Pet Mod Crossover Chaos Expanded - Part II

Baby New Year.jpg
Pokémon: Baby New Year

Accelerated Time (Sleep, confusion, Encore, Disable, Taunt, Torment, Telekinesis, and binding only last one turn on the user.)
Moves: Fake Out, Yawn, Wish, Stuff Cheeks, Super Fang, Hyper Fang, Milk Drink, Headbutt, Hyper Voice, Stockpile, Spit Up, Swallow, Belch
Stats: 150 HP/40 Atk/70 Def/40 SpA/70 SpD/14 Spe (384 BST)

Reasoning: Baby New Year is born around the end of each year, to be there for the start of the new year. He ages rapidly as the months pass. The moves are all based on things babies would do.

Father Time.jpg

Pokémon: Father Time (evolves from Baby New Year)

Accelerated Time
Moves: Baby New Year's moves, Slash, Night Slash, Psycho Cut, X-Scissor, Low Sweep, Solar Blade, Fell Stinger, Dark Pulse, Night Shade, Shadow Ball, Psychic, Psyshock, Icy Wind, Moonblast, Air Slash, Ancient Power, Perish Song, Moonlight, Morning Sun, Sandstorm, Sunny Day, Hail, Rain Dance
Stats: 215 HP/103 Atk/80 Def/83 SpA/80 SpD/39 Spe (600 BST)

Father Time @ Leftovers
Ability: Accelerated Time
EVs: 252 HP / 128 Def / 128 SpD
Impish Nature
- Milk Drink
- Super Fang
- Perish Song
- Stockpile
Reasoning: By the end of the year, Baby New Year has grown fully into an old man. He wields a scythe, giving him slash moves. He gets the weather moves to represent different times of the year. Moonlight and Moonblast represent nighttime, whereas Morning Sun represents daytime.

Pokemon: Snow Miser
Type: Ice/Flying
Ability: Rebuke Heat (When struck by Fire or Rock moves, take no damage and causes 25% of the target's HP. The Pokemon will lose immunity to the type that did not strike until switched out)/Snow Warning Refrigerat (HA)
Moves: Ice Beam, Freeze Dry, Hurricane, Air Slash, Aeroblast, Thunderbolt, Tailwind, Thunder Punch, Ice Punch, Icicle Crash, Air Cutter, Energy Ball, Icicle Crash, Acrobatics, Hyper Voice, Nasty Plot, Slack Off, Blizzard, Yawn, Snarl, Hydro Pump
Stats: 90/67/93/125/80/95
Reasoning: This guy is meme of a character from the works of Rankin Bass, who were known stop motion animation from a time before almost all of us were born. Snow Miser is one of two weather based brothers that causes cold Christmases and sings about it in a very catchy way. Does not like his volcanic, fiery brother and tends to fight him when they meet. They have been been seen to shoot lightning alongside their weathery powers. Snow here is flying type because wind type doesn't exist. Has Slack Off and Yawn because they're both a bit lazy.

Pokemon: Heat Miser
Type: Fire/Ground
Ability: Rebuke Snow (When struck by Ice or Flying moves, take no damage and causes 25% of the target's HP. The Pokemon will lose immunity to the type that did not strike until switched out.)/Drought Grassy Surge (HA)
Moves: Fire Blast, Flamethrower, Bulk Up, Incinerate, Overheat, Heat Crash, Fire Punch, Flare Blitz, Earthquake, Body Slam, Land Power, Sacred Fire, Slack Off, High Horsepower, Thunder Punch, Thunderbolt, Hyper Voice, Will O Wisp, Yawn, Snarl, Brick Break, Drain Punch, Power Whip, Seed Bomb, Iron Head, Stone Edge
Stats: 95/125/80/67/93/95
Reasoning: Heat is practically his brother's antithesis, right down to inverse stats and the fact their access to G/S signature moves is split so evenly. His Ground typing is to further nail how opposite he is as a Rock typing would make the matchup a bit one sided. Heat Miser has a few grass moves and Grassy Surge because despite being an aspect of fire, he is known as "Mr. Green Christmas."
mecha-dick but a cooler side by side thing.png

