Copyediting Coppa Rodga (QC: 2/2) [GP: 0/1]

S1nn0hC0nfirm3d

aka Ho3nConfirm3d
is a Site Content Manager Alumnusis a Social Media Contributor Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a defending SPL Championis a defending World Cup of Pokemon Championis a Past SCL Champion
[SET]
name: Assault Vest
move 1: Iron Head
move 2: Earthquake
move 3: Knock Off
move 4: Play Rough
item: Assault Vest
ability: Sheer Force
nature: Adamant
evs: 192 Atk / 192 SpD / 124 Spe
tera type: Fairy / Ground

[SET COMMENTS]
Copperajah outfits itself with Assault Vest to give it just enough bulk to pair with its offenses to take on prominent special attackers like Florges, Tastugiri, and Scream Tail. This niche derives largely from Copperajah’s uncommon Steel typing, and thanks to its good coverage, it is far less passive than its competition like Bronzong. Earthquake allows Copperajah to threaten special attackers and walls alike; Duraludon and Salazzle will lose when trading hits versus Copperajah at full HP, and Earthquake is also important coverage to force out and avoid adverse contact effects from foes like Bellibolt and Coalossal. Knock Off is the best compliment to hit the Psychic-types that Copperajah switches into, like Galarian Slowbro and Melotta, with it also providing the best way to debilitate incoming counters like Mudsdale and Gligar. Play Rough will OHKO Dragon-types like Goodra and Tatsugiri and deter Fighting-types like Scrafty from switching in. This is in part thanks to Copperajah’s ability Sheer Force, which is the main reason why it is the more popular option in comparison to the combination of Heavy Metal + Heavy Slam, as well as Iron Head. Tera Fairy will also buff Play Rough enough to 2HKO Wo-Chein and Gastrodon, and it also gets the jump on Fighting-type revenge killers like Flamigo and Heracross. Otherwise, Tera Ground is notable removing common weaknesses, 2HKOing Bellibolt and Galarian Slowbro, and blocking Volt Switch on the Electric-types it checks. The given Speed investment makes Copperajah outspeed Bellibolt and other notable targets like Coalloassal and Bronzong. The remaining investment is split between its Attack and Special Defense with an Adamant nature, allowing Copperajah to avoid the 2HKO from Fire Blast Goodra after Stealth Rock chip, Overdrive + Throat Spray Toxtricity, and +1 Fire Blast Scream Tail, all while being able to OHKO them in return.

On balance and bulky offense, Copperajah is specially defensive pivot to compliment physical walls and preserve momentum with its strong coverage. Mudsdale is a blanket check to physical attackers that Copperajah can rely on when faced with foes like Scrafty and Golurk, whereas other physical walls such as Bellibolt and Galarian Slowbro will work too as long as there are measures for opposing Ground-types. For that matter, Flying-types like Altaria and Gligar are necessary, which in return need Copperajah to switch into foes like Tatsugiri, Duraludon, and Florges. Offensive teammates such as Rotom-H and Paldean Tauros-W offer complimentary defensive typings and provide offensive support against walls like Mudsdale, Arcanine, and Gastrodon. Florges and defensive Scream Tail check Fighting-types for Copperajah and offer one of this sets only form of recovery through Wish passing. Copperajah struggles to check some special attackers like Choice Specs Melotta and Toxtricity, as it is threatened by attacks like Focus Blast and Volt Switch; Ghost-types such as Golurk, Decidueye, and Palossand alleviate some of this pressure, even if they do fear coverage like Shadow Ball and ˇTera Blast Ghost.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s1nn0hc0nfirm3d.231074/

Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:


[SET]
name: Specially Defensive
move 1: Heavy Slam
move 2: Knock Off
move 3: Earthquake / Whirlwind
move 4: Stealth Rock / Protect / Whirlwind
item: Leftovers
ability: Heavy Metal
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD
tera type: Ground / Ghost / Water

