Corviknight [QC 1/2] [GP 0/2]

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Steorra

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:ss/Corviknight:


[Overview]

Corviknight boasts great defensive typing allowing it to pivot into notable Pokemon in the metagame well like Rillaboom, Tapu Lele, Garchomp, and Landorus-T. Corviknight is able to switch into Stealth Rock setters like Garchomp, Excadrill, and Landorus-T using its great bulk and typing to 1v1 them in the long run. It isn't very fruitful for any of the aforementioned Pokemon to stay in as they can't threaten Corviknight well and as a result, can give Corviknight a free switch-in to remove any hazards with Defog or generate momentum on them with U-turn. Its typing in particular also lets it take neutral damage from Stealth Rock and be immune to Spikes, and so if its item is removed by Knock Off, it won't be as hindered compared to other Defog users that rely on Heavy-Duty Boots. It can also use Pressure to its advantage in the hazard wars to PP stall opposing hazards. However, Corviknight is vulnerable to Fire- and Electric-types like Heatran, Zeraora, Tapu Koko respectively. Magnezone and Heatran, in particular, can threaten to trap Corviknight, causing the team to be at a deficit when losing Corviknight's ability to check notable threatening Pokemon in the metagame, along with losing a great pivot and Defog user. Calm Mind Clefable, Dragapult, Nidoking, and Tornadus-T are Pokemon that seem to be checked by Corviknight, but access to Fire-type coverage can be detrimental to Corviknight's ability in checking them. With all of these threatening wallbreakers, Corviknight is relied on to check all of them, which may lead to its downfall as it is forced to keep itself healthy in the face of these many threats and stay pressured a lot of the time to function otherwise.

[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: U-turn
move 4: Brave Bird / Body Press
item: Leftovers
ability: Pressure
nature: Relaxed / Impish
evs: 252 HP / 252 Def / 4 SpD


[SET COMMENTS]

Its great defensive typing and natural bulk gives it ample opportunities to switch in on common setters of Stealth Rock like Garchomp, Landorus-T, and Excadrill and use Defog appropriately. Roost gives a form of recovery for longevity, letting Corviknight constantly switch into Pokemon like Rillaboom, Excadrill, and Kartana to check them or pivot out and to be present in the long run to help a team with hazard control. U-turn can be used to pivot out of Pokemon that threaten Corviknight like Tapu Koko, Heatran, and Zeraora, being able to generate momentum and preventing Corviknight from allowing free switch-ins into these threats. Brave Bird gives Corviknight a way of threatening Pokemon like Rillaboom, Hawlucha, and Galarian Zapdos, as well as providing a strong STAB option. Body Press can also be used to threaten Pokemon like Excadrill, Kartana, and Ferrothorn more effectively, but losing Brave Bird loses a way of effectively hitting targets like Rillaboom and Hawlucha. Pressure is able to reduce the amount of PP on opposing hazards, allowing Corviknight to win PP wars with Defog. An Impish nature is chosen to get the most out of Corviknight's defense, while maintaining speed. Relaxed nature acts as a slower pivot, being able to take hits and pivot out into another Pokemon safely, however, the lowered speed also prevents Corviknight from potentially revenging certain Pokemon, most notably Calm Mind Clefable who can otherwise outspeed and damage Corviknight greatly with Flamethrower or Thunder.

Corviknight can pivot out into Slowking, Slowbro, and Toxapex, allowing them to get off a Future Sight or Knock Off respectively to make progress during a battle. The former two can also use Teleport to pivot around and generate momentum alongside Corviknight, as well as helping out its Fire-type weakness, while Corviknight covers the aforementioned Water-types' Grass-type vulnerability in Kartana and Rillaboom. Ground-types in Nidoking, Landorus-T, and Garchomp can benefit greatly from Corviknight's slow U-turn on Pokemon like Tapu Koko, Zeraora, and Heatran, coming in and threatening them. Ground-types also do well to defensively compliment Corviknight in helping check Electric-types. The aforementioned Water- and Ground-types both appreciate Corviknight covering their abusable vulnerability in Grass-type wallbreakers like Rillaboom and Kartana. Tangrowth, Tornadus-T, and Tapu Bulu can help alleviate the pressure given out by some of the Pokemon Corviknight tries to check like Garchomp, Landorus-T, and Rillaboom, and being able to provide other things to the team like Knock Off support, as well as setup options in Nasty Plot and Swords Dance. Hydreigon, and Garchomp both share the benefit of easing the Heatran matchup for Corviknight, being able to switch-in and take advantage of it by setting up or setting up hazards by the latter. Corviknight can also keep a handle on Tapu Lele and other Dragon-types that would otherwise threaten the aforementioned teammates.


[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Brave Bird
move 3: Roost
move 4: Substitute
item: Leftovers
ability: Pressure
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Bulk Up allows it to boost its attack to break past defensive walls, while boosting its defense to live hits more comfortably. This can especially come into effect when setting up on bulkier Pokemon like Toxapex, Ferrothorn, and opposing defensive Corviknight so it can't be KOed as easily in the future. Alongside its solid special bulk, Corviknight can become rather hard to kill overtime in a battle after boosting. Bulk Up also lets it function as a great win condition for a team. Brave Bird is a reliable damage source being able to threaten a wide variety of Pokemon and most notably being able to shut down setup sweepers like Rillaboom and Kartana, along with having no immunities and little resistances. Substitute allows Corviknight to avoid gaining status during the battle from Toxapex, Slowbro, and Ferrothorn, along with being able to avoid potential threatening moves from other Pokemon after setting up a Substitute in advance. Pressure can PP stall certain moves like Haze, Scald, Taunt, and super-effective attacks overtime, when supported by Substitute, leading Corviknight to strive in an environment where none of these detriments can hinder it. Haze in particular can be PP stalled, allowing other setup sweepers to strive.

Ground-types like Nidoking, Garchomp, and Landorus-T also pair well alongside Corviknight, being able to handle its Electric-type weakness and threaten Fire-types, while Corviknight can help out the aforementioned Pokemons' ability to be abused by Grass-types. The latter two can also pressure Zapdos and Volcarona with Rock-type moves, who can be a nuisance to Corviknight by spreading status with their abilities. Slowking, Slowbro, and Toxapex also help out with Corviknight's Fire-type weakness. The former two can also pivot out with Teleport on Grass-types like Ferrothorn, Rillaboom, and Kartana that can come in to threaten them, allowing Corviknight to come in and take advantage of them using Bulk Up or Substitute. Tangrowth, Tornadus-T, and Slowbro can help alleviate the pressure given out by some of the Pokemon Corviknight tries to check like Garchomp, Landorus-T, and Rillaboom, and being able to provide other things to the team like Knock Off and Scald support to break down defensive Pokemon and pave a pathway for Corviknight to strive in given this support. Hydreigon, Garchomp, and Moltres are also great switch-ins to Heatran that can shut down Corviknight completely otherwise. Taunt users like Tapu Fini and Heatran can shut down Corviknight from functioning, so teammates like Nidoking and Rotom-W can capitalize on this free turn and apply pressure against the team.

[STRATEGY COMMENTS]
Other Options
====
Iron Head can be used on Defog sets to shut down Pokemon like Clefable and Tapu Lele more immediately but losing Body Press or Brave Bird loses significant coverage against Excadrill, Kartana, and Rillaboom. Taunt can also be used on Bulk Up sets over Substitute to shut down Haze Toxapex and other setup sweepers. However, losing Substitute also means status can't be blocked as reliably. Shed Shell is an item that can be ran to avoid the trapping effect from Magnet Pull or Magma Storm, letting Corviknight freely function during a battle. Defensive Corviknight can also use Body Press over U-turn, but this loses a main way of pivoting out and generating momentum on Pokemon that try to benefit from Corviknight's presence. Rocky Helmet can also be used to apply chip damage to contact moves and specifically U-turn Pokemon like Landorus-T and Choice Band Rillaboom.


