Complicated Inanimate Amorphous Globules; Complications vs Inanimate Blob

2vs2 Doubles
Bring a Middlemon and an LC
2 Day DQ
All Abilities
Training Items
2 Recoveries/5 Chills
2 Subs
Switch=Derp
ASB Arena

Magneton [M]
Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Magnet Pull (Can Be Activated): This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.
Sturdy (Innate): This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.
HP: 90
Atk: 1.5
Def: 4.5
SpA: 7.5
SpD: 6
Spe: 70
Size Class: 2
Weight Class: 4

Nohface [M]
Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.
Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Levitate (Innate): This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.
HP: 100
Atk: 4.5
Def: 4.5
SpA: 0
SpD: 4.5
Spe: 10
Size Class: 1
Weight Class: 3

Swadloon [M]
Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.
Leaf Guard (Innate): In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll (Innate):: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
HP: 90
Atk: 6
Def: 4.5
SpA: 1.5
SpD: 4.5
Spe: 42
Size Class: 1
Weight Class: 1

Scraggy [M]
Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.
Shed Skin (Innate): This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie (Innate): This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
HP: 90
Atk: 6
Def: 4.5
SpA: 1.5
SpD: 4.5
Spe: 48
Size Class: 1
Weight Class: 2

Complications' Team
Magneton (Lightningbolt Zolt) (M)
Spr_5b_082.png

Nature: Calm (+Sdef, -Atk)

Type:

Electric:*Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull
Can be Activated
This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions. Steel-types cannot switch out in a Switch=OK battle while a Pokemon with Magnet Pull is on the field without the use of Baton Pass, U-turn, or Volt Switch.

Sturdy
Innate
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.

Analytic (DW Locked)
Innate
If this Pokemon attacks after its target during an action, its attacks have two (2) more Base Attack Power.

Stats
HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4 (+)
Spe: 70
Size Class: 2
Weight Class: 4
Base Rank Total: 18

EC: 4/9
MC: 3
DC: 2/5

Attacks:
Tackle (*)
Thundershock (*)
Supersonic (*)
Sonicboom (*)
Thunder Wave (*)
Magnet Bomb (*)
Spark (*)
Mirror Shot (*)
Tri Attack
Metal Sound
Flash Cannon
Discharge
Zap Cannon

Signal Beam (*)
Magic Coat (*)
Magnet Rise (*)

Thunderbolt (*)
Volt Switch (*)
Hidden Power Ice (7) (*)
Light Screen
Reflect

Nohface (Baal) (M)
Nohface.png

Nature: Adamant +Atk, -SAtk

Type:

Steel: Steel STAB; immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

Abilities:
Levitate*
Innate
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a Flying-type. Otherwise Dig and Dive will miss. Ground moves can still hit.

Stats
HP: 100
Atk: Rank 3 (+)
Def: Rank 3
SpA: Rank 0 (-)
SpD: Rank 3
Spe: 10
Size Class: 1
Weight Class: 3
Base Rank Total: 13

EC: 3/6
MC: 6
DC: 2/5

Attacks:
Scratch (*)
Iron Defense (*)
Lick (*)
Metal Burst (*)
Faint Attack (*)
Shadow Sneak (*)
Curse (*)

Meteor Mash (*)
Psycho Shift (*)
Yawn (*)

Will-O-Wisp (*)
Payback (*)
Dig (*)

Inanimate Blob's Team
541.gif

Swadloon [Leif] (M)

Evolution caused Leif to believe he is Batman. We're going to start therapy soon in order to help with this multiple personality disorder.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Bug/Grass
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Leaf Guard: In bright sunlight, the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.
Chlorophyll: During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.
Overcoat (DW LOCKED): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 42
Size Class: 1
Weight Class: 1
Base Rank Total: 15

EC: 4/9
MC: 0
DC: 1/5

Attacks:
Level Up 6/6
Grasswhistle
Tackle
String Shot
Bug Bite
Razor Leaf
Protect

Prevo Level Up 1/4
Struggle Bug

Egg Moves 3/9
Agility
Air Slash
Silver Wind

Tutor Moves 2/11
Bug Bite
Iron Defense

TMs/HMs 4/25
Double Team
Energy Ball
Payback
Struggle Bug

559.gif

Scraggy [Django] (M)

Django is quite the little scrapper! He loves to pick out fights with Pokémon that are bigger than it, often failing but always getting back up. He also saved his wife from a life of slavery and killed Leo.

Nature: Adamant (+1 Atk, -1 SpA)
Type: Dark/Fighting
Dark: Dark STAB; immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.

Abilities:
Shed Skin: This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.

