AAA Coil ZyGod (QC: 2/2) (GP: 1/1)

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Hera

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:ss/zygarde-complete:

[SET]
name: Power Construct + Coil
move 1: Thousand Arrows
move 2: Coil
move 3: Rest
move 4: Glare / Toxic / Thousand Waves
item: Leftovers
ability: Power Construct
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD

[SET COMMENTS]
With Power Construct, Zygarde-10% becomes a very dangerous bulky setup sweeper, becoming its Complete forme to gain massive all-around bulk. Coil is the preferred setup move to leverage Zygarde-C's bulk. Thousand Arrows has fantastic neutral coverage and no immunities, allowing Zygarde to forgo coverage options. Rest lets Zygarde-C stay healthy and repeatedly switch into Heatran, and thanks to its monstrous bulk, it can often survive through the Rest turns. Glare ensures faster checks like Zarude cannot revenge kill it, as well as generating free turns to set up. Toxic debilitates common answers such as Dauntless Shield Mew and Mandibuzz. Thousand Waves may seem outclassed by Thousand Arrows, but it lets Zygarde trap and remove some troublesome Pokemon like Mew running Volt Switch and Ferrothorn, which could otherwise scout a move and pivot out; it also provides extra attacking PP, stopping foes from stalling Thousand Arrows out in longer matchups. Maximizing special bulk helps it switch into Fire- and Electric-types like Heatran and Xurkitree, as well as letting Thousand Waves sets trap most Mew.

Since Power Construct Zygarde-10% heavily relies on Rest, a cleric like Vaporeon or Chansey is useful to bypass sleep turns. Both can also pass Wish onto Zygarde to keep it even healthier. Fairy-types such as Tapu Fini and Tapu Lele force out Zygarde with strong STAB moves and, in Tapu Fini's case, disrupting its setup by giving it a Choice Scarf, so switch-ins to them such as Toxapex and RegenVest Jirachi are highly recommended; in return, Zygard can switch into annoying Electric- and Ground-types for them, like Primordial Sea Zapdos and defensive Garchomp. Zygarde struggles to break past Dauntless Shield users like Mew and Mandibuzz without using Toxic, so wallbreakers like Terrakion, Pixilate Tapu Koko, and Hydregion are usefu to either help break through shared checks or force these walls out.

[STRATEGY COMMENTS]
Other Options
=============

On Coil sets, Zygarde-10% can opt to run Substitute over Rest to leave it less passive. This especially synergizes well with Glare, as paralysis generates free turns for Zygarde to preserve Substitute. However, this makes Zygarde harder to keep healthy, and it lacks ways to remove status aliments once it has obtained them.

Checks and Counters
===================

**Trick Users**: Choice Scarf users such as Mew and Tapu Fini can greatly hinder Power Construct Zygarde-10% with Trick + Choice Scarf, making it unable to set up. Since they almost always run Regenerator, wearing them down is extremely difficult without support. However, Substitute variants can force them out over time with Toxic damage.

**Prankster Toxapex**: While extremely useless against Adaptability Zygarde-10%, Prankster Toxapex can PP stall Power Construct Zygarde-10% thanks to Haze's high PP and it taking less damage from Thousand Arrows than Recover heals back. It still struggles against Thousand Waves variants, though.

**Dauntless Shield Users**: Power Construct Zygarde-10% struggles to beat Dauntless Shield users like Mew without Toxic.

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[Adeleine, 517429]]
 
Last edited:

hayedenn

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hey heracross, apologies for not catching this sooner. the aaa qc team would prefer if you split your zygod sets into two. you do not have to write both if you do not want to

name: Power Construct Coil
move 1: Coil
move 2: Thousand Arrows
move 3: Rest
move 4: Glare / Toxic / Thousand Waves
item: Leftovers
ability: Power Construct
nature: Careful
evs: 252 HP/ 4 Atk / 252 Spd
and
name: Power Construct Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Toxic / Glare
item: Leftovers
ability: Power Construct
nature: Impish
evs: 16 HP / 232 Atk / 36 Def / 224 Spe
*note on the evs/nature for this set, idm if u change them but this was what stresh ran in pl so idk do what u want within reason, but the spread should note that this set is more offensive
 

