Monotype Corviknight (Flying) [QC: 2/2] [GP: 1/1]

[SET]
name: Defog (Flying)
move 1: Iron Head
move 2: Body Press / U-turn
move 3: Defog
move 4: Roost
item: Leftovers
ability: Pressure / Mirror Armor
nature: Careful
evs: 252 HP / 12 Atk / 100 Def / 144 SpD

[SET COMMENTS]
Corviknight has easily cemented itself as a staple on Flying teams, acting as an extremely versatile defensive wall that can also remove entry hazards for its teammates. Iron Head allows Corviknight to handle Flutter Mane and other Fairy-types such as Mimikyu and Hatterene. Body Press hits Chien-Pao, Kingambit, and other Dark- and Steel-types hard. On the other hand, U-turn safely brings in stronger attackers like Dragonite, Iron Jugulis, and Kilowattrel, providing extra counterplay against Pokemon such as Volcarona and Gholdengo, which commonly switch into Corviknight. Pressure is the preferred ability for PP stalling Stealth Rock, while Mirror Armor counters Flutter Mane and Hatterene, which would otherwise overwhelm Corviknight with Mystical Fire. With the listed EV spread and a Careful nature, Corviknight avoids a 2HKO from Flutter Mane's Shadow Ball while guaranteeing Iron Head OHKOes Flutter Mane in return. The remaining EVs are put into Defense to ease its matchup against physical threats such as Chien-Pao, Kingambit, and Baxcalibur.

Corviknight's capability to take on many offensive threats combined with its Steel typing makes it a stellar asset that almost any offensive Pokemon benefits from. For instance, Iron Jugulis appreciates Corviknight removing Flutter Mane, and Flamigo struggles with Ice Shard variants of Chien-Pao, which Corviknight can safely switch into. Dragonite greatly benefits from Corviknight's ability to soak up Ice-, Fairy-, and Dragon-type attacks while also covering Corviknight's weaknesses to Fire- and Electric-types such as Cinderace, Magnezone, and Volcarona. Gyarados can also act as a reliable wincon against types like Fire and Ground while also making Chien-Pao significantly more managable with Intimidate. Additionally, Kilowattrel is a great offensive pivot to pair with Corviknight, as it removes threats that could harm Corviknight like Greninja, Volcarona, and Azumarill while also absorbing Electric-type attacks. In return, Corviknight counters Iron Treads and Ting-Lu, which threaten Kilowattrel. Pelipper can be paired with Kilowattrel and Corviknight to form a potent rain core that softens the impact of Fire moves and gives Kilowattrel a Water-type Weather Ball, OHKOing many Fire-types that annoy Corviknight including Skeledirge and Rotom-H. Corviknight appreciates having Talonflame as an alternative option against physical attackers, as Talonflame is able to hold off Chien-Pao and burn Great Tusk, Iron Hands, and Dragonite, tremendously easing Corviknight's role.

[CREDITS]
- Written by: [[Snapteryx, 588449]]
- Quality checked by: [[Neko, 542526], [CrossHeart, 593863], [Ashbala, 518038]]
- Grammar checked by: [[ken, 594478], [Sulo, 528036]]
 
Last edited:

Neko

When you live for love, how precious life can be
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[SET]
name: Defog (Flying)
move 1: Iron Head
move 2: Body Press / U-turn
move 3: Defog
move 4: Roost
item: Leftovers
ability: Mirror Armor
nature: Careful
evs: 252 HP / 12 Atk / 100 Def / 144 SpD

[SET COMMENTS]
Corviknight has easily cemented itself as a staple on Flying teams, acting as an extremely versatile defensive wall that can also remove entry hazards for their teammates. Iron Head allows Corviknight to handle Flutter Mane, along with other Fairy-types such as Mimikyu and Iron Valiant. Body Press provides coverage against common dark and steel types (mention hitting Bax / Kingambit for good damage imo). On the other hand, U-turn is a valuable tool for safely bringing in your stronger attackers (like who, what does corv invite in that it has to uturn too?). While Pressure is a good ability for stalling out weak attacks and hazards, (no need to talk about Pressure imo) Mirror Armor is the preferred ability for countering Flutter Mane and Hatterene, who would otherwise overwhelm Corviknight with Mystical Fire. The listed EV spread combined with a Careful nature lets Corviknight dodge the 2HKO from Flutter Mane's Shadow Ball while guaranteeing Corviknight to OHKO Flutter Mane with Iron Head. The remaining EVs are put into Defense to ease it's matchup against popular physical threats such as Chien-Pao, Kingambit, and Baxcalibur.

