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Metagame Convergence [(New Bans post #361)]

I may have severely misjudged the power level of this tier

Pheal Lando-T, Adap Greninja, Ddance Garchomp
Hell, i just scrolled past dragons maw haxorus and now im terrified
 
Hey guys it's been awhile, so I'll be brief. Tomorrow night at 9:30 pm EST will be when any action regarding the future of the tier will be made. I do see where some problematic things are festering in the tier for over a year, and trust they will be dealt with. However, until then I implore players to build, battle and discuss in here exactly what they feel is the most pertinent threats to tackle. Hope everyone has a great two days of battling!
 
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I'm fully prepared to ruin everyone's enjoyment of Convergence. Just you wait.
 
BELLY SPAM

Team: https://pokepast.es/e16c68c500f71449

Team basically just relies on getting one free turn and then just sweeping the entire enemy team. Its really scuffed and fishy, but it also works to the point that I've gone like 16-0 in challenges just off of how strong the drummers in the tier are.

wugtrio.gif
@ Focus Sash
Ability: Mold Breaker
Tera Type: Water
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Stealth Rock
- Memento
- Yawn
- Taunt
Lead Wugtrio (it would be Barraskewda if no species clause) is a very underrated lead that can get up rocks in front of magic bouncers, as well as abuse yawn due to sleep not being banned. If the opponent lets themself be yawned, then its basically ggs with a free turn with any drummer.


umbreon.gif
@ Leftovers
Ability: Fur Coat
Tera Type: Dark
EVs: 252 HP / 180 Def / 76 SpD
Relaxed Nature
IVs: 0 Atk / 0 Spe
- Wish
- Protect
- Foul Play
- Parting Shot
broken-eon is required on all teams, so its here too. Also might add

conkeldurr.gif
@ Sitrus Berry
Ability: Technician
Tera Type: Fighting
EVs: 244 HP / 252 Atk / 12 SpD
Adamant Nature
- Belly Drum
- Bullet Punch
- Sucker Punch
- Mach Punch
Conk as a drummer is pretty consistent, and is pretty easy to setup. Pretty much anything that isnt over 100/100 bulk with full investment is dying to mach, and anything resisting mach will just die to coverage. Hitting umbreon with its stab move is also very nice for this team.

snorlax.gif
@ Silk Scarf
Ability: Technician
Tera Type: Normal
EVs: 92 HP / 252 Atk / 164 Spe
Adamant Nature
- Feint
- Sucker Punch
- Close Combat
- Belly Drum
Another belly drummer that is pretty easy to setup most of the time. Tech is a bit mid since it only boosts feint, but its still the strongest way to boost it. Feint is ran over quick attack since its nice to be able to outprio prankster and other priority moves, even though the bp drop sucks.

ogerpon.gif
(F) @ Salac Berry
Ability: Queenly Majesty
Tera Type: Grass
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Power Trip
- Substitute
- Belly Drum
- Reversal

Ogerpon is just an antiprio sweeper, which only can really setup in niche situations. If they cant outspeed it at +1 or prevent salac then its basically ggs. Unfortunately, im sort of forced to run reversal since +6 hjk WONT KILL AN UMBREON (???)

barraskewda.gif
@ Mystic Water
Ability: Torrent
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Crabhammer
- Aqua Jet
- Substitute
- Belly Drum
Funny mon that ohkos literally everything if it manages to setup on some frail wall or a scared switchout. Physdef suicune cant even survive a crabhammer from this guy at +6. The only real way to live a hit is to be a resist in sun or to be running an immunity ability.

This team obv isnt really "good" (I mean its literally lead wugtrio), and it just loses on preview to psysurge or unaware cress, but it kinda shows how dumb belly drum can be if you can get it in an okay matchup. Even if its MU fishy, the counterplay is rare enough and the # of drummers is high enough that its honestly really hard to deal with consistently.
 
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