Yeah, Farfetch'd is in the field group, so Smeargle can breed everything onto it.I wish Beedrill got increased Critical hit bug and poison move, but I suppose running focus energy with Pin Missile works well. I can't test the full potential of this set till Pokebank. I wonder if I can test the Farfetch'd set though. Can I breed Leaf Blade onto him this gen?
Well, it's possible that it gets it this gen. If not, you can always Baton Pass a Focus Energy onto it. Or give it a Lansat Berry. Whatever.Drapion doesn't even get Focus Energy.
Baton Pass the Focus Energy boost? C'mon now.Well, it's possible that it gets it this gen. If not, you can always Baton Pass a Focus Energy onto it. Or give it a Lansat Berry. Whatever.
I think this is mostly true and that you're pretty much right on the money, but I think the biggest question becomes things with Super Luck.Baton Pass the Focus Energy boost? C'mon now.
I think people are looking into maximizing critical hits percentages too much here. While the research aspect of it is definitely good and necessary, people seem to be looking forward to making it competitively viable. You guys do realize that Swords Dance results in more damage due to the CH multiplier drop do you? Anybody with SD (or another boosting move) would never use Focus Energy. And yes, even bypassing defensive boosts is not worth it. Even without a boosting move, why waste a turn with Focus Energy when you could just attack twice?
The damage drop, in fact, makes the CH mechanic almost an unavailable "strategy." From what I can tell, there is literally nothing you can do to make use of them directly than by using Sniper, only because it raises the damage. But even then, you'd have to probably use the boosting items, meaning you couldn't hold anything else.
If you have a Farfetch'd with a Stick, all high-crit moves will crit 100% of the time. Any non-high-crit moves will crit ≥ 50% of the time. However, crits only deal an extra 50% damage. That's probably enough info to start planning your team.all I know about this is, I might be able to have a farfetch'd-core NU team that I won't feel completely awful for using, and I'm a-ok with that.
I'd like some more intricate data before assuming any major tier changers, though. there's a lot of conflicting things being said, and even a small difference in how good a crit chance is would basically mean everything.
I don't have my data in front of me, but when I did a couple of 100 trial runs with one stage (a high-crit attack and no other boosts), I don't think I ever got above 14 crits. As you say, though, that's not conclusive.I can confirm that 1 stage is almost definitely more than both 1/8 and 1/9. My friend did 100 trials and got 19 crits. I know that is much too small a sample size to actually determine the percentage, but throughout his trial it varied between 18%-25%, all of which are above 1/8 which is 12.5%.
I also did a trial with 2 stages (super luck and high crit move) and got around 75%, but once again the sample size was too small to really tell for sure (50 attacks).
This seems confusing when combined with what we know about stick and focus energy because they would imply that 3 stages is 100% and 2 stages is around 50%. Maybe the amount of stages given by these has been changed.
For example, your standard deviation for proportions is +/- 0.039. So we're looking at 16% crit to 23% crits. (68% confidence interval). If you have all the data, we can combine it into a single test and narrow down that range.I can confirm that 1 stage is almost definitely more than both 1/8 and 1/9. My friend did 100 trials and got 19 crits. I know that is much too small a sample size to actually determine the percentage, but throughout his trial it varied between 18%-25%, all of which are above 1/8 which is 12.5%.
Standart procedure is using the 95% confidence interval because the 68% is just to unreliable.Statistics: http://www.ltcconline.net/greenl/courses/201/hyptest/hypprob.htm
If you give me all the data, I can run the number crunching for you. Its been a few years since I've done hardcore statistics, but I remember the general gist of it.
For example, your standard deviation for proportions is +/- 0.039. So we're looking at 16% crit to 23% crits. (68% confidence interval). If you have all the data, we can combine it into a single test and narrow down that range.
We need around 625 total trials to get a confidence interval of +/- 1%, although 125 trials are all we need for a confidence interval of +/- 2%.
Affection is only in-game, though. Affection boosts are removed in link battles of any sort.even with critical hits being lowered to x1.5 i feel like with pokemon amie super luck absol becomes extremely viable. at least through in game testing with maxed out affection and super luck my absol has been pretty much getting a crit every time he uses night slash which could devastate certain pokemon
i did not know that. never mind thanAffection is only in-game, though. Affection boosts are removed in link battles of any sort.