Concept: To Space World!
Pokémon Name: ドリーマーニャー Revitty
Typing:
/
Base Stats: 25/40/80/135/80/120
Height: 0.2m (0'9")
Weight: 1 kg (2.2 lbs)
Notable Moves:
: Night Shade
: Dream Eater, Future Sight, Hidden Power
: Nightmare, Rest, Hypnosis, Splash
Flavor/General Moves: Attract, Bide, Curse, Disable, Double Team, Dynamic Punch, Flash, Foresight, Frustration, Meditate, Mind Reader, Protect, Psych Up, Psywave, Return, Safeguard, Sonic Boom, Snore, Substitute, Sleep Talk, Teleport
Competitive Design: Revitty is an enchanting sleep based Pokémon with a unique typing and neato movepool, entirely built around interacting with it's own resting and it's opponents resting, it's a really hard hitting Pokémon entirely bound by it's Hidden Power choice and how it'll slot it's own moves in. With Splash and Night Shade, it's able to be an effective stall user, but with it's monstrous speed and special attack, it's able to also operate as a cannon... But While it holds power, it lacks versatility, and if scoped out early, can just simply
uselessly splash around as it does nothing else of value.
Visual Design: Visually it's the "Beta Baby Meowth", but I've taken it as a different spin to where it would have no back legs, and instead it's tail would be more pronounced--Instead of coins floating above it, it's rippling "ghostly" eyes to glance around it as it never opens it's own eyes. I think it's really cool and still cute as all heck.
Flavor: "This feline Pokémon is the ghost of someone's pleasant dream, it lingers in this world to bring joy to others, though it must eat good dreams to remain."
Concept: Evolution of an Already Existing Pokémon -- Quagsire
Pokémon Name: みずお Exoltol
Typing:
/
Base Stats: 100/105/95/70/70/45
(5 more hp, 20 more atk, 10 more def, 5 more spa, 5 more spd, 10 more speed for a 55 stat increase)
Height: 1m (3'5")
Weight: 131.0 kg (288.8 lbs)
Notable Moves:
: Earthquake, Hidden Power
: Surf, Ice Beam, Hidden Power
: Belly Drum, Rest, Curse, Haze, Sleep Talk, Amnesia
Worth noting is that they get no new moves at the time of this submission, the moves listed are all viable ones on Quagsire. Sludge Bomb is also "potentially" viable incase there's a rise of Exeggcutor in response to Exoltol being added... But I digress.
Competitive Design: Let's talk about this cutie for a moment: Quagsire is a fringe viable UU 'mon with some interesting tools to bring to the meta game... But genuinely cannot compete, it's stats JUST miss out on being able to hang out with the OU lads of the tier. Giving it an evo that brushes up on it's stats lets our lad properly shine and find viability in the meta-game. It's worth noting why the stats are not as high as say, Swamperts: To let Exoltol have a clear weakness and not overwhelm the metagame entirely. Due to how stats work in this gen, running HP Grass makes your defenses take a hit, so just running it due to the presence of a strong Water/Ground type influences a lot of matchups and the entire tier as a result. Also if he had too high of a SpA he could just BoltBeam the whole tier.
Make no mistake, this chonky lad is a monster, but a fun one.
Visual Design: It's Beta Wooper's design but as the evolution of Quagsire, the amount of meta humor found in this suggestion and implementation is immense but somehow fitting. Truly the best timeline.
Flavor: "After a disaster, it's not uncommon for the only thing left standing to be a Exoltol, trotting along in nonchalant manner as it searches for a good spot to sunbathe amongst the wreckage."
Concept: A New Legend!
Pokémon Name: カンジャント Kanjanto
Typing:
/
Base Stats: 90/110/115/75/80/100
Height: 1.4m (4'7")
Weight: 98 kg (216 lbs)
Notable Moves:
: Body Slam, High Jump Kick, Vital Throw, Hidden Power
: Thunder Punch, Fire Punch, Outrage, Psychic, Surf
: Curse, Roar, Scary Face, Rest, Sleep Talk, Counter, Parry, Toxic, Amnesia
Flavor/General Moves: Attract, Barrage, Comet Punch, Dizzy Punch, Double Team, Endure, False Swipe, Flail, Focus Energy, Headbutt, Hyper Beam, Mega Kick, Mega Punch, Quick Attack, Razor Wind, Sonic Boom, Substitute, Swift, Thrash, Low Kick, Mach Punch, Dynamic Punch, Jump Kick, Petal Dance, Teleport, Solar Beam, Vine Whip, Faint Attack, Protect, Twister
Competitive Design: Mechanically, there's a lot going on with Kanjanto, they're a Dragon type that hits hard and hits fast, but very noticeably lacks rock or ground type coverage outside of hidden power, with a lot of it's other tools being limited in power and being fairly esoteric so to speak. It's best STABs are a bit unreliable and unwieldy, but it's ability to apply pressure and threaten on both attacking sides is brow raising to say the least. It's flavor moves include a number of grass type attacks, and it even packs surf and psychic!
Visual Design: Despite the "fierce" looking picture(that I scribbled up in a few minutes) Kanjanto is meant to be a more elegant(if intense) fighting type that likes to surround itself with natural beauty and peace. Really consider the picture presented as a placeholder! Visual design really isn't my strong suit, but I can imagine it trying to have a nice, if loose, fighting stance.
Flavor: "It enjoys climbing to the top of the Sevii Islands, any that come to challenge it are swiftly knocked aside, though it has been seen to rush through and catch those that it fights."