallbreaker Eternatus, Zygarde may need to rely on teammates. (Mention it allows Zygarde to escape trapping from non Tera-Fairy Gothitelle. Maybe mention the opportunity cost of Glare support, which is extremely valuable for some teammates. Also could be worth mentioning you lose PP wars vs. opposing Tera Fairy Zygarde that have Glare)

* Zygarde's immense bulk, especially after transformation, enables it to utilize Rest and stay healthy throughout the course of a game.(Mention this makes it an excellent status-absorber) This is further facilitated by free turns granted by Glare. However, Zygarde is quite vulnerable while asleep and can provide opportunities for Pokemon such as Taunt Calm Mind Arceus formes and Primal Kyogre to enter safely.

* The full physical bulk investment in the first EV spread is required to enable Zygarde to serve as a blanket physical wall. The second EV spread enables Zygarde to more effectively take on special attackers aiming to exploit its lower Special Defense such as Eruption Primal Groudon, Eternatus, and defensive Primal Kyogre while outspeeding paralyzed Zacian-C after transformation. Although Zygarde is still an excellent physical wall and Marshadow counter, it is signifcantly more vulnerable to the most powerful physical attackers such as Zacian-C and Primal Groudon, which both can OHKO Zygarde after a boost.

* Zygarde is perhaps the Pokemon that is most synergistic with Terastallization due to its ability to flip Zygarde's exploitable Ice- and Fairy-type weaknesses. Consequently, Tera Water is Zygarde's most generally useful option. Despite the Electric-type weakness Zygarde is able to stomach Zacian-C's +3 Wild Charge while Zygarde's obscene bulk enables it to continue being an immovable physical despite many notable resistances. However, maintaining a resistance to Primal Groudon's Overheat and resisting to Necrozma-DM's +1 Searing Sunraze Smash which would otherwise OHKO Zygarde is appreciated.

* Tera Fairy is also an option that should be considered. Although Tera Fairy introducing weaknesses to Zacian-C's Behemoth Blade, Dragon Dance Necrozma-DM's Sunsteel Strike, and Eternatus's Sludge Bomb it is still extremely good. Dragon Dance Zygarde is immensely threatening to the bulky offense and balance structures Coil Zygarde anchors and is able to use Tera Water Zygarde as setup fodder. Tera Fairy Zygarde is one of the few options for defensive counterplay available to these structures while also being able to turn the tables and use Dragon Dance Zygarde to facilitate its own setup. (Would mention that Tera Fairy allows transformed Zygarde to stay in against and offensively pressure Arceus-Fairy, Dark, and Yveltal if it has used Coil at least once.)

* Coil Zygarde is an integral part of the defensive backbone of most bulky offense and balance teams and finds switch-in opportunities on Pokemon such as Primal Groudon and Marshadow. However, Zygarde's special bulk is middling and it should be used cautiously against special attackers such as Primal Kyogre, Lunala, and Eternatus even if it is able to survive a hit as relying on Rest leave it quite vulnerable. Additionally, due to Zygarde's low Speed and reliance on status moves, it struggles with Taunt users such as Yveltal and Arceus formes. Calm Mind Arceus formes especially often use Zygarde as setup fodder. As Zygarde lacks offensive investment, its Thousand Arrows is quite weak and struggles to threaten most Pokemon for meaningful damage until it has accumulated multiple Coil boosts.
* Against hyper offense teams Zygarde should focus on attempting to wall (What do you mean wall? If Zygarde gets to the point where it can wall one of these threats, shouldn’t it be able to wall all of them?) or trade with a single Pokemon such as Extreme Killer Arceus, Primal Groudon, or Zacian-C as it will rarely be given enough turns to become offensively threatening. Additionally, Zygarde is entirely deadweight against stall teams as it is completely walled by Dondozo but can still provide value as a status sponge, pivot, and clean up once Dondozo has been removed. Although Zygarde cannot make meaningful progress against stall teams, it is not threatened by stall in return with the exception of Eternatus's Dynamax Cannon.
* While Zygarde may be a blanket physical wall, it is not impenetrable. Notably, Ultra Necrozma's +1 Light That Burns the Sky is capable of OHKOeing Zygarde. Consequently, Zygarde requires teammates which are capable of offensively or defensively checking Ultra Necrozma such as Calm Mind Arceus-Dark, Marshadow, or Yveltal. Defensive Arceus-Dark should not be used with Coil Zygarde as they are offensively overwhelmed by Pokemon such as Taunt Calm Mind Arceus formes, Life Orb Yveltal, and Primal Kyogre. Calm Mind Arceus-Dark is sufficient Ultra Necrozma counterplay while also using Pokemon which beat Zygarde such as special utility Giratina-O, Life Orb Yveltal, and wallbreaker Eternatus to setup itself.
* Defensive and Swords Dance Utility Primal Groudon provides a Primal Kyogre switch-in and entry hazards. Primal Groudon is also able to beat Dondozo via Overheat and eases the burden on Zygarde as it is an excellent Zacian-C check which can muscle through a chipped Zygarde. Both Giratina-O and Ho-Oh provide entry hazard control while providing status support and phazing.
* As Zygarde is not capable of beating stall, stallbreakers such as Choice Specs Lunala, Choice Band Rayquaza, and defensive Primal Kyogre are great stallbreakers that also decimate bulkier balance teams which easily contain Zygarde. However, Zygarde does not require a dedicated stallbreaker as Pokemon such as Taunt Calm Mind Arceus formes and wallbreaker Eternatus more than suffice. Zacian-C is also a good option due to its ability to blanket check the Taunt Arceus formes which stymie Zygarde while providing speed control and a thorn in the side of hyper offense teams which can overwhelm Zygarde. As Zacian-C is similarly futile against stall, more dedicated stallbreakers are recommended alongside this duo.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/anchor9.652323/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
[/COPYEDIT]
 
Apply the followng then ping me so I can then corroborate for a stamp.