Corviknight's capability of taking on many offensive threats combined with it's Steel typing makes Corviknight a stellar asset to Flying teams. Almost any offensive Pokemon can benefit from Corviknight's defensive utility. For instance, Iron Jugulis appreciates Corviknight removing Flutter Mane, and Flamigo struggles with Ice Shard variants of Chien-Pao, who Corviknight can safely switch into. Dragonite in particular strongly benefits from Corviknight's ability to soak up Ice-, Fairy-, and Dragon-type attacks while also covering Corviknight's weaknesses to Fire- and Electric-types such as Iron Moth, Iron Hands, (both have and use coverage against dnite [Dazzling/Ice Punch]. Its best to have a diff example) and Volcarona. Additionally, Kilowattrel is a great offensive pivot to pair with Corviknight. Corviknight helps remove Iron Treads, Chien-Pao, and Baxcalibur, in conjunction with dealing decent chip damage to Ting-Lu, all of which greatly threaten Kilowattrel. In return, Kilowattrel provides ample counterplay against Greninja, Volcarona, and Azumarill, on top of sponging Electric-type attacks that would take down Corviknight. And if Kilowattrel is a rain variant, it can OHKO many of the fire types that annoy Corviknight, including Skeledirge and Rotom-Heat. (Compress this imo to 2 sentences: One for Kilowattrel and Corv synergy, and then add peli + kilowattrel + corv combo [rain dampens fire moves too]) Considering the workload Corviknight is given in most Flying teams, Corviknight appreciates having Talonflame as an alternative option against physical attackers. Talonflame is able to hold off Chien-Pao and burn the likes of Great Tusk, Iron Hands, and Dragonite, tremendously easing Corviknight's role and allowing it to stay in battle for longer.

[CREDITS]
- Written by: [[Snapteryx, 588449]]
- Quality checked by: [[Neko, 542526username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Capitalize all instances of types being mentioned (eg. Dark, not dark)
This analysis is great, carefully implement the notes btw
1/2
 
add remove (comment)
[SET]
name: Defog (Flying)
move 1: Iron Head
move 2: Body Press / U-turn
move 3: Defog
move 4: Roost
item: Leftovers
ability: Mirror Armor
nature: Careful
evs: 252 HP / 12 Atk / 100 Def / 144 SpD

[SET COMMENTS]
Corviknight has easily cemented itself as a staple on Flying teams, acting as an extremely versatile defensive wall that can also remove entry hazards for their teammates. Iron Head allows Corviknight to handle Flutter Mane, along with other Fairy-types such as Mimikyu and Iron Valiant. Body Press provides coverage against common dark and steel types (mention hitting Bax / Kingambit for good damage imo). On the other hand, U-turn is a valuable tool for safely bringing in your stronger attackers (like who, what does corv invite in that it has to uturn too?). While Pressure is a good ability for stalling out weak attacks and hazards, (no need to talk about Pressure imo) Mirror Armor is the preferred ability for countering Flutter Mane and Hatterene, who would otherwise overwhelm Corviknight with Mystical Fire. The listed EV spread combined with a Careful nature lets Corviknight dodge the 2HKO from Flutter Mane's Shadow Ball while guaranteeing Corviknight to OHKO Flutter Mane with Iron Head. The remaining EVs are put into Defense to ease it's matchup against popular physical threats such as Chien-Pao, Kingambit, and Baxcalibur.