Isaiah

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A R C
:ss/zygarde-complete:

[SET]
name: Power Construct Coil
move 1: Coil
move 2: Thousand Arrows (Minor thing but shouldn't TArrows be first? It's not like you'd ever run a zygarde w/o it + it's STAB anyway)
move 3: Rest
move 4: Glare / Toxic / Thousand Waves
item: Leftovers
ability: Power Construct
nature: Careful
evs: 252 HP/ 4 Atk / 252 Spd

[SET COMMENTS]
With Power Construct, Zygarde-10% becomes a very powerful bulky setup sweeper, using its Complete forme to give itself massive all-around bulk. Coil accrues boosts to make it stronger and bulkier and is the setup move of choice here. Thousand Arrows lacks any immunities thanks to ignoring the Flying type, meaning it can brute force past resists such as Tapu Bulu and Gosliopod at +6. Rest lets Zygarde-10% stay heathly healthy and repeatdely repeatedly switch into Heatran, and thanks to its monsterous bulk, it can often live through the Rest turns. Glare ensures faster checks like Zarude and Genesect cannot revenge kill it, as well as generating free turns for Zygarde-10% to setup. Toxic cripples common answers such as Dauntless Shield Mew and Mandibuzz. Thousand Waves may seem outclassed by Thousand Arrows, but it lets Zygarde-10% trap and remove some troublesome Pokemon like Mew running Volt Switch and Ferrothorn, who could otherwise scout a hit and pivot out. Maxing out its special bulk helps it switch into Fire- and Electric-types like Heatran and Xurkitree, as well as letting Thousand Waves sets trap most Mew.

Since Coil sets like to run Rest, a cleric is useful to help wake up earlier and leaves Zygarde-10% less passive. Pokemon such as Vaporeon and Chansey can run Heal Bell to fit this role, and they can also pass Wish onto Zygarde-10% to keep it even healthier. Fairy-types such as Tapu Fini and Tapu Lele force out Zygarde-10% with strong STAB moves (The reason Tapu Fini scares it out isn't because of strong STAB, it's because of trick (and in some cases, haze)) -> I would rewrite this to be more specific and also offer something like regenvest jirachi or scarf mew to help with trick, so switch-ins to them such as Toxapex and Bulletproof Heatran are highly recommended; in return, Zygarde-10% can switch into annoying Electric- and Ground-types for them, like Primordial Sea Zapdos and defensive Garchomp. Zygarde-10% struggles to break past Dauntless Shield users like Mew and Mandibuzz without using Toxic, so breakers like Terrakion, Pixilate Tapu Koko, and Hydregion are useful for either breaking through shared checks or forcing them out.

[STRATEGY COMMENTS]
Other Options
=============

On Coil sets, Zygarde-10% can opt to run Substitute over Rest to leave it less passive. This especially synergizes well with Glare, as paralysis generates free turns for Zygarde-10%. Don't forget to mention that giving up rest means it's harder to keep zygc healthy + it doesn't have any counterplay to being statused anymore

Checks and Counters
===================

I can't think of any threats that exist solely to beat ZyGod that don't already beat ZyDog.
Just double checked w/ UT and for zygc we'd have separate checks/counters that are specifically issues for father form:
> Since this set is max spdef and only gets 267 speed, things it's normally faster than such as SFLO Lele and ice coverage genesect are a huge threat
> Trick mons (fini, mew, sometimes jirachi) in general are also a nuisance for it since they mean zygarde can't do its thing anymore. Also, Unaware is pretty good into this mon if it isn't toxic, and dshield mew/mandi are still relevant to list.
> Prankster Toxapex has a non-zero chance to ppstall this set if it isn't twaves


**Insert Threat Here**: Describe why the Pokemon is a threat.

**Insert Threat Here**: Describe why the Pokemon is a threat.

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[username1, userid1], [Isaiah, 375662]]
- Grammar checked by: [[username1, userid1]]
I felt there was a decent amount of meta-specific stuff overlooked, so I'll give 1/2 after it's all addressed
 

