Why this set deserves to be on-site:
-Conkeldurr's most common secondary set, with Flame Orb just as common as Choice Band, with Toxic Orb pushing it other the edge
-Very useful late-game cleaner
-Instead of hoping to catch a Guts boost from an opposing Will-o-Wisp or Thunder Wave, this set will always get a Guts boost
-No problems with coverage like the Bulk Up set
-Does not need a turn of set-up like the Bulk Up and SubPunch sets do
-Hard to wall, as it has all the power of the CB set with the ability to switch moves
-Completely ignores Breloom and its Spore, something very few attackers without Sub can accomplish
Damage calculations, all including the Status Orb boost:
Drain Punch vs. 248/0 Scizor: 62.1-73.47%
Drain Punch vs. 236/252+ Breloom: 55.6-65.6%
Drain Punch vs. 252/0 Conkeldurr: 54.95-64.85%
Drain Punch vs. 252/4 Ferrothorn: 96.31-113.35% (75% to OHKO)
Drain Punch vs. 252/252+ Ferrothorn: 72.44-86%
Drain Punch vs. 252/0 Jirachi: 52.72-62.4%
Drain Punch vs. 252/252+ Skarmory: 36.23-43.1%
Mach Punch vs. 4/0 Terrakion: 77.8-91.7%
Facade vs. 236/252+ Breloom: 69-81.25%
Facade vs. 252/184+ Gliscor: 48.6-57.3%
Facade vs. 252/128 Dragonite (Multiscale activated): 31.4-37%
Facade vs. same Dragonite (Multiscale down): 63-74%
Facade vs. 156/96 Gyarados (after Intimidate): 51.6-60.8%
Facade vs. 252/252 Volcarona: 73-86.1%
Facade vs. 252/252+ Slowbro: 45-53%
All Payback calcs calculated on switch-in
Payback vs 4/0 Gengar: 108.8-128.75%
Payback vs. 252/224+ Jellicent: 43.56-51.5%
Additional Comments:
-HP is not maxed out to drop the damage from burn from 51 per turn to 50, which more than makes up for the loss of 7 max HP.
-Drain Punch serves as a balance to the status' recoil, as well as an incredibly strong attack
-Mach Punch is amazing priority, able to deal damage to secure the Orb's activation, and just a great attack in general
-Payback hits the multitude of Psychic types like Celebi and Lati@s
-Facade offers great neutral coverage, and has very high base power, actually outdamaging Drain Punch
-The choice of Toxic or Flame Orb is personal preference. If you plan to hit and run, use Toxic Orb, but if you plan on staying, use Flame Orb.
-Stone Edge can be used to nail Flying types, such as Nite and Mence, incredibly hard
-Hammer Arm and Superpower are options for their sheer power, but Drain and Mach Punch are almost always superior options
-Bulk Up can be used over Facade to have Drain/Mach Punch reach amazing power, but the loss of power from Facade means you miss out on a considerable amount of KO's if you can't set up.
Teammates and Counters:
-Like any offensive poke, hazards support is greatly appreciated
-While not necessary, Rapid Spin support is nice to avoid Spikes
-This set pairs well with Trick Room Reuniclus, as Conkeldurr's abysmal Speed allows it to wreck shop in Trick Room. Toxic Orb is recommended over Flame Orb if you are running TR, as you will probably be switching out after your 3 turns are up
-With Facade, Conkeldurr is able to smash past Reuniclus, but still struggles with Gliscor, Slowbro, Tangrowth, and Hippowdon.
-Skarmory isn't exactly easy to deal with, but Conkeldurr will leave a dent in its carapace.
-Rain Dragonite, with SR down, can come in on anything and OHKO with Hurricane
-Rain-boosted attackers, such as Starmie and Rotom-W, can't switch in, but can check Conkeldurr.