[SET COMMENTS]
As a special wall, Copperajah fulfills a niche over Bronzong and Alolan Sandslash thanks to its unique mix of bulk and utility-driven movepool. Knock Off is the best catch-all for coverage that Copperajah relies on to debilitate foes like Assault Vest Galarian Slowbro and punish switch-ins like Gligar and Arcanine. Earthquake is essential if Copperajah is needed to counter Shift Gear Toxtricity, and the extra coverage also comes in handy for usually 2HKOing Tastugiri and Coalossal. Otherwise, Copperajah could run Whirlwind over Earthquake and Stealth Rock to fulfill the role of a phazer, which is particularly useful against Calm Mind Florges and Scream Tail if they terarestralize, as well as physical sweepers like Scrafty that are unfettered by Copperajah's coverage. Protect is another option if the team already has a Stealth Rock user, as the procurement of extra Leftovers recovery and scouting Choice-locked revenge killers such as Paldean Taurus-W and Flamigo will go a long way for its longevity. Heavy Metal is opted over Sheer Force because of the chosen coverage not being affected by Sheer Force and, besides Mudsdale, a Heavy Metal-boosted Heavy Slam is generally stronger than a Sheer Force-boosted Iron Head, notably for the chance to OHKO Calm Mind Florges. Tera Ground is necessary to 2HKO Galarian Slowbro and Bellibolt, with the new neutralities the typing offers also proving useful against Fire-types like Delphox and Salazzle. However, and especially without Earthquake, a more defensive Terastalization can be entertained, like Tera Ghost to get the jump revenge killers with Fighting-type attacks like Heracross. Tera Water also is a good general defensive Tera typing that makes it easier to beat foes like Delphox and Scream Tail.

Physically defensive Gastrodon is a great complement for Copperajah, as it checks the Fire- and Fighting-types like Arcanine and Paldean Taurus-Water that switch into it; Gatstrodon also covers for some of Copperjah’s shortcomings as a special wall, like blocking Volt Switch from Bellibolt and Toxtricity. Other Water- and Ground-types with good physical bulk like Milotic, Gligar, and Mudsdale also work to the same albeit lesser degree. Copperajah struggles versus opposing Ground- and Fighting-types, which makes Flying-types such as Killowattral and Flamigo naturally good teammates. Defensive cores such as Galarian Slowbro + Bombirdier and Altaria + Florges will cover most of Copperajah’s weaknesses, and in return they rely on it as a switch-in to Choice Specs foes like Melotta, Florges, and Toxtricity. Offensive teammates like Paldean Taurus-W and Golurk are great to rely on, as Copperajah will often lure in foes and attacks that will give these teammates a safe switch-in, like Arcanine for the former and Volt Switch for the latter.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s1nn0hc0nfirm3d.231074/

Quality checked by:
https://www.smogon.com/forums/members/bella.567483/

Grammar checked by:
 
Last edited:
[SET]
name: Assault Vest
move 1: Iron Head
move 2: Earthquake
move 3: Knock Off
move 4: Play Rough
item: Assault Vest
ability: Sheer Force
nature: Adamant
evs: 192 Atk / 192 SpD / 124 Spe
tera type: Fairy / Ground

[SET COMMENTS]
Copperajah outfits itself with Assault Vest to give it just enough bulk to pair with its offenses to take on prominent special attackers like Florges, Tastugiri, and Scream Tail. This niche derives largely from Copperajah’s rare uncommon (this is subjective but i wouldnt say rare; especially in PU theres a pretty strong competition in the steel slot w stuff like dura and zong.) Steel typing, and thanks to its good coverage, it is far less passive than its competition in Bronzong and Alolan Sandslash (I wouldnt say Aslash is competition since it has a bit more of a specialized role. i would just keep it at zong imo.). Earthquake allows Copperajah to threaten special attackers and walls alike; Duraludon and Salazzle will lose when trading hits versus Copperajah at full HP, and Earthquake is also important coverage to force out and avoid adverse contact effects from foes like Bellibolt and Coalossal. Knock Off is the best compliment to hit the Psychic-types that Copperajah switches into, like Galarian Slowbro and Melotta, with it also providing the best way to debuff remove items from incoming counters like Mudsdale and Gligar. Play Rough will OHKO Dragon-types like Goodra and Tatsugiri and deter Fighting-types (such as?) from switching in. This is in part thanks to Copperajah’s ability Sheer Force, which is the main reason why it is the more popular option in comparison to the combination of Heavy Metal + Heavy Slam. (I would also mention how boosting iron head is the other reason to use sheer force.)) Tera Fairy will also buff Play Rough enough to 2HKO Wo-Chein and Gastrodon, and it also gets the jump on Fighting-type revenge killers like Flamigo and Heracross. Otherwise, Tera Ground is notable for the 2HKO on Bellibolt and Galarian Slowbro with Earthquake and blocking Volt Switch on the Electric-types it checks. (maybe mention some examples? Also talk about how both removes its fire- and ground-type weakness which is big.) The given Speed investment makes Copperajah outspeed Bellibolt and other notable targets like Coalloassal Coalossal and Bronzong. The remaining investment is split between its Attack and Special Defense with an Adamant nature, allowing Copperajah to avoid the 2HKO from Fire Blast Goodra after Stealth Rock chip, Overdrive + Throat Spray Toxtricity, and +1 Fire Blast Scream Tail, all while being able to OHKO them in return.