Corviknight's capability of taking on many offensive threats combined with it's Steel typing makes Corviknight a stellar asset to Flying teams. Almost any offensive Pokemon can benefit from Corviknight's defensive utility. For instance, Iron Jugulis appreciates Corviknight removing Flutter Mane, and Flamigo struggles with Ice Shard variants of Chien-Pao, who Corviknight can safely switch into. Dragonite in particular strongly benefits from Corviknight's ability to soak up Ice-, Fairy-, and Dragon-type attacks while also covering Corviknight's weaknesses to Fire- and Electric-types such as Iron Moth, Iron Hands, (both have and use coverage against dnite [Dazzling/Ice Punch]. Its best to have a diff example) and Volcarona. Additionally, Kilowattrel is a great offensive pivot to pair with Corviknight. Corviknight helps remove Iron Treads, Chien-Pao, and Baxcalibur, in conjunction with dealing decent chip damage to Ting-Lu, all of which greatly threaten Kilowattrel. In return, Kilowattrel provides ample counterplay against Greninja, Volcarona, and Azumarill, on top of sponging Electric-type attacks that would take down Corviknight. And if Kilowattrel is a rain variant, it can OHKO many of the fire types that annoy Corviknight, including Skeledirge and Rotom-Heat. (Compress this imo to 2 sentences: One for Kilowattrel and Corv synergy, and then add peli + kilowattrel + corv combo [rain dampens fire moves too]) Considering the workload Corviknight is given in most Flying teams, Corviknight appreciates having Talonflame as an alternative option against physical attackers. Talonflame is able to hold off Chien-Pao and burn the likes of Great Tusk, Iron Hands, and Dragonite, tremendously easing Corviknight's role and allowing it to stay in battle for longer.

[CREDITS]
- Written by: [[Snapteryx, 588449]]
- Quality checked by: [[Neko, 542526username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
Capitalize all instances of types being mentioned (eg. Dark, not dark)
This analysis is great, carefully implement the notes btw
1/2
Implemented
 
Hi, just here to do an AMQC check
add remove comment
[SET]
name: Defog (Flying)
move 1: Iron Head
move 2: Body Press / U-turn
move 3: Defog
move 4: Roost
item: Leftovers
ability: Pressure / Mirror Armor
nature: Careful
evs: 252 HP / 12 Atk / 100 Def / 144 SpD

[SET COMMENTS]
Corviknight has easily cemented itself as a staple on Flying teams, acting as an extremely versatile defensive wall that can also remove entry hazards for their teammates. Iron Head allows Corviknight to handle Flutter Mane, along with other Fairy-types such as Mimikyu and Iron Valiant. (Not sure if Valiant is the best example here as Specs sets with Thunderbolt can actually break Corv once chipped, I would put Hatterene here instead) Body Press hits Baxcalibur Chien-Pao and Kingambit for good damage, as well as other common Dark- and Steel- types. (Body Press does less than Iron Head vs Bax, which is why mentioning Chien-Pao here is preferred) On the other hand, U-turn is a valuable tool for safely bringing in stronger attackers like Dragonite, Iron Jugulis, and Kilowattrel, providing extra counterplay against Pokemon such as Volcarona and Gholdengo, who commonly switch into Corviknight. Mirror Armor is the preferred ability for countering Flutter Mane and Hatterene, who would otherwise overwhelm Corviknight with Mystical Fire. (Mystical Fire Flutter Mane and Hatt aren't common enough to have Mirror Armor be preferred, keep the Mirror Armor sentence as an alternative and mention Pressure as the preferred ability to stall out the PP of Stealth Rock) The listed EV spread combined with a Careful nature lets Corviknight dodge the 2HKO from Flutter Mane's Shadow Ball while guaranteeing Corviknight to OHKO Flutter Mane with Iron Head. The remaining EVs are put into Defense to ease it's matchup against popular physical threats such as Chien-Pao, Kingambit, and Baxcalibur.

