Quality Control: QC1 / QC2 / QC3
Grammar & Prose: GP1 / GP2
[OVERVIEW]
*Cyclohm has an interesting typing on a defensive mon that allows it to check threats like Tornadus-T, Caribolt and Hawlucha, and can make use of reliable recovery in Slack Off in order to consistently act as a check.
*Cyclohm is able to run a more offensive oriented set thanks to a strong SpA stat.
*Cyclohm's wide coverage helps make the mon more customizable, with moves such as Ice Beam to punish Ground-type switchins like Landorus-T and Fire Blast to punish Steel-types like Ferrothorn.
*It can be an effective bulky pivot thanks to a slow Volt Switch and its recovery, letting it slow pivot and absorb hits from attackers.
*Static allows it to spread Paralysis against attackers, notably U-turn users like Tornadus-T
*Defensively, it has some common weaknesses that leave it in bad matchups against threats like Landorus-T, Weavile and Tapu Lele.
*It can also be overwhelmed by strong Special attackers, such as Greninja and Aurumoth, limiting its usefulness overall.
[SET]
name: Physically Defensive
move 1: Discharge / Volt Switch
move 2: Flamethrower / Toxic
move 3: Ice Beam / Toxic
move 4: Slack Off
item: Leftovers / Shuca Berry / Rocky Helmet
ability: Static
nature: Bold
evs: 252 HP / 240 Def / 16 Spe
[SET COMMENTS]
Moves
========
*Volt Switch can be used instead of Discharge for slow pivoting to gain momentum by sponging weak physical attacks over spreading Paralysis.
*Flamethrower lets Cyclohm check grasses like Ferrothorn and steels, notably Cawmodore and Mega Mawile.
*Ice Beam threatens Ground-type switch ins to Cyclohm such as Landorus-T and Colossoil, and is good coverage combined with an Electric-type STAB.
*Toxic can be ran to cripple sweepers that aim to use Cyclohm to set up, such as as well as improving matchups against defensive teams.
*Slack Off is a strong recovery option to keep Cyclohm healthy and able to reliably check physical attackers, as well as other pivots, notably Tornadus-T.
Set Details
========
*16 Spe investment allows Cyclohm to outspeed Mega Mawile, threatening it with Flamethrower and preventing it from switching in freely fearing a 2HKO.
*Shuca Berry can be used instead of Leftovers in order to survive strong Ground-type attacks once and retaliate.
*Rocky Helmet is an option to chip down pivots like Tornadus-T who will U-turn out against Cyclohm.
Usage Tips
========
*Cyclohm can switch in to most neutral physical attackers and Slack Off on them, letting Static threaten the attacker with Paralysis.
*Discharge also threatens Paralysis which can cripple offensive threats entirely, and is a relatively spammable move when Cyclohm does not fear damage from the opposing Pokemon.
*Slack Off can be used to scout out options during recovery.
*Be careful using Cyclohm into special attackers, as they can easily handle it and limit its effectiveness against what it aims to check.
Team Options
========
*Defensive Cyclohm fits best on balance or defensive teams that can offset its common weaknesses.
*Specially Defensive walls pair well with Cyclohm's high physical defense, and will often cover Cyclohm's common weaknesses.
*Celesteela is able to handle many Fairy and Ground-type threats that would give Cyclohm issues, like Landorus-T and Magearna, with its weaker physical bulk being covered by Cyclohm's. Cyclohm also covers Tornadus-T well, helping Celesteela avoid getting Knocked Off.
*Other defensive pivots like Mega Scizor and Tornadus-T help cover threats and create momentum when paired with Volt Switch Cyclohm.
[SET]
name: Offensive
move 1: Draco Meteor
move 2: Volt Switch / Discharge / Thunderbolt
move 3: Fire Blast
move 4: Slack Off
item: Dragonium Z
ability: Static
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
*Volt Switch maintains offensive momentum as the Electric-type STAB of choice, pairing well with Cyclohm's coverage to pivot on switches it forces.
*Discharge is an option as a main Electric-type STAB that does not switch Cyclohm out as well as spreading status.
*Thunderbolt can also be ran, as it allows Cyclohm to better threaten Electric weak opponents like Celesteela, Arghonaut, and Toxapex.
*Draco Meteor is a Dragon-type STAB nuke that pairs well with the pivoting of Volt Switch to remove its SpA drops. It can be hard to switch into Cyclohm's Draco due to its wide coverage, furthering its effectiveness.
*Fire Blast hits Dragon resists like Steel types like Ferrothorn and Magearna as well as being generally good coverage.
*Slack Off's recovery gives Cyclohm longevity to continue firing off attacks, and lets Cyclohm check common mons like Tornadus-T.
Set Details
========
*Dragonium Z combined with Draco Meteor enables an incredibly strong Dragon-type nuke that does not lower Cyclohm's SpA, hitting neutral targets such as Tangrowth very hard and letting another Draco Meteor be used at neutral SpA.
