I’m fairly new to competitive battling (this is my first RMT), and I’ve been using this team to some success. Any comments, even telling me it flat out stinks, are welcome. Moves in italics are options I have been debating.
Crobat @ Damp Rock
Jolly (-SpA +Spe)
Inner Focus
168 HP/88 Defense/ 252 Speed
Rain Dance
Taunt
U-Turn
Roost
Throughout my experience, Crobat has proven to be a very reliable lead. He taunts slower leads, and then proceeds to set up an eight turn rain on the switch, or takes a hit that does not OHKO. He U-Turns out for whichever Pokémon on my team is best suited for the opponent’s Pokémon. Inner focus prevents him from being flinched by Scarf Jirachi and Infernape leads, so he is generally able to get up an eight-turn rain or U-Turn for a counter at the very worst. By U-Turning out and Roosting off lighter hits, he can often set up several rains during a battle. He provides my best answer to grass types, as U-Turn is SE and Bronzong has often exploded on something already. U-Turn is also nasty for Azelf and Celebi, especially the latter.
Bronzong @ Damp Rock
Sassy (-Spe/+SpD)
Levitate
252 HP/ 128 Attack/ 128 Defense
Rain Dance
Stealth Rock
Reflect/Gyro Ball
Explosion
If Crobat finds himself in an unfavorable matchup at the start of the game (which happens enough), I generally start by U-Turning to Bronzong. After setting up rocks, reflect, and an eight-turn rain, he explodes on whatever he is facing, assuming no rock, steel, or ghost type. Because the set pretty much allows so much to set up, I have debated running Gyro Ball over Reflect so that I can damage stuff without exploding on it. Sadly, Bronzong is my best answer to Latias, generally. Explosion is a OHKO on standard CM variants, and it resists her stabs (though a Surf in the rain can hurt). After he explodes, I am wide open to a Latias sweep.
Ludicolo @ Life Orb
Modest (-Atk/+SpA)
Swift Swim
4 Defense/252 Special Attack/252 Speed
Surf
Grass Knot
Ice Beam
Rain Dance
After Bronzong explodes, or when Crobat U-Turns out, I bring Ludicolo as an early game sweeper to attempt to soften up their team and lure out their water resist. After hitting one Pokémon with a STAB Surf in the rain, they tend to either bring out their water resist (not many like Grass Knot) or a Blissey. Once Blissey comes out, I can be fairly sure that have no water resist. I switch him out (generally for Swampert) if he can’t handle the threat, to save him to help later on in the game. He has Ice Beam, which deals with most dragons, but is rather ineffective against CM Latias. He can outrun +1 of just about anything in the rain, which helps with DD Salamence and Dragonite. He is also my best switch in to other water types trying to use my rain against me with his 4X resist.
Floatzel @ Choice Band
Adamant (-SpA/+Atk)
Swift Swim
232 HP/252 Atk/4 Def/16 Spe
Waterfall
Ice Punch/Facade
Return
Brick Break
Floatzel is my premier sweeper. In the rain, this thing’s STAB, CB Waterfall is truly feared, even pulling off 2HKO’s on some things that resist it! Ice Punch is for dragons, but Ludicolo and Swampert can handle dragons without locking into an attack with Ice Beam just as well, so I’ve debated Facade to help with status absorption. I’ve also debated moving some HP EV’s into Speed so I can outrun stuff out of rain, as he dies quickly regardless of EV’s. He tends to function late game after Ludicolo or Rotom-W has handled their water resist/physical walls. However, in a pinch he can attempt to handle these with Return/Brick Break, but with mixed results.
