Iron Treads @ Booster Energy
Ability: Quark Drive
Tera Type: Ground / Steel / Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-
Swords Dance
- Earthquake
- Iron Head
- Ice Spinner /
Sucker Punch / Stone Edge
Iron Treads @ Choice Band
Ability:
Sand Force
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Stone Edge
-
Sucker Punch
Probably not that game changing, but Iron Treads can converge with Dugtrio-Alola, giving it access to Swords Dance, Sucker Punch, and Sand Force, opening the door for various offensive sets. Booster Energy + Swords Dance seems pretty decent on paper, thanks to Iron Treads' solid attack, bulk, and speed making it a fearsome lategame cleaner. Sand Force is also an option, though with the current state of sand in the metagame, I'd maybe wait until we have more Sand Rush options before trying this/
Umbreon (M) @ Leftovers
Ability:
Fur Coat
Tera Type: Fairy / Poison
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Calm Mind
- Rest / Wish
- Sleep Talk / Protect
- Dark Pulse
This seems like a total pain in the ass to deal with. With Persian-Alola having access to Fur Coat, Umbreon becomes extremely difficult to break on the physical side, making it a prime candidate for being a Calm Mind cleaner. Honestly, Umbreon having access to Fur Coat might be too much for the tier as well, so I wouldn't be surprised to see action done on Fur Coat when home comes out. Defensive sets are probably just as obnoxious, gaining Parting Shot, Knock Off, and U-turn among other moves.
Muk-Alola (M) @ Leftovers
Ability:
Intimidate
Tera Type: Fairy / Flying / Water
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Knock Off
-
Toxic Spikes
-
Sucker Punch
- Poison Jab
Between the three fully evolved Poison/Darks we'll have after home, I believe Muk-Alola has the best stat spread. It can help serve as a solid special blanket check, with access to Intimidate, Knock Off, and Toxic Spikes to provide a lot of utility for a team. I don't think this mon will make too big of an impact, but I find this set to be quite interesting, so I included it here.
Articuno @ Choice Band
Ability:
Hustle
Tera Type: Ground
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Ice Spinner
- U-turn
-
Drill Run
With access to Hustle and Drill Run from Delibird, Articuno might be an interesting wallbreaker in the post-Home meta. Hustle Brave Bird hits surprisingly hard, chunking Pokemon like physically defensive Torkoal and physically defensive Fluffy Polteageist for around 50% of their HP, which for a neutral hit is just nuts. The main weaknesses with this being its reliance on good prediction, 4x rock weakness, and need for good team support, but I think Banded Hustle Articuno could be really interesting.
Thundurus-Therian (M) @ Heavy-Duty Boots
Ability: Volt Absorb
Tera Type: Flying / Electric
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunder / Thunderbolt
-
Hurricane
-
Weather Ball
-
Roost
This does what offensive Zapdos did last gen, but with slightly faster speed and slightly more power at the exchange of some bulk. Even with the removal of Damp Rock, Rain feels fairly slept on in the meta atm, and I expect this to be an interesting abuser.
Zapdos @ Heavy-Duty Boots
Ability:
Volt Absorb
Tera Type: Water / Steel
EVs: 252 HP / 108 Def / 148 Spe
Timid Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Heat Wave
-
Defog
Despite transfer moves being axed, Zapdos can still get Defog thanks to Oricorio-Pom Pom, and now has access to Volt Absorb through Thundurus-T/Kilowattrel. It essentially does what it did last generation, just with the extra immunity, which is nice.
Moltres @ Choice Specs
Ability:
Solar Power
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Overheat
- Flamethrower
- Solar Beam
- Hurricane
If y'all thought Charizard was a menace under set, get a load of this. While it is slower than Charizard, it's a fair bit stronger, allowing it to put even more pressure on bulkier Pokemon and teams. Honestly Charizard might still be preferable due to its higher speed tier, but I can't resist the added power of Moltres.
Moltres-Galar @ Heavy-Duty Boots
Ability: Berserk
Tera Type: Flying
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Nasty Plot
-
Roost
-
Flamethrower
I'm honestly not sure what exactly to do with this thing rn. It gets so many more options from Convergence, between actually coverage from Iron Jugulis and Honchkrow, to a ton of utility from Bombirdier. Hell, even Prankster from Murkrow probably has some use here somewhere! This is less of a sample set (it seems pretty bad on paper) and more of a PSA on how Moltres-Galar just gets a crazy amount of tools now. I could even see this being problematic in the future.