Pokémon: **Mecha-Dick**
Origin: The SiIvaGunner Christmas Comeback Crisis
Type: Steel
Ability: Backup Plan*
*Backup Plan: After falling below 50% HP, Mecha-Dick turns into Mecha-Dick MkII.
Stats: 70/90/100/60/100/30 (460)
Stats (MkII): 70/100/70/120/70/130 (560)
Notable Moves: Shell Smash, Iron Head, Deploy Missiles (see Galleom in CCv2), Bullet Seed, Roar, Meteor Mash, Flash Cannon, Steel Beam
Reasoning: A robot based on Tito Dick or something. Steel because it's a robot. Like in its own series, Mecha-Dick has two forms - its inital slow and kinda wimpy form, which, when sufficiently damage, bursts open to reveal the incredible speed of Mecha-Dick MkII. This is also why it gets Shell Smash. Iron Head because it uses a headbutt, Deploy Missiles because it does that, Bullet Seed because machine guns, Roar because it does that too, Meteor Mash because it does a punch, and Flash Cannon and Steel Beam because of its railgun.

might edit in something more traditionally christmas-y rather than just on a technicality but we'll see
Jack the Spooky Skeleton.png
: Jack Skellington
Franchise: The Nightmare Before Christmas
Ability: Flame Body | Sturdy | [HA] Pressure
Signature Move: Stopga (Status | Psychic | 70 Accuracy | 5 PP | Time stops the target(s) for 2 turns, preventing any movement, but it can still be switched out, ignores Protect and Substitute) (See Mickey Mouse)
Moves: Trick-or-Treat, Trick, Fire Blast, Thunder, Blizzard, Flare Blitz, Ice Shard, Shadow Ball, Gravity, Stopga, Astonish, Revelation Dance, Will-o-Wisp, Fire Spin, Present and Fake Out
Stats: 78 / 110 / 75 / 130 / 85 / 110 (588 BST)
Reasoning: Jack Skellington is Fire/Ghost type because of his affinity with fire and ghosts.
Flame Body comes from him being easy to get heated, so this ability makes sense.
Sturdy comes from his ability in Kingdom Hearts, Second Chance, which basically does the same thing as Sturdy.
Pressure comes from the sheer pressure he can make on others with his sheer look.

Lastly, for the movepool:

All fire type moves come from his affinity with it, which he can use in that many ways
Blizzard and Ice Shard come from the moves he can do in Kingdom Hearts, same with Thunder, Gravity, Flare Blitz and Revelation Dance.
Astonish and Fake Out come from how he often scares others for fun, and Shadow Ball also comes with his affinity with ghosts.
And Present comes from how he can actually use presents as weapons in his games.
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Extending voting to the 11th.

Not because we don't have enough votes (though there is a tie even after tiebreaker advantage), but I was planning on waiting a week to start submissions back up anyway (in order to get the "one Crossover Chaos submits while the other votes" schedule back) and there's no real harm in leaving votes open until then.

Pokémon: Nancy Drew
Franchise: Nancy Drew

Ability: Inventory (Contact moves will steal the target's item. The user can hold up to eight items, but only the item in the primary slot has an effect. The user can only come into the battle with one item, which is in the primary slot. If the item in the primary slot is removed, the next item in the inventory will replace it. Moves that target the user's item will target the item in the primary slot.)
Moves: Select Item, Speech Bubble, Hyper Voice, Slash, Fake Out, Fling, Dark Pulse, Night Slash, Thief, Shadow Ball, Shadow Sneak, Shadow Punch, Psychic, Psyshock, Extrasensory, Zen Headbutt, Psycho Cut, Moonblast, Force Palm, Surf, Waterfall, Liquidation, Crunch, Ice Beam, Blizzard, Icicle Crash, Ice Shard, Ice Punch, Icy Wind, Power Gem, Head Smash, Bone Rush, Hurricane, Air Slash, Flamethrower, Fire Blast, Fire Punch, Flame Charge, Thunderbolt, Thunder, Charge Beam, Thunder Punch, Wild Charge, Discharge, Ancient Power, Counter, Mirror Coat, Curse, Roar, Moonlight, Stealth Rock, Tailwind, Whirlwind, Sandstorm, Thunder Wave, Will-O-Wisp, Charge, Switcheroo, Trick, Encore
Stats: 160 HP/70 Atk/70 Def/70 SpA/70 SpD/80 Spe (520 BST)

Select Item |
| 64 PP | Switches the item in the primary slot with another item she holds.
Speech Bubble |
| 64 PP | 100% | Sound-based move. The target's item, Ability, and moves are revealed.

