[SET]
name: Power Construct + Coil
move 1: Thousand Arrows
move 2: Coil
move 3: Rest
move 4: Glare / Toxic / Thousand Waves
item: Leftovers
ability: Power Construct
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD
[SET COMMENTS]
With Power Construct, Zygarde-10% becomes a very dangerous bulky setup sweeper, becoming its Complete forme to gain massive all-around bulk. Coil is the preferred setup move to leverage Zygarde-C's bulk. Thousand Arrows has fantastic neutral coverage and no immunities, allowing Zygarde to forgo coverage options. Rest lets Zygarde-C stay healthy and repeatedly switch into Heatran, and thanks to its monstrous bulk, it can often survive through the Rest turns. Glare ensures faster checks like Zarude cannot revenge kill it, as well as generating free turns to set up. Toxic debilitates common answers such as Dauntless Shield Mew and Mandibuzz. Thousand Waves may seem outclassed by Thousand Arrows, but it lets Zygarde trap and remove some troublesome Pokemon like Mew running Volt Switch and Ferrothorn, which could otherwise scout a move and pivot out; it also provides extra attacking PP, stopping foes from stalling Thousand Arrows out in longer matchups. Maximizing special bulk helps it switch into Fire- and Electric-types like Heatran and Xurkitree, as well as letting Thousand Waves sets trap most Mew.
Since Power Construct Zygarde-10% heavily relies on Rest, a cleric like Vaporeon or Chansey is useful to bypass sleep turns. Both can also pass Wish onto Zygarde to keep it even healthier. Fairy-types such as Tapu Fini and Tapu Lele force out Zygarde with strong STAB moves and, in Tapu Fini's case, disrupting its setup by giving it a Choice Scarf, so switch-ins to them such as Toxapex and RegenVest Jirachi are highly recommended; in return, Zygard can switch into annoying Electric- and Ground-types for them, like Primordial Sea Zapdos and defensive Garchomp. Zygarde struggles to break past Dauntless Shield users like Mew and Mandibuzz without using Toxic, so wallbreakers like Terrakion, Pixilate Tapu Koko, and Hydregion are usefu to either help break through shared checks or force these walls out.
[STRATEGY COMMENTS]
Other Options
=============
On Coil sets, Zygarde-10% can opt to run Substitute over Rest to leave it less passive. This especially synergizes well with Glare, as paralysis generates free turns for Zygarde to preserve Substitute. However, this makes Zygarde harder to keep healthy, and it lacks ways to remove status aliments once it has obtained them.
Checks and Counters
===================
**Trick Users**: Choice Scarf users such as Mew and Tapu Fini can greatly hinder Power Construct Zygarde-10% with Trick + Choice Scarf, making it unable to set up. Since they almost always run Regenerator, wearing them down is extremely difficult without support. However, Substitute variants can force them out over time with Toxic damage.
**Prankster Toxapex**: While extremely useless against Adaptability Zygarde-10%, Prankster Toxapex can PP stall Power Construct Zygarde-10% thanks to Haze's high PP and it taking less damage from Thousand Arrows than Recover heals back. It still struggles against Thousand Waves variants, though.
**Dauntless Shield Users**: Power Construct Zygarde-10% struggles to beat Dauntless Shield users like Mew without Toxic.
[CREDITS]
- Written by: [[Heracross2.0, 414072]]
- Quality checked by: [[Isaiah, 375662], [UT, 523866]]
- Grammar checked by: [[Adeleine, 517429]]
Last edited: