Cutey Time With Objecting Warlord: UllarWarlord Vs Objection

hugh.gif

"Good Day everyone! We have a cuteymon match for you all today. Rules are:"
4v4 LC Doubles
2 Recoveries/5 Chills
Abilities = All
Items = Training
Switch = OK
1 Substitution per mon
Arena:​

The battle takes place in front of the green screens at Pokéstar Studios. The special effects team can provide the effects needed for all moves to work as normal. In addition, some of Pokéstar Studios' finest props are available for use in the battle. Once per round, each Pokémon may use the Use Prop command, specifying which prop and which of its moves they wish to use (eg, Use Prop (Majin’s Slack Off)). This command has the same priority as the move being called, costs 4 energy plus the energy cost of the called move (with no modifier for STAB), is not subject to consecutive use energy penalty, cannot be used in combos and cannot be encored or prevented by any preventative moves such as Taunt and Torment, with the exception of Embargo. However, each prop may only be used once per round. If a Pokémon attempts to use a prop that was already used in the round, the command will fail.
When a Pokémon uses the Use Prop command, the effect depends on the move being used. Moves that target opponents will work as normal, except all damaging moves will deal damage based on the props’ attributes (including STAB) as opposed to the Pokémon’s. All props have rank 4 attack and special attack except Black Belt and Monica, who have rank 6 attack due to Huge Power, and other attributes of props are specified for individual moves when necessary. Also, moves that usually have to be used on several consecutive actions such as Outrage will only be used once on the action the prop is used. Self-targeting moves or moves that target only the user and allies will be used as though the Pokémon is using them. Finally, if a move that targets opponents has additional effects that apply to the user of the move, these additional effects will not apply at all unless specified otherwise.​

The props and their possible moves are as follows:​



  • Flare Blitz (WC 3, Reckless)​
  • Iron Head​
  • Psychic​
  • Wild Charge (WC 3, Reckless)​
  • Focus Punch​
  • Hammer Arm (speed drop applies)​
  • Jump Kick​
  • Mach Punch​
  • Taunt​
  • Amnesia​
  • Baton Pass​
  • Counter​
  • Flame Charge (speed boost applies)​
  • Ingrain​
  • Lucky Chant​
  • Rest​
  • Toxic​
  • Ice Beam​
  • Night Shade​
  • Psychic​
  • U-turn (switch applies)​
  • BubbleBeam​
  • Counter​
  • Recover​
  • Signal Beam​
  • Chatter​
  • Defense Curl​
  • Flail (BAP based on Pokémon's remaining HP)​
  • Growl​
  • Hammer Arm (speed drop applies)​
  • Headbutt​
  • Head Smash (WC 2)​
  • Iron Head​
  • Needle Arm​
  • Perish Song​
  • Teeter Dance​
  • Thrash​
  • Acid​
  • Dark Pulse​
  • Double-Edge (WC 2)​
  • Explosion (if used, the Humanoid prop is unusable for the rest of the battle)​
  • Ice Punch​
  • Night Slash​
  • Rock Slide​
  • Scratch​
  • Selfdestruct (if used, the Humanoid prop is unusable for the rest of the battle)​
  • Shadow Claw​
  • Slash​
  • Crunch​
  • Dual Chop​
  • Slack Off​
  • Swords Dance​
  • Earthquake​
  • Iron Head​
  • Spark​
  • Surf​
  • Dragon Pulse​
  • Flamethrower​
  • Metal Burst​
  • Thunderbolt​
  • Crush Grip​
  • DoubleSlap​
  • Focus Punch​
  • Growl​
  • Rage (attack boost applies whenever the Pokémon takes direct damage)​
  • Stomp (SC 7)​
  • Teeter Dance​
  • Confusion​
  • Dark Pulse​
  • Clear Smog​
  • Discharge​
  • Flame Burst​
  • Icicle Crash​
  • Overheat (special attack drop applies)​
  • Signal Beam​
  • Dark Pulse​
  • Flamethrower​
  • Hyper Beam (sluggishness applies)​
  • Ice Beam​
  • Baton Pass​
  • Inferno​
  • Mirror Coat​
  • Toxic​

"We have Ullarwarlord with:"​

EmbirchFront.png
<Embirch> [Darwin] (Male)
Type: Fire/Grass
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Grass: Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.​

Abilities:
Reckless (Type: Innate)
This Pokemon has an innately aggressive nature that lets it use all-out attacks with recoil more effectively. Recoil attacks from this Pokemon have two (2) more Base Attack Power, and recoil percentage is unaffected.​

Leaf Guard (Type: Innate)
In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.​

Chlorophyll (Type: Innate) [DW, Locked]
During bright sunlight, this Pokemon’s cells absorb more solar energy, doubling (x2) their speed.​

Stats:
HP: 90
Atk: Rank 3 (+)
Def: Rank 2
SpA: Rank 3
SpD: Rank 2
Spe: 52 (-, -10% Evasion)
Size Class: 1
Weight Class: 2
Base Rank Total: 13​

EC: 0/9
MC: 0
DC: 0/5

Attacks:
Bullet Seed
Sweet Scent
Absorb
Growth
Ember
Leech Seed
Flame Wheel
Giga Drain
Fire Spin​

Aromatherapy
Counter
GrassWhistle​

Sunny Day
Protect
Rock Slide​

133.png
<Eevee> [Mirror] (Female)
Nature: Bold (+Def, - Atk)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

Abilities:
Run Away (Type: Innate)
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.​

Adaptability (Type: Innate)
he moves that match this Pokemon’s type have their Base Attack Power increased by two (2).​

Anticipation (Type: Innate) [DW, Locked]
This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Selfdestruct, and Explosion by two (2).​

Stats:
HP: 90
Atk: Rank 1 (-)
Def: Rank 3 (+)
SpA: Rank 2
SpD: Rank 3
Spe: 55
Size Class: 1
Weight Class: 1
Base Rank Total: 13​

EC: 0/6
MC: 0
DC: 0/5

Moves:
Helping Hand
Tackle
Tail Whip
Sand-Attack
Growl
Quick attack
Bite
Covet
Take Down​

Endure
Wish
Flail​

Protect
Return
Frustration​

557.png
<Dwebble> [Potential] (Male)
Nature: Sassy (+SpD, -Spe)
Type: Bug/Rock
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).​

Rock: Rock STAB; reduced damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.​

Abilities:
Sturdy (Type: Innate)
This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.​

Shell Armor (Type: Innate)
This Pokemon’s thick, bony outer shell prevents it from taking critical hits.​

Weak Armor (Type: Can Be Enabled) [DW, Locked]
The Pokemon can loosen its worn defensive armor so that it will break off when an opponent uses a contact attack, reducing the Pokemon's Defense and increasing their Speed by one (1) stage for each hit.​

Stats:
HP: 90
Atk: Rank 3
Def: Rank 3
SpA: Rank 2
SpD: Rank 3 (+)
Spe: 47 (-, -10% Evasion)
Size Class: 1
Weight Class: 3
Base Rank Total: 14​

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Fury Cutter
Rock Blast
Withdraw
Sand-Attack
Faint Attack
Smack Down
Rock Polish
Bug Bite
Stealth Rock​

Block
Endure
Spikes​

Protect
Double Team
Substitute​

627.png
<Rufflet> [Nuggs] (Male)
Nature: Adamant (+Attack, -Sp. Att.)
Type: Normal/Flying
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​

Abilities:
Keen Eye (Type: Innate)
This Pokemon has extremely good vision and cannot have its accuracy lowered by an opponent through any means (including accuracy lowering attacks, Smogs, Hazes, Fog, etc.). Its attacks are still affected by an opponent’s evasion and the Pokemon's own accuracy.​

Sheer Force (Type: Can Be Enabled)
This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.​

Hustle (Type: Can Be Enabled) [DW, Locked]
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​