Rotom-W @ Leftovers
Modest (-Atk/+SpA)
Levitate
252 HP/4 Defense/ 252 Special Attack
Thunder
Hydro Pump
Will-o-Wisp/Shadow Ball
Rain Dance
Rotom-W is my Gyrados and Lucario (without Crunch) check. Gyrados is OHKOed by Thunder, and Lucario can’t do much to me as it gets Thundered and crippled with a burned. Rotom-W also hits all my opponent’s physical Pokémon with a burn, ruining their day and allowing my sweepers to switch into weakened attacks. In a tight spot, it can Rain Dance for support. In the past, I have run Shadow Ball over Will-o-Wisp for other ghosts and Rotom-A, but I have found Floatzel in the rain is a better check with Waterfall. Hydro Pump damages the random stuff that switches into Thunder (other than grass types, that is).
Swampert @ Leftovers
Relaxed (-Spe/+Def)
Torrent
240 HP/216 Defense/52 Special Attack
Surf
Ice Beam
Earthquake
Rain Dance
Swampert is a reliable rain set up and physical wall. It provides my sole electric immunity and STAB earthquake to handle electric types who might otherwise sweep my team. Surf with STAB, Torrent, and rain can also dish out some damage. I also find this a somewhat successful Blissey lure, as if I show surf in the middle of a rain and they have no other water resists, they will switch her in and pray I am all special. He is taken down by toxic spikes or toxic very quickly, as is my whole team in the case of the former, so I have tried running Empoleon over him, but that left me open to electric type sweeps. Jirachi leads are ineffective against Swampert, so I sometimes U-Turn with Crobat to this guy. I’ve tried throwing Stealth Rock in his move set to be a back up to Bronzong, but that hasn’t worked too well.
That’s my team. My team has a common weakness to status. I don’t have a status absorber or a cleric, so thunder wave and WoW can give me nightmares.
Threat list with counters/revenge killers(yellow means a little trouble, red means major danger):
When I say water moves, that means Ludicolo’s Surf, Floatzel’s Waterfall, and Swampert’s Surf. For defensive threats, Crobat’s Taunt is assumed.
Azelf: U-Turn from Crobat, then an explosion from Bronzong after set up or any hit from the rest of my team if Bronzong was taunted.
Breloom: Taunt from Crobat, followed by Ice Punch/Beam
Celebi: U-Turn from Crobat, followed by Ice Punch/Beam
Dugtrio: Any water move, really
Electivire: Earthquake from Swampert
Empoleon: Earthquake from Swampert, Thunder from Rotom-W, or Brick Break from Floatzel
Flygon: Ice Punch/Beam
Gengar: CB Waterfall from Floatzel in rain. Yellow because of Hypnosis, Thunderbolt, and good speed
Gliscor: Ice Punch/Beam
Gyarados: Thunder from Rotom-W. Red because if Rotom is gone, he can sweep my whole team.
Heatran: Water moves/Swampert Earthquake
Heracross: Constant bombardment. Rotom can resist and Thunder.
Infernape: Water moves/Swampert Earthquake
Jirachi: Swampert Earthquake/Floatzel in the rain
Kingdra: Almost nothing except Exploding or getting lucky. A threat I need help with.
Latias: Worse than Kingdra. Floatzel’s Ice Punch has a slight chance to OHKO with Stealth Rock and no leftovers, but other than that, nothing outside of an explosion. Probably my biggest weakness.
Lucario: Without Crunch, stopped cold by Rotom. Water is neutral and Swampert’s Earthquake is SE. Yellow because with Crunch, it kills me.
Machamp: Rotom is immune to Dynamic Punch and can burn it
Magnezone: Swampert Earthquake/Floatzel Brick Break. Not yellow because I can generally outrun and almost or actually OHKO.
Mamoswine: Any strong water move
Metagross: Swampert Earthquake/Water moves
Ninjask: Crobat Taunts, then I can hit it with just about anything
Porygon-Z: Floatzel Brick Break
Rhyperior: It’s a water team. These guys don’t give me any trouble.
Roserade: Crobat can taunt to prevent sleep/toxic spikes. Ice Punch/Beam for a finish.
Rotom-A: Constant Bombardment. Yellow because they often carry status to hurt my team.