Reasoning: Nancy Drew is a detective. In the games, she solves mysteries by collecting items and putting them in her inventory, and talking to suspects, which is represented by a speech bubble. Ghost and Dark moves are from her being represented by a silhouette in the games, while Psychic moves are from her intelligence. Other moves reference specific games:

  • Secret of the Scarlet Hand: Force Palm
  • Danger on Deception Island/Ransom of the Seven Ships/Shadow at the Water's Edge/Sea of Darkness: Water moves
  • Ghost Dogs of Moon Lake: Crunch, Roar
  • White Wolf of Icicle Creek: Ice moves
  • Legend of the Crystal Skull: Power Gem, Head Smash, Bone Rush
  • Trail of the Twister: Hurricane, Air Slash, Whirlwind, Tailwind
  • Alibi in Ashes: Fire moves
  • The Deadly Device: Electric moves
  • Curse of Blackmoor Manor/The Captive Curse: Curse
  • Last Train to Blue Moon Canyon: Moonblast/Moonlight
  • Tomb of the Lost Queen: Sandstorm/Ancient Power

Pokémon: Hi-Five Ghost
Franchise: Regular Show

Ability: Levitate
Moves: Ghost Field, Spectral Arms, Phantom Force, Shadow Punch, Shadow Sneak, Brick Break, Power-Up Punch, Seismic Toss, Knock Off, Rapid Spin, Double Slap, Fake Out, Will-O-Wisp
Stats: 80 HP/100 Atk/70 Def/30 SpA/110 SpD/80 Spe (470 BST)

Ghost Field |
| 16 PP | Raises Defense by 3 stages. When the user switches out, the Pokémon that switches in is unaffected by hazards.
Spectral Arms |
| 25 BP | 32 PP | Hits 3-5 times.

Hi-Five Ghost @ Leftovers
Ability: Levitate
EVs: 252 HP / 24 Def / 232 SpD
Careful Nature
- Ghost Field
- Seismic Toss / Knock Off
- Rapid Spin
- Will-O-Wisp
Reasoning: Hi-Five Ghost floats around like a standard ghost. He can create up to five arms, and turn himself into a forcefield.

Usagi Tsukino Sailor Moon Sailor Form - Manga

Pokémon: Sailor Moon
Franchise: Sailor Moon
Type: Normal/Super:


Neo-Queen Serenity:

Abilities: Normal/Super/Eternal: Klutz/Super Luck/Victory Star (HA)
Neo-Queen Serenity: Pixilate
Moves: Moonblast, Moonlight, Dazzling Gleam, Fairy Wind, Charm, Play Rough, Supersonic, Screech, Hyper Voice, Tearful Look, Recover, Jump Kick, High Jump Kick, Double Kick, Double-Edge, Air Slash, Hurricane, Brave Bird, Aerial Ace, Moon Princess Halation, Moon Spiral Heart Attack, Rapid Spin, Heal Pulse, Moongeist Beam, Swift, Boomburst, Fleur Cannon, Disarming Voice, Baby-Doll Eyes, Sparkly Swirl, Focus Blast, Aura Sphere, Surf, Flamethrower, Ice Beam, Thunderbolt, Flash Cannon, Power Gem, Shadow Ball, Earth Power, Hydro Pump, Tri-Attack, Thunder Wave, Dark Pulse
Stats: Normal: 70 HP/100 Atk/70 Def/110 SpA/90 SpD/110 Spe (550 BST)
Super: 80 HP/110 Atk/70 Def/130 SpA/100 SpD/120 Spe (610 BST) (Use the Moon Kaleido Scope key item. Can be used again to reverse back.)
Eternal: 100 HP/120 Atk/70 Def/150 SpA/100 SpD/130 Spe (670 BST) (Use the Eternal Tiare key item. Can be used again to reverse back.)
Neo-Queen Serenity: 100 HP/130 Atk/100 Def/180 SpA/120 SpD/150 Spe (770 BST) (Must hold the Silver Crystal item in-battle.)

Silver Crystal: Restores 1/16th of the user's HP if its a Fairy-type. Other types not gain a effect, and will instead deal 1/16th max HP damage for Dark-types. If the holder is Sailor Moon, it transforms her into Neo-Queen Serenity (like Primal Reversion) and heals for 1/8th of the user's HP every turn. Cannot be knocked off if the holder is Sailor Moon.

Moon Princess Halation |
| 30 BP | Special | 20 PP | 100% | Hits 2 to 5 times.
Moon Spiral Heart Attack |
| 120 BP | Special | 10 PP | 100% |
Z-Moves: Moon Tiara Action |
| 175 BP | Special | 1 PP | Requires the user to hold the Moon Tiara (Z-Crystal), need Moonblast in their moveset, and be in either Normal or Super form to use this move. | Always deals a critical hit.
Silver Moon Crystal Power Kiss |
| 200 BP | Special | 1 PP | Requires the user to hold the Holy Moon Chalice (another Z-Crystal), need Moonlight in their moveset, and be in Eternal or Neo-Queen Serenity form to use this move. | Restores 50% of the user's max HP and cures non-violate status.