Stats:
HP: 100
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 60
Size Class: 1
Weight Class: 2
Base Rank Total: 14​

EC: 0/6
MC: 0
DC: 0/5

Attacks:
Peck
Leer
Fury Attack
Wing Attack
Hone Claws
Scary Face
Aerial Ace​

Roost
Superpower
Tailwind​

Protect
Sky Drop
Substitute​


"And we have Objection with:"
52.png
Meowth [Prince John] (M)
Nature: Naive (+Speed, -Special Defence)​

Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.​

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 2
SpD: Rank 1 (-)
Spe: 104 (+) (Accuracy boost: 25% (24.864367816091954022988505747126% unrounded))
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 18​

EC: 2/6
MC: 0
DC: 2/5​

Abilities:
Pick Up: (Innate) This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Unnerve (DW): (Innate) The Pokemon's presense causes immense tension in the opponent, preventing them from eating a held Berry. Natural Gift may still be used.​

Attacks:
Scratch
Growl
Bite
Pay Day
Fake Out
Fury Swipes
Faint Attack
Screech
Taunt
Night Slash
Feint​

Hypnosis
Odor Sleuth
Snatch​

Thunderbolt
Dig
Torment
U-turn​

246.png
Larvitar [Rourke] (M)
Nature: Quiet (+Special Attack, -Speed)​

Type: Rock/Ground
Rock: Rock STAB; reduce damage from all special attacks by two (2) Base Attack Power during Sandstorm. Able to use Sand Tomb without losing focus.
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.​

Stats:
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 35 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 4
Base Rank Total: 13
Moves: 19​

EC: 2/9
MC: 0
DC: 2/5​

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sand Veil (DW): (Innate) This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage.​

Attacks:
Bite
Leer
Sandstorm
Screech
Chip Away
Rock Slide
Scary Face
Thrash
Earthquake
Stone Edge
Dark Pulse
Crunch​

Dragon Dance
Pursuit
Stealth Rock​

Smack Down
Brick Break
Rock Polish​

Outrage​

532.png
Timburr [Lumpjaw] (M)
Nature: Careful (+Special Defence, -Special Attack)​

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.​

Stats:
HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 0 (-)
SpD: Rank 3 (+)
Spe: 35
Size Class: 1
Weight Class: 2
Base Rank Total: 13
Moves: 14​

EC: 0/9
MC: 0
DC: 0/5​

Abilities:
Guts: (Innate) This Pokemon is tenacious and will work ever harder when under a status condition, raising the Base Attack Power of all its physical attacks by two (2). Pokemon with Guts ignore the attack drop from burn.
Sheer Force: (Can be Enabled) This Pokemon can energize all its attacks with secondary effect chances less than 100%. When Enabled, the Base Attack Power of every move with an effect chance less than 100% increases by two (2), but they will never have a secondary effect.
Iron Fist (DW): (Innate) The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)​

Attacks:
Pound
Leer
Focus Energy
Bide
Low Kick
Rock Throw
Wake-Up Slap
Chip Away​

Counter
Drain Punch
Endure​

Dig
Payback
Rock Slide​

eoQ3Qlz.png
Combee [Madame Medusa] (F)
Nature: Quiet (+Special Attack, -Speed)​

Type: Bug/Flying
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains one extra attack on multi-hit moves, with a cap of five (5).
Flying: Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.​

Stats:
HP: 90
Atk: Rank 2
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 60 (-) (Opponent's accuracy boost: 10%)
Size Class: 1
Weight Class: 1
Base Rank Total: 13
Moves: 11​

EC: 5/6
MC: 0
DC: 0/5​

Abilities:
Honey Gather: (Innate) This Pokemon emits a scent of sweet honey that lowers all foes' Evasion by one (1) Stage.
Hustle (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.​

Attacks:
Sweet Scent
Gust
Bug Bite
Bug Buzz​

Air Cutter
Mud-Slap
Ominous Wind
String Shot
Swift
Tailwind
Endeavor​


"Let the match commence!"​



Ullarwarlord sends out Pokemon and equips



Objection sends out Pokemon, equips, and moves



Ullarwarlord moves


 
newselfie20.gif
EmbirchFront.png
627.png


"Let's start this battle off right!"

