Crossover Chaos V2: Slate 44 - Halloween


"Stay back - all of you! I am not well!"
Pokémon: Leper
Type: Fighting/Steel
Ability: Hustle/Analytic/Sniper (HA)

Stats:-
HP: 126
ATK: 135
DEF: 105
SPA: 55
SPD: 85
SPE: 40
BST: 546

Signature Move: Hew
BP: 120
PP: 5-8
Type: Steel
Category: Physical
Acc: 85%
Effect: --
Target: All enemies
Description: In a brilliant confluence of skill and purpose, Leper swings his mighty sword and hews through the enemy. Such a ferocious assault is tied up with slow movements, though, and his blade can be dodged more easily than first thought.

Other notable moves: Smart Strike, Close Combat, Wood Hammer, Drain Punch, Flare Blitz, Ice Hammer, Stone Edge, Leaf Blade, Gyro Ball, Swords Dance, Bulk Up, Hone Claws, Strength Sap, Spiky Shield, Focus Energy

Rationale: The Leper is one of the most maligned and meme-ified classes in Darkest Dungeon, a low-fantasy management sim about being the latest in a long line of total bastards. When it comes to the highest difficulties in the game, the Leper is worse than useless; his kit is actually antithetical to the most effective battle strategy. However, whilst such a lumbering presence is less than optimal in most DD runs, in Pokémon there is a space waiting to be carved out for him. His dreadful speed synergizes well with Analytic, and he also has access to the thematically-appropriate Hustle - the Leper's accuracy in his original game leaves something to be desired, such as existence - that can greatly increase his damage output. Sniper is there as a Hidden Ability because crit Leper is a thing, especially in the Endless Harvest. The Leper is designed around being a midgame powerhouse, stopping physical sweepers in their tracks and building up a bulky offense around which a team can regain momentum. However, a lot of his strongest moves have a down side, usually involving recoil or poor accuracy. Of particular note, though, is Smart Strike. While 70 BP might not sound like much, it's the strongest never-miss move in the game and it synergizes very well indeed with a Hustle build, gaining all the bonus power for none of the cost.
 
Time to get your votes in. Voting closes on the 10th of September.
Pokemon: Hero Mii (Cat Job)
Type: Normal
Abilities: Cat's Power (Allies in a double battle will not lose PP) / Tough Claws
Signature Move: Feline Frenzy
- Type: Normal
- Classification: Physical
- Power: 85
- Accuracy: 80
- PP: 5 (max 8)
- Effect: Hits twice. Hits all opponents.
Stats: 102 / 110 / 87 / 5 / 73 / 108 (Total: 485)
Other Notable Moves: Scratch, Quick Attack, Hone Claws, Lick, Knock Off, Assist, Helping Hand, Retaliate, Follow Me, Taunt, Return, Frustration
Overview: In Miitopia, the protagonists are the Miis that you assign jobs to. In particular, the Cat job is one which is only moderately strong on paper but becomes highly dangerous when it acquires its ultimate move: Feline Frenzy. This mon is quite bare bones, but I'll explain it anyway. Normal type comes from being a rather ordinary Cat, its signature ability is based on the Playful Antics skill, which restores the MP of allies in battle, the stats are pulled straight from the base stats in Miitopia (with the exception being HP), and the moves are based on the Cat's abilities as well as the powers that are used by Miis via the friendship system.
Sample Moveset:
Hero Mii @ Life Orb
Tough Claws
252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Hone Claws
- Return / Frustration
- Knock Off
- Feline Frenzy

Pokemon: Hero Mii (Mage Job)
Type: Psychic
Abilities: Mage's Power (Fire, Ice, and Electric moves used by this Pokemon receive a 1.5x boost. The user's allies receive a 1.1x boost to the power of those types of moves as well.) / Magic Guard
Signature Move: Tower of Flame
- Type: Fire
- Classification: Special
- Power: 150
- Accuracy: 100
- PP: 5 (max 8)
- Effect: No additional effect.
Stats: 84 / 46 / 74 / 151 / 119 / 96 (Total: 560)
Other Notable Moves: Flamethrower, Thunderbolt, Discharge, Fire Blast, Hypnosis, Heat Wave, Ice Beam, Blizzard, Barrier, Trick, Helping Hand, Retaliate, Follow Me, Taunt, Return, Frustration
Overview: The standard Mage class for Miitopia. You might, however, notice something odd about the class. It does not possess any Psychic type moves, despite being a Psychic type. This is because the Mage in Miitopia does not possess any Psychic powers, but rather uses magic. The type most associated with magic is the Psychic type, so the Mage gets it. It has a boost to Fire, Electric, and Ice attacks, because the Mage specializes in elemental magic. (Quick note that the Miitopia mage actually does not use Ice attacks, but instead uses two different varieties of Fire attacks (those being variations of the moves "Fire" and "Explosion"). However, I included it in the Mage's powers here because of the fact that the only reason the Mage doesn't use Ice magic in Miitopia is that it would have no functional difference in the game.) The stats are for the most part based on the stats in Miitopia, while the moves are based on both the Mage's abilities and the abilities of the friendship system in Miitopia.
Sample Movesets:
Hero Mii @ Choice Scarf
Mage's Power
252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tower of Flame
- Thunder / Thunderbolt
- Blizzard / Ice Beam
- Trick

Doubles Set
Hero Mii @ Life Orb
Mage's Power
252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tower of Flame / Heat Wave
- Helping Hand
- Blizzard / Discharge
- Protect

Pokemon: Mii Hero (Vampire)
Type: Dark/Poison
Abilities: Vampire's Power (This Pokemon is airborne. This Pokemon and its allies have a 15% chance to live an otherwise fatal attack at 1 HP.) / Regenerator
Signature Move: Bat Tornado
- Type: Dark
- Classification: Special
- Power: 95
- Accuracy: 100
- PP: 10 (max 16)
- Effect: Hits the opponent's defense. The user recovers 50% of the damage they deal.
Stats: 142 / 86 / 77 / 125 / 87 / 53 (Total: 510)
Other Notable Moves: Sludge Wave, Frost Breath, Heat Wave, Drain Punch, Leech Life, Bite, Crunch, Poison Jab, Curse, Helping Hand, Retaliate, Follow Me, Taunt, Return, Frustration
Overview: To celebrate the inclusion of a certain two vampire hunters in Smash Bros (of which I probably couldn't make a good moveset for), this entry is the Miitopia Vampire class. The deal with the Vampire in Miitopia is that it has lots of HP, and that it can revive itself, which explains its high HP stat and its abilities. The floating part of the signature ability comes from the fact that the Vampire floats while walking and using magic attacks. The typing comes from the fact that it receives breath attacks for Poison, Ice, and Fire, and out of the three Poison makes the most sense, as well as Vampires often being associated with evil, and thus, darkness. (They even have an outfit called the Darkness Suit) The signature move, Bat Tornado, is a combination of two moves from the game, the regular Bat Tornado (which targets defense instead of magic) and the Miitopia version of Bite (which restores HP from the attack). Once again, other moves are Vampire flavor or are based on the game's ingame friendship system. The role of the Vampire in the meta is to function as an bulky offensive mon that keeps itself alive via indirect recovery, allowing it to defeat many opponents. Bat Tornado restores HP, which helps it stay alive when facing faster opponents, and it can choose to remove its one weakness or be able to recover HP by switching.
Sample Moveset:
Hero Mii @ Life Orb
252 HP / 252 SpA / 4 SpD
Modest Nature
- Bat Tornado
- Sludge Wave
- Heat Wave
- Frost Breath
Pokémon: Zan Partizanne
Type: Electric/Dark
Ability: Levitate
Stats: 70/120/70/120/70/130 (580)
Notable Moves: Jamba Spear*, Thunderbolt, Knock Off, Throat Chop, Dark Pulse, Poison Jab, Drill Run, Fell Stinger, Extreme Speed, Flash Cannon, Thunder Wave
*Jamba Spear: Physical Electric, 90 BP, 100% Accuracy, 15/24 PP, 10% chance to paralyze the target
Sample Sets
Zan Partizanne @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Jamba Spear
- Throat Chop / Knock Off
- Extreme Speed
- Poison Jab / Drill Run / Fell Stinger

Reasoning: Zan Partizanne specializes in lightning attacks, which should be a clear Electric-type. As a member of the Cult of Jamba Heart, who received her powers directly from Hyness (and indirectly from the dark god Void Termina), she gets the Dark-type. She gets various STAB moves, as well as moves involving stabbing, as well as Extreme Speed from her rapid bursts of speed and Flash Cannon from her laser attack.
Pokémon: Sonic the Hedgehog
Type: Ground
Type (Super): Ground/Flying
Ability: Sonic Wind*
*Sonic Wind: User's Flying-type attacks have 1.5x power.
Stats: 80/110/80/90/70/170 (600)
Stats (Super): 80/140/110/100/100/170 (700)
(Super Sonic functions like a Mega Evolution, down to the usage of a Mega slot, using the Chaos Emeralds as a Mega Stone.)
Notable Moves: Spin Dash*, Sonic Boost**, Flare Blitz, Wild Charge, Waterfall, Extreme Speed, Sacred Sword
*Spin Dash: as Thousand Arrows, but makes contact and does not ground the target (but still damages Flying-types and levitators)
**Sonic Boost: Physical Flying-type, 90 BP, 100% accuracy, 15/24 PP, 30% chance to boost user's Speed by 1, makes contact, 175 Supersonic Skystrike
Sample Sets
Sonic @ Chaos Emeralds
Ability: Sonic Wind
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Sonic Boost
- Spin Dash
- Flare Blitz
- Extreme Speed

Reasoning: Ground because he's a Hedgehog, I guess... Okay, it's not really the best flavor reason, but it makes him weak to Water and super effective against Steel and Electric, so it fits. Sonic Wind because he has a strong association with wind but... kinda can't be a Flying-type in base form. Spin Dash and Sonic Boost are based on some of his signature techniques from his own series. Flare Blitz, Wild Charge, and Waterfall are based on the elemental shields from Sonic 3 & Knuckles and Sonic Mania, which only Sonic can fully exploit. Extreme Speed should be obvious. Sacred Sword is based on Sonic and the Black Knight where he uses... uh... well... a sacred sword. Which uses the exact phrasing "sacred sword".
Pokemon: Link
Type: Fighting/Steel
Abilities: Justified / Defiant / Divine Courage*
*Divine Courage - Increases Atk and Def by 1 stage when HP falls below 50%
Signature Move: Song of Time | Normal | Status | 5-8 PP | two turns after this move is used, the pokemon currently in battle gains +1 Speed, +1 Atk, and +1 SpA | Z-effect: +1 All Stats
Stats: 80/125/100/70/85/105 (BST: 560)
Moves: Sacred Sword, King's Shield, Thousand Arrows, Smart Strike, Swords Dance, Milk Drink, Slash, Night Slash, Leaf Blade, Bonemerang, Spikes, Sunny Day, Rain Dance, Teleport, Fire Spin
Reasoning: Link, the hero from the Zelda series. Courage is considered the foundation of his power, hence the custom ability Divine Courage. The other abilities also support the idea of a courageous, honorable warrior. Fighting/Steel because he studies martial arts (swordsmanship) and attacks with steel weapons. The Song of Time is a magical song from the game Ocarina of Time which has various ill-defined powers related to time travel, as well as the patron goddess of humans. The moves all relate to various weapons and items that he uses in the games ( sword, shield, bow, bomerang, traps, milk ) or the powers of magical songs ( weather changing, teleportation ). Competitively, it's very good at stockpiling stat boosts from various sources; it's abilities all give it the opportunity to gain stat boosts, and it can use Swords Dance and Z-Song of Time, the latter of which can boost its stats twice.
Pokemon: Wyvern ( Dragon Age II )
Type: Dragon/Poison
Abilities: Corrosive / Poison Touch | Merciless*
Signature Move: Wyven Tackle - 120 BP | Physical | Dragon type | 1/3 Recoil | 30% chance to badly poison
Stats: 88/122/82/110/ 82/116 (BST: 600)
Moves: Taunt, Dragon Dance, Dragon Tail, Dragon Claw, Outrage, Dragon Pulse, Draco Meteor, Crunch, Poison Fang, Poison Jab, Gunk Shot, Sludge Bomb, Acid Spray, Venoshock, Aqua Tail, U-Turn, Wild Charge, Acrobatics, Roar
Reasoning: The venom-spraying land dragon of the Dragon Age universe. They are depicted as having extremely potent venom, hence the poison based abilities. Wyvern Tackle is based on a charge attack that it does when it appears as a boss. The movepool is based on common moves for its type as well as its general appearance and behavior.
Pokemon: Mad Cat
Type: Steel
Abilities: *Heat Management - Using Special moves lowers the user's Special Attack stat. Not using Special moves restores the user's Special Attack stat. User must recharge for one turn if SpA reaches -3 ( but can still switch ).
Signature Moves:
Missile Barrage - | 20 BP | Special | Steel type | 85% Acc | Hits 5-8 times | Deals Physical Damage | Ballistic | Z-move: 200 BP
Pulse Laser - 110 BP | Special | Normal type | 100% Acc | Super Effective vs. Steel-types | Z-move: 180 BP
Stats: 235/110/75/140/50/70 (BST: 670) Weight: 999 kg
Moves: Shift Gear, Heavy Slam, Superpower, Photon Geyser, Flamethrower, Overheat, Protect
Reasoning: The mechs in Battletech are incredibly huge, dwarfing most pokemon ( except Wailord ). They are also engines of destruction that carry all kinds of different weapons. A good battlemech pokemon needed huge stats and high-powered moves to represent this. These traits are balanced out by a detrimental ability, Heat Management, which represents the very important overheating mechanic in mechwarrior games. Heavy Slam and Superpower represent melee attacks from a giant mech, Photon Geyser represents PPCs, and Flamethrower represents the flamers which are used to overheat other mechs.
Pokémon: Sombra
Type: Fairy/Dark
Ability: Hacked/Quick Feet/Pressure (HA)

Hacked: Upon switching in, the opposing Pokémon’s ability is suppressed and they cannot use their held item. This effect lasts for 3 turns.