*Modest maximizes Cyclohm's damage output.
Usage Tips
========
*Volt Switch makes Cyclohm into a bulky pivot, wearing down defensive switchins for it and its team.
*This Cyclohm can be used to help break walls for its teammates, thanks to the power of Z-Draco Meteor
*Cyclohm still has a solid physical bulk with little investment, letting it come in on resisted and weak neutral hits; however, it will struggle defensively in other situations where it usually wouldn't. As such, this Cyclohm requires more caution to use, but can be a situational check to physical attackers.
Team Options
========
*Using Z-Draco Meteor as a lure and a nuke can open holes for strong offensive sweepers like Magearna, thanks to breaking walls that they otherwise struggle to get through.
*Other pivots such as Gliscor can create momentum with Cyclohm, wearing down teams over time.
*Physical wallbreakers such as Mega Mawile can break Special walls that would otherwise trouble Cyclohm, like Chansey, helping Cyclohm effectively threaten teams.
*Spikes help chip down opposing walls, letting Cyclohm break them easier.
*Answers to Fairy-type Pokemon are important to help Cyclohm use Draco Meteor without fearing it being ineffective.
[STRATEGY COMMENTS]
Other Options
=============
*Heal Bell is an option on the defensive set to remove status and support teammates, but it is usually not relevant enough to be ran.
Checks and Counters
===================
**Fairy Type Pokemon**: Fairy-Types are able to threaten out Cyclohm with super-effective hits, and against the offensive set can render both Z and normal Draco Meteor useless. Pokemon like Jumbao and Mega Diancie can often take a hit from Cyclohm as well.
**Strong Special Attackers**: Special Attacking Pokemon often can handle Cyclohm's weaker Special Defense stat, with many being able to immediately threaten it out like Tapu Lele and Greninja, and others able to stomach attacks to retaliate like Aurumoth.
**Strong Wallbreakers**: Although it is very strong defensively, Cyclohm's common weaknesses often allow for strong physical wallbreakers like Mega Mawile and Mega Medicham to muscle through it over time, often not giving Cyclohm the chance to Slack Off and recover it's HP as well.
**Ground-Type Pokemon**: Ground-Type Pokemon like Landorus-T and Colossoil are able to prevent a main strength of Cyclohm in it's Electric-Type moves and threaten it out, but can fall victim to Z-Draco Meteor or Ice Beam.
[CREDITS]
- Written by: [[SHSP, 249085]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Grammar & Prose: GP1 / GP2
[OVERVIEW]
*Cyclohm has an interesting typing on a defensive mon that allows it to check threats like Tornadus-T, Caribolt and Hawlucha, and can make use of reliable recovery in Slack Off in order to consistently act as a check.
*Cyclohm is able to run a more offensive oriented set thanks to a strong SpA stat.
*Cyclohm's wide coverage helps make the mon more customizable, with moves such as Ice Beam to punish Ground-type switchins like Landorus-T and Fire Blast to punish Steel-types like Ferrothorn.
*It can be an effective bulky pivot thanks to a slow Volt Switch and its recovery, letting it slow pivot and absorb hits from attackers.
*Static allows it to spread Paralysis against attackers, notably U-turn users like Tornadus-T
*Defensively, it has some common weaknesses that leave it in bad matchups against threats like Landorus-T, Weavile and Tapu Lele.
*It can also be overwhelmed by strong Special attackers, such as Greninja and Aurumoth, limiting its usefulness overall.
[SET]
name: Physically Defensive
move 1: Discharge / Volt Switch
move 2: Flamethrower / Toxic
move 3: Ice Beam / Toxic
move 4: Slack Off
item: Leftovers / Shuca Berry / Rocky Helmet
ability: Static
nature: Bold
evs: 252 HP / 240 Def / 16 Spe
[SET COMMENTS]
Moves
========
*Volt Switch can be used instead of Discharge for slow pivoting to gain momentum by sponging weak physical attacks over spreading Paralysis.
*Flamethrower lets Cyclohm check grasses like Ferrothorn and steels, notably Cawmodore and Mega Mawile.
*Ice Beam threatens Ground-type switch ins to Cyclohm such as Landorus-T and Colossoil, and is good coverage combined with an Electric-type STAB.
*Toxic can be ran to cripple sweepers that aim to use Cyclohm to set up, such as as well as improving matchups against defensive teams.
*Slack Off is a strong recovery option to keep Cyclohm healthy and able to reliably check physical attackers, as well as other pivots, notably Tornadus-T.
Set Details
========
*16 Spe investment allows Cyclohm to outspeed Mega Mawile, threatening it with Flamethrower and preventing it from switching in freely fearing a 2HKO.
*Shuca Berry can be used instead of Leftovers in order to survive strong Ground-type attacks once and retaliate.
*Rocky Helmet is an option to chip down pivots like Tornadus-T who will U-turn out against Cyclohm.
