UU Corrosion Salazzle

Sage

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[SET]
name: Corrosion
move 1: Toxic
move 2: Protect
move 3: Flamethrower
move 4: Substitute / Taunt
item: Black Sludge
ability: Corrosion
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========

Toxic lets Salazzle rack up poison damage on any Pokemon without an ability that grants a poison immunity thanks to Corrosion. Protect lets Salazzle stall for poison damage as well as Black Sludge recovery, massively reducing the time a poisoned Pokemon has to react. It also is useful for scouting Choice Scarf users such as Krookodile and Hydreigon that might come in to revenge kill Salazzle. Flamethrower makes sure Salazzle has ways to immediately pressure Scizor and is a good way to damage Steel-types even more quickly. Substitute is helpful for racking up even more poison damage in conjunction with Protect, forcing your opponent to either bring in something faster than Salazzle or use Volt Switch to break the cycle. Taunt is useful versus defensive teams especially, preventing clerics like Florges and Blissey from using Heal Bell or Aromatherapy. However, using a moveslot on Taunt does sacrifice the ability to use Substitute to stall attackers that can actually threaten Salazzle as well as losing the move that gives Salazzle a buffer for Pursuit users like Mega Aerodactyl.

Set Details
========

Maximum Speed EVs with a Timid nature allow Salazzle to outspeed base 115 Pokemon such as Starmie and Raikou, allowing Salazzle to hit them with a Toxic in dangerous situations. Corrosion is what makes Salazzle unique as a Toxic user, giving it the ability to damage Poison- and Steel-types that normally are immune to the move, such as Empoleon and Nihilego.

Usage Tips
========

Salazzle is generally free to start spamming Toxic every time it enters the field. The only times it should be wary is when a poison-immune Pokemon by virtue of abilities such as Gligar or Reuniclus is on the opposing team. RestTalk users such as Suicune are also easily able to pivot in and take advantage of the set's weak offenses. Try to bring Salazzle in on free switches or when you predict a resisted hit, as even with investment its bulk is pitiful, and it will fall to most STAB attacks from breakers like Hydreigon or Moltres. Predicting Pokemon such as Cobalion and Amoonguss is a good way to find turns to spread status or get a Substitute up. Use Protect when needed to maximize Salazzle's potential recovery and residual damage. You can also catch double switches this way and potentially amass even more chip damage. Be careful of letting in threatening Pursuit users like Mega Aerodactyl and Choice Scarf Krookodile. Avoid Knock Off from support Pokemon like Alomomola and Mienshao at all costs, as Salazzle will not be able to stall for long periods of time without its Black Sludge. If Salazzle is carrying Taunt, it can often keep using Taunt to cover switches as long as some of your opponent's team is already poisoned. This is even more effective when you have some form of entry hazards up and makes it hard for defensive teams to break through Salazzle's onslaught when they can't recover any health. Try and keep entry hazards off your side of the field, as Salazzle's already limited defensive utility is cut even further when it is losing 1/4 of its health due to Stealth Rock or even more with Spikes added. Avoiding paralysis from Klefki, Rotom-H, and Amoonguss is important, as Salazzle needs its speed in order to set up Substitutes safely and dislikes the full paralysis chance on Protect turns.

Team Options
========

Corrosion Salazzle mostly fits on bulkier teams that are able to take advantage of its passive damage and stalling abilities. Entry hazard setters like Hippowdon, Empoleon, Mega Aggron, and Mega Steelix will all help soften the Pokemon Salazzle poisons. Wish users are a great way to aid Salazzle's recovery, giving it more flexibility in when it switches in. Alomomola, Blissey, and Sylveon all can cover different defensive needs Salazzle fails to provide while supporting it with Wish. Having secondary Scizor checks such as Cobalion, Tentacruel, and Mega Aggron is important, as it helps Salazzle not be overworked. Taunt users are another way to ensure that Salazze's residual damage continues to be a hindrance, with Pokemon like Hydreigon and Krookodile being great options. Pokemon that can tank Ground- and Rock-type attacks well like Mega Aggron, Slowbro, and Hippowdon synergize well defensively. Hazard removal options like Empoleon, Hydreigon, and Mega Altaria keep Salazzle healthy and allow it to pressure opposing Steel- and Poison-types even more. Mega Altaria in particular appreciates the types that resist its Fairy STAB move being weakened. Offensive threats that appreciate tanks and walls like Tentacruel and Empoleon being weakened make for good partners. Swords Dance Scizor and Calm Mind Suicune are both adept in taking advantage of Salazzle's damage.
 