Stats:
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15

EC: 3/6
MC: 0
DC: 3/5

Attacks:
Level Up 10/16
Leer
Low Kick
Sand-Attack
Faint Attack
Headbutt
Swagger
Brick Break
Payback
Hi Jump Kick
Head Smash

Egg Moves 5/11
Dragon Dance
Drain Punch
Faint Attack
Fake Out
Ice Punch

Tutors 1/19
Drain Punch

TMs/HMs 4/40
Dragon Claw
Dig
Brick Break
Rest
Stone Edge


Spr_5b_082.png

Magneton
90|100

Nohface.png

Nohface
100|100


541.gif

Swadloon
90|100

559.gif

Scraggy
90|100

Orders:
Complications sends out and equips
Inanimate Blob sends out, equips, and orders
Complications orders
I ref
 
Oh god Leif you can do literally nothing

Leif @ Amulet Coin
Django @ Lucky Egg

Leif: Grasswhistle Magneton -> Struggle Bug Nohface -> Silver Wind Nohface
IF Grasswhistle misses A1, use it A2 and push back.

Django: Hi Jump Kick Magneton -> Drain Punch Magneton -> Hi Jump Kick Magneton
IF Hi Jump Kick misses, replace second instance with Drain Punch.
IF Reflect is used, change action that round to Brick Break.
 
"I do not like this situation..."
Zolt: Magic Coat-Thunderbolt (Django)-Thunderbolt (Django)
Baal: Will-O-Wisp (Django)-Meteor Mash (Django)-Meteor Mash (Django)
So help me if something misses... (It's not really that big of a deal :P)
 

Spr_5b_082.png

Magneton
90|100

Nohface.png

Nohface
100|100


541.gif

Swadloon
90|100

559.gif

Scraggy
90|100

Action 1
Magneton's Magic Coat
EN Check: 10

Scraggy's Hi Jump Kick on Magneton
Accuracy Check (9000): 55 (HIT)
Crit Check (625): 25 (CRIT)
Damage: (13 + 3 + 3 + 6 - (4.5 + 1)) * 1.5 = 29.25
EN Check: 8 - 1 = 7

Swadloon's Grasswhistle on Magneton
Accuracy Check (5500): 5048 (HIT)
Degree: 2637 (LIGHT)
EN Check: 5 - 1 = 4

Nohface's Will-O-Wisp on Scraggy
Accuracy Check (7500): 3 (HIT)
EN Check: 7

-2 HP Scraggy

Action 2
Magneton's Thunderbolt on Scraggy
Crit Check (625): 8612 (NO)
Effect Chance (1000): 3374 (NO)
Damage: (10 + 3 + 7.5 - 4.5) = 16
EN Check: 7 - 1 = 6

Scraggy's Drain Punch on Magneton
Crit Check (625): 8721 (NO)
Damage: (8 + 3 + 6 - (4.5 + 3 + 1)) * 1.5 = 12.75
Heal: 12.75 / 2 = 6.375
EN Check: 12 - 1 = 11

Swadloon is asleep

Nohface's Meteor Mash on Scraggy
Accuracy Check (8500): 5431 (HIT)
Crit Check (625): 3746 (NO)
Effect Chance (2000): 1405 (+1 ATK)
Damage: (10 + 3 + 4.5 - 4.5) = 13
EN Check: 7 - 1 = 6

-2 HP Scraggy

Action 3
Magneton's Thunderbolt on Scraggy
Crit Check (625): 9293 (NO)
Effect Chance (1000): 5635 (NO)
Damage: (10 + 3 + 7.5 - 4.5) = 16
EN Check: 7 + 4 - 1 = 10

Scraggy's Hi Jump Kick on Magneton
Accuracy Check (9000): 8999 (HIT)
Crit Check (625): 506 (CRIT)
Damage: (13 + 3 + 3 + 6 - (4.5 + 3 + 1)) * 1.5 = 24.75
EN Check: 8 - 1 = 7

Swadloon's Silver Wind on Nohface
Crit Check (625): 3292 (NO)
Effect Chance (1000): 6432 (NO)
Damage: (6 + 3 + 1.5 - 6) * 0.67 = 3.015
EN Check: 4 - 1 = 3

Nohface's Meteor Mash on Scraggy
Accuracy Check (8500): 3840 (HIT)
Crit Check (625): 8821 (NO)
Effect Chance (2000): 7754 (NO)
Damage: (10 + 3 + 4.5 - 4.5) + (1 * 1.75) = 14.75
EN Check: 7 + 4 - 1 = 10

-2 HP Scraggy

End Round
Scraggy's Shed Skin (3333): 7217 (NO)

