Colossoil Analysis Workshop

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Korski

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set.move[1] = "Earthquake";
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set.move[4] = ["Stone Edge", "Taunt", "Selfdestruct"];
set.item = "Life Orb";
set.nature = ["Jolly", "Adamant"];
set.ability = "Guts";
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<p>Colossoil can use a mixture of its sky-high Attack and HP stats along with its above average Speed to become an extremely threatening sweeper. With great dual STABs in Dark and Ground, very few Pokémon can switch into Colossoil without being remotely threatened. Also, due to its ability, Guts, Colossoil can switch into Will-O-Wisp or Toxic coming from the likes of Rotom-A and Cresselia, respectively, and eliminate them with a Life Orb and Guts boosted Pursuit.</p>

<p>The moveset is very straightforward and is meant to take advantage of Colossoil’s STAB attacks. Earthquake will be hitting any Pokémon who isn’t immune or resistant to it fairly hard (and still hits hard if the resistant Pokemon has poor defenses), while Pursuit can catch Pokemon, especially physically weak Pokemon like Blissey, as they switch out from this monster for upwards of 50% damage (adding something beyond "Pursuit hits pokemon that switch out"). However easily this set deals with the Rotom formes, Rotom-C and Rotom-W with a Choice Scarf can still outpace Colossoil and hurt it with either Leaf Storm or Hydro Pump, respectively. [With that being said,] <--not really needed, imo. Sucker Punch is vital for these situations, effectively disposing of faster Ghost- and Psychic-types, as well as frail or otherwise weakened sweepers like DD Salamence that are outright faster than Colossoil. The choice of using Stone Edge, Taunt, or Selfdestruct is difficult, but it depends on what Pokemon are more threatening to your team. Stone Edge is the preferred option, hitting Gyarados and Salamence extremely hard, while Taunt stops Skarmory from coming in and sending you away with Whirlwind or setting up Spikes. Since [nearly every Ghost-type won't] <-- sounds awkward to me. maybe "hardly any Ghost-type will? be switching into Colossoil because of Colossoil's super effective Dark-type attacks, Selfdestruct can be used as a last ditch effort to deal massive damage to your opponent when Colossoil has very little HP left.</p>

<p>When using this Colossoil, max Attack and Speed are a must, while the remaining 4 EVs are placed in Defense as Colossoil already has a huge HP stat. It may seem odd how neither Flame Orb nor Toxic Orb are used on this set, as Colossoil can really benefit from the Guts boost, but there is a simple reason as to why Life Orb should be used. With Life Orb, Colossoil still achieves the necessary OHKOs and 2HKOs against Pokemon like Starmie, Celebi, Latias, and Blissey; Flame Orb or Toxic Orb do the exact same thing, so there is no reason into always wasting valuable HP each turn when Life Orb is the better option. Also, if Colossoil is capable of switching into burn or poison status, it becomes an insanely powerful sweeper, pulverizing a huge portion of the OU metagame with Life Orb and Guts boosted STAB attacks.</p>

<p>Colossoil is a monster of an attacker, and it is hard to find a solid counter to it; however, Colossoil does have problems with bulky Water-types. Pokemon like Suicune and Vaporeon can come in on Colossoil, thanks to their high HP and good Defense stats, and hit back with a super effective STAB Water-type attack. To take care of the majority of the bulky Water-types, Celebi or Shaymin are excellent choices, destroying them with their STAB Grass Knot and Seed Flare, respectively, before they have a chance to set-up. The aforementioned Grass-types also resist Colossoil's Water-type weakness, and Celebi has the added resistance to Fighting-type attacks, which is a great benefit. If Colossoil lacks Taunt, Skarmory will shut down Colossoil's sweep instantly, so it's recommended to use Pokemon that can bring it down. Magnezone is a reliable answer to Skarmory, trapping Skarmory because of its ability, Magnet Pull, and OHKOing [the Steel-typed bird] <--necessary? with Thunderbolt.</p>

