[Overview]
- Crobat makes an exceptional lead with it's base 130 speed and reasonable defences at 85/80/80, as well as its access to taunt
- Base Attack of 90 and shallow movepool (including its only attack boosting move as Curse) remove most chances of a physical sweep
- Base Special Attack of 70 isn't all that great, but its much less barren Special movepool and access to Nasty Plot make Special sweeping viable
- Makes a very decent Stallbreaker with its multi-sided attacking abilities and access to taunt, toxic, and other such moves.
name: Stallbreaker
move 1: Brave Bird
move 2: U-turn
move 3: Taunt
move 4: Roost / Super Fang
item: Leftovers
nature: Jolly
ability: Inner Focus
EVs: 104 HP / 252 Atk / 8 Def / 144 Spe
[SET COMMENTS]
- 252 ATK EVs allow Brave Bird to OHKO Lead Machamps, who can only hope to Bullet Punch in return. I fact, it was the best Machamp-Counter in Gen IV
- 144 SPE EVs allow him to outspeed base 115s and lower (without Scarf)
- 104 HP EVs hits a leftovers number, so the remaining are placed in Defence
- U-Turn allows Crobat to switch out of unfavourable matchups, and break sashes such as Aerodactyls.
- Taunt allows Crobat to prevent most SR/Spikes users from laying it down
- Roost is the primary option in the last slot, which allows Crobat to survive throughout a game and continue to BB enemies
- Super Fang is an option over Roost if the user is having trouble with stronger walls, as no one wants to lose half their health in one hit, especially those that depend on it
- Max Speed is an option, but the only notable Poke that is out sped is ScarfTar, who is done so by a mere 12 more SPE EVs. Though max speed ties with Aerodactyl, Crobat will be U-turning out on the SR anyways, making it useless
- A bulky SR/Spikes user is very beneficial to a team using Crobat, as he cannot do so himself. Metagross resists Crobat's Psychic, Rock and Ice weaknesses and can set up SR, while Ferrothorn resists Psychic, Rock and Electric and can set up both. Swampert is resistant to Rock and immune to Electric and can set up SR and phaze
- Rapid Spin support is necessary if the team wishes for Crobat to stay alive outside of the Lead position, as he loses 25% every switch from SR
- ScarfJirachi makes a great lead partner, setting up SR, tricking away the CS, or flinchhaxing.
- Crobat has multiple bad matchups, as it usually lets Aerodactyl set up SR, and many offensive leads take it down with ease
name: Nasty Plot
move 1: Nasty Plot
move 2: Heat Wave
move 3: Sludge Bomb / Air Slash
move 4: Hidden Power Fighting
item: Life Orb / Leftovers
nature: Modest
ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
[SET COMMENTS]
- Nasty Plot boosts his average SPA stat to an exceptional 576 (749 factoring in LO). This combined with 358 SPE and 4x resist to the most common priority in the game makes him an exceptional sweeper
- Finds many opportunities to switch in, such as Choiced Mach Punches, Ground moves, Grass moves, and Bug moves, all of which are either 4x resisted or Crobat is immune to.
- Slip Through is incompatible with Heat wave, the most important move on the set, and therefore should not be used
- Heat Wave hits Steel types that usually end Crobat, making it the most important move on the set. It also hits Ice types SE
- Sludge Bomb and Air Slash are your two options for necessary STAB, but it is unadvised to run both.
- Hidden Power Fighting can fix many of Crobat's coverage issues and can help hit pokes that would normally wall Crobat
- Shadow Ball is an option to hit the Psychic types
- Other Hidden Power types can be used, but generally they won't offer the same coverage. The only one considerable is Hidden Power Ground, which can offer the most coverage after Fighting.
- Roost can restore health, but it takes away from Crobat's coverage
- This is Crobat's only offensive set not walled by steels
- Cannot be countered/revenged by Breloom or Roobushin
- Rapid Spin support is essential due to Crobat being a Flying-type
- With LO recoil, Crobat will not appreciate residual damage, so non-leftovers Nasty Bats appreciate a way to get rid of hazards and weather
- As a late-game sweeper, entry hazards are vital to his success, particularily Stealth Rock. Therefore, a lead such as Heatran is a great partner for Crobat, as Crobat 4x resists Heatran's 2x weakness, and is immune to his 4x weakness.
name: Choice Band
move 1: Brave Bird
move 2: U-Turn
move 3: Pursuit
move 4: Cross Poison
item: Choice Band
nature: Adamant
ability: Slip Through / Inner Focus
EVs: 252 Atk / 4 SpD / 252 Spe
[SET COMMENTS]
- Choice Band boosts Crobat's average Attack up to a decent 460, which is perfectly usable
- Its strong Brave Birds will rack up a good bit of recoil, but they are great for killing Fighting-types and Grass types.
- Great scout hitting boosted U-turns on any switch-in
- Makes a decent pursuit user after CB boost
- Its limited movepool gives it very little coverage, making it quite easy to be walled by Steels
- Hypnosis can effectively knock out a single opponent, but will force Crobat to switch next turn due to Sleep Clause
- Steel Wing can deal with Rock types, but it offers very little coverage
- Jolly can be used over Adamant, but Crobat appreciates the power boost
- Repeated U-turns, recoil damage, weather, and recoil all add up quickly, so Rapid Spin support and Wish support are helpful
- Due to the fact that Steels completely wall him, Magnezone makes a terrific partner to Crobat, as he traps Steels and resists all of his weaknesses. In return, Crobat can block Earthquakes coming his way
- As a revenger, his teammates consist of whoever has counters that he can revenge.
- Metagross and a lot of other Steel types resist most of Crobat's weaknesses and vice versa.
- Crobat has a lot of coverage issues, making pokemon like Magnzone useful
- Crobat can effectively kill fighting-types, so other pokemon like Excadrill or Tyranitar are free to sweep
- Crobat switches in and out very often, so Rapid Spin support is usefull. Forretress works well for this purpose
- Crobat needs some extra power behind its hits, so entry hazards are always welcome.
- Crobat has access to Hypnosis and great speed, but the shaky accuracy makes this more or less a waste of a moveslot
- Crobat has decent bulk and nice resistances, allowing it to wall to a certain extent. It has access to high speed healing and useful auxilary moves like Super Fang and Whilwind.
- Crobat's limited movepool gives it very few options, but it always has access to moves like Steel Wing.
- Steel types in general can wall Crobat fairly well, but some have to watch out for the Nasty Plot set's Heat Wave
- Residual damage can really take a toll on Crobat, making pokemon like Hippowdon and Ferrothorn great counters
- Bulky pokemon can take a few hits from Crobat and strike back hard
- If Crobat is paralyzed, it is useless
- Many of the fighting types Crobat can counter often carry moves like Stone Edge, which will deal a ton of damage on Crobat