Checks and Counters
====

**Fire-types and Fire-type coverage**: Victini, Moltres, and Volcarona do well against Corviknight and threaten it quite well with Fire-type moves, making it unfavorable to stay in. Heatran in particular is able to use Magma Storm and Taunt to shut down Corviknight well from performing its normal roles. Fire-type coverage from Calm Mind Clefable, Choice Specs Latios and Dragapult, Nidoking, and Tornadus-T can also threaten Corviknight greatly.

**Electric-types and Electric-type coverage**: Tapu Koko, Zapdos, and Zeraora do well against Corviknight, being able to threaten it with Electric-type moves, along with abusing the switch out to get in a more favorable position be it generating momentum with Knock Off from Zeraora or using Volt Switch to keep up the pressure. The former two can also use Roost to heal if needed, along with Zapdos getting an opportunity to Defog hazards. They also threaten Corviknight whenever they come in, so they can allow Stealth Rock chip to build up on Corviknight overtime, while also not giving Corviknight an opportunity to Defog or Roost. Electric-type coverage from Nidoking, Calm Mind Clefable, Choice Specs Dragapult and Tapu Lele can pose as a significant way of threatening Corviknight as well.

**Long-term pressure**: Corviknight is constantly forced to stay healthy in order to keep in check all it has to, and chip from Rocky Helmet, Iron Barbs, Rough Skin, and the burned status from Will-O-Wisp and Flame Body pressure it immensely in keeping healthy. This can be detrimental to Corviknight and enough pressure can be applied to where the Pokemon it normally checks start to break it down much easier.

**Trapping**: Without Shed Shell, Corviknight is extremely vulnerable to being trapped by Heatran and Magnezone. This can create a big hole in teams with Corviknight's absence, leaving the opposition to take advantage fully with hazards stacking, offensive Grass- and Ground-types.

[CREDITS]
- Written by: [[Aurodian, 483087]]
- Quality checked by: [[ausma, 360720], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
 
Last edited:

ausma

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yo corviknight was my favorite angry bird lets do this

comments in orange
additions/changes in purple
removals will be striked

:ss/Corviknight:


[Overview]

. Corviknight boasts a great typing allowing it to pivot into notable Pokemon in the metagame well like Rillaboom, Tapu Lele, and Landorus-T.
. Can use Pressure to its advantage in multiple instances to stall out PP points for moves like Defog and Stealth Rock. Opposing Defog not so much. Pressure is really cool for a Defog user simply because it lets Corviknight win PP wars against opposing Stealth Rock users, which is already a pretty big niche for it, but you phrase it like it's going to be in Defog wars with other Defog users, which is obviously not realistic.
. Corviknight is still vulnerable to certain types like Fire and Electric so Pokemon like Zeraora, Tapu Koko and Heatran can threaten it. I think making this section more about its vulnerability to Heatran and other trappers like Magnezone which can be really bad given that Corviknight is meant to operate on maintaining momentum and when against these Pokemon it's strictly a detriment.
. Great bulk allows it to scout certain moves and Roost to heal the damage and switch accordingly. This bullet point should be bumped up beneath the typing point, I'm not really sure why it's right beneath its disadvantages. Plus, give examples of what it can scout.

So why is Corviknight such a good Defog user? Obviously we know why it's used in the first place over other ones, but Defog is another pretty big reason that you just don't address here. Corviknight, for one, uses its great bulk, typing, and longevity to 1v1 a majority of the tier's rocks setters, such as Garchomp, Landorus-T, and Excadrill.

Maybe mentioning its vulnerability to commonly run Fire-type coverage would be good to mention, too. Though, I think something about Corviknight that disadvantages it is that since it checks so many dangerous Pokemon, it's pressured to stay healthy so it can continue to check them, which can limit its utility in a vacuum since it'll either avoid coming in, or continuously Roost to stay out of range of boosted attacks.

[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: U-turn / Body Press
move 4: Brave Bird / Body Press
item: Leftovers / Shed Shell
ability: Pressure
nature: Relaxed / Impish
evs: 252 HP / 252 Def / 4 SpD


[SET COMMENTS]

. Pressure is able to stall out Stealth Rock, Defog, and other passive attacks from opposing Pokemon. Again, no on Defog. Pressure is mostly for long term wars against other defensive Pokemon and also winning removal wars against hazard setters. Bit of an awkward emphasis here.
. Defog gives Corviknight a way of removing hazards for its teammates and can use Pressure to stall out the amount of times hazards are clicked, allowing it to remove all hazards in the end. We know what Defog does
. Roost gives a form of recovery of longevity for Corviknight. How does this longevity help it and what does it allow it to consistently check?
. U-turn can be used to pivot out of Pokemon that threaten Corviknight like Tapu Koko, Heatran, and Zeraora to bring in Ground-type teammates to threaten them. Why Ground-types specifically? Just saying that U-turn is a good way for it to maintain momentum and not be fodder to these Pokemon gets the point across fine.
. Brave Bird gives Corviknight a way of threatening Pokemon like Rillaboom, Hawlucha, and Galarian Zapdos, as well as providing a strong STAB option. general great damage.
. Body Press can also be used to threaten Pokemon like Excadrill, Kartana, and Ferrothorn more effectively. What are the opportunity costs involved?

. Slowking , Slowbro, and Toxapex covers one of Corviknight's weaknesses in Fire-types very well in serving as a pivot into what Corviknight clicks U-turn on, along with the former two keeping up momentum with Teleport.
. Ground-types in Nidoking, Landorus-T, and Garchomp can benefit greatly from Corviknight's slow U-turn on Pokemon like Tapu Koko, Zeraora, and Heatran, coming in and threatening them. Ground-types also do well to defensively compliment Corviknight in helping check Electric-types.
. Water- and Ground-types also like Corviknight covering their key weakness in Grass-type wallbreakers like Rillaboom and Kartana and being able to pivot outinto other Pokemon to threaten them more effectively. You can just say "All of the aforementioned examples" and get the same point across much more concisely.
. Hydreigon pairs well to support Corviknight's Heatran weakness, along with supporting Hydreigon with tackling Fairy-type Pokemon. Can Corviknight pivot into Hydreigon in any way? Plus, Corviknight isn't really the most reliable Fairy-type answer, namely against Taunt Tapu Fini and CM Clefable; in those matchups it's kinda bleh.

Any other examples? I feel like this is a little bare bones and only scratches the surface of what Corviknight's teammate combinations can be like. Are there any Pokemon that take advantage of its removal, for example? Or, maybe a Pokemon that alleviates some pressure dealing with Chomp/Rilla/Kart?