On balance and bulky offense, Copperajah is a necessary (i would not call it necessary in the slightest. would rather say "great choice" or something like that.) specially defensive pivot to compliment physical walls and preserve momentum with its strong coverage. Mudsdale is a blanket check to physical attackers that Copperajah can rely on by itself, (Not sure what your trying to say here. Are you saying that Muds checks stuff copper is fearful of? if so, give examples.) whereas other physical walls such as Bellibolt and Galarian Slowbro will work too as long as there are measures for opposing Ground-types. For that matter, Flying-types like Altaria and Gligar are necessary, which in return need Copperajah to switch into foes like Tatsugiri, Duraludon, and Florges. Offensive teammates such as Rotom-H and Paldean Tauros-W offer complimentary defensive typings and provide offensive support against walls like Mudsdale, Arcanine, and Gastrodon. Florges and defensive Scream Tail check Fighting-types for Copperajah and offer one of this sets Copperajah's (its literally its only form of recovery) only form of recovery through Wish passing. Copperajah struggles to check some special attackers like Choice Specs Melotta and Toxtricity, as it is threatened by attacks like Focus Blast and Volt Switch; Ghost-types such as Golurk, Decidueye, and Pallossand Palossand alleviate some of this pressure. (I would mention how the Ghost-types do fear Shadow Ball / TB Ghost so they arent always entirely reliable.)

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s1nn0hc0nfirm3d.231074/

Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:

(You need to add two set credits, iirc it doesnt properly upload otherwise or something like that.)
[SET]
name: Specially Defensive
move 1: Heavy Slam
move 2: Knock Off
move 3: Earthquake / Whirlwind
move 4: Stealth Rock / Protect / Whirlwind
item: Leftovers
ability: Heavy Metal
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD
tera type: Ground / Ghost / Water

[SET COMMENTS]
As a special wall, Copperajah fulfills a niche over Bronzong and Alolan Sandslash thanks to its unique mix of bulk and utility-driven movepool. Knock Off is the best catch-all for coverage that Copperajah relies on to debilitate foes like Assault Vest Galarian Slowbro and punish switch-ins like Gligar and Arcanine. Earthquake is essential if Copperajah is needed to counter Shift Gear Toxtricity, and the extra coverage also comes in handy for usually 2HKOing Tastugiri and Coalossal. Otherwise, Copperajah could run Whirlwind over Earthquake and Stealth Rock to fulfill the role of a phazer, which is particularly useful against Calm Mind Florges and Scream Tail if they terarestralize. (mentioning some other examples, like scrafty or wetbull, who would use copper as bait, is probably also smart here.) Protect is another option if the team already has a Stealth Rock user, as the procurement of extra Leftovers recovery and scouting Choice-locked revenge killers such as Paldean Taurus Tauros-W and Flamigo will go a long way for its longevity. Heavy Metal is opted over Sheer Force because of the chosen coverage not being affected by Sheer Force and, besides Mudsdale, a Heavy Metal-boosted Heavy Slam is generally stronger than a Sheer Force-boosted Iron Head, notably for the chance to OHKO Calm Mind Florges. Tera Ground is necessary to 2HKO Galarian Slowbro and Bellibolt, with the new neutralities the typing offers also proving useful against Fire-types like Delphox and Salazzle. However, and especially without Earthquake, a more defensive Terastalization can be entertained, like Tera Ghost to get the jump revenge killers (such as?) with Fighting-type attacks. Tera Water also is a good general defensive Tera typing that makes it easier to beat foes like Delphox and Scream Tail.