Message: Sombra’s Hacked!

The opponent’s item and ability have been hacked!

Moves: Translocator*, Invisibility*, Play Rough, Pursuit, Knock Off, Swords Dance, Dazzling Gleam, Nasty Plot, Dark Pulse, Tackle, Scratch, Cut, Slash, Fake-Out, Fire Punch, Thunder Punch, Ice Punch, Flamethrower, Thunderbolt, Water Pulse, Focus Punch, Substitute, Endeavor, Endure, Agility, Foul Play, Brutal Swing, Baby-Doll Eyes, Attract, Confide, Me-First, Mirror Move, After You, Feint

Signature Moves:
Translocator |60BP| |Physical| |Dark| |Doesn’t make contact| |Z-Move: 135BP Black Hole Eclipse| The user immediately switches out after attacking (Dark type U-turn clone)
Description: The user fires a barrage of bullets at the opponent from afar and then uses a teleportation device to escape.

Invisibility |Status| |Psychic| |Cannot be bounced back by Magic Bounce| |Z-Power: Restores all negative stat changes| The user can only be damaged by contact moves and moves that would hit every Pokémon on your side of the field.(Earthquake, Rock Slide, Surf, Muddy Water, Heat Wave, Blizzard, Sludge Wave, Water Spout, Origin Pulse, Precipe Blades, Clanging Scales, Snarl, Boomburst, you probably get it by now) . Getting hit by any of these moves does its desired damage to the user and phases it out.

Description: The user becomes invisible in the blink of an eye and dodges any incoming attacks from the opponent.

Stats: 57HP/127Atk/70Def/63SpA/65SpD/120Spe (502 BST)

Reasoning: Oooh a revenge killer and a set up sweeper all in one. Hacked can help you secure a KO on an opposing Pokémon like nullifying a Choice Scarf or preventing a sweep by suppressing a Huge Power. Sombra can use Translocator to get out of a sticky situation. Invisibility+Swords Dance means that Sombra can also become a win condition. Sombra is very frail though even with a nice Fairy/Dark typing. Some of these moves were added flavor wise but if there was ever a Crossover Choas doubles then Sombra would be a beast in Doubles. Hacked along with support moves like Fake Out and After You nullifies 50% berries along with offering slower Pokémon opportunities and being a Fake Out user. Let’s hope I balanced everything out with Sombra.
Pokémon: **Cirno** (Touhou Koumakyou ~ Embodiment of Scarlet Devil)
Type: Ice/Fairy (obviously)
Abilities: Snow Warning/Competitive/Freeze Atmosphere (HA)
Signature Ability: Freeze Atmosphere - Upon switching in, turns the Terrain into Frozen Terrain until the terrain is changed or removed. Frozen Terrain reduces the speed of all grounded non-Ice Type Pokemon by half and boosts the power of Ice-Type moves by 50%, while weakening the power of Fire-type moves by 50%. Nature Power becomes Ice Beam in Frozen Terrain.
Moves: Icicle Fall*, Ice Beam, Icicle Crash, Play Rough, Dazzling Gleam, Freeze-Dry, Blizzard, Hail, Aurora Veil, Glaciate, pretty much every Ice-Type move, Energy Ball, Nature Power.
Signature Move: Icicle Fall- Base 99 Power, 99 Accuracy, Ice-Type, 29 PP, Special. Calculated from Cirno's higher attack stat and the target's lower defense stat. 9% chance to Freeze the target.
Z-Move: Perfect Freeze- Base 199 power, Ice-Type, Special. Upgraded from Cirno's/Cirno-Tan's Icicle Fall using Cirnium Z. Calculated using Cirno's higher attack stat and the target's lower defense stat. Sets up permanent Hail. Super Effective against Fire-Types.
Stats: 99 HP/99 Atk/99 Def/99 SpA/99 SpD/99 Spe (BST: 594)

Alternate Form: Tanned Cirno [Cirno-Tan]

Form Change is triggered out of battle by using the item Essence of Four Seasons on Cirno. Using it again will transform Tanned Cirno back into Cirno. She cannot keep moves that can't be learned by the normal form upon reverting.
Ability: Power of Summer (User resists Fire-Type moves, regardless of typing. Sunny Day increases all of Cirno's stats by 1.5x.)
Base Stats and Typing remain unchanged.
New Moves: Solarbeam, Sunny Day, Petal Dance, Air Slash.
Signature Z-Move: Cold Sunflower- Base 199 Power, Special. Upgraded from Cirno-Tan's Icicle Fall using Tancirnium Z. Calculated using Cirno's Higher Attack Stat and the enemy's lower defense stat. Sets up permanent Sunny Day. 10% chance to Freeze or Burn the enemy.

Reasoning: Meet THE STRONGEST fairy, Cirno. She's an Ice Fairy (obvious typing is obvious). Her stats and the base power of her signature moves are a reference to the "Nine-ball" meme. Hence her Base Stats are all nines. Still, she is a lot stronger than her species would suggest and can actually threaten others, so Cirno's stats are decent all around, with Base 99 in all stats. Where Cirno excels however is in battlefield manipulation through her abilities and moves, including a signature terrain, which helps Ice-Types outspeed threats. Cirno can attack fine on both ends of the spectrum, although she's better on the Special end of the Spectrum. Her signature move is Icicle Fall, named after the famous move from EoSD, which is most known for its glaring safe spot on Easy Difficulty. It's tougher on Normal and above, though. It upgrades into Perfect Freeze, her ACTUAL signature move. The reason Perfect Freeze is super effective against Fire-Types is because Cirno can actually freeze flames solid with it in Fairy Wars. Most of her moves are self-explanatory, although Nature Power and Energy Ball are due to the fact that Cirno, being a fairy, is an embodiment of an aspect of nature, thus allowing her to draw upon Nature's power. She functions best in a Hailstorm, however, so you'll need to keep that up. Luckily, timing her Z-Move well will allow her to have a permanent hailstorm going.

Her alternate form, Cirno-Tan, or Tanned Cirno, is based on her appearance in Hidden Star in Four Seasons, where she was empowered with the essence of Summer. Since she uses the Essence of Four Seasons item to transform, she also gains moves akin to the Sub-Seasons in HSiFS in Air Slash and Petal Dance. However, Cirno-Tan's most notable aspect is her ability. It may seem paradoxical for an Ice-Type to be designed around functioning in the sun, but Cirno-Tan being boosted by Summer's power, she gains a great increase in power under the sun, which makes up for her type not being good in that weather normally, and she can set up permanent Sun through her Z-Move, Cold Sunflower, which is named after her Bomb from Hidden Star in Four Seasons. She CAN still use Perfect Freeze in her tanned form, but she cannot use Cold Sunflower in her Normal Form. She also resists Fire-type moves, having overcome her weakness to heat.

However, Cirno's stats are only average at best regardless of form, given how, while she is strong for her kind, she is not particularly strong by Gensokyo's standards. She NEEDS to get her gimmicks going in order to succeed. When she has her gimmicks up, she is a devastating force that can be very hard to stop. Without it though, she's fairly easy to bring down.

"When it comes to me, I'm the strongest!" (Regular Cirno set)
Cirno@Cirnium Z
Modest/Timid Nature
EVs: 252 Spe/252 SpA/252 Spd
Ability: Freeze Atmosphere
-Icicle Fall
-Dazzling Gleam
-Energy Ball
-Filler
Filler=Aurora Veil/Freeze-Dry/Glaciate/Icy Wind/Nature Power/Hail

"This atmosphere... it smells of war!" (Tanned Cirno set)
Cirno-Tan@TanCirniumZ
Modest/Timid Nature
EVs: 252 Spe/252 SpA/252 SpD
Ability: Power of Summer
-Icicle Fall
-Solar Beam
-Dazzling Gleam
-Filler
Filler: Petal Dance/Energy Ball/Air Slash/Freeze-Dry/Glaciate/Icy Wind
Pokémon: X (Mega Man X)
Type: Steel
Ability: Protean
Moves: Charge Shot*, Sketch
Signature Move: Charge Shot- Base 90 Power, 15 PP, Steel-type, Special. No Special Effects. Can only be used by Armorless X.
Stats: 80 HP/70 Atk/70 Def/100 SpA/80 SpD/100 Spe (BST: 500)
Reasoning: Mega Man X (Although he just goes by X) is the titular and main character of the Mega Man X series. As Dr. Light's magnum opus, he was gifted the ability to think and feel, and act upon these, essentially becoming the world's first fully sentient robot. He was sealed away for 30 years to test his morality as Dr. Light would not live long enough to properly ensure that X was ready to be released to the world. He later helped create the Reploid race, and became a Maverick Hunter to stop the Mavericks (basically Reploid criminals) who started cropping up after a while, and continously battling the leader of the Mavericks, Sigma, who just won't stay dead, for whatever reason.

In the games, X in his base form is usually depicted as very weak, but his Variable Weapons System affords him the move Sketch which... yeah. X's movepool is unparalleled. It's a shame, then, that his stats are subpar, with not a single stat reaching above base 100. What he DOES have however is both his incredible movepool and access to Protean, which, as Greninja has previously taught many players, is an amazing ability. It's by this ability that X lives and dies... at first, at least. The Charge Shot is X's signature move, based on his ability to charge his X-Buster in every Mega Man X game.

When I said 'at first' for saying X lives and dies by Protean, there's a reason for that. You see, X, throughout his games, collects various sets of armor which improve his abilities. And of course, that translates perfectly to forme changes! And there are A LOT of form changes I'm covering (To note: SIX of them!), since I'm using every armor set that X has used from X4 to X6! All but two give up the Protean Ability for a new ability and typing, with more specialized stats for a given role to use with X's incredible versatility. So with that out of the way, let's dive right into...

Forme Changes

X's Forme Changes are performed out of battle using the Dr. Light Capsule Key Item.

Form: Fourth Armor X [X-Fourth] (Mega Man X4-X5)
Changes
Base Stats:
100 HP/80 Atk/90 Def/110 SpA/100 SpD/110 Spe (BST: 590)
Ability stays as Protean.
Typing remains unchanged.
New Move: Plasma Charge Shot- Steel-type, Base 95 Power, 100 Accuracy, 15 PP, Special. Traps the target for 1 turn, dealing 1/8 of their maximum HP at the end of the turn. Can only be used by Fourth Armor X and Ultimate Armor X.
New Z-Move: Giga Attack: Nova Strike 4th- Upgraded from Plasma Charge Shot using 4Xium Z. Steel-type, Base 200 Power, Physical. Calculated from X's higher attacking stat.
Reasoning: Fourth Armor X is a slight stat boost from Armorless X, representing how in X4 and X5, Fourth Armor X is a straight upgrade from Armorless X and the last truly upgrade-based armor rather than armors that specialise in different areas. The Plasma Charge Shot is the more iconic of Fourth Armor X's two charge shots (He can swap between two arm parts at will), and the Nova Strike is Fourth Armor X's Giga Attack, which translates well into a Z-Move, and in that game it is a flying charge forwards which makes X invulnerable for the length of the charge (But this functionality is removed to avoid balance issues). There is, however, a reason why it's called Nova Strike 4th, rather than just Nova Strike, though...

Next we have...

Form: Falcon Armor X [X-Falcon] (Mega Man X5-X6)
Base Stats: 90 HP/70 Atk/80 Def/110 SpA/90 SpD/130 Spe (BST: 560)
New Typing: Steel/Flying
New Ability: Free Move- User is immune to all entry hazards and clears any hazards on your side of the field when switched in.
New Move: Spear Charge Shot- Base 70 Power, 90 Accuracy Steel-type, 15 PP, Special. +1 Priority. Ignores target's Stat Boosts. Can only be used by Falcon Armor X.
New Z-Move: Giga Attack: Giga Crush- Upgraded from Spear Charge Shot with FalconXium Z Base 210 Power, Steel-Type, Special. Calculated from X's higher attack stat. Hits both enemies in a Double Battle.
Reasoning: The name of the game with Falcon Armor X is revenge killing and hazard clearing. Falcon Armor X enjoys greater speed than any other form of X, and he still gets more bulk and power from donning this armor, albeit not as much bulk as the Fourth Armor. He sacrifices Protean for Free Move, the name of the unique flight function which the Falcon Armor gives. This allows X to clear out Entry Hazards upon switching in and leaves him completely unaffected by Stealth Rock. His Signature Move, Spear Charge Shot, is weaker than any other Charge Shot type (even Armorless X's!), but in turn it's able to pierce through obstacles to get the jump on enemies who X would otherwise struggle with, hence the stat boost ignorance and increased Priority. Giga Crush is the Falcon Armor's Giga Attack, which acts as a screen clear in the original games. Hazards won't be doing much with Falcon Armor X around.

Third is:

Form: Gaea Armor X [X-Gaea] (Mega Man X5)
Base Stats: 110 HP/50 Atk/110 Def/110 SpA/110 SpD/50 Spe (BST: 540)
Typing remains unchanged.
New Ability: Prism Armor
New Move: Gaea Charge Shot- Base 100 Power, 95 Accuracy, 15 PP, Steel-type, Special. Reduces the target's Special Attack by 1 stage. Can only be used by Gaea Armor X.
New Z-Move: Giga Attack- Gaea Burst- Upgraded from Gaea Charge Shot with GaeaXium Z. Steel-Type, Special, Base 160 power. Traps the target for 3 turns, dealing 1/6 of their max health as damage at the end of each turn.
Reasoning: Gaea Armor X is the second-tankiest armor of X's, even being immune to the dreaded spikes which would otherwise instantly kill X. This shows in the fact that X's Gaea Armor has much better bulk than X's previous two armors plus Prism Armor, but this comes at a cost: X loses A LOT of speed and mobility for this, and while his Gaea Charge Shot IS the strongest Charge Shot of ANY of X's Armors and its Shot-erasing properties manifest as a guaranteed Special Attack Debuff, his Speed drops a massive 50 points, dropping him right into the Dead Zone: He's too fast to use in Trick Room, but too slow to be used out of it. His Z-Move is based on the armor's Giga Attack in Mega Man X5, where he creates a large sphere of energy which traps the enemy within, dealing severe amounts of damage.