Add Remove Comment
[SET]
name: Coil
move 1: Coil
move 2: Glare / Dragon Tail
move 3: Thousand Arrows
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD or 252 HP / 96 Def / 108 SpD / 52 Spe
tera type: Water / Fairy

[SET COMMENTS]

*Coil Zygarde is a nigh irreplaceable staple on balance and bulky offense teams due to blanket checking the vast majority of the physical metagame while providing disruption and a bulky wincon against what? if you mean against most team structures then say so. Zygarde’s unparalleled bulk enables it counter some of the scariest wallbreakers in Choice Band Marshadow and Swords Dance Primal Groudon. Furthermore, Zygarde’s immaculate synergy with Terastallization allows to extend its defensive reach further to wall Pokémon such as Zacian-C and Dragon Dance Necrozma-DM. Due to its immense defensive role compression and consistency, Zygarde can support a dazzling variety of Pokémon. Consequently, every balance and bulky offense team should consider Zygarde at some point in the teambuilding process while every team needs to be able to contain it.

* Thousand Arrows ability to damage Flying-types enables Zygarde to forgo the need for additional attacking moves and delve into its utility movepool to best support its team. Furthermore, the dearth of Grass- and Bug-types in National Dex Ubers means that Thousand Arrows hits nearly every relevant Pokemon for neutral damage.

* Due to a lack of viable Electric-types Those and Garg are weak to TArrows anyways, so I don't think this is a notable point to bring up, if you must I would recommend to instead focus on no reliable switch-ins in the metagame Glare is immensely spammable and provides team support in addition to facilitating Zygarde itself to sweep late-game once its checks have been appropriately chipped. If using Glare teammates slower teammates such as Primal Groudon or Ho-Oh should consider some minor speed investment to outspeed paralyzed foes such as Eternatus and Zacian-C. Dragon Tail provides Zygarde the means to phase Pokemon which may attempt to use it as setup fodder such as Arceus formes due to bypassing Taunt or prevent a trap from non Tera Fairy Gothitelle. The following stuff should be made its own bullet in the Tera section, more specifically, after the one after the EV bullet Furthermore, Zygarde can use Terastallization to phaze boosted Pokemon that would otherwise threaten it such as Meteor Beam Eternatus or defensive Primal Kyogre. However, due to the prevelance of Fairy-types such as Zacian-C and Arceus-Fairy as well as Pokemon which utilize Tera Fairy such as opposing Coil Zygarde and wallbreaker Eternatus, Zygarde may need to rely on teammates.

* Zygarde's immense bulk, especially after transformation, enables it to utilize Rest and stay healthy throughout the course of a game, enabling it to be a serviceable status absorber. This is further facilitated by free turns granted by Glare. However, Zygarde is quite vulnerable while asleep and can provide opportunities for Pokemon such as Taunt Calm Mind Arceus formes and Primal Kyogre to enter safely.

* The full physical bulk investment in the first EV spread is required to enable Zygarde to serve as a blanket physical wall. The second EV spread enables Zygarde to more effectively take on special attackers aiming to exploit its lower Special Defense such as Eruption Primal Groudon, Eternatus, and defensive Primal Kyogre while outspeeding paralyzed Zacian-C after transformation. Although Zygarde is still an excellent physical wall and Marshadow counter, it is signifcantly more vulnerable to the most powerful physical attackers such as Zacian-C and Primal Groudon, which both can OHKO Zygarde after a boost.

* Zygarde is perhaps the Pokemon that is most synergistic with Terastallization due to its ability to flip Zygarde's exploitable Ice- and Fairy-type weaknesses. Consequently, Tera Water is Zygarde's most generally useful option. Despite the Electric-type weakness Zygarde is able to stomach Zacian-C's +3 Wild Charge while Zygarde's obscene bulk enables it to continue being an immovable physical despite many notable resistances. However, maintaining a resistance to Primal Groudon's Overheat and resisting to Necrozma-DM's +1 Searing Sunraze Smash which would otherwise OHKO Zygarde is appreciated.

* Tera Fairy is also an option that should be considered. Although Tera Fairy introducing weaknesses to Zacian-C's Behemoth Blade, Dragon Dance Necrozma-DM's Sunsteel Strike, and Eternatus's Sludge Bomb it is still extremely good. Dragon Dance Zygarde is immensely threatening to the bulky offense and balance structures Coil Zygarde anchors and is able to use Tera Water Zygarde as setup fodder. Tera Fairy Zygarde is one of the few options for defensive counterplay available to these structures while also being able to turn the tables and use Dragon Dance Zygarde to facilitate its own setup.

