The Team At A Glance
Hey guys, Wheezer here, this is my first RMT and I would really appreciate the help. The Team is based around CroCune (Which is greatly underestimated) in a F/W/G core on a Balanced Team. This Team peaked at 1652 on the OU ladder.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk
This is the standard CroCune set, designed to sweep late-game after all the pokes that it has trouble with are taken care of (Although I all too often need it to take a hit earlier in the game, and I am currently trying to figure out how to fix this problem). CroCrune is very bulky and is 3HKO'ed at most by the strongest physical attackers (Which it needs to be able to do to its job correctly).
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder
Venusaur has great synergy with Heatran (hence Venutran), and helps ease the burden of taking physical hits off of Suicune. I like using Sleep Powder over Leech Seed on Venusaur because it helps cripple key threats and gives free switches or synthesis. Also, Giga Drain, Synthesis, and Leech Seed seems a bit redundant. The one problem I have with Venusaur is keeping it Healthy (And yes, I know that sounds like I'm contradicting myself, but I've tried Leech Seed, and it doesn't help all that much.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Protect
- Taunt
Heatran is the last member of the F/W/G core, and does its job as a Special Wall very well. Heatran is also my Stealth Rocker, and gets many chances to get rocks up. Taunt is useful against Pokes like Clefable and other Stall Pokemon. Leftovers is the item of choice and can keep heatran surprisingly healthy.
Thundurus @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
IVs: 30 Atk / 30 Def
- Thunderbolt
- Psychic
- Knock Off
- Superpower
I cannot stress enough how great of a Wallbreaker Thundurus is. There is no wall what-so-ever that wants to switch in on Thundurus. It does take a bit of predicting to use, but it pays off in the end. I use Psychic over Hidden Power Ice because I find Venusaur more of a threat. Thundurus does a great job as a Revenge Killer or getting rid of Pokes Suicune appreciates gone.
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Excadrill is the spinner on my team and is sometimes used as a revenge killer. It does an O.K. job on my team, but I feel it is a necessary part of the team because of its ability to get rid of Rocks. I feel like my team could use some more speed, and Excadrill isn't exactly the fastest poke out there.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Ice Punch
Azumarill is the last member of the team. It is there for a little bit of Bulk and Priority. Not much else. It take one or two hits for Suicune but not anymore than that. This is pretty much just the Choice Band set on the Analysis. Nothing special.
Conclusion
This is my first RMT so sorry for any mistakes. Any help with the team would be greatly Appreciated. In particular, I am looking for a Poke to help take some hits that Suicune often needs to take, A way to get a little bit more speed on the team, a replacement for Azumarill, and maybe something else for Excadrill. But really, anything helps. Thanks for Reading!
Hey guys, Wheezer here, this is my first RMT and I would really appreciate the help. The Team is based around CroCune (Which is greatly underestimated) in a F/W/G core on a Balanced Team. This Team peaked at 1652 on the OU ladder.
Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Calm Mind
- Rest
- Sleep Talk
This is the standard CroCune set, designed to sweep late-game after all the pokes that it has trouble with are taken care of (Although I all too often need it to take a hit earlier in the game, and I am currently trying to figure out how to fix this problem). CroCrune is very bulky and is 3HKO'ed at most by the strongest physical attackers (Which it needs to be able to do to its job correctly).
Venusaur @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
IVs: 0 Atk
- Giga Drain
- Sludge Bomb
- Synthesis
- Sleep Powder
Venusaur has great synergy with Heatran (hence Venutran), and helps ease the burden of taking physical hits off of Suicune. I like using Sleep Powder over Leech Seed on Venusaur because it helps cripple key threats and gives free switches or synthesis. Also, Giga Drain, Synthesis, and Leech Seed seems a bit redundant. The one problem I have with Venusaur is keeping it Healthy (And yes, I know that sounds like I'm contradicting myself, but I've tried Leech Seed, and it doesn't help all that much.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Stealth Rock
- Protect
- Taunt
Heatran is the last member of the F/W/G core, and does its job as a Special Wall very well. Heatran is also my Stealth Rocker, and gets many chances to get rocks up. Taunt is useful against Pokes like Clefable and other Stall Pokemon. Leftovers is the item of choice and can keep heatran surprisingly healthy.
Thundurus @ Life Orb
Ability: Defiant
Shiny: Yes
EVs: 76 Atk / 180 SpA / 252 Spe
Naive Nature
IVs: 30 Atk / 30 Def
- Thunderbolt
- Psychic
- Knock Off
- Superpower
I cannot stress enough how great of a Wallbreaker Thundurus is. There is no wall what-so-ever that wants to switch in on Thundurus. It does take a bit of predicting to use, but it pays off in the end. I use Psychic over Hidden Power Ice because I find Venusaur more of a threat. Thundurus does a great job as a Revenge Killer or getting rid of Pokes Suicune appreciates gone.
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Rapid Spin
- Iron Head
- Rock Slide
Excadrill is the spinner on my team and is sometimes used as a revenge killer. It does an O.K. job on my team, but I feel it is a necessary part of the team because of its ability to get rid of Rocks. I feel like my team could use some more speed, and Excadrill isn't exactly the fastest poke out there.
Azumarill @ Choice Band
Ability: Huge Power
EVs: 228 HP / 252 Atk / 28 Spe
Adamant Nature
- Aqua Jet
- Play Rough
- Superpower
- Ice Punch
Azumarill is the last member of the team. It is there for a little bit of Bulk and Priority. Not much else. It take one or two hits for Suicune but not anymore than that. This is pretty much just the Choice Band set on the Analysis. Nothing special.
Conclusion
This is my first RMT so sorry for any mistakes. Any help with the team would be greatly Appreciated. In particular, I am looking for a Poke to help take some hits that Suicune often needs to take, A way to get a little bit more speed on the team, a replacement for Azumarill, and maybe something else for Excadrill. But really, anything helps. Thanks for Reading!
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