Typhlosion (M) @ Choice Specs
Ability:
Drought
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
- Fire Blast
-
Earth Power
- Solar Beam
Typhlosion kind of gives me Chi-Yu vibes, except it's nowhere near as strong. That said, Typhlosion still looks to be a neat wallbreaker due to its access to Drought and Earth Power from Torkoal. There's a lot of potential for MonoFire converges, and while I don't think it'll make two big of an impact, it is nice to have another special wallbreaking option.
Typhlosion-Hisui (M) @ Choice Specs / Choice Scarf
Ability:
Unaware /
Flash Fire
Tera Type: Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Eruption
-
Torch Song
- Shadow Ball
-
Earth Power
This is also more of a proof-of-concept, but with access to Unaware, Typhlosion-Hisui looks to be a very interesting answer to Quiver Dance mons. Access to Torch Song is pretty neat, and gives Typhlosion-Hisui the potential to become a cleaner late game. Not amazing, but cool.
Cresselia @ Leftovers
Ability:
Magic Bounce
Tera Type: Poison
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
-
U-turn
-
Roost
-
Lumina Crash
-
Nuzzle / Stealth Rock / (idk this mons gets a billion moves)
Cresselia @ Leftovers
Ability:
Magic Bounce
Tera Type: Poison
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
-
U-turn
- Trick Room
- Lunar Dance
- Ice Beam
This shit looks so annoying to deal with. A Pokemon with Cresselia's bulk, that cannot be stopped by Taunt, and has loads upon loads of utility does not sound okay. I can easily see this mon replacing Scream Tail on a lot of bulkier builds, and potentially making Trick Troom more than just a gimmick. This thing's bulk could potentially be too much for the tier to handle, especially since it not only has the moves to support that bulk, but the abilities to help prevent it from being taken advantage of. I haven't even mentioned the potential for setup sets either :x
Azelf @ Focus Sash
Ability:
Magic Bounce
Tera Type: Ghost
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Stealth Rock
- Explosion
- Taunt / Encore
- Fire Blast
Alternative HO lead, now with Magic Bounce to prevent Taunts. This could also probably rock a decent offensive set with the expansive special movepool it now has access to, but I haven't explored that side of Azelf as of yet.
Inteleon (M) @ Choice Specs
Ability:
Adaptability
Tera Type: Water
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- U-turn
- Ice Beam
-
Focus Blast
Inteleon (M) @ Choice Specs
Ability:
Mega Launcher
Tera Type: Dragon / Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Water Pulse
-
Dragon Pulse / Dark Pulse
-
Aura Sphere
(I made these sets before Walking Wake was a thing). Inteleon has always struggled with a lack of a good ability and poor coverage options, and Convergence fixes both of those issues for it. I've chosen to focus on its wallbreaking sets here, but it can just as easily run setup sets as well with access to Nasty Plot and Calm Mind. Compared to Clawitzer, this thing is way faster and hits a bit harder, at the cost of being frailer. With these new tools in hand, Inteleon may finally have what it needs to shine in a metagame.
Greninja (M) @ Life Orb
Ability:
Sharpness
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
-
Sacred Sword
-
Ceaseless Edge
- Swords Dance
-
Aqua Cutter
Greninja (M) @ Heavy-Duty Boots
Ability:
Sharpness
Tera Type: Dark / Fairy / Ghost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
-
Ceaseless Edge
-
Knock Off
- Taunt
These sets are probably not all that great, but I just wanted to highlight how Greninja gets access to Sharpness, Ceaseless Edge, and Knock Off through Samurott-Hisui. I think it could make great use of the tools, but we'll need some testing to determine if it really makes that great of use of these moves. I believe that its speed tier is much more valuable than the extra power of Samurott-Hisui in this case, so I chose to highlight but a pivot set as well as a boosting set.
Chesnaught (M) @ Toxic Orb
Ability:
Poison Heal
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Spikes
-
Roost
-
U-turn / Body Press
-
Knock Off / Body Press
This Pokemon takes advantage of Breloom's access to Poison Heal in a more defensive way, function as a pivot. Chesnaught gets loads of utility in this format, with U-turn giving it a momentum option and Knock Off (both from Decidueye-Hisui) giving it a tool to annoy more passive Pokemon. I think this Pokemon has the potential to replace Gogoat on a lot of builds just due to its overall superior stats, especially if Quiver Dance gets banned. That being said, Grass/Fighting isn't the best defensive typing out there, so Gogoat may sitll have some use yet.
Tornadus-Therian @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Steel / Ground
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
- U-turn
-
Roost
-
Defog
- Bleakwind Storm
Tornadus-Therian (M) @ Heavy-Duty Boots
Ability: Regenerator
Tera Type: Flying
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Bleakwind Storm
- Heat Wave / Focus Blast
-
Roost
Tornadus-T doesn't feel the effects of the removal of transfer moves harldly at all in this format, as although it still loses Knock Off, it gets to keep Defog and even gains access to Roost, both through Corvisquire. With Regenerator, this makes Tornadus-T potentially even sticker than it already is, making it a fantastic pivot and late game cleaner. Roost might be overkill on this mon, but it's nice to have the Defog option back.
