Crossover Chaos: Hiatus

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i mean, he has been in video games before, and this slate said any character is allowed, so ill just wait until ToadBrigade approves it or not
It is video game characters only and I think it's fair to say Monkey D Luffy is an anime character, not a video game character. However feel free to use 'anime' characters such as Android 21 who are original video game characters (same sort of thing as Clementine above).

Did I mention that I believe the mod should be rebooted from all the terrible old subs made by people with no idea what they're talking about (lol ground-type mario)? Because I do. I really, really do.
I am not against creating a new thread but if this one is still kicking, I don't quite see a need to. However it would not be fair to take away winning submissions from previous entires. At the moment once a character has won a slate, it is off limits from being submitted again. Then again be creative. Nothing is stopping you from submitting Paper Mario just because Mario has been done.
 
It is video game characters only and I think it's fair to say Monkey D Luffy is an anime character, not a video game character. However feel free to use 'anime' characters such as Android 21 who are original video game characters (same sort of thing as Clementine above).


I am not against creating a new thread but if this one is still kicking, I don't quite see a need to. However it would not be fair to take away winning submissions from previous entires. At the moment once a character has won a slate, it is off limits from being submitted again. Then again be creative. Nothing is stopping you from submitting Paper Mario just because Mario has been done.
Except all the winning submissions were under a severely flawed system, and thus their victories are unfair.
 
I'm just gonna dump this one here:

Pokemon: Shadow Mewtwo (Pokken Tournament)
Type:

Type (Burst Form):

Abilities: Burst Mode - Upon knocking out an opposing Pokemon, switches to Burst Form. (Similar to Battle Bond)
Stats: 86 / 130 / 85 / 164 / 85 / 130
Stats (Burst Form): 86 / 210 / 85 / 174 / 85 / 140
Signature Moves:
Synergy Vortex |
| Special | Power: 90 | Accuracy: 95 | 16 PP | When used, traps the foe in a spinning pillar of Synergy for five turns, even if the primary damage was avoided. If this Pokemon uses this move in Burst Form, it raises the Base Power to 120, but removes the trapping effect. Hits opponents in the air (using Fly, Sky Drop, or Bounce).
Synergy Blade |
| Physical | Power: 50 | Accuracy: 100 | 16 PP | Hits twice. When in Burst Form, a third hit of Base 30 Power of the Fighting type is added on.
Signature Z Move: Synergy Burst Spirit Bomb |
| Special | Power: 220 | Accuracy: - | 1 PP | Can only be used when this Pokemon is in Burst Form. Causes the foe to flinch if this Pokemon moves first and the foe survives. Hits all opponents in a Double Battle, but not allies. Requires Synergy Vortex as its activation move.
Reasoning: Shadow Mewtwo is a Mewtwo that has been taken over by the Shadow Synergy Stone. In Pokken, this explains why it can gather Synergy so quickly (which is where its ability stems from), but it also explains why its defenses are low (at least in standard battles), as it is being drained by the Shadow Synergy Stone. It doesn't have any types other than the ones regular Mewtwo has, because it's ultimately just a normal Mewtwo. Synergy Vortex, Synergy Blade, and Synergy Burst Spirit Bomb are all based on Shadow Mewtwo's unique arsenal in Pokken.
Sets:
Shadow Mewtwo @ Life Orb
Ability: Burst Mode
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Synergy Blade
- Drain Punch
- Poison Jab
- Ice Punch/Fire Punch

Shadow Mewtwo @ Shadow Mewtwonium Z
Ability: Burst Mode
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Synergy Blade
- Drain Punch
- Synergy Vortex
- Poison Jab / Fire Punch / Ice Punch

Other Notable Moves: Mewtwo's entire moveset.
 

My four submissions here are based on the Hyperdimension Neptunia series of games (specifically Re;Birth because that's the only part of it that I've played). It's also JRPG, so that makes things easy.
The mons are all Electric-type because the characters are inspired by electronics. Vert, Noire, and Blanc (1st, 3rd, and 4th from the left, respectively, in the GIF above) have secondary typings based on their respective nations: Vert for nature, Noire for machines, and Blanc for ice and snow. Meanwhile, Neptune's typing is based on her true namesake: the Roman god of the sea.
The mons' signature moves are based on SP skills in the game, while the Z-Moves are based on EXE Drive skills. Other moves (and the Ability, of which the Levitate aspect is based on the ability to fly in HDD form) are also based on mechanics of the game, with all of them having Volt Switch because the characters of the game can all switch to allies.
Energy Ball: The names of most of Vert's combo finishers are related to the environment, as Energy Ball is.
Air Slash: Vert's Air Lancer (combo skill)
Razor Shell: Neptune's regular attack (Sword)
Double Hit: Neptune's Victory Slash, Noire's Drop Crush
Smart Strike: Noire's regular attack (Sword)
Bulk Up: Blanc's Andis Support
Circle Throw: Blanc's Zerstorung

The stats are roughly based on those of the characters. (Atk, Def, SpA, SpD, and Spe are translated from STR, VIT, INT, MEN, and AGI respectively. Accuracy = TEC.) For Vert's Spiral Break effect, the LUK drop translates to always taking critical hits, and the MOV drop to partial trapping.
The Z-Crystal is the same for all four mons because, in the game, they all use the same EXE Drive gauge (which the Z-Crystal is named after).

Pokémon: Vert
Type: Electric/Grass
Ability: Green Heart - The user can choose to change form on any turn. Changing to HDD costs up to half the maximum PP of the move that it uses, but reverting to Human is cost-free. The user cannot use a Z-Move while changing form. In HDD, the user is considered levitating.
Moves:
Sylhet Spear - Normal-type, Special, 100 BP, 100% Acc, 10 PP | Has a 20% chance to disable the target's last used move, if applicable. Targets all adjacent foes. | Normalium Z: 180 BP Breakneck Blitz
Energy Ball
Volt Switch
Air Slash
Z-Move: Spiral Break - Grass-type, Special, 10 BP | Hits 11 times. Becomes 12 BP if the user has changed form. For 5 turns, targets have -1 Speed and accuracy, are partially trapped, and take critical hits from every attack. Targets all adjacent foes. | Move: Energy Ball | Z-Crystal: EXEnium Z
Stats (Human form): 70/60/60/110/110/110 | 520 BST
Stats (HDD form): 70/70/70/130/130/130 | 600 BST

Pokémon: Neptune
Type: Electric/Water
Ability: Purple Heart - The user can choose to change form on any turn. Changing to HDD costs up to half the maximum PP of the move that it uses, but reverting to Human is cost-free. The user cannot use a Z-Move while changing form. In HDD, the user is considered levitating.
Moves:
Stat Multiplier - Normal-type, 10 PP | Raises the Defense, Special Defense, Speed, and accuracy of the user or an ally (Acupressure targeting) by 1 stage. If the target has already been buffed (think Stockpile), then this move fails. The buff has a 5-turn limit. | Normalium Z: resets the user's stat drops
Razor Shell
Volt Switch
Double Hit
Z-Move: Neptune Break - Water-type, Physical, 15 BP | Hits 12 times. Becomes 18 BP if the user has changed form. | Move: Razor Shell | Z-Crystal: EXEnium Z
Stats (Human form): 87/127/85/67/67/87 | 520 BST
Stats (HDD form): 87/137/95/87/87/107 | 600 BST

Pokémon: Noire
Type: Electric/Steel
Ability: Black Heart - The user can choose to change form on any turn. Changing to HDD costs up to half the maximum PP of the move that it uses, but reverting to Human is cost-free. The user cannot use a Z-Move while changing form. In HDD, the user is considered levitating.
Moves:
Volcano Dive - Fire-type, Physical, 18 BP, 100% Acc, 10 PP | Hits 5 times. | Firium Z: 175 BP Inferno Overdrive
Smart Strike
Volt Switch
Double Hit
Z-Move: Infinite Slash - Steel-type, Physical, 10 BP | Hits 12 times. Becomes 12 BP if the user has changed form. After the attack, the target is affected by a 5-turn debuff of -1 Defense, Special Defense, and Speed. | Move: Smart Strike | Z-Crystal: EXEnium Z
Stats (Human form): 90/80/90/90/80/90 | 520 BST
Stats (HDD form): 90/95/105/105/95/110 | 600 BST

Pokémon: Blanc
Type: Electric/Ice
Ability: White Heart - The user can choose to change form on any turn. Changing to HDD costs up to half the maximum PP of the move that it uses, but reverting to Human is cost-free. The user cannot use a Z-Move while changing form. In HDD, the user is considered levitating.
Moves:
Getter Ravine - Ice-type, Physical, 120 BP, 90% Acc, 5 PP | Icium Z: 190 BP Subzero Slammer
Bulk Up
Volt Switch
Circle Throw
Z-Move: Hard Break - Ice-type, Physical, 50 BP | Hits 3 times. Becomes 60 BP if the user has changed form. Hits all adjacent foes and renders them unable to act next turn (think Hyper Beam). | Move: Getter Ravine | Z-Crystal: EXEnium Z
Stats (Human form): 125/90/110/70/90/35 | 520 BST
Stats (HDD form): 125/110/130/80/110/45 | 600 BST
 
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Time to get voting!

Vote for your three favourite submissions. Voting ends on the 14th of April.

Edit: Extended voting deadline.
Pokémon: Kracko (from Kirby)
Type: Electric/Water
Abilities: Levitate / Regenerator (Hidden)
Stats: 130/80/70/130/90/100 (600)
Kracko @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunderbolt / Thunder
- Kracko Rainstorm (Special Water. 90 BP. 30% chance to flinch.)
- Recover
- Hurricane
Reasoning: Kracko is a stormcloud that uses lightning and rain as attacks, so Electric/Flying it is. Kracko is decently fast, is as a boss obviously pretty durable, and is of course powerful. Regenerator and Recover come from the fact that it can literally form a new body wherever clouds are a thing and could probably patch up an old one the same way, and Levitate comes from it flying around because it's a fucking cloud. Kracko seems to cause a hurricane by spinning in its fight in Triple Deluxe (but only to clear some clouds)
Pokémon: Marisa Kirisame (from Touhou)
Type: Electric/Psychic
Ability: Magician / Levitate / Drizzle (Hidden)
Stats: 70/120/60/150/80/120 (600)
Marisa Kirisame @ Life Orb
Ability: Drizzle / Levitate (if using a Fire move)
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Master Spark (100 BP. Special Electric. 30% chance to lower target's Special Defense by 1. 10 PP, 16 max.)
- Psychic/Psyshock
- Hydro Pump / Scald / Flamethrower
- Ice Beam
Reasoning: Marisa literally carries a reactor on her person at all times, and it gets across both the rain motif and her usage of light/heat magic, and touhoumon agrees with me, so Electric-type it is. Both Marisa and the Psychic-type are often associated with space and light, so while not actually psychic Marisa is a Psychic-type by any reasonable standard. Marisa is both a literal magician and fond of taking people's "held items", so she gets Magician. Marisa also can fly, hence Levitate. Marisa is also associated with rain, and "drizzle" is the literal meaning of her surname, and she gets rain as an effect in SWR (citation needed), so Drizzle. Marisa isn't exactly the most durable, but she's fast. And while her main focus is blowing people the fuck up with her magic, hence the high Special Attack, one of her very favorite attacks is just ramming people in the face, hence her high Attack. Master Spark is obviously her signature attack (actually stolen from Yuuka). Psychic and Psyshock are just STAB. Hydro Pump because of her natural (but ignored) affinity with water magic, and Flamethrower from one of her shot types in DDC. In HSiFS, Marisa can literally use an ice beam, so yeah.
Pokémon: Shadow Kirby
Type: Flying/Dark
Ability: Gluttony / Protean (Hidden)
Stats: 130/110/90/110/90/70 (600)
OU Moveset: (Nicknames used in place of role descs, give him your own nickname)
Special-biased Bulky Protean Attacker (Kirby) @ Leftovers
Ability: Protean
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Star Shot (Special Flying. 80 BP. 20 PP, 32 max. 1.5x damage if an enemy has already used an attacking move.)
- Boomburst
- High Jump Kick
- Slack Off

he support u... (Kirby) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Star Shot (see above)
- Slack Off
- Rapid Spin
- Thunder Wave / Toxic