[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Brave Bird
move 3: Roost
move 4: Substitute
item: Leftovers
ability: Pressure
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

. Bulk Up allows it to boost its attack to break past defensive walls, while boosting its defense to live hits more comfortably from Swords Dance Rillaboom and Kartana. But when is that relevant, aside from when you've already sacked a Pokemon and are coming into the +2 Pokemon prepared to use Knock Off as you Bulk Up, making the Bulk Up effectively useless?
. Brave Bird is a reliable damage source being able to threaten a wide variety of Pokemon and most notably being able to shut down setup sweepers like Rillaboom and Kartana, along with being able to neutrally hit Pokemon like Toxapex and Slowking. It's imperative to mention that Brave Bird literally has 0 immunities which is a huge incentive as to why this is Corvi's move of choice.
. Substitute allows Corviknight to avoid gaining status during the battle, along with being able to avoid potential threatening moves from other Pokemon when helped with a Substitute. Like what? When does it use Substitute?
. Roost gives a source of recovery for Corviknight which gives it longevity during a battle. It's obvious why the bulky set-up sweeper has recovery.
. Pressure can Power Point stall certain moves, especially when backed up by Substitute. It can also stall out Haze, allowing other setup sweepers to strive. Certain moves like what? Haze is a solid example but what else?

What is the point of the set, and how does it operate? You don't really explain that at all.

. Setup Sweepers like Clefable, Hawlucha, Galarian Zapdos enjoy Corviknight Power Point stalling Haze, to where Toxapex will only be setup fodder for them.
. Ground-types like Nidoking, Garchomp, and Landorus-T also pair well alongside Corviknight, being able to handle its Electric weakness and also helping the Ground-types with their Grass weakness.
. Slowking, Slowbro, and Toxapex also help it out with Corviknight's Fire weakness and can patch it up nicely.
. Hydreigon also likes Corviknight for being able to tackle Fairy-type Pokemon better, along with Hydreigon checking Heatran for Corviknight.

Are there any Pokemon that can beat this set that certain teammates can deal with? What kinds of teams do you use this set on?

[STRATEGY COMMENTS]
Other Options
====
Iron Head can be used on Defog sets to shut down Pokemon like Clefable and Tapu Lele more effectively but losing Body Press or Brave Bird loses significant coverage against more worrisome foes. Taunt can also be used on Bulk Up sets over Substitute to shut down Haze Toxapex and other setup sweepers. However losing Substitute also means you can't block status as well.


Checks and Counters
====

**Fire-types**: Heatran and Moltres do well against Corviknight and threaten it quite wellwith Fire-type moves, making it unfavorable to stay in. Why is Heatran in particular problematic? And, what about Volcarona?

**Electric-types**: Zeraora, Tapu Koko, and Zapdos do well against Corviknight being able to threaten it with Electric-type moves, along with making progress on whatever that switches in with their appropriate utility moves. They can also just chip it down really easily by deterring Defog, letting Rocks build up, Knock Off, etc.

**Dragapult**: Dragapult can use Will-O-Wisp against Corviknight and proceed to significantly damage it with Hex. Dragapult also has access to Infiltrator, which allows it to Will-O-Wisp and use Hex on Substitute variants. You don't really mention Dragapult anywhere else, so this seems kind of out of nowhere.

To be honest, something that Corviknight isn't really a big fan of are contact-punishing things, such as Rocky Helmet, Flame Body, Iron Barbs, etc. Corviknight is pressured to stay healthy to check really dangerous Pokemon, so being threatened with chip or status for simply trying to maneuver makes doing its job really difficult.


[CREDITS]
- Written by: [[Aurodian, 483087]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
lmk when you implement
 
Last edited:

ausma

token smogon furry
is a Site Content Manageris a Top Social Media Contributoris a Top Artistis a Member of Senior Staffis a Community Contributoris a Tiering Contributoris a Contributor to Smogonis a Top Team Rater Alumnusis a Smogon Discord Contributor Alumnus
OU Forum Leader
comments in orange
additions/changes in purple
removals will be striked

:ss/Corviknight:


[Overview]

. Corviknight boasts a great defensive typing allowing it to pivot into notable Pokemon in the metagame well like Rillaboom, Tapu Lele, and Landorus-T. Garchomp is another very notable target that I'd like to see a mention of
. It can use Pressure to its advantage in hazard wars to PP stall hazards such as Stealth Rock and Spikes and allow Defog to have more PP to always keep off hazards in the end. It's not just Stealth Rock but Spikes and other hazards too, so you can just change this to be more general.
. Corviknight is able to switch into Stealth Rock setters like Garchomp, Excadrill, and Landorus-T using its great bulk and typing to 1v1 them in the long run. Why is this relevant? Obviously it is relevant but you need to explain why it's important that it can beat these Stealth Rock setters (and the simple reason is that it as a Defog setter can outlast them with its access to longevity and Pressure.)
. Great bulk allows it to scout certain moves and Roost to heal the damage and switch accordingly. I just don't see this being a very sound point since you address this in more relevance in other points.
. Corviknight is still vulnerable to certain types like Fire- and Electric-type Pokemon so Pokemon like Heatran, Zeraora, Tapu Koko respectively and Heatran can threaten it. Magnezone and Heatran, in particular, can threaten to trap Corviknight with Magnet Pull and Magma Storm respectively, causing the team to be at a deficit when losing Corviknight's uses. What deficit is this, and why are these weaknesses problematic?
. Latios, Nidoking, and Tornadus-T are Pokemon supposedly stopped by Corviknight but access to super-effective coverage hinders it in the long run. As far as Fire-type coverage goes, I feel like Latios is a bit of a shakier example given that it's more recently been primed to run Aura Sphere as its Steel-type buster of choice. Maybe something like Dragapult or Calm Mind Clefable would be stronger examples and would also better reinforce that although it seems like it can check certain Pokemon, these common coverage options can really suck for it to deal with.
. Corviknight is relied on to check many threatening wallbreakers, which may lead to its downfall as it is forced to keep itself healthy in the face of these many threats and stay pressured a lot of the time to function otherwise.

[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: U-turn / Body Press
move 4: Brave Bird / Body Press
item: Leftovers / Shed Shell
ability: Pressure
nature: Relaxed / Impish
evs: 252 HP / 252 Def / 4 SpD

Shed Shell is fine in OO, though also mention the combined use of Body Press + Brave Bird in OO. Corviknight having U-turn is generally considered to be really valuable in this metagame.

[SET COMMENTS]

. Pressure is able to reduce the amount of PP on Stealth Rock opposing hazards, allowing Corviknight to win PP wars with Defog. This being the first point seems incredibly weird to me. I think having this underneath the below point is overall better and does a greater job emphasizing Corviknight's utility as a Defog user.
. Its great defensive typing and natural bulk gives it ample opportunities to switch in on common setters of Stealth Rock like Garchomp, Landorus-T, and Excadrill and use Defog appropriately.
. Roost gives a form of recovery of longevity for Corviknight, letting it constantly switch into Pokemon like Rillaboom, Excadrill, and Kartana to check them or pivot out and to be present in the long run to help a team with hazard control.
. U-turn can be used to pivot out of Pokemon that threaten Corviknight like Tapu Koko, Heatran, and Zeraora into other teammates that do threaten them back. Just say that it creates momentum and prevents Corviknight from allowing free switch-ins into these threats, gets the point across way more concisely and soundly.
. Brave Bird gives Corviknight a way of threatening Pokemon like Rillaboom, Hawlucha, and Galarian Zapdos, as well as providing a strong STAB option.
. Body Press can also be used to threaten Pokemon like Excadrill, Kartana, and Ferrothorn more effectively, but losing Brave Bird loses a way of effectively hitting targets like Rillaboom and Hawlucha. Sacrificing U-turn also loses your main way of pivoting out and generating momentum on Pokemon that try to benefit from Corviknight's presence. This bit we're gonna have in OO.