* Coil Zygarde is an integral part of the defensive backbone of most bulky offense and balance teams and finds switch-in opportunities on Pokemon such as Primal Groudon and Marshadow. However, Zygarde's special bulk is middling and it should be used cautiously against special attackers such as Primal Kyogre, Lunala, and Eternatus even if it is able to survive a hit as relying on Rest leave it quite vulnerable. Additionally, due to Zygarde's low Speed and reliance on status moves, it struggles with Taunt users such as Yveltal and Arceus formes. Calm Mind Arceus formes especially often use Zygarde as setup fodder. As Zygarde lacks offensive investment, its Thousand Arrows is quite weak and struggles to threaten most Pokemon for meaningful damage until it has accumulated multiple Coil boosts.
* Against hyper offense teams Zygarde should focus on attempting to check or trade with a single Pokemon such as Extreme Killer Arceus, Primal Groudon, or Zacian-C as it will rarely be given enough turns to become offensively threatening. Additionally, Zygarde is entirely deadweight against stall teams as it is completely walled by Dondozo but can still provide value as a status sponge, pivot, and clean up once Dondozo has been removed. Although Zygarde cannot make meaningful progress against stall teams, it is not threatened by stall in return with the exception of Eternatus's Dynamax Cannon.
* While Zygarde may be a blanket physical wall, it is not impenetrable. Notably, Ultra Necrozma's +1 Light That Burns the Sky is capable of OHKOeing Zygarde. Consequently, Zygarde requires teammates which are capable of offensively or defensively checking Ultra Necrozma such as Calm Mind Arceus-Dark, Marshadow, or Yveltal. Defensive Arceus-Dark should not be used with Coil Zygarde as they are offensively overwhelmed by Pokemon such as Taunt Calm Mind Arceus formes, Life Orb Yveltal, and Primal Kyogre would suggest to mention the overall resulting passivity as to why. Calm Mind Arceus-Dark is sufficient Ultra Necrozma counterplay while also using Pokemon which beat Zygarde such as special utility Giratina-O, Life Orb Yveltal, and wallbreaker Eternatus to setup itself.
* Defensive and Swords Dance Utility Primal Groudon provides a Primal Kyogre switch-in and entry hazards. Primal Groudon is also able to beat Dondozo via Overheat and eases the burden on Zygarde as it is an excellent Zacian-C check which can muscle through a chipped Zygarde. Both Giratina-O and Ho-Oh provide entry hazard control while providing status support and phazing.
* As Zygarde is deadweight into stall, so stallbreakers such as Choice Specs Lunala, Choice Band Rayquaza, and defensive Primal Kyogre are great stallbreakers that also decimate bulkier balance teams which easily contain Zygarde. However, Zygarde does not require a dedicated stallbreaker as Pokemon such as Taunt Calm Mind Arceus formes and wallbreaker Eternatus more than suffice. Zacian-C is also a good option due to its ability to blanket check the Taunt Arceus formes which stymie Zygarde while providing speed control and a thorn in the side of hyper offense teams which can overwhelm Zygarde. As Zacian-C is similarly futile against stall, more dedicated stallbreakers are recommended alongside this duo.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/anchor9.652323/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
Apply the followng then ping me so I can then corroborate for a stamp.

Add Remove Comment
[SET]
name: Coil
move 1: Coil
move 2: Glare / Dragon Tail
move 3: Thousand Arrows
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD or 252 HP / 96 Def / 108 SpD / 52 Spe
tera type: Water / Fairy

[SET COMMENTS]

*Coil Zygarde is a nigh irreplaceable staple on balance and bulky offense teams due to blanket checking the vast majority of the physical metagame while providing disruption and a bulky wincon against what? if you mean against most team structures then say so. Zygarde’s unparalleled bulk enables it counter some of the scariest wallbreakers in Choice Band Marshadow and Swords Dance Primal Groudon. Furthermore, Zygarde’s immaculate synergy with Terastallization allows to extend its defensive reach further to wall Pokémon such as Zacian-C and Dragon Dance Necrozma-DM. Due to its immense defensive role compression and consistency, Zygarde can support a dazzling variety of Pokémon. Consequently, every balance and bulky offense team should consider Zygarde at some point in the teambuilding process while every team needs to be able to contain it.

* Thousand Arrows ability to damage Flying-types enables Zygarde to forgo the need for additional attacking moves and delve into its utility movepool to best support its team. Furthermore, the dearth of Grass- and Bug-types in National Dex Ubers means that Thousand Arrows hits nearly every relevant Pokemon for neutral damage.

* Due to a lack of viable Electric-types Those and Garg are weak to TArrows anyways, so I don't think this is a notable point to bring up, if you must I would recommend to instead focus on no reliable switch-ins in the metagame Glare is immensely spammable and provides team support in addition to facilitating Zygarde itself to sweep late-game once its checks have been appropriately chipped. If using Glare teammates slower teammates such as Primal Groudon or Ho-Oh should consider some minor speed investment to outspeed paralyzed foes such as Eternatus and Zacian-C. Dragon Tail provides Zygarde the means to phase Pokemon which may attempt to use it as setup fodder such as Arceus formes due to bypassing Taunt or prevent a trap from non Tera Fairy Gothitelle. The following stuff should be made its own bullet in the Tera section, more specifically, after the one after the EV bullet Furthermore, Zygarde can use Terastallization to phaze boosted Pokemon that would otherwise threaten it such as Meteor Beam Eternatus or defensive Primal Kyogre. However, due to the prevelance of Fairy-types such as Zacian-C and Arceus-Fairy as well as Pokemon which utilize Tera Fairy such as opposing Coil Zygarde and wallbreaker Eternatus, Zygarde may need to rely on teammates.

* Zygarde's immense bulk, especially after transformation, enables it to utilize Rest and stay healthy throughout the course of a game, enabling it to be a serviceable status absorber. This is further facilitated by free turns granted by Glare. However, Zygarde is quite vulnerable while asleep and can provide opportunities for Pokemon such as Taunt Calm Mind Arceus formes and Primal Kyogre to enter safely.

* The full physical bulk investment in the first EV spread is required to enable Zygarde to serve as a blanket physical wall. The second EV spread enables Zygarde to more effectively take on special attackers aiming to exploit its lower Special Defense such as Eruption Primal Groudon, Eternatus, and defensive Primal Kyogre while outspeeding paralyzed Zacian-C after transformation. Although Zygarde is still an excellent physical wall and Marshadow counter, it is signifcantly more vulnerable to the most powerful physical attackers such as Zacian-C and Primal Groudon, which both can OHKO Zygarde after a boost.

* Zygarde is perhaps the Pokemon that is most synergistic with Terastallization due to its ability to flip Zygarde's exploitable Ice- and Fairy-type weaknesses. Consequently, Tera Water is Zygarde's most generally useful option. Despite the Electric-type weakness Zygarde is able to stomach Zacian-C's +3 Wild Charge while Zygarde's obscene bulk enables it to continue being an immovable physical despite many notable resistances. However, maintaining a resistance to Primal Groudon's Overheat and resisting to Necrozma-DM's +1 Searing Sunraze Smash which would otherwise OHKO Zygarde is appreciated.