Corviknight's capability of taking on many offensive threats combined with it's Steel typing makes Corviknight a stellar asset to Flying teams. Almost any offensive Pokemon can benefit from Corviknight's defensive utility. (I recommend merging these first two sentences) For instance, Iron Jugulis appreciates Corviknight removing Flutter Mane, and Flamigo struggles with Ice Shard variants of Chien-Pao, who Corviknight can safely switch into. Dragonite in particular strongly benefits from Corviknight's ability to soak up Ice-, Fairy-, and Dragon-type attacks while also covering Corviknight's weaknesses to Fire- and Electric-types such as Cinderace, Magnezone, and Volcarona. Additionally, Kilowattrel is a great offensive pivot to pair with Corviknight, removing threats that could harm Corviknight like Greninja, Volcarona, and Azumarill on top of sponging Electric-type attacks, while Corviknight counters Iron Treads, Chien-Pao, and Ting-Lu, who greatly threaten Kilowattrel. (Choice Band Chien-Pao can 2HKO mixed/specially defensive Corviknight therefore making Corv not a counter, if you want to keep a third example, maybe add Scarf Greninja?) Alternatively, Pelipper can be paired with Kilowattrel and Corviknight to form a potent rain core that softens the impact of Fire moves and gives Kilowattrel access to Weather Ball, OHKOing many Fire-types that annoy Corviknight, including Skeledirge and Rotom-Heat. Considering the workload Corviknight is given in most Flying teams, Corviknight appreciates having Talonflame as an alternative option against physical attackers. Talonflame is able to hold off Chien-Pao and burn the likes of Great Tusk, Iron Hands, and Dragonite, tremendously easing Corviknight's role and allowing it to stay in battle for longer. (I would also mention Gyarados in this section as it can serve as a good wincon vs types like Ground, Fire, etc. while also easing pressure vs Chien-Pao for Flying teams thanks to Intimidate)

[CREDITS]
- Written by: [[Snapteryx, 588449]]
- Quality checked by: [[Neko, 542526], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
The analysis looks good btw, hope to see you do more of these
 
Last edited:
Hi, just here to do an AMQC check
add remove comment
[SET]
name: Defog (Flying)
move 1: Iron Head
move 2: Body Press / U-turn
move 3: Defog
move 4: Roost
item: Leftovers
ability: Pressure / Mirror Armor
nature: Careful
evs: 252 HP / 12 Atk / 100 Def / 144 SpD

[SET COMMENTS]
Corviknight has easily cemented itself as a staple on Flying teams, acting as an extremely versatile defensive wall that can also remove entry hazards for their teammates. Iron Head allows Corviknight to handle Flutter Mane, along with other Fairy-types such as Mimikyu and Iron Valiant. (Not sure if Valiant is the best example here as Specs sets with Thunderbolt can actually break Corv once chipped, I would put Hatterene here instead) Body Press hits Baxcalibur Chien-Pao and Kingambit for good damage, as well as other common Dark- and Steel- types. (Body Press does less than Iron Head vs Bax, which is why mentioning Chien-Pao here is preferred) On the other hand, U-turn is a valuable tool for safely bringing in stronger attackers like Dragonite, Iron Jugulis, and Kilowattrel, providing extra counterplay against Pokemon such as Volcarona and Gholdengo, who commonly switch into Corviknight. Mirror Armor is the preferred ability for countering Flutter Mane and Hatterene, who would otherwise overwhelm Corviknight with Mystical Fire. (Mystical Fire Flutter Mane and Hatt aren't common enough to have Mirror Armor be preferred, keep the Mirror Armor sentence as an alternative and mention Pressure as the preferred ability to stall out the PP of Stealth Rock) The listed EV spread combined with a Careful nature lets Corviknight dodge the 2HKO from Flutter Mane's Shadow Ball while guaranteeing Corviknight to OHKO Flutter Mane with Iron Head. The remaining EVs are put into Defense to ease it's matchup against popular physical threats such as Chien-Pao, Kingambit, and Baxcalibur.