Reasoning: OK, a lot to take in, but here we go. Sailor Moon is the true identity of Usagi, and since Fairy types are related to the moon, she's that and along with Normal for being a human. Eternal has the Flying-type instead for her new wings, and just pure Fairy for Queen Serenity due to her being a god. Klutz for her clumsiness, Super Luck for her great power, and Victory Star for something spacey sounding. Most of her moves are either filler or related to some of her attacks. 4 of them are her signature moves. She also has 4 different forms, each becoming more and more powerful, with Neo-Queen Serenity being a goddess born from the original Queen Serenity. Statspread is just mostly opted to her magical girl status, though she does have some physical prowlness. She also fights off evil, which does include Dark-types, meaning that they can prove to be a death to her, from more damage to straight up OHKOing them. Also, she gains some attacks representing her other Sailor Senshi teammates, just to give her some reconition.

Pokemon: Carrie
Stephen King

Ability: Anger Point, Berserk, Firestarter
Firestarter: Steelworker Clone

Notable Moves: Psychic, Psyshock, Hyper Voice, Fire Blast, Flamethrower, Focus Blast, Light Screen, Reflect, Nasty Plot, Will-O-Wisp
Exclusive Z-Move: Telekinetic Massacre
Telekinetic Massacre:
180 BP | Hits all Pokemon on the field excluding user | Sets Sea of Fire (Fire + Grass Pledge effect)
Stats: 68 / 60 / 65 / 140 / 105 / 85 (523 BST)

Reasoning: Carrie is the protagonist the novel, Carrie, Stephen King's first novel. Carrie developed a range of psychic and telepathic abilities as a result of being raised by her abusive mother and constant torment from high school. These abilities included being able to move and throw objects with force by telekinesis, starting fires and creating illusions. She was able to bring speeding cars to a complete stop as if they crashed into a wall resulting in horrific crashed. At her school prom she was chosen to be the Queen as a prank that resulted her being humiliated by being drenched in pig's blood in front of everyone. This caused Carrie's powers to become uncontrollable in her anger as she destroys the whole town and kills everyone that had ever tormented her.


Sugar, Spice and One for All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus

Pokémon: Shoto Todoroki
Franchise: My Hero Academia

Stats: 90 / 65 / 75 / 130 / 80 / 100 | BST: 540
Abilities: Ice Body | HA: Steam Engine Flame Body
Movepool: All Special non signature Ice type moves, Ice Punch, Icicle Crash, Ice Shard, Hail, Fire Blast, Flamethrower, Heat Wave, Flane Burst, Incinerate, Fire Punch, Will O Wisp, Sunny Day, Scald
Flavour/Design: Shoto Todoroki is one of the star students of Class 1A and is a friend and rival to the MC of My Hero Academia. Son of the current No. 1 Hero Endeavor, he was conceived as an attempt to upsurp the then no. 1 hero All Might, by using his Fire and Ice combination quirk to counterbalance the drawbacks if each individual quirk. His typing, abilities and movepool clearly represent his quirk, Half Cold, Half Hot, with Flame Body being his hidden ability since it is one he has yet to fully master. His poor physical prowess is shown in his statline, and the addition of Scald is a callback to his obligatory tragic backstory.
Competitive Analysis: Shoto has one of the most dangerous STAB combinations in Ice and Fire, allowing him to hit most of the type chart for supereffective or neutral damage, while also packing Freeze Dry for the potential Water type. While having zero physical bulk, it has the capacity to switch in on resisted special moves, especially if it is equipped with the Heavy Duty Boots item allowing him to dodge the extremely detrimental Stealth Rock.


Pokémon: Red Riot
Franchise: My Hero Academia

Stats: 109 / 95 / 135 / 30 / 100 / 81 | BST: 550
Abilities: Sturdy / Rough Skin | HA: Guts
Movepool: Stealth Rock, Close Combat, Focus Punch, Rock Slide, Stone Edge, Sky Uppercut, Head Smash, Facade, Wide Guard, Earthquake, Bulk Up, Body Press, Mega Punch, Drain Punch, Harden, Sharpen, Circle Throw, Superpower, Hammer Arm, Storm Throw, Spiky Shield, Spikes
Signature Move: Red Gauntlet | Rock | Physical | 100 BP | 10 PP | 100% Accuracy | Breaks Reflect and Light Screen.
Flavour/Design: Kirishima, better known as Red Riot, is a promising student hero in Class-1A, who specializes in defensive combat. His abilities refer to his quirk Hardening and his pendant for being all about having guts and chivalry. His signature move is named after his own signature attack.
Competitive Analysis: Red Riot has very solid bulk, and when paired up with Guts, allows it to be a very scary offensive Pokemon. He can also set hazards, giving him a wide variety of niches.