. Slowking, Slowbro, and Toxapex covers one of Corviknight's weaknesses in Fire-types very well in serving as a pivot into what Corviknight clicks U-turn on, along with the former two keeping up momentum with Teleport. Really awkwardly worded and also doesn't really look at the execution, again you can literally just say that Corviknight can pivot into them and either let them get off a Future Sight/Knock Off respectively to enforce progress reliably.
. Ground-types in Nidoking, Landorus-T, and Garchomp can benefit greatly from Corviknight's slow U-turn on Pokemon like Tapu Koko, Zeraora, and Heatran, coming in and threatening them. Ground-types also do well to defensively compliment Corviknight in helping check Electric-types.
. The aforementioned Water- and Ground-types both appreciate like Corviknight covering their key weakness in Grass-type wallbreakers like Rillaboom and Kartana.
. Tornadus-T, Zapdos, and Moltres can help alleviate the pressure given out by some of the Pokemon Corviknight tries to check, along with Corviknight helping them with hazard removal if their Heavy Duty Boots get knocked off. For the most part I don't really like these examples because they all check fundamentally similar things and are checked by similar things. When you want a good teammate that can alleviate pressure in checking other Pokemon, you want that said Pokemon to also cover other bases, such as possibly setting hazards or helping to create a more verse defensive backbone. I'd really recommend getting other examples here; Tangrowth, I'm thinking, is a really good one, and you could also justify Tapu Bulu too.
. Moltres, Hydreigon, and Garchomp both share the benefit of easing the Heatran matchup for Corviknight, being able to switch-in and threaten it. How does the synergy particularly work, though? Does Corviknight do anything in return for them? Can these two do anything to take advantage of being able to deal with Heatran?


[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Brave Bird
move 3: Roost
move 4: Substitute
item: Leftovers
ability: Pressure
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

. Bulk Up allows it to boost its attack to break past defensive walls, while boosting its defense to live hits more comfortably. This can especially come into effect when setting up on bulkier Pokemon so it can't be killed as easily in the future. Alongside its solid special bulk, Corviknight can become rather hard to kill overtime in a battle after boosting once it used Bulk Up a few times.
. Brave Bird is a reliable damage source being able to threaten a wide variety of Pokemon and most notably being able to shut down setup sweepers like Rillaboom and Kartana, along with having no immunities and little resistances.
. Substitute allows Corviknight to avoid gaining status during the battle from Toxapex, Slowbro, and Ferrothorn, along with being able to avoid potential threatening moves from other Pokemon after setting up a Substitute in advance.
. Pressure can PP stall certain moves like Haze, Scald, and Taunt. Haze in particular can be PP stalled, allowing other setup sweepers to strive. What makes Pressure helpful for a setup sweeper like Bulk Up Corviknight? And I'm not just talking about moves that it PP stalls, I'm talking about the application, since most setup sweepers tend to be quick and to the point, whereas Corviknight generally isn't.

. Setup Sweepers like Clefable, Hawlucha, Galarian Zapdos enjoy Corviknight PP stalling Haze, to where Toxapex will only be setup fodder for them. Doesn't PP stalling Haze actually just make Toxapex setup fodder for them, though? Haze is kind of the only reason they can't set up on Pex.
. Ground-types like Nidoking, Garchomp, and Landorus-T also pair well alongside Corviknight, being able to handle its Electric weakness and Corviknight helping the Ground-types with their Grass weakness. None of these examples are Grass weak though? Also again, look at the execution, don't just talk about type synergy, as that doesn't really hold as much ground for a set such as this.
. Slowking, Slowbro, and Toxapex also help it out with Corviknight's Fire weakness and can patch it up nicely. And? What else? Again, look at the execution. What do these Pokemon do for Corviknight specifically, can they give it any setup opportunities on any notable threat? Give examples.
. Hydreigon, Garchomp, and Moltres are also great switch-ins to Heatran that can shut down Corviknight completely otherwise.

The teammates section here is still bare bones. Explaining where you can find setup Corviknight, what its weaknesses are, how you can support it is, and what it can do for other Pokemon in execution absolutely vital, and you don't really focus on the execution like I said a few times here, making it really difficult to understand how setup Corviknight is executed.

[STRATEGY COMMENTS]
Other Options
====
Iron Head can be used on Defog sets to shut down Pokemon like Clefable and Tapu Lele more immediately but losing Body Press or Brave Bird loses significant coverage against more worrisome foes. Taunt can also be used on Bulk Up sets over Substitute to shut down Haze Toxapex and other setup sweepers. However, losing Substitute also means you can't block status as well. Shed Shell is an item that can be ran to avoid the trapping effect from Magnet Pull or Magma Storm, letting Corviknight freely function during a battle.

Rocky Helmet is a decent mention to make here especially against U-turn bots like Lando-T.

Checks and Counters
====

**Fire-types**: Heatran, Volcarona, and Moltres do well against Corviknight and threaten it quite well with Fire-type moves, making it unfavorable to stay in. Heatran in particular is able to use Magma Storm and Taunt to shut down Corviknight well from performing its normal roles. I personally really don't like Moltres as a mention, since it's growing increasingly niche, but you can keep it if you want. Volcarona and Heatran are fine and get the job done for this section though imo.

**Electric-types**: Zeraora, Magnezone, Tapu Koko, and Zapdos do well against Corviknight being able to threaten it with Electric-type moves, along with making progress on whatever that switches in with their appropriate utility moves like Zeraora's Knock Off. I mean, saying just "appropriate utility moves" doesn't really fully get the picture across and how they can take advantage of Corviknight. Zera/Koko/Zapdos do take advantage of the forced switch, but all do so in different ways. You have Knock Off mentioned already, but then there's U-turn/Roost on Koko, and then either a Roost/removal opportunity on Zapdos's end. They also threaten Corviknight whenever they come in, so they can allow Stealth Rock chip to build up on Corviknight overtime, while also not giving Corviknight an opportunity to Defog. This especially applies to Magnezone who can threaten to trap and KO Corviknight, greatly limiting its utility and switch-in opportunities. and reduce it from performing any of these functions during a battle.

**Long-term pressure**: Corviknight is constantly forced to stay healthy in order to keep in check all it has to, and chip from Rocky Helmet, Iron Barbs, Rough Skin and the burned status from Will-O-Wisp and Flame Body pressure it immensely in keeping healthy. This Overtime chip can be detrimental to Corviknight and enough pressure can be applied to where the Pokemon it normally checks start to break it down much easier.

[CREDITS]
- Written by: [[Aurodian, 483087]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
for a lot of sections here you tend not to really talk about the execution and specific circumstances of corviknight's interactions, which really make them barebones and struggle to get the point across effectively. lmk when you implement these
 
AM check, so obviously what QC says takes priority:


[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: U-turn
move 4: Brave Bird / Body Press
item: Leftovers
ability: Pressure
nature: Relaxed / Impish
evs: 252 HP / 252 Def / 4 SpD


[SET COMMENTS]

. Its great defensive typing and natural bulk gives it ample opportunities to switch in on common setters of Stealth Rock like Garchomp, Landorus-T, and Excadrill and use Defog appropriately.
. Roost gives a form of recovery of longevity for Corviknight, letting it constantly switch into Pokemon like Rillaboom, Excadrill, and Kartana to check them or pivot out and to be present in the long run to help a team with hazard control.
. U-turn can be used to pivot out of Pokemon that threaten Corviknight like Tapu Koko, Heatran, and Zeraora, being able to generate momentum and preventing Corviknight from allowing free switch-ins into these threats.
. Brave Bird gives Corviknight a way of threatening Pokemon like Rillaboom, Hawlucha, and Galarian Zapdos, as well as providing a strong STAB option.
. Body Press can also be used to threaten Pokemon like Excadrill, Kartana, and Ferrothorn more effectively, but losing Brave Bird loses a way of effectively hitting targets like Rillaboom and Hawlucha.
. Pressure is able to reduce the amount of PP on opposing hazards, allowing Corviknight to win PP wars with Defog.
I generally wouldn't comment on something as basic as a 252/252/4 spread like this (usually as simple as "be as [physically or specially] bulky as possible"), but since you mentioned a Relaxed nature I feel like there needs to be a part here discussing why exactly you'd consider a Relaxed nature over an Impish nature. I know why Relaxed is viable; you probably know why Relaxed is viable, too. But for a new player looking to teambuild with Corviknight they might not understand why Relaxed would be a viable option here. Mentioning Relaxed further facilitating a slower U-Turn could be very helpful in that regard.