Our fourth X Form is...

Form: Blade Armor X [X-Blade]
Base Stats: 100 HP/110 Atk/100 Def/80 SpA/90 SpD/110 Spe (BST: 590)
New Ability: Tough Claws
New Typing: Steel/Fighting
New Move: Charged Saber- Steel-type, Base 95 Power, 100 Accuracy, 15 PP, Physical. High Critical Hit Rate. Makes contact. Can only be used by Blade Armor X.
New Z-Move: Giga Attack: Dual Saber Wave- Upgraded from Charged Saber with BladeXium Z. Base 100 Power, 100 Accuracy, Physical. Does not make contact. Hits twice. High Critical Hit Rate.
Reasoning: Blade Armor X's stats may look familiar and that's because Blade Armor X is just a physical-oriented version of Fourth Armor X, except with an added Fighting-type to better make usage of Tough Claws. Basically use him as you would Fourth Armor X, except on the physical side. The reason he's got Tough Claws is because this armor focuses on usage of the Z-Saber.

Two more forms to go! Next up is...

Form: Shadow Armor X [X-Shadow]
Base Stats: 80 HP/90 Atk/80 Def/70 SpA/90 SpD/125 Spe (BST: 535)
New Ability: Prankster
New Typing: Steel/Dark
New Move: Engetsurin- Steel-type, Base 90 Power, 100 Accuracy, 15 PP, Physical. Raises X's Defense and Special Defense by 1 stage. Can only be used by Shadow Armor X.
New Z-Move: Giga Attack: Enkourin- Upgraded from Engetsurin with ShadowXium Z. Steel-type, Status. X protects himself, avoiding all moves that target him. Any foe who tries to attack X while he is protecting himself will lose 2/3 of their current HP.
Reasoning: Shadow Armor X is Blade Armor X's weaker but trickier cousin, focusing more on beating foes in a war of attrition rather than straight-up overpowering them. Engetsurin is Shadow Armor X's charge shot (and it creates a field around X which damages foes and erases projectiles, which manifests as a defense boost), and Enkourin is the Giga attack, which creates two spinning blades that orbit X, stopping projectiles and severely damaging anybody who is close to X.

Lastly...

WARNING! WARNING! THIS FINAL FORME IS LIKELY UBER-TIER MATERIAL! TAKE IT INTO ACCOUNT AT YOUR OWN RISK!

Form: Ultimate Armor X [X-Ultimate]
Base Stats: 120 HP/120 Atk/120 Def/120 SpA/120 SpD/120 Spe (BST: 720)
Typing remains unchanged.
Ability remains unchanged.
New Moves: Plasma Charge Shot, Nova Strike
Signature Move: Nova Strike- Base 120 Power, Steel, 10 PP, Physical. Calculated using X's higher attack stat. Cannot miss. Makes contact. Can only be used by Ultimate Armor X.
Reasoning: Take everything good about the other formes of X. The speed of the Falcon and Shadow Armors. The Gaea Armor's tankiness. The balanced nature of the Fourth Armor and of course, Protean, and throw them all into a blender. Sure it's, slightly outclassed in a few areas, like the Falcon Armor and Shadow Armor being a bit faster and the Blade Armor having Tough Claws, but Ultimate Armor X is THE strongest X Form, and for good reason. It is meant to break the game, just as it does in its original sources in X4, X5 and X6, where it is only obtainable through a secret capsule (X5 only) or a cheat code. Using the Ultimate Armor, X can spam the Nova Strike Giga Attack, hence why Ultimate Armor X's Nova Strike is not a Z-Move but a regular move, and the Ultimate Armor also retains the Fourth Armor's Plasma Charge Shot, too, if you want to use that, but the Nova Strike is just better. There is a very good reason why this armor is named the Ultimate Armor. He can fulfill just about any role you can think of.

Here are some sample sets for Ultimate Armor X.

O, O, 6 Left, L1, R2, Web Spider (Physical All-Out Attacker Ultimate Armor X)
X-Ultimate@Life Orb
Nature: Adamant or Jolly
Ability: Protean
-Nova Strike
-Filler
-Filler
-Filler
Filler= Any physical move you can think of. Examples include Sacred Fire, Icicle Crash, Brave Bird, Extreme Speed, Precipice Blades, Petal Blizzard, Bolt Strike, Poison Jab, and so on.

Cursor X, 2 Up, 9 Down (Special Setup Sweeper Ultimate Armor X)
X-Ultimate@Power Herb/Leftovers
Nature: Timid or Modest
Ability: Protean
-Nova Strike
-Set-Up Move
-Coverage
-Coverage
Set-up move=Quiver Dance/Geomancy/Shell Smash
Coverage= Any Special Move you can think of. Examples include Aeroblast/Hurricane, Origin Pulse/Scald, Techno Blast/Tri-Attack, Psychic/Psystrike, Fiery Dance/Blue Flare, Psychic/Psystrike, Spacial Rend, Focus Blast/Secret Sword, Dark Pulse, Moonblast/Light of Ruin, Ice Beam, Sludge Bomb, Power Gem and so on. The options are endless!
Pokémon: Sonic (Sonic The Hedgehog)
Type: Normal/Flying
Ability: Fastest Thing Alive
Signature Ability: Fastest Thing Alive- The power of Priority Moves is increased by 50%.
Moves: Sonic Boost*, Extreme Speed, Mach Punch, First Impression, Bullet Punch, Rollout, Spiky Shield, Rollout, Close Combat, Smart Strike, Aerial Ace, Flame Wheel, Agility, Tailwind, Acrobatics, Spikes, Swords Dance, etc.
Signature Move: Sonic Boost- Flying-Type, Base 80 Power, 100 Accuracy, 5 PP, Physical. +2 Priority. Makes contact.
Stats: 70 HP/110 Atk/70 Def/30 SpA/70 SpD/200 Spe (BST: 550)
Reasoning: Sonic is the eponymous character of the Sonic The Hedgehog series. He's known to be the fastest thing alive, hence his ability, which is like Technician, but only for priority moves (but it DOES work on Extreme Speed). and it should be clear what his game is. Hit fast and hit hard. His moveset mostly consists of Priority-moves including his signature Sonic Boost (from Sonic Unleashed onwards. Here, it's basically Flying-type Extreme Speed), plus a few other things that make sense such as Rollout, Spiky Shield, Close Combat, Smart Strike, Aerial Ace, Flame Wheel, Agility and so on. Normal-typing is a dead fit for Sonic, but his Flying-typing has to do with the fact that he is often associated with the wind. He's shown to have at least some form of aerokinesis in certain moves, such as the Sonic Wind or Blue Tornado, so a flying sub-type seemed to fit for him. It also helps that he's performed acrobatic stunts so utterly spectacular that he may as well be flying. He also has Spikes because, y'know... Hedgehog. His stat spread are mostly because he revolves around physical blows and he does actually hold a degree of super strength, given how he can dent robots simply by kicking them. His other stats are middling save for pathetic special attack and of course, absolutely ludicrous speed, true to form. With a boost from his ability, Sonic has the strongest priority yet, with an STAB Fastest Thing Alive-boosted Extreme Speed/Sonic Boost, which is tied with the dreaded Gale Wings Brave Bird that terrorised Gen 6 OU. Don't blink, or you'll miss him.

BUT WAIT, THERE'S MORE! This bit should probably be restricted to Ubers, but considering what exactly it is, that should be understandable.

Forme Change

Sonic's forme change is manually triggered mid-battle while holding a Supersonicium Z, akin to Ultra Burst.

Form: Super Sonic (Sonic-Super)
Typing remains unchanged.
Ability remains unchanged.
Stats: 100 HP/150 Atk/90 Def/40 SpA/90 SpD/250 Spe (BST: 720)
Unique Z-Moves
Light Speed Attack: Upgraded from Extreme Speed with Supersonicium Z. Normal-Type, Base 180 Power. +3 Priority.
Super Sonic Boost: Upgraded from Sonic Boost with Supersonicium Z. Flying-Type, Base 180 Power. +3 Priority.
Reasoning: Of course Sonic's Super Form would have to be included. Super Sonic, being as he is, is basically Sonic on steroids. His Bulk is improved, he hits harder, and of course, Sonic gets even MORE ludicrously fast! His ability and typing remain unchanged though, because he's still Sonic. Just... Super. He's probably an Uber-tier threat in his Super Form, though.

Here's the standard Sonic Set.

"You're too slow!" (Standard Base Sonic)
Sonic@Life Orb
Nature: Adamant/Jolly
Ability: Fastest Thing Alive
-Sonic Boost
-Extreme Speed
-Mach Punch/Bullet Punch/First Impression
-Filler
Filler=Swords Dance/Spikes/Tailwind/Close Combat/Spiky Shield

"Behold the power of the Chaos Emeralds!" (Standard Super Sonic)
Sonic@Supersonicium Z
Nature: Adamant/Jolly
Ability: Fastest Thing Alive
-Sonic Boost
-Extreme Speed
-Mach Punch/Bullet Punch/First Impression
-Filler
Filler: Swords Dance/Spikes/Tailwind/Close Combat/Spiky Shield
Pokémon: Leper
Type: Fighting/Steel
Ability: Hustle/Analytic/Sniper (HA)

Stats:-
HP: 126
ATK: 135
DEF: 105
SPA: 55
SPD: 85
SPE: 40
BST: 546

Signature Move: Hew
BP: 120
PP: 5-8
Type: Steel
Category: Physical
Acc: 85%
Effect: --
Target: All enemies
Description: In a brilliant confluence of skill and purpose, Leper swings his mighty sword and hews through the enemy. Such a ferocious assault is tied up with slow movements, though, and his blade can be dodged more easily than first thought.

Other notable moves: Smart Strike, Close Combat, Wood Hammer, Drain Punch, Flare Blitz, Ice Hammer, Stone Edge, Leaf Blade, Gyro Ball, Swords Dance, Bulk Up, Hone Claws, Strength Sap, Spiky Shield, Focus Energy

Rationale: The Leper is one of the most maligned and meme-ified classes in Darkest Dungeon, a low-fantasy management sim about being the latest in a long line of total bastards. When it comes to the highest difficulties in the game, the Leper is worse than useless; his kit is actually antithetical to the most effective battle strategy. However, whilst such a lumbering presence is less than optimal in most DD runs, in Pokémon there is a space waiting to be carved out for him. His dreadful speed synergizes well with Analytic, and he also has access to the thematically-appropriate Hustle - the Leper's accuracy in his original game leaves something to be desired, such as existence - that can greatly increase his damage output. Sniper is there as a Hidden Ability because crit Leper is a thing, especially in the Endless Harvest. The Leper is designed around being a midgame powerhouse, stopping physical sweepers in their tracks and building up a bulky offense around which a team can regain momentum. However, a lot of his strongest moves have a down side, usually involving recoil or poor accuracy. Of particular note, though, is Smart Strike. While 70 BP might not sound like much, it's the strongest never-miss move in the game and it synergizes very well indeed with a Hustle build, gaining all the bonus power for none of the cost.
KeeganSkymin4444
Pika Xreme
Scoopapa
BackAtYouBro
Neosonic97
colourcodedchaos
 
Slate #11
Sidekicks and Partners



Congratulations to Pika Xreme for winning with Zan Partizanne and Sonic and Scoopapa for winning with Wyvern. Pika Xreme is the first person to earn the title Super Smash Bros with 10+ winning submissions. Scoopapa has also earned the title Captain Rainbow!

For the purpose of this slate, sidekicks can refer to any character who plays an important role in the story alongside the protagonist. This can include explicit sidekicks such as Tails from Sonic the Hedgehog, RPG party members such as Paula from Earthbound, or any character that plays a similar role.

Submit your characters for this slate by the 18th of September.
Have fun!​
 
Le curses. That eliminates one of my possible submissions.

Pokémon: Cirno (Touhou Koumakyou ~ Embodiment of Scarlet Devil)
Type: Ice/Fairy (obviously)
Abilities: Snow Warning/Competitive/Freeze Atmosphere (HA)
Signature Ability: Freeze Atmosphere - Upon switching in, turns the Terrain into Frozen Terrain until the terrain is changed or removed. Frozen Terrain reduces the speed of all grounded non-Ice Type Pokemon by half and boosts the power of Ice-Type moves by 50%, while weakening the power of Fire-type moves by 50%. Nature Power becomes Ice Beam in Frozen Terrain.
Moves: Icicle Fall*, Ice Beam, Icicle Crash, Play Rough, Dazzling Gleam, Freeze-Dry, Blizzard, Hail, Aurora Veil, Glaciate, pretty much every Ice-Type move, Energy Ball, Nature Power.
Signature Move: Icicle Fall- Base 99 Power, 99 Accuracy, Ice-Type, 29 PP, Special. Calculated from Cirno's higher attack stat and the target's lower defense stat. 9% chance to Freeze the target. Icium Z turns it into 190BP Subzero Slammer.
Z-Move: Perfect Freeze- Base 199 power, Ice-Type, Special. Upgraded from Cirno's/Cirno-Tan's Icicle Fall using Cirnium Z. Calculated using Cirno's higher attack stat and the target's lower defense stat. Sets up permanent Hail. Super Effective against Fire-Types.
Stats: 99 HP/99 Atk/99 Def/99 SpA/99 SpD/99 Spe (BST: 594)

Alternate Form: Tanned Cirno [Cirno-Tan]

Form Change is triggered out of battle by using the item Essence of Four Seasons on Cirno. Using it again will transform Tanned Cirno back into Cirno. She cannot keep moves that can't be learned by the normal form upon reverting.
Ability: Power of Summer (User resists Fire-Type moves, regardless of typing. Sunny Day increases all of Cirno's stats by 1.5x.)
Base Stats and Typing remain unchanged.
New Moves: Solarbeam, Sunny Day, Petal Dance, Air Slash.
Signature Z-Move: Cold Sunflower- Base 199 Power, Special. Upgraded from Cirno-Tan's Icicle Fall using Tancirnium Z. Calculated using Cirno's Higher Attack Stat and the enemy's lower defense stat. Sets up permanent Sunny Day. 10% chance to Freeze or Burn the enemy.