-Conkeldurr's most common secondary set, with Flame Orb just as common as Choice Band, with Toxic Orb pushing it other the edge
-Very useful late-game cleaner
-Instead of hoping to catch a Guts boost from an opposing Will-o-Wisp or Thunder Wave, this set will always get a Guts boost
-No problems with coverage like the Bulk Up set
-Does not need a turn of set-up like the Bulk Up and SubPunch sets do
-Hard to wall, as it has all the power of the CB set with the ability to switch moves
-Completely ignores Breloom and its Spore, something very few attackers without Sub can accomplish
Damage calculations, all including the Status Orb boost:
Drain Punch vs. 248/0 Scizor: 62.1-73.47%
Drain Punch vs. 236/252+ Breloom: 55.6-65.6%
Drain Punch vs. 252/0 Conkeldurr: 54.95-64.85%
Drain Punch vs. 252/4 Ferrothorn: 96.31-113.35% (75% to OHKO)
Drain Punch vs. 252/252+ Ferrothorn: 72.44-86%
Drain Punch vs. 252/0 Jirachi: 52.72-62.4%
Drain Punch vs. 252/252+ Skarmory: 36.23-43.1%
Mach Punch vs. 4/0 Terrakion: 77.8-91.7%
Facade vs. 236/252+ Breloom: 69-81.25%
Facade vs. 252/184+ Gliscor: 48.6-57.3%
Facade vs. 252/128 Dragonite (Multiscale activated): 31.4-37%
Facade vs. same Dragonite (Multiscale down): 63-74%
Facade vs. 156/96 Gyarados (after Intimidate): 51.6-60.8%
Facade vs. 252/252 Volcarona: 73-86.1%
Facade vs. 252/252+ Slowbro: 45-53%
All Payback calcs calculated on switch-in
Payback vs 4/0 Gengar: 108.8-128.75%
Payback vs. 252/224+ Jellicent: 43.56-51.5%
Additional Comments:
-HP is not maxed out to drop the damage from burn from 51 per turn to 50, which more than makes up for the loss of 7 max HP.
-Drain Punch serves as a balance to the status' recoil, as well as an incredibly strong attack
-Mach Punch is amazing priority, able to deal damage to secure the Orb's activation, and just a great attack in general
-Payback hits the multitude of Psychic types like Celebi and Lati@s
-Facade offers great neutral coverage, and has very high base power, actually outdamaging Drain Punch
-The choice of Toxic or Flame Orb is personal preference. If you plan to hit and run, use Toxic Orb, but if you plan on staying, use Flame Orb.
-Stone Edge can be used to nail Flying types, such as Nite and Mence, incredibly hard
-Hammer Arm and Superpower are options for their sheer power, but Drain and Mach Punch are almost always superior options
-Bulk Up can be used over Facade to have Drain/Mach Punch reach amazing power, but the loss of power from Facade means you miss out on a considerable amount of KO's if you can't set up.
Teammates and Counters:
-Like any offensive poke, hazards support is greatly appreciated
-While not necessary, Rapid Spin support is nice to avoid Spikes
-This set pairs well with Trick Room Reuniclus, as Conkeldurr's abysmal Speed allows it to wreck shop in Trick Room. Toxic Orb is recommended over Flame Orb if you are running TR, as you will probably be switching out after your 3 turns are up
-With Facade, Conkeldurr is able to smash past Reuniclus, but still struggles with Gliscor, Slowbro, Tangrowth, and Hippowdon.
-Skarmory isn't exactly easy to deal with, but Conkeldurr will leave a dent in its carapace.
-Rain Dragonite, with SR down, can come in on anything and OHKO with Hurricane
-Rain-boosted attackers, such as Starmie and Rotom-W, can't switch in, but can check Conkeldurr.