Magneton
HP: 90 - (29.25 + 12.75 + 24.75) = 23.25 rounded to 23
EN: 100 - (10 + 6 + 10) = 74

Nohface
HP: 100 - 3.015 = 96.985 rounded to 97
EN: 100 - (7 + 6 + 10) = 77

Swadloon
HP: 90
EN: 100 - (4 + 3) = 93

Scraggy
HP: 90 - (2 + 16) + 6.375 - (13 + 2 + 16 + 14.75 + 2) = 30.625 rounded to 31
EN: 100 - (7 + 11 + 7) = 75
Status: Burned


Spr_5b_082.png

Magneton
23|74

Nohface.png

Nohface
97|77
Status: +1 ATK


541.gif

Swadloon
90|93

559.gif

Scraggy
31|75
Status: Burned


Orders:
Complications orders
Inanimate Blob orders
I ref
 
"A lot could rest on these orders!"
Zolt: Thunderbolt (Django)-Thunderbolt (Django)-Thunderbolt (Django)
If Dig, use Magnet Rise on that action, but only once.
If Dodge, Magnet Bomb, but not consecutively.

*KO Sub: If Django faints, replace all following actions with HP Ice (Leif).
Baal: Meteor Mash (Django)-Shadow Sneak (Django)-Meteor Mash (Django)
If non-combo Dig A1, use Dig+Dig on that action.
If Dodge, Faint Attack, but not consecutively.

*KO Sub: If Django faints, target Leif instead.
 
Oh Jesus why why did I bring Leif

That's like bringing a knife to a gunfight

A lot Rests on my orders too. :3

Leif: Agility -> Air Slash Magneton -> Razor Leaf Both

Django: Rest -> Drain Punch Magneton -> Drain Punch Magneton

Come on hax!
 

Spr_5b_082.png

Magneton
23|74

Nohface.png

Nohface
97|77
Status: +1 ATK


541.gif

Swadloon
90|93

559.gif

Scraggy
31|75
Status: Burned

Action 1
Magneton's Thunderbolt on Scraggy
Crit Check (625): 2133 (NO)
Effect Chance (1000): 3674 (NO)
Damage: (10 + 3 + 7.5 - 4.5) = 16
EN Check: 7 + 4 + 4 - 1 = 14

Scraggy's Rest
Heal: 12
EN Check: 15

Swadloon's Agility
EN Check: 7

Nohface's Meteor Mash on Scraggy
Accuracy Check (8500): 9000 (MISS)
EN Check: 7 + 4 + 4 - 1 = 14

Action 2
Nohface's Shadow Sneak on Scraggy
Crit Check (625): 7484 (NO)
Damage: (4 + 3 + 4.5 - 4.5) * 0.67 = 4.69
EN Check: 4 - 1 = 3

Swadloon's Air Slash on Magneton
Accuracy Check (9500): 9499 (HIT)
Crit Check (625): 600 (CRIT)
Effect Chance (3000): 4 (It is death)
Damage: (8 + 1.5 - (6 + 1)) * 0.44 = 1.1
EN Check: 6

Magneton flinched

Scraggy rests
Heal: 12

Action 3
Swadloon's Razor Leaf
-On Magneton
Accuracy Check (9500): 5625 (HIT)
Crit Check (1250): 6 (CRIT)
Damage: (6 * 0.75 + 3 + 3 + 6 - (4.5 + 1)) * 0.67 = 7.37

-On Nohface
Accuracy Check (9500): 6437 (HIT)
Crit Check (1250): 622 (CRIT)
Damage: (6 * 0.76 + 3 + 3 + 6 - 4.5) * 0.67 = 8.04
EN Check: 4 - 1 = 3

Magneton's Thunderbolt on Scraggy
Crit Check (625): 2812 (NO)
Effect Chance (1000): 8396 (NO)
Damage: (10 + 3 + 7.5 - 4.5) = 16
EN Check: 7 - 1 = 6

Scraggy's Drain Punch on Magneton
Crit Check (625): 857 (NO)
Damage: (8 + 3 + 6 - (4.5 + 1) * 1.5 = 17.25
Heal: 17.25 / 2 = 8.625
EN Check: 12 - 1 = 11

Nohface's Meteor Mash on Scraggy
Accuracy Check (8500): 9605 (MISS)
EN Check: 7 - 1 = 6

Magneton
HP: 23 - (1.1 + 7.37 + 17.25) = -2.72 rounded to -3
EN: 74 - (14 + 6) = 54