Salamence: Ice Punch/Beam
Scizor: In the rain, Floatzel’s Waterfall stops this guy cold
Snorlax: Floatzel Brick Break/pray. Red because CurseLax is mean.
Starmie: Rotom-W can use Thunder, and Swampert can earthquake
Suicune: Ludicolo’s Grass Knot
Togekiss: Rotom-W Thunder/Ice Punch/Beam
Tyranitar: Water moves/Swampert Earthquake/Ludicolo Grass Knot
Weavile: Crobat U-turn/Floatzel Brick Break
Yanmega: Constant Bombardment
Zapdos: Ice Punch/Beam, especial from Swampert
Blissey: Floatzel Brick Break, Waterfall
Bronzong: Water moves
Cradily: Ice Punch/Beam
Cresselia: Hit it and pray. Red because CM versions kill me.
Crobat: Ice Punch/Beam
Donphan: Water moves
Drapion: Swampert Earthquake
Dusknoir: Floatzel Waterfall in rain takes out very quickly
Forretress: Water moves
Hariyama: Rotom-W is immune to its STAB
Hippowdon: Water moves/Ludicolo Grass Knot
Ludicolo: Hit it hard. Yellow because it can use my rain against me.
Mesprit: Crobat U-Turn/Bombardment
Milotic: Ludicolo Grass Knot
Miltank: Floatzel Brick Break
Porygon2: Floatzel Brick Break
Regirock: Water Moves
Registeel: Floatzel Brick Break/Swampert Earthquake
Shaymin: Crobat U-Turn/Ice Punch/Beam
Shuckle: SE Water moves
Skarmory: Rotom-W Thunder
Slaking: Floatzel Brick Break/Rotom WoW
Slowbro: Ludicolo Grass Knot
Spiritomb: Bombardment
Swampert: Ludicolo Grass Knot
Tentacruel: Swampert Earthquake. Red because it lays down toxic spikes that ruin my team.
Umbreon: Floatzel Brick Break
Vaporeon: Ludicolo Grass Knot. Yellow because that is all I can do.
Walrein: Floatzel Brick Break/Rotom Thunder
Weezing: Hit it hard.
Crobat @ Damp Rock
Jolly (-SpA +Spe)
Inner Focus
168 HP/88 Defense/ 252 Speed
Rain Dance
Taunt
U-Turn
Roost
Throughout my experience, Crobat has proven to be a very reliable lead. He taunts slower leads, and then proceeds to set up an eight turn rain on the switch, or takes a hit that does not OHKO. He U-Turns out for whichever Pokémon on my team is best suited for the opponent’s Pokémon. Inner focus prevents him from being flinched by Scarf Jirachi and Infernape leads, so he is generally able to get up an eight-turn rain or U-Turn for a counter at the very worst. By U-Turning out and Roosting off lighter hits, he can often set up several rains during a battle. He provides my best answer to grass types, as U-Turn is SE and Bronzong has often exploded on something already. U-Turn is also nasty for Azelf and Celebi, especially the latter.
Bronzong @ Damp Rock
Sassy (-Spe/+SpD)
Levitate
252 HP/ 128 Attack/ 128 Defense
Rain Dance
Stealth Rock
Reflect/Gyro Ball
Explosion
If Crobat finds himself in an unfavorable matchup at the start of the game (which happens enough), I generally start by U-Turning to Bronzong. After setting up rocks, reflect, and an eight-turn rain, he explodes on whatever he is facing, assuming no rock, steel, or ghost type. Because the set pretty much allows so much to set up, I have debated running Gyro Ball over Reflect so that I can damage stuff without exploding on it. Sadly, Bronzong is my best answer to Latias, generally. Explosion is a OHKO on standard CM variants, and it resists her stabs (though a Surf in the rain can hurt). After he explodes, I am wide open to a Latias sweep.