[SET]
name: Status Orb
move 1: Drain Punch
move 2: Mach Punch
move 3: Payback
move 4: Facade
item: Flame Orb / Toxic Orb
ability: Guts
nature: Adamant
evs: 224 HP / 252 Atk / 32 SpD
[SET COMMENTS]
<p>Bulk Up and Choice Band Conkeldurr have to hope that the opponent will accidentally burn, poison, or paralyze them, all while still being susceptible to Spore from Breloom. However, Conkeldurr can guarantee a Guts boost and possess an immunity to sleep by equipping a Status Orb, easily allowing it to smash through the opposition after the first turn it is sent out. Conkeldurr can easily revenge kill a weakened threat with Mach Punch or come in on attacks like Tyranitar's Crunch in order to safely activate Flame Orb or Toxic Orb, then begin to hammer away. Drain Punch, while actually not the strongest attack Conkeldurr has on this set, is the only way to keep Conkeldurr alive for a long period of time while still hitting hard, as the residual damage from a burn or poison will quickly eat away at Conkeldurr's HP. Mach Punch can not only aid in allowing Conkeldurr to safely receive the boost from the Status Orb, but score hits on faster threats that would otherwise deal massive damage to Conkeldurr, such as Terrakion. Payback is the main way any Conkeldurr set will get around Ghost- and Psychic-types, such as Gengar, Latias, or Latios. Facade is the strongest attack on this set, and is able to surprise and deal massive damage to threats such as Gliscor and Reuniclus, who would otherwise completely wall this set.</p>
[ADDITIONAL COMMENTS]
<p>The given EV spread allows Conkeldurr to drop the residual damage of Burn from 51 HP per turn to 50 HP per turn, which will more than make up for the loss of 7 max HP in the long run, especially with the small boost in Special Defense the 36 SpD EV's give. The choice of Flame Orb or Toxic Orb ultimately depends on how you decide to use Conkeldurr. If Conkeldurr is being used as a mid-game sweeper and will be given the job of breaking the opponent's walls, Flame Orb is the best choice. If Conkeldurr is being used as a late-game cleaner or as a hit-and-run attacker of sorts, where Conkeldurr will not be on the battlefield for more than three turns in a row, Toxic Orb is the best choice.</p>
<p>Like the Bulk Up set, Status Orb Conkeldurr has a few other moves it can effectively use. Stone Edge can be used to nail Flying-types such as Dragonite or Salamence, as well as Volcarona, harder than any other move could. Hammer Arm and Superpower are far more powerful than Drain Punch or Mach Punch, but the loss of either desperately needed recovery or hard-hitting priority can spell doom for Conkeldurr in many situations, so the two are inferior options. Finally, Bulk Up can be used to send Conkeldurr's Attack stat to even higher levels, hitting an insane 936 Atk stat after only one Bulk Up, but the residual damage from the Status Orb makes it a lot harder for Conkeldurr to find an opportunity to set up the Bulk Ups safely. Furthermore, the only moveslot that can really be replaced with Bulk Up is Facade, but Facade just has so much raw power (as shown in the below calcs) that it is almost too good to ever pass up. For example, see what this move does to defensive Pokemon of the metagame:</p>
<ul class="damage calculation">
<li>Facade vs. 236/252+ Breloom: 69-81.25%</li>
<li>Facade vs. 252/184+ Gliscor: 48.6-57.3%</li>
<li>Facade vs. 252/128 Dragonite (Multiscale activated): 31.4-37%</li>
<li>Facade vs. same Dragonite (Multiscale down): 63-74%</li>
<li>Facade vs. 156/96 Gyarados (after Intimidate): 51.6-60.8%</li>
<li>Facade vs. 252/252 Volcarona: 73-86.1%</li>
<li>Facade vs. 252/252+ Slowbro: 45-53%</li>
</ul>
<p>Regarding teammates, Status Orb Conkeldurr does not require much support to be used effectively, but can still gain major benefits from it. Arguably the best partner to Conkeldurr is Trick Room Reuniclus (offensive or not), as Trick Room can turn Conkeldurr into an incredibly fast sweeper for 3 turns, where the opponent will majorly struggle to find anything that can even attempt to stop Conkeldurr without taking a major hit. If Conkeldurr is being used in Trick Room, a Brave nature with a 0 Speed IV can be used to make Conkeldurr even "faster" under Trick Room. Toxic Orb would also be the preferred item in that scenario, as Conkeldurr will only be under the effects of Trick Room for three turns and will most likely switch out afterwards. Pokemon that can supply entry hazards, such as Deoxys-D or Ferothorn, also make excellent partners to Conkeldurr, as they allow Conkeldurr to turn many 2HKOs into easy OHKOs, making it even harder to stop. Rapid Spin support from the likes of Forretress is also quite useful, as it allows Conkeldurr to avoid damage from Spikes, which are especially harmful to the Status Orb set. Even with the Guts boost, Conkeldurr still struggles to break physical walls such as Skarmory, Gliscor, and Slowbro, so special attackers like Rotom-W or Jolteon, who can easily muscle past the aforementioned counters, make excellent partners. Furthermore, Conkeldurr's less-than-stellar Special Defense stat leaves it at the mercy of Pokemon like specially-based Dragonite, Starmie, and Rotom-W, especially when Rain is in effect, so dedicated special walls like Chansey, Blissey, and Ferrothorn make great partners (although the first two must watch out for the occasional Psyshock from Starmie).</p>