(Best Teru Hairstyle Don't @ Me)
Pokémon: Teruki Hanazawa
Franchise: Mob Psycho 100

Stats: 79 / 105 / 53 / 127 / 85 / 101 | BST: 550
Abilities: Trace
Movepool: Psychic, Psyshock, Explosion, Self Destruct, Power Whip, Flamethrower, Fire Blast, Zen Headbutt, Psycho Cut, Sacred Sword, Light Screen, Reflect, Calm Mind, Focus Blast, Shadow Ball, Mimic, Mirror Move, Agility, Close Combat
Flavour/Design: Teru is a powerful esper from the series Mob Psycho 100, which are people with psychic abilities. Not only is Teruki well skilled in using telekinesis and a form of combat in which he uses telekinesis to move his body at blinding speeds, but Teruki has a gift for copying and perfecting the signature psychic techniques of any foe he defeats (Explosion/Self Destruct, Power Whip, Flamethrower/Fire Blast and Trace). He also has a signature move in which he uses his school tie and fills it with psychic energy, turning it into a sword. (Psycho Cut, Sacred Sword)
Competitive Analysis: Teruki is a fast and powerful Psychic type with access to potent coverage.

Pokémon: **Shazam!**
Franchise: DC Comics

Ability: Lightning Rod
Moves: Fly, Psychic, Thunderbolt, Thunder, Discharge, Superpower, Strength, Psyshock, Zen Headbutt, Mega Punch, Calm Mind, Bulk Up, Magnet Rise, Thunder Punch, Wild Charge, Recover, Agility, Extreme Speed, Baton Pass, Whirlwind, Close Combat
Stats: 80 HP / 128 Atk / 85 Def / 95 SpA / 85 SpD / 92 Spe (545 BST)
Reasoning: WIP


Pokémon: All Might
Franchise: My Hero Academia

Stats: 140 HP / 145 Atk / 75 Def / 70 SpA / 75 SpD / 120 Spe | BST: 625 (Muscle Form)
70 HP / 80 Atk / 55 Def / 30 SpA / 45 SpD / 60 Spe | BST : 345 (Skinny Form)
Abilities: One For All*
If user is All Might, transforms user into skinny form once its HP drops below 33% of max health. If not, boosts physical attacks by 50%, while suffering 30% recoil.
Movepool: All punching moves, Close Combat, Superpower, Brick Break, Cross Chop, Extreme Speed, Bulk Up, Tailwind, Bounce, Quick Attack, Body Slam, Body Press, Heavy Slam, Whirlwind, Twister, Hurricane, Double-Edge, Iron Head, Earthquake
Flavour/Design: WIP
Competitive Analysis: WIP< but most likely very very badass
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Pokemon: Dr. Heinz Doofenshmirtz
Type: Normal/Dark
Ability: Klutz/Complete Expectation (Opponents that switch in are trapped in for the following turn. If the opposing Pokemon is 3'03" or lower, they are trapped for an additional turn.)
Signature Moves:
Tragic Backstory
- Type: Normal
- Classification: Status
- Accuracy: -
- PP: 30 (max 48)
- Effect: Sound move. Has a 50% chance to lower both of the foe's defenses, a 25% chance to confuse the foe, and a 25% chance to put the foe to sleep. If the foe is asleep, this move does nothing. Fails if the user does not have a tragic backstory.
- Z-Effect: +1 SpA
- Flavor: The user tells of their tragic backstory, which affects the foe in some way. However, if they are asleep, they can't pay attention.