Meloetta @ Weakness Policy
Ability:
Psychic Surge
Tera Type: Fighting
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
-
Agility
-
Nasty Plot
-
Stored Power
- Tera Blast
Figured I'd mention this briefly since I'm a fan of Farigiraf, and this is just a better version of that. Trades some bulk for more speed and power, not that this thing is particularly frail to begin with. Not game changing, but a cool set nonetheless.
Delphox (M) @ Weakness Policy
Ability:
Weak Armor
Tera Type: Grass / Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Endure
-
Armor Cannon
- Psychic
- Energy Ball / Nasty Plot
Armarouge, but trades some power for much more speed. Probably not worth it, considering Armarouge isn't really that great to begin with, but I'd figure I'd drop a mention.
Rillaboom @ Toxic Orb
Ability:
Poison Heal
Tera Type: Water
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- U-turn
-
Spikes
- Knock Off
-
Horn Leech
This is Gogoat, but it trades some special bulk for for a better speed tier and some attack. This thing actually has pretty solid Physical bulk, making it a decent replacement to Gogoat if you're running that PhysDef. Gogoat is the better SpDef mon still though.
Urshifu-Rapid-Strike @ Leftovers
Ability:
Moxie
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Surging Strikes
- Close Combat
- Ice Spinner
Urshifu-Rapid-Strike @ Leftovers
Ability:
Intimidate
Tera Type: Steel
EVs: 248 HP / 8 Atk / 252 Spe
Jolly Nature
- Bulk Up
-
Aqua Step
- Close Combat
-
Roost
This probably replaces Quaquaval (unless you're running that SpDef) due to its higher Attack and Speed, and Tauros-Paldea-Aqua due to its higher overall bulk. Most of us are probably pretty familiar with what those mons do in this format, and Urshifu-Rapid Strike will pull that off to a slightly better effect due to its overall higher stats.
Zarude @ Heavy-Duty Boots
Ability:
Tablets of Ruin
Tera Type: Fairy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
-
Knock Off
-
Spikes
- Power Whip
Zarude sits in a weird spot for the Grass/Darks for me. It's actually quite comparable to Brute Bonnet imo, with a similar bulk profile, and attack stats. The one big difference Zarude has is its base 105 speed stat, making it an excellent pivot. Spikes and Knock Off provide a lot of punishment for opposing teams, and with Tablets of Ruin, Zarude is capable of stomaching Physical hits for days. Sets with less speed and more defensive investment are probably viable too. I'm not sure if the speed advantage alone is enough to make Zarude completely replace Brute Bonnet, but it does give it some competition as a bulky Grass/Dark.
Haxorus (M) @ Life Orb
Ability:
Dragon's Maw
Tera Type: Dragon
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Outrage
- Close Combat
- Iron Head
I don't think anything bar Fairies really wants to take a Dragon's Maw Tera Dragon Outrage from this beast. This thing has the potential for some disgusting damage output. The prevelance of Scream Tail and Tera Fairy mons will probably keep it in check however.
Glastrier @ Heavy-Duty Boots
Ability:
Thick Fat
Tera Type: Steel
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Swords Dance
-
Recover
-
Ice Spinner
-
Earthquake
This thing gets the quite the glow up in Convergence. It very much misses some of the moves it lost from Sword and Shield, but with Convergence not only giving it a wide Physical movepool, but access to Recover, Rapid Spin, Thick Fat, and other options, Glastrier can become a pretty tricky Pokemon to deal with, especially when tera is thrown into the equation. Recover is especially cool for Glastrier, as it gets some much needed longevity that, in combination with Swords Dance, can make it an excellent tool for longer games.
Sneasler (M) @ White Herb
Ability: Unburden
Tera Type: Fighting
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Swords Dance
- Close Combat
- Dire Claw
-
Sucker Punch / Earthquake
Honestly, Sneasler doesn't really get that much from this format, but I just wanted to highlight both this Pokemon as well as Dire Claw. Starting with Dire Claw, this move seems to be really strong, not only spreading status very reliably but also having the potential to break sleep clause. This move is pretty uncompetitive imo and probably deserving of a quick ban. As for Sneasler itself, this mon is quite strong, and with access to Swords Dance and Unburden, can become a terrifying sweeper and cleaner. It notably gets Earthquake coverage from Toxicroak, allowing to hit other Poison-types for supereffective damage. This mon seems really scary on paper.