Cyclohm (Revamp) [QC: 0/3]

Status
Not open for further replies.
Quality Control: QC1 / QC2 / QC3
Grammar & Prose: GP1 / GP2

[OVERVIEW]

*Cyclohm has an interesting typing on a defensive mon that allows it to check threats like Tornadus-T, Caribolt and Hawlucha, and can make use of reliable recovery in Slack Off in order to consistently act as a check.
*Cyclohm is able to run a more offensive oriented set thanks to a strong SpA stat.
*Cyclohm's wide coverage helps make the mon more customizable, with moves such as Ice Beam to punish Ground-type switchins like Landorus-T and Fire Blast to punish Steel-types like Ferrothorn.
*It can be an effective bulky pivot thanks to a slow Volt Switch and its recovery, letting it slow pivot and absorb hits from attackers.
*Static allows it to spread Paralysis against attackers, notably U-turn users like Tornadus-T
*Defensively, it has some common weaknesses that leave it in bad matchups against threats like Landorus-T, Weavile and Tapu Lele.
*It can also be overwhelmed by strong Special attackers, such as Greninja and Aurumoth, limiting its usefulness overall.

[SET]
name: Physically Defensive
move 1: Discharge / Volt Switch
move 2: Flamethrower / Toxic
move 3: Ice Beam / Toxic
move 4: Slack Off
item: Leftovers / Shuca Berry / Rocky Helmet
ability: Static
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

*Volt Switch can be used instead of Discharge for slow pivoting to gain momentum by sponging weak physical attacks over spreading Paralysis.
*Flamethrower lets Cyclohm check grasses like Ferrothorn and steels, notably Cawmodore and Mega Mawile.
*Ice Beam threatens Ground-type switch ins to Cyclohm such as Landorus-T and Colossoil, and is good coverage combined with an Electric-type STAB.
*Toxic can be ran to cripple sweepers that aim to use Cyclohm to set up, such as as well as improving matchups against defensive teams.
*Slack Off is a strong recovery option to keep Cyclohm healthy and able to reliably check physical attackers, as well as other pivots, notably Tornadus-T.

Set Details
========

*16 Spe investment allows Cyclohm to outspeed Mega Mawile, threatening it with Flamethrower and preventing it from switching in freely fearing a 2HKO.
*Shuca Berry can be used instead of Leftovers in order to survive strong Ground-type attacks once and retaliate.
*Rocky Helmet is an option to chip down pivots like Tornadus-T who will U-turn out against Cyclohm.

Usage Tips
========

*Cyclohm can switch in to most neutral physical attackers and Slack Off on them, letting Static threaten the attacker with Paralysis.
*Discharge also threatens Paralysis which can cripple offensive threats entirely, and is a relatively spammable move when Cyclohm does not fear damage from the opposing Pokemon.
*Slack Off can be used to scout out options during recovery.
*Be careful using Cyclohm into special attackers, as they can easily handle it and limit its effectiveness against what it aims to check.

Team Options
========

*Defensive Cyclohm fits best on balance or defensive teams that can offset its common weaknesses.
*Specially Defensive walls pair well with Cyclohm's high physical defense, and will often cover Cyclohm's common weaknesses.
*Celesteela is able to handle many Fairy and Ground-type threats that would give Cyclohm issues, like Landorus-T and Magearna, with its weaker physical bulk being covered by Cyclohm's. Cyclohm also covers Tornadus-T well, helping Celesteela avoid getting Knocked Off.
*Other defensive pivots like Mega Scizor and Tornadus-T help cover threats and create momentum when paired with Volt Switch Cyclohm.

[SET]
name: Offensive
move 1: Draco Meteor
move 2: Volt Switch / Discharge / Thunderbolt
move 3: Fire Blast
move 4: Slack Off
item: Dragonium Z
ability: Static
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

[SET COMMENTS]
Moves
========

*Volt Switch maintains offensive momentum as the Electric-type STAB of choice, pairing well with Cyclohm's coverage to pivot on switches it forces.
*Discharge is an option as a main Electric-type STAB that does not switch Cyclohm out as well as spreading status.
*Thunderbolt can also be ran, as it allows Cyclohm to better threaten Electric weak opponents like Celesteela, Arghonaut, and Toxapex.
*Draco Meteor is a Dragon-type STAB nuke that pairs well with the pivoting of Volt Switch to remove its SpA drops. It can be hard to switch into Cyclohm's Draco due to its wide coverage, furthering its effectiveness.
*Fire Blast hits Dragon resists like Steel types like Ferrothorn and Magearna as well as being generally good coverage.
*Slack Off's recovery gives Cyclohm longevity to continue firing off attacks, and lets Cyclohm check common mons like Tornadus-T.