Other Goodish Moves: (in no particular order) Swords Dance, Low Kick, Seismic Toss, Defog, Spiky Shield, Aqua Jet, Frost Breath, Rock Slide, Waterfall, Aura Sphere, Poison Jab, Discharge, Iron Head, Psyshock, Drill Run, Dazzling Gleam, Lunge, Flamethrower, Surf, Ice Beam, Thunderbolt, Psychic, Sludge Bomb, Sludge Wave, Leaf Blade, Stone Edge, Hydro Pump, Fire Blast, Hurricane, Megahorn, Flare Blitz, Focus Blast, Brave Bird, Power Whip, Gunk Shot, Wood Hammer, Leaf Storm, Bulk Up, Crunch, Night Daze
Reasoning: Kirby focuses on wind attacks such as Inhale and Air Bullet in base form, and unlike Sonic, he can actually fly, so Flying-type it is! In addition, his title as "Pink Demon"/"Pink Terror", tendency to rip mind-controllers apart with alarming frequency, issues with disposing of insects, and abnormal brutality are pretty Dark-type. Gluttony for a HUNGRY BOI, Intimidate reflects his terrifying reputation, while Protean reflects how he always seems to be fluent in whatever fighting style he tries next. (There are others that could make sense, like Friend Guard and Trace, but this seems to be a good lineup.) Kirby is equally proficient in martial and magical techniques, so his Attack and Special Attack are equal. He also takes a ton of hits, so he has high HP so he can... well... take a ton of hits. Kirby isn't awfully fast compared to his other powers in the Kirby series, and the same applies here. Star Shot is based off of his signature attack in base form. Low Kick is his slide kick, Defog from his inhale, Crunch because, again, HUNGRY BOI, and Night Daze from his association with stars which are pretty "night". His other moves are based on his various Copy Abilities. No way in hell I'll explain all of them, but notably: Boomburst is Mike, HJK from Fighter, Slack Off from Sleep, Rapid Spin from Tornado and Wheel and Thunder Wave from Spark. Less obvious or less well-known include Dazzling Gleam from Light, Drill Run from Animal, and Megahorn from Beetle.
Pokémon: Monika
Type:

Ability: Illusion / Rivalry / Download (HA)
Signature Move: Two-Faced |
|
| Power: 100 | Accuracy: 95% | 16 PP | This move combines Dark in its type effectiveness against the target.
Stats: 80 / 50 / 80 / 130 / 130 / 130 (BST: 600)
Reasoning: The typing is self explanatory, Monika acts all kind and cute (Fairy) until you find out who she really is (Dark). That's also why her first ability is Illusion. The signature move is also derived from this. Her second ability is Rivalry because she competes with the other girls for your love. She hacked the game, so her hidden ability is Download. Her stats are more specially oriented because she doesn't use physical strength to get what she wants.

Monika @ Life Orb
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
TImid Nature
IVs: 0 Atk
- Two-Faced
- Dark Pulse
- Nasty Plot
- Sludge Bomb
Pokémon: Clementine
Type:

Ability: Defiant / Justified (HA)
Signature Z-Move: Zombie Apocalypse |
|
| Power: - | Accuracy: - | 1 PP | Required Z-Crystal: Clementium Z | Required move: Fake Out | All of this Pokemon's fainted teammates are revived with 1/4 of their max HP and have their typing changed to Ghost.
Stats: 65 / 110 / 85 / 65 / 95 / 110 (BST: 530)
Reasoning: Clementine's primary typing is Normal because she's human, her secondary typing is Fighting because she's badass and kills zombies. Her first ability is Defiant because she's a sassy rebellious teen, her hidden ability is Justified because she kills bad guys. The signature Z-move is based on the zombie apocalypse that she has to live through. Clementine's stats are quite weak compared to other Crossover Pokemon because she is a little girl after all.

Clementine @ Clementium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Close Combat
- Knock Off / Sucker Punch
Pokémon: Deathwing
Type:

Ability: Magma Armor
Signature Z-Move: Dragon Soul |
|
| Power: - | Accuracy: - | 1 PP | Required Z-Crystal: Deathwingium Z | Required move: Dragon Dance | Raises the user's Attack, Defense and Speed by 2; Torments the user.
Stats: 120 / 150 / 100 / 140 / 100 / 90 (BST: 700)
Reasoning: Deathwing's primary typing is Dragon because he is a dragon lol, secondary typing is Fire because he spits magma and there's magma under his scales. That's also the reason why his ability is Magma Armor, I decided to give him this basically useless ability to balance out its monstrous stats. Deathwing's signature Z-move is a physical equivalent of Geomancy. I added the Torment effect because before Deathwing created the Dragon Soul he was tormented by the inner voices of Old Gods. Also thanks to the Torment effect the Z move isn't too overpowered, because Deathwing can't use the same move twice in a row.

Deathwing @ Deathwingium Z
Ability: Magma Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
Pokémon: SHODAN
Type:

Signature Ability: God Complex - This Pokemon's attacks deal double damage if it moves first.
Signature Move: System Takeover |
|
| Power: 80 | Accuracy: 100% | 8 PP | Traps the target for 5 turns and lowers its Speed by 1 at the end of each turn during effect.
Stats: 90 / 80 / 90 / 110 / 150 / 80 (BST: 600)
Reasoning: SHODAN's typing is Psychic/Dark because she is an evil mastermind artificial intelligence. Her signature ability is God Complex because she perceives humans as insects and thinks she's the perfect being. SHODAN's signature move is System Takeover because she took over the Citadel Station. Her stats are quite balanced, but she has a high Special Defense because she's really hard to shut down and always somehow manages to survive.

SHODAN @ Leftovers
Ability: God Complex
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- System Takeover
- Dark Pulse
- Aura Sphere
- Recover
Pokémon: Niko
Type:

Ability: Sun Carrier — Drought clone / Technician / Telepath
Notable Moves: Fake Out, U-turn, Defog, Morning Sun, Knock Off, Bulldoze, Return, Parting Shot, Wish, Toxic, Yawn

Stats: 82 / 95 / 100 / 65 / 110 / 68 (BST: 520)

Reasoning: I know that One Shot, the game Niko is from, is kinda obscure, but I thought bringing Niko to the pokemon universe could be interesting to theorize. Read the box under to have an explanation for each element.
- Why Sun Carrier? Well, Niko is litteraly carrying a sun in his adventure — even though the sun is, in this world, a lightbulb. Drought itself didn't really make sense, so I just changed the name a little bit.
- Why Technician? Because of the item fusion mechanic in One Shot.
- Why Telepath? Because of Niko's ability to communicate with the player through the game.
- Why Normal-type? Niko, in the game, is categorized as "the only living creature in the world" (at least before the DLC). Normal make sense because, unlike the other PNJs of the world, he is actually a normal dude irl.
- Why Ground-type? Even if Niko says the opposite, he's a cat. And cats don't like water. So does Ground type. Tbh, I just want this type so Niko resists Stealth Rock, is this too much to ask?

Competitive: Finally! A sun setter that actually resists stealth rock! With his good bulk and his excellent support movepool, Niko can function as an incredible defensive pivot. U-turn / Parting Shot allows him to keep momentum, while he can heal himself with Morning Sun or heal an ally with Wish. He also got access to Knock Off, Fake Out, Yawn and Defog. He also benefits of its own sunny day, because it improves Morning Sun and nullify his water weakness. He could also run a Tecnician set with Bulldoze and Fake Out. On the other side, he is particularly weak to physical wallbreakers and has two common weaknesses in Ice and Fighting.

Sample Movesets:
Niko @ Heat Rock
Ability : Drought
EVs : 252 HP / 4 Def / 252 SpD
Careful Nature
- Morning Sun / Wish
- U-turn / Parting Shot
- Defog
- Bulldoze / Toxic / Knock Off / Fake Out

Niko @ Life Orb
Ability : Technician
EVs : 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fake Out
- Bulldoze
- Return
- Knock Off
Pokémon: Mettaton
Type:
— Normal form
— EX form
Ability: Switch On — Upon losing health, changes to EX form.
Notable Moves: Every dance move, Flash Cannon, Dazzling Gleam, Shadow Ball, Shadow Sneak, Rough Play, Explosion, Brick Break

Stats: 75 / 25 / 200 / 20 / 200 / 20 (BST: 540) — Normal form
75 / 120 / 60 / 120 / 60 / 105 (BST: 540) — EX form

Reasoning: Undertale, yaaaay. I like the game — not the community. Whatever, reasoning for each element is in the spoiler box.
- Why Steel type? Mettaton is... a robot. Simple.
- Why Ghost type? Actually, no. Mettaton was a ghost named Hapstablook before that Alphys gave him a physical body. That's why ghost was pretty obvious as a typing.
- Why Fairy type? This is coming from his (Mettaton is a guy) desire to entretain and his flashy powers.
- Why Switch On? In Undertale, Mettaton changes of form when you trick him to turn around and that you press on the switch behind him. That's why I thought that having to take an attack before changing to EX made sense.
- Dance moves? Mettaton likes to dance. He really does. He also knows 200 000 different poses. Now he knows 200 000 different dance moves.

Competitive: Every. Dance. Moves. This pokemon is incredibly unpredicatble because of that. Mettaton can fit perfectly as a physical threat and as a special threat. His first forms allows him to have one free turn to set up before going all out. His weakness resides in his mediocre bulk in EX form and the absence of a strong physical ghost STAB in his movepool. Also, I think that even if he resists Stealth Rock, he hates it more than anyone else.

Sample Movesets:
Mettaton @ Life Orb
Ability : Switch On
EVs : 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Quiver Dance
- Revelation Dance
- Dazzling Gleam
- Fiery Dance / HP Ground

Mettaton @ Life Orb / Fightinium Z
Ability : Switch On
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Dragon Dance / Swords Dance
- Shadow Sneak
- Play Rough
- Brick Break / Knock Off]
Pokémon: Steve
Type: Normal
Ability: Scrappy
Signature Moves:
  • Craft (Normal, Status, —, —, 15 PP, does not make contact, Z-Power effect: boosts Atk/SpA/Spe by another stage; The user crafts some improved tools for combat, which boosts its Attack, Sp. Atk, and Speed.)
Stats: 100/100/100/100/100/100 (BST: 600)
Example OU Moveset(s):

Steve @ Normalium Z
Ability: Scrappy
EVs: 252 Atk/4 Def/252 Spe
Jolly Nature
- Craft
- Return
- Close Combat
- Recover/Ice Punch

Steve @ Normalium Z
Ability: Scrappy
EVs: 4 Def/252 SpA/252 Spe
Timid Nature
IVs: 0 Atk
- Craft
- Hyper Voice
- Aura Sphere/Focus Blast
- Recover/Ice Beam

Other Notable Moves: Dig, Earthquake, Brick Break, Explosion, Transform, Switcheroo, Fire Punch, Thunder Punch, Double-Edge, Spirit Shackle, Knock Off, Swords Dance, Flamethrower, Thunderbolt, Drain Punch, Psychic, Psyshock, Trick Room
Rationale: Steve's Normal typing, even stats, wide movepool, Scrappy, Dig, Close Combat, and Craft are a tribute to his role in Minecraft. He gets Brick Break and many punching moves due to him punching trees and other blocks, and he gets Spirit Shackle due to his use of a bow and arrow. Psychic, Psyshock, and Trick Room come from his use of magic potions at times. Swords Dance comes from his use of swords.
Pokémon: Ike
Type: Fighting/Ground
Ability: Huge Power
Signature Moves:
  • Blade Eruption (Ground, Physical, 120 BP, 85% Accuracy, 10 PP, does not make contact; The user plunges its sword down into the ground to create an eruption. This move does special damage. [The opposite of Psyshock.])
  • Aether (Fighting, Physical, 100 BP, 85% Accuracy, 15 PP, does not make contact; The user swings its sword up and descends on the target. This may raise the user's Defense. [20% chance])
Signature Z-Move
  • I Like Ike [Z-Crystal: Ikium Z; Required move: Aether] (Fighting, Physical, 200 BP, does not check accuracy, 1 PP, does not make contact; The user summons former U.S. president Dwight D. Eisenhower, who runs over the target with a truck at Interstate speeds with full force.)
Stats: 105/105/115/70/75/70 (BST: 540)
Example OU Moveset(s):
Ike @ Ikium Z
Ability: Huge Power
EVs: 252 HP/252 Atk/4 SpD
Adamant Nature
- Swords Dance
- Blade Eruption
- Aether
- Stone Edge

Other Notable Moves: Detect, Leaf Blade, Psycho Cut, Night Slash, Sacred Sword
Rationale: Huge Power comes from the fact that Ike can hold a two-handed sword with one hand. I Like Ike is a reference to Eisenhower, whose nickname was Ike; the Interstate Highway reference comes from the fact that Eisenhower pushed for this highway system to be built.
Pokémon: Monika
Type:
/

Ability: Adaptability / Cruel A.I. (HA)
Signature Ability: Cruel A.I. | Applies the Dark type as a third type, granting any properties related to it. (This will also change her appearance, dubbed "Warped Form")
Signature Move: Literature Club |
|
| Power: - | Accuracy: - | 8 PP | Raises Monika's Special Attack and Speed by 2. In Double Battles, this reduces to 1 stat boosts, but also raises the teammate's stats as well.
Signature Z-Move: Just Monika |
|
| Power: 150 | Accuracy: - | 1 PP | Usable when Literature Club is converted by DDLCium Z. Lowers all of the target's stats down by 2 stages and removes half of its PP from all of its moves.
Stats: 95 / 95 / 90 / 110 / 100 / 110 (BST: 600)
Reasoning: Alright a more proper introduction to our friend here. Psychic type for the fact that she can pretty much the fact that she's self aware and Fairy which, along with the rest of the crew, reflects the more lighthearted side. Literature Club since, well, self-explanatory and Adaptability and her stat spread showing that she's a reskinned Haruhi that she's smart and athletic. On the other hand, Cruel A.I. and Just Monika reflect her even more insane side, explanatory with the Dark type.