Last edited:

Surgeon

venice bitch
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hi am check

usage tips

  • Only bring it in on free switches or when you predict a resisted hit, as even with investment its bulk is pitiful and will fall to most boosted STAB attacks from breakers like Hydreigon or Moltres.
Realistically speaking, if you're gonna wait for a free switch to come by with Salazzle, you'll end up not actually getting it into play for most of the game. I'd reword this in order to explain that the best way to bring it into play is through prediction/double switching, and specifically mention opposing Pokemon that can allow you to double out and start spreading Toxics or set up a Sub, like Amoonguss, Scizor, Cobalion, etc.

  • Use Protect liberally to maximize your potential recovery and residual damage. You can also catch double switches this way and potentially amass even more chip damage.
I disagree with this. You shouldn't be using Protect completely "liberally" or recklessly, since there are some considerable drawbacks to that. The most relevant one is that there's a very good chance your opponent will see the very obvious Protect coming, and switch into a Pokemon that can take advantage of Salazzle, like Mega Aerodactly, for example, and put the player in an iffy spot. I'd say something along the lines of "Protect can/should be used to maximize your potential recovery and residual damage..." and then add a sentence at the end talking about why the player must be mindful when using Protect, while providing examples.

  • Avoid Knock Off at all costs, as Salazzle will not be able to stall for long periods of time without its Black Sludge.
Mention Trick and Switcheroo as well (the latter is moreso for consistency's sake).

team options

  • Wish users are a great way to aid Salazzle's recovery, giving it more flexibility in when it switches in. Alomomola, Blissey, and Sylveon all can cover different defensive needs Salazzle fails to check while supporting it with Wish. Salazzle helps these Pokemon avoid being beaten by a Swords Dance Scizor sweep.
I feel like the latter part is a little unnecessary, and would probably just remove it. Salazzle shouldn't be something that's keeping SD Scizor from sweeping. It's moreso an emergency check than anything else honestly, as it's really not that hard to put it in range of a +2 Bullet Punch with the Stealth Rock weakness and the amount of chip damage it racks up from using Substitute. If anything, you could mention that it helps to spread Toxics against Pokemon that are typically immune to them, which would consequently make it easier for the passive Wish users to check them.

I'd add a point about Pokemon that benefit from having stuff like Empoleon, Tentacruel, Nihilego, and just the general opposing team weakened. Pokemon like Swords Dance Scizor, Calm Mind Suicune, Mega Sharpedo, DD Cobalion all fit the bill.

I'd also add another about pivots that can help it to come into play more easily, since it has a very hard time doing that.

Add Ground/Rock resists too.

Also, reminder to remove some of the fluff from set details like the 1st, 3rd, and 4th bullet points, and leave the other two, which actually contain useful information. QC is most likely going to tell you do this, so I'd just do it now.
 
hi am check

usage tips

Sage said:
  • Only bring it in on free switches or when you predict a resisted hit, as even with investment its bulk is pitiful and will fall to most boosted STAB attacks from breakers like Hydreigon or Moltres.
Realistically speaking, if you're gonna wait for a free switch to come by with Salazzle, you'll end up not actually getting it into play for most of the game. I'd reword this in order to explain that the best way to bring it into play is through prediction/double switching, and specifically mention opposing Pokemon that can allow you to double out and start spreading Toxics or set up a Sub, like Amoonguss, Scizor, Cobalion, etc.

Sage said:
  • Use Protect liberally to maximize your potential recovery and residual damage. You can also catch double switches this way and potentially amass even more chip damage.
I disagree with this. You shouldn't be using Protect completely "liberally" or recklessly, since there are some considerable drawbacks to that. The most relevant one is that there's a very good chance your opponent will see the very obvious Protect coming, and switch into a Pokemon that can take advantage of Salazzle, like Mega Aerodactly, for example, and put the player in an iffy spot. I'd say something along the lines of "Protect can/should be used to maximize your potential recovery and residual damage..." and then add a sentence at the end talking about why the player must be mindful when using Protect, while providing examples.