Sending out Darwin the Embirch @ Lucky Egg and Nuggs the Rufflet @ Nothing
 
8goSr.png
52.png
532.png


Prince John the Meowth will hold an Amulet Coin
Lumpjaw the Timburr will hold nothing

Meowth: Taunt (Rufflet) - Thunderbolt (Rufflet) - Hypnosis (Rufflet)
If Rufflet uses Protect, change that action to Feint (Rufflet) and push actions back.

Timburr: Use Prop (Mecha-Tyranitar Mark 2's Thunderbolt (Rufflet)) - Rock Slide - Drain Punch (Rufflet)
If Mecha-Tyranitar Mark 2 is used up by the time it is your turn, change action 1 to Payback (Rufflet)
 
newselfie20.gif

"Just because this is their first battle doesn't mean they don't have tricks up their sleeve!"

Darwin: Grasswhistle (Prince John) > Counter > Sunny Day
IF Grasswhistle misses, use it the next action

Nuggs: Tailwind > Sky Drop (Lumpjaw) > Use Prop ((Brycen-Man, U-Turn) Prince John)
 
hugh.gif

"And the cuties start their match!"

Weather: Clear
Field: Clear
EmbirchFront.png


**Reckless, -10% Eva**
HP 90/90
EN 100/100
OK
627.png

**Clear**
HP 100/100

EN 100/100
OK
VS
Field: Clear
52.png

**Technician, +25% Acc**
HP 90/90
EN 100/100
OK
532.png

**Clear**
HP 100/100
EN 100/100
OK
Action 1
1. Meowth: Taunt 10 EN / Effect: Taunt
Total: Taunt 6a
2. Rufflet: Tailwind **Taunted**
Total: Taunt 5a
3. Embirch: Grasswhistle 5-1=4 EN / Hit <=5500 (2276=Hit) / Effect: SLP (1-2=1a, 3=2a (1=1a))
Total: SLP 1a
4. Timburr: Use Prop Mecha-Tyranitar Mark 2's Thunderbolt (Rufflet) 7+4 EN / Hit 100% / Crit <=625 (1627=No)
Total: 1.5 (10+6-3)=19.5

Action 2
1. Meowth: SLP
Total: Clear
2a. Rufflet: 4+2/2-1=4 EN / Hit 100% / Crit <=625 (4215=No) / Effect: Lift
Total: Lifting
3. Timburr: Lifted
Total: Nothing
2b. Rufflet: Drop
Total: 1.5(6+2+3+6-3)=21 Damage
4. Embirch: Counter 6 EN
Total: Nothing

Action 3
1. Meowth: Hypnosis 7 EN / Hit <=8500 (4384=Yes) / Effect: SLP (1-2=1a, 3=2a (1=1a))
Total: SLP 1a
Total:
2. Rufflet: SLP
Total: Clear
3. Embirch: Sunny Day 10 EN
Total: Sunny
4. Timburr: Drain Punch 12-1=11 EN / Hit 100% / Crit <=625 (3313=No) / Effect: Drain
Total: 8+3+4.5-3=12.5 Damage / 12.5/2=6.25 Drain​


OUTCOME

Weather: Sunny
Field: Clear


EmbirchFront.png

**Reckless, -10% Eva**
HP 90/90
EN 80/100
OK
627.png

**Taunt 3a**
HP 68/100

EN 96/100
OK
VS
Field: Clear
52.png

**Technician, +25% Acc**
HP 90/90
EN 83/100
OK
532.png

**Clear**
HP 79/100
EN 78/100
OK
hugh.gif

"A pretty uneventful match. Let's see if things shake up next round!"