Monika @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 Def / 252 Spe
Jolly Nature
IVs: 0 Atk
- Literature Club
- Moonblast
- Psychic
- Fire Blast / Ice Beam (she can learn Sketch, mostly for the poem parts.)
Pokémon: Sayori
Type:
/

Ability: Natural Cure / Depression (HA)
Signature Ability: Depression | If knocked out with full HP, automatically uses Memento onto the target. (This will also change her appearance, dubbed "Hanged Form")
Signature Move: Genki Girl |
|
| Power: - | Accuracy: - | 8 PP | Restores the user's HP by 50% and heals any poison, burn, or paralysis
Signature Z-Move: hxppy thxughts |
|
| Power: 150 | Accuracy: - | 1 PP | Usable when Genki Girl is converted by DDLCium Z. Traps the target for the rest of the time its out and removes 1/16th of its HP every turn.
Stats: 115 / 85 / 85 / 95 / 85 / 95 (BST: 560)
Reasoning: Alright, now we start the next part. Normal type for being pretty normal and see Monika for the Fairy type. Stats show her as high HP tank, mostly since genki means "healthy", also evident to her signature move and Natural Cure. Depression and hxppy thxughts are really pointing to spoilers near the middle of the game.

Sayori @ Leftovers
Ability: Depression
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Genki Girl
- Hyper Voice
- Moonblast
- Parting Shot
Pokémon: Natsuki
Type:
/

Ability: Moody / Snapped (HA)
Signature Ability: Snapped | Increases Attack and Speed by 50%. (This will also change her appearance, dubbed "Broken Form")
Signature Move: Tsundere Gesture |
|
| Power: - | Accuracy: - | 8 PP | Torments and taunts the target, as well as raising Natsuki's Attack by 1.
Signature Z-Move: PLAY WITH ME |
|
| Power: 150 | Accuracy: - | 1 PP | Usable when Tsundere Gesture is converted by DDLCium Z. Causes the target to flinch for the next 2 turns.
Stats: 85 / 95 / 85 / 105 / 85 / 95 (BST: 550)
Reasoning: Natsuki. Same type as Sayori and Yuri. Stats are lower than the rest. Tsundere Gesture and Moody for her behavior. Snapped and PLAY WITH ME for that wierd jumpscare in Act II. 1 more. Here we go!

Natsuki @ DDLCium Z
Ability: Snapped
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Tsundere Gesture
- Play Rough
- Return
- Ice Punch / Drain Punch
Pokémon: Yuri
Type:
/

Ability: Scrappy / Forced Lover (HA)
Signature Ability: Forced Lover | Maximizes Attack, but loses 5% of its HP per turn. (This will also change her appearance, dubbed "Yandere Form")
Signature Move: Strange Readings |
|
| Power: - | Accuracy: - | 8 PP | Gives the target a random violate and non-violate status condition.
Signature Z-Move: Forced Suicide |
|
| Power: - | Accuracy: - | 1 PP | Usable when Strange Readings is converted by DDLCium Z. Causes the user to faint, but reduces the target's stats by 6 stages.
Stats: 95 / 115 / 95 / 115 / 95 / 75 (BST: 590)
Reasoning: Yuri. Mostly much for her strange addiction to dark culture and the forced yandere thing from Monika. Z-move seems useful.

Yuri @ Choice Band
Ability: Forced Lover
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Sword
- Play Rough
- Return
- U-turn
Pokémon: Slugcat (Rain World)
Type:

Abilities: Run Away / Gooey / Adaptability
Stats: 70 HP/130 Atk/70 Def/30 SpA/90 SpD/110 Spe
Reasoning: Normal because in its game it's just another regular animal like any other, and fighting because it has a friggin' spear to fight other creatures to get food. Run away because, well, it's just another regular animal and it has to escape from other animals and predator, Gooey because is, well, a Slugcat and Adaptability because it's a hunter in a weird habitat and has to adapt to it.
Signature Move: Hunter's Spear |
|
| Power: 100 | Accuracy: 100% | 16 PP | Doesn't make contact. If the target faints when hit by this attack the user restores the same amount of HP that the target lost.
Set:
Slugcat @ Life Orb / Normalium Z / Fightinium Z
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Hunter's Spear
- Fire Punch / Ice Punch / Brick Break
- Knock Off
Other Notable Moves: U-Turn, Fake Out, Pursuit, Idk what more :P
Pokemon: Shadow Mewtwo (Pokken Tournament)
Type:

Type (Burst Form):

Abilities: Burst Mode - Upon knocking out an opposing Pokemon, switches to Burst Form. (Similar to Battle Bond)
Stats: 86 / 130 / 85 / 164 / 85 / 130
Stats (Burst Form): 86 / 210 / 85 / 174 / 85 / 140
Signature Moves: Synergy Vortex |
| Special | Power: 90 | Accuracy: 95 | 16 PP | When used, traps the foe in a spinning pillar of Synergy for five turns, even if the primary damage was avoided. If this Pokemon uses this move in Burst Form, it raises the Base Power to 120, but removes the trapping effect. Hits opponents in the air (using Fly, Sky Drop, or Bounce).
Synergy Blade |
| Physical | Power: 50 | Accuracy: 100 | 16 PP | Hits twice. When in Burst Form, a third hit of Base 30 Power of the Fighting type is added on.
Signature Z Move: Synergy Burst Spirit Bomb |
| Special | Power: 220 | Accuracy: - | 1 PP | Can only be used when this Pokemon is in Burst Form. Causes the foe to flinch if this Pokemon moves first and the foe survives. Hits all opponents in a Double Battle, but not allies. Requires Synergy Vortex as its activation move.
Reasoning: Shadow Mewtwo is a Mewtwo that has been taken over by the Shadow Synergy Stone. In Pokken, this explains why it can gather Synergy so quickly (which is where its ability stems from), but it also explains why its defenses are low (at least in standard battles), as it is being drained by the Shadow Synergy Stone. It doesn't have any types other than the ones regular Mewtwo has, because it's ultimately just a normal Mewtwo. Synergy Vortex, Synergy Blade, and Synergy Burst Spirit Bomb are all based on Shadow Mewtwo's unique arsenal in Pokken.
Sets:
Shadow Mewtwo @ Life Orb
Ability: Burst Mode
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Synergy Blade
- Drain Punch
- Poison Jab
- Ice Punch/Fire Punch

Shadow Mewtwo @ Shadow Mewtwonium Z
Ability: Burst Mode
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Synergy Blade
- Drain Punch
- Synergy Vortex
- Poison Jab / Fire Punch / Ice Punch

Other Notable Moves: Mewtwo's entire moveset.
Pokémon: Vert
Type: Electric/Grass
Ability: Green Heart - The user can choose to change form on any turn. Changing to HDD costs up to half the maximum PP of the move that it uses, but reverting to Human is cost-free. The user cannot use a Z-Move while changing form. In HDD, the user is considered levitating.
Moves:
Sylhet Spear - Normal-type, Special, 100 BP, 100% Acc, 10 PP | Has a 20% chance to disable the target's last used move, if applicable. Targets all adjacent foes. | Normalium Z: 180 BP Breakneck Blitz
Energy Ball
Volt Switch
Air Slash
Z-Move: Spiral Break - Grass-type, Special, 10 BP | Hits 11 times. Becomes 12 BP if the user has changed form. For 5 turns, targets have -1 Speed and accuracy, are partially trapped, and take critical hits from every attack. Targets all adjacent foes. | Move: Energy Ball | Z-Crystal: EXEnium Z
Stats (Human form): 70/60/60/110/110/110 | 520 BST
Stats (HDD form): 70/70/70/130/130/130 | 600 BST
Pokémon: Neptune
Type: Electric/Water
Ability: Purple Heart - The user can choose to change form on any turn. Changing to HDD costs up to half the maximum PP of the move that it uses, but reverting to Human is cost-free. The user cannot use a Z-Move while changing form. In HDD, the user is considered levitating.
Moves:
Stat Multiplier - Normal-type, 10 PP | Raises the Defense, Special Defense, Speed, and accuracy of the user or an ally (Acupressure targeting) by 1 stage. If the target has already been buffed (think Stockpile), then this move fails. The buff has a 5-turn limit. | Normalium Z: resets the user's stat drops
Razor Shell
Volt Switch
Double Hit
Z-Move: Neptune Break - Water-type, Physical, 15 BP | Hits 12 times. Becomes 18 BP if the user has changed form. | Move: Razor Shell | Z-Crystal: EXEnium Z
Stats (Human form): 87/127/85/67/67/87 | 520 BST
Stats (HDD form): 87/137/95/87/87/107 | 600 BST
Pokémon: Noire
Type: Electric/Steel
Ability: Black Heart - The user can choose to change form on any turn. Changing to HDD costs up to half the maximum PP of the move that it uses, but reverting to Human is cost-free. The user cannot use a Z-Move while changing form. In HDD, the user is considered levitating.
Moves:
Volcano Dive - Fire-type, Physical, 18 BP, 100% Acc, 10 PP | Hits 5 times. | Firium Z: 175 BP Inferno Overdrive
Smart Strike
Volt Switch
Double Hit
Z-Move: Infinite Slash - Steel-type, Physical, 10 BP | Hits 12 times. Becomes 12 BP if the user has changed form. After the attack, the target is affected by a 5-turn debuff of -1 Defense, Special Defense, and Speed. | Move: Smart Strike | Z-Crystal: EXEnium Z
Stats (Human form): 90/80/90/90/80/90 | 520 BST
Stats (HDD form): 90/95/105/105/95/110 | 600 BST
Pokémon: Blanc
Type: Electric/Ice
Ability: White Heart - The user can choose to change form on any turn. Changing to HDD costs up to half the maximum PP of the move that it uses, but reverting to Human is cost-free. The user cannot use a Z-Move while changing form. In HDD, the user is considered levitating.
Moves:
Getter Ravine - Ice-type, Physical, 120 BP, 90% Acc, 5 PP | Icium Z: 190 BP Subzero Slammer
Bulk Up
Volt Switch
Circle Throw
Z-Move: Hard Break - Ice-type, Physical, 50 BP | Hits 3 times. Becomes 60 BP if the user has changed form. Hits all adjacent foes and renders them unable to act next turn (think Hyper Beam). | Move: Getter Ravine | Z-Crystal: EXEnium Z
Stats (Human form): 125/90/110/70/90/35 | 520 BST
Stats (HDD form): 125/110/130/80/110/45 | 600 BST
 
Last edited:

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Time to get voting!

