[pimg]588[/pimg]
[SET]
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast / Stone Edge
move 4: X-Scissor / Earthquake
item: Custap Berry
ability: Sturdy
nature: Adamant
evs: 206 HP / 252 Atk / 50 Spe
[SET COMMENTS]
<p>Sturdy and Custap Berry are the main sellers of this set, as they let Crustle set up one entry hazard, take a heavy hit, activate Custap Berry the next turn, and set up another entry hazard. Crustle is also one of the very few Pokemon that possesses both Stealth Rock and Spikes, making multiple layers of entry hazards very simple to set up. Base 95 Attack is what separates Crustle from Smeargle; Smeargle is typically shut down completely by Taunt, whereas Crustle doesn't mind it as much and can deal some heavy damage with its STAB moves. Rock Blast permits Crustle to KO Focus Sash users such as Accelgor, Aerodactyl, and Snover (granted that Rock Blast hits at least 3 times). You can opt to use Stone Edge for more consistent damage, but its shaky 80% accuracy can make it a liability and it can't KO Focus Sash users. X-Scissor is Crustle's next STAB move, which gives it the power to hit Psychic-, Dark-, and Grass-types for super effective damage, in particular taking out the popular Regenerator core of Slowking and Tangrowth. Earthquake is another viable option to hit Steel-types and common Pokemon such as Emboar, Lanturn, and Manectric, for super effective damage.</p>
[ADDITIONAL COMMENTS]
<p>An alternative spread of 252 Atk / 252 Spe and 0 IVs in HP and Defense and 17 in Special Defense allows Crustle to get into Custap Berry range more easily while still surviving two uninvested Psychics from Uxie. Max Attack and an Adamant nature secures OHKOs on Aerodactyl, Accelgor, and Snover if Rock Blast hits three times. The Speed and HP investment give Crustle the ability to outspeed standard Druddigon while taking two non-Choice Band Dragon Claws and enduring a Choice Band-boosted Rock Blast from Cinccino. Night Slash is an alternative so Crustle can hit Ghost-types such as Rotom and Dusknoir for super effective damage, but other than that it does not serve any other purpose. Flail is an interesting move because if Crustle is knocked into Sturdy, Flail turns into a 200 Base Power attack and offers great neutral coverage.</p>
<p>A spinblocker is a must have for Crustle's team so that entry hazards don't go to waste. Rotom and offensive Spiritomb are great partners because Spiritomb can Pursuit trap Cryogonal while Rotom can OHKO Kabutops with Thunderbolt and deal a massive amount of damage to Sandslash with Shadow Ball. Kabutops and Feraligatr that carry Aqua Jet can cause problems for Crustle, because they can limit it to only one layer of entry hazards. To solve this problem, Choice Specs Slowking or Tangrowth make great teammates because they can sponge any hit opposing threats might throw at Crustle. Dedicated Rapid Spin leads such as Kabutops or Sandslash can stop Crustle in its tracks. Both can 2HKO and 3HKO with Stone Edgewhile threatening spin Crustle's entry hazards away. Speedy Grass-types such as Lilligant, Rotom-C, and Sceptile can take a Stone Edge if necessary and then threaten with their STAB moves. This Crustle should be used on hyper offense teams that rely on entry hazards to net their KOs. Hard hitters such as Archeops, Druddigon, Entei, and Moltres are examples of Pokemon that appreciate the entry hazard support.</p>
[SET]
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast / Stone Edge
move 4: X-Scissor / Earthquake
item: Custap Berry
ability: Sturdy
nature: Adamant
evs: 206 HP / 252 Atk / 50 Spe
[SET COMMENTS]
<p>Sturdy and Custap Berry are the main sellers of this set, as they let Crustle set up one entry hazard, take a heavy hit, activate Custap Berry the next turn, and set up another entry hazard. Crustle is also one of the very few Pokemon that possesses both Stealth Rock and Spikes, making multiple layers of entry hazards very simple to set up. Base 95 Attack is what separates Crustle from Smeargle; Smeargle is typically shut down completely by Taunt, whereas Crustle doesn't mind it as much and can deal some heavy damage with its STAB moves. Rock Blast permits Crustle to KO Focus Sash users such as Accelgor, Aerodactyl, and Snover (granted that Rock Blast hits at least 3 times). You can opt to use Stone Edge for more consistent damage, but its shaky 80% accuracy can make it a liability and it can't KO Focus Sash users. X-Scissor is Crustle's next STAB move, which gives it the power to hit Psychic-, Dark-, and Grass-types for super effective damage, in particular taking out the popular Regenerator core of Slowking and Tangrowth. Earthquake is another viable option to hit Steel-types and common Pokemon such as Emboar, Lanturn, and Manectric, for super effective damage.</p>