Sage said:
  • Avoid Knock Off at all costs, as Salazzle will not be able to stall for long periods of time without its Black Sludge.
Mention Trick and Switcheroo as well (the latter is moreso for consistency's sake). (Don't do this, most Trick and Switcheroo users aren't gonna be Tricking it and rather will just attack it to KO it.)

team options

Sage said:
  • Wish users are a great way to aid Salazzle's recovery, giving it more flexibility in when it switches in. Alomomola, Blissey, and Sylveon all can cover different defensive needs Salazzle fails to check while supporting it with Wish. Salazzle helps these Pokemon avoid being beaten by a Swords Dance Scizor sweep.
I feel like the latter part is a little unnecessary, and would probably just remove it. Salazzle shouldn't be something that's keeping SD Scizor from sweeping. It's moreso an emergency check than anything else honestly, as it's really not that hard to put it in range of a +2 Bullet Punch with the Stealth Rock weakness and the amount of chip damage it racks up from using Substitute. If anything, you could mention that it helps to spread Toxics against Pokemon that are typically immune to them, which would consequently make it easier for the passive Wish users to check them.

I'd add a point about Pokemon that benefit from having stuff like Empoleon, Tentacruel, Nihilego, and just the general opposing team weakened. Pokemon like Swords Dance Scizor, Calm Mind Suicune, Mega Sharpedo, DD Cobalion all fit the bill.

I'd also add another about pivots that can help it to come into play more easily, since it has a very hard time doing that.

Add Ground/Rock resists too.

Also, reminder to remove some of the fluff from set details like the 1st, 3rd, and 4th bullet points, and leave the other two, which actually contain useful information. QC is most likely going to tell you do this, so I'd just do it now.


Implement everything here, besides what I said otherwise. A couple of other comments I have are:

Just make the spread 252 / 252 honestly, the 16 defense looks really weird and seems pointless. Additionally, consider adding a point in Usage Tips for avoiding paralysis from Klefki and maybe Stun Spore Amoonguss, since when it gets paralyzed its use in the match is lowered significantly. Finally, add Reuniclus next to Gligar in the sentence mentioning Toxic-immune Pokemon.

QC 1/3
 

autumn

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C&C Leader
[SET]
name: Corrosion
move 1: Toxic
move 2: Protect
move 3: Flamethrower
move 4: Substitute / Taunt
item: Black Sludge
ability: Corrosion
nature: Timid
evs: 252 HP / 4 Def / 252 Spe

[SET COMMENTS]
Moves
  • Toxic lets Salazzle rack up poison damage on any Pokemon without a poison-immune ability thanks to Corrosion.
  • Protect lets it stall for poison damage as well as Black Sludge recovery, massively reducing the time a Poisoned Pokemon has to react. It also is useful for scouting Choice Scarf users such as Krookodile and Hydreigon that might come in to revenge kill Salazzle.
  • Flamethrower is the main STAB option of choice, making sure you have ways to immediately pressure Scizor, as well as being a good way to damage Steel-types like Empoleon and Mega-Aggron even more quickly. (empoleon isn’t really the best example for this because 0 SpA Salazzle Flamethrower vs. 252 HP / 180+ SpD Empoleon: 81-96 (21.7 - 25.8%) -- possible 5HKO after Leftovers recovery and 0 SpA Empoleon Scald vs. 252 HP / 0 SpD Salazzle: 288-338 (84.7 - 99.4%) -- guaranteed 2HKO. you can mention hitting scizor or something instead or if it’s just to hit steels you can cut the point following new standards)
  • Substitute is helpful for racking up even more poison damage in conjunction with Protect forcing your opponent to either bring in something faster or use Volt Switch to break the cycle. Taunt is useful versus defensive teams especially, preventing clerics from using Heal Bell or Aromatherapy. (can say how this sacrifices the matchup against less bulkier teams to explain why sub is preferred over taunt)
Set Details
========
  • Max Speed EVs with a Timid nature allow you to outspeed base 115 Pokemon such as Starmie and Raikou, allowing you to hit them with a Toxic in dangerous situations.
  • Corrosion is what makes Salazzle unique as a Toxic user, giving it the ability to damage Poison- and Steel-types that normally are immune to the move.
Usage Tips
========
  • Salazzle is generally free to start spamming Toxic every time it enters the field. The only times it should be wary is when a Poison-immune Pokemon (clarify by virtue of abilities) such as Gligar or Reuniclus is in the field. RestTalk users such as Suicune are also easily able to pivot in. and take advantage of the set's weak offenses.
  • Try to bring it in on free switches or when you predict a resisted hit, as even with investment its bulk is pitiful and will fall to most boosted STAB attacks from breakers like Hydreigon or Moltres. (boosted attacks refers to boosts from like sd/np/cm and not the stab boost so either remove that or give examples of pokemon that can boost and beat salazzle) Predicting Pokemon such as Cobalion and Amoonguss is a good way to find turns to spread status or get a Substitute up.
  • Use Protect when needed to maximize your potential recovery and residual damage. You can also catch double switches this way and potentially amass even more chip damage. Be careful of letting in threatening Pursuit users like Mega Aerodactyl and Scarf Krookodile.
  • Avoid Knock Off at all costs, as Salazzle will not be able to stall for long periods of time without its Black Sludge. (give some examples of knock off users that it can stay in on that it should be wary of)
  • If Salazzle is carrying Taunt, it can often keep using Taunt to cover switches as long as some of your opponent's team is already Poisoned. This is even more effective when you have some form of entry hazards up and makes it hard for defensive teams to break through Salazzle's onslaught. (taunt also prevents defensive pokemon from recovering or using heal bell/aromatherapy which is important when salazzle is trying to wear them down)
  • Try and keep entry hazards off the field as Salazzle's already limited defensive utility is cut even further when it is losing 1/4 of its health due to Stealth Rock, or even more with Spikes added.
  • Avoiding Paralysis from Klefki and Stun Spore Amoonguss is important as Salazzle needs its speed in order to stall effectively. (explain what you mean by this because the link between speed and being able to stall isn’t really intuitive)
Team Options
========