Corviknight's capability of taking on many offensive threats combined with it's Steel typing makes Corviknight a stellar asset to Flying teams. Almost any offensive Pokemon can benefit from Corviknight's defensive utility. (I recommend merging these first two sentences) For instance, Iron Jugulis appreciates Corviknight removing Flutter Mane, and Flamigo struggles with Ice Shard variants of Chien-Pao, who Corviknight can safely switch into. Dragonite in particular strongly benefits from Corviknight's ability to soak up Ice-, Fairy-, and Dragon-type attacks while also covering Corviknight's weaknesses to Fire- and Electric-types such as Cinderace, Magnezone, and Volcarona. Additionally, Kilowattrel is a great offensive pivot to pair with Corviknight, removing threats that could harm Corviknight like Greninja, Volcarona, and Azumarill on top of sponging Electric-type attacks, while Corviknight counters Iron Treads, Chien-Pao, and Ting-Lu, who greatly threaten Kilowattrel. (Choice Band Chien-Pao can 2HKO mixed/specially defensive Corviknight therefore making Corv not a counter, if you want to keep a third example, maybe add Scarf Greninja?) Alternatively, Pelipper can be paired with Kilowattrel and Corviknight to form a potent rain core that softens the impact of Fire moves and gives Kilowattrel access to Weather Ball, OHKOing many Fire-types that annoy Corviknight, including Skeledirge and Rotom-Heat. Considering the workload Corviknight is given in most Flying teams, Corviknight appreciates having Talonflame as an alternative option against physical attackers. Talonflame is able to hold off Chien-Pao and burn the likes of Great Tusk, Iron Hands, and Dragonite, tremendously easing Corviknight's role and allowing it to stay in battle for longer. (I would also mention Gyarados in this section as it can serve as a good wincon vs types like Ground, Fire, etc. while also easing pressure vs Chien-Pao for Flying teams thanks to Intimidate)

[CREDITS]
- Written by: [[Snapteryx, 588449]]
- Quality checked by: [[Neko, 542526], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
The analysis looks good btw, hope to see you do more of these
:blobwizard: Good work Snapteryx and good AMQC CrossHeart

Implement the changes Crossheart and after that QC: 2/2

View attachment 500974
Implemented
 

ken

gm
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add remove comment

[SET]
name: Defog (Flying)
move 1: Iron Head
move 2: Body Press / U-turn
move 3: Defog
move 4: Roost
item: Leftovers
ability: Pressure / Mirror Armor
nature: Careful
evs: 252 HP / 12 Atk / 100 Def / 144 SpD

[SET COMMENTS]
Corviknight has easily cemented itself as a staple on Flying teams, acting as an extremely versatile defensive wall that can also remove entry hazards for their its teammates. Iron Head allows Corviknight to handle Flutter Mane,(RC) along with other Fairy-types such as Mimikyu and Hatterene. Body Press hits Chien-Pao,(AC) Kingambit, and other Dark- and Steel-types hard and Kingambit for good damage, as well as other common Dark- and Steel- types. On the other hand, U-turn is a valuable tool for safely bringing safely brings in stronger attackers like Dragonite, Iron Jugulis, and Kilowattrel, providing extra counterplay against Pokemon such as Volcarona and Gholdengo, who which commonly switch into Corviknight. Pressure is the preferred ability for PP stalling Stealth Rock stalling out Stealth Rock's PP, while Mirror Armor serves as an alternative to Pressure for countering counters Flutter Mane and Hatterene, who which would otherwise overwhelm Corviknight with Mystical Fire. The listed EV spread combined with a Careful nature lets With the listed EV spread and a Careful nature, Corviknight dodge the avoids a 2HKO from Flutter Mane's Shadow Ball while guaranteeing Iron Head OHKOes Flutter Mane in return Corviknight to OHKO Flutter Mane with Iron Head. The remaining EVs are put into Defense to ease it's its matchup against popular physical threats such as Chien-Pao, Kingambit, and Baxcalibur.

