Hi there Smogon citizens! This is my first RMT and it has some very good qualities that you probably will enjoy! I wanted a team that was not ORAS because I wanted one last chance to make an X and Y OU team before I moved on. My hard work payed off and I was able to make a team that was powerful and strategic! There are some flaws to this team, but that's where YOU come in! I know that there are some great raters out there, and I know that with the help of the Smogon community, we will be able to make this team special! So without further ado, I give you, Dangers of the Night!
I wanted to do something different for this XY OU team. Usually Greninja is a Pokemon that you can just slap on a team and call it competitive, but Greninja covers a lot of things. The added Protean ability giving me STAB on any move I choose, plus the added Life Orb boost, gave me the ultimate Pokemon to start my team off with.
Next I needed a Pokemon that fell under the Bulky Offense category that could set up Hazards while doing a decent amount of damage. I decided to go with Lando-T because he can learn Stealth Rocks and U-Turn which works perfectly. He comes in with that, always appreciated, Intimidate drop, sets up rocks, goes for a Knock Off if not threatened, then U-Turns out. This is when I decided that I was gong to have a Volt-Turn core, which is where my next Pokemon comes in.
The next Pokemon on my team is Manectric. A fast Special Attacker with Intimidate is always welcome on my team. Like I said above, he is part of my Volt-Turn core, and also is my Mega Evolution. If you just skipped the intro and came here, then I will tell you now, this is not an ORAS team. Like I was saying, Manectric gets the job done with Flamethrower, HP Ice, or Thunderbolt. He is a valued member of the team, but there are more teammates to discuss.
Conkeldurr is the biggest hitter on my team. If any Pokemon so much as TRIES to inflict me with status, there done. (Unless its one of those stupid Breloom's and their goddamn Spores) Drain Punch is VITAL to this set because without it, the status will drain the power out of him. The only problems that he has, are Sylveon and Talonflame, but Greninja and Lando-T take care of them.
I chose Excadrill next, because Mold Breaker takes care of the Rotom-W weakness, the Choice Scarf allows me to outspeed Greninja and get a kill, and his stats overall exceed the needs of a fast sweeper. Excadrill also covers my Rapid Spin slot. Excadrill was mainly chosen as my spinner because he takes minimal damage from Stealth Rocks and is not at all effected by Toxic Spikes.
My last slot had to be changed many times, but I finally decided that Rotom-W would be the best. Mainly because he is bulky, cuts the damage of Physical Attacks in half with Will-O-Wisp, and can replace Manectric if he faints as the second part of my Volt-Turn core. Unless my opponent has Mold Breaker Excadrill, the only real issue for Rotom, is Mega Sceptile, but I think I have enough counters for him anyway.
I later realized that although Rotom-W stopped bird spamming, I needed a counter to Mega Sableye. Clefable was the best option because it stopped the Lati twins and Mega Sableye with Moonblast. It is also pretty Bulky and can probably handle Talonflame with min damage.
I then realized that I had a HUGE weakness to Rain teams. I decided to replace Excadrill with Ferrothorn to be my hazard setter. Lano-T then had SR replaced with Rock slide to handle Talonflame. At them most, Ferrothorn can take 2 low kicks from Mega Swampert and still knock it out with Power Whip. Excadrill was not needed because I had Greninja to use Gunk Shot on Faries.
Now that Greninja has fallen to the wrath of the OU suspect testers, I needed to find the new star of the show. I was reading over my RMT to see what to use, when I realized that I still had a weakness to rain teams. I decided to be sneaky and use this to my advantage. Manaphy was the perfect poke to use. Hydration allowed me to restore my health and increase the power of my Water Type Attacks.
I then thought that my team was frail and fast in some ways, and slow and bulky in other ways. So I wanted to balance that out. It was a tough decision, but I finally decided to go with Bulky Offense. I needed a Specially defensive wall, so I decided to welcom back old Dyson the Rotom-W. I was also starting to lose my momentum with the Manaphy Idea, so I decided to go in a totally different direction, and make this ORAS. Mega Slowbro was welcomed to the team and he has proven to be a worthy adversary.
David v2 (Slowbro) (M) @ Slowbronite
Ability: Oblivious
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Rest
- Psyshock
- Scald