- Type: Dark
- Classification: Special
- Power: 130
- Accuracy: 90
- PP: 10 (max 16)
- Effect: Has a 10% chance to inflict Burn, Paralysis, or Poison. If used directly after Tragic Backstory, the move has a high critical hit ratio. If it misses, the user takes half health in recoil.
- Flavor: The user fires off an Inator that is designed to recreate a Pokemon attack. Most effective after exposition. Has a chance to self-destruct.
Stats: 75/55/85/110/88/102 (Total: 515)
Notable Learnset: Hyper Voice, Dark Pulse, Flash Cannon, Thunderbolt, Blizzard, Ice Beam, Magnet Bomb, Self-Destruct, Flamethrower, Gravity, Hypnosis, Sing, Taunt, Spiky Shield, Fake Tears, Mega Kick, Poison Gas, Water Pulse, Magnet Rise, Double Team, Amnesia, Sweet Scent, Leaf Storm, Camouflage, Drill Run, Mega Punch,
Overview: Dr. Heinz Doofenshmirtz is an evil scientist that is often mistaken for a pharmacist. He is capable of creating incredible, wacky machines that invariably fail due to his oversights, Perry's intervention, or his sheer bad luck. His appearance here is marked with his two signature traits: traps and inators. Most of his moves are based on inators Doof has actually made, while others are based on things he could likely do given his aptitudes. Doofenshmirtz also has two signature moves: Tragic Backstory and Attack-Inator. Tragic Backstory is based on his nonsensical tragic backstory, while Attack-Inator is based on his penchant for inator building in general, as well as their tendency to explode if they fail.
"Using terror to shackle someone hand and foot is not the bond of a family! Unless you fix that basic misunderstanding, you'll never get what you desire!"
View attachment 212279
Series: Demon Slayer
Pokémon: Tanjiro Kamado
Type: Water/Fighting
Ability: Justified/Intrepid Sword
Hidden Ability: Conflagrate - Normal-type moves become Fire-type moves and grow 30% stronger, i.e. Fire-type Pixelate
Moves: Swords Dance, Sacred Sword, Close Combat, Liquidation, Waterfall, Slash, Return, Aqua Jet, Quick Attack, Knock Off, X-Scissor, Cross Poison, Psycho Cut, U-Turn, Protect, Wide Guard, Charm, Sing.
Sig. Move: Constant Flux |
| Physical | 60 BP | For every consecutive turn that this move is used by at least one Pokemon, this move's power is multiplied by the number of turns to pass, but not more than 5.
Z-Move: Dance of the Fire God - Converted from Constant Flux using Fatherium Z. | Fire | Physical | 240 Base Power
Stats: 100/125/100/50/90/120
Reasoning: Water because he uses the breath of water technique. Fighting because of his just nature and ability to empathize with seemingly anyone, even demons. Justified also comes from his just kindness, he fights with respect and dignity, even against demons. Intrepid Sword cause he's a sword user. Conflagrate and his Z-Move are for spoilery reasons. His movepool is mostly STAB attacks with slashing attacks stacked on. Protect and Wide Guard are from his undying desire to protect those close to him, especially Nezuko. Constant Flux is his strongest style as of now, a constant attack that increases in power with each rotation, eventually creating a strong final slash. His stats show how he fights, he uses breath of water to boost his strength and agility, mostly relying on that alone in his fights. Sing is for spoilery reasons that relate to Nezuko.

View attachment 212280
Series: Demon Slayer
Pokémon: Nezuko Kamoda
Type: Fire/Dark
Ability: Regenerator/Moxie
Hidden Ability: Daughteru - Cute Charm, only the effects are doubled
Moves: Fire Blast, Flamethrower, Heat Wave, Fire Punch, Overheat, Fire Lash, Dark Pulse, Sucker Punch, Pursuit, Taunt, Knock Off, Brick Break, Throat Chop, Close Combat, Inferno, Will O Wisp, Flame Burst, Superpower, Sludge Bomb, Acid, Acid Spray, Giga Drain, Drain Punch, Minimize, Growth.
Sig Move: Blood Burst |
| Special | 90 BP | Super effective on Dark and Ghost Types.
Stats: 113/99/100/90/110/54

Reasoning: Fire/Dark as she's a demon with pyrokinetic abilities. Fire also represents a spoilery ability she gets. Regenerator as her body is immortal and regenerates at an insane rate, to the point of regrowing limbs and organs. Moxie as her strength can grow by eating humans, technically she hasn't demonstrated that ability herself, and hopefully won't in the future, but there's no reason that she wouldn't be able to. Daughteru because she is one of the most adored characters in a show filled with lovable, adorable heroes. Her Movepool is mostly STAB attacks with fighting moves thrown in. She usually battles with brute force and surprise attacks above all else. Draining and Poison moves represent her demon abilities as well. Growth and Minimize her ability to change her size and height at will. Blood Burst represents her fire powers, the ability to ignite her blood that is outside her body, turning them into engulfing flames. However these flames only affects other Demons and Blood Demon Arts. Her stats are smaller than her brother as she relies less on skill and more on her natural, or unnatural if you think of it, powers. Namely, her enhanced regeneration and brute strength.

View attachment 212281
Mega Type: Fire/Dark
Mega Ability: Regenerator
Mega Stats: 113/104/135/95/135/84
Reasoning: When Nezuko or Tanjiro are in a serious pinch, Nezuko can give in to her demon nature to unleash a demon transformation that ups her fighting abilities immensely, at the cost of becoming more demon-like. All of her stats increase, but her powers stay relatively the same with the exception of being able to stand in sunlight, something no demon is capable of doing, and a power Muzan himself wants really badly. So far, the only way she could revert back to normal is to have someone (most likely Tanjiro) sing her a lullaby.