UllarWarlord moves
 
newselfie20.gif

"Hm...tricky, tricky..."

Darwin: Rock Slide > Bullet Seed (Prince John) > Rock Slide

Nuggs: Sky Drop (Lumpjaw) > Superpower (Prince John) > Sky Drop (Lumpjaw)
 
8goSr.png

"That Rufflet is going down."

Prince John: Pay Day (Nuggs) - Dig (Darwin) - Pay Day (Darwin)

Lumpjaw: Counter - Use Prop (Monica's Stomp (Darwin)) - Counter
 
Weather: Sunny
Field: Clear


EmbirchFront.png

**Reckless, -10% Eva**
HP 90/90
EN 80/100
OK
627.png

**Taunt 3a**
HP 68/100

EN 96/100
OK
VS
Field: Clear
52.png

**Technician, +25% Acc**
HP 90/90
EN 83/100
OK
532.png

**Clear**
HP 79/100
EN 78/100
OK
Action 1
1. Meowth: Pay Day 3-1=2 EN / Hit 100% / Crit <=625 (9865=No / Effect: +1 CC
Total: 1.5(4)+3+3-3=9 Damage
2a. Rufflet: 4+2/2-1=4 EN / Hit 100% / Crit <=625 (1273=No) / Effect: Lift
Total: Lifting
3. Embirch: Rock Slide 6 EN
Meowth: Hit <=9000 (9164=Miss)
Total: Miss
Timburr: Lifted
Total: Miss
2b. Rufflet: Drop
Total: 1.5(6+2+3+6-3)=21 Damage
4. Timburr: Counter 6+21/2-1=15.5 EN / Hit 100%
Total: 1.5(21)=31.5 Damage

Action 2
1a. Meowth: Dig 10 EN
Total: Underground
2. Embirch: Bullet Seed 7-1=6 EN / **Underground**
Total: Miss
3. Rufflet: Superpower 8 EN / **Underground**
Total: Miss
4. Timburr: Stomp 7+4=11 EN / Hit 100% / Crit <=625 (7254=No)
Total: 9+7-1+4.5-3=16.5 Damage
1b. Meowth: Dig / Hit 100%/ Crit <=625 (6495=No)
Total: .67(8+3-3)=5.36

Action 3
1. Action 1
1. Meowth: Pay Day 3-1=2 EN / Hit 100% / Crit <=625 (3226=No / Effect: +1 CC
Total: 1.5(4)+3+3-3=9 Damage
2a. Rufflet: 4+2/2-1=4 EN / Hit 100% / Crit <=625 (773=No) / Effect: Lift
Total: Lifting
3. Embirch: Rock Slide 6 EN
Meowth: Hit <=9000 (1999=Hit) / Crit <=625 (8126=No) / Flinch <=3000 (1722=Yes)
Total: 8+4.5-3=9.5 Damage / No Flinch
Timburr: Lifted
Total: Miss
2b. Rufflet: Drop
Total: 1.5(6+2+3+6-3)=21 Damage
4. Timburr: Counter 6+21/2-1=15.5 EN / Hit 100%
Total: 1.5(21)=31.5 Damage
**Rufflet KO / -13 HP**​


OUTCOME

Weather: Sunny
Field: Clear


EmbirchFront.png

**Reckless, -10% Eva**
HP 68/90
EN 62/100
OK
627.png

**Clear**
HP -13/100

EN 70/100
KO
VS
Field: Clear
52.png

**Technician, +25% Acc**
HP 80/90
EN 69/100
OK
532.png

**Clear**
HP 37/100
EN 36/100
OK
Objection moves
 
newselfie20.gif
557.png

"Go, Potential! Show them how it's done!"

Sending out Potential the Dwebble @ Amulet Coin
 
8goSr.png


"Let's get our next target!"

Prince John: Fake Out (Darwin) - Feint (Darwin) - Scratch (Darwin)
If Potential uses Use Prop (Black Belt's Taunt) on Rourke on action 1, change action 1 to Bodyblock (Rourke) and push actions back.
If Darwin is KO'd, replace all remaining attacks with Faint Attack (Potential).