Mega Slowbro has to be the Bulkiest MutherFucker the Pokemon universe has ever seen. When Mega Evolved, it can reach up to 500 Defense. That brought out my sneaky side. I decided that trolling with other players would be a sure fire way to go up the ladder due to rage-quits. Calm Mind will help out its lower Special Defensive stats and raise its Special Attack. Rest will be even more annoying when your foe is down to the last hit, and you regain all the Health. Psyshock will bring out the STAB and kill threats like Beedrill (like that means anything) Scald will bet me burn boosts that I would need to win, and can due decent damage.
Jafar (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 HP / 216 Def / 32 SpD / 8 Spe
Impish Nature
- Rock Slide
- Earthquake
- U-turn
- Knock Off
Landorous-T is the best choice for bird spam checking on this team. It's high Defense and Ability allow it to take hits from even the strongest of Talonflames! I invested a few EV's in Special Defense because I wanted to make sure that I was not OHKO'ed by a HP Ice. Anyway, on to the moveset. Earthquake, being the strongest Ground Type move that has 100% accuracy, is a given on any Physical Landorous-T. Also, Earthquake on Landorous-T particularly, is my only counter to Heatran, because most of the ones I faced, were invested in Special Defense, so even Greninja would not be able to one shot it. Knock Off will let me remove the foes item and know what set they are. U-Turn, obviously, is going to form my Volt-Turn core. I put Rock Slide to stop Talonflame and to get the occasional flinches that I needed to win battles.
Dyson (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W acts as my Specially Defensive wall. The Resto-Chesto strategy seems nice, but there are too many Knock Off Pokes running around now that are sure to knock off my Chesto Berry. So the Pain Split-Leftovers strategy is the one I chose. Hydro Pump, being STAB and the most powerfull attack that Rotom-W can learn, is my first choice. Volt Switch is to switch out on any Shadow Tag Gothitelles that wanna be ass holes. Will-O-Wisp is to cripple Physical Attackers that Rotom-W cant handle.
CONSTRUCTION (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Hands down, the biggest threat to any team. Iron Fist+Drain Punch+Gust=Absolute domination. Drain Punch is CRUCIAL to this moveset because like I said in the Teambuilding Process,"Drain Punch is VITAL to this set because without it, the status will drain the power out of him." Being STAB and his most powerful attack, he will best be able to fend off against a Chansey. Having the most HP of any OU Pokemon, Chansey will be great health food for Conkeldurr. Mach Punch just cleans up any weak Pokemon. Ice Punch handles Physical walls like Garchomp, Gliscor, and Dragonite. The Assault Vest will allow Conkeldurr to be able to take a hit from a Mega Sceptile and beat the crap out of him. Knock off is just for coverage.
UFO BITCHES (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 176 Def / 80 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Stealth Rock
- Protect
Ferrothorn is a good hazard setter and a great counter to rain teams. Mega Swampert is instantly threatened by Ferrothorn because if I use Power Whip, its over. Leech Seed is great for sapping up health that I need to win fights. Power whip, like I said above, is what I need to fight of, now common, rain teams. Stealth rocks is the main purpose of replacing SR on Lando-T. Protect is good for stalling out pokes with the attached leech seed or even regaining health with Lefties.
MOAR (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
Clefable is my only check t the Lati twins and Mega Sableye, which have been an issue on my team for a while. Although Rotom-W stops bird spamming, Lando-T can also check Talonflame with intimidate. I can set up Spdef with Calm Mind to stop the Lati twins. Moonblas will take care of my Mega Sableye problem. Will-O-Wisp cannot stop me because I am running Magic Gaurd. Flamethrower is another check to Ferrothorn, being the most hazardous hazard setter in the OU metagame. While running Soft-Boiled, I can recover lost HP from hard hitters, and do massive damage in the process.
THREATS
Mega Sableye pretty much walls my entire team if Clefable is out. Once that happens, there is nothing to stop it from setting up Calm Minds and sweeping my entire team. And to be honest, is there an team that this Bitch is not a threat to?
I hope you all enjoyed reading about my team! All help is appreciated, but please be positive about it. I don't want negative content being shown on my first thread. Thank you for reading and I hope to be able to make more posts in the future!