Set Details
========

*Dragonium Z combined with Draco Meteor enables an incredibly strong Dragon-type nuke that does not lower Cyclohm's SpA, hitting neutral targets such as Tangrowth very hard and letting another Draco Meteor be used at neutral SpA.
*Modest maximizes Cyclohm's damage output.

Usage Tips
========

*Volt Switch makes Cyclohm into a bulky pivot, wearing down defensive switchins for it and its team.
*This Cyclohm can be used to help break walls for its teammates, thanks to the power of Z-Draco Meteor
*Cyclohm still has a solid physical bulk with little investment, letting it come in on resisted and weak neutral hits; however, it will struggle defensively in other situations where it usually wouldn't. As such, this Cyclohm requires more caution to use, but can be a situational check to physical attackers.


Team Options
========

*Using Z-Draco Meteor as a lure and a nuke can open holes for strong offensive sweepers like Magearna, thanks to breaking walls that they otherwise struggle to get through.
*Other pivots such as Gliscor can create momentum with Cyclohm, wearing down teams over time.
*Physical wallbreakers such as Mega Mawile can break Special walls that would otherwise trouble Cyclohm, like Chansey, helping Cyclohm effectively threaten teams.
*Spikes help chip down opposing walls, letting Cyclohm break them easier.
*Answers to Fairy-type Pokemon are important to help Cyclohm use Draco Meteor without fearing it being ineffective.



[STRATEGY COMMENTS]
Other Options
=============

*Heal Bell is an option on the defensive set to remove status and support teammates, but it is usually not relevant enough to be ran.

Checks and Counters
===================

**Fairy Type Pokemon**: Fairy-Types are able to threaten out Cyclohm with super-effective hits, and against the offensive set can render both Z and normal Draco Meteor useless. Pokemon like Jumbao and Mega Diancie can often take a hit from Cyclohm as well.

**Strong Special Attackers**: Special Attacking Pokemon often can handle Cyclohm's weaker Special Defense stat, with many being able to immediately threaten it out like Tapu Lele and Greninja, and others able to stomach attacks to retaliate like Aurumoth.

**Strong Wallbreakers**: Although it is very strong defensively, Cyclohm's common weaknesses often allow for strong physical wallbreakers like Mega Mawile and Mega Medicham to muscle through it over time, often not giving Cyclohm the chance to Slack Off and recover it's HP as well.

**Ground-Type Pokemon**: Ground-Type Pokemon like Landorus-T and Colossoil are able to prevent a main strength of Cyclohm in it's Electric-Type moves and threaten it out, but can fall victim to Z-Draco Meteor or Ice Beam.


[CREDITS]
- Written by: [[SHSP, 249085]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
 
Last edited:
comments in purple things to remove in red
Quality Control: QC1 / QC2 / QC3
Grammar & Prose: GP1 / GP2

[OVERVIEW]

*Cyclohm has an interesting typing on a defensive mon that allows it to check threats like Tornadus-T, Caribolt and Hawlucha. Mention its reliable recovery letting it do this consistently throughout a match.
*Cyclohm is able to run a more offensive oriented set thanks to a strong SpA stat and a wide variety of coverage moves like Fire Blast and Ice Beam. I'd prefer to see wide coverage as its own bullet, because it makes Cyclohm pretty customizable, also give some example of what they help with.
*It can be an effective bulky pivot thanks to Volt Switch. This should be more descriptive.
*Static and Discharge allow defensive sets to spread paralysis. This should be reworded to something more relevant to the meta, like "Static allows Cyclohm to punish U-turn users like x y and z". (left Discharge out on purpose)
*Defensively, it has some common weaknesses that leave it in bad matchups against threats like Landorus-T, Weavile and Colossoil Tapu Lele. Tapu Lele is more relevant.
*It can also be overwhelmed by strong Special attackers, limiting its usefulness overall. Like?
*Cyclohm struggles fitting Volt Switch and Discharge on same set, though it wants to run both. Okay and why is this notable? I think you can probably leave this out, because it really just depends on what Cyclohm wants to be.