**Fire-types**: Heatran, Volcarona, and Moltres do well against Corviknight and threaten it quite well with Fire-type moves, making it unfavorable to stay in. Heatran in particular is able to use Magma Storm and Taunt to shut down Corviknight well from performing its normal roles.

**Electric-types**: Zeraora, Magnezone, Tapu Koko, and Zapdos do well against Corviknight being able to threaten it with Electric-type moves, along with making progress on whatever that switches in with their appropriate utility moves like Zeraora's Knock Off. They also threaten Corviknight whenever they come in, so they can allow Stealth Rock chip to build up on Corviknight overtime, while also not giving Corviknight an opportunity to Defog. This especially applies to Magnezone who can trap Corviknight and reduce it from performing any of these functions during a battle.
You should also make mention of Fire- and Electric-type coverage here. You mentioned the likes of CM Clefable, Specs Dragapult, Heat Wave Tornadus-Therian, and Flamethrower Nidoking at the start of the analysis, and I'll also mention Specs+Mystical Fire Latios, but I feel as though they deserve some mention here to some degree as well since they can similarly muscle past Corviknight even though they don't have STAB on their Fire- and Electric-type attacks.

I'm personally a bit conflicted about whether or not Magnezone deserves its own segment here; it obviously falls under the larger "Electric-type" umbrella, so to speak, but because of Magnet Pull it pressures Corviknight in a very unique way compared to other Electrics and can cause some very massive problems for the rest of the team as a result. I like thinking about this in the context of Rillaboom since Corviknight is often the set-in-stone Rillaboom answer many teams have and Magnezone is a great Rillaboom teammate. Obviously, though, I'll leave that for QC proper but it might be something worth considering.

Once again, since this is an AM check it doesn't take priority over proper QC, but I feel like there were a couple of small things worth pointing out here. You can add any parts of this at your or QC's discretion.
 
Last edited:

ausma

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:ss/Corviknight:


[Overview]

. Corviknight boasts a great defensive typing allowing it to pivot into notable Pokemon in the metagame well like Rillaboom, Tapu Lele, Garchomp, and Landorus-T.
. It can use Pressure to its advantage in the hazard wars to PP stall opposing hazards. Move this bullet point down beneath the 2nd bullet point, since it's more an afterthought to Corviknight's utility as a Defog user.
. Corviknight is able to switch into Stealth Rock setters like Garchomp, Excadrill, and Landorus-T using its great bulk and typing to 1v1 them in the long run. It isn't very fruitful for any of the aforementioned Pokemon to stay in as they can't threaten Corviknight well and as a result can give Corviknight a free switch-in to threaten back with Brave Bird or remove any hazards with Defog or , along with being able to generate momentum on them with U-turn. Gets the execution across more concisely.
. Corviknight is still vulnerable to certain types like Fire- and Electric-types like Heatran, Zeraora, Tapu Koko respectively. Magnezone and Heatran, in particular, can threaten to trap Corviknight, causing the team to be at a deficit when losing Corviknight's ability to check notable threatening Pokemon in the metagame, along with losing a great pivot and Defog user.
. Calm Mind Clefable, Dragapult, Nidoking, and Tornadus-T are Pokemon that seem to be checked by Corviknight, but access to Fire-type coverage can be detrimental to Corviknight's ability in checking them.
. Corviknight is relied on to check many threatening wallbreakers, which may lead to its downfall as it is forced to keep itself healthy in the face of these many threats and stay pressured a lot of the time to function otherwise.

Compared to other Defog users, the fact that Corviknight has a neutrality to Stealth Rock and is immune to grounded hazards is also a pretty nice bonus for it, letting it afford to run a helpful item like Leftovers or Rocky Helmet without needing to feel confined to HDB. I'm not sure how major of a point this is but if it's too specific in your opinion you don't really need to mention it; it is a reason I like Corviknight as a Defog user though.

[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: U-turn
move 4: Brave Bird / Body Press
item: Leftovers
ability: Pressure
nature: Relaxed / Impish
evs: 252 HP / 252 Def / 4 SpD


[SET COMMENTS]

. Its great defensive typing and natural bulk gives it ample opportunities to switch in on common setters of Stealth Rock like Garchomp, Landorus-T, and Excadrill and use Defog appropriately.
. Roost gives a form of recovery of longevity for Corviknight, letting it constantly switch into Pokemon like Rillaboom, Excadrill, and Kartana to check them or pivot out and to be present in the long run to help a team with hazard control.
. U-turn can be used to pivot out of Pokemon that threaten Corviknight like Tapu Koko, Heatran, and Zeraora, being able to generate momentum and preventing Corviknight from allowing free switch-ins into these threats.
. Brave Bird gives Corviknight a way of threatening Pokemon like Rillaboom, Hawlucha, and Galarian Zapdos, as well as providing a strong STAB option.
. Body Press can also be used to threaten Pokemon like Excadrill, Kartana, and Ferrothorn more effectively, but losing Brave Bird loses a way of effectively hitting targets like Rillaboom and Hawlucha.
. Pressure is able to reduce the amount of PP on opposing hazards, allowing Corviknight to win PP wars with Defog.
. An Impish nature is chosen to get the most out of Corviknight's defense, while maintaining speed. Relaxed nature allows you to act as a slower pivot, being able to take hits and pivot out into another Pokemon safely. What are the opportunity costs of not being able to outspeed/underspeed certain Pokemon?

. Corviknight can pivot out into Slowking, Slowbro, and Toxapex, allowing them to get off a Future Sight or Knock Off respectively to make progress during a battle. The former two can also use Teleport to pivot around and generate momentum alongside Corviknight and covering each others' weaknesses. Examples of which this is applicable? Rillaboom is a pretty major target for one.
. Ground-types in Nidoking, Landorus-T, and Garchomp can benefit greatly from Corviknight's slow U-turn on Pokemon like Tapu Koko, Zeraora, and Heatran, coming in and threatening them. Ground-types also do well to defensively compliment Corviknight in helping check Electric-types.
. The aforementioned Water- and Ground-types both appreciate Corviknight covering their abusable vulnerability in Grass-type wallbreakers like Rillaboom and Kartana.
. Tangrowth, Tornadus-T, Tapu Bulu, and Skarmory can help alleviate the pressure given out by some of the Pokemon Corviknight tries to check like Garchomp, Landorus-T, and Rillaboom, and being able to provide other things to the team like Spikes and Knock Off support, as well as setup options in Nasty Plot, Swords Dance, and Iron Defense. Definite no on Skarmory, they literally share the exact same typing and compress similar weaknesses. Torn-T is fine though I suppose.
. Hydreigon, and Garchomp both share the benefit of easing the Heatran matchup for Corviknight, being able to switch-in and take advantage of it by setting up or setting up hazards by the latter. Corviknight can also keep a handle on Tapu Lele and other Dragon-types that would otherwise threaten the aforementioned teammates.


