Hey guys! This is my first RMT!
Overview
After a long time, I finally decided to post a team that I used at the Fall Regs. I remember that this team did pretty well in the beginning of the season but as the metagame started to develop, the team started to fall. After looking back at it, I realized that this team has a numerous flaws that need to be fixed. I am most likely not gonna be using this team at Nats but I want to see how this team could be improved.
The Team
As you can see, this team is a obvious trick room team. Before making the team, my main goal was to abuse Eruption to the max. I started with Heatran + Drought Ninetales but after several testings on PO, I transitioned into this team.
(Red font means all the changes I am thinking of making)
The Old Stuff
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 128 HP / 128 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Eruption
- Flash Cannon -> Hidden Power Ice?
- Earth Power
- Protect
The pokemon that started everything. I really liked Heatran because of the damage Eruption could do with a Helping Hand bonus. It could OHKO a lot of mons that did not resist it. I chose Air Balloon > Shuca because of the fact that I was using Eruption. I am thinking of changing Flash Cannon to Hidden Power Ice because of the coverage. Usually, Earth Power could hit anything that Flash Cannon could hit.
/me(Cresselia) (F) @ Mental Herb
Trait: Levitate
EVs: 252 HP / 216 Def / 40 SDef
Sassy Nature (+SDef, -Spd)
- Trick Room
- Psychic
- Light Screen
- Helping Hand
My main mon that sets up trick room. I decided to go with Light Screen > Reflect because the metagame is filled with more Sp Attackers. As you can notice, most of my mons have a more defensive EV set. This was because I didn't want my mons to have an Uber Sp Def and normal Def after Light Screen. Helping Hand was to boost spread moves and Psychic is general. I went with Mental Herb > Sitrus because I wanted to have a very safe play with my trick room.
Hariyama (M) @ Flame Orb
Trait: Guts
EVs: 160 HP / 252 Atk / 96 Def
Brave Nature (+Atk, -Spd)
- Fake Out
- Protect
- Close Combat
- Rock Slide
I would say that Hariyama was my MVP of my team. I wanted partner my Cresselia with a Fake Out to make it easier to use Trick Room. Close Combat w/ Guts and Helping Hand does MAJOR damage. It OHKOs a bunch of bs crap your opponent has. Rock Slide was for coverage.
360NoScope (Abomasnow) (M) @ Focus Sash
Trait: Snow Warning
EVs: 148 HP / 108 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Blizzard
- Giga Drain
- Ice Shard
- Protect
I added Abomasnow for type coverage. This mon protected Heatran from ground mons. Most of the moves are standard. I chose focus sash to prevent my Abomosnow from being OHKO'ed.
NachoCheez (Metagross) @ Occa Berry
-->???
Trait: Clear Body
EVs: 108 HP / 252 Atk / 148 SDef
Brave Nature (+Atk, -Spd)
- Zen Headbutt
- Ice Punch
- Iron Head --> Meteor Mash?
- Earthquake
After finishing the first part of my team, I realized that my team had a major weakness fighting. This was one of my counters to fighting mons. Ice Punch and Earthquake were for coverage. I am thinking about changing Iron Head to Meteor Mash because of the damage. Zen Headbutt is for fighting coverage. Occa Berry was just because I couldn't think of any other item. I am thinking of changing it to Steel Gem or Life orb. I actually cannot remember my reasoning behind the EVs but I think it was like that because Metagross already has a strong Defense.
Amoonguss (F) @ Coba Berry
Trait: Effect Spore
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Protect
- Spore
- Rage Powder
- Giga Drain
This was my main counter to other trick room teams. Amoonguss was another good lead with Cresselia making it easier to set up Trick Room. I really like the Sp Def set from VGC 2011 and I decided to use it again.
The NEW team
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Eruption --> Heat Wave?
- Hidden Power Ice
- Earth Power
- Protect
/me(Cresselia) (F) @ Mental Herb
--> Sitrus?
Trait: Levitate
EVs: 252 HP / 216 Def / 40 SDef
Sassy Nature (+SDef, -Spd)
- Trick Room
- Psychic
- Light Screen
- Helping Hand
Hariyama (M) @ Flame Orb
Trait: Guts
EVs: 160 HP / 252 Atk / 96 Def
Brave Nature (+Atk, -Spd)
- Fake Out
- Protect
- Close Combat
- Rock Slide
Gastrodon (M) @ Rindo Berry
Trait: Storm Drain
EVs: 244 HP / 56 Def / 60 SAtk / 156 SDef
Sassy Nature (+SDef, -Spd)
- Ice Beam --> Muddy Water?
- Recover
- Earth Power
- Stockpile
NachoCheez (Metagross) @ Steel Gem
--> Choice Band
Trait: Clear Body
EVs: 108 HP / 252 Atk / 148 SDef
Brave Nature (+Atk, -Spd)
- Zen Headbutt
- Ice Punch
- Iron Head --> Meteor Mash?
- Bullet Punch
Porygon2 (F) @ Eviolite
Trait: Trace
EVs: 252 HP / 252 Def / 4 SDef --> Diff Evs?
Relaxed Nature (+SDef, -Spd)
- Recover
- Thunderbolt
- Ice Beam
- Trick Room
Flaws
-Only one Trick Room User (Fixed)
-Weak to Hitmontop (Kind of fixed. Not a big problem anymore)
-Same exact lead for each battle (Fixed)
-Guts Burn + Hail damage does major damage on Hariyama (Fixed)
-EVs on Porygon2
-Iron Head or Meteor Mash on Metagross
-Heat Wave or Eruption on Heatran
Overview
After a long time, I finally decided to post a team that I used at the Fall Regs. I remember that this team did pretty well in the beginning of the season but as the metagame started to develop, the team started to fall. After looking back at it, I realized that this team has a numerous flaws that need to be fixed. I am most likely not gonna be using this team at Nats but I want to see how this team could be improved.