Corviknight's capability of taking to take on many offensive threats combined with it's its Steel typing makes make Corviknight a stellar asset that almost any offensive Pokemon can benefit benefits from. For instance, Iron Jugulis appreciates Corviknight removing Flutter Mane, and Flamigo struggles with Ice Shard variants of Chien-Pao, who which Corviknight can safely switch into. Dragonite in particular strongly implied by the move types listed greatly benefits from Corviknight's ability to soak up Ice-, Fairy-, and Dragon-type attacks while also covering Corviknight's weaknesses to Fire- and Electric-types such as Cinderace, Magnezone, and Volcarona. Gyarados can also act as a reliable wincon against types like Fire and Ground,(RC) along with while also making Chien-Pao significantly more managable with Intimidate. Additionally, Kilowattrel is a great offensive pivot to pair with Corviknight, removing as it removes threats that could harm Corviknight like Greninja, Volcarona, and Azumarill while also absorbing on top of sponging Electric-type attacks.(add period),(RC) while In return, Corviknight counters Iron Treads and Ting-Lu, who greatly which threaten Kilowattrel. Alternatively, Pelipper can be paired with Kilowattrel and Corviknight to form a potent rain core that softens the impact of Fire moves and gives Kilowattrel access to Weather Ball, OHKOing many Fire-types that annoy Corviknight,(RC) including Skeledirge and Rotom-H.(add period) Corviknight appreciates having Talonflame as an alternative option against physical attackers, as Talonflame is able to hold off Chien-Pao and burn Great Tusk, Iron Hands, and Dragonite, tremendously easing Corviknight's role. Rotom-Heat. Considering the workload Corviknight is given in most Flying teams, Corviknight appreciates having Talonflame as an alternative option against physical attackers. Talonflame is able to hold off Chien-Pao and burn the likes of Great Tusk, Iron Hands, and Dragonite, tremendously easing Corviknight's role and allowing it to stay in battle for longer.

[CREDITS]
- Written by: [[Snapteryx, 588449]]
- Quality checked by: [[Neko, 542526], [CrossHeart, 593863], [Ashbala, 518038]]
- Grammar checked by: [[username1, userid1]]
 
add remove comment

[SET]
name: Defog (Flying)
move 1: Iron Head
move 2: Body Press / U-turn
move 3: Defog
move 4: Roost
item: Leftovers
ability: Pressure / Mirror Armor
nature: Careful
evs: 252 HP / 12 Atk / 100 Def / 144 SpD

[SET COMMENTS]
Corviknight has easily cemented itself as a staple on Flying teams, acting as an extremely versatile defensive wall that can also remove entry hazards for their its teammates. Iron Head allows Corviknight to handle Flutter Mane,(RC) along with other Fairy-types such as Mimikyu and Hatterene. Body Press hits Chien-Pao,(AC) Kingambit, and other Dark- and Steel-types hard and Kingambit for good damage, as well as other common Dark- and Steel- types. On the other hand, U-turn is a valuable tool for safely bringing safely brings in stronger attackers like Dragonite, Iron Jugulis, and Kilowattrel, providing extra counterplay against Pokemon such as Volcarona and Gholdengo, who which commonly switch into Corviknight. Pressure is the preferred ability for PP stalling Stealth Rock stalling out Stealth Rock's PP, while Mirror Armor serves as an alternative to Pressure for countering counters Flutter Mane and Hatterene, who which would otherwise overwhelm Corviknight with Mystical Fire. The listed EV spread combined with a Careful nature lets With the listed EV spread and a Careful nature, Corviknight dodge the avoids a 2HKO from Flutter Mane's Shadow Ball while guaranteeing Iron Head OHKOes Flutter Mane in return Corviknight to OHKO Flutter Mane with Iron Head. The remaining EVs are put into Defense to ease it's its matchup against popular physical threats such as Chien-Pao, Kingambit, and Baxcalibur.