[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Brave Bird
move 3: Roost
move 4: Substitute
item: Leftovers
ability: Pressure
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

. Bulk Up allows it to boost its attack to break past defensive walls, while boosting its defense to live hits more comfortably. This can especially come into effect when setting up on bulkier Pokemon like what so it can't be KOed as easily in the future. Alongside its solid special bulk, Corviknight can become rather hard to kill overtime in a battle after boosting.
. Brave Bird is a reliable damage source being able to threaten a wide variety of Pokemon and most notably being able to shut down setup sweepers like Rillaboom and Kartana, along with having no immunities and little resistances.
. Substitute allows Corviknight to avoid gaining status during the battle from Toxapex, Slowbro, and Ferrothorn, along with being able to avoid potential threatening moves from other Pokemon after setting up a Substitute in advance.
. Pressure can PP stall certain moves like Haze, Scald, Taunt, and general super-effective attacks overtime, when supported by Substitute, leading Corviknight to strive in an environment where none of these detriments can hinder it. Haze in particular can be PP stalled, allowing other setup sweepers to strive.

Bulk Up Corviknight in general is a wincondition so mentioning that I think is important

. Setup Sweepers like Clefable, Hawlucha, and Galarian Zapdos enjoy Corviknight PP stalling Haze, making Toxapex setup fodder for them over time. Thinking on it, I'm not really too sure how I feel about this mention. Corviknight's Bulk Up variant is more of a win condition than anything else which can make this mention feel kind of awkward in general. If another QC member disagrees then you can put it back in, but I personally would omit it for the meantime.
. Ground-types like Nidoking, Garchomp, and Landorus-T also pair well alongside Corviknight, being able to handle its Electric-type weakness and threaten Fire-types, while Corviknight can help out the aforementioned Pokemons' ability to be abused by Grass-types. The latter two can also pressure Zapdos and Volcarona with Rock-type moves, who can be a nuisance to Corviknight by spreading status with their abilities. Volcarona is a stronger example I think.
. Slowking, Slowbro, and Toxapex also help it out with Corviknight's Fire-type weakness. The former two can also pivot out with Teleport on Grass-types like Ferrothorn, Rillaboom, and Kartana that can come in to threaten them, allowing Corviknight to come in and take advantage of them using Bulk Up or Substitute.
. Tangrowth, Tornadus-T, and Skarmory can help alleviate the pressure given out by some of the Pokemon Corviknight tries to check like Garchomp, Landorus-T, and Rillaboom, and being able to provide other things to the team like Spikes. Defog, and Knock Off support, paving a pathway for Corviknight to strive in given this support. No on Skarmory again for the same reasons, and Skarmory isn't really much of a mon I'd be using with Corviknight anyway
. Hydreigon, Garchomp, and Moltres are also great switch-ins to Heatran that can shut down Corviknight completely otherwise.
. Taunt users like Tapu Fini and Heatran can shut down Corviknight from functioning, so teammates like Nidoking and Rotom-W can capitalize on this free turn and apply pressure against the team.

[STRATEGY COMMENTS]
Other Options
====
Iron Head can be used on Defog sets to shut down Pokemon like Clefable and Tapu Lele more immediately but losing Body Press or Brave Bird loses significant coverage against more worrisome foes. like what Taunt can also be used on Bulk Up sets over Substitute to shut down Haze Toxapex and other setup sweepers. However, losing Substitute also means you can't block status as reliably. Shed Shell is an item that can be ran to avoid the trapping effect from Magnet Pull or Magma Storm, letting Corviknight freely function during a battle. Defensive Corviknight can also use Body Press over U-turn, but this loses a main way of pivoting out and generating momentum on Pokemon that try to benefit from Corviknight's presence. Rocky Helmet can also be used to apply chip damage to contact moves and specifically U-turn Pokemon like Landorus-T and Choice Band Rillaboom.


Checks and Counters
====

**Fire-types and Fire-type coverage**: Victini, Moltres, and Volcarona do well against Corviknight and threaten it quite well with Fire-type moves, making it unfavorable to stay in. Heatran in particular is able to use Magma Storm and Taunt to shut down Corviknight well from performing its normal roles. Fire-type coverage from Calm Mind Clefable, Choice Specs Latios and Dragapult, Nidoking, and Tornadus-T can also threaten Corviknight greatly.

**Electric-types and Electric-type coverage**: Tapu Koko, Zapdos, and Zeraora do well against Corviknight, being able to threaten it with Electric-type moves, along with abusing the switch out to get in a more favorable position be it generating momentum with Knock Off from Zeraora or using Volt Switch to keep up the pressure. The former two can also use Roost to heal if needed, along with Zapdos getting an opportunity to Defog hazards. They also threaten Corviknight whenever they come in, so they can allow Stealth Rock chip to build up on Corviknight overtime, while also not giving Corviknight an opportunity to Defog or Roost. Electric-type coverage from Nidoking, Calm Mind Clefable, Choice Specs Dragapult and Tapu Lele can pose as a significant way of threatening Corviknight as well.

**Long-term pressure**: Corviknight is constantly forced to stay healthy in order to keep in check all it has to, and chip from Rocky Helmet, Iron Barbs, Rough Skin, and the burned status from Will-O-Wisp and Flame Body pressure it immensely in keeping healthy. This can be detrimental to Corviknight and enough pressure can be applied to where the Pokemon it normally checks start to break it down much easier.

**Trapping**: Without Shed Shell, Corviknight is extremely vulnerable to being trapped by Heatran and Magnezone. This can create a big hole in teams with Corviknight's absence, leaving the opposition to take advantage fully with hazards stacking, offensive Grass- and Ground-types.

[CREDITS]
- Written by: [[Aurodian, 483087]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
big improvement, 1/2 when implemented
 
[Overview]

Corviknight boasts great defensive typing allowing it to pivot into notable Pokemon in the metagame well like Rillaboom, Tapu Lele, Garchomp, and Landorus-T. order this list by viability. Corviknight is able to switch into Stealth Rock setters like Garchomp, Excadrill, and Landorus-T using its great bulk and typing to 1v1 them in the long run. It isn't very fruitful for any of the aforementioned Pokemon to stay in as they can't threaten Corviknight well and as a result, can give Corviknight a free switch-in to remove any hazards with Defog or generate momentum on them with U-turn. I feel like there's a decent amount of relevant information that's missing from this section; there's no mention of it being a good defensive pivot anywhere, nor is there any mention of it being able to fit on a huge variety of team archetypes. I not only want you to add that, I also want you to condense all of this; everything you have written down so far could be simplified into a few sentences like "Corviknight's one of the tier's best defensive pivots and one of the best forms of hazard removal, serving as a solid pick on a variety of archetypes from offence to stall thanks to its fantastic defensive typing, great bulk, and access to pressure, which lets it beat common hazard setters in example one, two, and three" which keeps it cohesive while removing the need to split the same point across multiple sentences like you've done here. Its typing in particular also lets it take neutral damage from Stealth Rock and be immune to Spikes, I don't think this is worth mentioning since this falls under common / assumed knowledge, so you can remove this entirely. I guess you could keep the mention of it not being reliant on boots to defog, but it's not really important, so I'd honestly prefer you expand on. and so if its item is removed by Knock Off, it won't be as hindered compared to other Defog users that rely on Heavy-Duty Boots. It can also use Pressure to its advantage in the hazard wars to PP stall opposing hazards. You can merge this mention with the introduction, but having this be a point on its own is generally unnecessary. Plus, I'm pretty sure you've more or less implied this in a previous point(...?) which makes it even less necessary to mention here. Would also like to see some mentions of how it can act as a good wincon. However, Corviknight is vulnerable to Fire- and Electric-types like Heatran, Zeraora, Tapu Koko respectively. There's no need to spew out information that's readily available on the dex; you can remove this for now, Magnezone and Heatran you're more or less stating that Heatran is guaranteed to trap corvi, which is blatantly false; if you're going to talk about some of its shortcomings, I'd rather you mention the fact that it suffers from 4mss; defensive sets wishes it could have as much coverage as it wants while bu variants want to be running both sub and taunt at the same time. in particular, can threaten to trap Corviknight, causing the team to be at a deficit when losing Corviknight's ability to check notable threatening Pokemon in the metagame, along with losing a great pivot and Defog user. this is all unnecessary; remove it! Calm Mind Clefable, Dragapult, Nidoking, and Tornadus-T are Pokemon that seem to be checked by Corviknight, but access to Fire-type coverage can be detrimental to Corviknight's ability in checking them. I agree with the idea of the point, but I really dislike the execution of it: realistically speaking, the only mon you're actually supposed to be checking is clef, so i want these mentions replaced with chomp kart and scizor w/ the rationale that you don't actually do anything to stop these mons from setting up b/c your damage output is just too low. With all of these threatening wallbreakers, Corviknight is relied on to check all of them, which may lead to its downfall as it is forced to keep itself healthy in the face of these many threats and stay pressured a lot of the time to function otherwise. This is unnecessary since you already have a point on it being easily overwhelmed.