[SET]
name: Physically Defensive
move 1: Discharge / Volt Switch
move 2: Flamethrower / Toxic
move 3: Ice Beam / Toxic
move 4: Slack Off
item: Leftovers / Shuca Berry / Rocky Helmet
ability: Static
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

*Discharge is the main Electric-type STAB option on a defensive set to spread Paralysis as well as chip damage. This is fluff.
*Volt Switch can be used instead for pivoting and momentum over spreading Paralysis. Why's Cyclohm good at this? What Pokemon can it generate momentum on?
*Flamethrower lets Cyclohm check grasses and steels, notably Cawmodore and Mega Mawile. Give an example of a Grass-type (Ferrothorn comes to mind).
*Ice Beam threatens Ground-type switch ins to Cyclohm and is good coverage combined with an Electric-type STAB. What Ground-type switch ins?
*Toxic can be ran to cripple sweepers that aim to use Cyclohm to set up, as well as improving matchups against defensive teams. Give examples of Pokemon.
*Slack Off is a strong recovery option to keep Cyclohm healthy and able to reliably check physical attackers. Slack Off allows Cyclohm to consistently check Tornadus-T, this is very important in the current metagame.
*Heal Bell can be used to remove status, but is niche and often outclassed by an attacking option.
Move this to Other Options.

Set Details
========

*Leftovers gives Cyclohm passive recovery, helping it's longevity. Unless it affects relevant calcs, you don't have to explain these types of points.
*16 Spe investment allows Cyclohm to outspeed Mega Mawile, threatening it with Flamethrower and preventing it from switching in freely fearing a 2HKO.
*The rest of the EVs maximize physical bulk. Same as above.

You should explain in what situation Cyclohm would want to use Leftovers, Shuca Berry, or Rocky Helmet.

Usage Tips
========

*Defensive Cyclohm fits best on balance or defensive teams that can offset its common weaknesses.
*Cyclohm can switch in to most neutral physical attackers and Slack Off on them, letting Static threaten the attacker with Paralysis.
*Discharge also threatens Paralysis which can cripple offensive threats entirely, and is a relatively spammable move when Cyclohm does not fear damage from the opposing Pokemon.
*Slack Off can be used to scout out options during recovery.
*Be careful using Cyclohm into special attackers, as they can easily handle it and limit its effectiveness against what it aims to check.

Team Options
========

*Defensive Cyclohm fits best on balance or defensive teams that can offset its common weaknesses.
*Specially Defensive walls pair well with Cyclohm's high physical defense, and will often cover Cyclohm's common weaknesses. You have to give relevant examples of Pokemon that Cyclohm struggles with and what Pokemon can deal with them.
*Celesteela is able to handle many Dragon Fairy- and Ground-type threats (like?) that would give Cyclohm issues, with its weaker physical bulk being covered by Cyclohm's. What Pokemon does Cyclohm check for Celesteela in return? Mention Tornadus-T, because Celesteela is often forced into awkward situations where it'll have to take a Knock Off from Tornadus-T, which it really doesn't want to. I also want to see a mention of Magearna here.
*Tapu Bulu sets Grassy Terrain to weaken Ground-type attacks and is immune to Dragon ones, although it shares a common Ice weakness.
Tapu Bulu, yikes. You could make turn this point to focus around Grass-types in general. (give relevant examples of Pokemon they check and what Cyclohm checks in return)
*Other defensive pivots like Mega Scizor and Tornadus-T help cover threats and create momentum when paired with Volt Switch Cyclohm.