  • make the first point what teams and archetypes this set works best on because it’s not the most intituive to build with
  • Entry Hazard setters like Hippowdon, Empoleon, Mega-Aggron, and Mega-Steelix will all help soften the Pokemon Salazzle poisons.
  • Wish users are a great way to aid Salazzle's recovery, giving it more flexibility in when it switches in. Alomomola, Blissey, and Sylveon all can cover different defensive needs Salazzle fails to check while supporting it with Wish.
  • Having secondary Scizor checks such as Cobalion, Tentacruel, or Mega-Aggron is important as it helps Salazzle not be overworked.
  • Taunt users are another way to ensure that Salazze's residual damage continues to be a hindrance, with options like Hydreigon and Krookodile being great partners.
  • Pokemon that can tank Ground- and Rock type attacks well like Mega Aggron, Slowbro, and Hippowdon synergize well defensively.
  • Hazard Removal options like Empoleon, Hydreigon, and Mega Altaria keep Salazzle healthy and allow it to pressure opposing Steel- and Poison- types even more. Mega Altaria in particular appreciates the types that resist its Fairy STAB move being weakened.
  • Offensive threats that appreciate tanks and walls like Tentacruel and Empoleon being weakened make for good partners. Swords Dance Scizor and Calm Mind Suicune are both adept in taking advantage of Salazzle's damage.
[CREDITS]
- Written by: [Sage, 192227]
- Quality checked by: Nuked (add format and userid for nuked and me as well)
- Grammar checked by:
QC 2/3 looks good can write this up now
 

Hilomilo

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Set/Moves
* This section looks great. I would just list an example or two of a Toxic target that would otherwise be immune if not for Corrosion, like Empoleon or Nidoqueen.
* Give examples of clerics you can say Salazzle use Taunt against.

Set Details
* Give examples of Pokemon that Salazzle can inflict with poison thanks to Corrosion.

Usage Tips
* Consider changing the Stun Spore Amoonguss example to Rotom-H, which is likely a little more relevant example of a mon that runs paralysis moves.

Good job fren! :) 3/3 when this is implemented.
 

GMars

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[SET]
name: Corrosion
move 1: Toxic
move 2: Protect
move 3: Flamethrower
move 4: Substitute / Taunt
item: Black Sludge
ability: Corrosion
nature: Timid
evs: 252 HP / 4 Def / 252 Spe (Is there a reason for 252 HP instead of 248 - 252 leaves you at 340, taking extra SR damage without giving an extra point of Black Sludge recovery)

[SET COMMENTS]
Moves
========

Toxic lets Salazzle rack up poison damage on any Pokemon without an poison-immune ability that grants a poison immunity thanks to Corrosion. Protect lets it Salazzle stall for poison damage as well as Black Sludge recovery, massively reducing the time a poisoned Pokemon has to react. It also is useful for scouting Choice Scarf users such as Krookodile and Hydreigon that might come in to revenge kill Salazzle. Flamethrower is the main STAB option of choice, making makes sure you have Salazzle has ways to immediately pressure Scizor, as well as being and is a good way to damage Steel-types even more quickly. Substitute is helpful for racking up even more poison damage in conjunction with Protect, (AC) forcing your opponent to either bring in something faster than Salazzle or use Volt Switch to break the cycle. Taunt is useful versus defensive teams especially, preventing clerics like Florges and Blissey from using Heal Bell or Aromatherapy. However, it using a moveslot on Taunt does sacrifice the ability to use Substitute to stall attackers that can actually threaten Salazzle, (RC) as well as losing the move that gives it Salazzle a buffer for Pursuit users like Mega Aerodactyl.

