Colossoil

snake

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[SET]
name: Utility
move 1: Earthquake
move 2: Knock Off
move 3: Toxic
move 4: Rapid Spin
item: Leftovers
ability: Guts
nature: Jolly
evs: 104 HP / 252 SpD / 152 Spe

[SET COMMENTS]
Set Details
===================

Colossoil compresses many roles in one teamslot, as no other viable Pokemon has access to all of Knock Off, Toxic, and Rapid Spin. Its typing allows it to absorb Volt Switch, Future Sight, and Dragapult's Choice Specs-boosted Shadow Ball, while Guts means that Zapdos's Static and Dragapult's Will-O-Wisp are much less scary to deal with. Because even uninvested Earthquake is so strong, Flying-type Pokemon like Landorus-T, Zapdos, and Tomohawk and other physical walls like Arghonaut, Clefable, and Equilibra tend to switch into Colossoil, which means Colossoil can rather easily use Knock Off or Toxic against them. U-turn is an option to keep up momentum against Pokemon like Clefable and Corviknight, while Protect allows Colossoil to rack up Leftovers recovery and Toxic damage, as well as scout Choice Specs Dragapult's move. The given EV spread outspeeds Modest Tapu Lele and Modest Kyurem and increases Colossoil's special bulk to better tank hits from Dragapult and Heatran.

Pokemon that need bulky Flying-types like Tomohawk, Zapdos, and Landorus-T worn down appreciate Colossoil's presence the most, so Kartana (RC) and Rillaboom make for great teammates. Rillaboom's Grassy Surge means that Colossoil can recover off weaker hits very quickly, especially with Protect, but also means that it must run High Horsepower instead of Earthquake. Urshifu-R in particular appreciates Colossoil's Knock Off support, as it's able to remove Rocky Helmet from most Pokemon that commonly run it, like Corviknight, Skarmory, and Tomohawk. Hex Dragapult and Choice Specs Kyurem also make for good teammates, as Colossoil can cripple Clefable with Knock Off and Toxic. Rapid Spin support is especially important for Kyurem. Because Colossoil can clear entry hazards, Flying-type teammates can run other moves instead of Defog or Rapid Spin. For example, Zapdos can freely run three attacks and Roost, Corviknight can run Bulk Up, and Tomohawk can run Stealth Rock. In return, these Flying-types can take on Rillaboom and Kartana for Colossoil. Colossoil's Knock Off means that hazard-setting teammates like Heatran, Ferrothorn, and Astrolotl are good partners.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Flying-types**: Corviknight takes little damage from Knock Off, is immune to Toxic, and can use a slower U-turn to gain momentum against Colossoil. Skarmory can be annoyed at losing its item, but it otherwise freely sets Spikes against Colossoil. Tomohawk absorbs Knock Off very well, but it hates being hit by Toxic. Landorus-T is also effective, but Knock Off and Toxic are annoying because it lacks reliable recovery. Offensive Flying-types like Tornadus-T and Zapdos can chip down Colossoil in the long run but aren't particularly good checks on their own.

**Fairy-types**: Clefable takes little damage from Earthquake, can absorb Toxic very easily, and is only slightly hampered at the loss of Leftovers. Jumbao destroys Colossoil easily with either of its STAB moves. Tapu Fini hates losing its Leftovers, but it can set up against Colossoil while remaining very healthy with Draining Kiss. Finally, Kerfluffle doesn't want to tank Earthquake but otherwise has a winning matchup against Colossoil.

**Strong Physical Attackers**: Urshifu-R's common attacks either OHKO or 2HKO Colossoil, while Weavile's Triple Axel can OHKO Colossoil with three hits. Rillaboom can destroy Colossoil with its STAB moves, but it will take a lot of recoil from Wood Hammer due to Colossoil's high HP stat.

