That duck that wouldn’t fucking stay alive in that one mission in PMD. Also kinda stealing ehT’s format cause it’s cool af.
QC: martha / Amane Misa / Hilomilo
GP: */ */
QC: martha / Amane Misa / Hilomilo
GP: */ */
Cresselia has a niche on bulkier teams due to it being capable of removing multiple stallbreakers in the tier like Crawdaunt and Haxorus. Cresselia's humongous bulk allows it to stomach hits from the strong physical wallbreakers in the tier such as Terrakion and Mamoswine. Cresselia not only provides defensive teams with a mixed wall and an emergency way to deal with the aforementioned threats, but it can also be a bulky wincon through the use of Calm Mind. Its defensive typing and ability are also decent which provides it a good resistance to Fighting-types and a Ground-immunity to allow it to check Cobalion, Nidoking, and Choice Band Swampert, but its typing is more of a double-edged sword that makes it more susceptible to Pursuit and U-turn from Scizor while failing to offer resistances to anything else. Cresselia does get completely walled by Steel-types if it attempts to set-up while also being set-up fodder against other set-up sweepers such as Swords Dance Scizor, Nasty Plot Togekiss, and Curse Mega Steelix. Cresselia’s Twinkle Tackle is also unfortunately pretty weak and fails to OHKO even Pokemon that are weak to this move such as Latias and Mega Altaria. It often needs a Calm Mind boost to take them out but this can take up a turn where it must take another hit to remove the threat. Cresselia’s only form of recovery being Moonlight can be unreliable due to its low PP being detrimental in longer games. Cresselia’s lacking recovery also makes it a little more susceptible to constant chip damage from hazards and status.
name: Defensive Z-Move
move 1: Psyshock
move 2: Moonblast
move 3: Moonlight
move 4: Calm Mind
item: Fairium Z
evs: 252 HP / 240 Def / 16 Spe
Psyshock works as Cresselia’s primary attack and as a way to hit Blissey and other Special walls while also nailing Poison-types like Nidoking, Nihilego, and Tentacruel. It also improves Cresselia's matchup against Calm Mind users such as Latias and Suicune. Moonblast enables Cresselia to lure in and damage common Dark-types that assume they have no issues switching in like Krookodile and Hydreigon. Calm Mind is on this set to allow Cresselia to muscle through and OHKO Terrakion, Heracross, and more offensive variants of Mega Altaria with Twinkle Tackle while also giving a stronger Psyshock for Blissey. Cresselia can also be a possible bulky wincon through accumulating multiple Calm Mind boosts. Toxic can be used over Calm Mind to wear down passive threats and stallbreakers that aren’t immune to Poison such as Jellicent and Mega Houndoom but this prevents Cresselia from being a wincon while also preventing it from OHKOing the aforementioned threats.
16 EVs in Speed allow Cresselia to outspeed Adamant Crawdaunt and OHKO it with a Twinkle Tackle. The rest of the investment into physical Defense allows Cresselia to live through 2 Stone Edges from Choice Band Terrakion while also taking an Outrage from a boosted Dragon Dance Haxorous. Fairium Z not only provides a Twinkle Tackle but also reduces the damage of Knock Off from Krookodile and Mamoswine.
Twinkle Tackle should be used as a last resort against any stallbreakers that have gone out of control that the rest of your team cannot handle. It is also useful to lure in Dark-types that believe that they can come in with no penalty so use careful predictions and scouting to ensure you make the most out of Twinkle Tackle. Avoid Toxic as it cripples Cresselia as a possibly bulky wincon and its longevity. Burn damage can also be an issue as it places Cresselia in range of being knocked out from Pokemon it's supposed to check such as Terrakion, Mega Altaria, and Choice Band Infernape. Toxic and Calm Mind are massive assets to Cresselia so they must be used correctly depending on the situation. Calm Mind should be used when Cresselia needs to possibly break through and OHKO an offensive threat like Crawdaunt, Haxorus, or Terrakion. Use cleric support whenever it is necessary to assist Cresselia in removing status ailments so that it isn't crippled by possible Toxic and other status. Even in quicker games, liberally clicking Moonlight can waste its PP, and make Cresselia a complete liability for the rest of the game. Only use Moonlight when necessary to restore health to allow it to stomach a hit from a wallbreaker or to be able to avoid the KO from fast threats like Terrakion.
Cresselia fits best on Stall and bulkier teams who can be troubled by frightenening stallbreakers while also being a possible defensive sweeper. Cresselia appreciates cleric and wish support from Blissey and Umbreon as it keeps it from having to use up Moonlight PP while also keeping it from being crippled as a bulky wincon. Cresselia is easily pressured by Dark-types, so Mega Altaria, Sylveon, and Florges are able to stomach blows from them and in the last twos case, can also pass Wishes. Steel-types such as Mega Aggron, Mega Steelix, and Stakataka can use Cresselia to remove Fighting-types that trouble them while also dealing with Bug-types like Scizor and Mega Beedrill that attempt to put a dent on Cresselia while gaining momentum. Entry hazards are key to chip Cresselia's victims down to put them in range of Twinkle Tackle while also letting it sweep much easier. The aforementioned Steel-types are great setters of Stealth Rock for Cresselia due to their defensive typing to deal with Bug-types. Chesnaught also works as a bulky Spikes setter that can handle Dark-types for Cresselia. Gligar and Moltres act as checks for Scizor and other Steel-types that Cresselia cannot harm while also providing pivoting through slow U-turns to give Cresselia more opportunities to come in without risking any damage.
Hidden Power Fire can be used over Moonblast to lure in Scizor but this removes one of its biggest niches in its Fairy coverage to eliminate traditional answers to Psychic-types such as Crawdaunt. If Cresselia can't afford to run a Z-Move, it still can use Leftovers to offer passive recovery throughout the match but Cresselia lacks the power it needs from Twinkle Tackle to remove threats such as Crawdaunt and Terrakion. Cresselia is seen on dedicated Trick Room teams as a defensive setter with a Mental Herb in order to guarantee set-up once throughout the match and Lunar Dance to give a sweeper a second chance to set-up. The archetype itself however is almost a gimmick in the tier and has many negative matchups against many different teams.
Checks and Counters
**Toxic-Immune Set-Up Sweepers**: Cresselia is still prone to being set-up fodder from Swords Dance Scizor and Mega Steelix who shrug off Toxic and resist both of its attacks.
**Status**: Cresselia is seriously susceptible to status especially Toxic as it cripples it as a bulky sweeper while also chips it much faster due to a lack of passive recovery. Status from opposing walls such as Blissey and Slowbro can harm Cresselia immensely because of this.
**Steel-Types**: Most Steel-types do not care for Cresselia’s attacks and are immune to any Toxic such as Mega Aggron and Stakataka and they can easily capitalize on this and gain free turns to set-up entry hazards or deal damage.
**Dark-Types**: While some Dark-Types have to be wary of Twinkle Tackle, Hydreigon and Mega Sharpedo can beat out Cresselia while Bisharp and Mega Houndoom have the added advantages of taking neutral damage from it. These Dark-types outside of Bisharp also need to wary of possible poison.
**Ghost-Types**: Ghost-Types like Chandelure and Doublade use Cresselia as set-up fodder while Jellicent is able to Taunt Cresselia and prevent it from recovering. However, Chandelure and Jellicent cannot freely come in and risk getting poisoned.
- Written by: [[BackAtYouBro, 451000]]
- Quality checked by: [[martha, 384270], [Amane Misa, 312356], [Hilomilo, 313384]]
- Grammar checked by: [[, ], [, ]]