Set Details
========

Max Speed EVs with a Timid nature allow you Salazzle to outspeed base 115 Pokemon such as Starmie and Raikou, allowing you Salazzle to hit them with a Toxic in dangerous situations. Corrosion is what makes Salazzle unique as a Toxic user, giving it the ability to damage Poison- and Steel-types that normally are immune to the move, such as Empoleon and Nihilego.

Usage Tips
========

Salazzle is generally free to start spamming Toxic every time it enters the field. The only times it should be wary is when a poison-immune Pokemon by virtue of abilities such as Gligar or Reuniclus is in the field on the opposing team (unless you mean that a gligar or reuniclus is already out opposing the salazzle, then use on the field). RestTalk users such as Suicune are also easily able to pivot in (Removed Period) and take advantage of the set's weak offenses. Try to bring it Salazzle in on free switches or when you predict a resisted hit, as even with investment its bulk is pitiful and will fall to most STAB attacks from breakers like Hydreigon or Moltres. Predicting Pokemon such as Cobalion and Amoonguss is a good way to find turns to spread status or get a Substitute up. Use Protect when needed to maximize your potential recovery and residual damage. You can also catch double switches this way and potentially amass even more chip damage. Be careful of letting in threatening Pursuit users like Mega Aerodactyl and Scarf Krookodile. Avoid Knock Off from support Pokemon like Alomomola or Mienshao at all costs, as Salazzle will not be able to stall for long periods of time without its Black Sludge. If (Removed double space) Salazzle is carrying Taunt, it can often keep using Taunt to cover switches as long as some of your opponent's team is already poisoned. This is even more effective when you have some form of entry hazards up and makes it hard for defensive teams to break through Salazzle's onslaught when they can't recover any health. Try and keep entry hazards off your side of the field, (AC) as Salazzle's already limited defensive utility is cut even further when it is losing 1/4 of its health due to Stealth Rock, (RC) or even more with Spikes added. Avoiding paralysis from Klefki, Rotom-H, and Amoonguss is important, (AC) as Salazzle needs its speed in order to set up Substitutes safely, (RC) while also disliking the full paralyze paralysis chance on Protect turns.

Team Options
========

Corrosion Salazzle mostly fits on bulkier teams that are able to take advantage of its passive damage and stalling abilities. Entry hazard setters like Hippowdon, Empoleon, Mega Aggron, (RH) and Mega Steelix (RH) will all help soften the Pokemon Salazzle poisons. Wish users are a great way to aid Salazzle's recovery, giving it more flexibility in when it switches in. Alomomola, Blissey, and Sylveon all can cover different defensive needs Salazzle fails to check while supporting it with Wish. Having secondary Scizor checks such as Cobalion, Tentacruel, or Mega Aggron (RH) is important, (AC) as it helps Salazzle not be overworked. Taunt users are another way to ensure that Salazze's residual damage continues to be a hindrance, (RC) with options like Hydreigon and Krookodile being great partners. Pokemon that can tank Ground- and Rock-type (AH) attacks well like Mega Aggron, Slowbro, and Hippowdon synergize well defensively. Hazard removal options like Empoleon, Hydreigon, and Mega Altaria keep Salazzle healthy and allow it to pressure opposing Steel- and Poison-types (Removed Space) even more. Mega Altaria in particular appreciates the types that resist its Fairy STAB move being weakened. Offensive threats that appreciate tanks and walls like Tentacruel and Empoleon being weakened make for good partners. Swords Dance Scizor and Calm Mind Suicune are both adept in taking advantage of Salazzle's damage.