The Team
As you can see, this team is a obvious trick room team. Before making the team, my main goal was to abuse Eruption to the max. I started with Heatran + Drought Ninetales but after several testings on PO, I transitioned into this team.
(Red font means all the changes I am thinking of making)
The Old Stuff
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 128 HP / 128 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Eruption
- Flash Cannon -> Hidden Power Ice?
- Earth Power
- Protect
The pokemon that started everything. I really liked Heatran because of the damage Eruption could do with a Helping Hand bonus. It could OHKO a lot of mons that did not resist it. I chose Air Balloon > Shuca because of the fact that I was using Eruption. I am thinking of changing Flash Cannon to Hidden Power Ice because of the coverage. Usually, Earth Power could hit anything that Flash Cannon could hit.
/me(Cresselia) (F) @ Mental Herb
Trait: Levitate
EVs: 252 HP / 216 Def / 40 SDef
Sassy Nature (+SDef, -Spd)
- Trick Room
- Psychic
- Light Screen
- Helping Hand
My main mon that sets up trick room. I decided to go with Light Screen > Reflect because the metagame is filled with more Sp Attackers. As you can notice, most of my mons have a more defensive EV set. This was because I didn't want my mons to have an Uber Sp Def and normal Def after Light Screen. Helping Hand was to boost spread moves and Psychic is general. I went with Mental Herb > Sitrus because I wanted to have a very safe play with my trick room.
Hariyama (M) @ Flame Orb
Trait: Guts
EVs: 160 HP / 252 Atk / 96 Def
Brave Nature (+Atk, -Spd)
- Fake Out
- Protect
- Close Combat
- Rock Slide
I would say that Hariyama was my MVP of my team. I wanted partner my Cresselia with a Fake Out to make it easier to use Trick Room. Close Combat w/ Guts and Helping Hand does MAJOR damage. It OHKOs a bunch of bs crap your opponent has. Rock Slide was for coverage.
360NoScope (Abomasnow) (M) @ Focus Sash
Trait: Snow Warning
EVs: 148 HP / 108 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Blizzard
- Giga Drain
- Ice Shard
- Protect
I added Abomasnow for type coverage. This mon protected Heatran from ground mons. Most of the moves are standard. I chose focus sash to prevent my Abomosnow from being OHKO'ed.
NachoCheez (Metagross) @ Occa Berry
Trait: Clear Body
EVs: 108 HP / 252 Atk / 148 SDef
Brave Nature (+Atk, -Spd)
- Zen Headbutt
- Ice Punch
- Iron Head --> Meteor Mash?
- Earthquake
After finishing the first part of my team, I realized that my team had a major weakness fighting. This was one of my counters to fighting mons. Ice Punch and Earthquake were for coverage. I am thinking about changing Iron Head to Meteor Mash because of the damage. Zen Headbutt is for fighting coverage. Occa Berry was just because I couldn't think of any other item. I am thinking of changing it to Steel Gem or Life orb. I actually cannot remember my reasoning behind the EVs but I think it was like that because Metagross already has a strong Defense.
Amoonguss (F) @ Coba Berry
Trait: Effect Spore
EVs: 252 HP / 4 Def / 252 SDef
Sassy Nature (+SDef, -Spd)
- Protect
- Spore
- Rage Powder
- Giga Drain
This was my main counter to other trick room teams. Amoonguss was another good lead with Cresselia making it easier to set up Trick Room. I really like the Sp Def set from VGC 2011 and I decided to use it again.
The NEW team
Heatran (M) @ Air Balloon
Trait: Flash Fire
EVs: 252 HP / 4 Def / 252 SAtk
Quiet Nature (+SAtk, -Spd)
- Eruption --> Heat Wave?
- Hidden Power Ice
- Earth Power
- Protect
/me(Cresselia) (F) @ Mental Herb
Trait: Levitate
EVs: 252 HP / 216 Def / 40 SDef
Sassy Nature (+SDef, -Spd)
- Trick Room
- Psychic
- Light Screen
- Helping Hand
Hariyama (M) @ Flame Orb
Trait: Guts
EVs: 160 HP / 252 Atk / 96 Def
Brave Nature (+Atk, -Spd)
- Fake Out
- Protect
- Close Combat
- Rock Slide
Gastrodon (M) @ Rindo Berry
Trait: Storm Drain
EVs: 244 HP / 56 Def / 60 SAtk / 156 SDef
Sassy Nature (+SDef, -Spd)
- Ice Beam --> Muddy Water?
- Recover
- Earth Power
- Stockpile
NachoCheez (Metagross) @ Steel Gem
Trait: Clear Body
EVs: 108 HP / 252 Atk / 148 SDef
Brave Nature (+Atk, -Spd)
- Zen Headbutt
- Ice Punch
- Iron Head --> Meteor Mash?
- Bullet Punch
Porygon2 (F) @ Eviolite
Trait: Trace
EVs: 252 HP / 252 Def / 4 SDef --> Diff Evs?
Relaxed Nature (+SDef, -Spd)
- Recover
- Thunderbolt
- Ice Beam
- Trick Room
Flaws
-Only one Trick Room User (Fixed)
-Weak to Hitmontop (Kind of fixed. Not a big problem anymore)
-Same exact lead for each battle (Fixed)
-Guts Burn + Hail damage does major damage on Hariyama (Fixed)
-EVs on Porygon2
-Iron Head or Meteor Mash on Metagross
-Heat Wave or Eruption on Heatran