* Tera Fairy is also an option that should be considered. Although Tera Fairy introducing weaknesses to Zacian-C's Behemoth Blade, Dragon Dance Necrozma-DM's Sunsteel Strike, and Eternatus's Sludge Bomb it is still extremely good. Dragon Dance Zygarde is immensely threatening to the bulky offense and balance structures Coil Zygarde anchors and is able to use Tera Water Zygarde as setup fodder. Tera Fairy Zygarde is one of the few options for defensive counterplay available to these structures while also being able to turn the tables and use Dragon Dance Zygarde to facilitate its own setup.

* Coil Zygarde is an integral part of the defensive backbone of most bulky offense and balance teams and finds switch-in opportunities on Pokemon such as Primal Groudon and Marshadow. However, Zygarde's special bulk is middling and it should be used cautiously against special attackers such as Primal Kyogre, Lunala, and Eternatus even if it is able to survive a hit as relying on Rest leave it quite vulnerable. Additionally, due to Zygarde's low Speed and reliance on status moves, it struggles with Taunt users such as Yveltal and Arceus formes. Calm Mind Arceus formes especially often use Zygarde as setup fodder. As Zygarde lacks offensive investment, its Thousand Arrows is quite weak and struggles to threaten most Pokemon for meaningful damage until it has accumulated multiple Coil boosts.
* Against hyper offense teams Zygarde should focus on attempting to check or trade with a single Pokemon such as Extreme Killer Arceus, Primal Groudon, or Zacian-C as it will rarely be given enough turns to become offensively threatening. Additionally, Zygarde is entirely deadweight against stall teams as it is completely walled by Dondozo but can still provide value as a status sponge, pivot, and clean up once Dondozo has been removed. Although Zygarde cannot make meaningful progress against stall teams, it is not threatened by stall in return with the exception of Eternatus's Dynamax Cannon.
* While Zygarde may be a blanket physical wall, it is not impenetrable. Notably, Ultra Necrozma's +1 Light That Burns the Sky is capable of OHKOeing Zygarde. Consequently, Zygarde requires teammates which are capable of offensively or defensively checking Ultra Necrozma such as Calm Mind Arceus-Dark, Marshadow, or Yveltal. Defensive Arceus-Dark should not be used with Coil Zygarde as they are offensively overwhelmed by Pokemon such as Taunt Calm Mind Arceus formes, Life Orb Yveltal, and Primal Kyogre would suggest to mention the overall resulting passivity as to why. Calm Mind Arceus-Dark is sufficient Ultra Necrozma counterplay while also using Pokemon which beat Zygarde such as special utility Giratina-O, Life Orb Yveltal, and wallbreaker Eternatus to setup itself.
* Defensive and Swords Dance Utility Primal Groudon provides a Primal Kyogre switch-in and entry hazards. Primal Groudon is also able to beat Dondozo via Overheat and eases the burden on Zygarde as it is an excellent Zacian-C check which can muscle through a chipped Zygarde. Both Giratina-O and Ho-Oh provide entry hazard control while providing status support and phazing.
* As Zygarde is deadweight into stall, so stallbreakers such as Choice Specs Lunala, Choice Band Rayquaza, and defensive Primal Kyogre are great stallbreakers that also decimate bulkier balance teams which easily contain Zygarde. However, Zygarde does not require a dedicated stallbreaker as Pokemon such as Taunt Calm Mind Arceus formes and wallbreaker Eternatus more than suffice. Zacian-C is also a good option due to its ability to blanket check the Taunt Arceus formes which stymie Zygarde while providing speed control and a thorn in the side of hyper offense teams which can overwhelm Zygarde. As Zacian-C is similarly futile against stall, more dedicated stallbreakers are recommended alongside this duo.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/anchor9.652323/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
applied
 
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[SET]
name: Coil
move 1: Coil
move 2: Glare / Dragon Tail
move 3: Thousand Arrows
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD or 252 HP / 96 Def / 108 SpD / 52 Spe
tera type: Water / Fairy

[SET COMMENTS]