Reasoning: Meet THE STRONGEST fairy, Cirno. She's an Ice Fairy (obvious typing is obvious). Her stats and the base power of her signature moves are a reference to the "Nine-ball" meme. Hence her Base Stats are all nines. Still, she is a lot stronger than her species would suggest and can actually threaten others, so Cirno's stats are decent all around, with Base 99 in all stats. Where Cirno excels however is in battlefield manipulation through her abilities and moves, including a signature terrain, which helps Ice-Types outspeed threats. Cirno can attack fine on both ends of the spectrum, although she's better on the Special end of the Spectrum. Her signature move is Icicle Fall, named after the famous move from EoSD, which is most known for its glaring safe spot on Easy Difficulty. It's tougher on Normal and above, though. It upgrades into Perfect Freeze, her ACTUAL signature move. The reason Perfect Freeze is super effective against Fire-Types is because Cirno can actually freeze flames solid with it in Fairy Wars. Most of her moves are self-explanatory, although Nature Power and Energy Ball are due to the fact that Cirno, being a fairy, is an embodiment of an aspect of nature, thus allowing her to draw upon Nature's power. She functions best in a Hailstorm, however, so you'll need to keep that up. Luckily, timing her Z-Move well will allow her to have a permanent hailstorm going.

Her alternate form, Cirno-Tan, or Tanned Cirno, is based on her appearance in Hidden Star in Four Seasons, where she was empowered with the essence of Summer. Since she uses the Essence of Four Seasons item to transform, she also gains moves akin to the Sub-Seasons in HSiFS in Air Slash and Petal Dance. However, Cirno-Tan's most notable aspect is her ability. It may seem paradoxical for an Ice-Type to be designed around functioning in the sun, but Cirno-Tan being boosted by Summer's power, she gains a great increase in power under the sun, which makes up for her type not being good in that weather normally, and she can set up permanent Sun through her Z-Move, Cold Sunflower, which is named after her Bomb from Hidden Star in Four Seasons. She CAN still use Perfect Freeze in her tanned form, but she cannot use Cold Sunflower in her Normal Form. She also resists Fire-type moves, having overcome her weakness to heat.

However, Cirno's stats are only average at best regardless of form, given how, while she is strong for her kind, she is not particularly strong by Gensokyo's standards. She NEEDS to get her gimmicks going in order to succeed. When she has her gimmicks up, she is a devastating force that can be very hard to stop. Without it though, she's fairly easy to bring down.

"When it comes to me, I'm the strongest!" (Regular Cirno set)
Cirno@Cirnium Z
Modest/Timid Nature
EVs: 252 Spe/252 SpA/252 Spd
Ability: Freeze Atmosphere
-Icicle Fall
-Dazzling Gleam
-Energy Ball
-Filler
Filler=Aurora Veil/Freeze-Dry/Glaciate/Icy Wind/Nature Power/Hail

"This atmosphere... it smells of war!" (Tanned Cirno set)
Cirno-Tan@TanCirniumZ
Modest/Timid Nature
EVs: 252 Spe/252 SpA/252 SpD
Ability: Power of Summer
-Icicle Fall
-Solar Beam
-Dazzling Gleam
-Filler
Filler=Petal Dance/Energy Ball/Air Slash/Freeze-Dry/Glaciate/Icy Wind

Pokémon: X (Mega Man X)
Type: Steel
Ability: Protean
Moves: Charge Shot*, Sketch
Signature Move: Charge Shot- Base 90 Power, 15 PP, Steel-type, Special. No Special Effects. Can only be used by Armorless X. Steelium Z turns it into 175BP Corkscrew Crash.
Stats: 80 HP/70 Atk/70 Def/100 SpA/80 SpD/100 Spe (BST: 500)
Reasoning: Mega Man X (Although he just goes by X) is the titular and main character of the Mega Man X series. As Dr. Light's magnum opus, he was gifted the ability to think and feel, and act upon these, essentially becoming the world's first fully sentient robot. He was sealed away for 30 years to test his morality as Dr. Light would not live long enough to properly ensure that X was ready to be released to the world. He later helped create the Reploid race, and became a Maverick Hunter to stop the Mavericks (basically Reploid criminals) who started cropping up after a while, and continously battling the leader of the Mavericks, Sigma, who just won't stay dead, for whatever reason.

In the games, X in his base form is usually depicted as very weak, but his Variable Weapons System affords him the move Sketch which... yeah. X's movepool is unparalleled. It's a shame, then, that his stats are subpar, with not a single stat reaching above base 100. What he DOES have however is both his incredible movepool and access to Protean, which, as Greninja has previously taught many players, is an amazing ability. It's by this ability that X lives and dies... at first, at least. The Charge Shot is X's signature move, based on his ability to charge his X-Buster in every Mega Man X game.

When I said 'at first' for saying X lives and dies by Protean, there's a reason for that. You see, X, throughout his games, collects various sets of armor which improve his abilities. And of course, that translates perfectly to forme changes! And there are A LOT of form changes I'm covering (To note: SIX of them!), since I'm using every armor set that X has used from X4 to X6! All but two give up the Protean Ability for a new ability and typing, with more specialized stats for a given role to use with X's incredible versatility. So with that out of the way, let's dive right into...

Forme Changes

X's Forme Changes are performed out of battle using the Dr. Light Capsule Key Item.

Form: Fourth Armor X [X-Fourth] (Mega Man X4-X5)
Changes
Base Stats:
100 HP/80 Atk/90 Def/110 SpA/100 SpD/110 Spe (BST: 590)
Ability stays as Protean.
Typing remains unchanged.
New Move: Plasma Charge Shot- Steel-type, Base 95 Power, 100 Accuracy, 15 PP, Special. Traps the target for 1 turn, dealing 1/8 of their maximum HP at the end of the turn. Can only be used by Fourth Armor X and Ultimate Armor X. Steelium Z turns it into 180BP Corkscrew Crash.
New Z-Move: Giga Attack: Nova Strike 4th- Upgraded from Plasma Charge Shot using 4Xium Z. Steel-type, Base 200 Power, Physical. Calculated from X's higher attacking stat.
Reasoning: Fourth Armor X is a slight stat boost from Armorless X, representing how in X4 and X5, Fourth Armor X is a straight upgrade from Armorless X and the last truly upgrade-based armor rather than armors that specialise in different areas. The Plasma Charge Shot is the more iconic of Fourth Armor X's two charge shots (He can swap between two arm parts at will), and the Nova Strike is Fourth Armor X's Giga Attack, which translates well into a Z-Move, and in that game it is a flying charge forwards which makes X invulnerable for the length of the charge (But this functionality is removed to avoid balance issues). There is, however, a reason why it's called Nova Strike 4th, rather than just Nova Strike, though...

Next we have...

Form: Falcon Armor X [X-Falcon] (Mega Man X5-X6)
Base Stats: 90 HP/70 Atk/80 Def/110 SpA/90 SpD/130 Spe (BST: 560)
New Typing: Steel/Flying
New Ability: Free Move- User is immune to all entry hazards and clears any hazards on your side of the field when switched in.
New Move: Spear Charge Shot- Base 70 Power, 90 Accuracy, Steel-type, 15 PP, Special. +1 Priority. Ignores target's Stat Boosts. Can only be used by Falcon Armor X. Steelium Z turns it into 165 BP Corkscrew Crash.
New Z-Move: Giga Attack: Giga Crush- Upgraded from Spear Charge Shot with FalconXium Z Base 210 Power, Steel-Type, Special. Calculated from X's higher attack stat. Hits both enemies in a Double Battle.
Reasoning: The name of the game with Falcon Armor X is revenge killing and hazard clearing. Falcon Armor X enjoys greater speed than any other form of X, and he still gets more bulk and power from donning this armor, albeit not as much bulk as the Fourth Armor. He sacrifices Protean for Free Move, the name of the unique flight function which the Falcon Armor gives. This allows X to clear out Entry Hazards upon switching in and leaves him completely unaffected by Stealth Rock. His Signature Move, Spear Charge Shot, is weaker than any other Charge Shot type (even Armorless X's!), but in turn it's able to pierce through obstacles to get the jump on enemies who X would otherwise struggle with, hence the stat boost ignorance and increased Priority. Giga Crush is the Falcon Armor's Giga Attack, which acts as a screen clear in the original games. Hazards won't be doing much with Falcon Armor X around.

Third is:

Form: Gaea Armor X [X-Gaea] (Mega Man X5)
Base Stats: 110 HP/50 Atk/110 Def/110 SpA/110 SpD/50 Spe (BST: 540)
Typing remains unchanged.
New Ability: Prism Armor
New Move: Gaea Charge Shot- Base 100 Power, 95 Accuracy, 15 PP, Steel-type, Special. Reduces the target's Special Attack by 1 stage. Can only be used by Gaea Armor X. Steelium Z turns it into 185 BP Corkscrew Crash.
New Z-Move: Giga Attack- Gaea Burst- Upgraded from Gaea Charge Shot with GaeaXium Z. Steel-Type, Special, Base 160 power. Traps the target for 3 turns, dealing 1/6 of their max health as damage at the end of each turn.
Reasoning: Gaea Armor X is the second-tankiest armor of X's, even being immune to the dreaded spikes which would otherwise instantly kill X. This shows in the fact that X's Gaea Armor has much better bulk than X's previous two armors plus Prism Armor, but this comes at a cost: X loses A LOT of speed and mobility for this, and while his Gaea Charge Shot IS the strongest Charge Shot of ANY of X's Armors and its Shot-erasing properties manifest as a guaranteed Special Attack Debuff, his Speed drops a massive 50 points, dropping him right into the Dead Zone: He's too fast to use in Trick Room, but too slow to be used out of it. His Z-Move is based on the armor's Giga Attack in Mega Man X5, where he creates a large sphere of energy which traps the enemy within, dealing severe amounts of damage.

Our fourth X Form is...

Form: Blade Armor X [X-Blade]
Base Stats: 100 HP/110 Atk/100 Def/80 SpA/90 SpD/110 Spe (BST: 590)
New Ability: Tough Claws
New Typing: Steel/Fighting
New Move: Charged Saber- Steel-type, Base 95 Power, 100 Accuracy, 15 PP, Physical. High Critical Hit Rate. Makes contact. Can only be used by Blade Armor X. Steelium Z turns it into 180BP Corkscrew Crash.
New Z-Move: Giga Attack: Dual Saber Wave- Upgraded from Charged Saber with BladeXium Z. Base 100 Power, 100 Accuracy, Physical. Does not make contact. Hits twice. High Critical Hit Rate.
Reasoning: Blade Armor X's stats may look familiar and that's because Blade Armor X is just a physical-oriented version of Fourth Armor X, except with an added Fighting-type to better make usage of Tough Claws. Basically use him as you would Fourth Armor X, except on the physical side. The reason he's got Tough Claws is because this armor focuses on usage of the Z-Saber.

Two more forms to go! Next up is...

Form: Shadow Armor X [X-Shadow]
Base Stats: 80 HP/90 Atk/80 Def/70 SpA/90 SpD/125 Spe (BST: 535)
New Ability: Prankster
New Typing: Steel/Dark
New Move: Engetsurin- Steel-type, Base 90 Power, 100 Accuracy, 15 PP, Physical. Raises X's Defense and Special Defense by 1 stage. Can only be used by Shadow Armor X. Steelium Z turns it into 175 BP Corkscrew Crash.
New Z-Move: Giga Attack: Enkourin- Upgraded from Engetsurin with ShadowXium Z. Steel-type, Status. X protects himself, avoiding all moves that target him. Any foe who tries to attack X while he is protecting himself will lose 2/3 of their current HP.
Reasoning: Shadow Armor X is Blade Armor X's weaker but trickier cousin, focusing more on beating foes in a war of attrition rather than straight-up overpowering them. Engetsurin is Shadow Armor X's charge shot (and it creates a field around X which damages foes and erases projectiles, which manifests as a defense boost), and Enkourin is the Giga attack, which creates two spinning blades that orbit X, stopping projectiles and severely damaging anybody who is close to X.

Lastly...

WARNING! WARNING! THIS FINAL FORME IS LIKELY UBER-TIER MATERIAL! TAKE IT INTO ACCOUNT AT YOUR OWN RISK!

Form: Ultimate Armor X [X-Ultimate]
Base Stats: 120 HP/120 Atk/120 Def/120 SpA/120 SpD/120 Spe (BST: 720)
Typing remains unchanged.
Ability remains unchanged.
New Moves: Plasma Charge Shot, Nova Strike
Signature Move: Nova Strike- Base 120 Power, Steel, 10 PP, Physical. Calculated using X's higher attack stat. Cannot miss. Makes contact. Can only be used by Ultimate Armor X. Steelium Z turns it into 210 BP Corkscrew Crash.
Reasoning: Take everything good about the other formes of X. The speed of the Falcon and Shadow Armors. The Gaea Armor's tankiness. The balanced nature of the Fourth Armor and of course, Protean, and throw them all into a blender. Sure it's, slightly outclassed in a few areas, like the Falcon Armor and Shadow Armor being a bit faster and the Blade Armor having Tough Claws, but Ultimate Armor X is THE strongest X Form, and for good reason. It is meant to break the game, just as it does in its original sources in X4, X5 and X6, where it is only obtainable through a secret capsule (X5 only) or a cheat code. Using the Ultimate Armor, X can spam the Nova Strike Giga Attack, hence why Ultimate Armor X's Nova Strike is not a Z-Move but a regular move, and the Ultimate Armor also retains the Fourth Armor's Plasma Charge Shot, too, if you want to use that, but the Nova Strike is just better. There is a very good reason why this armor is named the Ultimate Armor. He can fulfill just about any role you can think of.

Here are some sample sets for Ultimate Armor X.

O, O, 6 Left, L1, R2, Web Spider (Physical All-Out Attacker Ultimate Armor X)
X-Ultimate@Life Orb
Nature: Adamant or Jolly
Ability: Protean
-Nova Strike
-Filler
-Filler
-Filler
Filler= Any physical move you can think of. Examples include Sacred Fire, Icicle Crash, Brave Bird, Extreme Speed, Precipice Blades, Petal Blizzard, Bolt Strike, Poison Jab, and so on.