[SET]
name: Defog
move 1: Defog
move 2: Roost
move 3: U-turn
move 4: Brave Bird / Body Press
item: Leftovers
ability: Pressure
nature: Relaxed / Impish
evs: 252 HP / 252 Def / 4 SpD

name: Defog
move 1: Brave Bird / Body Press
move 2: U-turn
move 3: Roost
move 4: Defog
item: Leftovers
ability: Pressure
nature: Impish

evs: 252 HP / 168 Def / 88 SpD

set should look like this. being slower than clef, a lot of melm, and scizor to a lesser extent (goes both ways with the scizor m/u, still isn't the best) isn't particularly ideal atm. keep relaxed w/ 0 speed ivs mentioned in the comments somwhere, but it's not really worth the slash


[SET COMMENTS]

Its great defensive typing and natural bulk gives it ample opportunities to switch in on common setters of Stealth Rock like Garchomp, Landorus-T, and Excadrill and use Defog appropriately. Roost gives a form of recovery for longevity, letting Corviknight constantly switch into Pokemon like Rillaboom, Excadrill, and Kartana to check them or pivot out and to be present in the long run to help a team with hazard control. this is unnecessary; remove it U-turn can be used to pivot out of Pokemon that threaten Corviknight like Tapu Koko, Heatran, and Zeraora, being able to generate momentum and preventing Corviknight from allowing free switch-ins into these threats. this is kinda unnecessarily long, esp since you can just mention that you gain momentum out of unfavourable matchups Brave Bird gives Corviknight a way of threatening Pokemon like Rillaboom, Hawlucha, and Galarian Zapdos, as well as providing a strong STAB option. drop the gapdos mention; they're not particularly important enough to be mentioned. Mention that it's your strongest option to hit lando + torn w/. Body Press can also be used to threaten Pokemon like Excadrill, Kartana, and Ferrothorn drop the drill and ferro mentions here; drill has fallen off super hard and you don't really do enough to ferro to justify staying in and attacking it, so replace these mentions with weavile and bish. also mention that its your best move to hit kyurem + zera. more effectively, but losing Brave Bird loses a way of effectively hitting targets like Rillaboom. Mention Iron Head here; specifically mention how you're using it as a blanket against all of clef / lele / weavile / kyurem but mention that it generally needs paralysis support to really make the best of + it leaves you p weak against everything else.

Pressure is able to reduce the amount of PP on opposing hazards, allowing Corviknight to win PP wars with Defog. remove the mention of pp wars; it doesn't really add anything. An Impish nature is chosen to get the most out of Corviknight's defense, while maintaining speed. Relaxed nature acts as a slower pivot, being able to take hits and pivot out into another Pokemon safely, however, the lowered speed also prevents Corviknight from potentially revenging certain Pokemon, most notably Calm Mind Clefable who can otherwise outspeed and damage Corviknight greatly with Flamethrower or Thunder. condense this

Corviknight can pivot out into Slowking, Slowbro, this is basically a double mention; drop the bro mention and Toxapex, allowing them to get off a Future Sight or Knock Off respectively to make progress during a battle. defensive partners don't really care about the defensive pivoting; talk about their defensive synergies instead of their pivoting + progress making capabilities since that's really the only part that matters The former two can also use Teleport to pivot around and generate momentum alongside Corviknight, as well as helping out its Fire-type weakness, while Corviknight covers the aforementioned Water-types' Grass-type vulnerability in Kartana and Rillaboom. Ground-types in Nidoking, Landorus-T, and Garchomp can benefit greatly from Corviknight's slow U-turn on Pokemon like Tapu Koko, Zeraora, and Heatran, coming in and threatening them. You're phrasing this as if you can afford to take a hit from koko / zera / tran to u-turn out on them; if you want to talk about the use of a ground, you should be mentioning that they stop zera from going ham. specifically mention that lando also eases the chomp matchup Ground-types also do well to defensively compliment Corviknight in helping check Electric-types. didn't you just make this exact point? The aforementioned Water- and Ground-types both appreciate Corviknight covering their abusable vulnerability in Grass-type wallbreakers like Rillaboom and Kartana. Tangrowth, Tornadus-T, and Tapu Bulu can help alleviate the pressure given out by some of the Pokemon Corviknight tries to check like Garchomp, Landorus-T, and Rillaboom, and being able to provide other things to the team like Knock Off support, as well as setup options in Nasty Plot and Swords Dance. this is way too convoluted, so i want you to split this into several points - a point on fat waters (refer to the top of the paragraph; add mentions of rotom-w + pert here), a point on offensive pivots (mention koko, rilla etc.) and a point on better defensive partners (again, refer to the top of the paragraph; add mentions of clef, bliss etc.) and keep shit simple!!
Hydreigon, and Garchomp both share the benefit of easing the Heatran matchup for Corviknight, being able to switch-in and take advantage of it by setting up or setting up hazards by the latter. Corviknight can also keep a handle on Tapu Lele and other Dragon-types that would otherwise threaten the aforementioned teammates.


[SET]
name: Bulk Up
move 1: Bulk Up
move 2: Brave Bird
move 3: Roost
move 4: Substitute
item: Leftovers
ability: Pressure
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]

Bulk Up allows it to boost its attack to break past defensive walls, while boosting its defense to live hits more comfortably. This can especially come into effect when setting up on bulkier Pokemon like Toxapex, Ferrothorn, and opposing defensive Corviknight so it can't be KOed as easily in the future. I don't get the point of this at all - it doesn't set up on pex and it still loses to corvi. If you want to mention what it does, specify that it lets you take on lando / chomp / scizor / weavile a lot more reliably + gives you the power to break past clef / hippo etc.
Alongside its solid special bulk, Corviknight can become rather hard to kill overtime in a battle after boosting. this is unnecessary; not only does it not add anything of value, but you're more or less implying that already Bulk Up also lets it function as a great win condition for a team. merge this with the first point Brave Bird is a reliable damage source being able to threaten a wide variety of Pokemon and most notably being able to shut down setup sweepers like Rillaboom and Kartana, along with having no immunities and little resistances. Just say that it's your strongest option; drop the kartana mention here since you're not really doing enough to it + it just sacred swords you in return
Substitute allows Corviknight to avoid gaining status during the battle from Toxapex, Slowbro, and Ferrothorn, along with being able to avoid potential threatening moves from other Pokemon after setting up a Substitute in advance. this can easily be condensed. Pressure can PP stall certain moves like Haze, Scald, Taunt, and super-effective attacks overtime, when supported by Substitute, leading Corviknight to strive in an environment where none of these detriments can hinder it. Haze in particular can be PP stalled, allowing other setup sweepers to strive.