Ludicolo @ Life Orb
Modest (-Atk/+SpA)
Swift Swim
4 Defense/252 Special Attack/252 Speed
Surf
Grass Knot
Ice Beam
Rain Dance
After Bronzong explodes, or when Crobat U-Turns out, I bring Ludicolo as an early game sweeper to attempt to soften up their team and lure out their water resist. After hitting one Pokémon with a STAB Surf in the rain, they tend to either bring out their water resist (not many like Grass Knot) or a Blissey. Once Blissey comes out, I can be fairly sure that have no water resist. I switch him out (generally for Swampert) if he can’t handle the threat, to save him to help later on in the game. He has Ice Beam, which deals with most dragons, but is rather ineffective against CM Latias. He can outrun +1 of just about anything in the rain, which helps with DD Salamence and Dragonite. He is also my best switch in to other water types trying to use my rain against me with his 4X resist.
Floatzel @ Choice Band
Adamant (-SpA/+Atk)
Swift Swim
232 HP/252 Atk/4 Def/16 Spe
Waterfall
Ice Punch/Facade
Return
Brick Break
Floatzel is my premier sweeper. In the rain, this thing’s STAB, CB Waterfall is truly feared, even pulling off 2HKO’s on some things that resist it! Ice Punch is for dragons, but Ludicolo and Swampert can handle dragons without locking into an attack with Ice Beam just as well, so I’ve debated Facade to help with status absorption. I’ve also debated moving some HP EV’s into Speed so I can outrun stuff out of rain, as he dies quickly regardless of EV’s. He tends to function late game after Ludicolo or Rotom-W has handled their water resist/physical walls. However, in a pinch he can attempt to handle these with Return/Brick Break, but with mixed results.
Rotom-W @ Leftovers
Modest (-Atk/+SpA)
Levitate
252 HP/4 Defense/ 252 Special Attack
Thunder
Hydro Pump
Will-o-Wisp/Shadow Ball
Rain Dance
Rotom-W is my Gyrados and Lucario (without Crunch) check. Gyrados is OHKOed by Thunder, and Lucario can’t do much to me as it gets Thundered and crippled with a burned. Rotom-W also hits all my opponent’s physical Pokémon with a burn, ruining their day and allowing my sweepers to switch into weakened attacks. In a tight spot, it can Rain Dance for support. In the past, I have run Shadow Ball over Will-o-Wisp for other ghosts and Rotom-A, but I have found Floatzel in the rain is a better check with Waterfall. Hydro Pump damages the random stuff that switches into Thunder (other than grass types, that is).
Swampert @ Leftovers
Relaxed (-Spe/+Def)
Torrent
240 HP/216 Defense/52 Special Attack
Surf
Ice Beam
Earthquake
Rain Dance
Swampert is a reliable rain set up and physical wall. It provides my sole electric immunity and STAB earthquake to handle electric types who might otherwise sweep my team. Surf with STAB, Torrent, and rain can also dish out some damage. I also find this a somewhat successful Blissey lure, as if I show surf in the middle of a rain and they have no other water resists, they will switch her in and pray I am all special. He is taken down by toxic spikes or toxic very quickly, as is my whole team in the case of the former, so I have tried running Empoleon over him, but that left me open to electric type sweeps. Jirachi leads are ineffective against Swampert, so I sometimes U-Turn with Crobat to this guy. I’ve tried throwing Stealth Rock in his move set to be a back up to Bronzong, but that hasn’t worked too well.
That’s my team. My team has a common weakness to status. I don’t have a status absorber or a cleric, so thunder wave and WoW can give me nightmares.
Threat list with counters/revenge killers(yellow means a little trouble, red means major danger):
When I say water moves, that means Ludicolo’s Surf, Floatzel’s Waterfall, and Swampert’s Surf. For defensive threats, Crobat’s Taunt is assumed.
Azelf: U-Turn from Crobat, then an explosion from Bronzong after set up or any hit from the rest of my team if Bronzong was taunted.