Cursor X, 2 Up, 9 Down (Special Setup Sweeper Ultimate Armor X)
X-Ultimate@Power Herb/Leftovers
Nature: Timid or Modest
Ability: Protean
-Nova Strike
-Set-Up Move
-Coverage
-Coverage
Set-up move=Quiver Dance/Geomancy/Shell Smash
Coverage= Any Special Move you can think of. Examples include Aeroblast/Hurricane, Origin Pulse/Scald, Techno Blast/Tri-Attack, Psychic/Psystrike, Fiery Dance/Blue Flare, Psychic/Psystrike, Spacial Rend, Focus Blast/Secret Sword, Dark Pulse, Moonblast/Light of Ruin, Ice Beam, Sludge Bomb, Power Gem and so on. The options are endless!

And while I'm on the topic of Mega Man X, let's throw in HIS partner...

"I never cared about justice, and I don't recall ever calling myself a hero... I have always only fought for the people I believe in. I won't hesitate... If an enemy appears in front of me, I will destroy it!"


Pokémon: **Zero** (Mega Man X/Mega Man Zero)
Type: Steel/Fighting
Ability: Sougenmu*/Zero Virus (HA)*
Sougenmu: Basically Parental Bond. Works on each individual hit of Z-Saber (but not other Multi-hit moves). Sougenmu hits do not count as making contact regardless of the move used. Does not work on Z-Moves.
Zero Virus: Upon scoring a KO, transforms into Awakened Zero for the rest of the battle. Upon transforming, ability changes to Sougenmu.

Moves: Z-Saber*, Sacred Sword, Night Slash, Fire Lash, Leaf Blade, Psycho Cut, Cross Poison, Icicle Crash, Zing Zap, Earthquake, Waterfall, other physical moves.
Signature Move: Z-Saber. Steel-type, Base 25 power, 100 Accuracy, 20 PP. High Critical Hit Ratio. Makes contact. Hits 3 times. Z-Move: Base 190 Power Corkscrew Crash.
Signature Z-Move: Genmu Zero. Upgraded from S-Saber with Zeroium Z. Steel-type Base 240 Power, High Critical Hit Ratio. Hits both enemies in a Double Battle. Super Effective against Steel-Type enemies. Does not make contact.
Stats: 60 HP/120 Atk/60 Def/80 SpA/60 SpD/125 Spe (Zero. BST: 525)
100 HP/150 Atk/100 Def/100 SpA/100 SpD/150 Spe (Zero-Awakened. BST: 700).
Reasoning: Zero is the secondary protagonist of the Mega Man X series and the main character of the sequel, Mega Man Zero, and X's partner when it comes to Maverick Hunting. Whether X or Zero is more important to the story is arguable, but there's no denying the impact these two robots have on the story of Mega Man X is profound and both are significant. Starting in Mega Man X4, Zero and X had very clearly defined playstyles from each other. Compared to X, while Zero starts with a MUCH higher damage output than an Unarmored X and is more mobile than almost all forms of X (save for the Falcon Armor), Zero is also a lot less durable than X is, having less health and taking more damage, which also adds to Zero's high-risk factor in regards to his fighting style: Whereas X is a ranged fighter who doesn't need to get close to his enemies, Zero is a close-range fighter, hence why his stats are specced into physical offense instead of special offense. His ability, Sougenmu (lit. Twin Dream), is taken straight from a technique Zero uses in Mega Man X5, which creates a body double that mimics Zero's every move and, in his appearances in the Marvel vs Capcom games, can be used to hit targets twice with every attack, hence why it is basically Parental Bond with an added Long Reach effect on the second hit of each move. His other ability, Zero Virus, is based on one of the biggest plot points of Mega Man X5, namely a mutated form of the Sigma Virus that has adapted itself to Zero's body. If the Space Colony Eurasia is allowed to crash into the Earth, Zero will transform into a much more powerful form called Awakened Zero, greatly increasing his stats. This was translated to scoring a KO due to Awakened Zero's bloodthirsty and violent nature, owing to his original programming by his creator, one Dr. Albert Wily. His moves are all based on some of his sword techniques or just moves that would work with him in general. Some examples of the former including Fire Lash (Closest fit I could find for Ryuenjin and Shoenzan), Psycho Cut (Hadangeki), Icicle Crash (Hyourouga or Hyouretsuzan), Zing Zap (Raijingeki or Denjin), Waterfall (Hisuishou), and Earthquake (Earth Gaizer). Likewise, his Z-Move is also based on one of his techniques, albeit one that is never available in the player's hands in a main series Mega Man X game. Genmu Zero is a move only used by Awakened Zero (and later a copy of Zero called Zero Nightmare) in the X series, but it is usable as a Super Move in the Marvel vs Capcom games. The reasoning for his typing should be obvious. And of course, his signature move is his signature 3-hit combo with his Z-Saber, used in every game he's appeared in past Mega Man X4.

"It's not X you should worry about -- it's me!!" (Standard Zero)
Zero@Zeroium Z
Ability: Sougenmu
EVs: 252 Atk/252 Spe/4 HP
-Z-Saber
-Sacred Sword
-Filler
-Filler
Filler=Night Slash, Fire Lash, Leaf Blade, Psycho Cut, Cross Poison, Icicle Crash, Zing Zap, Earthquake, Waterfall.

"WHAT AM I FIGHTING FOOOOOOR?!" (Awakened Zero)
Zero@Zeroium Z
Ability: Zero Virus
EVs: 252 Atk/252 Spe/4 HP
-Z-Saber
-Sacred Sword
-Filler
-Filler
Filler's the same as standard Zero.
 
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Pokemon: Luigi
Type: Normal/Electric
Ability: Rattled / Wimp Out / (HA) Super Luck
Signature Move:
Flashlight Pulse
- Type: Electric
- Classification: Special
- Power: 90
- Accuracy: 100
- PP: 15 (max 24)
- Effect: Hits Ghost and Dark types for Super Effective damage, even if their secondary type resists it/is immune to it. Has a 10% chance to flinch the foe. Boosted by Mega Launcher.
Stats: 105 / 84 / 101 / 95 / 109 / 101 (Total: 595)
Other Notable Moves: Thunderbolt, Thunder, Tri Attack, Flamethrower, Ice Beam, Scald, Volt Switch, Flash, Hurricane, Focus Energy, Defog, Whirlwind, Haze, Recover, Glare, Taunt, Spotlight, Thunder Punch, Brick Break, High Jump Kick, Stomp, Fly, Splash
Overview: One of the most recognizable sidekicks, being the Player 2 to the red garbed plumber in a majority of his appearances. Of course, as we know, Luigi is highly unique in his own right, and his unique, timid personality is embodied in his abilities. Rattled boosts the Speed of Pokemon hit by Ghost, Dark, and Bug moves, all of which Luigi is afraid of to some extent. Wimp Out represents Luigi's tendency to run when things get scary. His typing comes from the fact that he is highly associated with electricity, to contrast Mario's association with fire. The Normal typing, however, comes from the fact that Luigi has been designed to combat Ghost types (as he does in Luigi's Mansion), and the Normal type makes perfect sense to achieve that end. This is continued in his signature move, Flashlight Pulse, which is based on the high powered flashlight of Luigi's Mansion Dark Moon. The elemental attacks Luigi gets come from the first Poltergust, which could absorb Fire, Water, and Ice to solve puzzles and attack foes. This is also where the air related utility comes from (and Hurricane). Focus Energy comes from Luigi's occasional surges of bravery, Recover from the Mushrooms of the Mario & Luigi series, Taunt from Smash Bros, Spotlight from Mario Golf, and Fly from his role in Mario Odyssey (if Pikachu having balloons means it can fly, Luigi should be able to as well). High Jump Kick represents Luigi's high jumping prowess, Stomp and Brick Break come from the regular Mario series, and Thunder Punch is a natural physical move that Luigi should get. Finally, we reach some of the more unusual choices for moves. Glare comes from the Luigi Death Stare meme (even if Luigi didn't get Glare, Thunder Wave would likely be on the list anyway), and Splash comes from the infamous series of Luigi Wins By Doing Absolutely Nothing. His third ability, Super Luck, is also somewhat based on this. Overall, Luigi can fill a wide variety of roles, including Special, Physical, and support.
Sample Movesets:

Special Crit Luigi
Luigi @ Life Orb
Super Luck
252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Energy
- Flashlight Pulse
- Ice Beam
- Flamethrower / Scald

Physical Crit Z Move Luigi
Luigi @ Flyinium Z
Super Luck
252 Atk / 4 SpD / 252 Speed
Jolly Nature
- Focus Energy
- Thunder Punch
- Return / High Jump Kick
- Fly

Anti-Ghost/Anti-Dark Support Luigi
Luigi @ Leftovers
Rattled
252 HP / 60 SpA / 196 SpD
Bold Nature
- Flashlight Pulse
- Defog / Whirlwind
- Glare
- Volt Switch / Recover

Wimp Out Slow Pivot Luigi
Luigi @ Eject Button
Wimp Out
252 HP / 4 Def / 252 SpD
IVs: 0 Spe
Sassy Nature
- Volt Switch
- Glare
- Taunt
- Haze / Recover

Pokemon: Maya Fey
Type: Psychic/Fairy
Ability: Fey Mystic (Ghost moves become Psychic type and receive a 1.3x boost in power. Additionally, the user is immune to Ghost type moves)
Signature Move:
Spirit Channel
- Type: Psychic
- Classification: Status
- PP: 10 (max 16)
- Effect: Calls upon the move in the same slot of the first Ghost type within the party (even if they have fainted), and uses it for this move. For example, if this move is in third slot, and it calls upon a Lunala with Roost in the third slot, Maya will use Roost. (Moves called in this manner are not affected by Fey Mystic)
Stats: 80 / 75 / 75 / 135 / 125 / 95 (Total: 585)
Other Notable Moves: Psychic, Moonblast, Shadow Ball, Calm Mind, Imprison, Aura Sphere, Mystical Fire, Energy Ball, Flail, Uproar, Snatch, Taunt, Trick Room, Reflect, Light Screen, Psych Up, Work Up, Misty Terrain, Stored Power
Overview: The partner to Phoenix Wright, Maya Fey possesses an incredible well of spiritual power (thanks to her status as master of the Fey clan). The Psychic type comes from her status as a mystic, and while the Fairy type is also drawn from this, it also comes from her last name, "Fey", which refers to fairies. Her signature ability and move comes from her spiritual power to channel spirits. She's biased towards the special side, because of her spritual prowess, and that her physical feats aren't as notable. Her moves include basic coverage that someone with mystic powers should get, as well as some tricky moves (as Maya is in general a troublemaker) and screens (which comes from MvC3, in which she puts up a barrier to protect Phoenix).
Sample Movesets:

Burning Spirit (Partner with Blacephalon)
Maya @ Choice Scarf / Life Orb
252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Moonblast
- Aura Sphere / Energy Ball
- Spirit Channel (Flame Charge / Fire Blast)

Danganronpa x Ace Attorney (Partner with Chihiro)
Maya @ Focus Sash
252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Moonblast
- Aura Sphere
- Spirit Channel (Alter Ego / Thunderbolt)
 
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Cappy_Artwork.png

Pokemon: **Cappy** (Super Mario Odyssey)
Type:

Ability: Levitate
Signature Moves:
Cap Spin -
|
| 80 BP | 100 Acc | 15 PP | Z-move: 175 BP Twinkle Tackle | Selected target | Removes entry hazards and trapping moves from the user's side.
Capture -
|
| 80 BP | 100 Acc | 10 PP | Z-move: 160 BP Twinkle Tackle | Selected target | Steals the opponent's stat boosts before doing damage. 30% chance to confuse the opponent.
Stats: 75 / 110 / 80 / 70 / 80 / 110 | BST: 525
Other Notable Moves: Shadow Sneak, Charm, Play Rough, Roost, Rapid Spin, Zen Headbutt, Trick, Foul Play, Copycat
Reasoning: Cappy is Mario's sidekick/partner from Super Mario Odyssey, and he is a ghost possessing a hat. This explains his Ghost typing, and Fairy typing just makes sense based on his pixie-like design and antics. Levitate is because he just floats around when not on Mario's head. His two signature moves are based on his two main actions in the game, Cap Spin is when he's thrown by Mario to hit enemies and Capture is when he's thrown to possess an object or creature. He gets Roost because that's pretty much what he does on Mario's head. His stats have high speed with decent attack because he can move pretty quickly and hits enemies when thrown , but he's small and fragile.
Sample Moveset:
Cappy @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Cap Spin
- Capture
- Roost
- Shadow Sneak
 
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NEED... PET... MOD...
Itemized and MFA is just down rn
1536851130814.png

Pokémon: **Palico**
Type: Normal/Fairy
Ability: Regenerator / Antidotation (Poison-type moves restore one quarter of max HP, Immunity to Poison-type moves.)
Signature Moves:
Meowtivate
- Fairy | Status | 48 PP | Forces user to switch out, switch-in gains +1 ATK and +1 SpA. | Z-Effect: Switch-in is restored to full health
Purry - Normal | Special | 32 PP | 100 ACC | When hit by an attack, hits back with twice the power. Ignores resistances and immunities. | Z-Move: 100 BP Breakneck Blitz
Stats: 150/65/100/99/125/60 BST:599
Other Notable Moves: Recover, Stealth Rock, Night Shade, Seismic Toss, Earth Power, Hyper Voice, Nasty Plot, Moonblast, Defog, Heal Bell, Bolt + Beam.
Reasoning: whoo wee, is this gonna be a ride.
So, above us, we have the Palico (Be free to use a different picture, not my favorite.) from the Monster Hunter series. First appearing as Felyne Comrades in Monster Hunter Freedom Unite, these little cats can be customized and help the Hunter with his campaign.
For inspiration, I knew the Palicoes are supporters. They can attack, but it doesn't always do too well. That idea translated in a bulky, supportive wall that can attack if it wanted. Meowtivate allows 'mons come in with a boost in their attacks while switching out Palico. If you Z-Meowtivate, it can even help out Sash 'mons come in on Spikes and Stealth Rock. Purry is supposed to be a Normal Counter/Metal Burst/Mirror Coat, but with the added effect of ignoring immunites and resistances (*Note: I will put "ignores weaknesses" too, but no one is weak to Normal, so it's not there currently).
Antidotation is there to give it a bit of healing while covering a weakness. I mean, Steels can only attack it, but Steels are physical and Palico is weak defensively. Regenerator is more of a flavour ability. Palicoes can die multiple times in the battlefield and still come back.
Sets:

Meowtivation
Palico @ Leftovers / Fairium Z
Ability: Antiodation
EVs: 248 HP / 252 Def / 8 SpDef
Bold Nature
- Protect
- Moonblast
- Meowtivate
- Toxic

Bulky A-Cat-ker
Palico @ Leftovers
Ability: Antiodation
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Earth Power
- Moonblast
- Hyper Voice
- Nasty Plot

RegenVest (I can't think of cat puns here. Suggest something)
Palico @ Assault Vest
Ability: Regenerator
EVs: 8 HP / 252 SpA / 252 SpDef
Calm Nature
- Ice Beam
- Thunderbolt
- Moonblast
- Hyper Voice

How'd I do? Please tell me if I messed up something. I don't wanna do something bad first post.
 