Nohface
HP: 97 - 8.04 = 88.96 rounded to 89
EN: 77 - (14 + 3 + 6) = 54

Swadloon
HP: 90
EN: 93 - (7 + 6 + 3) = 77
Status: +1 Spe

Scraggy
HP: 31 - 16 + (12 + 12) - 16 + 8.625 = 31.625 rounded to 32
EN: 75 - 15 + 11 = 49
Status:


Spr_5b_082.png

Magneton
-3|54
Status: KO

Nohface.png

Nohface
89|54


541.gif

Swadloon
90|77
Status: +1 Spe

559.gif

Scraggy
32|49
Status: 1 KOC


Orders:
Inanimate Blob orders
Complications orders
I ref
 
Yay hax. :D

Leif: Air Slash -> Razor Leaf -> Air Slash
IF Nohface uses Metal Burst A3, change action to Grasswhistle.
IF Nohface targets Scraggy with an at any point, use Grasswhistle, but only once, unless it's A1 and A3 (and only in this case if Nohface isn't already asleep).

Django: Rest -> Continue Resting (Crunch) -> Crunch
IF Nohface uses Metal Burst A3, change action to Chill.
IF Nohface uses an attacking move A3, use Payback.
 

Spr_5b_082.png

Magneton
-3|54
Status: KO

Nohface.png

Nohface
89|54


541.gif

Swadloon
90|77
Status: +1 Spe

559.gif

Scraggy
32|49
Status: 1 KOC
+1 ATK (Moxie)

Action 1
Swadloon's Grasswhistle on Nohface
Accuracy Check (5500): 7483 (MISS)
EN Check: 5 - 1 = 4

Scraggy's Rest
EN Check: 15

Nohface's Mattock-Powered Dig on Scraggy
Crit Check (625): 458 (CRIT)
Damage: (8 * 2.25 + 3 + 4.5 - 4.5) = 21
EN Check: (10 + (10 + 4)) * 1.75 = 42

+12 HP Scraggy

Action 2
Swadloon's Razor Leaf on Nohface
Accuracy Check (9500): 8320 (HIT)
Crit Check (1250): 3428 (NO)
Damage: (6 + 3 + 3 + 6 - 4.5) * 0.67 = 9.045
EN Check: 4 - 1 = 3

Scraggy's Crunch on Nohface
Crit Check (625): 22 (CRIT)
Effect Chance (2000): 1695 (-1 DEF)
Damage: (8 + 3 + 3 + 6 - 4.5) + (1 * 1.75) = 17.25
EN Check: 6 - 1 = 5

Nohface cools down

+12 HP Scraggy

Action 3
Swadloon's Grasswhistle on Nohface
Accuracy Check (5500): 6509 MISS)
EN Check: 5 - 1 = 4

Scraggy's Crunch on Nohface
Crit Check (625): 621 (CRIT)
Effect Chance (2000): 1998 (-1 DEF)
Damage: (8 + 3 + 3 + 6 - 4.5) + (2 * 1.75) = 19
EN Check: 6 + 4 - 1 = 9

Nohface's Meteor Mash on Scraggy
Accuracy Check (8500): 4419 (HIT)
Crit Check (625): 59 (CRIT)
Effect Chance (2000): 2949 (MISS)
Damage: (10 + 3 + 3 + 4.5 - 4.5) = 16
EN Check: 7 - 1 = 6

Magneton
HP: -3
EN: 54
Status: KO

Nohface
HP: 89 - (9.045 + 17.25 + 19) = 43.705 rounded to 44
EN: 54 - (42 + 6) = 6
Status: 1 KOC
-2 DEF

Swadloon
HP: 90
EN: 77 - (4 + 3 + 4) = 66
Status:

Scraggy
HP: 32 - (21 + 16) = -5
EN: 49 - (15 + 5 + 9) = 20
Status: 1 KOC
KO


Spr_5b_082.png

Magneton
-3|54
Status: KO

Nohface.png

Nohface
44|6
Status: 1 KOC
-2 DEF


541.gif

Swadloon
90|66
Status:

559.gif

Scraggy
-5|20
Status: 1 KOC
KO


Orders:
Complications orders
Inanimate Blob orders
I ref
 
IRC said:
11:55 Complications Does the healing portion of Rest occur at the end of the round?
11:55 Pwnemon end of each action, comp
11:55 Complicationsthat's what I mean >_>
Scraggy should have woken up before it could heal, which consequently means that it should have fainted.
 
Chill-Meteor Mash-Shadow Sneak
If P/E, Chill, but not consecutively.
If Double Team Clones are present, Faint Attack and push down, but not consecutively.
 