**Levitate Users**: Hydreigon and Equilibra don't fear Earthquake, but they're annoyed by Knock Off removing their passive recovery. Because Colossoil lacks recovery, their moves can chip it down into KO range from other Pokemon.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[quziel, 297859], [Rabia, 336073]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited by a moderator:

dex

10 wolf, 3 shepherd, 1 sheep, led leopard
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Obviously I'm not a quality checker, but I've used Colo a bunch in tour and on ladder and there are a few things I'd like to see out of the analysis: 1: rapid spin should be slashed with protect, as protox is quite strong as a Zapdos check if you already have hazard removal on the team. 2: scarf colo is a viable set. I know it isn't common, but it performs quite well with Dragapult being spammed on every team. Now that Magearna is gone, Scarf Colo is very free to click Knock Off to its heart's content. The set I've run is Knock Off/Earthquake/U-Turn/ (Foul Play or Stone Edge). Foul Play is purely for Cawmodore, but if that mon is checked then Stone Edge is probably better.
 
Last edited:

quziel

I am the Scientist now
is a Site Content Manageris a Forum Moderatoris a Community Contributoris a Smogon Discord Contributoris a Top CAP Contributoris a Contributor to Smogonis a member of the Battle Simulator Staff
[SET]
name: Utility
move 1: Earthquake
move 2: Knock Off
move 3: Toxic
move 4: Rapid Spin
item: Leftovers
ability: Guts
nature: Jolly
evs: 56 HP / 252 SpD / 200 Spe

[SET COMMENTS]
Set Details
===================

- The reason to add Colossoil to a team is not because it's good at any one particular role, but rather it's decent at many roles in one teamslot, as no other viable Pokemon has access to all of Knock Off, Toxic, and Rapid Spin. Honest the mon isn't so bad that you need such a negative intro. Just mention its sheer role compression.
- Colossoil's typing allows it to absorb Volt Switch, Future Sight, and Dragapult's Choice Specs-boosted attacks; while Guts means that Zapdos's Static and Dragapult's Will-O-Wisp are much less scary to deal with.
- Because even uninvested Earthquake is so strong, Flying-type Pokemon like Tomohawk and Zapdos and other physically defensive walls like Arghonaut, Clefable, and Equilibra tend to switch into Colossoil, which means Colossoil can rather efficiently use Knock Off or Toxic against them.
- In addition to providing hazard removal, Rapid Spin allows Colossoil to outspeed the entire unboosted metagame at +1, making playing around it harder.
- If hazard support is already provided by the team, U-turn is an option to keep up momentum against Pokemon like Clefable and Corviknight; while Protect allows Colossoil to rack up Leftovers recovery and toxic damage, as well as scout what move Choice Specs Dragapult. However, a huge reason why to consider Colossoil in the first place is Rapid Spin support, and its other 3 moves are basically required. Mention flame orb here.

- The given EV spread outspeeds Jolly Excadrill and increases Colossoil's special bulk to better tank hits from Dragapult, Nidoking, and Heatran.

- Pokemon that need bulky Flying-types like Tomohawk, Zapdos, and Corviknight worn down appreciate Colossoil's presence the most, so Kartana, Melmetal, and Urshifu-R make for good teammates. These aren't hyper relevant, mention RIllaboom and say "Use HHP"
- Hex Dragapult and Choice Specs Kyurem also make for good teammates, as Colossoil can cripple Clefable with Knock Off and Toxic.
- Because Colossoil can be a Dark-type hazard remover, Mandibuzz isn't needed, so other bulky Flying-types like Zapdos, Corviknight, and Tomohawk can take Mandibuzz's place. In return, they take on Rillaboom and Kartana for Colossoil.
- Colossoil's Knock Off means that hazard-setting teammates like Heatran, Ferrothorn, and Astrolotl are good partners. It also can clean with Spin.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Flying-types**: Corviknight takes little damage from Knock Off, is immune to Toxic, and can use a slower U-turn to gain momentum against Colossoil. Similarly, Skarmory can eventually chip down Colossoil with Body Press, so Colossoil is forced out. Tomohawk absorbs Knock Off very well, but it hates being hit by Toxic. Landorus-T is also effective, but Knock Off and Toxic are annoying. Offensive Flying-types like Tornadus-T and Zapdos can chip down Colossoil in the long run but they're not particularly good checks on their own.