Vote for your three favourite submissions. Voting ends on the 9th of April.
Pokémon: Kracko (from Kirby)
Type: Electric/Water
Abilities: Levitate / Regenerator (Hidden)
Stats: 130/80/70/130/90/100 (600)
Kracko @ Leftovers
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
- Thunderbolt / Thunder
- Kracko Rainstorm (Special Water. 90 BP. 30% chance to flinch.)
- Recover
- Hurricane
Reasoning: Kracko is a stormcloud that uses lightning and rain as attacks, so Electric/Flying it is. Kracko is decently fast, is as a boss obviously pretty durable, and is of course powerful. Regenerator and Recover come from the fact that it can literally form a new body wherever clouds are a thing and could probably patch up an old one the same way, and Levitate comes from it flying around because it's a fucking cloud. Kracko seems to cause a hurricane by spinning in its fight in Triple Deluxe (but only to clear some clouds)
Pokémon: Marisa Kirisame (from Touhou)
Type: Electric/Psychic
Ability: Magician / Levitate / Drizzle (Hidden)
Stats: 70/120/60/150/80/120 (600)
Marisa Kirisame @ Life Orb
Ability: Drizzle / Levitate (if using a Fire move)
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Master Spark (100 BP. Special Electric. 30% chance to lower target's Special Defense by 1. 10 PP, 16 max.)
- Psychic/Psyshock
- Hydro Pump / Scald / Flamethrower
- Ice Beam
Reasoning: Marisa literally carries a reactor on her person at all times, and it gets across both the rain motif and her usage of light/heat magic, and touhoumon agrees with me, so Electric-type it is. Both Marisa and the Psychic-type are often associated with space and light, so while not actually psychic Marisa is a Psychic-type by any reasonable standard. Marisa is both a literal magician and fond of taking people's "held items", so she gets Magician. Marisa also can fly, hence Levitate. Marisa is also associated with rain, and "drizzle" is the literal meaning of her surname, and she gets rain as an effect in SWR (citation needed), so Drizzle. Marisa isn't exactly the most durable, but she's fast. And while her main focus is blowing people the fuck up with her magic, hence the high Special Attack, one of her very favorite attacks is just ramming people in the face, hence her high Attack. Master Spark is obviously her signature attack (actually stolen from Yuuka). Psychic and Psyshock are just STAB. Hydro Pump because of her natural (but ignored) affinity with water magic, and Flamethrower from one of her shot types in DDC. In HSiFS, Marisa can literally use an ice beam, so yeah.
Pokémon: Shadow Kirby
Type: Flying/Dark
Ability: Gluttony / Protean (Hidden)
Stats: 130/110/90/110/90/70 (600)
OU Moveset: (Nicknames used in place of role descs, give him your own nickname)
Special-biased Bulky Protean Attacker (Kirby) @ Leftovers
Ability: Protean
EVs: 252 HP / 4 Atk / 252 SpA
Quiet Nature
- Star Shot (Special Flying. 80 BP. 20 PP, 32 max. 1.5x damage if an enemy has already used an attacking move.)
- Boomburst
- High Jump Kick
- Slack Off

he support u... (Kirby) @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Star Shot (see above)
- Slack Off
- Rapid Spin
- Thunder Wave / Toxic

Other Goodish Moves: (in no particular order) Swords Dance, Low Kick, Seismic Toss, Defog, Spiky Shield, Aqua Jet, Frost Breath, Rock Slide, Waterfall, Aura Sphere, Poison Jab, Discharge, Iron Head, Psyshock, Drill Run, Dazzling Gleam, Lunge, Flamethrower, Surf, Ice Beam, Thunderbolt, Psychic, Sludge Bomb, Sludge Wave, Leaf Blade, Stone Edge, Hydro Pump, Fire Blast, Hurricane, Megahorn, Flare Blitz, Focus Blast, Brave Bird, Power Whip, Gunk Shot, Wood Hammer, Leaf Storm, Bulk Up, Crunch, Night Daze
Reasoning: Kirby focuses on wind attacks such as Inhale and Air Bullet in base form, and unlike Sonic, he can actually fly, so Flying-type it is! In addition, his title as "Pink Demon"/"Pink Terror", tendency to rip mind-controllers apart with alarming frequency, issues with disposing of insects, and abnormal brutality are pretty Dark-type. Gluttony for a HUNGRY BOI, Intimidate reflects his terrifying reputation, while Protean reflects how he always seems to be fluent in whatever fighting style he tries next. (There are others that could make sense, like Friend Guard and Trace, but this seems to be a good lineup.) Kirby is equally proficient in martial and magical techniques, so his Attack and Special Attack are equal. He also takes a ton of hits, so he has high HP so he can... well... take a ton of hits. Kirby isn't awfully fast compared to his other powers in the Kirby series, and the same applies here. Star Shot is based off of his signature attack in base form. Low Kick is his slide kick, Defog from his inhale, Crunch because, again, HUNGRY BOI, and Night Daze from his association with stars which are pretty "night". His other moves are based on his various Copy Abilities. No way in hell I'll explain all of them, but notably: Boomburst is Mike, HJK from Fighter, Slack Off from Sleep, Rapid Spin from Tornado and Wheel and Thunder Wave from Spark. Less obvious or less well-known include Dazzling Gleam from Light, Drill Run from Animal, and Megahorn from Beetle.
Pokémon: Monika
Type:

Ability: Illusion / Rivalry / Download (HA)
Signature Move: Two-Faced |
|
| Power: 100 | Accuracy: 95% | 16 PP | This move combines Dark in its type effectiveness against the target.
Stats: 80 / 50 / 80 / 130 / 130 / 130 (BST: 600)
Reasoning: The typing is self explanatory, Monika acts all kind and cute (Fairy) until you find out who she really is (Dark). That's also why her first ability is Illusion. The signature move is also derived from this. Her second ability is Rivalry because she competes with the other girls for your love. She hacked the game, so her hidden ability is Download. Her stats are more specially oriented because she doesn't use physical strength to get what she wants.

Monika @ Life Orb
Ability: Download
EVs: 252 SpA / 4 SpD / 252 Spe
TImid Nature
IVs: 0 Atk
- Two-Faced
- Dark Pulse
- Nasty Plot
- Sludge Bomb
Pokémon: Clementine
Type:

Ability: Defiant / Justified (HA)
Signature Z-Move: Zombie Apocalypse |
|
| Power: - | Accuracy: - | 1 PP | Required Z-Crystal: Clementium Z | Required move: Fake Out | All of this Pokemon's fainted teammates are revived with 1/4 of their max HP and have their typing changed to Ghost.
Stats: 65 / 110 / 85 / 65 / 95 / 110 (BST: 530)
Reasoning: Clementine's primary typing is Normal because she's human, her secondary typing is Fighting because she's badass and kills zombies. Her first ability is Defiant because she's a sassy rebellious teen, her hidden ability is Justified because she kills bad guys. The signature Z-move is based on the zombie apocalypse that she has to live through. Clementine's stats are quite weak compared to other Crossover Pokemon because she is a little girl after all.

Clementine @ Clementium Z
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Return
- Close Combat
- Knock Off / Sucker Punch
Pokémon: Deathwing
Type:

Ability: Magma Armor
Signature Z-Move: Dragon Soul |
|
| Power: - | Accuracy: - | 1 PP | Required Z-Crystal: Deathwingium Z | Required move: Dragon Dance | Raises the user's Attack, Defense and Speed by 2; Torments the user.
Stats: 120 / 150 / 100 / 140 / 100 / 90 (BST: 700)
Reasoning: Deathwing's primary typing is Dragon because he is a dragon lol, secondary typing is Fire because he spits magma and there's magma under his scales. That's also the reason why his ability is Magma Armor, I decided to give him this basically useless ability to balance out its monstrous stats. Deathwing's signature Z-move is a physical equivalent of Geomancy. I added the Torment effect because before Deathwing created the Dragon Soul he was tormented by the inner voices of Old Gods. Also thanks to the Torment effect the Z move isn't too overpowered, because Deathwing can't use the same move twice in a row.

Deathwing @ Deathwingium Z
Ability: Magma Armor
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Dragon Dance
- Flare Blitz
- Dragon Claw
- Earthquake
Pokémon: SHODAN
Type:

Signature Ability: God Complex - This Pokemon's attacks deal double damage if it moves first.
Signature Move: System Takeover |
|
| Power: 80 | Accuracy: 100% | 8 PP | Traps the target for 5 turns and lowers its Speed by 1 at the end of each turn during effect.
Stats: 90 / 80 / 90 / 110 / 150 / 80 (BST: 600)
Reasoning: SHODAN's typing is Psychic/Dark because she is an evil mastermind artificial intelligence. Her signature ability is God Complex because she perceives humans as insects and thinks she's the perfect being. SHODAN's signature move is System Takeover because she took over the Citadel Station. Her stats are quite balanced, but she has a high Special Defense because she's really hard to shut down and always somehow manages to survive.

SHODAN @ Leftovers
Ability: God Complex
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- System Takeover
- Dark Pulse
- Aura Sphere
- Recover
Pokémon: Niko
Type:

Ability: Sun Carrier — Drought clone / Technician / Telepath
Notable Moves: Fake Out, U-turn, Defog, Morning Sun, Knock Off, Bulldoze, Return, Parting Shot, Wish, Toxic, Yawn

Stats: 82 / 95 / 100 / 65 / 110 / 68 (BST: 520)

Reasoning: I know that One Shot, the game Niko is from, is kinda obscure, but I thought bringing Niko to the pokemon universe could be interesting to theorize. Read the box under to have an explanation for each element.
- Why Sun Carrier? Well, Niko is litteraly carrying a sun in his adventure — even though the sun is, in this world, a lightbulb. Drought itself didn't really make sense, so I just changed the name a little bit.
- Why Technician? Because of the item fusion mechanic in One Shot.
- Why Telepath? Because of Niko's ability to communicate with the player through the game.
- Why Normal-type? Niko, in the game, is categorized as "the only living creature in the world" (at least before the DLC). Normal make sense because, unlike the other PNJs of the world, he is actually a normal dude irl.
- Why Ground-type? Even if Niko says the opposite, he's a cat. And cats don't like water. So does Ground type. Tbh, I just want this type so Niko resists Stealth Rock, is this too much to ask?

Competitive: Finally! A sun setter that actually resists stealth rock! With his good bulk and his excellent support movepool, Niko can function as an incredible defensive pivot. U-turn / Parting Shot allows him to keep momentum, while he can heal himself with Morning Sun or heal an ally with Wish. He also got access to Knock Off, Fake Out, Yawn and Defog. He also benefits of its own sunny day, because it improves Morning Sun and nullify his water weakness. He could also run a Tecnician set with Bulldoze and Fake Out. On the other side, he is particularly weak to physical wallbreakers and has two common weaknesses in Ice and Fighting.

Sample Movesets:
Niko @ Heat Rock
Ability : Drought
EVs : 252 HP / 4 Def / 252 SpD
Careful Nature
- Morning Sun / Wish
- U-turn / Parting Shot
- Defog
- Bulldoze / Toxic / Knock Off / Fake Out

Niko @ Life Orb
Ability : Technician
EVs : 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fake Out
- Bulldoze
- Return
- Knock Off
Pokémon: Mettaton
Type:
— Normal form
— EX form
Ability: Switch On — Upon losing health, changes to EX form.
Notable Moves: Every dance move, Flash Cannon, Dazzling Gleam, Shadow Ball, Shadow Sneak, Rough Play, Explosion, Brick Break

Stats: 75 / 25 / 200 / 20 / 200 / 20 (BST: 540) — Normal form
75 / 120 / 60 / 120 / 60 / 105 (BST: 540) — EX form

Reasoning: Undertale, yaaaay. I like the game — not the community. Whatever, reasoning for each element is in the spoiler box.
- Why Steel type? Mettaton is... a robot. Simple.
- Why Ghost type? Actually, no. Mettaton was a ghost named Hapstablook before that Alphys gave him a physical body. That's why ghost was pretty obvious as a typing.
- Why Fairy type? This is coming from his (Mettaton is a guy) desire to entretain and his flashy powers.
- Why Switch On? In Undertale, Mettaton changes of form when you trick him to turn around and that you press on the switch behind him. That's why I thought that having to take an attack before changing to EX made sense.
- Dance moves? Mettaton likes to dance. He really does. He also knows 200 000 different poses. Now he knows 200 000 different dance moves.

Competitive: Every. Dance. Moves. This pokemon is incredibly unpredicatble because of that. Mettaton can fit perfectly as a physical threat and as a special threat. His first forms allows him to have one free turn to set up before going all out. His weakness resides in his mediocre bulk in EX form and the absence of a strong physical ghost STAB in his movepool. Also, I think that even if he resists Stealth Rock, he hates it more than anyone else.

