Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
I just noticed that I am behind on the laws, soooo...
Law 5: Double Team is banned
Law 6: Moves that can induce attraction are banned
Law 7: Moves that have 30% or more chance of inducing paralysis are banned
Law 8: Moves that can induce sleep are banned
Enjoy.
Law 1: Moves that can induce confusion are banned.
Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)
Law 3: Moves that can lower accuracy are banned
Law 4: Moves that can raise evasion are banned (Double Team is not included)
Law 5: Double Team is banned
Law 6: Moves that can induce attraction are banned
Law 7: Moves that have 30% or more chance of inducing paralysis are banned
Law 8: Moves that can induce sleep are banned
Staravia: Fly: 9 + 3 + 1.5 = 13.5 damage for 10 energy
Hit: 48 (no)
Crit: 15
Mincinno: chill (+12 energy)
Staravia: Fly: 9 + 3 + 1.5 = 13.5 damage for 14 energy
Hit: 83 (no)
Crit: 10
Mincinno: chill (+12 energy)
Staravia: Brave Bird: 12 + 3 + 1.5 = 16.5 damage for 7 energy
Crit: 16
-5.5hp due to recoil
Mincinno: Tail Slap: 5*4+3+1.5 = enough damage to KO for 11 energy
Hit: 24 (yes)
Crit: doesn't matter
Law 1: Moves that can induce confusion are banned.
Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)
Law 3: Moves that can lower accuracy are banned
Law 4: Moves that can raise evasion are banned (Double Team is not included)
Law 5: Double Team is banned
Law 6: Moves that can induce attraction are banned
Law 7: Moves that have 30% or more chance of inducing paralysis are banned
Law 8: Moves that can induce sleep are banned Law 9: Moves that have 30% chance of inducing burn are banned (aka Scald or Lava Plume)
Mincinno: Endure for 15 energy
Piloswine: Reflect for 8 energy
Mincinno: Flail: 15*0.5+3= 10.5 damage for 9 energy
Crit: 9
Piloswine: Ice Shard: enough to reach 1hp for 2 energy
Crit: doesn't matter
Mincinno: Tail Slap: 5*4*0.5+3 = 13 damage for 11 energy
Crit: 16, 8, 13, 11, 14 (no no no no no)
Piloswine: chill
Hp: 1
En: 14
3/2/1/2/75
Other: can't endure for 1r
Law 1: Moves that can induce confusion are banned.
Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)
Law 3: Moves that can lower accuracy are banned
Law 4: Moves that can raise evasion are banned (Double Team is not included)
Law 5: Double Team is banned
Law 6: Moves that can induce attraction are banned
Law 7: Moves that have 30% or more chance of inducing paralysis are banned
Law 8: Moves that can induce sleep are banned
Law 9: Moves that have 30% chance of inducing burn are banned (aka Scald or Lava Plume) Law 10: Moves that are Not Very Effective are banned
Ice Shard for 3 energy: enough damage
Hp: KO
En: KO
3/2/1/2/75
Other: can't endure for 1r
Law 1: Moves that can induce confusion are banned.
Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)
Law 3: Moves that can lower accuracy are banned
Law 4: Moves that can raise evasion are banned (Double Team is not included)
Law 5: Double Team is banned
Law 6: Moves that can induce attraction are banned
Law 7: Moves that have 30% or more chance of inducing paralysis are banned
Law 8: Moves that can induce sleep are banned
Law 9: Moves that have 30% chance of inducing burn are banned (aka Scald or Lava Plume)
Law 10: Moves that are Not Very Effective are banned Law 11: Suspending the attack when using a Damaging Evasive move is banned
Scraggy: Brick Break: (8+3+1.5)*1.5= 18.75 damage for 5 energy
Crit: 3
The Screens shattered!
Piloswine: Reflect for 8 energy
Scraggy: Drain Punch: (8*0.5+3+1.5)*1.5= 12.75 damage for 11 energy
Crit: 3
Piloswine: Earthquake: 10 + 3 + 1.5 = 14.5 damage for 6 energy
Crit: 4
Scraggy: Brick Break: (8+3+1.5)*1.5= 18.75 damage for 5 energy
Crit: 13
The Screens shattered!
Endure: The Pokemon braces itself for impact and will not be KOed by any direct attack, physical or special, for that round. The adrenaline generated by this attack means that the Pokemon will also not faint due to energy exhaustion by attacks used during the round Endure was used in. The Pokemon must still have enough Energy to use Endure, or it will fail. The energy required to tense their muscles mean that a Pokemon cannot use this move two rounds successively. Additionally, due to the energy expenditure, a Pokemon under the effects of Endure may not use a Combination attack. A Pokemon using Endure may still faint due to secondary effects such as poison and burn. All effects that are based on the damage an enemy deals (ex. Bide, Iron Barbs) to the Pokemon act as though the opponent did full damage, even though the user of Endure won't faint.
hmmm....let's try a bit more...interesting laws. From here is downhill.
Law 1: Moves that can induce confusion are banned.
Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)
Law 3: Moves that can lower accuracy are banned
Law 4: Moves that can raise evasion are banned (Double Team is not included)
Law 5: Double Team is banned
Law 6: Moves that can induce attraction are banned
Law 7: Moves that have 30% or more chance of inducing paralysis are banned
Law 8: Moves that can induce sleep are banned
Law 9: Moves that have 30% chance of inducing burn are banned (aka Scald or Lava Plume)
Law 10: Moves that are Not Very Effective are banned
Law 11: Suspending the attack when using a Damaging Evasive move is banned Law 12: Evasive Moves (Agility (Evasive), Teleport (Evasive)) are banned
Piloswine: Endure for 15 energy
Scraggy: Hi Jump Kick: (13*0.5+3+1.5)*1.5= 16.5 damage for 7 energy
Crit: 12
Scraggy: Brick Break: (8+3+1.5)*1.5= 18.75 damage for 5 energy
Crit: 16
Piloswine: Earthquake: 10+3+1.5 = 14.5 damage for 6 energy
Crit: 5
Scraggy: Hi Jump Kick: (13+3+1.5)*1.5= 26.25 damage for 7 energy
Crit: 7
Piloswine: Earthquake: 10+3+1.5 = 14.5 damage for 10 energy
Crit: 7
Law 1: Moves that can induce confusion are banned.
Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)
Law 3: Moves that can lower accuracy are banned
Law 4: Moves that can raise evasion are banned (Double Team is not included)
Law 5: Double Team is banned
Law 6: Moves that can induce attraction are banned
Law 7: Moves that have 30% or more chance of inducing paralysis are banned
Law 8: Moves that can induce sleep are banned
Law 9: Moves that have 30% chance of inducing burn are banned (aka Scald or Lava Plume)
Law 10: Moves that are Not Very Effective are banned
Law 11: Suspending the attack when using a Damaging Evasive move is banned
Law 12: Evasive Moves (Agility (Evasive), Teleport (Evasive)) are banned Law 13: Protective Moves (Protect, Detect, Wide Guard and Quick Guard) are banned
Scraggy used Fake Out: 4+1.5 = 5.5 damage for 4 energy
Piloswine fainted!
Scraggy violated rule 2!
Scraggy lost 10hp!
Hp: 36
En: 56
4/3/1/3/48
Other: +1atk (permanent)
Hp: KO
En: KO
4/3/2/3/43 (-10eva)
Other: can't endure for 1r
Danmantincan sends out pokemon
TIO gives orders
Danmantincan gives orders
I Ref