Spr_5b_082.png

Magneton
-3|54
Status: KO

Nohface.png

Nohface
44|6
Status: 1 KOC
-2 DEF


541.gif

Swadloon
90|66
Status:

559.gif

Scraggy
-5|20
Status: 1 KOC
KO

Action 1
Swadloon's Iron Defense
EN Check: 7

Nohface chills

Action 2
Swadloon's Payback
Crit Check (625): 764 (NO)
Damage: (5 + 6 - 4.5) + (2 * 1.75) = 10
EN Check: 7

Nohface's Meteor Mash
Accuracy Check (8500): 6820 (HIT)
Crit Check (625): 1753 (NO)
Effect Chance (2000): 2400 (NO)
Damage: (10 + 3 + 4.5 - 4.5) - (2 * 1.75) = 9.5
EN Check: 7 - 1 = 6

Action 3
Nohface's Shadow Sneak
Crit Check (625): 5376 (NO)
Damage: (4 + 3 + 4.5 - 4.5) - (2 * 1.75) = 3.5
EN Check: 4 - 1 = 3

Swadloon's Razor Leaf
Accuracy Check (9500): 1015 (HIT)
Crit Check (1250): 9068 (NO)
Damage: (6 + 3 + 6 - 4.5) * 0.67 + (2 * 1.75) = 10.535
EN Check: 4 - 1 = 3

Magneton
HP: -3
EN: 54
Status: KO

Nohface
HP: 44 - (10 + 10.535) = 23.465 rounded to 23
EN: 6 + 12 - (6 + 3) = 9
Status: -1 DEF

Swadloon
HP: 90 - (9.5 + 3.5) = 77
EN: 66 - (7 + 7 + 3) = 49
Status: +1 DEF

Scraggy
HP: -5
EN: 20
Status: 1 KOC
KO


Spr_5b_082.png

Magneton
-3|54
Status: KO

Nohface.png

Nohface
23|9
Status: 1 KOC
-1 DEF


541.gif

Swadloon
77|49
Status: +1 DEF

559.gif

Scraggy
-5|20
Status: 1 KOC
KO

Orders:
Inanimate Blob orders
Complications orders
I ref
 
Payback -> Razor Leaf -> Payback
IF Nohface uses Yawn or Will-o-Wisp, use Protect, but not consecutively.
IF Nohface uses an attacking move A3, and it hits first, use Payback + Payback.
 

Spr_5b_082.png

Magneton
-3|54
Status: KO

Nohface.png

Nohface
23|9
Status: 1 KOC
-1 DEF


541.gif

Swadloon
77|49
Status: +1 DEF

559.gif

Scraggy
-5|20
Status: 1 KOC
KO


Action 1
Swadloon's Payback
Crit Check (625): 5502 (NO)
Damage: (5 + 6 - 4.5) + (1 * 1.75) = 8.25
EN Check: 7

Nohface Chills

Action 2
Swadloon's Protect
EN Check: 7

Nohface's Yawn
EN Check: 7

Action 3
Nohface's Shadow Sneak
Crit Check (625): 8514 (NO)
Damage: (4 + 3 + 4.5 - 4.5) - (1 * 1.75) = 5.25
EN Check: 4 - 1 = 3

Swadloon's Payback
Crit Check (625): 555 (CRIT)
Damage: (10 + 3 + 6 - 4.5) + (1 * 1.75) = 16.25
EN Check: 7

Magneton
HP: -3
EN: 54
Status: KO

Nohface
HP: 23 - (8.25 + 16.25) = -1.5 rounded to -2
EN: 9 + 12 - (7 + 3) = 11
Status: 1 KOC
KO

Swadloon
HP: 77 - 5.25 = 71.75 rounded to 72
EN: 49 - (7 + 7 + 7) = 28
Status: 1 KOC

Scraggy
HP: -5
EN: 20
Status: 1 KOC
KO


Spr_5b_082.png

Magneton
-3|54
Status: KO

Nohface.png

Nohface
-2|11
Status: 1 KOC
KO


541.gif

Swadloon
72|28
Status: 1 KOC

559.gif

Scraggy
-5|20
Status: 1 KOC
KO

Inanimate Blob wins!

Payout:
Complications: 1 CC
-Magneton: 1 EC/2 MC/1 DC + 1 EC/DC
-Nohface: 1 EC/3 MC/1 DC + 1 KOC
Inanimate Blob: 2 CC
-Swadloon: 1 EC/2 MC/1 DC + 1 KOC
-Scraggy: 1 EC/2 MC/1 DC + 1 KOC + 1 EC/DC
akela: 4 UC
 
GG, and thanks for reffing Akela, but on a future note, your Yawn/WoW sub is illegal because you can't specify two moves in one sub in that form.
 
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