UT

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Appeals + C&C Lead
add remove conjecture
[SET]
name: Power Construct Coil
move 1: Thousand Arrows
move 2: Coil
move 3: Rest
move 4: Glare / Toxic / Thousand Waves
item: Leftovers
ability: Power Construct
nature: Careful
evs: 252 HP/ 4 Atk / 252 Spd

[SET COMMENTS]
With Power Construct, Zygarde-10% becomes a very powerful bulky setup sweeper, using its Complete forme to give itself massive all-around bulk. Coil accrues boosts to make it stronger and bulkier and is the setup move of choice here is the preferred setup move to boost its physical bulk as well. Thousand Arrows lacks any immunities thanks to ignoring the Flying type, meaning it can brute force past resists such as Tapu Bulu and Gosliopod at +6 has fantastic neutral coverage and no immunities, allowing Zygarde-10% to forgo coverage options. Rest lets Zygarde-10% stay healthy and repeatedly switch into Heatran, and thanks to its monsterous monstrous bulk, it can often live through the Rest turns. Glare ensures faster checks like Zarude and Genesect cannot revenge kill it, as well as generating free turns for Zygarde-10% to setup set up. Toxic cripples common answers such as Dauntless Shield Mew and Mandibuzz. Thousand Waves may seem outclassed by Thousand Arrows, but it lets Zygarde-10% trap and remove some troublesome Pokemon like Mew running Volt Switch and Ferrothorn, who could otherwise scout a hit and pivot out; it also provides extra attacking PP, as Thousand Arrows can be stalled out in longer matchups. Maxing out its special bulk helps it switch into Fire- and Electric-types like Heatran and Xurkitree, as well as letting Thousand Waves sets trap most Mew.

Since Coil sets like to run Rest Power Construct Zygarde-10% is heavily reliant on Rest, a cleric is useful to help wake up earlier and leaves Zygarde-10% less passive bypass sleep turns. Pokemon such as Vaporeon and Chansey can run Heal Bell to fit this role, and they can also pass Wish onto Zygarde-10% to keep it even healthier. Fairy-types such as Tapu Fini and Tapu Lele force out Zygarde-10% with strong STAB moves and, in Tapu Fini's case, disrupting its setup by Tricking a Scarf onto it giving it a Choice Scarf, so switch-ins to them such as Toxapex and RegenVest Jirachi are highly recommended; in return, Zygarde-10% can switch into annoying Electric- and Ground-types for them, like Primordial Sea Zapdos and defensive Garchomp. Zygarde-10% struggles to break past Dauntless Shield users like Mew and Mandibuzz without using Toxic, so wallbreakers like Terrakion, Pixilate Tapu Koko, and Hydregion are useful for either breaking through shared checks or forcing them out.

[STRATEGY COMMENTS]
Other Options
=============

On Coil sets, Zygarde-10% can opt to run Substitute over Rest to leave it less passive. This especially synergizes well with Glare, as paralysis generates free turns for Zygarde-10%. However, this makes Zygarde-10% harder to keep healthy, and it lacks ways to remove status aliments once it has obtained them.

Checks and Counters
===================

**Trick users**: Choice Scarf users such as Mew and Tapu Fini can greatly hinder Power Construct Zygarde-10% by Tricking their Choice Scarf onto it, making it unable to setup. Since they almost always run Regenerator, this makes wearing them down extremely difficult without support. However, Substitute variants can force them out over time with Toxic damage.

**Prankster Toxapex**: While extremely useless against Adaptability Zygarde-10%, it can PP stall Power Construct Zygarde-10% thanks to Haze's high PP and Toxapex taking less damage from Thousand Arrows than Recover heals back. It still struggles against Thousand Waves variants though.

**Dauntless Shield users** Power Construct Zygarde-10% struggles to beat Dauntless Shield users like Mew without Toxic.

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]

QC 2/2!

