Crawdaunt BW2 Revamp
This is my first analysis and I have used Crawdaunt for all of BW1, and has been one of my favorite pokemon. Well, tell me if I got the formatting wrong or anything, but this is in heavy Work in Progress -- WIP. I will not be able to answer responses until next Tuesday becuase I have yearly exams this week. Next, Crawdaunt is boss.
Warning: Do not approach in non-sunny weather!
[Overview]
<p>Once outclassed by the numerous offensive water-types such as Azumarill and Gyarados, Crawdaunt is back with a blessing from Dream World, Adaptability. With this gift, Crawdaunt can practically 2HKO the whole tier! However, our fellow crab friend has to deal with its atrocious typing, which are compounded with its bad defenses and slow speed. Crawdaunt is even outclassed by Feraligatr and the aforementioned Gyarados, which have much better defenses and speed. Adaptability makes Crawdaunt much stronger than both of them, however. Do not underestimate Crawdaunt as one misstep can cause it to blow huge holes in your defenses.</p>
[SET]
name: Choice Band
move 1: Crabhammer / Waterfall
move 2: Crunch
move 3: Superpower
move 4: Double-Edge
item: Choice Band
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>By merging Choice Band and Adapdability together, Crawdaunt turns into one of the strongest physical threats in the tier. Crawdaunt is meant to be a hit and run attcker due to its slow speed, so keep that in mind. Due to the extreme power behind Crawdaunt's STAB coverage moves will rarely be used, especially considering each one of Crawdaunt's coverage has a nasty side effect</p>
<p>Crabhammer is the main move of the set and hits extremely hard (especially in the rain), as almost nothing immune to it can survive the 2HKO. Crunch has excellent neutral coverage with Crabhammer, and can defeat pokemon which are immune or resist Crabhammer, such as Jellicent and Celebi, respectively. The last to moves are meant to hit specific targets which wall Crawdaunt's STAB. Superpower is to deal with Ferrothorn and Empoleon, while Double-Edge is for Keldeo and Toxicroak. Note that these moves have a nasty side-effect that may cause Crawdaunt to switch. The former reduces Crawdaunt's attack and defense, and the latter cause recoil damage upon use. Waterfall is an option over Crabhammer if accuracy is an issue, but it misses the 2HKO on Rotom-W and Dragonite.</p>
[ADDITIONAL COMMENTS]
<p>Crawdaunr
[Other Options]
[Checks and Counters]
This is my first analysis and I have used Crawdaunt for all of BW1, and has been one of my favorite pokemon. Well, tell me if I got the formatting wrong or anything, but this is in heavy Work in Progress -- WIP. I will not be able to answer responses until next Tuesday becuase I have yearly exams this week. Next, Crawdaunt is boss.
[SET]
name: Choice Band
move 1: Crabhammer / Waterfall
move 2: Crunch
move 3: Superpower
move 4: Double-Edge
item: Choice Band
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
name: Choice Band
move 1: Crabhammer / Waterfall
move 2: Crunch
move 3: Superpower
move 4: Double-Edge
item: Choice Band
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
- Strong
- Two powerful STABs being resisted by very few pokemon
- Coverage in Superpower + D-Edge, allowing to hit these pokemon like Ferrothorn and Toxicroak
- Politoed
- Tailwind Tornadus-I
- Spikes Support discourages switching so pokemon such as Celebi will KOed after it, spikers are ferrothorn and skarmory
- SD Scizor
- Waterfall should be used if hitting Rotom-W and Nite for the KO after rocks is unfavorable, otherwise use Crabhammer (note: these are very common)
- Thunder Wave support from Rotom-W and Ferrothorn is greatly appreciated
- Physically Defensive Celebi and Lati@s with Psyshock / Psychic is great check for fighting-type moves aimed at crawdaunt and can take thunderbolts, note that both share U-turn weakness and Bug Buzz
- Toxicroak walls fighting-, grass, and bug-types
- Dragon Dance: Too slow to sweep and week to common priority and has rarely time to set-up, needs lots of support to be effective
- Lol, its STAB and coverage is all it needs to succeed
- Toxicroak, notably the Toxic Stall set, outspeeds, walls its STAB and Superpower, and can eliminate it with Drain Punch, however it has to watch out D-Edge
- Mach Punch if Tailwind is up, and Conkeldurr, Crawdaunt is a slow slug, so almost everything can outspeed it
- Lucario and Terrakion can switch on Crunch and nab a Justified boost too
- Crawdaunt is mainly a nuisance for stall teams, so HO teams have little trouble against it as they usually carry only 1 or maybe 2 walls, common threats like Salamence and Scizor can switch in resisted moves, but rain makes this a liability
- Sun Support negates its ability making it easier to deal with, Venasaur for example can set-up on a Crabhammer, then proceed to sweep the opposition
- Since most users of Crawdaunt have good prediction, sun support helps more
- In short, HO and Sun teams give it trouble, as well as priority
- Gastrodon, Ferrothorn, Kyurem-B, Kyurem, Jellicent, and Celebi can tank a Waterfall and hit back for the KO
- I forgot Tangrowth (just looked in the original analysis)
- Slow so like Terrakion easily OHKOes, not really a trouble but note that you shouldn't directly switch in
Code:
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Warning: Do not approach in non-sunny weather!
[Overview]
<p>Once outclassed by the numerous offensive water-types such as Azumarill and Gyarados, Crawdaunt is back with a blessing from Dream World, Adaptability. With this gift, Crawdaunt can practically 2HKO the whole tier! However, our fellow crab friend has to deal with its atrocious typing, which are compounded with its bad defenses and slow speed. Crawdaunt is even outclassed by Feraligatr and the aforementioned Gyarados, which have much better defenses and speed. Adaptability makes Crawdaunt much stronger than both of them, however. Do not underestimate Crawdaunt as one misstep can cause it to blow huge holes in your defenses.</p>
[SET]
name: Choice Band
move 1: Crabhammer / Waterfall
move 2: Crunch
move 3: Superpower
move 4: Double-Edge
item: Choice Band
ability: Adaptability
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>By merging Choice Band and Adapdability together, Crawdaunt turns into one of the strongest physical threats in the tier. Crawdaunt is meant to be a hit and run attcker due to its slow speed, so keep that in mind. Due to the extreme power behind Crawdaunt's STAB coverage moves will rarely be used, especially considering each one of Crawdaunt's coverage has a nasty side effect</p>
<p>Crabhammer is the main move of the set and hits extremely hard (especially in the rain), as almost nothing immune to it can survive the 2HKO. Crunch has excellent neutral coverage with Crabhammer, and can defeat pokemon which are immune or resist Crabhammer, such as Jellicent and Celebi, respectively. The last to moves are meant to hit specific targets which wall Crawdaunt's STAB. Superpower is to deal with Ferrothorn and Empoleon, while Double-Edge is for Keldeo and Toxicroak. Note that these moves have a nasty side-effect that may cause Crawdaunt to switch. The former reduces Crawdaunt's attack and defense, and the latter cause recoil damage upon use. Waterfall is an option over Crabhammer if accuracy is an issue, but it misses the 2HKO on Rotom-W and Dragonite.</p>
[ADDITIONAL COMMENTS]
<p>Crawdaunr
[Other Options]
[Checks and Counters]