**Fairy-types**: Clefable takes little damage from Earthquake, can absorb Toxic very easily, and is only annoyed at the loss of Leftovers. Jumbao can eventually overwhelm Colossoil, especially if it manages to avoid Knock Off. Tapu Fini hates losing its Leftovers, but it can set up against Colossoil while remaining very healthy with Draining Kiss. Finally, Kerfluffle doesn't want to tank and Earthquake but otherwise has a winning matchup against Colossoil.

**Grass-types**: Rillaboom can destroy Colossoil with its STAB moves, but it will take a lot of recoil from Wood Hammer due to Colossoil's high HP stat. Similarly, Kartana can cleave through Colossoil with ease and doesn't take too much damage from its STAB moves.

**Levitate Users**: Hydreigon and Equilibra don't fear Earthquake, but they don't appreciate Colossoil's other moves. Because Colossoil lacks recovery, their moves can chip it down into KO range from other Pokemon.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Ok 1/2 once implemented
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[SET]
name: Utility
move 1: Earthquake
move 2: Knock Off
move 3: Toxic
move 4: Rapid Spin
item: Leftovers
ability: Guts
nature: Jolly
evs: 56 HP / 252 SpD / 200 Spe

[SET COMMENTS]
Set Details
===================

Colossoil compresses many roles in one teamslot, as no other viable Pokemon has access to all of Knock Off, Toxic, and Rapid Spin. Its typing allows it to absorb Volt Switch, Future Sight, and Dragapult's Choice Specs-boosted attacks Choice Specs Shadow Ball (Draco does 10 million, and realistically Dragapult isn't using its coverage moves too frequently to where I'm that interested in hearing about how much Specs Flamethrower does); while Guts means that Zapdos's Static and Dragapult's Will-O-Wisp are much less scary to deal with. Because even uninvested Earthquake is so strong, Flying-type Pokemon like Tomohawk and Zapdos and other physically defensive physical walls like Arghonaut, Clefable, and Equilibra tend to switch into Colossoil, which means Colossoil can rather efficiently use Knock Off or Toxic against them (probably should list at least one other Toxic-weak Pokemon here; it feels weird to list it when two of your examples given are immune to it). In addition to providing hazard removal, Rapid Spin allows Colossoil to outspeed the entire unboosted metagame at +1, making playing around it harder.(if you wanna argue to keep this, by all means go for it, but I really don't think this is integral enough to Colossoil's role in the metagame) If hazard support is already provided by the team, U-turn is an option to keep up momentum against Pokemon like Clefable and Corviknight; while Protect allows Colossoil to rack up Leftovers recovery and toxic damage, as well as scout Choice Specs Dragapult's move. However, a huge reason why to consider Colossoil in the first place is Rapid Spin support, and its other 3 moves are basically required. The given EV spread outspeeds Jolly Excadrill and increases Colossoil's special bulk to better tank hits from Dragapult, Nidoking, and Heatran. Alternatively, Colossoil can run a Flame Orb set with attacks like Sucker Punch and Facade, but it tends to get worn down far too quickly to be an effective wallbreaker.(I will debate this if necessary, but there's really no reason to mention this set here. It plays completely different to this set and has no similarities other than running Earthquake and Knock Off. If we want Flame Orb Colossoil to appear in this analysis, then it should be as a separate set because it has different teammates that maximize its efficiency.)