Sample Movesets:
Mettaton @ Life Orb
Ability : Switch On
EVs : 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Quiver Dance
- Revelation Dance
- Dazzling Gleam
- Fiery Dance / HP Ground

Mettaton @ Life Orb / Fightinium Z
Ability : Switch On
EVs: 4 HP / 252 Atk / 252 Spe
Adamant / Jolly Nature
- Dragon Dance / Swords Dance
- Shadow Sneak
- Play Rough
- Brick Break / Knock Off]
Pokémon: Steve
Type: Normal
Ability: Scrappy
Signature Moves:
  • Craft (Normal, Status, —, —, 15 PP, does not make contact, Z-Power effect: boosts Atk/SpA/Spe by another stage; The user crafts some improved tools for combat, which boosts its Attack, Sp. Atk, and Speed.)
Stats: 100/100/100/100/100/100 (BST: 600)
Example OU Moveset(s):

Steve @ Normalium Z
Ability: Scrappy
EVs: 252 Atk/4 Def/252 Spe
Jolly Nature
- Craft
- Return
- Close Combat
- Recover/Ice Punch

Steve @ Normalium Z
Ability: Scrappy
EVs: 4 Def/252 SpA/252 Spe
Timid Nature
IVs: 0 Atk
- Craft
- Hyper Voice
- Aura Sphere/Focus Blast
- Recover/Ice Beam

Other Notable Moves: Dig, Earthquake, Brick Break, Explosion, Transform, Switcheroo, Fire Punch, Thunder Punch, Double-Edge, Spirit Shackle, Knock Off, Swords Dance, Flamethrower, Thunderbolt, Drain Punch, Psychic, Psyshock, Trick Room
Rationale: Steve's Normal typing, even stats, wide movepool, Scrappy, Dig, Close Combat, and Craft are a tribute to his role in Minecraft. He gets Brick Break and many punching moves due to him punching trees and other blocks, and he gets Spirit Shackle due to his use of a bow and arrow. Psychic, Psyshock, and Trick Room come from his use of magic potions at times. Swords Dance comes from his use of swords.
Pokémon: Ike
Type: Fighting/Ground
Ability: Huge Power
Signature Moves:
  • Blade Eruption (Ground, Physical, 120 BP, 85% Accuracy, 10 PP, does not make contact; The user plunges its sword down into the ground to create an eruption. This move does special damage. [The opposite of Psyshock.])
  • Aether (Fighting, Physical, 100 BP, 85% Accuracy, 15 PP, does not make contact; The user swings its sword up and descends on the target. This may raise the user's Defense. [20% chance])
Signature Z-Move
  • I Like Ike [Z-Crystal: Ikium Z; Required move: Aether] (Fighting, Physical, 200 BP, does not check accuracy, 1 PP, does not make contact; The user summons former U.S. president Dwight D. Eisenhower, who runs over the target with a truck at Interstate speeds with full force.)
Stats: 105/105/115/70/75/70 (BST: 540)
Example OU Moveset(s):
Ike @ Ikium Z
Ability: Huge Power
EVs: 252 HP/252 Atk/4 SpD
Adamant Nature
- Swords Dance
- Blade Eruption
- Aether
- Stone Edge

Other Notable Moves: Detect, Leaf Blade, Psycho Cut, Night Slash, Sacred Sword
Rationale: Huge Power comes from the fact that Ike can hold a two-handed sword with one hand. I Like Ike is a reference to Eisenhower, whose nickname was Ike; the Interstate Highway reference comes from the fact that Eisenhower pushed for this highway system to be built.
Pokémon: Monika
Type:
/

Ability: Adaptability / Cruel A.I. (HA)
Signature Ability: Cruel A.I. | Applies the Dark type as a third type, granting any properties related to it. (This will also change her appearance, dubbed "Warped Form")
Signature Move: Literature Club |
|
| Power: - | Accuracy: - | 8 PP | Raises Monika's Special Attack and Speed by 2. In Double Battles, this reduces to 1 stat boosts, but also raises the teammate's stats as well.
Signature Z-Move: Just Monika |
|
| Power: 150 | Accuracy: - | 1 PP | Usable when Literature Club is converted by DDLCium Z. Lowers all of the target's stats down by 2 stages and removes half of its PP from all of its moves.
Stats: 95 / 95 / 90 / 110 / 100 / 110 (BST: 600)
Reasoning: Alright a more proper introduction to our friend here. Psychic type for the fact that she can pretty much the fact that she's self aware and Fairy which, along with the rest of the crew, reflects the more lighthearted side. Literature Club since, well, self-explanatory and Adaptability and her stat spread showing that she's a reskinned Haruhi that she's smart and athletic. On the other hand, Cruel A.I. and Just Monika reflect her even more insane side, explanatory with the Dark type.

Monika @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 Def / 252 Spe
Jolly Nature
IVs: 0 Atk
- Literature Club
- Moonblast
- Psychic
- Fire Blast / Ice Beam (she can learn Sketch, mostly for the poem parts.)
Pokémon: Sayori
Type:
/

Ability: Natural Cure / Depression (HA)
Signature Ability: Depression | If knocked out with full HP, automatically uses Memento onto the target. (This will also change her appearance, dubbed "Hanged Form")
Signature Move: Genki Girl |
|
| Power: - | Accuracy: - | 8 PP | Restores the user's HP by 50% and heals any poison, burn, or paralysis
Signature Z-Move: hxppy thxughts |
|
| Power: 150 | Accuracy: - | 1 PP | Usable when Genki Girl is converted by DDLCium Z. Traps the target for the rest of the time its out and removes 1/16th of its HP every turn.
Stats: 115 / 85 / 85 / 95 / 85 / 95 (BST: 560)
Reasoning: Alright, now we start the next part. Normal type for being pretty normal and see Monika for the Fairy type. Stats show her as high HP tank, mostly since genki means "healthy", also evident to her signature move and Natural Cure. Depression and hxppy thxughts are really pointing to spoilers near the middle of the game.

Sayori @ Leftovers
Ability: Depression
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Genki Girl
- Hyper Voice
- Moonblast
- Parting Shot
Pokémon: Natsuki
Type:
/

Ability: Moody / Snapped (HA)
Signature Ability: Snapped | Increases Attack and Speed by 50%. (This will also change her appearance, dubbed "Broken Form")
Signature Move: Tsundere Gesture |
|
| Power: - | Accuracy: - | 8 PP | Torments and taunts the target, as well as raising Natsuki's Attack by 1.
Signature Z-Move: PLAY WITH ME |
|
| Power: 150 | Accuracy: - | 1 PP | Usable when Tsundere Gesture is converted by DDLCium Z. Causes the target to flinch for the next 2 turns.
Stats: 85 / 95 / 85 / 105 / 85 / 95 (BST: 550)
Reasoning: Natsuki. Same type as Sayori and Yuri. Stats are lower than the rest. Tsundere Gesture and Moody for her behavior. Snapped and PLAY WITH ME for that wierd jumpscare in Act II. 1 more. Here we go!

Natsuki @ DDLCium Z
Ability: Snapped
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Tsundere Gesture
- Play Rough
- Return
- Ice Punch / Drain Punch
Pokémon: Yuri
Type:
/

Ability: Scrappy / Forced Lover (HA)
Signature Ability: Forced Lover | Maximizes Attack, but loses 5% of its HP per turn. (This will also change her appearance, dubbed "Yandere Form")
Signature Move: Strange Readings |
|
| Power: - | Accuracy: - | 8 PP | Gives the target a random violate and non-violate status condition.
Signature Z-Move: Forced Suicide |
|
| Power: - | Accuracy: - | 1 PP | Usable when Strange Readings is converted by DDLCium Z. Causes the user to faint, but reduces the target's stats by 6 stages.
Stats: 95 / 115 / 95 / 115 / 95 / 75 (BST: 590)
Reasoning: Yuri. Mostly much for her strange addiction to dark culture and the forced yandere thing from Monika. Z-move seems useful.

Yuri @ Choice Band
Ability: Forced Lover
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Sword
- Play Rough
- Return
- U-turn
Pokémon: Slugcat (Rain World)
Type:

Abilities: Run Away / Gooey / Adaptability
Stats: 70 HP/130 Atk/70 Def/30 SpA/90 SpD/110 Spe
Reasoning: Normal because in its game it's just another regular animal like any other, and fighting because it has a friggin' spear to fight other creatures to get food. Run away because, well, it's just another regular animal and it has to escape from other animals and predator, Gooey because is, well, a Slugcat and Adaptability because it's a hunter in a weird habitat and has to adapt to it.
Signature Move: Hunter's Spear |
|
| Power: 100 | Accuracy: 100% | 16 PP | Doesn't make contact. If the target faints when hit by this attack the user restores the same amount of HP that the target lost.
Set:
Slugcat @ Life Orb / Normalium Z / Fightinium Z
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Hunter's Spear
- Fire Punch / Ice Punch / Brick Break
- Knock Off
Other Notable Moves: U-Turn, Fake Out, Pursuit, Idk what more :P
Pokemon: Shadow Mewtwo (Pokken Tournament)
Type:

Type (Burst Form):

Abilities: Burst Mode - Upon knocking out an opposing Pokemon, switches to Burst Form. (Similar to Battle Bond)
Stats: 86 / 130 / 85 / 164 / 85 / 130
Stats (Burst Form): 86 / 210 / 85 / 174 / 85 / 140
Signature Moves: Synergy Vortex |
| Special | Power: 90 | Accuracy: 95 | 16 PP | When used, traps the foe in a spinning pillar of Synergy for five turns, even if the primary damage was avoided. If this Pokemon uses this move in Burst Form, it raises the Base Power to 120, but removes the trapping effect. Hits opponents in the air (using Fly, Sky Drop, or Bounce).
Synergy Blade |
| Physical | Power: 50 | Accuracy: 100 | 16 PP | Hits twice. When in Burst Form, a third hit of Base 30 Power of the Fighting type is added on.
Signature Z Move: Synergy Burst Spirit Bomb |
| Special | Power: 220 | Accuracy: - | 1 PP | Can only be used when this Pokemon is in Burst Form. Causes the foe to flinch if this Pokemon moves first and the foe survives. Hits all opponents in a Double Battle, but not allies. Requires Synergy Vortex as its activation move.
Reasoning: Shadow Mewtwo is a Mewtwo that has been taken over by the Shadow Synergy Stone. In Pokken, this explains why it can gather Synergy so quickly (which is where its ability stems from), but it also explains why its defenses are low (at least in standard battles), as it is being drained by the Shadow Synergy Stone. It doesn't have any types other than the ones regular Mewtwo has, because it's ultimately just a normal Mewtwo. Synergy Vortex, Synergy Blade, and Synergy Burst Spirit Bomb are all based on Shadow Mewtwo's unique arsenal in Pokken.
Sets:
Shadow Mewtwo @ Life Orb
Ability: Burst Mode
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Synergy Blade
- Drain Punch
- Poison Jab
- Ice Punch/Fire Punch

Shadow Mewtwo @ Shadow Mewtwonium Z
Ability: Burst Mode
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Synergy Blade
- Drain Punch
- Synergy Vortex
- Poison Jab / Fire Punch / Ice Punch