Rourke: Rock Polish - Dig (Darwin) - Dig (Darwin)
If Potential uses Use Prop (Black Belt's Taunt) on you on action 1, change action 1 to Use Prop (Black Belt's Focus Punch (Darwin)) and push actions back.
If Darwin is KO'd, redirect all remaining attacks to Potential.
 
newselfie20.gif

"Hmmm..."

Darwin: Giga Drain (Rourke) > Use Prop ((Black Door, Counter)) > Giga Drain (Rourke)

Potential: Spikes > Stealth Rock > Spikes
 
Weather: Sunny 2r
Field: Clear


EmbirchFront.png

**Reckless, -10% Eva, Leaf Guard**
HP 68/90
EN 62/100
OK
557.png

**Sturdy**
HP 90/90
EN 100/100
OK
VS
Field: Clear
52.png

**Technician, +25% Acc**
HP 80/90
EN 69/100
OK
246.png

**-10% Eva**
HP 90/90
EN 100/100
OK


532.png

**Clear**
HP 37/100
EN 36/100
OK
Action 1
1. Meowth: Fake Out 4-1=3 EN / Hit 100% / Crit <=625 (1850=No) / Flinch
Total: 1.5(4)+3+3-3=9 Damage
2. Darwin: Flinch
Total: Nothing
3. Dwebble: Spikes 8 EN
Total: Spikes 1
4. Larvitar: Rock Polish 7-1=6 EN
Total: +2 Spe

Action 2
1. Meowth: Feint 4 EN / Hit 100% / Crit <=625 (840=No)
Total: 1.5(4)+3-3=6 Damage
2a. Larvitar: Dig 10-1=9 EN / Hit 100% / Crit <=625 (6391=No)
Total: Underground
3. Dwebble: Stealth Rock 12-1=11 EN
Total: Stealth Rocks
2b. Larvitar: Dig
Total: .67(8+3+4.5-3)=8 Damage
4. Embirch: Counter 6+4=10 EN / Hit 100%
Total: 1.5(14)=21 Damage

Action 3
1a. Larvitar: Dig 10+4-1=13 EN / Hit 100% / Crit <=625 (1466=No)
Total: Underground
2. Meowth: Scratch 3-1=2 EN / Hit 100% / Crit <=625 (8624=No)
Total: 1.5(4)+3+3-3=9 Damage
3. Embirch: Giga Drain 12-1=11 EN / **Underground**
Total: Miss
4. Dweeble: Spikes 8 EN
Total: Spikes 2
2b. Larvitar: Dig
Total: .67(8+3+4.5-3)=8 Damage​


OUTCOME

Weather: Sunny 1r
Field: Clear


EmbirchFront.png

**Reckless, -10% Eva, Leaf Guard**
HP 28/90
EN 40/100
OK
557.png

**Sturdy**
HP 90/90
EN 73/100
OK
VS
Field: Spikes 2, Stealth Rocks
52.png

**Technician, +25% Acc**
HP 80/90
EN 60/100
OK
246.png

**-10% Eva**
HP 79/90
EN 72/100
OK


532.png

**Clear**
HP 37/100
EN 36/100
OK
UllarWarlord moves
 
newselfie20.gif

":/"

Darwin: Use Prop (Mecha-Tyraniter MK I, Earthquake) > Rock Slide > Rock Slide

Potential: Spikes > Use Prop (Black Belt, Mach Punch) Prince John) > Substitute (15)
 
Just a reminder that Rourke the Larvitar should be at +1 speed now.