Pokemon that need bulky Flying-types like Tomohawk, Zapdos, and Corviknight worn down (you mention Corviknight as a check/counter, though, and even emphasize that Knock Off isn't really a big deal for it. Consider replacing this mention with Landorus-T) appreciate Colossoil's presence the most, so Kartana, and Rillaboom make for great teammates. Rillaboom's Grassy Surge means that Colossoil can recover weaker hits very quickly but also means that it must run High Horsepower instead of Earthquake.(consider mentioning that Protect sets synergize particularly well with Rillaboom support) Hex Dragapult and Choice Specs Kyurem also make for good teammates, as Colossoil can cripple Clefable with Knock Off and Toxic. Because Colossoil can be a Dark-type hazard remover, bulky Flying-types like Zapdos, Corviknight, and Tomohawk can be run instead of Mandibuzz.(this mention of Mandibuzz feels super forced and unnecessary; if anything, note that these Flying-types are free to run other sets/moves instead of Defog (Zapdos can go three attacks + Roost, Corviknight can go Bulk Up, and Tomohawk can go Haze) In return, they take on Rillaboom and Kartana for Colossoil. Colossoil's Knock Off means that hazard-setting teammates like Heatran, Ferrothorn, and Astrolotl are good partners. These hazards make it even easier for Colossoil to end games with a Speed boost from Rapid Spin.(as mentioned earlier, this just feels not very important to add here. like, do we want to talk about Equilibra as a late-game cleaner if it boosts with Rapid Spin? likely not because that's just not core to its function and is really just a side benefit)

[STRATEGY COMMENTS]
Checks and Counters
===================

**Flying-types**: Corviknight takes little damage from Knock Off, is immune to Toxic, and can use a slower U-turn to gain momentum against Colossoil. Similarly, Skarmory can eventually chip down Colossoil with Body Press, so Colossoil is forced out.(accurate but maybe focus more on how Skarmory is a Spiker/hazard setter that just beats Colossoil) Tomohawk absorbs Knock Off very well, but it hates being hit by Toxic. Landorus-T is also effective, but Knock Off and Toxic are annoying because it lacks reliable recovery. Offensive Flying-types like Tornadus-T and Zapdos can chip down Colossoil in the long run but they're not aren't particularly good checks on their own.

**Fairy-types**: Clefable takes little damage from Earthquake, can absorb Toxic very easily, and is only annoyed at the loss of Leftovers. Jumbao can eventually overwhelm Colossoil (this is such strange phrasing to note a super easy win for Jumbao. it's not like you have to slowly chip away at Colossoil with Jumbao; you eviscerate it with your STAB moves), especially if it manages to avoid Knock Off (is avoiding Knock Off actually important at all? you don't need your item to own Colossoil). Tapu Fini hates losing its Leftovers, but it can set up against Colossoil while remaining very healthy with Draining Kiss. Finally, Kerfluffle doesn't want to tank and Earthquake but otherwise has a winning matchup against Colossoil.

**Grass-types**: Rillaboom can destroy Colossoil with its STAB moves, but it will take a lot of recoil from Wood Hammer due to Colossoil's high HP stat. Similarly, Kartana can cleave through Colossoil with ease and doesn't take too much damage from its STAB moves.

**Levitate Users**: Hydreigon and Equilibra don't fear Earthquake, but they don't appreciate Colossoil's other moves.(be more specific here; Hydreigon doesn't necessarily mind Knock Off if running Roost, and Equilibra for obvious reasons is worried about literally nothing besides Knock Off---even then, it can run Pain Split, so it's not the end of the world) Because Colossoil lacks recovery, their moves can chip it down into KO range from other Pokemon.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

tag when done so I can check over again
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[SET]
name: Utility
move 1: Earthquake
move 2: Knock Off
move 3: Toxic
move 4: Rapid Spin
item: Leftovers
ability: Guts
nature: Jolly
evs: 56 HP / 252 SpD / 200 Spe 104 HP / 252 SpD / 152 Spe (this EV spread is more practical because realistically the current one is only for unviables; this one gives you the jump on Modest Kyurem and Tapu Lele)

[SET COMMENTS]
Set Details
===================

Colossoil compresses many roles in one teamslot, as no other viable Pokemon has access to all of Knock Off, Toxic, and Rapid Spin. Its typing allows it to absorb Volt Switch, Future Sight, and Dragapult's Choice Specs-boosted Shadow Ball; while Guts means that Zapdos's Static and Dragapult's Will-O-Wisp are much less scary to deal with. Because even uninvested Earthquake is so strong, Flying-type Pokemon like Tomohawk and Zapdos and other physical walls like Arghonaut, Clefable, and Equilibra tend to switch into Colossoil, which means Colossoil can rather efficiently use Knock Off or Toxic against them. If hazard support is already provided by the team, U-turn is an option over Rapid Spin to keep up momentum against Pokemon like Clefable and Corviknight; while Protect allows Colossoil to rack up Leftovers recovery and toxic damage, as well as scout Choice Specs Dragapult's move. However, a huge reason why to consider Colossoil in the first place is Rapid Spin support, and its other 3 moves are basically required. (honestly, you'd drop Toxic before Rapid Spin imo) The given EV spread outspeeds Jolly Excadrill and increases Colossoil's special bulk to better tank hits from Dragapult, Nidoking, and Heatran. (change EV justification)