I wanted to do something different for this XY OU team. Usually Greninja is a Pokemon that you can just slap on a team and call it competitive, but Greninja covers a lot of things. The added Protean ability giving me STAB on any move I choose, plus the added Life Orb boost, gave me the ultimate Pokemon to start my team off with.


Next I needed a Pokemon that fell under the Bulky Offense category that could set up Hazards while doing a decent amount of damage. I decided to go with Lando-T because he can learn Stealth Rocks and U-Turn which works perfectly. He comes in with that, always appreciated, Intimidate drop, sets up rocks, goes for a Knock Off if not threatened, then U-Turns out. This is when I decided that I was gong to have a Volt-Turn core, which is where my next Pokemon comes in.



The next Pokemon on my team is Manectric. A fast Special Attacker with Intimidate is always welcome on my team. Like I said above, he is part of my Volt-Turn core, and also is my Mega Evolution. If you just skipped the intro and came here, then I will tell you now, this is not an ORAS team. Like I was saying, Manectric gets the job done with Flamethrower, HP Ice, or Thunderbolt. He is a valued member of the team, but there are more teammates to discuss.




Conkeldurr is the biggest hitter on my team. If any Pokemon so much as TRIES to inflict me with status, there done. (Unless its one of those stupid Breloom's and their goddamn Spores) Drain Punch is VITAL to this set because without it, the status will drain the power out of him. The only problems that he has, are Sylveon and Talonflame, but Greninja and Lando-T take care of them.





I chose Excadrill next, because Mold Breaker takes care of the Rotom-W weakness, the Choice Scarf allows me to outspeed Greninja and get a kill, and his stats overall exceed the needs of a fast sweeper. Excadrill also covers my Rapid Spin slot. Excadrill was mainly chosen as my spinner because he takes minimal damage from Stealth Rocks and is not at all effected by Toxic Spikes.






My last slot had to be changed many times, but I finally decided that Rotom-W would be the best. Mainly because he is bulky, cuts the damage of Physical Attacks in half with Will-O-Wisp, and can replace Manectric if he faints as the second part of my Volt-Turn core. Unless my opponent has Mold Breaker Excadrill, the only real issue for Rotom, is Mega Sceptile, but I think I have enough counters for him anyway.






I later realized that although Rotom-W stopped bird spamming, I needed a counter to Mega Sableye. Clefable was the best option because it stopped the Lati twins and Mega Sableye with Moonblast. It is also pretty Bulky and can probably handle Talonflame with min damage.






I then realized that I had a HUGE weakness to Rain teams. I decided to replace Excadrill with Ferrothorn to be my hazard setter. Lano-T then had SR replaced with Rock slide to handle Talonflame. At them most, Ferrothorn can take 2 low kicks from Mega Swampert and still knock it out with Power Whip. Excadrill was not needed because I had Greninja to use Gunk Shot on Faries.





Now that Greninja has fallen to the wrath of the OU suspect testers, I needed to find the new star of the show. I was reading over my RMT to see what to use, when I realized that I still had a weakness to rain teams. I decided to be sneaky and use this to my advantage. Manaphy was the perfect poke to use. Hydration allowed me to restore my health and increase the power of my Water Type Attacks.






I then thought that my team was frail and fast in some ways, and slow and bulky in other ways. So I wanted to balance that out. It was a tough decision, but I finally decided to go with Bulky Offense. I needed a Specially defensive wall, so I decided to welcom back old Dyson the Rotom-W. I was also starting to lose my momentum with the Manaphy Idea, so I decided to go in a totally different direction, and make this ORAS. Mega Slowbro was welcomed to the team and he has proven to be a worthy adversary.

David v2 (Slowbro) (M) @ Slowbronite
Ability: Oblivious
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Rest
- Psyshock
- Scald
Mega Slowbro has to be the Bulkiest MutherFucker the Pokemon universe has ever seen. When Mega Evolved, it can reach up to 500 Defense. That brought out my sneaky side. I decided that trolling with other players would be a sure fire way to go up the ladder due to rage-quits. Calm Mind will help out its lower Special Defensive stats and raise its Special Attack. Rest will be even more annoying when your foe is down to the last hit, and you regain all the Health. Psyshock will bring out the STAB and kill threats like Beedrill (like that means anything) Scald will bet me burn boosts that I would need to win, and can due decent damage.

Jafar (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 HP / 216 Def / 32 SpD / 8 Spe
Impish Nature
- Rock Slide
- Earthquake
- U-turn
- Knock Off
Landorous-T is the best choice for bird spam checking on this team. It's high Defense and Ability allow it to take hits from even the strongest of Talonflames! I invested a few EV's in Special Defense because I wanted to make sure that I was not OHKO'ed by a HP Ice. Anyway, on to the moveset. Earthquake, being the strongest Ground Type move that has 100% accuracy, is a given on any Physical Landorous-T. Also, Earthquake on Landorous-T particularly, is my only counter to Heatran, because most of the ones I faced, were invested in Special Defense, so even Greninja would not be able to one shot it. Knock Off will let me remove the foes item and know what set they are. U-Turn, obviously, is going to form my Volt-Turn core. I put Rock Slide to stop Talonflame and to get the occasional flinches that I needed to win battles.