Ground-types like Nidoking, Garchomp, and Landorus-T also pair well alongside Corviknight, being able to handle its Electric-type weakness and threaten Fire-types, while Corviknight can help out the aforementioned Pokemons' ability to be abused by Grass-types. drop the nido + defensive synergy mention; mention how both sd lando / chomp can pressure corvi enough for your own corvi to go in. The latter two can also pressure Zapdos and Volcarona with Rock-type moves, who can be a nuisance to Corviknight by spreading status with their abilities. This is unnecessary, especially when you can just mention that lando / chomp also pressure zap. Slowking, Slowbro, and Toxapex also help out with Corviknight's Fire-type weakness. same thing here; drop the bro mention and put this towards the bottom of the paragraph The former two can also pivot out with Teleport on Grass-types like Ferrothorn, Rillaboom, and Kartana that can come in to threaten them, allowing Corviknight to come in and take advantage of them using Bulk Up or Substitute. Tangrowth, Tornadus-T, and Slowbro i don't really like any of these mentions; replace them with physdef landorus, scizor, and clef etc. since those are actually checking the meta relevant threats. Plus tang + bro suck super hard can help alleviate the pressure given out by some of the Pokemon Corviknight tries to check like Garchomp, Landorus-T, and Rillaboom, and being able to provide other things to the team like Knock Off and Scald support to break down defensive Pokemon and pave a pathway for Corviknight to strive in given this support. this is still needlessly complicated, just say that they help support corvi check shit and leave it at that. Hydreigon, Garchomp, and Moltres ok let's not get ahead of ourselves here - replace this molt mention with slowking. mention that future sight also fucks with pex which is super nice are also great switch-ins to Heatran that can shut down Corviknight completely otherwise. Taunt users like Tapu Fini and Heatran can shut down Corviknight from functioning, so teammates like Nidoking and Rotom-W can capitalize on this free turn and apply pressure against the team. this is unnecessary.

add mentions of zone here - it is one of its best partners in general, so there's no reason not to include it


[STRATEGY COMMENTS]
Other Options
====

Iron Head can be used on Defog sets to shut down Pokemon like Clefable and Tapu Lele more immediately but losing Body Press or Brave Bird loses significant coverage against Excadrill, Kartana, and Rillaboom. move this up to the set description and mention that you absolutely have to be running an impish nature w/ this so you're faster than cm clef. Taunt can also be used on Bulk Up sets over Substitute to shut down Haze Toxapex and other setup sweepers. However, losing Substitute also means status can't be blocked as reliably. Shed Shell is an item that can be ran to avoid the trapping effect from Magnet Pull or Magma Storm, letting Corviknight freely function during a battle. Mention why it's generally a bad option. Defensive Corviknight can also use Body Press over U-turn, but this loses a main way of pivoting out and generating momentum on Pokemon that try to benefit from Corviknight's presence. move this up to the set description and mention that this option is only really viable on stall. Rocky Helmet can also be used to apply chip damage to contact moves and specifically U-turn Pokemon like Landorus-T and Choice Band Rillaboom. mention its shortcomings.


Checks and Counters
====

**Fire-types and Fire-type coverage**: Victini, Moltres, drop the moltres mention; this thing is way too shit to mention. you could add rotom-h but it's not particularly relevant either, so idc if you implment or not and Volcarona do well against Corviknight and threaten it quite well with Fire-type moves, there's no need to include anything after this; ofc it's not going to be favourable to stay in, so why is there a need to mention it? making it unfavorable to stay in. Heatran in particular is able to use Magma Storm and Taunt to shut down Corviknight well from performing its normal roles. I don't understand why you've decided to mention Heatran after all these mons. I really don't understand why one of the tier's best mons need to be mentioned after a bunch of niche mons, especially when those mons are really niche in nature.
Fire-type coverage from Calm Mind Clefable, Choice Specs Latios specs lati wants to be running aura + its awful, so remove this mention and Dragapult, Nidoking, and Tornadus-T can also threaten Corviknight greatly. replace the nido mentions with Garchomp; nidoking isn't the best mention since you're never checking it with corvi. chomp's a lot more relevant and has started to run ff specifically for corvi, so it's worth pointing out here. Drop the cm clef mention too; in most scenarios, its going to be running tbolt, which you've already mentioned, so there's no need to include this. Also, in case it wasn't obvious enough already, I want you to reorder these mons by viability.

**Electric-types and Electric-type coverage**: Tapu Koko, Zapdos, and Zeraora do well against Corviknight, being able to threaten it with Electric-type moves, along with abusing the switch out to get in a more favorable position be it generating momentum with Knock Off from Zeraora or using Volt Switch to keep up the pressure. Brevity; I don't need you to describe every little intricate detail. Just say that these mons are able to come in on it safely and force it out. The former two can also use Roost to heal if needed, along with Zapdos getting an opportunity to Defog hazards. Again, this defog mention is absolutely unnecessary - what do you gain from mentioning that it defogs? It's not like it's trying to set rocks or anything so I really don't see why you need to mention something like this. They also threaten Corviknight whenever they come in, so they can allow Stealth Rock chip to build up on Corviknight overtime, while also not giving Corviknight an opportunity to Defog or Roost. Again, this is unnecessary. You don't need to describe every little detail in the c&c section - you just need to point out what its weaknesses are. Electric-type coverage from Nidoking, Calm Mind Clefable, Choice Specs Dragapult and Tapu Lele can pose as a significant way of threatening Corviknight as well. Same thing as before; drop the nido and pult mentions. I also want you to add mentions of dracozolt since that's definitely one of the better corvi abusers.

**Long-term pressure**: Corviknight is constantly forced to stay healthy in order to keep in check all it has to, and chip from Rocky Helmet, Iron Barbs, Rough Skin, and the burned status from Will-O-Wisp and Flame Body pressure it immensely in keeping healthy. This can be detrimental to Corviknight and enough pressure can be applied to where the Pokemon it normally checks start to break it down much easier. This doesn't need to be a point of its own.

**Trapping**: Without Shed Shell, Corviknight is extremely vulnerable to being trapped by Heatran and Magnezone. This can create a big hole in teams with Corviknight's absence, leaving the opposition to take advantage fully with hazards stacking, offensive Grass- and Ground-types. refer to the introduction; this can be merged with the point below.

add mentions of steels here: specifically mention tran, aegi, zone as catch-all checks, expand on zone trapping it. mention corvi, (iron defence) skarm and defensive steela as counters vs bu variants.


[CREDITS]
- Written by: [[Aurodian, 483087]]
- Quality checked by: [[ausma, 360720], [username2, userid2]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]


I'm really not bothered to repeat myself, so just read this. Literally everything I said there applies here. Let me know when you've implemented everything.
 
Not QC, but I think Iron Defense is worth a mention somewhere. ID + Body Press lets Corv check set up sweepers like DD Dragonite and SD Chomp a bit better and exert a bit more offensive pressure vs some of its switch-ins.
 
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