Other Notable Moves: Mewtwo's entire moveset.
Pokémon: Vert
Type: Electric/Grass
Ability: Green Heart - The user can choose to change form on any turn. Changing to HDD costs up to half the maximum PP of the move that it uses, but reverting to Human is cost-free. The user cannot use a Z-Move while changing form. In HDD, the user is considered levitating.
Moves:
Sylhet Spear - Normal-type, Special, 100 BP, 100% Acc, 10 PP | Has a 20% chance to disable the target's last used move, if applicable. Targets all adjacent foes. | Normalium Z: 180 BP Breakneck Blitz
Energy Ball
Volt Switch
Air Slash
Z-Move: Spiral Break - Grass-type, Special, 10 BP | Hits 11 times. Becomes 12 BP if the user has changed form. For 5 turns, targets have -1 Speed and accuracy, are partially trapped, and take critical hits from every attack. Targets all adjacent foes. | Move: Energy Ball | Z-Crystal: EXEnium Z
Stats (Human form): 70/60/60/110/110/110 | 520 BST
Stats (HDD form): 70/70/70/130/130/130 | 600 BST
Pokémon: Neptune
Type: Electric/Water
Ability: Purple Heart - The user can choose to change form on any turn. Changing to HDD costs up to half the maximum PP of the move that it uses, but reverting to Human is cost-free. The user cannot use a Z-Move while changing form. In HDD, the user is considered levitating.
Moves:
Stat Multiplier - Normal-type, 10 PP | Raises the Defense, Special Defense, Speed, and accuracy of the user or an ally (Acupressure targeting) by 1 stage. If the target has already been buffed (think Stockpile), then this move fails. The buff has a 5-turn limit. | Normalium Z: resets the user's stat drops
Razor Shell
Volt Switch
Double Hit
Z-Move: Neptune Break - Water-type, Physical, 15 BP | Hits 12 times. Becomes 18 BP if the user has changed form. | Move: Razor Shell | Z-Crystal: EXEnium Z
Stats (Human form): 87/127/85/67/67/87 | 520 BST
Stats (HDD form): 87/137/95/87/87/107 | 600 BST
Pokémon: Noire
Type: Electric/Steel
Ability: Black Heart - The user can choose to change form on any turn. Changing to HDD costs up to half the maximum PP of the move that it uses, but reverting to Human is cost-free. The user cannot use a Z-Move while changing form. In HDD, the user is considered levitating.
Moves:
Volcano Dive - Fire-type, Physical, 18 BP, 100% Acc, 10 PP | Hits 5 times. | Firium Z: 175 BP Inferno Overdrive
Smart Strike
Volt Switch
Double Hit
Z-Move: Infinite Slash - Steel-type, Physical, 10 BP | Hits 12 times. Becomes 12 BP if the user has changed form. After the attack, the target is affected by a 5-turn debuff of -1 Defense, Special Defense, and Speed. | Move: Smart Strike | Z-Crystal: EXEnium Z
Stats (Human form): 90/80/90/90/80/90 | 520 BST
Stats (HDD form): 90/95/105/105/95/110 | 600 BST
Pokémon: Blanc
Type: Electric/Ice
Ability: White Heart - The user can choose to change form on any turn. Changing to HDD costs up to half the maximum PP of the move that it uses, but reverting to Human is cost-free. The user cannot use a Z-Move while changing form. In HDD, the user is considered levitating.
Moves:
Getter Ravine - Ice-type, Physical, 120 BP, 90% Acc, 5 PP | Icium Z: 190 BP Subzero Slammer
Bulk Up
Volt Switch
Circle Throw
Z-Move: Hard Break - Ice-type, Physical, 50 BP | Hits 3 times. Becomes 60 BP if the user has changed form. Hits all adjacent foes and renders them unable to act next turn (think Hyper Beam). | Move: Getter Ravine | Z-Crystal: EXEnium Z
Stats (Human form): 125/90/110/70/90/35 | 520 BST
Stats (HDD form): 125/110/130/80/110/45 | 600 BST
Are self-votes allowed?
Also great job for the submission reminder!
 
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Pokemon: Tingle (Legend of Zelda)
Type: Normal/Fairy
Abilities: Balloon Trip (When this Pokemon holds an Air Balloon, the item cannot be knocked off, destroyed, or removed in any way. The move Present always has 120 Power) / Fairy Aura
Stats: 99 / 103 / 65 / 99 / 103 / 103
Signature Moves:
Rupee Shot | Fairy | Physical | Power: 50 | Accuracy: 100 | 32 PP | Hits 2 times. This move strikes the foe's Special Defense. It also provides a Payday effect.
Reasoning: Tingle is a notable side character from the Legend of Zelda series. He is a 35 year old man obsessed with fairies so much that he wants to be one. Or at least, some of them do. It's complicated. Anyway, this version of Tingle seems to take elements from his solo adventures. Balloon Trip calls to a time when he went around with a magic balloon, which allowed him to travel through even time itself to find the perfect gifts for the women he fancied. Rupee Shot takes inspiration from a time when Tingle's sole purpose was to gather an immense number of Rupees (currency), and in the end used them as a magical weapon powered by fairy magic. His access to Celebrate is reminiscent of the trademark way he accompanies his catchphrase: "Tingle Tingle Kooloo Limpah!"
Sets:
Tingle @ Normalium Z
Ability: Fairy Aura
EVs: 252 Atk / 4 SpD / 252+ Spe
- Return
- Rupee Shot
- Celebrate
- Drain Punch

Tingle @ Air Balloon
Ability: Balloon Trip
EVs: 252 HP / 4 Atk / 252+ Spe
- Wish
- Encore
- Present
- U-Turn

Other Notable Moves: Fairy Lock, Play Rough, Bullet Seed, Foresight, Teeter Dance, other flavor
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Pokemon: Samus (Metroid)
Type: Electric/Fighting
Abilities: Mega Launcher/Tinted Lens
Stats: 105 / 80 / 95 / 145 / 95 / 85
Signature Moves:
Charge Shot | Electric | Special | Power: 100 | Accuracy: 95 | 16 PP | Has no secondary effect. Boosted by Mega Launcher.
Grapple Beam | Electric | Special | Power: 80 | Accuracy: 100 | 24 PP | If the opponent attempts to switch, this move prevents them from doing so. It also deals 1.5x the damage on foes that try to switch.
Reasoning: This bounty hunter has some power behind her. She has access to nearly all moves boosted by Mega Launcher, such as Dark Pulse, Water Pulse, Aura Sphere, Heal Pulse, and the brand new Charge Shot. Additionally, she has access to Ice Beam, Flamethrower, Flash Cannon, Hyper Beam, Sonicboom, and Psywave, all of which relate to various functions of her arm cannon. Also, her abilities relate to her access to strong energy attacks and her use of multiple visors to target enemy weak points. Finally, why Fighting and not Steel, when she has the Power Suit on? Well, the Power Suit is actually made of Samus' energy. So that more closely fits Electric than Steel, and Fighting comes from her heroic nature and experience with combat. Also, quick add on, Samus has access to many power ups that allow her to run very fast, which is why I added Agility.
Sets:
Samus @ Life Orb / Assault Vest
Ability: Mega Launcher
- Charge Shot
- Aura Sphere
- Dark Pulse / Ice Beam
- Water Pulse / Ice Beam / Grapple Beam / Agility

Samus @ Choice Specs
Ability: Tinted Lens
- Charge Shot
- Focus Blast
- Ice Beam / Flamethrower
- Grapple Beam

Other Notable Moves: Lock-On, Zap Cannon, Flash Cannon, Hyper Beam, Heal Pulse (Doubles), Sonicboom, Psywave, Charge Beam
You_Doodle+_2018-04-14T21_19_21Z.png

Pokemon: Galacta Knight (Kirby)
Type: Fairy/Dark
Abilities: Warrior's Might (This Pokemon has a 50% chance to receive reduced damage from moves with imperfect accuracy, even if their accuracy has been boosted.) / No Guard
Stats: 70 / 130 / 70 / 100 / 70 / 130
Signature Moves:
Blade Dance | Fairy | Special | Power: 25 | Accuracy: 100 | 24 PP | Hits 2-5 times. Each hit has a 50% chance to raise the user's Attack by one stage.
Dimension Rend | Dark | Physical | Power: 100 | Accuracy: 80 | 8 PP | If the user has boosted Attack, ignores resistances and accuracy checks, but drops the user's attack by one stage after using this move. If the foe is protected or the move misses, drops the user's Attack by two stages. Fails if used by any type but Dark type.
Signature Z Move: Rain of Swords | Fairy | Special | Power: 160 | Accuracy: - | 1 PP | Boosts the user's Attack by three stages.
Reasoning: I looked at the winning Meta Knight submission and felt like Galacta Knight should somewhat mirror it. He's much more biased towards the physical side of things, and he has even less bulk than Meta Knight, but it can't be denied that he is very strong. His ability, Warrior's Might, comes from his tendency to block careless strikes from Kirby and others. His signature moves come from his battles in Return to Dreamland and Planet Robobot, with Blade Dance being like Swords Dance in that it boosts Attack. Why Fairy/Dark? Because Galacta is angelic in design, which can either merit Flying or Fairy type (he also uses pillars of light and other magic-based attacks, which can also attribute to the idea of him possessing holy energy), and I chose Fairy to differentiate Galacta from Meta. Dark type comes from his destructive (not entirely evil, Galacta is more of a chaotic neutral that destroys/fights everything for the sake of showing off his strength) nature. Fortunately for his foes, he doesn't have any notable physical Fairy STAB. Unfortunately, that doesn't matter when Dimension Rend is around to cut anything down to size. To top it off, Rain of Swords is a great way to boost your Attack and deliver some strong damage at the same time.
Sets:
Galacta Knight @ Galactium Z
Ability: No Guard / Warrior's Might
- Dimension Rend
- Blade Dance
- U-Turn
- Sacred Sword / Night Slash / Smart Strike

Other Notable Moves: Slash, Laser Focus, Psycho Cut, Secret Sword, X-Scissor, Dazzling Gleam

But what happens when you give a Butterfly Charm to Galacta Knight?

You_Doodle+_2018-04-14T21_22_33Z.jpg

Pokemon: Morpho Knight (Kirby)
Type: Fairy/Bug
Abilities: Reborn Butterfly (If this Pokemon receives a boost to Attack, it also receives a boost to Special Attack, and vice versa)
Signature Item: Butterfly Charm (When held by Morpho Knight, boosts Bug and Fairy moves by 1.2x.)
Stats: 85 / 95 / 85 / 120 / 85 / 100
Signature Moves:
Blade Dance | Fairy | Special | Power: 25 | Accuracy: 100 | 24 PP | Hits 2-5 times. Each hit has a 50% chance to raise the user's Attack by one stage.
Butterfly Slash | Bug | Special | Power: 95 | Accuracy: 95 | 16 PP | Has a 20% chance to confuse the foe. Hits the foe's Defense. Fails if used by any type but Bug type.
Reasoning: Morpho Knight is much more focused on being a special attacker than either Galacta or Meta Knight. When it comes to ability, Morpho is actually very interesting, because of the way Blade Dance works. Unlike Galacta, who uses it to gain Attack (and deal damage at the same time), Morpho uses it to gain Special Attack (and deal damage at the same time). The name comes from his title in the game he premiered in. Typing was pretty obvious here. Morpho connects to Galacta Knight, and would theoretically work like how Giratina works (holds an item, changes form), but can also stand alone as well. His movepool is the exact same as Galacta Knight, with the exception of Dimension Rend being replaced by Butterfly Slash, and also getting Bug Buzz.
Sets:
Morpho Knight @ Butterfly Charm
Ability: Reborn Butterfly
- Blade Dance
- Butterfly Slash
- Secret Sword
- Dazzling Gleam / U-Turn

You_Doodle+_2018-04-16T20_27_20Z.png

Pokemon: Waluigi
Type: Dark
Abilities: Prankster / Showoff (Increases the chance that a secondary effect will occur by 1.5x. Upon the activation of a secondary effect on the foe, they will also be subjected to Taunt and Torment.) / Outcheat (HA) (If a foe's secondary effect would activate, the foe's secondary effects are nullified, and immediately applied to the foe. Also, bounces back any Dark type support move.)
Stats: 89 / 105 / 85 / 101 / 91 / 122
Signature Moves:
Liar Shot | Dark | Physical | Power: 80 | Accuracy: 100 | 24 PP | This move does not make contact. A sudden shot is thrown in a direction, only to veer back at the foe, catching them by surprise. This has a 30% chance to flinch the foe.
Thorn Trap | Grass | Physical | Power: 35 | Accuracy: 95 | 32 PP | This move does not make contact. The user whips the foe with a thorny purple vine, which traps them in for 4-5 turns, and it is affected by Grip Claw and Binding Band. Has a 20% chance to flinch the foe.
Reasoning: Waluigi is an interesting character, because we don't really know as much about him other than the way he acts. The main, defining character trait that we have gotten from Nintendo is that he believes that everyone around him is constantly cheating, which results in him also cheating. This was what led me to create Outcheat, which punishes Serene Grace Pokemon and many others in general. His other two abilities, on the other hand, come from his tendency to pull tricks and his overall over-the-top personality. There are two ways Waluigi can be used: Stall-breaker, and fast support. Thanks to his apparent elemental proficiency within the sports spinoffs (he has used plants, wind, water, and energy in various different titles), he receives a plethora of coverage moves and support moves. In particular, Liar Shot and Thorn Trap are referencing Superstar Sluggers and Strikers Charged, respectively.
Sets:
Waluigi @ Leftovers / Grip Claw
Ability: Showoff
- Thorn Trap
- Liar Shot
- Substitute / Fake Out
- Disable

Waluigi @ Leftovers
Ability: Outcheat
- Spikes
- Toxic Spikes
- Knock Off
- Taunt / Parting Shot

Other Notable Moves: Torment, Liquidation, Power Whip, Rapid Spin, Swords Dance, Nasty Plot, Dark Pulse, Surf, Electro Ball, Spotlight, Fake Out, Foul Play, Poison Jab, Trick, Switcheroo, Charm, Teeter Dance
 
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WARNING: The following subs are intended for Ubers.