* Coil Zygarde is a nigh irreplaceable staple on balance and bulky offense teams due to blanket checking the vast majority of the physical metagame while providing disruption and a bulky wincon against a variety of structures. Zygarde’s unparalleled bulk enables it counter some of the scariest wallbreakers in Choice Band Marshadow and Swords Dance Primal Groudon. Furthermore, Zygarde’s immaculate synergy with Terastallization allows to extend its defensive reach further to wall Pokémon such as Zacian-C and Dragon Dance Necrozma-DM. Due to its immense defensive role compression and consistency, Zygarde can support a dazzling variety of Pokémon. Consequently, every balance and bulky offense team should consider Zygarde at some point in the teambuilding process while every team needs to be able to contain it.
* Thousand Arrows ability to damage Flying-types enables Zygarde to forgo the need for additional attacking moves and delve into its utility movepool to best support its team. Furthermore, the dearth of Grass- and Bug-types in National Dex Ubers means that Thousand Arrows hits nearly every relevant Pokemon for neutral damage.
* Glare is immensely spammable and provides team support in addition to facilitating Zygarde itself to sweep late-game once its checks have been appropriately chipped. If using Glare teammates slower teammates such as Primal Groudon or Ho-Oh should consider some minor speed investment to outspeed paralyzed foes such as Eternatus and Zacian-C. Dragon Tail provides Zygarde the means to phase Pokemon which may attempt to use it as setup fodder such as Arceus formes due to bypassing Taunt or prevent a trap from non Tera Fairy Gothitelle. include toxic as an OO mention (annoys opposing zyg and hooh more than glare, but folds more easily to zacc and NDM)
* Zygarde's immense bulk, especially after transformation, enables it to utilize Rest and stay healthy throughout the course of a game, enabling it to be a serviceable status absorber. This is further facilitated by free turns granted by Glare. However, Zygarde is quite vulnerable while asleep and can provide opportunities for Pokemon such as Taunt Calm Mind Arceus formes and Primal Kyogre to enter safely.
* The full physical bulk investment in the first EV spread is required to enable Zygarde to serve as a blanket physical wall could mention calcs, such as living +2 mmence's dedge or +1 groundceus's tectonic rage. The second EV spread enables Zygarde to more effectively take on special attackers aiming to exploit its lower Special Defense such as Eruption Primal Groudon, Eternatus, and defensive Primal Kyogre while outspeeding paralyzed Zacian-C after transformation what does the spread specifically do tho? what does it live?. Although Zygarde is still an excellent physical wall and Marshadow counter, it is signifcantly more vulnerable to the most powerful physical attackers such as Zacian-C and Primal Groudon, which both can OHKO Zygarde after a boost. in the context of pdon this is fine; for zacc? +3 bblade doesnt kill either spread from full while +3 prough always kills. u need to be a bit more specific with what u mean here
* Zygarde is perhaps the Pokemon that is most synergistic with Terastallization due to its ability to flip Zygarde's exploitable Ice-, Dragon-, and Fairy-type weaknesses. It often uses Terastallization soak an attack and phaze or cripple weaken dont use that word, also shouldnt phazing be listed second cuz glare > dtail? boosted Pokemon that would otherwise threaten it such as Meteor Beam Eternatus or defensive Primal Kyogre Dragon Dance Necrozma-DM and Play Rough Zacian-C why is zyg fighting either etern or pyogre? this situation feels too niche ngl. Tera Fairy and Water each have their merits as they enable Zygarde to handle specific threats and should not be used interchangably.
* Tera Water is Zygarde's most generally useful option. Despite the Electric-type weakness Zygarde is able to stomach Zacian-C's +3 Wild Charge could mention unboosted adamant zekrom's bolt strike (obligatory shitmon mention) while Zygarde's obscene bulk enables it to continue being an immovable physical wall despite many notable resistances not sure what this means considering water has a better defensive profile than ground/dragon in this tier. However, maintaining a resistance to Primal Groudon's Overheat and resisting to Necrozma-DM's +1 Searing Sunraze Smash which would otherwise OHKO Zygarde is appreciated.
* Tera Fairy is also an option that should be considered. Although Tera Fairy introducing weaknesses to Zacian-C's Behemoth Blade, Dragon Dance Necrozma-DM's Sunsteel Strike, and Eternatus's Sludge Bomb it is still extremely good. Dragon Dance Zygarde is immensely threatening to the bulky offense and balance structures Coil Zygarde anchors and is able to use Tera Water Zygarde as setup fodder. Tera Fairy Zygarde is one of the few options for defensive counterplay available to these structures while also being able to turn the tables and use Dragon Dance Zygarde to facilitate its own setup. could mention it annoying darkceus and girao too
* Coil Zygarde is an integral part of the defensive backbone of most bulky offense and balance teams and finds switch-in opportunities on Pokemon such as Primal Groudon and Marshadow. However, Zygarde's special bulk is middling and it should be used cautiously against special attackers such as Primal Kyogre, Lunala, and Eternatus even if it is able to survive a hit as relying on Rest leaves it quite vulnerable. Additionally, due to Zygarde's low Speed and reliance on status moves, it struggles with Taunt users such as Yveltal and Arceus formes. Calm Mind Arceus formes especially often use Zygarde as setup fodder. As Zygarde lacks offensive investment, its Thousand Arrows is quite weak and struggles to threaten most Pokemon for meaningful damage until it has accumulated multiple Coil boosts.
* Against hyper offense teams Zygarde should focus on attempting to check or trade with a single Pokemon such as Extreme Killer Arceus, Primal Groudon, or Zacian-C as it will rarely be given enough turns to become offensively threatening. Additionally, Zygarde is entirely deadweight against stall teams as it is completely walled by Dondozo but can still provide value as a status sponge, pivot, and clean up once Dondozo has been removed. Although Zygarde cannot make meaningful progress against stall teams, it is not threatened by stall in return with the exception of Eternatus's Dynamax Cannon could mention this not OHKOing from full.
* While Zygarde may be a blanket physical wall, it is not impenetrable. Notably, Ultra Necrozma's +1 Light That Burns the Sky is capable of OHKOeing Zygarde. Consequently, Zygarde requires teammates which are capable of offensively or defensively checking Ultra Necrozma such as Calm Mind Arceus-Dark, Marshadow, or Yveltal. Defensive Arceus-Dark should not be used with Coil Zygarde as they are offensively overwhelmed by Pokemon such as Taunt Calm Mind Arceus formes, Life Orb Yveltal, and Primal Kyogre that easily exploit the passive structures that result from this pairing. Calm Mind Arceus-Dark is sufficient Ultra Necrozma counterplay while also using Pokemon which beat Zygarde such as special utility Giratina-O, Life Orb Yveltal, and wallbreaker Eternatus to setup itself.
* Defensive and Swords Dance Utility Primal Groudon provides a Primal Kyogre switch-in and entry hazards. Primal Groudon is also able to beat Dondozo via Overheat and eases the burden on Zygarde as it is an excellent Zacian-C check which can muscle through a chipped Zygarde. Both Giratina-O and Ho-Oh provide entry hazard control while providing status support and phazing could prob elaborate a bit.
* As Zygarde is deadweight into stall, so stallbreakers such as Choice Specs Lunala, Choice Band Rayquaza, and defensive Primal Kyogre are great stallbreakers that also decimate bulkier balance teams which easily contain Zygarde. However, Zygarde does not require a dedicated stallbreaker as Pokemon such as Taunt Calm Mind Arceus formes and wallbreaker Eternatus more than suffice if positioned carefully positioning and outplaying matters a lot for these 2. Zacian-C is also a good option due to its ability to blanket check the Taunt Arceus formes which stymie annoy what does stymie even MEAN Zygarde while providing speed control and a thorn in the side of hyper offense teams which can overwhelm Zygarde. As Zacian-C is similarly futile against stall, more dedicated stallbreakers are recommended alongside this duo.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/anchor9.652323/
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
add remove comment
qc 3/3
[SET]
name: Coil
move 1: Coil
move 2: Glare / Dragon Tail
move 3: Thousand Arrows
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD or 252 HP / 96 Def / 108 SpD / 52 Spe
tera type: Water / Fairy