Breloom: Taunt from Crobat, followed by Ice Punch/Beam
Celebi: U-Turn from Crobat, followed by Ice Punch/Beam
Dugtrio: Any water move, really
Electivire: Earthquake from Swampert
Empoleon: Earthquake from Swampert, Thunder from Rotom-W, or Brick Break from Floatzel
Flygon: Ice Punch/Beam
Gengar: CB Waterfall from Floatzel in rain. Yellow because of Hypnosis, Thunderbolt, and good speed
Gliscor: Ice Punch/Beam
Gyarados: Thunder from Rotom-W. Red because if Rotom is gone, he can sweep my whole team.
Heatran: Water moves/Swampert Earthquake
Heracross: Constant bombardment. Rotom can resist and Thunder.
Infernape: Water moves/Swampert Earthquake
Jirachi: Swampert Earthquake/Floatzel in the rain
Kingdra: Almost nothing except Exploding or getting lucky. A threat I need help with.
Latias: Worse than Kingdra. Floatzel’s Ice Punch has a slight chance to OHKO with Stealth Rock and no leftovers, but other than that, nothing outside of an explosion. Probably my biggest weakness.
Lucario: Without Crunch, stopped cold by Rotom. Water is neutral and Swampert’s Earthquake is SE. Yellow because with Crunch, it kills me.
Machamp: Rotom is immune to Dynamic Punch and can burn it
Magnezone: Swampert Earthquake/Floatzel Brick Break. Not yellow because I can generally outrun and almost or actually OHKO.
Mamoswine: Any strong water move
Metagross: Swampert Earthquake/Water moves
Ninjask: Crobat Taunts, then I can hit it with just about anything
Porygon-Z: Floatzel Brick Break
Rhyperior: It’s a water team. These guys don’t give me any trouble.
Roserade: Crobat can taunt to prevent sleep/toxic spikes. Ice Punch/Beam for a finish.
Rotom-A: Constant Bombardment. Yellow because they often carry status to hurt my team.
Salamence: Ice Punch/Beam
Scizor: In the rain, Floatzel’s Waterfall stops this guy cold
Snorlax: Floatzel Brick Break/pray. Red because CurseLax is mean.
Starmie: Rotom-W can use Thunder, and Swampert can earthquake
Suicune: Ludicolo’s Grass Knot
Togekiss: Rotom-W Thunder/Ice Punch/Beam
Tyranitar: Water moves/Swampert Earthquake/Ludicolo Grass Knot
Weavile: Crobat U-turn/Floatzel Brick Break
Yanmega: Constant Bombardment
Zapdos: Ice Punch/Beam, especial from Swampert
Blissey: Floatzel Brick Break, Waterfall
Bronzong: Water moves
Cradily: Ice Punch/Beam
Cresselia: Hit it and pray. Red because CM versions kill me.
Crobat: Ice Punch/Beam
Donphan: Water moves
Drapion: Swampert Earthquake
Dusknoir: Floatzel Waterfall in rain takes out very quickly
Forretress: Water moves
Hariyama: Rotom-W is immune to its STAB
Hippowdon: Water moves/Ludicolo Grass Knot
Ludicolo: Hit it hard. Yellow because it can use my rain against me.
Mesprit: Crobat U-Turn/Bombardment
Milotic: Ludicolo Grass Knot
Miltank: Floatzel Brick Break
Porygon2: Floatzel Brick Break
Regirock: Water Moves
Registeel: Floatzel Brick Break/Swampert Earthquake
Shaymin: Crobat U-Turn/Ice Punch/Beam
Shuckle: SE Water moves
Skarmory: Rotom-W Thunder
Slaking: Floatzel Brick Break/Rotom WoW
Slowbro: Ludicolo Grass Knot
Spiritomb: Bombardment
Swampert: Ludicolo Grass Knot
Tentacruel: Swampert Earthquake. Red because it lays down toxic spikes that ruin my team.
Umbreon: Floatzel Brick Break
Vaporeon: Ludicolo Grass Knot. Yellow because that is all I can do.
Walrein: Floatzel Brick Break/Rotom Thunder
Weezing: Hit it hard.