[SET]
name: Offensive
move 1: Volt Switch / Discharge
move 2: Draco Meteor
move 3: Fire Blast
move 4: Slack Off
item: Dragonium Z
ability: Static
nature: Timid

evs: 4 Def / 252 SpA / 252 Spe


[SET]
name: Offensive
move 1: Draco Meteor
move 2: Volt Switch / Discharge / Thunderbolt
move 3: Fire Blast
move 4: Slack Off
item: Dragonium Z
ability: Static
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe

Modest is preferred to outslow Shell Smash Necturna, and it also gives Cyclohm a chance to 2HKO Celesteela with Discharge. Thunderbolt reliably 2HKOes Toxapex, Arghonaut, and Celesteela.


[SET COMMENTS]
Moves
========

*Volt Switch maintains offensive momentum as the Electric-type STAB of choice. Mention that this goes especially well with the amount of switches Cyclohm can force thanks to its wide range of coverage.
*Discharge is an option as a main Electric-type STAB that does not switch Cyclohm out as well as spreading status. Mention some important calcs.
*Thunderbolt can also be ran, as it allows Cyclohm to better threaten Electric weak opponents like Celesteela, Arghonaut, and Toxapex.

*Draco Meteor is a Dragon-type STAB nuke that pairs well with the pivoting of Volt Switch to remove its SpA drops. Mention that it's generally speaking hard to consistently switch into due to Cyclohm's good coverage.
*Fire Blast hits Dragon resists like Steel types as well as being generally good coverage. What Steel-types?
*Slack Off's recovery gives Cyclohm longevity to continue firing off attacks. It's also useful in consistently checking Tornadus-T.
*Ice Beam can be ran for better coverage into Ground types, although it is generally outclassed by Fire Blast.
Devestating Drake deals with most relevant Ground-types.
*Thunderbolt can be ran as a primary Electric-type STAB that allows Cyclohm to better threaten Electric weak opponents like Celesteela.


Set Details
========

*Dragonium Z combined with Draco Meteor enables an incredibly strong Dragon-type nuke that does not lower Cyclohm's SpA, hitting neutral targets very hard and letting another Draco Meteor be used at neutral SpA. Give me a few examples of what it hits.
*The EVs maximize Spe and damage output, so this Cyclohm is significantly less bulky than its counterparts.
Mention why Modest is the preferred nature.


Usage Tips
========

*Volt Switch makes Cyclohm into a bulky pivot, wearing down defensive switchins for it and its team.
*WIthout using Draco Metor, it can bluff the defensive set, luring opponents into range of a Z-Draco Meteor. The difference in damage output is very notable.
*Z-Draco Meteor is incredibly strong even against neutral targets, allowing Cyclohm to break walls for its team. Word this more like a usage tip.
*Cyclohm still has a solid physical bulk with little investment, letting it come in on resisted and weak neutral hits; however, it will struggle defensively in other situations where it usually wouldn't. So? How does this impact the gameplay?
Should I ever predict with Cyclohm? When should and when shouldn't I?


Team Options
========

*Using Z-Draco Meteor as a lure and a nuke can open holes for strong offensive sweepers like Magearna.
*Other pivots such as Gliscor can create momentum with Cyclohm, wearing down teams over time.
*Physical wallbreakers such as Mega Mawile can break Special walls that would otherwise trouble Cyclohm, like Chansey..
Spikes are really solid with this Cyclohm, so mention that.
Mention Fairy-type answers, since they're still really bothersome for Cyclohm.
I want the other 3 bullet points that you already have be fleshed out more, be critical.



[STRATEGY COMMENTS]
Other Options
=============

*Specs is an offensive option but is usually outclassed by the freedom and immediate strength given by Dragonium-Z. No reason to use it
* Heal Bell


Checks and Counters
===================

**Ground-Type Pokemon**: Ground-Type Pokemon like Landorus-T and Colossoil are able to prevent a main strength of Cyclohm in it's Electric-Type moves and threaten it out, but can fall victim to Z-Draco Meteor or Ice Beam.

**Strong Special Attackers**: Special Attacking Pokemon often can handle Cyclohm's weaker Special Defense stat, with many being able to immediately threaten it out like Tapu Lele and Greninja, and others able to stomach attacks to retaliate like Aurumoth.

**Fairy Type Pokemon**: Fairy-Types are able to threaten out Cyclohm with super-effective hits, and against the offensive set can render both Z and normal Draco Meteor useless. Pokemon like Jumbao and Mega Diancie can often take a hit from Cyclohm as well.