Pokemon that need bulky Flying-types like Tomohawk, Zapdos, and Landorus-T worn down appreciate Colossoil's presence the most, so Kartana, and Rillaboom make for great teammates. Rillaboom's Grassy Surge means that Colossoil can recover weaker hits very quickly, especially with Protect, but also means that it must run High Horsepower instead of Earthquake. Hex Dragapult and Choice Specs Kyurem also make for good teammates, as Colossoil can cripple Clefable with Knock Off and Toxic. (spin support for kyurem is huge) Because Colossoil can clear hazards, Flying-type teammates can run other moves instead of Defog or Rapid Spin. For example, Zapdos can freely run 3 Attacks + Roost, Corviknight can run Bulk Up, and Tomohawk can run Stealth Rock. In return, these Flying-types can more effectively take on Rillaboom and Kartana for Colossoil. Colossoil's Knock Off means that hazard-setting teammates like Heatran, Ferrothorn, and Astrolotl are good partners.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Flying-types**: Corviknight takes little damage from Knock Off, is immune to Toxic, and can use a slower U-turn to gain momentum against Colossoil. Skarmory is a Spikes setter that Colossoil cannot damage effectively.(Skarmory just straight owns you) Tomohawk absorbs Knock Off very well, but it hates being hit by Toxic. Landorus-T is also effective, but Knock Off and Toxic are annoying because it lacks reliable recovery. Offensive Flying-types like Tornadus-T and Zapdos can chip down Colossoil in the long run but aren't particularly good checks on their own.

**Fairy-types**: Clefable takes little damage from Earthquake, can absorb Toxic very easily, and is only annoyed at the loss of Leftovers. Jumbao destroys Colossoil easily with either of its STAB moves. Tapu Fini hates losing its Leftovers, but it can set up against Colossoil while remaining very healthy with Draining Kiss. Finally, Kerfluffle doesn't want to tank Earthquake but otherwise has a winning matchup against Colossoil.

**Grass-types**: Rillaboom can destroy Colossoil with its STAB moves, but it will take a lot of recoil from Wood Hammer due to Colossoil's high HP stat. Similarly, Kartana can cleave through Colossoil with ease and doesn't take too much damage from its STAB moves.

**Levitate Users**: Hydreigon and Equilibra don't fear Earthquake, but they're annoyed by Knock Off removing their passive recovery. Because Colossoil lacks recovery, their moves can chip it down into KO range from other Pokemon.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]

qc 2/2 when done
 

snake

is a Community Leaderis a Top CAP Contributoris a Contributor to Smogon
CAP Co-Leader
Implemented the above, added in some words about Urshifu-R being a good teammate, and changed the Grass-type section to just "Strong Physical Wallbreakers"
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(RC): Remove Comma
[SET]
name: Utility
move 1: Earthquake
move 2: Knock Off
move 3: Toxic
move 4: Rapid Spin
item: Leftovers
ability: Guts
nature: Jolly
evs: 104 HP / 252 SpD / 152 Spe

[SET COMMENTS]
Set Details
===================

Colossoil compresses many roles in one teamslot, as no other viable Pokemon has access to all of Knock Off, Toxic, and Rapid Spin. Its typing allows it to absorb Volt Switch, Future Sight, and Dragapult's Choice Specs-boosted Shadow Ball, (semicolon -> comma) while Guts means that Zapdos's Static and Dragapult's Will-O-Wisp are much less scary to deal with. Because even uninvested Earthquake is so strong, Flying-type Pokemon like Landorus-T, Zapdos, and Tomohawk and other physical walls like Arghonaut, Clefable, and Equilibra tend to switch into Colossoil, which means Colossoil can rather easily use Knock Off or Toxic against them. U-turn is an option to keep up momentum against Pokemon like Clefable and Corviknight, (semicolon -> comma) while Protect allows Colossoil to rack up Leftovers recovery and toxic Toxic damage, as well as scout Choice Specs Dragapult's move. The given EV spread outspeeds Modest Tapu Lele and Modest Kyurem and increases Colossoil's special bulk to better tank hits from Dragapult and Heatran.