Corviknight's capability of taking to take on many offensive threats combined with it's its Steel typing makes make Corviknight a stellar asset that almost any offensive Pokemon can benefit benefits from. For instance, Iron Jugulis appreciates Corviknight removing Flutter Mane, and Flamigo struggles with Ice Shard variants of Chien-Pao, who which Corviknight can safely switch into. Dragonite in particular strongly implied by the move types listed greatly benefits from Corviknight's ability to soak up Ice-, Fairy-, and Dragon-type attacks while also covering Corviknight's weaknesses to Fire- and Electric-types such as Cinderace, Magnezone, and Volcarona. Gyarados can also act as a reliable wincon against types like Fire and Ground,(RC) along with while also making Chien-Pao significantly more managable with Intimidate. Additionally, Kilowattrel is a great offensive pivot to pair with Corviknight, removing as it removes threats that could harm Corviknight like Greninja, Volcarona, and Azumarill while also absorbing on top of sponging Electric-type attacks.(add period),(RC) while In return, Corviknight counters Iron Treads and Ting-Lu, who greatly which threaten Kilowattrel. Alternatively, Pelipper can be paired with Kilowattrel and Corviknight to form a potent rain core that softens the impact of Fire moves and gives Kilowattrel access to Weather Ball, OHKOing many Fire-types that annoy Corviknight,(RC) including Skeledirge and Rotom-H.(add period) Corviknight appreciates having Talonflame as an alternative option against physical attackers, as Talonflame is able to hold off Chien-Pao and burn Great Tusk, Iron Hands, and Dragonite, tremendously easing Corviknight's role. Rotom-Heat. Considering the workload Corviknight is given in most Flying teams, Corviknight appreciates having Talonflame as an alternative option against physical attackers. Talonflame is able to hold off Chien-Pao and burn the likes of Great Tusk, Iron Hands, and Dragonite, tremendously easing Corviknight's role and allowing it to stay in battle for longer.

[CREDITS]
- Written by: [[Snapteryx, 588449]]
- Quality checked by: [[Neko, 542526], [CrossHeart, 593863], [Ashbala, 518038]]
- Grammar checked by: [[username1, userid1]]
Implemented, thanks
 
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Sulo

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is a Site Content Manageris an official Team Rateris a Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator
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GP 1/1
[SET]
name: Defog (Flying)
move 1: Iron Head
move 2: Body Press / U-turn
move 3: Defog
move 4: Roost
item: Leftovers
ability: Pressure / Mirror Armor
nature: Careful
evs: 252 HP / 12 Atk / 100 Def / 144 SpD

[SET COMMENTS]
Corviknight has easily cemented itself as a staple on Flying teams, acting as an extremely versatile defensive wall that can also remove entry hazards for its teammates. Iron Head allows Corviknight to handle Flutter Mane and along with other Fairy-types such as Mimikyu and Hatterene. Body Press hits Chien-Pao, Kingambit, and other Dark- and Steel-types hard. On the other hand, U-turn safely brings in stronger attackers like Dragonite, Iron Jugulis, and Kilowattrel, providing extra counterplay against Pokemon such as Volcarona and Gholdengo, which commonly switch into Corviknight. Pressure is the preferred ability for PP stalling Stealth Rock, while Mirror Armor counters Flutter Mane and Hatterene, which would otherwise overwhelm Corviknight with Mystical Fire. With the listed EV spread and a Careful nature, Corviknight avoids a 2HKO from Flutter Mane's Shadow Ball while guaranteeing Iron Head OHKOes Flutter Mane in return. The remaining EVs are put into Defense to ease its matchup against physical threats such as Chien-Pao, Kingambit, and Baxcalibur.

Corviknight's capability to take on many offensive threats combined with its Steel typing makes it make Corviknight a stellar asset that almost any offensive Pokemon benefits from. For instance, Iron Jugulis appreciates Corviknight removing Flutter Mane, and Flamigo struggles with Ice Shard variants of Chien-Pao, which Corviknight can safely switch into. Dragonite greatly benefits from Corviknight's ability to soak up Ice-, Fairy-, and Dragon-type attacks while also covering Corviknight's weaknesses to Fire- and Electric-types such as Cinderace, Magnezone, and Volcarona. Gyarados can also act as a reliable wincon against types like Fire and Ground while also making Chien-Pao significantly more managable with Intimidate. Additionally, Kilowattrel is a great offensive pivot to pair with Corviknight, as it removes threats that could harm Corviknight like Greninja, Volcarona, and Azumarill while also absorbing Electric-type attacks. In return, Corviknight counters Iron Treads and Ting-Lu, which threaten Kilowattrel. Pelipper can be paired with Kilowattrel and Corviknight to form a potent rain core that softens the impact of Fire moves and gives Kilowattrel a Water-type access to Weather Ball, OHKOing many Fire-types that annoy Corviknight including Skeledirge and Rotom-H. Corviknight appreciates having Talonflame as an alternative option against physical attackers, as Talonflame is able to hold off Chien-Pao and burn Great Tusk, Iron Hands, and Dragonite, tremendously easing Corviknight's role.