**Strong Wallbreakers**: Although it is very strong defensively, Cyclohm's common weaknesses often allow for strong physical wallbreakers like Mega Mawile and Mega Medicham Pajantom to muscle through it over time, often not giving Cyclohm the chance to Slack Off and recover it's HP as well. Mega Medicham risks getting paralyzed.

Reorder this C&C section as follows: Fairy-types -> Strong Special Attackers -> Strong Wallbreakers -> Ground-type Pokemon


[CREDITS]
- Written by: [[SHSP, 249085]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
There are a lot of incomplete thoughts. After this is implemented I'd like to look over this once more before stamping. A good way to flesh out points is by being critical. "How and why is this important?" is a very good way to think about it. I'll also link you to yogi's guide, which is very useful.
 
comments in purple things to remove in red
Quality Control: QC1 / QC2 / QC3
Grammar & Prose: GP1 / GP2

[OVERVIEW]

*Cyclohm has an interesting typing on a defensive mon that allows it to check threats like Tornadus-T, Kartana, Caribolt and Hawlucha, and can make use of reliable recovery in Slack Off in order to consistently act as a check.
*Cyclohm is able to run a more offensive oriented set thanks to a strong SpA stat. Its coverage is pretty amazing, that is what this point should focus on.
*Cyclohm's wide coverage helps make the mon more customizable, with moves such as Ice Beam to punish Ground-type switchins like Landorus-T and Fire Blast to punish Grass- and Steel-types like Tangrowth and Ferrothorn. Merge this with the above.
*It can be an effective bulky pivot thanks to a slow Volt Switch and its recovery, letting it slow pivot and absorb hits from attackers. You already mentioned its recovery. Go more in-depth about Volt Switch being useful - defensive sets are otherwise quite passive.
*Static allows it to spread Paralysis against attackers, notably U-turn users like Tornadus-T Hello I'm new and don't understand why this is good. Could you explain that to me?
*Defensively, it has some common weaknesses that leave it in bad matchups against threats like Landorus-T, Weavile and Tapu Lele. Specify these common weaknesses.
*It can also be overwhelmed by strong Special attackers, such as Greninja and Aurumoth, limiting its usefulness overall.

You will often struggle to justify Cyclohm, so I'd like to see a point about competition with other Flying resists get added. The most notable Pokemon are of course Electric-types like Tapu Koko, Krilowatt, and Rotom-W.

[SET]
name: Physically Defensive
move 1: Discharge / Volt Switch
move 2: Flamethrower / Toxic
move 3: Ice Beam / Toxic
move 4: Slack Off
item: Leftovers / Shuca Berry / Rocky Helmet
ability: Static
nature: Bold
evs: 252 HP / 240 Def / 16 Spe

[SET COMMENTS]
Moves
========

*Volt Switch can be used instead of Discharge for slow pivoting to gain momentum by sponging weak physical attacks over spreading Paralysis. I like that you're being specific but this is a bit too obvious.
*Flamethrower lets Cyclohm check grasses like Ferrothorn and steels, notably Cawmodore, Kartana, and Mega Mawile.
*Ice Beam threatens Ground-type switch ins to Cyclohm such as Landorus-T and Garchomp Colossoil, and is good coverage combined with an Electric-type STAB.
*Toxic can be ran to cripple sweepers that aim to use Cyclohm to set up, such as ? as well as improving matchups against defensive teams. I don't think you have to specify sweepers, it's very useful against more defensively oriented Pokemon too.
*Slack Off is a strong recovery option to keep Cyclohm healthy and able to reliably check physical attackers like?, as well as other pivots Pokemon, notably Tornadus-T. Tornadus-T isn't strictly a pivot so I think that this gets the message across a bit more accurately.

Set Details
========

*16 Spe investment allows Cyclohm to outspeed Mega Mawile, threatening it with Flamethrower and preventing it from switching in freely fearing a 2HKO.
*Shuca Berry can be used instead of Leftovers in order to survive strong Ground-type attacks from? once and retaliate.
*Rocky Helmet is an option to chip down pivots like Tornadus-T who will U-turn out against Cyclohm. Tornadus-T will regenerate with Regenerator anyway. I think its just useful because it punishes contact moves in general, not because it targets a specific Pokemon, though I suppose you could mention like Volkraken.