Pokemon that need bulky Flying-types like Tomohawk, Zapdos, and Landorus-T worn down appreciate Colossoil's presence the most, so Kartana (RC) and Rillaboom make for great teammates. Rillaboom's Grassy Surge means that Colossoil can recover off weaker hits very quickly, especially with Protect, but also means that it must run High Horsepower instead of Earthquake. Urshifu-R in particular appreciates Colossoil's Knock Off support, as it's able to remove Rocky Helmet from most Pokemon that commonly run it, like Corviknight, Skarmory, and Tomohawk. Hex Dragapult and Choice Specs Kyurem also make for good teammates, as Colossoil can cripple Clefable with Knock Off and Toxic. Rapid Spin support is especially important for Kyurem. Because Colossoil can clear entry hazards, Flying-type teammates can run other moves instead of Defog or Rapid Spin. For example, Zapdos can freely run 3 Attacks + three attacks and Roost, Corviknight can run Bulk Up, and Tomohawk can run Stealth Rock. In return, these Flying-types can more effectively (I imagine, like, Colossoil's capacity to take on these mons is closer to "nil" than "very small"?) take on Rillaboom and Kartana for Colossoil. Colossoil's Knock Off means that hazard-setting teammates like Heatran, Ferrothorn, and Astrolotl are good partners.

[STRATEGY COMMENTS]
Checks and Counters
===================

**Flying-types**: Corviknight takes little damage from Knock Off, is immune to Toxic, and can use a slower U-turn to gain momentum against Colossoil. Skarmory can be annoyed by at losing its item, but it otherwise freely sets Spikes against Colossoil. Tomohawk absorbs Knock Off very well, but it hates being hit by Toxic. Landorus-T is also effective, but Knock Off and Toxic are annoying because it lacks reliable recovery. Offensive Flying-types like Tornadus-T and Zapdos can chip down Colossoil in the long run but aren't particularly good checks on their own.

**Fairy-types**: Clefable takes little damage from Earthquake, can absorb Toxic very easily, and is only annoyed at the loss of Leftovers. (As written, i'm not sure if you mean "only annoyed" as in "this is the only way to annoy it" or "losing its item is just an annoyance". If not something else, and assuming i'm not missing something, could you either do like "and can only be bothered by Knock Off" or "is merely annoyed at the loss of Leftovers"?) Jumbao destroys Colossoil easily with either of its STAB moves. Tapu Fini hates losing its Leftovers, but it can set up against Colossoil while remaining very healthy with Draining Kiss. Finally, Kerfluffle doesn't want to tank Earthquake but otherwise has a winning matchup against Colossoil.

**Strong Physical Attackers**: Urshifu-R's common attacks either OHKO or 2HKO Colossoil, while Weavile's Triple Axel can OHKO Colossoil wieth enough with three (I assume? calc seems to agree? but maybe there is nuance you want to preserve or smth I missed; just handle that appropriately if so) hits. Rillaboom can destroy Colossoil with its STAB moves, but it will take a lot of recoil from Wood Hammer due to Colossoil's high HP stat.

**Levitate Users**: Hydreigon and Equilibra don't fear Earthquake, but they're annoyed by Knock Off removing their passive recovery. Because Colossoil lacks recovery, their moves can chip it down into KO range from other Pokemon.

[CREDITS]
- Written by: [[snake_rattler, 227784]]
- Quality checked by: [[quziel, 297859], [Rabia, 336073]]
- Grammar checked by: [[Finland, 517429]]

alcremie.gif
1/1 good writing
 

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