[SET COMMENTS]

* Coil Zygarde is a nigh irreplaceable staple on balance and bulky offense teams due to blanket checking the vast majority of the physical metagame while providing disruption and a bulky wincon against a variety of structures. Zygarde’s unparalleled bulk enables it counter some of the scariest wallbreakers in Choice Band Marshadow and Swords Dance Primal Groudon. Furthermore, Zygarde’s immaculate synergy with Terastallization allows to extend its defensive reach further to wall Pokémon such as Zacian-C and Dragon Dance Necrozma-DM. Due to its immense defensive role compression and consistency, Zygarde can support a dazzling variety of Pokémon. Consequently, every balance and bulky offense team should consider Zygarde at some point in the teambuilding process while every team needs to be able to contain it.
* Thousand Arrows ability to damage Flying-types enables Zygarde to forgo the need for additional attacking moves and delve into its utility movepool to best support its team. Furthermore, the dearth of Grass- and Bug-types in National Dex Ubers means that Thousand Arrows hits nearly every relevant Pokemon for neutral damage.
* Glare is immensely spammable and provides team support in addition to facilitating Zygarde itself to sweep late-game once its checks have been appropriately chipped. If using Glare slower teammates such as Primal Groudon or Ho-Oh should consider some minor speed investment to outspeed paralyzed foes such as Eternatus and Zacian-C. Dragon Tail provides Zygarde the means to phase Pokemon which may attempt to use it as setup fodder such as Arceus formes due to bypassing Taunt or prevent a trap from non Tera Fairy Gothitelle. Toxic is an additional option that annoys opposing Coil Zygarde and Ho-Oh while helping slightly against stall. However, forgoing the utility of Dragon Tail or Glare enables Pokemon such as Swords Dance Primal Groudon, Dragon Dance Necrozma-DM, and Zacian-C to muscle past Zygarde. setup on Zygarde more easily since they are less threatened by it, letting them muscle past Zygarde. latter is too vague
* Zygarde's immense bulk, especially after transformation, enables it to utilize Rest and stay healthy throughout the course of a game, enabling it to be a serviceable status absorber. This is further facilitated by free turns granted by Glare. However, Zygarde is quite vulnerable while asleep and can provide opportunities for Pokemon such as Taunt Calm Mind Arceus formes and Primal Kyogre to enter safely.
* The full physical bulk investment in the first EV spread is required to enable Zygarde to serve as a blanket physical wall as it otherwise crumples against physical attackers such as Swords Dance Primal Groudon and boosted Zacian-C. The second EV spread enables Zygarde to more effectively take on special attackers aiming to exploit its lower Special Defense such as Eruption Primal Groudon, (RC) Eternatus's +1 Tera Dragon Dynamax Cannon, (RC) and defensive Primal Kyogre while outspeeding paralyzed Zacian-C after transformation, (AC) being able to survive Tera Dragon Eternatus's boosted Dynamax Cannon after Terastalization u forgot to say after tera. Although Zygarde is still an excellent physical wall and Marshadow counter, it is signifcantly more vulnerable to the most powerful physical attacks such as Zacian-C's +3 Behemoth Blade and Double Dance Primal Groudon's +2 Precipice Blades.
* Zygarde is perhaps the Pokemon that is most synergistic with Terastallization due to its ability to flip Zygarde's exploitable Ice-, Dragon-, and Fairy-type weaknesses. It often uses Terastallization soak an attack and paralyze or phaze boosted Pokemon that would otherwise threaten it such as Dragon Dance Necrozma-DM or Play Rough Zacian-C. Tera Fairy and Water each have their merits as they enable Zygarde to handle specific threats and should not be used interchangably.
* Tera Water is Zygarde's most generally useful option. Despite the Electric-type weakness Zygarde is able to stomach Zacian-C's +3 Wild Charge while Zygarde's obscene bulk enables it to continue being an immovable physical wall despite a lack of notable resistances. However, maintaining a resistance to Primal Groudon's Overheat and resisting to Necrozma-DM's +1 Searing Sunraze Smash which would otherwise OHKO Zygarde is appreciated.
* Tera Fairy is also an option that should be considered. Although Tera Fairy introducing weaknesses to Zacian-C's Behemoth Blade, Dragon Dance Necrozma-DM's Sunsteel Strike, and Eternatus's Sludge Bomb it is still extremely good. Dragon Dance Zygarde is immensely threatening to the bulky offense and balance structures Coil Zygarde anchors and is able to use Tera Water Zygarde as setup fodder. Tera Fairy Zygarde is one of the few options for defensive counterplay available to these structures while also being able to turn the tables and use Dragon Dance Zygarde to facilitate its own setup while. Tera Fairy also helps Zygarde defensively against Calm Mind Arceus-Dark and Physical Giratina-O, (AC) preventing the latter from phazing Zygarde with Dragon Tail, similarly to Dragon Dance Zygarde.
* Coil Zygarde is an integral part of the defensive backbone of most bulky offense and balance teams and finds switch-in opportunities on Pokemon such as Primal Groudon and Marshadow. However, Zygarde's special bulk is middling and it should be used cautiously against special attackers such as Primal Kyogre, Lunala, and Eternatus even if it is able to survive a hit as relying on Rest leaves it quite vulnerable. Additionally, due to Zygarde's low Speed and reliance on status moves, it struggles with Taunt users such as Yveltal and Arceus formes. Calm Mind Arceus formes especially often use Zygarde as setup fodder. As Zygarde lacks offensive investment, its Thousand Arrows is quite weak and struggles to threaten most Pokemon for meaningful damage until it has accumulated multiple Coil boosts.
* Against hyper offense teams Zygarde should focus on attempting to check or trade with a single Pokemon such as Extreme Killer Arceus, Primal Groudon, or Zacian-C as it will rarely be given enough turns to become offensively threatening. Additionally, Zygarde is entirely deadweight against stall teams as it is completely walled by Dondozo but can still provide value as a status sponge, pivot, and clean up once Dondozo has been removed. Although Zygarde cannot make meaningful progress against stall teams, it is not threatened by stall in return with the exception of Eternatus's Dynamax Cannon which 2HKOes.
* While Zygarde may be a blanket physical wall, it is not impenetrable. Notably, Ultra Necrozma's +1 Light That Burns the Sky is capable of OHKOeing Zygarde. Consequently, Zygarde requires teammates which are capable of offensively or defensively checking Ultra Necrozma such as Calm Mind Arceus-Dark, Marshadow, or Yveltal. Defensive Arceus-Dark should not be used with Coil Zygarde as they are offensively overwhelmed by Pokemon such as Taunt Calm Mind Arceus formes, Life Orb Yveltal, and Primal Kyogre that easily exploit the passive structures that result from this pairing. Calm Mind Arceus-Dark is sufficient Ultra Necrozma counterplay while also using Pokemon which beat Zygarde such as special utility Giratina-O, Life Orb Yveltal, and wallbreaker Eternatus to setup itself.
* Defensive and Swords Dance Utility Primal Groudon provides a Primal Kyogre switch-in and entry hazards. Primal Groudon is also able to beat Dondozo via Overheat and eases the burden on Zygarde as it is an excellent Zacian-C check which can muscle through a chipped Zygarde. Both Giratina-O and Ho-Oh provide entry hazard control while providing status support and phazing which synergize to create a strong defensive backbone capable of supporting most offensive Pokemon.
* As Zygarde is deadweight into stall, stallbreakers such as Choice Specs Lunala, Choice Band Rayquaza, and defensive Primal Kyogre are great stallbreakers that also decimate bulkier balance teams which easily contain Zygarde. However, Zygarde does not require a dedicated stallbreaker as Pokemon such as Taunt Calm Mind Arceus formes and wallbreaker Eternatus more than suffice if positioned carefully. Zacian-C is also a good option due to its ability to blanket check the Taunt Arceus formes which hinder Zygarde while providing speed control and a thorn in the side of hyper offense teams which can overwhelm Zygarde. As Zacian-C is similarly futile against stall, more dedicated stallbreakers are recommended alongside this duo.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/anchor9.652323/
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 
GP Team done