[CREDITS]
- Written by: [[Snapteryx, 588449]]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[username1, userid1]] credit us both
in the first sentence of the second paragraph, the subject was "capability"; this would mean that following words like "allow" and in this case, "make", have to be conjugated to fit in correctly. (if ykwim i'm sorry if that wasn't worded correctly).

you did really good on changing the pronouns to be more fit for items and not people. keep it up slaystie!!
Sulo2.gif


GP Team done
 
GP 1/1
[SET]
name: Defog (Flying)
move 1: Iron Head
move 2: Body Press / U-turn
move 3: Defog
move 4: Roost
item: Leftovers
ability: Pressure / Mirror Armor
nature: Careful
evs: 252 HP / 12 Atk / 100 Def / 144 SpD

[SET COMMENTS]
Corviknight has easily cemented itself as a staple on Flying teams, acting as an extremely versatile defensive wall that can also remove entry hazards for its teammates. Iron Head allows Corviknight to handle Flutter Mane and along with other Fairy-types such as Mimikyu and Hatterene. Body Press hits Chien-Pao, Kingambit, and other Dark- and Steel-types hard. On the other hand, U-turn safely brings in stronger attackers like Dragonite, Iron Jugulis, and Kilowattrel, providing extra counterplay against Pokemon such as Volcarona and Gholdengo, which commonly switch into Corviknight. Pressure is the preferred ability for PP stalling Stealth Rock, while Mirror Armor counters Flutter Mane and Hatterene, which would otherwise overwhelm Corviknight with Mystical Fire. With the listed EV spread and a Careful nature, Corviknight avoids a 2HKO from Flutter Mane's Shadow Ball while guaranteeing Iron Head OHKOes Flutter Mane in return. The remaining EVs are put into Defense to ease its matchup against physical threats such as Chien-Pao, Kingambit, and Baxcalibur.

Corviknight's capability to take on many offensive threats combined with its Steel typing makes it make Corviknight a stellar asset that almost any offensive Pokemon benefits from. For instance, Iron Jugulis appreciates Corviknight removing Flutter Mane, and Flamigo struggles with Ice Shard variants of Chien-Pao, which Corviknight can safely switch into. Dragonite greatly benefits from Corviknight's ability to soak up Ice-, Fairy-, and Dragon-type attacks while also covering Corviknight's weaknesses to Fire- and Electric-types such as Cinderace, Magnezone, and Volcarona. Gyarados can also act as a reliable wincon against types like Fire and Ground while also making Chien-Pao significantly more managable with Intimidate. Additionally, Kilowattrel is a great offensive pivot to pair with Corviknight, as it removes threats that could harm Corviknight like Greninja, Volcarona, and Azumarill while also absorbing Electric-type attacks. In return, Corviknight counters Iron Treads and Ting-Lu, which threaten Kilowattrel. Pelipper can be paired with Kilowattrel and Corviknight to form a potent rain core that softens the impact of Fire moves and gives Kilowattrel a Water-type access to Weather Ball, OHKOing many Fire-types that annoy Corviknight including Skeledirge and Rotom-H. Corviknight appreciates having Talonflame as an alternative option against physical attackers, as Talonflame is able to hold off Chien-Pao and burn Great Tusk, Iron Hands, and Dragonite, tremendously easing Corviknight's role.

[CREDITS]
- Written by: [[Snapteryx, 588449]]
- Quality checked by: [[Neko, 542526], [Ashbala, 518038]]
- Grammar checked by: [[username1, userid1]] credit us both
in the first sentence of the second paragraph, the subject was "capability"; this would mean that following words like "allow" and in this case, "make", have to be conjugated to fit in correctly. (if ykwim i'm sorry if that wasn't worded correctly).

you did really good on changing the pronouns to be more fit for items and not people. keep it up slaystie!!
View attachment 501389

GP Team done
Implemented
 

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