Physically defensive Gastrodon is a great complement for Copperajah, as it checks the Fire- and Fighting-types like Arcanine and Paldean Taurus-Water that switch into it; Gatstrodon also covers for some of Copperjah’s shortcomings as a special wall, like blocking Volt Switch from Bellibolt and Toxtricity. Other Water- and Ground-types with good physical bulk like Milotic, Gligar, and Mudsdale also work to the same albeit lesser degree. Copperajah struggles versus opposing Ground- and Fighting-types, which makes Flying-types such as Killowattral and Flamigo naturally good teammates. Defensive cores such as Galarian Slowbro + Bombirdier and Altaria + Florges will cover most of Copperajah’s weaknesses, and in return they rely on it as a switch-in to Choice Specs foes like Melotta, Florges, and Toxtricity. Offensive teammates like Paldean Taurus-W and Golurk are great to rely on, as Copperajah will often lure in foes and attacks that will give these teammates a safe switch-in, like Arcanine for the former and Volt Switch for the latter.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s1nn0hc0nfirm3d.231074/

Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:
1/2, nice work
uhBella.gif
 
Add Remove Comment
[SET]
name: Assault Vest
move 1: Iron Head
move 2: Earthquake
move 3: Knock Off
move 4: Play Rough
item: Assault Vest
ability: Sheer Force
nature: Adamant
evs: 192 Atk / 192 SpD / 124 Spe
tera type: Fairy / Ground

[SET COMMENTS]
Copperajah outfits itself with Assault Vest to give it just enough bulk to pair with its offenses to take on prominent special attackers like Florges, Tastugiri Tatsugiri, and Scream Tail. This niche derives largely from Copperajah's (edited apostrophe from curly to ASCII apostrophe) uncommon Steel typing, and thanks to its good coverage, it is far less passive than its competition like Bronzong. Earthquake allows Copperajah to threaten special attackers and walls alike; Duraludon and Salazzle will lose when trading hits versus Copperajah at full HP, and Earthquake is also important coverage to force out and avoid adverse contact effects from foes like Bellibolt and Coalossal. Knock Off is the best complementary attack compliment to hit the Psychic-types that Copperajah switches into, like Galarian Slowbro and Meloetta Melotta, with it also providing the best way to debilitate incoming counters like Mudsdale and Gligar. Play Rough will OHKO Dragon-types like Goodra and Tatsugiri and deter Fighting-types like Scrafty from switching in. This is in part thanks to Copperajah's (edited apostrophe from curly to ASCII apostrophe) ability Sheer Force, which is the main reason why Iron Head is more popular than it is the more popular option in comparison to the combination of Heavy Metal + Heavy Slam, as well as Iron Head. Tera Fairy will also buff Play Rough enough to 2HKO Wo-Chein and Gastrodon, and it also gets the jump on Fighting-type revenge killers like Flamigo and Heracross. Otherwise, Tera Ground is notable for removing common weaknesses, 2HKOing Bellibolt and Galarian Slowbro, and blocking Volt Switch from on the Electric-types it checks. The given Speed investment makes lets Copperajah outspeed Bellibolt and other notable targets like Coalossal Coalloassal and Bronzong. The remaining investment is split between its Attack and Special Defense with an Adamant nature, allowing Copperajah to avoid the 2HKO from Fire Blast Goodra after Stealth Rock chip damage, Overdrive + Throat Spray Toxtricity, and +1 Fire Blast Scream Tail, all while being able to OHKO them in return.

On balance and bulky offense teams, Copperajah is specially defensive pivot to complement compliment physical walls and preserve momentum with its strong coverage. Mudsdale is a blanket check to physical attackers that Copperajah can rely on when faced with foes like Scrafty and Golurk, whereas other physical walls such as Bellibolt and Galarian Slowbro will work too as long as there are measures for opposing Ground-types. For that matter, Flying-types like Altaria and Gligar are necessary, which in return, (comma) need Copperajah to switch into foes like Tatsugiri, Duraludon, and Florges. Offensive teammates such as Rotom-H and Paldean Tauros-W offer complementary complimentary defensive typings and provide offensive support against walls like Mudsdale, Arcanine, and Gastrodon. Florges and defensive Scream Tail check Fighting-types for Copperajah and offer one of this set's sets only form of recovery through Wish passing. Copperajah struggles to check some special attackers like Choice Specs Meloetta Melotta and Toxtricity, as it is threatened by attacks like Focus Blast and Volt Switch; Ghost-types such as Golurk, Decidueye, and Palossand alleviate some of this pressure, even if they do fear coverage like Shadow Ball and ˇTera (get rid of the strange character before "Tera") Blast Ghost.