add remove comment

[SET]
name: Coil
move 1: Coil
move 2: Glare / Dragon Tail
move 3: Thousand Arrows
move 4: Rest
item: Leftovers
ability: Power Construct
nature: Impish
evs: 252 HP / 252 Def / 4 SpD or 252 HP / 96 Def / 108 SpD / 52 Spe
tera type: Water / Fairy

[SET COMMENTS]

* Coil Zygarde is a nigh irreplaceable staple on balance and bulky offense teams due to blanket checking the vast majority of the metagame's physical metagame attackers while providing disruption and a bulky wincon against a variety of structures. Zygarde’s unparalleled bulk enables it to counter some of the scariest wallbreakers in Choice Band Marshadow and Swords Dance Primal Groudon. Furthermore, Zygarde’s immaculate synergy with Terastallization allows it to extend its defensive reach further (redundant with "extend") to wall Pokémon such as Zacian-C and Dragon Dance Necrozma-DM. Due to its immense defensive role compression and consistency, Zygarde can support a dazzling variety of Pokémon. Consequently, every balance and bulky offense team should consider Zygarde at some point in the teambuilding process, (AC) while every team needs to be able to contain it.
* Thousand Arrows's ability to damage Flying-types enables Zygarde to forgo the need for additional attacking moves and delve into its utility movepool to best support its team. Furthermore, the dearth of Grass- and Bug-types in National Dex Ubers means that Thousand Arrows hits nearly every relevant Pokemon for neutral damage.
* Glare is immensely spammable and provides team support in addition to facilitating Zygarde itself to sweep late-game once its checks have been appropriately chipped. If Zygarde is using Glare, (AC) slower teammates such as Primal Groudon or and Ho-Oh should consider some minor Speed investment to outspeed paralyzed foes such as Eternatus and Zacian-C. Dragon Tail provides Zygarde the means to phase phaze Pokemon which that may attempt to use set up on it as setup fodder such as the Arceus formes due to bypassing Taunt or prevent a trap from non Tera non-Tera Fairy Gothitelle. Toxic is an additional option that annoys opposing Coil Zygarde and Ho-Oh while helping slightly against stall. However, forgoing the utility of Dragon Tail or Glare enables Pokemon such as Swords Dance Primal Groudon, Dragon Dance Necrozma-DM, and Zacian-C to easily setup set up on and muscle past Zygarde.
* Zygarde's immense bulk, especially after transformation, enables it to utilize Rest and stay healthy throughout the course of a game, enabling it to be a serviceable status absorber. This is further facilitated by free turns granted by Glare. However, Zygarde is quite vulnerable while asleep and can provide opportunities for Pokemon such as Taunt Calm Mind Arceus formes and Primal Kyogre to enter safely.
* The full physical bulk investment in the first EV spread is required to enable Zygarde to serve as a blanket physical wall, (AC) as it otherwise crumples against physical attackers such as Swords Dance Primal Groudon and boosted Zacian-C. The second EV spread enables Zygarde to more effectively take on special attackers aiming to exploit its lower Special Defense such as Eruption Primal Groudon and defensive Primal Kyogre while outspeeding paralyzed Zacian-C after transformation (RC) and being able to survive Tera Dragon Eternatus's +1 Dynamax Cannon after Terastalization Terastallization . Although Zygarde is still an excellent physical wall and Marshadow counter, it is signifcantly significantly more vulnerable to the most powerful physical attacks such as Zacian-C's +3 Behemoth Blade and Double Dance Primal Groudon's +2 Precipice Blades.
* Zygarde is perhaps the Pokemon that is most synergistic with Terastallization due to its ability to flip Zygarde's exploitable Ice-, Dragon-, and Fairy-type weaknesses. It often uses Terastallization to soak an attack and paralyze or phaze boosted Pokemon that would otherwise threaten it such as Dragon Dance Necrozma-DM or and Play Rough Zacian-C. Tera Fairy and Water each have their merits, (AC) as they enable Zygarde to handle specific threats and should not be used interchangably.
* Tera Water is Zygarde's most generally useful option. Despite the Electric-type weakness Zygarde is able to stomach Zacian-C's +3 Wild Charge, (AC) while Zygarde's obscene bulk enables it to continue being an immovable physical wall despite a lack of notable resistances. However, maintaining a resistance to Primal Groudon's Overheat and resisting to Necrozma-DM's +1 Searing Sunraze Smash, (AC) which would otherwise OHKO Zygarde, (AC) is appreciated.