Prince John: Faint Attack (Darwin) - Use Prop (White Door's Toxic (Potential)) - Taunt (Potential)

Rourke: Rock Slide - Dragon Dance - Rock Slide
 
Weather: Sunny 1r
Field: Clear


EmbirchFront.png

**Reckless, -10% Eva, Leaf Guard**
HP 28/90
EN 40/100
OK
557.png

**Sturdy**
HP 90/90
EN 73/100
OK
VS
Field: Spikes 2, Stealth Rocks
52.png

**Technician, +25% Acc**
HP 80/90
EN 60/100
OK
246.png

**+1 Spe, -10% Eva**
HP 79/90
EN 72/100

OK
532.png

**Clear**
HP 37/100
EN 36/100
OK

Action 1
1. Meowth: Faint Attack 4 EN / Hit 100% / Crit <=625 (5532=No)
Total: 1.5(6)+3-3=9 Damage
2. Larvitar: 6-1=5 EN
Embirch: Hit 100% / Crit <=625 (5669=No) / Flinch <=3000 (8036=No)
Total: 1.5(.75(8)+3+4.5-3)=15.75 Damage​

Dwebble: Hit 100% / Crit <=625 (8905=No) / Flinch <=3000 (8711=No)
Total: 1.5(.75(8-1)+3+4.5-4.5)=13.5 Damage
3. Darwin: Use Prop (Mecha-Tyraniter MK I, Earthquake) 7+4=11 EN
Meowth: Hit 100% / Crit <=625 (6572=No)
Total: .75(10)+4.5-3=9 Damage​

Larvitar: Hit 100% / Crit <=625 (5049=No)
Total: 1.5(.75(10)+4.5-3)=13.5 Damage

Dwebble: Hit 100% / Crit <=625 (6808=No)
Total: .75(10-1)+4.5-4.5=6.75 Damage
4. Dweeble: Spikes 8+4=12 EN
Total: Spikes 3

Action 2​
1. Dweeble: Use Prop (Black Belt, Mach Punch) Prince John) 4+4=8 EN / Hit 100% / Crit <=625 (4220=No)
Total: 1.5(4+4.5-3)=8.25 Damage
2. Meowth: Use Prop (White Door's (Toxic))(Potential) 7+4=11 EN / Hit 100%
Total: BPSN 1
3. Larvitar: Dragon Dance 7 EN
Total: +1 Atk, +1 Spe
4. Embirch: Rock Slide 6 EN
Meowth: Hit <=9000 (5907=Hit) / Crit <=625 (6575=No) / Flinch <=3000 (2838=Yes)
Total: .75(8)+4.5-3=7.5 Damage / No Flinch
Larvitar: Hit 100% / Crit <=625 (173=Crit) / Flinch <=3000 (2444=Yes)
Total: .67(.75(8)+3+4.5-3)=7.03 Damage / No Flinch

**Dweeble: BPSN 1 -1 HP**

Action 3
1. Meowth: Taunt 10 EN
Total: Taunt 6a
2. Larvitar: 6-1=5 EN
Embirch: Hit 100% / Crit <=625 (3012=No) / Flinch <=3000 (4514=No)
Total: 1.5(.75(8)+3+4.5+1.75-3)=18.37 Damage
**Embirch KO / -15 HP**​

Dwebble: Hit 100% / Crit <=625 (4491=No) / Flinch <=3000 (8119=No)
Total: 1.5(.75(8-1)+3+4.5+1.75-4.5)=15 Damage
3. Dweeble: Substitute (15) **Taunted**
Total: Taunt 5a

**Dweeble: BPSN 1 -1 HP**​


OUTCOME

Weather: Clear
Field: Clear


EmbirchFront.png

**Reckless, -10% Eva, Leaf Guard**
HP -15/90
EN 23/100
KO
557.png

**Sturdy, Taunt 5a**
HP 66/90
EN 53/100
BPSN 2
VS
Field: Spikes 3, Stealth Rocks
52.png

**Technician, +25% Acc**
HP 63/90
EN 35/100
OK
246.png

**+1 Atk, +1 Spe, -10% Eva**
HP 58/90
EN 55/100

OK
532.png
**Clear**

HP 37/100
EN 36/100
OK
Objection moves
 
8goSr.png

"Let's make the most of our lead."