[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s1nn0hc0nfirm3d.231074/

Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
Grammar checked by:


[SET]
name: Specially Defensive
move 1: Heavy Slam
move 2: Knock Off
move 3: Earthquake / Whirlwind
move 4: Stealth Rock / Protect / Whirlwind
item: Leftovers
ability: Heavy Metal
nature: Careful
evs: 252 HP / 4 Atk / 252 SpD
tera type: Ground / Ghost / Water

[SET COMMENTS]
As a special wall, Copperajah fulfills a niche over Bronzong and Alolan Sandslash thanks to its unique mix of bulk and utility-driven movepool. Knock Off is the best catch-all for coverage that Copperajah relies on to debilitate foes like Assault Vest Galarian Slowbro and punish switch-ins like Gligar and Arcanine. Earthquake is essential if Copperajah is needed to counter Shift Gear Toxtricity, and the extra coverage also comes in handy for usually 2HKOing Tatsugiri Tastugiri and Coalossal. Otherwise, Copperajah could run Whirlwind over Earthquake and Stealth Rock to fulfill the role of a phazer, which is particularly useful against Calm Mind Florges and Scream Tail if they Terastallize terarestralize (remove comma) as well as physical sweepers like Scrafty that are unfettered by Copperajah's coverage. Protect is another option if the team already has a Stealth Rock user, as the procurement of extra Leftovers recovery and scouting Choice-locked revenge killers such as Paldean Taurus-W and Flamigo will go a long way for its longevity. Heavy Metal is opted over Sheer Force because of the chosen coverage not being affected by Sheer Force and, besides ignoring Mudsdale, a Heavy Metal-boosted Heavy Slam is generally stronger than a Sheer Force-boosted Iron Head, notably for the chance to OHKO Calm Mind Florges. Tera Ground is necessary to 2HKO Galarian Slowbro and Bellibolt, with the new neutralities the typing offers also proving useful against Fire-types like Delphox and Salazzle. However, and especially on sets without Earthquake, a more defensive Tera type Terastalization can be entertained, like Tera Ghost to get the jump on revenge killers with Fighting-type attacks like Heracross. Tera Water also is a good general defensive Tera typing that makes it easier to beat foes like Delphox and Scream Tail.

Physically defensive Gastrodon is a great complement for Copperajah, as it checks the Fire- and Fighting-types like Arcanine and Paldean Taurus-W Water that switch into it; Gatstrodon Gastrodon also covers for some of Copperajah's Copperjah’s shortcomings as a special wall, like blocking Volt Switch from Bellibolt and Toxtricity. Other physically bulky Water- and Ground-types with good physical bulk like Milotic, Gligar, and Mudsdale also work to the same albeit to a lesser degree. Copperajah struggles versus opposing Ground- and Fighting-types, which makes Flying-types such as Kilowattrel Killowattral and Flamigo naturally good teammates. Defensive cores such as Galarian Slowbro + Bombirdier and Altaria + Florges will cover most of Copperajah's (edited apostrophe from curly to ASCII apostrophe) weaknesses, and in return, (comma) they rely on it as a switch-in to Choice Specs foes like Meloetta Melotta, Florges, and Toxtricity. Offensive teammates like Paldean Taurus-W and Golurk are great to rely on, as Copperajah will often lure in foes and attacks that will give these teammates a safe switch-in, like Arcanine for the former and Volt Switch users for the latter.


[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s1nn0hc0nfirm3d.231074/

Quality checked by:
https://www.smogon.com/forums/members/bella.567483/

Grammar checked by:
GP Team done
 
Hello again, ik the GP check has already been posted here too, but again with the changes in the meta we want you to put this back in WIP. Don't need to start over from scratch, but it will have to go through QCs again. You can also drop it if you want (just tell us if so ofc).

And yes, I c/p my comment from ur other analysis and added the word 'again'/'too' in a couple places.
 
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