Resub:

Pokémon: Midna
Type: Dark/Psychic
Ability: Cursed Body
Moves: Dark Pulse, Knock Off, Sucker Punch, Moonblast, Moonlight, Nasty Plot, Calm Mind, Taunt, Psychic, Psyshock, Shadow Ball, Focus Blast, Parting Shot
Signature Move: Twilight Wave - 95 BP Special Dark-type move. 100% accuracy. 30% chance to lower target's attack.
Z-Move: Midnium-Z | Twilight Wave | "Fused Shadow" | 175 BP Dark-type move, raises user's stats by 1 stage.
Stats: 65/100/80/110/110/115 [BST 580]
Reasoning: Midna, the princess of the twilight realm and guide to Link in The Legend of Zelda: Twilight Princess. Her ancient ancestors, a tribe of sorcerors, attempted to take the power of the gods and were banished to an alternate dimension as punishment. She has been cursed to have an imp-like form by one of the main villans of the game. Dark type represents the darkness of the twilight realm, and Psychic type represents sorcery in general. The Fused Shadow is a magic relic of her ancestors, and something of a macguffin in the story ( a piece of which is the thing she is wearing on her head ).
 
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"My name? Gooey? Maybe?"
Pokémon: Gooey
Type: Water/Dark
Ability: Gluttony / Unaware / Levitate (Hidden)
Stats: 120/130/80/130/80/60
Notable Moves: All TM/Tutor Moves (except ones Mew cannot learn), Flicker Lick*, Flare Blitz, Stockpile, Spit Up, Swallow
*Flicker Lick: Physical Water, 15 BP, 100% Accuracy, 15/24 PP, hits 6 times, Makes contact. 175 BP Hydro Vortex
Gooey @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Flicker Lick
- Roost
- Thunder Wave
- Knock Off

Reasoning: Gooey is classified as a Water character in Kirby: Star Allies, thus he is a Water-type. While benevolent, he is indeed a Dark Matter, and as such gets the Dark type. His stats are similar to Kirby's, though with less HP (in Kirby's Dream Land 3, you have 5 max vitality in co-op but 6 single-player) and speed (since Kirby's Dream Land 3 is a little slower-paced than most Kirby Games), and raised offenses to compensate. Gluttony for the same reason as Kirby, Unaware because Star Allies clearly shows he barely remembers his own name, and Levitate because his Mock Matter form can fly. He gets TM/Tutor moves because he can use the Copy Ability in Kirby's Dream Land 3, though not in Star Allies. Flicker Lick is based on one of his Star Allies attacks, which is also why he gets Flare Blitz. Stockpile and allies for the same reason as Gluttony.
 
I thought I'd do F.L.U.D.D. because it's one of the more unique Mario sidekicks out there:

" I am F.L.U.D.D., a Flash Liquidizer Ultra Dousing Device. I hope to be of assistance. "

Pokémon: F.L.U.D.D.
Type: Water/Steel
Ability: Frisk / Liquid Voice (HA)
Moves: Hydro Pump, Aqua Jet, Flash Cannon, Iron Head, Techno Blast, Hyper Voice, Perish Song, Whirlpool, Liquidation, Scald, Surf, Cleaning Blast*, Agility
Z-Move: Shining Douser (Requires Hydro Pump): 185 BP Special Water-type move. Soaks the opponent, making it a Water-type until it switches out.
Stats: 50 HP/ 65 Atk / 80 Def / 110 SpA / 85 SpD / 90 Spe
*Cleaning Blast: 75 BP Special Water-type move that hits super effectively against Poison-type Pokemon. Against, say, a Water/Poison or Poison/Dragon or Grass/Poison, however, the damage is now neutral instead of not very effective. (140 BP Hydro Vortex)

Reasoning: Fludd is a machine that shoots out water, so Water/Steel is an obvious pick. Frisk is more flavorful, and fits in with the 'scanning' scene from the beginning of Super Mario Sunshine. Liquid Voice is mainly because Fludd's a water machine that can speak. The defenses are okay, but being a small machine it doesn't have much HP. The reason for high Special Attack should be obvious, and the 90 speed is because 2 of the Fludd nozzles involve increased speed. Techno Blast is there only to reference the changeable nozzles of Fludd and Techno Blast is the closest equivalent in Pokemon without having to waste my new move slot.

This is my first time submitting something to this Pet Mod. How well did I do?
 
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Z-Move: Shining Douser (Requires Hydro Pump): 175 BP Special Water-type move. No secondary effect.
I don't get this. It's basically an inferior Z-Hydro Pump (Hydro Pump w/ Waterium Z is 185 BP). There's literally no reason to use this unique Z-Move if the generic Z-Move is stronger. It either needs an extra effect or a higher BP to make worth using.
 
Time to vote. Get your votes in by the 21st of September
Pokémon: Cirno (Touhou Koumakyou ~ Embodiment of Scarlet Devil)
Type: Ice/Fairy (obviously)
Abilities: Snow Warning/Competitive/Freeze Atmosphere (HA)
Signature Ability: Freeze Atmosphere - Upon switching in, turns the Terrain into Frozen Terrain until the terrain is changed or removed. Frozen Terrain reduces the speed of all grounded non-Ice Type Pokemon by half and boosts the power of Ice-Type moves by 50%, while weakening the power of Fire-type moves by 50%. Nature Power becomes Ice Beam in Frozen Terrain.
Moves: Icicle Fall*, Ice Beam, Icicle Crash, Play Rough, Dazzling Gleam, Freeze-Dry, Blizzard, Hail, Aurora Veil, Glaciate, pretty much every Ice-Type move, Energy Ball, Nature Power.
Signature Move: Icicle Fall- Base 99 Power, 99 Accuracy, Ice-Type, 29 PP, Special. Calculated from Cirno's higher attack stat and the target's lower defense stat. 9% chance to Freeze the target. Icium Z turns it into 190BP Subzero Slammer.
Z-Move: Perfect Freeze- Base 199 power, Ice-Type, Special. Upgraded from Cirno's/Cirno-Tan's Icicle Fall using Cirnium Z. Calculated using Cirno's higher attack stat and the target's lower defense stat. Sets up permanent Hail. Super Effective against Fire-Types.
Stats: 99 HP/99 Atk/99 Def/99 SpA/99 SpD/99 Spe (BST: 594)

Alternate Form: Tanned Cirno [Cirno-Tan]

Form Change is triggered out of battle by using the item Essence of Four Seasons on Cirno. Using it again will transform Tanned Cirno back into Cirno. She cannot keep moves that can't be learned by the normal form upon reverting.
Ability: Power of Summer (User resists Fire-Type moves, regardless of typing. Sunny Day increases all of Cirno's stats by 1.5x.)
Base Stats and Typing remain unchanged.
New Moves: Solarbeam, Sunny Day, Petal Dance, Air Slash.
Signature Z-Move: Cold Sunflower- Base 199 Power, Special. Upgraded from Cirno-Tan's Icicle Fall using Tancirnium Z. Calculated using Cirno's Higher Attack Stat and the enemy's lower defense stat. Sets up permanent Sunny Day. 10% chance to Freeze or Burn the enemy.

Reasoning: Meet THE STRONGEST fairy, Cirno. She's an Ice Fairy (obvious typing is obvious). Her stats and the base power of her signature moves are a reference to the "Nine-ball" meme. Hence her Base Stats are all nines. Still, she is a lot stronger than her species would suggest and can actually threaten others, so Cirno's stats are decent all around, with Base 99 in all stats. Where Cirno excels however is in battlefield manipulation through her abilities and moves, including a signature terrain, which helps Ice-Types outspeed threats. Cirno can attack fine on both ends of the spectrum, although she's better on the Special end of the Spectrum. Her signature move is Icicle Fall, named after the famous move from EoSD, which is most known for its glaring safe spot on Easy Difficulty. It's tougher on Normal and above, though. It upgrades into Perfect Freeze, her ACTUAL signature move. The reason Perfect Freeze is super effective against Fire-Types is because Cirno can actually freeze flames solid with it in Fairy Wars. Most of her moves are self-explanatory, although Nature Power and Energy Ball are due to the fact that Cirno, being a fairy, is an embodiment of an aspect of nature, thus allowing her to draw upon Nature's power. She functions best in a Hailstorm, however, so you'll need to keep that up. Luckily, timing her Z-Move well will allow her to have a permanent hailstorm going.

Her alternate form, Cirno-Tan, or Tanned Cirno, is based on her appearance in Hidden Star in Four Seasons, where she was empowered with the essence of Summer. Since she uses the Essence of Four Seasons item to transform, she also gains moves akin to the Sub-Seasons in HSiFS in Air Slash and Petal Dance. However, Cirno-Tan's most notable aspect is her ability. It may seem paradoxical for an Ice-Type to be designed around functioning in the sun, but Cirno-Tan being boosted by Summer's power, she gains a great increase in power under the sun, which makes up for her type not being good in that weather normally, and she can set up permanent Sun through her Z-Move, Cold Sunflower, which is named after her Bomb from Hidden Star in Four Seasons. She CAN still use Perfect Freeze in her tanned form, but she cannot use Cold Sunflower in her Normal Form. She also resists Fire-type moves, having overcome her weakness to heat.

However, Cirno's stats are only average at best regardless of form, given how, while she is strong for her kind, she is not particularly strong by Gensokyo's standards. She NEEDS to get her gimmicks going in order to succeed. When she has her gimmicks up, she is a devastating force that can be very hard to stop. Without it though, she's fairly easy to bring down.

"When it comes to me, I'm the strongest!" (Regular Cirno set)
Cirno@Cirnium Z
Modest/Timid Nature
EVs: 252 Spe/252 SpA/252 Spd
Ability: Freeze Atmosphere
-Icicle Fall
-Dazzling Gleam
-Energy Ball
-Filler
Filler=Aurora Veil/Freeze-Dry/Glaciate/Icy Wind/Nature Power/Hail

"This atmosphere... it smells of war!" (Tanned Cirno set)
Cirno-Tan@TanCirniumZ
Modest/Timid Nature
EVs: 252 Spe/252 SpA/252 SpD
Ability: Power of Summer
-Icicle Fall
-Solar Beam
-Dazzling Gleam
-Filler
Filler=Petal Dance/Energy Ball/Air Slash/Freeze-Dry/Glaciate/Icy Wind
Pokémon: X (Mega Man X)
Type: Steel
Ability: Protean
Moves: Charge Shot*, Sketch
Signature Move: Charge Shot- Base 90 Power, 15 PP, Steel-type, Special. No Special Effects. Can only be used by Armorless X. Steelium Z turns it into 175BP Corkscrew Crash.
Stats: 80 HP/70 Atk/70 Def/100 SpA/80 SpD/100 Spe (BST: 500)
Reasoning: Mega Man X (Although he just goes by X) is the titular and main character of the Mega Man X series. As Dr. Light's magnum opus, he was gifted the ability to think and feel, and act upon these, essentially becoming the world's first fully sentient robot. He was sealed away for 30 years to test his morality as Dr. Light would not live long enough to properly ensure that X was ready to be released to the world. He later helped create the Reploid race, and became a Maverick Hunter to stop the Mavericks (basically Reploid criminals) who started cropping up after a while, and continously battling the leader of the Mavericks, Sigma, who just won't stay dead, for whatever reason.

In the games, X in his base form is usually depicted as very weak, but his Variable Weapons System affords him the move Sketch which... yeah. X's movepool is unparalleled. It's a shame, then, that his stats are subpar, with not a single stat reaching above base 100. What he DOES have however is both his incredible movepool and access to Protean, which, as Greninja has previously taught many players, is an amazing ability. It's by this ability that X lives and dies... at first, at least. The Charge Shot is X's signature move, based on his ability to charge his X-Buster in every Mega Man X game.

When I said 'at first' for saying X lives and dies by Protean, there's a reason for that. You see, X, throughout his games, collects various sets of armor which improve his abilities. And of course, that translates perfectly to forme changes! And there are A LOT of form changes I'm covering (To note: SIX of them!), since I'm using every armor set that X has used from X4 to X6! All but two give up the Protean Ability for a new ability and typing, with more specialized stats for a given role to use with X's incredible versatility. So with that out of the way, let's dive right into...

Forme Changes

X's Forme Changes are performed out of battle using the Dr. Light Capsule Key Item.