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set.item = "Choice Scarf";
set.nature = ["Adamant", "Jolly"];
set.ability = "Guts";
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<p>Though Colossoil may seem to be preferred as a heavy hitter who takes down Pokémon as though they were wet paper, that doesn't mean it can't function as a threatening Choice Scarf user. With a base 95 Speed stat (reaching 433 with a Choice Scarf and Adamant nature), sky-high Attack, and lots of HP, Colossoil can switch in several times and fire off its STAB Dark- and Ground-type moves. Also, with a Choice Scarf intact, Colossoil is capable of outpacing many fast-paced Pokemon, including Jolly Gyarados and Dragonite after a Dragon Dance, Modest Choice Scarf Rotom-A, and Adamant 132 Speed EVed Metagross after an Agility.</p>

<p>Like most Choice Scarf users, Colossoil's moveset happens to not have a lot of extra options to it. Crunch is to take out Ghost- and Psychic-types that Colossoil typically has no trouble switching in on, while Earthquake is a great STAB move and hits very hard to those that don't resist or are immune to it. Scouting your opponent before locking Colossoil into one move is generally a great idea, and as such, U-turn proves to accomplish this and also deals a decent amount of damage at the same time. Finally, the fourth option is open to Selfdestruct, Stone Edge, and Pursuit. Selfdestruct is the preferred choice, as it helps Colossoil eliminate almost anything, and is useful once Colossoil is about to fall under a KO; Stone Edge is an excellent move to get rid of Flying-types that are immune to Earthquake, namely Gyarados, Salamence, and Zapdos; and Pursuit may be used to hurt the Ghost-types that always manage to switch out when Colossoil tries to Crunch them.</p>

<p>Colossoil wants to hit as hard as it can and as fast as it can, so maximizing Speed and Attack are the best options. The remaining EVs are then thrown into Defense to give an extra point. An Adamant nature is recommended for Colossoil to provide as much offensive power as possible, but a Jolly nature can be used if you want Colossoil to outpace more threats, such as Adamant Choice Scarf Flygon, Timid Choice Scarf Rotom-A, and neutral natured Salamence after a Dragon Dance. An important point to note is that if you are capable of switching Colossoil into a status move, such as Toxic or Will-O-Wisp, Colossoil will have greatly increased Attack power, thanks to Guts, allowing it to hit fast and hit extremely hard.</p>

<p>Much like the previous set, Suicune and Vaporeon are now greater hassles to Colossoil, as Colossoil is not carrying Life Orb. Celebi and Shaymin, once again, prove to be useful counters to both of these Pokémon, as they resist Water-type attacks aimed at Colossoil and dispose of them with their STAB Grass-type attacks. Skarmory also proves to cause this set trouble, so Magnezone is recommended trap Skarmory and proceed to OHKO it with a super effective STAB Thunderbolt. Aside from that, entry hazard support is greatly recommended, because with some entry hazards spread onto the field, Colossoil has a chance to turn many of its would-be OHKOes to guaranteed OHKOes. An example of this would be against the standard Choice Band Metagross. Colossoil with an Adamant nature can only do 74.18% - 87.91% with its Earthquake, meaning Metagross can survive and destroy Colossoil with Meteor Mash. With Stealth Rock and Spikes support, Metagross won't stand a chance for survival. With that being said, Swampert is a great Stealth Rock supporter, thanks to its excellent overall bulk, and Skarmory is one of the most reliable Spikes users, thanks to its great typing and enormous Defense.</p>

<h2>Team Options</h2>

<p>It’s recommended to use Pokemon that (while there is a gray area surrounding using "who" or "that" as relative pronouns describing "animate" non-humans, I think that pokemon, being fictional creatures, do not quite reach the quality of, say, a real-live dog, which could conceivably be considered a "who" by its loving owner or "that" by a stranger, and should be referred to as "that," by extension) can deal with the problems Colossoil comes across when it’s sweeping. Skarmory, one of the most common Colossoil switch-ins, can be easily beaten by Magnezone, trapping it with its ability, Magnet Pull, and finishing it off with Thunderbolt. Scizor also falls under Magnezone’s grips, especially since Scizor enjoys threatening Colossoil with Bullet Punch. Vaporeon and Suicune have the defenses to switch into Colossoil numerous amounts of times and finish it off with their STAB Surf, meaning Magnezone, once again, deserves to be mentioned to deal with them, knocking them both out with its STAB Thunderbolt. Heatran is an excellent Pokemon who can dispose of Grass-types who cause Colossoil trouble, especially Celebi and Tangrowth, and can also destroy Skarmory and Scizor.</p>