Usage Tips
========
*Cyclohm can switch in to most neutral physical attackers and Slack Off on them, letting Static threaten the attacker with Paralysis.
*Discharge also threatens Paralysis which can cripple offensive threats entirely, and is a relatively spammable move when Cyclohm does not fear damage from the opposing Pokemon.
*Slack Off can be used to scout out options during recovery.
*Be careful using Cyclohm into special attackers, as they can easily handle it and limit its effectiveness against what it aims to check.
Team Options
========
*Defensive Cyclohm fits best on balance or defensive teams that can offset its common weaknesses.
*Specially Defensive walls pair well with Cyclohm's high physical defense, and will often cover Cyclohm's common weaknesses.
*Celesteela is able to handle many Fairy and Ground-type threats that would give Cyclohm issues, like Landorus-T and Magearna, with its weaker physical bulk being covered by Cyclohm's. Cyclohm also covers Tornadus-T well, helping Celesteela avoid getting Knocked Off.
*Other defensive pivots like Mega Scizor and Tornadus-T help cover threats and create momentum when paired with Volt Switch Cyclohm.
[SET]
name: Offensive
move 1: Draco Meteor
move 2: Volt Switch / Discharge / Thunderbolt
move 3: Fire Blast
move 4: Slack Off
item: Dragonium Z
ability: Static
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe
[SET COMMENTS]
Moves
========
*Volt Switch maintains offensive momentum as the Electric-type STAB of choice, pairing well with Cyclohm's coverage to pivot on switches it forces.
*Discharge is an option as a main Electric-type STAB that does not switch Cyclohm out as well as spreading status.
*Thunderbolt can also be ran, as it allows Cyclohm to better threaten Electric weak opponents like Celesteela, Arghonaut, and Toxapex.
*Draco Meteor is a Dragon-type STAB nuke that pairs well with the pivoting of Volt Switch to remove its SpA drops. It can be hard to switch into Cyclohm's Draco due to its wide coverage, furthering its effectiveness.
*Fire Blast hits Dragon resists like Steel types like Ferrothorn and Magearna as well as being generally good coverage.
*Slack Off's recovery gives Cyclohm longevity to continue firing off attacks, and lets Cyclohm check common mons like Tornadus-T.
Set Details
========
*Dragonium Z combined with Draco Meteor enables an incredibly strong Dragon-type nuke that does not lower Cyclohm's SpA, hitting neutral targets such as Tangrowth very hard and letting another Draco Meteor be used at neutral SpA.
*Modest maximizes Cyclohm's damage output.
Usage Tips
========
*Volt Switch makes Cyclohm into a bulky pivot, wearing down defensive switchins for it and its team.
*This Cyclohm can be used to help break walls for its teammates, thanks to the power of Z-Draco Meteor
*Cyclohm still has a solid physical bulk with little investment, letting it come in on resisted and weak neutral hits; however, it will struggle defensively in other situations where it usually wouldn't. As such, this Cyclohm requires more caution to use, but can be a situational check to physical attackers.
Team Options
========
*Using Z-Draco Meteor as a lure and a nuke can open holes for strong offensive sweepers like Magearna, thanks to breaking walls that they otherwise struggle to get through.
*Other pivots such as Gliscor can create momentum with Cyclohm, wearing down teams over time.
*Physical wallbreakers such as Mega Mawile can break Special walls that would otherwise trouble Cyclohm, like Chansey, helping Cyclohm effectively threaten teams.
*Spikes help chip down opposing walls, letting Cyclohm break them easier.
*Answers to Fairy-type Pokemon are important to help Cyclohm use Draco Meteor without fearing it being ineffective.
[STRATEGY COMMENTS]
Other Options
=============
*Heal Bell is an option on the defensive set to remove status and support teammates, but it is usually not relevant enough to be ran.
Checks and Counters
===================
**Fairy Type Pokemon**: Fairy-Types are able to threaten out Cyclohm with super-effective hits, and against the offensive set can render both Z and normal Draco Meteor useless. Pokemon like Jumbao and Mega Diancie can often take a hit from Cyclohm as well.
**Strong Special Attackers**: Special Attacking Pokemon often can handle Cyclohm's weaker Special Defense stat, with many being able to immediately threaten it out like Tapu Lele and Greninja, and others able to stomach attacks to retaliate like Aurumoth.
**Strong Wallbreakers**: Although it is very strong defensively, Cyclohm's common weaknesses often allow for strong physical wallbreakers like Mega Mawile and Mega Medicham to muscle through it over time, often not giving Cyclohm the chance to Slack Off and recover it's HP as well.
**Ground-Type Pokemon**: Ground-Type Pokemon like Landorus-T and Colossoil are able to prevent a main strength of Cyclohm in it's Electric-Type moves and threaten it out, but can fall victim to Z-Draco Meteor or Ice Beam.
[CREDITS]
- Written by: [[SHSP, 249085]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
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