Form: Fourth Armor X [X-Fourth] (Mega Man X4-X5)
Changes
Base Stats:
100 HP/80 Atk/90 Def/110 SpA/100 SpD/110 Spe (BST: 590)
Ability stays as Protean.
Typing remains unchanged.
New Move: Plasma Charge Shot- Steel-type, Base 95 Power, 100 Accuracy, 15 PP, Special. Traps the target for 1 turn, dealing 1/8 of their maximum HP at the end of the turn. Can only be used by Fourth Armor X and Ultimate Armor X. Steelium Z turns it into 180BP Corkscrew Crash.
New Z-Move: Giga Attack: Nova Strike 4th- Upgraded from Plasma Charge Shot using 4Xium Z. Steel-type, Base 200 Power, Physical. Calculated from X's higher attacking stat.
Reasoning: Fourth Armor X is a slight stat boost from Armorless X, representing how in X4 and X5, Fourth Armor X is a straight upgrade from Armorless X and the last truly upgrade-based armor rather than armors that specialise in different areas. The Plasma Charge Shot is the more iconic of Fourth Armor X's two charge shots (He can swap between two arm parts at will), and the Nova Strike is Fourth Armor X's Giga Attack, which translates well into a Z-Move, and in that game it is a flying charge forwards which makes X invulnerable for the length of the charge (But this functionality is removed to avoid balance issues). There is, however, a reason why it's called Nova Strike 4th, rather than just Nova Strike, though...

Next we have...

Form: Falcon Armor X [X-Falcon] (Mega Man X5-X6)
Base Stats: 90 HP/70 Atk/80 Def/110 SpA/90 SpD/130 Spe (BST: 560)
New Typing: Steel/Flying
New Ability: Free Move- User is immune to all entry hazards and clears any hazards on your side of the field when switched in.
New Move: Spear Charge Shot- Base 70 Power, 90 Accuracy, Steel-type, 15 PP, Special. +1 Priority. Ignores target's Stat Boosts. Can only be used by Falcon Armor X. Steelium Z turns it into 165 BP Corkscrew Crash.
New Z-Move: Giga Attack: Giga Crush- Upgraded from Spear Charge Shot with FalconXium Z Base 210 Power, Steel-Type, Special. Calculated from X's higher attack stat. Hits both enemies in a Double Battle.
Reasoning: The name of the game with Falcon Armor X is revenge killing and hazard clearing. Falcon Armor X enjoys greater speed than any other form of X, and he still gets more bulk and power from donning this armor, albeit not as much bulk as the Fourth Armor. He sacrifices Protean for Free Move, the name of the unique flight function which the Falcon Armor gives. This allows X to clear out Entry Hazards upon switching in and leaves him completely unaffected by Stealth Rock. His Signature Move, Spear Charge Shot, is weaker than any other Charge Shot type (even Armorless X's!), but in turn it's able to pierce through obstacles to get the jump on enemies who X would otherwise struggle with, hence the stat boost ignorance and increased Priority. Giga Crush is the Falcon Armor's Giga Attack, which acts as a screen clear in the original games. Hazards won't be doing much with Falcon Armor X around.

Third is:

Form: Gaea Armor X [X-Gaea] (Mega Man X5)
Base Stats: 110 HP/50 Atk/110 Def/110 SpA/110 SpD/50 Spe (BST: 540)
Typing remains unchanged.
New Ability: Prism Armor
New Move: Gaea Charge Shot- Base 100 Power, 95 Accuracy, 15 PP, Steel-type, Special. Reduces the target's Special Attack by 1 stage. Can only be used by Gaea Armor X. Steelium Z turns it into 185 BP Corkscrew Crash.
New Z-Move: Giga Attack- Gaea Burst- Upgraded from Gaea Charge Shot with GaeaXium Z. Steel-Type, Special, Base 160 power. Traps the target for 3 turns, dealing 1/6 of their max health as damage at the end of each turn.
Reasoning: Gaea Armor X is the second-tankiest armor of X's, even being immune to the dreaded spikes which would otherwise instantly kill X. This shows in the fact that X's Gaea Armor has much better bulk than X's previous two armors plus Prism Armor, but this comes at a cost: X loses A LOT of speed and mobility for this, and while his Gaea Charge Shot IS the strongest Charge Shot of ANY of X's Armors and its Shot-erasing properties manifest as a guaranteed Special Attack Debuff, his Speed drops a massive 50 points, dropping him right into the Dead Zone: He's too fast to use in Trick Room, but too slow to be used out of it. His Z-Move is based on the armor's Giga Attack in Mega Man X5, where he creates a large sphere of energy which traps the enemy within, dealing severe amounts of damage.

Our fourth X Form is...

Form: Blade Armor X [X-Blade]
Base Stats: 100 HP/110 Atk/100 Def/80 SpA/90 SpD/110 Spe (BST: 590)
New Ability: Tough Claws
New Typing: Steel/Fighting
New Move: Charged Saber- Steel-type, Base 95 Power, 100 Accuracy, 15 PP, Physical. High Critical Hit Rate. Makes contact. Can only be used by Blade Armor X. Steelium Z turns it into 180BP Corkscrew Crash.
New Z-Move: Giga Attack: Dual Saber Wave- Upgraded from Charged Saber with BladeXium Z. Base 100 Power, 100 Accuracy, Physical. Does not make contact. Hits twice. High Critical Hit Rate.
Reasoning: Blade Armor X's stats may look familiar and that's because Blade Armor X is just a physical-oriented version of Fourth Armor X, except with an added Fighting-type to better make usage of Tough Claws. Basically use him as you would Fourth Armor X, except on the physical side. The reason he's got Tough Claws is because this armor focuses on usage of the Z-Saber.

Two more forms to go! Next up is...

Form: Shadow Armor X [X-Shadow]
Base Stats: 80 HP/90 Atk/80 Def/70 SpA/90 SpD/125 Spe (BST: 535)
New Ability: Prankster
New Typing: Steel/Dark
New Move: Engetsurin- Steel-type, Base 90 Power, 100 Accuracy, 15 PP, Physical. Raises X's Defense and Special Defense by 1 stage. Can only be used by Shadow Armor X. Steelium Z turns it into 175 BP Corkscrew Crash.
New Z-Move: Giga Attack: Enkourin- Upgraded from Engetsurin with ShadowXium Z. Steel-type, Status. X protects himself, avoiding all moves that target him. Any foe who tries to attack X while he is protecting himself will lose 2/3 of their current HP.
Reasoning: Shadow Armor X is Blade Armor X's weaker but trickier cousin, focusing more on beating foes in a war of attrition rather than straight-up overpowering them. Engetsurin is Shadow Armor X's charge shot (and it creates a field around X which damages foes and erases projectiles, which manifests as a defense boost), and Enkourin is the Giga attack, which creates two spinning blades that orbit X, stopping projectiles and severely damaging anybody who is close to X.

Lastly...

WARNING! WARNING! THIS FINAL FORME IS LIKELY UBER-TIER MATERIAL! TAKE IT INTO ACCOUNT AT YOUR OWN RISK!

Form: Ultimate Armor X [X-Ultimate]
Base Stats: 120 HP/120 Atk/120 Def/120 SpA/120 SpD/120 Spe (BST: 720)
Typing remains unchanged.
Ability remains unchanged.
New Moves: Plasma Charge Shot, Nova Strike
Signature Move: Nova Strike- Base 120 Power, Steel, 10 PP, Physical. Calculated using X's higher attack stat. Cannot miss. Makes contact. Can only be used by Ultimate Armor X. Steelium Z turns it into 210 BP Corkscrew Crash.
Reasoning: Take everything good about the other formes of X. The speed of the Falcon and Shadow Armors. The Gaea Armor's tankiness. The balanced nature of the Fourth Armor and of course, Protean, and throw them all into a blender. Sure it's, slightly outclassed in a few areas, like the Falcon Armor and Shadow Armor being a bit faster and the Blade Armor having Tough Claws, but Ultimate Armor X is THE strongest X Form, and for good reason. It is meant to break the game, just as it does in its original sources in X4, X5 and X6, where it is only obtainable through a secret capsule (X5 only) or a cheat code. Using the Ultimate Armor, X can spam the Nova Strike Giga Attack, hence why Ultimate Armor X's Nova Strike is not a Z-Move but a regular move, and the Ultimate Armor also retains the Fourth Armor's Plasma Charge Shot, too, if you want to use that, but the Nova Strike is just better. There is a very good reason why this armor is named the Ultimate Armor. He can fulfill just about any role you can think of.

Here are some sample sets for Ultimate Armor X.

O, O, 6 Left, L1, R2, Web Spider (Physical All-Out Attacker Ultimate Armor X)
X-Ultimate@Life Orb
Nature: Adamant or Jolly
Ability: Protean
-Nova Strike
-Filler
-Filler
-Filler
Filler= Any physical move you can think of. Examples include Sacred Fire, Icicle Crash, Brave Bird, Extreme Speed, Precipice Blades, Petal Blizzard, Bolt Strike, Poison Jab, and so on.

Cursor X, 2 Up, 9 Down (Special Setup Sweeper Ultimate Armor X)
X-Ultimate@Power Herb/Leftovers
Nature: Timid or Modest
Ability: Protean
-Nova Strike
-Set-Up Move
-Coverage
-Coverage
Set-up move=Quiver Dance/Geomancy/Shell Smash
Coverage= Any Special Move you can think of. Examples include Aeroblast/Hurricane, Origin Pulse/Scald, Techno Blast/Tri-Attack, Psychic/Psystrike, Fiery Dance/Blue Flare, Psychic/Psystrike, Spacial Rend, Focus Blast/Secret Sword, Dark Pulse, Moonblast/Light of Ruin, Ice Beam, Sludge Bomb, Power Gem and so on. The options are endless!
Pokémon: **Zero** (Mega Man X/Mega Man Zero)
Type: Steel/Fighting
Ability: Sougenmu*/Zero Virus (HA)*
Sougenmu: Basically Parental Bond. Works on each individual hit of Z-Saber (but not other Multi-hit moves). Sougenmu hits do not count as making contact regardless of the move used. Does not work on Z-Moves.
Zero Virus: Upon scoring a KO, transforms into Awakened Zero for the rest of the battle. Upon transforming, ability changes to Sougenmu.

Moves: Z-Saber*, Sacred Sword, Night Slash, Fire Lash, Leaf Blade, Psycho Cut, Cross Poison, Icicle Crash, Zing Zap, Earthquake, Waterfall, other physical moves.
Signature Move: Z-Saber. Steel-type, Base 25 power, 100 Accuracy, 20 PP. High Critical Hit Ratio. Makes contact. Hits 3 times. Z-Move: Base 190 Power Corkscrew Crash.
Signature Z-Move: Genmu Zero. Upgraded from S-Saber with Zeroium Z. Steel-type Base 240 Power, High Critical Hit Ratio. Hits both enemies in a Double Battle. Super Effective against Steel-Type enemies. Does not make contact.
Stats: 60 HP/120 Atk/60 Def/80 SpA/60 SpD/125 Spe (Zero. BST: 525)
100 HP/150 Atk/100 Def/100 SpA/100 SpD/150 Spe (Zero-Awakened. BST: 700).
Reasoning: Zero is the secondary protagonist of the Mega Man X series and the main character of the sequel, Mega Man Zero, and X's partner when it comes to Maverick Hunting. Whether X or Zero is more important to the story is arguable, but there's no denying the impact these two robots have on the story of Mega Man X is profound and both are significant. Starting in Mega Man X4, Zero and X had very clearly defined playstyles from each other. Compared to X, while Zero starts with a MUCH higher damage output than an Unarmored X and is more mobile than almost all forms of X (save for the Falcon Armor), Zero is also a lot less durable than X is, having less health and taking more damage, which also adds to Zero's high-risk factor in regards to his fighting style: Whereas X is a ranged fighter who doesn't need to get close to his enemies, Zero is a close-range fighter, hence why his stats are specced into physical offense instead of special offense. His ability, Sougenmu (lit. Twin Dream), is taken straight from a technique Zero uses in Mega Man X5, which creates a body double that mimics Zero's every move and, in his appearances in the Marvel vs Capcom games, can be used to hit targets twice with every attack, hence why it is basically Parental Bond with an added Long Reach effect on the second hit of each move. His other ability, Zero Virus, is based on one of the biggest plot points of Mega Man X5, namely a mutated form of the Sigma Virus that has adapted itself to Zero's body. If the Space Colony Eurasia is allowed to crash into the Earth, Zero will transform into a much more powerful form called Awakened Zero, greatly increasing his stats. This was translated to scoring a KO due to Awakened Zero's bloodthirsty and violent nature, owing to his original programming by his creator, one Dr. Albert Wily. His moves are all based on some of his sword techniques or just moves that would work with him in general. Some examples of the former including Fire Lash (Closest fit I could find for Ryuenjin and Shoenzan), Psycho Cut (Hadangeki), Icicle Crash (Hyourouga or Hyouretsuzan), Zing Zap (Raijingeki or Denjin), Waterfall (Hisuishou), and Earthquake (Earth Gaizer). Likewise, his Z-Move is also based on one of his techniques, albeit one that is never available in the player's hands in a main series Mega Man X game. Genmu Zero is a move only used by Awakened Zero (and later a copy of Zero called Zero Nightmare) in the X series, but it is usable as a Super Move in the Marvel vs Capcom games. The reasoning for his typing should be obvious. And of course, his signature move is his signature 3-hit combo with his Z-Saber, used in every game he's appeared in past Mega Man X4.

"It's not X you should worry about -- it's me!!" (Standard Zero)
Zero@Zeroium Z
Ability: Sougenmu
EVs: 252 Atk/252 Spe/4 HP
-Z-Saber
-Sacred Sword
-Filler
-Filler
Filler=Night Slash, Fire Lash, Leaf Blade, Psycho Cut, Cross Poison, Icicle Crash, Zing Zap, Earthquake, Waterfall.