[ADDITIONAL COMMENTS]
<p>An alternative spread of 252 Atk / 252 Spe and 0 IVs in HP and Defense and 17 in Special Defense allows Crustle to get into Custap Berry range more easily while still surviving two uninvested Psychics from Uxie. Max Attack and an Adamant nature secures OHKOs on Aerodactyl, Accelgor, and Snover if Rock Blast hits three times. The Speed and HP investment give Crustle the ability to outspeed standard Druddigon while taking two non-Choice Band Dragon Claws and enduring a Choice Band-boosted Rock Blast from Cinccino. Night Slash is an alternative so Crustle can hit Ghost-types such as Rotom and Dusknoir for super effective damage, but other than that it does not serve any other purpose. Flail is an interesting move because if Crustle is knocked into Sturdy, Flail turns into a 200 Base Power attack and offers great neutral coverage.</p>
<p>A spinblocker is a must have for Crustle's team so that entry hazards don't go to waste. Rotom and offensive Spiritomb are great partners because Spiritomb can Pursuit trap Cryogonal while Rotom can OHKO Kabutops with Thunderbolt and deal a massive amount of damage to Sandslash with Shadow Ball. Kabutops and Feraligatr that carry Aqua Jet can cause problems for Crustle, because they can limit it to only one layer of entry hazards. To solve this problem, Choice Specs Slowking or Tangrowth make great teammates because they can sponge any hit opposing threats might throw at Crustle. Dedicated Rapid Spin leads such as Kabutops or Sandslash can stop Crustle in its tracks. Both can 2HKO and 3HKO with Stone Edgewhile threatening spin Crustle's entry hazards away. Speedy Grass-types such as Lilligant, Rotom-C, and Sceptile can take a Stone Edge if necessary and then threaten with their STAB moves. This Crustle should be used on hyper offense teams that rely on entry hazards to net their KOs. Hard hitters such as Archeops, Druddigon, Entei, and Moltres are examples of Pokemon that appreciate the entry hazard support.</p>
[pimg]588[/pimg]
[SET]
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast / Stone Edge
move 4: X-Scissor / Earthquake
item: Custap Berry
ability: Sturdy
nature: Adamant
evs: 252 Atk / 252 Spe
ivs: 0 HP / 0 Def / 17 SpD
[SET COMMENTS]
[ADDITIONAL COMMENTS]
Why this should be on site:
I have been using this recently on a HO team that I made and have great success. Almost always gotten 2 layers of hazards up except the odd sleep inducers doesn't let Crustle set up its hazard so I paired up with Banded Entei with Sleep Talk. If anything you think needs to be added or change just comment.
[SET]
name: Custap Lead
move 1: Stealth Rock
move 2: Spikes
move 3: Rock Blast / Stone Edge
move 4: X-Scissor / Earthquake
item: Custap Berry
ability: Sturdy
nature: Adamant
evs: 252 Atk / 252 Spe
ivs: 0 HP / 0 Def / 17 SpD
[SET COMMENTS]
- Great hazard setter since it has access to Spikes and Stealth Rock
- Sturdy and Custap Berry almost guarantee 2 layers of hazards.
- Rock Blast allows you to hit Substitute users and sash leads such as Accelgor and Aerodactyl
- Stone Edge for more reliable power but has shaky 80% accuracy.
- X-Scissor because of STAB and hits Grass-types and Psychic-types for super effective damage. E.g Tangrowth and Slowking regenerator core.
- Earthquake so it's not walled by Steel Types and hits Pokemons such as Emboar, Nidoqueen, and Qwilfish.
- 0 ivs in the following so Crustle can get in Custap range more easier. 17 SpD allows Crustle to survive 2 uninvested Psychic's from Uxie
[ADDITIONAL COMMENTS]
- Night Slash to hit Ghost types like Dusknoir and Rotom for decent damage
- Flail because at 1 Hp has a nice 200 BP
- Spin blocker is a must. Rotom and offensive Spiritomb make great partners as Spiritomb can Pursuit trap Cryogonal while Rotom OHKOs Kabutops and does massive amount to Sandslash due to low special defence.
- Should only be used on HO teams. Hard hitters such as Entei, Druddigon, Moltres, Nidoqueen appreciate the hazard support allowing them to net those OHKOs.
- Possible 252 HP to make its survivability last longer but better off with 0 ivs so it can get to Custap Berry range faster.
Why this should be on site:
I have been using this recently on a HO team that I made and have great success. Almost always gotten 2 layers of hazards up except the odd sleep inducers doesn't let Crustle set up its hazard so I paired up with Banded Entei with Sleep Talk. If anything you think needs to be added or change just comment.