<p>Since Colossoil is almost guaranteed to bring down Rotom-A and Gengar with its STAB Pursuit or Sucker Punch, it’s not a bad idea to use Pokemon who appreciate them out of the way. Scizor and Lucario are two common examples of Pokemon that (again) Rotom-A and Gengar can generally stop, as Rotom-A resists both of Scizor’s STAB moves and Gengar is immune to ExtremeSpeed from Lucario. With a Rotom-A and Gengar-free battle, Scizor and Lucario can be used with great effectiveness. Gyarados also works the same way as Scizor and Lucario, and since Rotom-A is a very common switch-in to Gyarados, Colossoil can absorb the Thunderbolt and proceed to eliminate Rotom-A with Pursuit or Sucker Punch. Colossoil is also capable of destroying the #1 special wall in the game: Blissey. That means that strong special sweepers, such as Porygon-Z, Heatran, and Gengar, will be much more difficult to handle, since Blissey is no longer available to deal with them.</p>

<p>Entry hazard support can be extremely beneficial for Colossoil, as it can potentially turn its mere 2HKOs into solid OHKOs. Skarmory and Celebi are great examples of reliable entry hazard supporters, the former setting up Spikes, while the latter setting up Stealth Rock. Speaking of entry hazards, Colossoil’s ability to abuse Rapid Spin to remove them can help out Pokemon who are weak to them, like Gyarados or Salamence. Both Gyarados and Salamence hate the presence of Stealth Rock and it really hinders their ability to keep switching in, so when Stealth Rock is out of the picture, they become much better sweepers.</p>

<h2>Other Options</h2>

<p>Colossoil’s gigantic movepool, consisting of both offensive and defensive moves, opens it up to many other moves that it can use to its advantage.</p>

<p>On the offensive side, Colossoil can use Aqua Tail and Brine to deal heavy damage to bulky Ground-types like Hippowdon, Brine dealing more damage if the opponent is below 50% HP. Drill Peck OHKOs both Heracross and Breloom, two Pokemon who resist both of Colossoil’s STAB moves. Since Colossoil has sets that abuse its Guts ability, Facade’s Base Power shoots up to 140, causing a great deal of damage to many Pokemon. Fake Out and Ice Shard may be useful on Colossoil leads, the former knocking off Focus Sashes from the likes of Azelf and Aerodactyl, with the latter finishing off weakened opponents and helps against Dragon Dance Salamence. Flail may be used in a Substitute + Leichi Berry set, dealing huge amounts of damage. Megahorn’s ability to destroy Celebi and Tangrowth is worth noting, as both of those threats can give Colossoil somewhat of a hard time. Payback can be useful for hitting Pokemon that switch in, as well as faster Pokemon, like Salamence, for 100 Base Power. Superpower, although not much of a helpful move, can be used to hurt opposing Colossoil, and Zen Headbutt can hurt Heracross, Breloom, and other bulky Fighting-types, like Machamp. Even though Colossoil is generally used as a physical sweeper because of its huge Attack, it can still use various special moves with its usable base 71 Special Attack. These moves include Dark Pulse, Earth Power, and Muddy Water. Colossoil can also use a Substitute + Focus Punch set somewhat effectively, though it tends to not hit as hard as the standard Life Orb set does.</p>

<p>On the defensive spectrum, Colossoil has a variety of options to choose from. With Heal Bell, Colossoil becomes a reliable cleric and also helps it abuse Rebound more often, in case it gets hit by status while it’s in on the field. Knock Off can help remove items from threatening Pokemon, such as Shed Shell from Skarmory or Choice Band from Salamence. Moonlight can be proven useful to aid Colossoil’s survivability, as well as rejuvenating it from the Life Orb recoil or poison or burn status. It can also use it in tandem with Stockpile, making it a tough tank to take down. Colossoil can use an interesting move combination of Perish Song and Mean Look or Whirlpool, giving it the ability to trap a Pokemon and stall it out until the Perish Song count reaches zero. Psych Up, although a bit risky, has a chance to steal Dragon Dance boosts from Salamence or Gyarados, or even Swords Dance boosts from Lucario, and can also work well with Swagger. A combination of Screech and Pursuit can also be useful, dealing severe damage the opposing Pokemon.</p>