"WHAT AM I FIGHTING FOOOOOOR?!" (Awakened Zero)
Zero@Zeroium Z
Ability: Zero Virus
EVs: 252 Atk/252 Spe/4 HP
-Z-Saber
-Sacred Sword
-Filler
-Filler
Filler's the same as standard Zero.
Pokemon: Luigi
Type: Normal/Electric
Ability: Rattled / Wimp Out / (HA) Super Luck
Signature Move:
Flashlight Pulse
- Type: Electric
- Classification: Special
- Power: 90
- Accuracy: 100
- PP: 15 (max 24)
- Effect: Hits Ghost and Dark types for Super Effective damage, even if their secondary type resists it/is immune to it. Has a 10% chance to flinch the foe. Boosted by Mega Launcher.
Stats: 105 / 84 / 101 / 95 / 109 / 101 (Total: 595)
Other Notable Moves: Thunderbolt, Thunder, Tri Attack, Flamethrower, Ice Beam, Scald, Volt Switch, Flash, Hurricane, Focus Energy, Defog, Whirlwind, Haze, Recover, Glare, Taunt, Spotlight, Thunder Punch, Brick Break, High Jump Kick, Stomp, Fly, Splash
Overview: One of the most recognizable sidekicks, being the Player 2 to the red garbed plumber in a majority of his appearances. Of course, as we know, Luigi is highly unique in his own right, and his unique, timid personality is embodied in his abilities. Rattled boosts the Speed of Pokemon hit by Ghost, Dark, and Bug moves, all of which Luigi is afraid of to some extent. Wimp Out represents Luigi's tendency to run when things get scary. His typing comes from the fact that he is highly associated with electricity, to contrast Mario's association with fire. The Normal typing, however, comes from the fact that Luigi has been designed to combat Ghost types (as he does in Luigi's Mansion), and the Normal type makes perfect sense to achieve that end. This is continued in his signature move, Flashlight Pulse, which is based on the high powered flashlight of Luigi's Mansion Dark Moon. The elemental attacks Luigi gets come from the first Poltergust, which could absorb Fire, Water, and Ice to solve puzzles and attack foes. This is also where the air related utility comes from (and Hurricane). Focus Energy comes from Luigi's occasional surges of bravery, Recover from the Mushrooms of the Mario & Luigi series, Taunt from Smash Bros, Spotlight from Mario Golf, and Fly from his role in Mario Odyssey (if Pikachu having balloons means it can fly, Luigi should be able to as well). High Jump Kick represents Luigi's high jumping prowess, Stomp and Brick Break come from the regular Mario series, and Thunder Punch is a natural physical move that Luigi should get. Finally, we reach some of the more unusual choices for moves. Glare comes from the Luigi Death Stare meme (even if Luigi didn't get Glare, Thunder Wave would likely be on the list anyway), and Splash comes from the infamous series of Luigi Wins By Doing Absolutely Nothing. His third ability, Super Luck, is also somewhat based on this. Overall, Luigi can fill a wide variety of roles, including Special, Physical, and support.
Sample Movesets:

Special Crit Luigi
Luigi @ Life Orb
Super Luck
252 SpA / 4 SpD / 252 Spe
Timid Nature
- Focus Energy
- Flashlight Pulse
- Ice Beam
- Flamethrower / Scald

Physical Crit Z Move Luigi
Luigi @ Flyinium Z
Super Luck
252 Atk / 4 SpD / 252 Speed
Jolly Nature
- Focus Energy
- Thunder Punch
- Return / High Jump Kick
- Fly

Anti-Ghost/Anti-Dark Support Luigi
Luigi @ Leftovers
Rattled
252 HP / 60 SpA / 196 SpD
Bold Nature
- Flashlight Pulse
- Defog / Whirlwind
- Glare
- Volt Switch / Recover

Wimp Out Slow Pivot Luigi
Luigi @ Eject Button
Wimp Out
252 HP / 4 Def / 252 SpD
IVs: 0 Spe
Sassy Nature
- Volt Switch
- Glare
- Taunt
- Haze / Recover
Pokemon: Maya Fey
Type: Psychic/Fairy
Ability: Fey Mystic (Ghost moves become Psychic type and receive a 1.3x boost in power. Additionally, the user is immune to Ghost type moves)
Signature Move:
Spirit Channel
- Type: Psychic
- Classification: Status
- PP: 10 (max 16)
- Effect: Calls upon the move in the same slot of the first Ghost type within the party (even if they have fainted), and uses it for this move. For example, if this move is in third slot, and it calls upon a Lunala with Roost in the third slot, Maya will use Roost. (Moves called in this manner are not affected by Fey Mystic)
Stats: 80 / 75 / 75 / 135 / 125 / 95 (Total: 585)
Other Notable Moves: Psychic, Moonblast, Shadow Ball, Calm Mind, Imprison, Aura Sphere, Mystical Fire, Energy Ball, Flail, Uproar, Snatch, Taunt, Trick Room, Reflect, Light Screen, Psych Up, Work Up, Misty Terrain, Stored Power
Overview: The partner to Phoenix Wright, Maya Fey possesses an incredible well of spiritual power (thanks to her status as master of the Fey clan). The Psychic type comes from her status as a mystic, and while the Fairy type is also drawn from this, it also comes from her last name, "Fey", which refers to fairies. Her signature ability and move comes from her spiritual power to channel spirits. She's biased towards the special side, because of her spritual prowess, and that her physical feats aren't as notable. Her moves include basic coverage that someone with mystic powers should get, as well as some tricky moves (as Maya is in general a troublemaker) and screens (which comes from MvC3, in which she puts up a barrier to protect Phoenix).
Sample Movesets:

Burning Spirit (Partner with Blacephalon)
Maya @ Choice Scarf / Life Orb
252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Moonblast
- Aura Sphere / Energy Ball
- Spirit Channel (Flame Charge / Fire Blast)

Danganronpa x Ace Attorney (Partner with Chihiro)
Maya @ Focus Sash
252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Moonblast
- Aura Sphere
- Spirit Channel (Alter Ego / Thunderbolt)
Pokemon: **Cappy** (Super Mario Odyssey)
Type:

Ability: Levitate
Signature Moves:
Cap Spin -
|
| 80 BP | 100 Acc | 15 PP | Z-move: 175 BP Twinkle Tackle | Selected target | Removes entry hazards and trapping moves from the user's side.
Capture -
|
| 80 BP | 100 Acc | 10 PP | Z-move: 160 BP Twinkle Tackle | Selected target | Steals the opponent's stat boosts before doing damage. 30% chance to confuse the opponent.
Stats: 75 / 110 / 80 / 70 / 80 / 110 | BST: 525
Other Notable Moves: Shadow Sneak, Charm, Play Rough, Roost, Rapid Spin, Zen Headbutt, Trick, Foul Play, Copycat
Reasoning: Cappy is Mario's sidekick/partner from Super Mario Odyssey, and he is a ghost possessing a hat. This explains his Ghost typing, and Fairy typing just makes sense based on his pixie-like design and antics. Levitate is because he just floats around when not on Mario's head. His two signature moves are based on his two main actions in the game, Cap Spin is when he's thrown by Mario to hit enemies and Capture is when he's thrown to possess an object or creature. He gets Roost because that's pretty much what he does on Mario's head. His stats have high speed with decent attack because he can move pretty quickly and hits enemies when thrown , but he's small and fragile.
Sample Moveset:
Cappy @ Life Orb
Ability: Levitate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Cap Spin
- Capture
- Roost
- Shadow Sneak
Pokémon: **Palico**
Type: Normal/Fairy
Ability
: Regenerator / Antidotation (Poison-type moves restore one quarter of max HP, Immunity to Poison-type moves.)
Signature Moves:
Meowtivate
- Fairy | Status | 48 PP | Forces user to switch out, switch-in gains +1 ATK and +1 SpA. | Z-Effect: Switch-in is restored to full health
Purry - Normal | Special | 32 PP | 100 ACC | When hit by an attack, hits back with twice the power. Ignores resistances and immunities. | Z-Move: 100 BP Breakneck Blitz
Stats: 150/65/100/99/125/60 BST:599
Other Notable Moves: Recover, Stealth Rock, Night Shade, Seismic Toss, Earth Power, Hyper Voice, Nasty Plot, Moonblast, Defog, Heal Bell, Bolt + Beam.
Reasoning: whoo wee, is this gonna be a ride.
So, above us, we have the Palico (Be free to use a different picture, not my favorite.) from the Monster Hunter series. First appearing as Felyne Comrades in Monster Hunter Freedom Unite, these little cats can be customized and help the Hunter with his campaign.
For inspiration, I knew the Palicoes are supporters. They can attack, but it doesn't always do too well. That idea translated in a bulky, supportive wall that can attack if it wanted. Meowtivate allows 'mons come in with a boost in their attacks while switching out Palico. If you Z-Meowtivate, it can even help out Sash 'mons come in on Spikes and Stealth Rock. Purry is supposed to be a Normal Counter/Metal Burst/Mirror Coat, but with the added effect of ignoring immunites and resistances (*Note: I will put "ignores weaknesses" too, but no one is weak to Normal, so it's not there currently).
Antidotation is there to give it a bit of healing while covering a weakness. I mean, Steels can only attack it, but Steels are physical and Palico is weak defensively. Regenerator is more of a flavour ability. Palicoes can die multiple times in the battlefield and still come back.
Sets:

Meowtivation
Palico @ Leftovers / Fairium Z
Ability: Antiodation
EVs: 248 HP / 252 Def / 8 SpDef
Bold Nature
- Protect
- Moonblast
- Meowtivate
- Toxic

Bulky A-Cat-ker
Palico @ Leftovers
Ability: Antiodation
EVs: 248 HP / 8 Def / 252 SpA
Modest Nature
- Earth Power
- Moonblast
- Hyper Voice
- Nasty Plot

RegenVest (I can't think of cat puns here. Suggest something)
Palico @ Assault Vest
Ability: Regenerator
EVs: 8 HP / 252 SpA / 252 SpDef
Calm Nature
- Ice Beam
- Thunderbolt
- Moonblast
- Hyper Voice
Pokémon: Midna
Type: Dark/Psychic
Ability: Cursed Body
Moves: Dark Pulse, Knock Off, Sucker Punch, Moonblast, Moonlight, Nasty Plot, Calm Mind, Taunt, Psychic, Psyshock, Shadow Ball, Focus Blast, Parting Shot
Signature Move: Twilight Wave - 95 BP Special Dark-type move. 100% accuracy. 30% chance to lower target's attack.
Z-Move: Midnium-Z | Twilight Wave | "Fused Shadow" | 175 BP Dark-type move, raises user's stats by 1 stage.
Stats: 65/100/80/110/110/115 [BST 580]
Reasoning: Midna, the princess of the twilight realm and guide to Link in The Legend of Zelda: Twilight Princess. Her ancient ancestors, a tribe of sorcerors, attempted to take the power of the gods and were banished to an alternate dimension as punishment. She has been cursed to have an imp-like form by one of the main villans of the game. Dark type represents the darkness of the twilight realm, and Psychic type represents sorcery in general. The Fused Shadow is a magic relic of her ancestors, and something of a macguffin in the story ( a piece of which is the thing she is wearing on her head ).
Pokémon: Gooey
Type: Water/Dark
Ability: Gluttony / Unaware / Levitate (Hidden)
Stats: 120/130/80/130/80/60
Notable Moves: All TM/Tutor Moves (except ones Mew cannot learn), Flicker Lick*, Flare Blitz, Stockpile, Spit Up, Swallow
*Flicker Lick: Physical Water, 15 BP, 100% Accuracy, 15/24 PP, hits 6 times, Makes contact. 175 BP Hydro Vortex
Sample Sets
Gooey @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Flicker Lick
- Roost
- Thunder Wave
- Knock Off

Reasoning: Gooey is classified as a Water character in Kirby: Star Allies, thus he is a Water-type. While benevolent, he is indeed a Dark Matter, and as such gets the Dark type. His stats are similar to Kirby's, though with less HP (in Kirby's Dream Land 3, you have 5 max vitality in co-op but 6 single-player) and speed (since Kirby's Dream Land 3 is a little slower-paced than most Kirby Games), and raised offenses to compensate. Gluttony for the same reason as Kirby, Unaware because Star Allies clearly shows he barely remembers his own name, and Levitate because his Mock Matter form can fly. He gets TM/Tutor moves because he can use the Copy Ability in Kirby's Dream Land 3, though not in Star Allies. Flicker Lick is based on one of his Star Allies attacks, which is also why he gets Flare Blitz. Stockpile and allies for the same reason as Gluttony.
Pokémon: F.L.U.D.D.
Type: Water/Steel
Ability: Frisk / Liquid Voice (HA)
Moves: Hydro Pump, Aqua Jet, Flash Cannon, Iron Head, Techno Blast, Hyper Voice, Perish Song, Whirlpool, Liquidation, Scald, Surf, Cleaning Blast*,Agility
Z-Move: Shining Douser (Requires Hydro Pump): 185 BP Special Water-type move. Soaks the opponent, making it a Water-type until it switches out.
Stats: 50 HP/ 65 Atk / 80 Def / 110 SpA / 85 SpD / 90 Spe
*Cleaning Blast: 75 BP Special Water-type move that hits super effectively against Poison-type Pokemon. Against, say, a Water/Poison or Poison/Dragon or Grass/Poison, however, the damage is now neutral instead of not very effective. (140 BP Hydro Vortex)

Reasoning: Fludd is a machine that shoots out water, so Water/Steel is an obvious pick. Frisk is more flavorful, and fits in with the 'scanning' scene from the beginning of Super Mario Sunshine. Liquid Voice is mainly because Fludd's a water machine that can speak. The defenses are okay, but being a small machine it doesn't have much HP. The reason for high Special Attack should be obvious, and the 90 speed is because 2 of the Fludd nozzles involve increased speed. Techno Blast is there only to reference the changeable nozzles of Fludd and Techno Blast is the closest equivalent in Pokemon without having to waste my new move slot.
Thanks for the new submitters contributing this slate!

Neosonic97
KeeganSkymin4444
Origin0
Shoopz_Whisper
Scoopapa
Pika Xreme
Melons-N-Soda
 
Yes. Is it not allowed to have your own submission be marked as the #1 choice?
He's got a point. It's not mentioned. Therefore, the abuse may start.

3 Points Shoopz_Whisper's Palico
2 Points Melons-N-Soda's F.L.U.D.D.
1 Points KeeganSkymin4444's Luigi

EDIT: To avoid confusion, I just made it say what points to give to what.
if the rule changes, switch my one and two.
 
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