Prince John: Use Prop (Black Belt's Hammer Arm (Mirror)) - Chill - Scratch (Mirror)
If Black Belt is used up before you act on action 1, change action 1 to Use Prop (F-00's Hammer Arm (Mirror)).
If Mirror is KO'd, change all remaining attacks directed at her to Faint Attack (Potential).

Rourke: Brick Break (Mirror) - Use Prop (F-00's Hammer Arm (Mirror)) - Brick Break (Mirror)
If F-00 is used up before you act on action 2, change action 2 to Rock Slide.
If Mirror is KO'd, change all remaining actions to Rock Slide.
 
newselfie20.gif

"I'm late! I'm late! For my loss, which just cannot wait!"

Potential: Use Prop ((Decoy UFO, BubbleBeam), Rourke) > Bug Bite (Rourke) > Chill

Mirror: Endure > Wish > Use Prop ((Black Door, Counter))
 
**Ullar, Dweeble can't Chill while Taunted. Reorder that please.**

Weather: Clear
Field: Clear
133.png

**Adaptability**
HP 90/90
EN 100/100
OK
557.png

**Sturdy, Taunt 5a**
HP 66/90
EN 53/100
BPSN 2
VS
Field: Spikes 3, Stealth Rocks
52.png

**Technician, +25% Acc**
HP 63/90
EN 35/100
OK
246.png

**+1 Atk, +1 Spe, -10% Eva**
HP 58/90
EN 55/100
OK



532.png

**Clear**
HP 37/100
EN 36/100
OK

Action 1

1. Eevee: Endure 15-1=14 EN
Total: Endure
2. Meowth: Use Prop (Black Belt's Hammer Arm) 7+4=11 EN / Hit 100% / Crit <=625 (5180=No) / User -1 Spe
Total: 1.5(10+3-4.5)=12.75 Damage / User -1 Spe
3. Larvitar: Brick Break 6 EN / Hit 100% / Crit <=625 (9449=No)
Total: 1.5(8+4.5-4.5)=12 Damage
4. Dweeble: Use Prop (Decoy UFO BubbleBeam) 5+4=9 EN / Hit 100% / Crit <=625 (3686=No) / -1 Spe <=1000 (4268=No)
Total: 1.5(7+3-3)=10.5 Damage​




Action 2
1. Larvitar: Use Prop (F-00's Hammer Arm) 7+4=11 EN / Hit 100% / Crit <=625 (516=Crit) / User -1 Spe
Total: 1.5(10+3+4.5-4.5)=19.5 Damage / User -1 Spe
2. Meowth: Chill
Total: +12 EN
3. Eevee: Wish 6+90/7.5-1=17 EN
Total: Wish
4. Dweeble: Bug Bite 4-1=3 EN / Hit 100% / Crit <=625 (1755=No)
Total: 1.5 (6+3+4.5-3)=15.75 Damage​




Action 3
1. Meowth: Scratch 3-1=2 EN / Hit 100% / Crit <=625 (2551=No)
1.5(4)+3+3-4.5=7.5 Damage
2. Dweeble: Chill
Total: +12 EN
3. Larvitar: Brick Break 6 EN / Hit 100% / Crit <=625 (9985=No)
Total: 1.5(8+4.5-4.5)=12 Damage
4. Eevee: Counter 6+19.5/2=15.75 EN / Hit 100%
Total: 19.5*1.5=29.25 Damage​



OUTCOME
Weather: Clear
Field: Clear
133.png

**Adaptability**
HP 90/90
EN 100/100
OK
557.png

**Sturdy, Taunt 5a**
HP 66/90
EN 53/100
BPSN 2




VS




Field: Spikes 3, Stealth Rocks
52.png

**Technician, +25% Acc**
HP 63/90
EN 35/100
OK
246.png

**+1 Atk, +1 Spe, -10% Eva**
HP 58/90
EN 55/100
OK

532.png

**Clear**
HP 37/100
EN 36/100
OK
 
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