When I heard that they were after my buddy... I couldn't do anything!! I didn't do anything!! If I don't act now... forget being a hero, I'm not even a man!
Hero Costume

Series: My Hero Academia
Pokemon: Eijiro Kirishima
Type: Fighting/Rock
Ability: Sturdy/Rock Head
H. Ability: No Guard
Moves: Earthquake, Stone Edge, Close Combat, Earth Power, Crush Grip, Storm Throw, Circle Throw, Agility, Ice Hammer, Hammer Arm, Wood Hammer, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Protect, Bulk Up, Wide Guard, Head Smash, High Jump Kick
Sig Move: Red Gauntlet | Rock | Physical | 90 Base Power | 30PP | 100% accuracy | Breaks Reflect and Light Screen.
Stats: 85/90/159/30/123/88
Reasoning: Fighting/Rock because he’s super hard and a top physical fighter. Sturdy and Rock Head are from his hardening quirk. His hidden ability No Guard comes from his fighting style. He doesn’t dodge attacks, he barrels through them. Movepool is comprised mostly of STAB and physical attacks. Red Gauntlet is his signature move.

Mega Type: Rock/Fighting
Mega Ability: No Guard
Mega Stats: 85/120/180/30/150/110
Reasoning: Red Riot Unbreakable is his ultimate move. Eijiro reaches his maximum hardening level by turning his entire body extremely hard and rugged, leaving him with a monstrous appearance and practically invulnerable to most forms of attack. His type, and ability are the same as Kirishima's fighting style doesn't change much.
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When I heard that they were after my buddy... I couldn't do anything!! I didn't do anything!! If I don't act now... forget being a hero, I'm not even a man!
Hero Costume

Series: My Hero Academia
Pokemon: Eijiro Kirishima
Type: Fighting/Rock
Ability: Sturdy/Rock Head
H. Ability: No Guard
Moves: Earthquake, Stone Edge, Close Combat, Earth Power, Crush Grip, Storm Throw, Circle Throw, Agility, Ice Hammer, Hammer Arm, Wood Hammer, Drain Punch, Mega Punch, Dynamic Punch, Sucker Punch, Mega Kick, Heavy Slam, Bullet Punch, Protect, Bulk Up, Wide Guard, Head Smash, High Jump Kick
Sig Move: Red Gauntlet | Rock | Physical | 90 Base Power | 30PP | 100% accuracy | Breaks Reflect and Light Screen.
Stats: 85/90/159/30/123/88
Reasoning: Fighting/Rock because he’s super hard and a top physical fighter. Sturdy and Rock Head are from his hardening quirk. His hidden ability No Guard comes from his fighting style. He doesn’t dodge attacks, he barrels through them. Movepool is comprised mostly of STAB and physical attacks. Red Gauntlet is his signature move.

Mega Type: Rock/Fighting
Mega Ability: No Guard
Mega Stats: 85/120/180/30/150/110
Reasoning: Red Riot Unbreakable is his ultimate move. Eijiro reaches his maximum hardening level by turning his entire body extremely hard and rugged, leaving him with a monstrous appearance and practically invulnerable to most forms of attack. His type, and ability are the same as Kirishima's fighting style doesn't change much.
Sorry, G-Luke beated you to the punch.

"We might be starting in a park, but from these humble beginnings... I, Honoka Kosaka, shall one day hold the world in my hands!"
Pokémon: Honoka Kosaka
Origin: Love Live! School idol project
Type: Normal
Ability: Gluttony / Simple / Dancer
Stats: 100/70/70/70/70/70 (450)
Notable Moves: Boomburst, Sing, Snow halation (see SiIvaGunner), Quiver Dance, Feather Dance, Teeter Dance, Swords Dance, Sacred Sword, Psycho Cut, Night Slash, Leaf Blade, Solar Blade, Solar Beam, Flash Cannon, Dazzling Gleam, Work Up, Extreme Speed, Rapid Spin, Slack Off, Curse, Stockpile, Swallow, Spit Up, Wood Hammer, Wish, Sunny Day, Weather Ball
Reasoning: Some idiot highschooler who lives in a traditional Japanese sweets shop and decides she needs to start a band to keep her school from closing. Normal because things related to sound tend to be Normal-type (see Jigglypuff, Exploud, Chatot) and also she's a relatively normal schoolgirl. Gluttony and the Stockpile series because she do eat a lot. Simple because she's literally described as being simple at several points. Dancer because she is, also hence the dance moves. Feather Dance in particular because of the massive amount of feathers in the season 2 ending animation. Sword and slashing moves because, in one of the manga, she was a member of the kendo club before starting an idol club, and was good enough to win a tournament - she's not Fighting-type because this only applies to that particular continuity. Light moves because the µ's 2nd-years are Light element in the Granblue Fantasy collab. Work Up because its Japanese name is "Cheer Up" and Honk does do that. Extreme Speed and Rapid Spin because of that one time she did a really fast spin in the start of Season 2. Slack Off and Curse because she sleeps in class. Wood Hammer because she pounds mochi with a wood hammer at one point (that's just how you do it), Wish because of that one new years episode. Boomburst because she once made a sound that was mistaken for an explosion (over the school's PA system, but still). Sing because she sings, Snow halation because she sings that. Sunny Day and Weather Ball because of that one time she made it stop raining.