Usage Tips
========

*Cyclohm can switch in to most neutral physical attackers and Slack Off on them, letting Static threaten the attacker with Paralysis. I'd like to see this less generalized. What physical attackers? Do I always use Slack Off? Is Static my only way of pressuring the opposition? (it most likely isn't)
*Discharge also threatens Paralysis which can cripple offensive threats entirely, and is a relatively spammable move when Cyclohm does not fear damage from the opposing Pokemon.
*Slack Off can be used to scout out options during recovery.
*Be careful using Cyclohm into special attackers, as they can easily handle it and limit its effectiveness against what it aims to check. Are there any specific special attackers that I should watch out for?

I'd like to see a point about punishing Pokemon with Volt Switch / Flamethrower / Ice Beam because its genuinely good coverage. As it stands right now, you paint Cyclohm almost like its a sitting duck, which simply isn't true.


Team Options
========

*Defensive Cyclohm fits best on balance or defensive stall teams that benefit from its ability to handle Pokemon like Caribolt and Tornadus-T and can offset its common weaknesses.
*Specially Defensive walls pair well with Cyclohm's high physical defense, and will often cover Cyclohm's common weaknesses.
*Celesteela is able to handle many Fairy and Ground-type threats that would give Cyclohm issues, like Landorus-T and Magearna, with its weaker physical bulk being covered by Cyclohm's. Cyclohm also covers Tornadus-T well, helping Celesteela avoid getting Knocked Off. Mention Magearna.
*Other defensive pivots like Mega Scizor and Tornadus-T help cover threats and create momentum when paired with Volt Switch Cyclohm.
Cyclohm synergizes really well with Grass-types and Pokemon like Arghonaut so I'd like to see a bullet about that.

[SET]

name: Offensive
move 1: Draco Meteor
move 2: Volt Switch / Discharge / Thunderbolt
move 3: Fire Blast
move 4: Slack Off
item: Dragonium Z
ability: Static
nature: Modest
evs: 4 Def / 252 SpA / 252 Spe


[SET]
name: Offensive
move 1: Draco Meteor
move 2: Thunderbolt / Volt Switch / Discharge
move 3: Fire Blast
move 4: Slack Off
item: Dragonium Z
ability: Static
nature: Modest

evs: 4 Def / 252 SpA / 252 Spe

Thunderbolt just makes Cyclohm so much more threatening so it should be first.


[SET COMMENTS]
Moves
========

*Volt Switch maintains offensive momentum as the Electric-type STAB of choice, pairing well with Cyclohm's coverage to pivot on switches it forces. Mention that Grass- and Ground-types are somewhat discouraged of switching in thanks to Cyclohm's other moves, so it's relatively hard to actually punish its Volt Switch.
*Discharge is an option as a main Electric-type STAB that does not switch Cyclohm out as well as spreading status. Honestly not sure if this even deserves a mention; is a chance to paralyze targets really worth the inconsistency over Thunderbolt and Volt Switch? Would like to discuss this in the QC chat.
*Thunderbolt can also be ran, as it allows Cyclohm to better threaten Electric weak opponents like Celesteela, Arghonaut, and Toxapex more consistently. You pressure them with Discharge and Volt Switch, just not as consistently, so I think that wording it like this works better.
*Draco Meteor is a Dragon-type STAB nuke that pairs well with the pivoting of Volt Switch to remove its SpA drops Cyclohm's Electric STAB moves. Simple change to reflect the changes to the set. It can be hard to switch into Cyclohm's Draco due to its wide coverage, furthering its effectiveness.
*Fire Blast hits Dragon resists like Steel types like Ferrothorn and Magearna as well as being generally good coverage. It also hits Electric-resistant Pokemon like Tangrowth, as well as Jumbao, which is particularly notable.
*Slack Off's recovery gives Cyclohm longevity to continue firing off attacks, and lets Cyclohm check common mons like Tornadus-T.