Pokémon: Hydrok The Forgotten (Monster Legends)
Type:

Abilities: Steelworker / Stakeout / Balwark (HA)
Signature Ability: Balwark-->This Pokémon is inmune to status. Moves with a secondary effect are 50% accurate on this Pokémon.
Stats: 100 HP/170 Atk/130 Def/100 SpA/90 SpD/90 Spe
Reasoning: Ok, now you'll surely asking "why those huge stats and broken abilities?", well, it's beacuse at its game, this thing is a VIP legendary, which means this thing has to have huge stats and great ability to compete with another mosters at that category. The typing comes from being a warrior that leaves at the deeps of the ocean.
Signature Move: Barotrauma |
|
| Power: 100 | Accuracy: 100% | 16 PP | Makes contact. Ignores abilities. | Z-Move: 180 BP Hydro Vortex
Signature Move: Deep Inmersion |
|
| Power: 180 | Accuracy: 100% | Requires Barotrauma | Makes contact. Deals double damage to targets that would resist this move
Set:
Hydrok The Forgotten @ Fightinium Z
Ability: Balwark
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Barotrauma
- Close Combat
- Anchor Shot / Ice Punch / Poison Jab
Other Notable Moves: Scald, Hydro Pump, Ice Beam, Earthquake, Stone Edge, Rock Slide, Night Slash, King's Shield, Sacred Sword, Psycho Cut, Vacuum Wave, Autotomize, Focus Blast, etc.

Pokémon: Zyla The Faithful (Monster Legends)
Type:

Abilities: Skill Link / Serene Grace / Balwark (HA)
Signature Ability: Balwark-->This Pokémon is inmune to status. Moves with a secondary effect are 50% accurate on this Pokémon.
Stats: 100 HP/130 Atk/80 Def/120 SpA/80 SpD/170 Spe
Reasoning: Electric/Dark comes from being Thunder-type and belonging to the Dark legions at the original game, Skill Link because of how many extra turns attacks it has (making her annoying at Monster Legends too), Serene Grace because of the same annoying reason and Balwark doesn't need explanation again,
Signature Move: Agony Chains |
|
| Power: 30 | Accuracy: 100% | 16 PP | Doesn't make contact. Hits 2-5 times. 10% chance of causing the target to flinch. | Z-Move: 100 BP Gygavolt Havoc
Signature Z Move: Chain Devastation |
|
| Power: 100 | Accuracy: 100% | Requires Agony Chains | Doesn't make contact. Hits 3 times.
Set:
Zyla The Faithful @ Choice Scarf
Ability: Skill Link / Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Agony Chains / Zing Zap
- Knock Off
- Poison Jab / Pursuit
- U-Turn / Volt Switch

Zyla The Faithful @ Choice Scarf
Ability: Serene Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Modest / Timid Nature
- Discharge / Thunderbolt
- Dark Pulse
- Flash Cannon / Sludge Bomb / Hidden Power Fire
- U-Turn / Volt Switch
Other Notable Moves: Sucker Punch, Volt Tackle, Pin Missile, Foul Play, Spikes, Fake Out, Thunder Wave, Power Whip, First Impression, etc.

Pokémon: Kaih The Eradicator (Monster Legends)
Type:

Abilities: Justified / Sheer Force / Balwark (HA)
Signature Ability: Balwark-->This Pokémon is inmune to status. Moves with a secondary effect are 50% accurate on this Pokémon.
Stats: 100 HP/170 Atk/100 Def/130 SpA/90 SpD/90 Spe
Reasoning:
Signature Move:
Eradicator Strike |
|
| Power: 200 | Accuracy: 100% | 16 PP | Makes contact. Gets boosts from Sun and Strong Sun. 10% Chance of burning the target. | Z-Move: 200 BP All-Out Pummeling.
Signature Z Move: Solar Flare |
|
| Power: 200 | Accuracy: 100% | Requires any Physical Fire-type attack or Eradicator Strike | Makes contact. Summons Strong Sun before attacking.
Set:
Hydrok The Forgotten @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant / Jolly Nature
- Swords Dance
- Eradicator Strike
- Fire Lash / Flare Blitz
- Earthquake / Thunder Punch
Other Notable Moves: Fire Blast, Flamethrower, Rock Slide, Bulldoze, Sunny Day, Focus Blast, Lava Plume, Earth Power, Will-O-Wisp, Morning Sun, Shadow Claw, Dragon Claw, etc.
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist


Pokémon: Niko
Type:

Ability: Sun Carrier — Drought clone / Technician / Telepath
Notable Moves: Fake Out, U-turn, Defog, Morning Sun, Knock Off, Bulldoze, Return, Parting Shot, Wish, Toxic, Yawn

Stats: 82 / 95 / 100 / 65 / 110 / 68 (BST: 520)

Reasoning: I know that One Shot, the game Niko is from, is kinda obscure, but I thought bringing Niko to the pokemon universe could be interesting to theorize. Read the box under to have an explanation for each element.
- Why Sun Carrier? Well, Niko is litteraly carrying a sun in his adventure — even though the sun is, in this world, a lightbulb. Drought itself didn't really make sense, so I just changed the name a little bit.
- Why Technician? Because of the item fusion mechanic in One Shot.
- Why Telepath? Because of Niko's ability to communicate with the player through the game.
- Why Normal-type? Niko, in the game, is categorized as "the only living creature in the world" (at least before the DLC). Normal make sense because, unlike the other PNJs of the world, he is actually a normal dude irl.
- Why Ground-type? Even if Niko says the opposite, he's a cat. And cats don't like water. So does Ground type. Tbh, I just want this type so Niko resists Stealth Rock, is this too much to ask?
Competitive: Finally! A sun setter that actually resists stealth rock! With his good bulk and his excellent support movepool, Niko can function as an incredible defensive pivot. U-turn / Parting Shot allows him to keep momentum, while he can heal himself with Morning Sun or heal an ally with Wish. He also got access to Knock Off, Fake Out, Yawn and Defog. He also benefits of its own sunny day, because it improves Morning Sun and nullify his water weakness. He could also run a Tecnician set with Bulldoze and Fake Out. On the other side, he is particularly weak to physical wallbreakers and has two common weaknesses in Ice and Fighting.
Niko @ Heat Rock
Ability : Drought
EVs : 252 HP / 4 Def / 252 SpD
Careful Nature
- Morning Sun / Wish
- U-turn / Parting Shot
- Defog
- Bulldoze / Toxic / Knock Off / Fake Out

Niko @ Life Orb
Ability : Technician
EVs : 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fake Out
- Bulldoze
- Return
- Knock Off
=======================================================================================



Pokémon: Mettaton
Type:
— Normal form
— EX form
Ability: Switch On — Upon losing health, changes to EX form.
Notable Moves: Every dance move, Flash Cannon, Dazzling Gleam, Shadow Ball, Shadow Sneak, Rough Play, Explosion, Brick Break

Stats: 75 / 25 / 200 / 20 / 200 / 20 (BST: 540) — Normal form
75 / 120 / 60 / 120 / 60 / 105 (BST: 540) — EX form

Reasoning: Undertale, yaaaay. I like the game — not the community. Whatever, reasoning for each element is in the spoiler box.
- Why Steel type? Mettaton is... a robot. Simple.
- Why Ghost type? Actually, no. Mettaton was a ghost named Hapstablook before that Alphys gave him a physical body. That's why ghost was pretty obvious as a typing.
- Why Fairy type? This is coming from his (Mettaton is a guy) desire to entretain and his flashy powers.
- Why Switch On? In Undertale, Mettaton changes of form when you trick him to turn around and that you press on the switch behind him. That's why I thought that having to take an attack before changing to EX made sense.
- Dance moves? Mettaton likes to dance. He really does. He also knows 200 000 different poses. Now he knows 200 000 different dance moves.
Competitive: Every. Dance. Moves. This pokemon is incredibly unpredicatble because of that. Mettaton can fit perfectly as a physical threat and as a special threat. His first forms allows him to have one free turn to set up before going all out. His weakness resides in his mediocre bulk in EX form and the absence of a strong physical ghost STAB in his movepool. Also, I think that even if he resists Stealth Rock, he hates it more than anyone else.
undefined

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Probably something else later
 

Pokémon: Steve
Type: Normal
Ability: Scrappy
Signature Moves:
  • Craft (Normal, Status, —, —, 15 PP, does not make contact, Z-Power effect: boosts Atk/SpA/Spe by another stage; The user crafts some improved tools for combat, which boosts its Attack, Sp. Atk, and Speed.)
Stats: 100/100/100/100/100/100 (BST: 600)
Example OU Moveset(s):

Steve @ Normalium Z
Ability: Scrappy
EVs: 252 Atk/4 Def/252 Spe
Jolly Nature
- Craft
- Return
- Close Combat
- Recover/Ice Punch

Steve @ Normalium Z
Ability: Scrappy
EVs: 4 Def/252 SpA/252 Spe
Timid Nature
IVs: 0 Atk
- Craft
- Hyper Voice
- Aura Sphere/Focus Blast
- Recover/Ice Beam

Other Notable Moves: Dig, Earthquake, Brick Break, Explosion, Transform, Switcheroo, Fire Punch, Thunder Punch, Double-Edge, Spirit Shackle, Knock Off, Swords Dance, Flamethrower, Thunderbolt, Drain Punch, Psychic, Psyshock, Trick Room
Rationale: Steve's Normal typing, even stats, wide movepool, Scrappy, Dig, Close Combat, and Craft are a tribute to his role in Minecraft. He gets Brick Break and many punching moves due to him punching trees and other blocks, and he gets Spirit Shackle due to his use of a bow and arrow. Psychic, Psyshock, and Trick Room come from his use of magic potions at times. Swords Dance comes from his use of swords.


Pokémon: Ike
Type: Fighting/Ground
Ability: Huge Power
Signature Moves:
  • Blade Eruption (Ground, Physical, 120 BP, 85% Accuracy, 10 PP, does not make contact; The user plunges its sword down into the ground to create an eruption. This move does special damage. [The opposite of Psyshock.])
  • Aether (Fighting, Physical, 100 BP, 85% Accuracy, 15 PP, does not make contact; The user swings its sword up and descends on the target. This may raise the user's Defense. [20% chance])
Signature Z-Move
  • I Like Ike [Z-Crystal: Ikium Z; Required move: Aether] (Fighting, Physical, 200 BP, does not check accuracy, 1 PP, does not make contact; The user summons former U.S. president Dwight D. Eisenhower, who runs over the target with a truck at Interstate speeds with full force.)
Stats: 105/105/115/70/75/70 (BST: 540)
Example OU Moveset(s):
Ike @ Ikium Z
Ability: Huge Power
EVs: 252 HP/252 Atk/4 SpD
Adamant Nature
- Swords Dance
- Blade Eruption
- Aether
- Stone Edge

Other Notable Moves: Detect, Leaf Blade, Psycho Cut, Night Slash, Sacred Sword
Rationale: Huge Power comes from the fact that Ike can hold a two-handed sword with one hand. I Like Ike is a reference to Eisenhower, whose nickname was Ike; the Interstate Highway reference comes from the fact that Eisenhower pushed for this highway system to be built.
 