(And yes, she actually said that. I checked. Read the manga.)

"You are already dead."
Pokémon: Kenshiro
Origin: Fist of the North Star
Type: Fighting
Ability: Hokuto Shinken*
*Hokuto Shinken: User's Fighting-type moves have a 20% chance to inflict Perish Song.
Stats: 100/120/90/100/80/110 (600)
Notable Moves: Muso Tensei*, Close Combat, Jump Kick, Hammer Arm, Cross Chop, Brick Break, Focus Blast, Vacuum Wave, Shadow Punch, Night Slash, Air Slash, Mimic, Waterfall, Bulk Up, Taunt
*Muso Tensei: Ghost-type Status, 10/16 PP. User is intangible (Shadow/Phantom Force semi-invulnerability) and bypasses semi-invulnerability and Protect until the end of next turn. If the user is Fighting-type, gives them an additional Ghost-type. (Move remorselessly banned)
Reasoning: The 64th successor of the Hokuto Shinken martial arts style, who delivers cruel and horrible deaths to the cruel and horrible people of the post-apocalyptic nuclear wasteland. Also he helps people in need but he's mostly remembered for the killing people part. His signature ability comes from his ability to subject people to delayed deaths by hitting the right pressure points. Muso Tensei is the ultimate technique in Hokuto Shinken (which Kenshiro was the first to master), making him intangible and letting him commune with the souls of fallen rivals. (As for why it only gives the additional Ghost-type if the user is Fighting-type... let's just say it's a surprise tool that'll help us later.) Close Combat because he does that, Jump Kick and Cross Chop because he does those, Hammer Arm because he has buff arms, Brick Break because it's a pretty generic Fighting move, Focus Blast and Vacuum Wave because he can attack people with his ki. Shadow Punch because he punches people and could probably use some form of Ghost move. Night Slash and Air Slash because he can cut people with techniques borrowed from Nanto Seiken. Mimic comes from his ability to acquire techniques from others quickly. Waterfall because he made a waterfall flow upwards once. Bulk Up because he rips his shirt in some fashion when he powers up and it might as well be him getting buff-er. Taunt because he's a proficient trash-talker.
Pokémon: Godzilla
Origin: Godzilla franchise

Abilities: Regenerator, Magnet Pull | Nuclear Heart*
*Nuclear Heart
: While a Pokémon with this ability is on the field, any pokemon that isn't a Poison-type or a Steel-type will get badly poisoned and the power of Poison-type attacks is increased by 50%.
Stats: 140/125/100/145/90/80 (680)
Notable moves: Atomic Breath*, Poison Jab, Gunk Shot, Toxic, Surf, Scald, Dive, Waterfall, Liquidation, Rock Wrecker, Rock Slide, Rock Tomb, Rock Throw, Blizzard, Ice Beam, Frost Breath, Ice Punch, Heat Crash, Overheat, Flamethrower, Discharge, Outrage, Dragon Tail, Breaking Swipe, Dragon Pulse, Close Combat, Superpower, Jump Kick, Brick Break, Body Press, Explosion, Body Slam, Slam, Stomp, Bind, Hyper Beam, Boomburst, Roar, Recover, Heavy Slam, Fly, Crunch, Snarl, Parting Shot, Earthquake, Power Whip, Strange Steam.
*Atomic Breath-
| 5-8 pp | 100 BP | 100% Accuracy | This move combines Fire and Electric in its type effectiveness against the target. 30% chance to burn or paralyze the target.
Reasoning: You know who this is lol. Water because in basically in every one of its incarnations it's associated with the ocean in some way or another. Poison and the ability Nuclear Heart because of its heavy link to nuclear power and radioactivity. Regenerator and Recover because in almost everyone of its incarnations is shown to possess extreme regenerative abilities. Magnet Pull because its also shown to possess a link to magnetism in the Showa series (by literally trapping Mechagodzilla with it) and somewhat also in Shin Godzilla. Atomic Breath is Godzilla's signature move and it has been shown in almost every movie to have some sort of connection to fire of electricity, ence its secondary effects.
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