* Tera Fairy is also an option that should be considered. Although Despite Tera Fairy introducing weaknesses to Zacian-C's Behemoth Blade, Dragon Dance Necrozma-DM's Sunsteel Strike, and Eternatus's Sludge Bomb, (AC) it is still extremely good. Dragon Dance Zygarde is immensely threatening to the bulky offense and balance structures Coil Zygarde anchors and is able to use Tera Water Zygarde as setup fodder. Tera Fairy Zygarde is one of the few options for defensive counterplay available to these structures while also being able to turn the tables and use Dragon Dance Zygarde to facilitate its own setup while. Tera Fairy also helps Zygarde defensively against Calm Mind Arceus-Dark and physical Giratina-O, preventing the latter from phazing Zygarde with Dragon Tail.
* Coil Zygarde is an integral part of the defensive backbone of most bulky offense and balance teams and finds switch-in opportunities on Pokemon such as Primal Groudon and Marshadow. However, Zygarde's special bulk is middling, (AC) and it should be used cautiously against special attackers such as Primal Kyogre, Lunala, and Eternatus even if it is able to survive a hit, (AC) as relying on Rest leaves it quite vulnerable. Additionally, due to Zygarde's low Speed and reliance on status moves, it struggles with Taunt users such as Yveltal and the Arceus formes. Calm Mind Arceus formes especially often use Zygarde as setup fodder. As Zygarde lacks offensive investment, its Thousand Arrows is quite weak and struggles to threaten most Pokemon for meaningful damage until it has accumulated multiple Coil boosts.
* Against hyper offense teams Zygarde should focus on attempting to check or trade with a single Pokemon such as Extreme Killer Arceus, Primal Groudon, or Zacian-C, (AC) as it will rarely be given enough turns to become offensively threatening. Additionally, Zygarde is entirely deadweight against stall teams, (AC) as it is completely walled by Dondozo, (AC) but it can still provide value as a status sponge, pivot, and clean up cleaner once Dondozo has been removed. Although Zygarde cannot make meaningful progress against stall teams, it is not threatened by stall in return with the exception of Eternatus's Dynamax Cannon, (AC) which 2HKOes it.
* While Zygarde may be a blanket physical wall, it is not impenetrable. Notably, Ultra Necrozma's +1 Light That Burns the Sky is capable of OHKOeing OHKOing Zygarde. Consequently, Zygarde requires teammates which that are capable of offensively or defensively checking Ultra Necrozma such as Calm Mind Arceus-Dark, Marshadow, or and Yveltal. Defensive Arceus-Dark should not be used with Coil Zygarde, (AC) as they are offensively overwhelmed by Pokemon such as Taunt Calm Mind Arceus formes, Life Orb Yveltal, and Primal Kyogre, (AC) which that easily exploit the passive structures that result from this pairing. Calm Mind Arceus-Dark is sufficient Ultra Necrozma counterplay while also using Pokemon which that beat Zygarde such as special utility Giratina-O, Life Orb Yveltal, and wallbreaker Eternatus to setup set up itself.
* Defensive and or Swords Dance utility (assuming these are two different Primal Groudon variants, lmk otherwise) Primal Groudon provides a Primal Kyogre switch-in and entry hazards. Primal Groudon is also able to beat Dondozo via Overheat and eases the burden on Zygarde as it is an excellent by excellently checking Zacian-C, (AC) check which can muscle through a chipped Zygarde. Both Giratina-O and Ho-Oh provide entry hazard control while providing as well as status support and phazing, (AC) which synergize to create a strong defensive backbone capable of supporting most offensive Pokemon.
* As Zygarde is deadweight into against stall, stallbreakers such as Choice Specs Lunala, Choice Band Rayquaza, and defensive Primal Kyogre are great stallbreakers allies that also decimate bulkier balance teams, (AC) which easily contain Zygarde. However, Zygarde does not require a dedicated stallbreaker, (AC) as Pokemon such as Taunt Calm Mind Arceus formes and wallbreaker Eternatus more than suffice if they're positioned carefully. Zacian-C is also a good option due to its ability to blanket check the Taunt Arceus formes, (AC) which hinder Zygarde, (AC) while providing speed control being a fast Pokemon (a Pokemon itself can't be speed control) and a thorn in the side of hyper offense teams, (AC) which can overwhelm Zygarde. As Zacian-C is similarly futile against stall, more dedicated stallbreakers are recommended alongside this duo.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/bumboclaat.523420/
Quality checked by:
https://www.smogon.com/forums/members/anchor9.652323/
https://www.smogon.com/forums/members/bobsican.434487/
https://www.smogon.com/forums/members/sami.604820/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/

GP Check 1/1

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