Dyson (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Rotom-W acts as my Specially Defensive wall. The Resto-Chesto strategy seems nice, but there are too many Knock Off Pokes running around now that are sure to knock off my Chesto Berry. So the Pain Split-Leftovers strategy is the one I chose. Hydro Pump, being STAB and the most powerfull attack that Rotom-W can learn, is my first choice. Volt Switch is to switch out on any Shadow Tag Gothitelles that wanna be ass holes. Will-O-Wisp is to cripple Physical Attackers that Rotom-W cant handle.

CONSTRUCTION (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
Hands down, the biggest threat to any team. Iron Fist+Drain Punch+Gust=Absolute domination. Drain Punch is CRUCIAL to this moveset because like I said in the Teambuilding Process,"Drain Punch is VITAL to this set because without it, the status will drain the power out of him." Being STAB and his most powerful attack, he will best be able to fend off against a Chansey. Having the most HP of any OU Pokemon, Chansey will be great health food for Conkeldurr. Mach Punch just cleans up any weak Pokemon. Ice Punch handles Physical walls like Garchomp, Gliscor, and Dragonite. The Assault Vest will allow Conkeldurr to be able to take a hit from a Mega Sceptile and beat the crap out of him. Knock off is just for coverage.

UFO BITCHES (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 176 Def / 80 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Stealth Rock
- Protect
Ferrothorn is a good hazard setter and a great counter to rain teams. Mega Swampert is instantly threatened by Ferrothorn because if I use Power Whip, its over. Leech Seed is great for sapping up health that I need to win fights. Power whip, like I said above, is what I need to fight of, now common, rain teams. Stealth rocks is the main purpose of replacing SR on Lando-T. Protect is good for stalling out pokes with the attached leech seed or even regaining health with Lefties.

MOAR (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
Clefable is my only check t the Lati twins and Mega Sableye, which have been an issue on my team for a while. Although Rotom-W stops bird spamming, Lando-T can also check Talonflame with intimidate. I can set up Spdef with Calm Mind to stop the Lati twins. Moonblas will take care of my Mega Sableye problem. Will-O-Wisp cannot stop me because I am running Magic Gaurd. Flamethrower is another check to Ferrothorn, being the most hazardous hazard setter in the OU metagame. While running Soft-Boiled, I can recover lost HP from hard hitters, and do massive damage in the process.
THREATS

Mega Sableye pretty much walls my entire team if Clefable is out. Once that happens, there is nothing to stop it from setting up Calm Minds and sweeping my entire team. And to be honest, is there an team that this Bitch is not a threat to?
David v2 (Slowbro) (M) @ Slowbronite
Ability: Oblivious
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Rest
- Psyshock
- Scald
Jafar (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 HP / 216 Def / 32 SpD / 8 Spe
Impish Nature
- Rock Slide
- Earthquake
- U-turn
- Knock Off
Dyson (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
CONSTRUCTION (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
UFO BITCHES (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 176 Def / 80 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Stealth Rock
- Protect
MOAR (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
Ability: Oblivious
Shiny: Yes
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Rest
- Psyshock
- Scald
Jafar (Landorus-Therian) @ Choice Scarf
Ability: Intimidate
EVs: 252 HP / 216 Def / 32 SpD / 8 Spe
Impish Nature
- Rock Slide
- Earthquake
- U-turn
- Knock Off
Dyson (Rotom-Wash) @ Leftovers
Ability: Levitate
EVs: 252 HP / 212 SpD / 44 Spe
Calm Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
CONSTRUCTION (Conkeldurr) (M) @ Assault Vest
Ability: Guts
EVs: 252 Atk / 236 SpD / 20 Spe
Adamant Nature
- Drain Punch
- Mach Punch
- Ice Punch
- Knock Off
UFO BITCHES (Ferrothorn) (M) @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 176 Def / 80 SpD
Relaxed Nature
IVs: 0 Spe
- Leech Seed
- Power Whip
- Stealth Rock
- Protect
MOAR (Clefable) (F) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
- Calm Mind
- Moonblast
- Flamethrower
- Soft-Boiled
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