Pokemon: Ironclad (Slay the Spire)
Type: Fire
Ability: Burning Blood / Bag of Marbles / Berserk (HA)
Signature Ability:
Burning Blood-> This Pokemon heals 1/16 of it's max HP at the end of every turn (ie: Leftovers), and when it switches out.
Bag of Marbles-> When this pokemon switches in, all opposing pokemon have -1 Defense
Notable Moves: Iron Head, Flare Blitz, Sacred Sword, Swords Dance, Earthquake, Iron Defense, Rest, Heavy Slam, Flamethrower, Explosion, Flame Charge, Thunder Punch, Thunderbolt
Stats: 80/140/100/70/100/80 BST: 570
Reasoning: Ironclad is a sword user who sold his soul to gain fire attacks, hence the Fire Typing. It's ability Burning Blood, is based on Ironclad's starting relic of the same name (relics = abilities), which allows him to heal HP at the end of battle. Bag of Marbles is another relic which allows Ironclad to apply Vulnerable to their opponents at the start of battle (Vulnerable = Less defense). Ironclad's in game HP is 80, so that translates quite well into pokemon.
Iron Head= Headbutt
Flare Blitz= Immolate (fire based attack with recoil)
Sacred Sword= many sword based attacks
Swords Dance= Flex, Inflame (attack boosting moves)
Earthquake= Iron Wave (Slams sword into the ground, creating an earthquake)
Iron Defense= many defense boosting attacks
Rest= There are rest stations in the game that allow Ironclad to sleep and heal HP
Heavy Slam= Body Slam (attack that is based on how much defense Ironclad has)
Flamethrower= Fire Breathing
Explosion= Combust (losing HP to deal damage)
Flame Charge= Searing Blow, Uppercut (Fire based punching attacks)
Thunderbolt/Thunder Punch= Thunderclap (Electricity based attacks)



Pokemon: Silent (Slay the Spire)
Type: Poison
Ability: Snecko Skull / Bronze Scales / Intimidate (HA)
Signature Ability:
Snecko Skull- All moves that Poison the opponent now Toxic the opponent (Toxic Spikes not included)
Bronze Scales- Rough Skin/Iron Barbs Clone
Notable Moves: Toxic Spikes, Spikes, Spiky Shield, Gunk Shot, Cross Poison, Poison Jab, Toxic, High Jump Kick, U-Turn, Iron Defense, Feather Dance, Swords Dance, Sacred Sword
Stats: 70/120/90/70/90/130 BST: 570
Reasoning: Silent is an assassin that kills people and monsters with poison and daggers, hence the Poison typing. Her abilities Snecko Skull and Bronze Scales are based on relics in the game, the former increasing the amount of poison on already poisoned foes, while the latter makes opponents take recoil damage upon attack. Intimidate is based on Neutralize, an attack that weakens the opponent.
Toxic Spikes/Spikes= Shiv
Spiky Shield= Caltrops (deals damage back to the opponent on attack)
Gunk Shot/Poison Jab= standard poison attacks
Cross Poison= Poisoned Stab
Toxic= Deadly Poison
High Jump Kick= Flying Knee
U-Turn= Backflip/Acrobatics/Dodge and Roll
Iron Defense= many defense boosting attacks
Feather Dance= Malaise (heavily weakens the opponent)
Swords Dance= Blade Dance/Cloak and Dagger
Sacred Sword= Sword based attacks


i had to take a lot more leaps in logic for Silent, her attacks in StS don't really translate well into pokemon
 
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Pokemon: Ironclad (Slay the Spire)
Type: Steel/Fire
Ability: Burning Blood / Bag of Marbles / Berserk (HA)
Signature Ability:
Burning Blood-> This Pokemon heals 1/16 of it's max HP at the end of every turn (ie: Leftovers), and when it switches out.
Bag of Marbles-> When this pokemon switches in, all opposing pokemon have -1 Defense
Notable Moves: Iron Head, Flare Blitz, Sacred Sword, Swords Dance, Earthquake, Iron Defense, Rest, Heavy Slam, Flamethrower, Explosion, Flame Charge, Thunder Punch, Thunderbolt
Stats: 80/140/100/70/100/80 BST: 570
Reasoning: Ironclad is a sword user who sold his soul to gain fire attacks, hence the Steel/Fire Typing. It's ability Burning Blood, is based on Ironclad's starting relic of the same name (relics = abilities), which allows him to heal HP at the end of battle. Bag of Marbles is another relic which allows Ironclad to apply Vulnerable to their opponents at the start of battle (Vulnerable = Less defense). Ironclad's in game HP is 80, so that translates quite well into pokemon.
Iron Head= Headbutt
Flare Blitz= Immolate (fire based attack with recoil)
Sacred Sword= many sword based attacks
Swords Dance= Flex, Inflame (attack boosting moves)
Earthquake= Iron Wave (Slams sword into the ground, creating an earthquake)
Iron Defense= many defense boosting attacks
Rest= There are rest stations in the game that allow Ironclad to sleep and heal HP
Heavy Slam= Body Slam (attack that is based on how much defense Ironclad has)
Flamethrower= Fire Breathing
Explosion= Combust (losing HP to deal damage)
Flame Charge= Searing Blow, Uppercut (Fire based punching attacks)
Thunderbolt/Thunder Punch= Thunderclap (Electricity based attacks)


will get around to doing Silent (Slay the Spire) later
js no sword-based move is Steel-type, so go for Fighting-type to be more like the Swords of Justice and Gallade if you need a secondary typing, but in my humble opinion (tm) Fire-type is good enough?
 

Cookie Butter

formerly the someone

Pokémon: Furion (from Monster Racers)
Type: Fire
Ability: Fire Terrain Star: Doubles Speed on Sea of Fire.
Stats: 70/115/85/95/85/130 (580)
Furion @ Choice Band
Ability: Fire Terrain Star
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Wild Charge
- Outrage / Flare Blitz
Reasoning: The "legendary" and mascot of another monster catching game, Monster Racers. It's one of the fastest racers in that game, therefore it gets high BST and great speed. In Monster Racers, it has a skill (ability) that increases speed on lava, but since Pokemon doesn't have lava, I decided to go with Sea of Fire instead (the effect of Grass+Fire Pledge). The typing should be pretty self-explanatory, and the move choices as well.


Pokémon: Wall of Flesh (from Terraria)
Type: Dark
Ability: Arena Trap / Magic Guard / Underworld Surge*
(*summons Sea of Fire for 4 turns, 7 with Heat Rock)
Stats: 200/100/50/100/50/100 (600)
Wall of Flesh @ Heat Rock
Ability: Underworld Surge
EVs: 4 HP / 252 Atk / 252 Spe
Nature
-
-
-
-
Reasoning: WIP


Pokémon: Youmu Konpaku (from Touhou)
Type: Ghost/Normal
Ability: Steelworker / Inner Focus / Half-Ghost Bond*
(*Parental Bond clone, but the second hit is considered Ghost-type instead of its previous type)
Stats: 80 / 125 / 95 / 55 / 70 / 90 (515)
Youmu Konpaku @ Spooky Plate
Ability: Half-Ghost Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Swords Dance
- Sacred Sword
- Shadow Sneak / Shadow Claw
- Double-Edge / Fake Out
Other options: Smart Strike in a Steelworker set.
Reasoning: Ghost/Normal typing because she's half-ghost and half-human. Steelworker because of the sword. Inner Focus because of her personality. Half-Ghost Bond because the ghost part of her is separate from her main body, like Kangaskhan and baby Kangaskhan are separate, but the ghost spirit can only use Ghost moves. The stat spread is taken directly from Touhou Puppet Dance Performance, a clone of Pokemon with Touhou characters.
Gameplay: I'm almost surprised with myself, because Half-Ghost Bond seems like a very fun ability to use. You basically get move of your choice, an unboosted and intact version of it, plus a 1/4 STAB Ghost version of it. With Sacred Sword you get 90 BP Fighting move and a 33 BP Ghost move (after STAB) in one turn. With Fake Out, you can even make Ghost-types flinch, but they'll take only 15 BP (after STAB) super effective damage. With other Ghost-type moves, it works just like normal Parental Bond though.
 
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Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Wait. Deathwing got one vote, while Niko got two. Are there votes I'm not seeing?
Yeah, but order matters: Deathwing got one first place, but Niko got one second and one third place, which, I guess, are less valuable. Technically, they are in a tie by having 3 points each.
 
Yeah, but order matters: Deathwing got one first place, but Niko got one second and one third place, which, I guess, are less valuable. Technically, they are in a tie by having 3 points each.
Hmm. I wasn't aware of that. I suppose with less voters, it makes sense to allow strong votes. However, if that is the logic being used, that still means there is a three-way tie. Would ToadBrigade resolves those ties with his own votes, then?
 

T.I.A.

formerly Ticktock
Pokémon: Monika
Type:
/

Ability: Adaptability / Cruel A.I. (HA)
Signature Ability: Cruel A.I. | Applies the Dark type as a third type, granting any properties related to it. (This will also change her appearance, dubbed "Warped Form")
Signature Move: Literature Club |
|
| Power: - | Accuracy: - | 8 PP | Raises Monika's Special Attack and Speed by 2. In Double Battles, this reduces to 1 stat boosts, but also raises the teammate's stats as well.
Signature Z-Move: Just Monika |
|
| Power: 150 | Accuracy: - | 1 PP | Usable when Literature Club is converted by DDLCium Z. Lowers all of the target's stats down by 2 stages and removes half of its PP from all of its moves.
Stats: 95 / 95 / 90 / 110 / 100 / 110 (BST: 600)
Reasoning: Alright a more proper introduction to our friend here. Psychic type for the fact that she can pretty much the fact that she's self aware and Fairy which, along with the rest of the crew, reflects the more lighthearted side. Literature Club since, well, self-explanatory and Adaptability and her stat spread showing that she's a reskinned Haruhi that she's smart and athletic. On the other hand, Cruel A.I. and Just Monika reflect her even more insane side, explanatory with the Dark type.

Monika @ Life Orb
Ability: Natural Cure
EVs: 252 SpA / 4 Def / 252 Spe
Jolly Nature
IVs: 0 Atk
- Literature Club
- Moonblast
- Psychic
- Fire Blast / Ice Beam (she can learn Sketch, mostly for the poem parts.)

Pokémon: Sayori
Type:
/

Ability: Natural Cure / Depression (HA)
Signature Ability: Depression | If knocked out with full HP, automatically uses Memento onto the target. (This will also change her appearance, dubbed "Hanged Form")
Signature Move: Genki Girl |
|
| Power: - | Accuracy: - | 8 PP | Restores the user's HP by 50% and heals any poison, burn, or paralysis
Signature Z-Move: hxppy thxughts |
|
| Power: 150 | Accuracy: - | 1 PP | Usable when Genki Girl is converted by DDLCium Z. Traps the target for the rest of the time its out and removes 1/16th of its HP every turn.
Stats: 115 / 85 / 85 / 95 / 85 / 95 (BST: 560)
Reasoning: Alright, now we start the next part. Normal type for being pretty normal and see Monika for the Fairy type. Stats show her as high HP tank, mostly since genki means "healthy", also evident to her signature move and Natural Cure. Depression and hxppy thxughts are really pointing to spoilers near the middle of the game.

Sayori @ Leftovers
Ability: Depression
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Genki Girl
- Hyper Voice
- Moonblast
- Parting Shot

Pokémon: Natsuki
Type:
/

Ability: Moody / Snapped (HA)
Signature Ability: Snapped | Increases Attack and Speed by 50%. (This will also change her appearance, dubbed "Broken Form")
Signature Move: Tsundere Gesture |
|
| Power: - | Accuracy: - | 8 PP | Torments and taunts the target, as well as raising Natsuki's Attack by 1.
Signature Z-Move: PLAY WITH ME |
|
| Power: 150 | Accuracy: - | 1 PP | Usable when Tsundere Gesture is converted by DDLCium Z. Causes the target to flinch for the next 2 turns.
Stats: 85 / 95 / 85 / 105 / 85 / 95 (BST: 550)
Reasoning: Natsuki. Same type as Sayori and Yuri. Stats are lower than the rest. Tsundere Gesture and Moody for her behavior. Snapped and PLAY WITH ME for that wierd jumpscare in Act II. 1 more. Here we go!

Natsuki @ DDLCium Z
Ability: Snapped
EVs: 252 Atk / 4 Def / 252 Spe
Timid Nature
- Tsundere Gesture
- Play Rough
- Return
- Ice Punch / Drain Punch

Pokémon: Yuri
Type:
/

Ability: Scrappy / Forced Lover (HA)
Signature Ability: Forced Lover | Maximizes Attack, but loses 5% of its HP per turn. (This will also change her appearance, dubbed "Yandere Form")
Signature Move: Strange Readings |
|
| Power: - | Accuracy: - | 8 PP | Gives the target a random violate and non-violate status condition.
Signature Z-Move: Forced Suicide |
|
| Power: - | Accuracy: - | 1 PP | Usable when Strange Readings is converted by DDLCium Z. Causes the user to faint, but reduces the target's stats by 6 stages.
Stats: 95 / 115 / 95 / 115 / 95 / 75 (BST: 590)
Reasoning: Yuri. Mostly much for her strange addiction to dark culture and the forced yandere thing from Monika. Z-move seems useful.

Yuri @ Choice Band
Ability: Forced Lover
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sacred Sword
- Play Rough
- Return
- U-turn
 
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