<h2>EVs</h2>

<p>In general, Colossoil should always be running maximum Attack and Speed. Its huge base 122 Attack stat should be taken full advantage of, and its base 95 Speed helps it outpace threats such as Lucario, Gyarados, Rotom-A, and Roserade, in addition to tying Pokemon like Gliscor and Electivire.</p>

<h2>Cap Metagame</h2>

<p>In the CAP metagame, Colossoil is still a great weapon against stall, even with newer threats, such as Arghonaut and Revenankh. If played correctly, Colossoil can usually dismantle the opponent's core, giving other Pokemon the opportunity to sweep. It is able to switch into Blissey with ease, and threaten it with moves like Pursuit or Earthquake, and is also capable of abusing Taunt to great effectiveness. With Colossoil's wide variety of moves, it is a very unpredictable Pokémon and can catch anybody off-guard. Being able to soften up the common stall CAPs, such as Arghonaut, Fidgit, and Revenankh, in addition to the usual stall staples, such as Rotom-A and Blissey, it is by far the biggest contributor to CAP anti-stall, also referred to as offense.</p>

<p>Apart from that, Colossoil's problems are essentially the same as they are in OU. Scizor and Salamence can kill off Colossoil and can last a hit. Gyarados is also a common switch-in and check to most Colossoil, although the combination of the residual damage from Stealth Rock and a Sucker Punch will leave Gyarados barely alive, and a Crunch + Stealth Rock switch-in would spell death. Despite this, Colossoil makes a great asset to offense and is one of the best revenge killers around.</p>

<h2>Opinion</h2>

<p>Colossoil has been noticed as one of the most, if not the most, reliable offensive Ground-types in the metagame. With its monstrous base 133 HP, huge base 122 Attack, excellent base 95 Speed, fantastic offensive typing, and great abilities, Colossoil can potentially give many teams a huge amount of trouble to bring it down. Those characteristics of Colossoil are definitely great; however, those aren’t its main selling points.</p>

<p>The main reason that makes Colossoil so threatening and valuable is its ability to overcome various users of secondary moves, such as Rotom-A, who is completely destroyed by Colossoil’s powerful Dark-type STAB moves. This is why it is so helpful on offensive teams, being able to switch into various secondary moves with relative impunity that many offensive teams dislike and dispose of them quite easily.</p>

<h2>Counters</h2>

<p>When looking for counters to Colossoil, Skarmory immediately comes to mind. Its high Defense, excellent typing, and resistance to Colossoil's Dark-type attacks and immunity to its Ground-type attacks makes it a primary counter. The only issue Skarmory will face is if Colossoil is using Taunt, since it will be incapable of Roosting, using Whirlwind, or setting up Spikes.</p>

<p>Bulky Water-types, specifically Vaporeon and Suicune, can handle Colossoil with relative ease. Vaporeon has access to Wish and Protect, making it more difficult for Colossoil to take down, while Suicune’s great defensive bulk allows it to set up multiple Calm Minds and Rest off any damage taken. Gyarados, although not as bulky as the aforementioned Water-types, can switch into a predicted Earthquake, activate its Intimidate, and finish off Colossoil with Waterfall. Salamence works the same way, except it can bring down Colossoil with a powerful Draco Meteor or Outrage.</p>

<p>Tangrowth and Celebi are also great switch-ins to Colossoil. Tangrowth boasts excellent defensive stats, those being base 100 HP and 125 Defense, and can easily destroy Colossoil with Power Whip. Celebi has the ability to outpace Colossoil, which means that it can hit Colossoil with Grass Knot first before it can move; however, Celebi must be wary of Sucker Punch, as it will do some heavy damage.</p>

<p>Fighting-types, like Hitmontop, Machamp, Heracross, and Breloom, can switch into Crunch and proceed to destroy Colossoil with their STAB Fighting moves. Hitmontop in particular has Intimidate to cut Colossoil’s Attack, which makes it much harder for Colossoil to take down Hitmontop with Earthquake. Both Heracross and Breloom resist both of Colossoil's STAB attacks, making them excellent Pokemon to deal with Colossoil.</p>
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