GP 1/2
 

Lumari

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TFP Leader
remove add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 2/2
[SET]
name: Corrosion
move 1: Toxic
move 2: Protect
move 3: Flamethrower
move 4: Substitute / Taunt
item: Black Sludge
ability: Corrosion
nature: Timid
evs: 248 HP / 8 Def / 252 Spe

[SET COMMENTS]
Moves
========

Toxic lets Salazzle rack up poison damage on any Pokemon without an ability that grants a poison immunity thanks to Corrosion. Protect lets Salazzle stall for poison damage as well as Black Sludge recovery, massively reducing the time a poisoned Pokemon has to react. It also is useful for scouting Choice Scarf users such as Krookodile and Hydreigon that might come in to revenge kill Salazzle. Flamethrower makes sure Salazzle has ways to immediately pressure Scizor and is a good way to damage Steel-types even more quickly. Substitute is helpful for racking up even more poison damage in conjunction with Protect, forcing your opponent to either bring in something faster than Salazzle or use Volt Switch to break the cycle. Taunt is useful versus defensive teams especially, preventing clerics like Florges and Blissey from using Heal Bell or Aromatherapy. However, using a moveslot on Taunt does sacrifice the ability to use Substitute to stall attackers that can actually threaten Salazzle as well as losing the move that gives Salazzle a buffer for Pursuit users like Mega Aerodactyl.

Set Details
========

Maximum Speed EVs with a Timid nature allow Salazzle to outspeed base 115 Pokemon such as Starmie and Raikou, allowing Salazzle to hit them with a Toxic in dangerous situations. Corrosion is what makes Salazzle unique as a Toxic user, giving it the ability to damage Poison- and Steel-types that normally are immune to the move, such as Empoleon and Nihilego.

Usage Tips
========

Salazzle is generally free to start spamming Toxic every time it enters the field. The only times it should be wary is when a poison-immune Pokemon by virtue of abilities such as Gligar or Reuniclus is on the opposing team. RestTalk users such as Suicune are also easily able to pivot in and take advantage of the set's weak offenses. Try to bring Salazzle in on free switches or when you predict a resisted hit, as even with investment its bulk is pitiful, (AC) and it will fall to most STAB attacks from breakers like Hydreigon or Moltres. Predicting Pokemon such as Cobalion and Amoonguss is a good way to find turns to spread status or get a Substitute up. Use Protect when needed to maximize your Salazzle's potential recovery and residual damage. You can also catch double switches this way and potentially amass even more chip damage. Be careful of letting in threatening Pursuit users like Mega Aerodactyl and Choice Scarf Krookodile. Avoid Knock Off from support Pokemon like Alomomola or and Mienshao at all costs, as Salazzle will not be able to stall for long periods of time without its Black Sludge. If Salazzle is carrying Taunt, it can often keep using Taunt to cover switches as long as some of your opponent's team is already poisoned. This is even more effective when you have some form of entry hazards up and makes it hard for defensive teams to break through Salazzle's onslaught when they can't recover any health. Try and keep entry hazards off your side of the field, as Salazzle's already limited defensive utility is cut even further when it is losing 1/4 of its health due to Stealth Rock or even more with Spikes added. Avoiding paralysis from Klefki, Rotom-H, and Amoonguss is important, as Salazzle needs its speed in order to set up Substitutes safely while also disliking and dislikes the full paralysis chance on Protect turns.

Team Options
========

Corrosion Salazzle mostly fits on bulkier teams that are able to take advantage of its passive damage and stalling abilities. Entry hazard setters like Hippowdon, Empoleon, Mega Aggron, and Mega Steelix will all help soften the Pokemon Salazzle poisons. Wish users are a great way to aid Salazzle's recovery, giving it more flexibility in when it switches in. Alomomola, Blissey, and Sylveon all can cover different defensive needs Salazzle fails to check provide (not sure if I understood this right) while supporting it with Wish. Having secondary Scizor checks such as Cobalion, Tentacruel, or and Mega Aggron is important, as it helps Salazzle not be overworked. Taunt users are another way to ensure that Salazze's residual damage continues to be a hindrance, (AC) with options Pokemon like Hydreigon and Krookodile being great partners options. Pokemon that can tank Ground- and Rock-type attacks well like Mega Aggron, Slowbro, and Hippowdon synergize well defensively. Hazard removal options like Empoleon, Hydreigon, and Mega Altaria keep Salazzle healthy and allow it to pressure opposing Steel- and Poison-types even more. Mega Altaria in particular appreciates the types that resist its Fairy STAB move being weakened. Offensive threats that appreciate tanks and walls like Tentacruel and Empoleon being weakened make for good partners. Swords Dance Scizor and Calm Mind Suicune are both adept in taking advantage of Salazzle's damage.
 

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