Set Details
========

*Dragonium Z combined with Draco Meteor enables an incredibly strong Dragon-type nuke that does not lower Cyclohm's SpA, hitting neutral targets such as Tangrowth very hard and letting another Draco Meteor be used at neutral SpA. I think you should focus this more on discouraging Ground-types. Not sure on the Tangrowth mention because Fire Blast does a pretty large chunk and Tangrowth doesn't do too much back.
*Modest maximizes Cyclohm's damage output.
This is fluff. Keep it if it hits any notable calcs that Timid don't, if there are, mention those and use that as the reason why Modest is preferred over Timid.

Usage Tips
========

How do I use Cyclohm? When should I bring it in? Should I immediately wallbreak with it? What else?
*Volt Switch makes Cyclohm into a bulky pivot, wearing down defensive switchins for it and its team.
*This Cyclohm can be used to help break walls for its teammates, thanks to the power of Z-Draco Meteor
Neither of these points are worded as Usage Tips.
*Cyclohm still has a solid physical bulk with little investment, letting it come in on resisted and weak neutral hits; however, it will struggle defensively in other situations where it usually wouldn't. As such, this Cyclohm requires more caution to use, but can be a situational check to physical attackers.
Cross-referencing sets is something we don't really do.


Team Options
========

Mention that Cyclohm fits best on bulky offensive teams that aim to set Spikes and are looking for a Pokemon that can punish switches really heavily thanks to its offensive coverage and its typing which allows it to check Defoggers like Tornadus-T and Rotom-W pretty handily.
*Using Z-Draco Meteor as a lure and a nuke can open holes for strong offensive sweepers like Magearna, thanks to breaking walls that they otherwise struggle to get through. What walls?
*Other pivots such as Gliscor can create momentum with Cyclohm, wearing down teams over time. Surely there's more pivots than Gliscor.
*Physical wallbreakers such as Mega Mawile can break Special walls that would otherwise trouble Cyclohm, like Chansey, helping Cyclohm effectively threaten teams. Specify that these Pokemon synergize particularly well with Volt Switch Cyclohm because they take advantage of Pokemon that Cyclohm tends to bait in, like Chansey as you mentioned.
*Spikes help chip down opposing walls, letting Cyclohm break them easier. What Spikes setters? This should also be the first mention.
*Answers to Fairy-type Pokemon are important to help Cyclohm use Draco Meteor without fearing it being ineffective. Rather, I'd say that Cyclohm is easily pressured by faster Fairy-types and that checks are important because of this. I also want to see some examples.



[STRATEGY COMMENTS]
Other Options
=============

*Heal Bell is an option on the defensive set to remove status and support teammates, but it is usually not relevant enough to be ran.

Checks and Counters
===================

**Fairy Type Pokemon**: Fairy-Types are able to threaten out Cyclohm with super-effective hits, and against the offensive set can render both Z and normal Draco Meteor useless. Pokemon like Jumbao, Tapu Lele, and Mega Diancie can often take a hit from Cyclohm as well. Mention Clefable to be as inclusive as possible. Mention it separately because it's not really comparable to the other Pokemon.

**Strong Special Attackers**: Special Attacking Pokemon often can handle Cyclohm's weaker Special Defense stat, with many being able to immediately threaten it out like Tapu Lele Mega Alakazam and Greninja, and others able to stomach attacks to retaliate like Aurumoth.

**Strong Wallbreakers**: Although it is very strong defensively, Cyclohm's common weaknesses often allow for strong physical wallbreakers like Mega Mawile, Pajantom, and Mega Medicham to muscle through it over time, often not giving Cyclohm the chance to Slack Off and recover it's HP as well.

**Ground-Type Pokemon**: Ground-Type Pokemon like Landorus-T, Garchomp, and Colossoil are able to prevent a main strength of Cyclohm in it's Electric-Type moves and threaten it out, but can fall victim to Z-Draco Meteor or Ice Beam.


[CREDITS]
- Written by: [[SHSP, 249085]]
- Quality checked by: [[, ], [, ], [, ]]
- Grammar checked by: [[, ], [, ]]
Solid improvements. If you need any help to implement stuff, you know where to find me.
 
Hey SHSP I know its been a while but if your still willing to write Cyclohm feel free, if not let me know and I'll reassign so we can get something up for Cyclohm :blobthumbsup:
 
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