 

Hera

Make a move before they can make an act on you
is a Social Media Contributoris a Tiering Contributoris a Contributor to Smogon
PUPL Champion
add remove conjecture
[SET]
name: Power Construct Coil
move 1: Thousand Arrows
move 2: Coil
move 3: Rest
move 4: Glare / Toxic / Thousand Waves
item: Leftovers
ability: Power Construct
nature: Careful
evs: 252 HP/ 4 Atk / 252 Spd

[SET COMMENTS]
With Power Construct, Zygarde-10% becomes a very powerful bulky setup sweeper, using its Complete forme to give itself massive all-around bulk. Coil accrues boosts to make it stronger and bulkier and is the setup move of choice here is the preferred setup move to boost its physical bulk as well. Thousand Arrows lacks any immunities thanks to ignoring the Flying type, meaning it can brute force past resists such as Tapu Bulu and Gosliopod at +6 has fantastic neutral coverage and no immunities, allowing Zygarde-10% to forgo coverage options. Rest lets Zygarde-10% stay healthy and repeatedly switch into Heatran, and thanks to its monsterous monstrous bulk, it can often live through the Rest turns. Glare ensures faster checks like Zarude and Genesect cannot revenge kill it, as well as generating free turns for Zygarde-10% to setup set up. Toxic cripples common answers such as Dauntless Shield Mew and Mandibuzz. Thousand Waves may seem outclassed by Thousand Arrows, but it lets Zygarde-10% trap and remove some troublesome Pokemon like Mew running Volt Switch and Ferrothorn, who could otherwise scout a hit and pivot out; it also provides extra attacking PP, as Thousand Arrows can be stalled out in longer matchups. Maxing out its special bulk helps it switch into Fire- and Electric-types like Heatran and Xurkitree, as well as letting Thousand Waves sets trap most Mew.

Since Coil sets like to run Rest Power Construct Zygarde-10% is heavily reliant on Rest, a cleric is useful to help wake up earlier and leaves Zygarde-10% less passive bypass sleep turns. Pokemon such as Vaporeon and Chansey can run Heal Bell to fit this role, and they can also pass Wish onto Zygarde-10% to keep it even healthier. Fairy-types such as Tapu Fini and Tapu Lele force out Zygarde-10% with strong STAB moves and, in Tapu Fini's case, disrupting its setup by Tricking a Scarf onto it giving it a Choice Scarf, so switch-ins to them such as Toxapex and RegenVest Jirachi are highly recommended; in return, Zygarde-10% can switch into annoying Electric- and Ground-types for them, like Primordial Sea Zapdos and defensive Garchomp. Zygarde-10% struggles to break past Dauntless Shield users like Mew and Mandibuzz without using Toxic, so wallbreakers like Terrakion, Pixilate Tapu Koko, and Hydregion are useful for either breaking through shared checks or forcing them out.

[STRATEGY COMMENTS]
Other Options
=============

On Coil sets, Zygarde-10% can opt to run Substitute over Rest to leave it less passive. This especially synergizes well with Glare, as paralysis generates free turns for Zygarde-10%. However, this makes Zygarde-10% harder to keep healthy, and it lacks ways to remove status aliments once it has obtained them.

Checks and Counters
===================

**Trick users**: Choice Scarf users such as Mew and Tapu Fini can greatly hinder Power Construct Zygarde-10% by Tricking their Choice Scarf onto it, making it unable to setup. Since they almost always run Regenerator, this makes wearing them down extremely difficult without support. However, Substitute variants can force them out over time with Toxic damage.

**Prankster Toxapex**: While extremely useless against Adaptability Zygarde-10%, it can PP stall Power Construct Zygarde-10% thanks to Haze's high PP and Toxapex taking less damage from Thousand Arrows than Recover heals back. It still struggles against Thousand Waves variants though.

**Dauntless Shield users** Power Construct Zygarde-10% struggles to beat Dauntless Shield users like Mew without Toxic.

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[username1, userid1]]

QC 2/2!

Implemented! GP Team
 

Adeleine

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(AC): Add Comma
[SET]
name: Power Construct + Coil
move 1: Thousand Arrows
move 2: Coil
move 3: Rest
move 4: Glare / Toxic / Thousand Waves
item: Leftovers
ability: Power Construct
nature: Careful
evs: 252 HP (added space)/ 4 Atk / 252 Spd SpD

[SET COMMENTS]
With Power Construct, Zygarde-10% becomes a very powerful dangerous bulky setup sweeper, using its Complete forme to give itself becoming its Complete forme to gain massive all-around bulk. Coil is the preferred setup move to boost its physical bulk as well. leverage Zygarde-C's bulk. Thousand Arrows has fantastic neutral coverage and no immunities, allowing Zygarde-10% to forgo coverage options. Rest lets Zygarde-10% Zygarde-C stay healthy and repeatedly switch into Heatran, and thanks to its monstrous bulk, it can often live survive through the Rest turns. Glare ensures faster checks like Zarude cannot revenge kill it, as well as generating free turns for Zygarde-10% to set up. Toxic cripples debilitates common answers such as Dauntless Shield Mew and Mandibuzz. Thousand Waves may seem outclassed by Thousand Arrows, but it lets Zygarde-10% (if only zygarde-c can successfully trap and remove them, "Zygarde-C") trap and remove some troublesome Pokemon like Mew running Volt Switch and Ferrothorn, who which could otherwise scout a hit move and pivot out; (does ferrothorn have a pivoting option? am i missing something here? if you only meant the post-comma part to apply to Mew, "Mew running Volt Switch, which could..., and Ferrothorn;") it also provides extra attacking PP, as Thousand Arrows can be stalled stopping foes from stalling Thousand Arrows out in longer matchups. Maxing out its Maximizing special bulk helps it switch into Fire- and Electric-types like Heatran and Xurkitree, as well as letting Thousand Waves sets trap most Mew.

Since Power Construct Zygarde-10% is heavily reliant heavily relies on Rest, a cleric like Vaporeon or Chansey is useful to bypass sleep turns. Pokemon such as Vaporeon and Chansey can run Heal Bell to fit this role, and they Both can also pass Wish onto Zygarde-10% to keep it even healthier. Fairy-types such as Tapu Fini and Tapu Lele force out Zygarde-10% with strong STAB moves and, in Tapu Fini's case, disrupting its setup by giving it a Choice Scarf, so switch-ins to them such as Toxapex and RegenVest Jirachi are highly recommended; in return, Zygarde-10% can switch into annoying Electric- and Ground-types for them, like Primordial Sea Zapdos and defensive Garchomp. Zygarde-10% struggles to break past Dauntless Shield users like Mew and Mandibuzz without using Toxic, so wallbreakers like Terrakion, Pixilate Tapu Koko, and Hydregion are useful for either breaking to either help break through shared checks or forcing them force these walls out.

[STRATEGY COMMENTS]
Other Options
=============

On Coil sets, Zygarde-10% can opt to run Substitute over Rest to leave it less passive. This especially synergizes well with Glare, as paralysis generates free turns for Zygarde-10% to preserve Substitute. (I imagine? if not, maybe clarify?) However, this makes Zygarde-10% harder to keep healthy, (does it, like, mandate a Wish user or something? if so, that should be mentioned) and it lacks ways to remove status aliments once it has obtained them.

Checks and Counters
===================

**Trick users**: Users**: Choice Scarf users such as Mew and Tapu Fini can greatly hinder Power Construct Zygarde-10% by Tricking their Choice Scarf onto it, with Trick + Choice Scarf, making it unable to setup. set up. Since they almost always run Regenerator, this makes wearing them down is extremely difficult without support. However, Substitute variants can force them out over time with Toxic damage.

**Prankster Toxapex**: While extremely useless against Adaptability Zygarde-10%, it Prankster Toxapex can PP stall Power Construct Zygarde-10% thanks to Haze's high PP and Toxapex it taking less damage from Thousand Arrows than Recover heals back. It still struggles against Thousand Waves variants, (AC) though.

**Dauntless Shield users** Users**: Power Construct Zygarde-10% struggles to beat Dauntless Shield users like Mew without Toxic.

[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[Adeleine, 517429]]
Adeleine.gif
GP Team done
lmk if any comments were confusing
 

Hera

Make a move before they can make an act on you
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Implemented and ready for upload!
 
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