Danmantincan vs TIO (6vs6 at the tower of heaven)

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Frosty

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Hp: 52
En: 36
3/2/1/2/75
Other:


Hp: 18
En: 33
3/2/1/3/80
Other:

I just noticed that I am behind on the laws, soooo...

Law 5: Double Team is banned
Law 6: Moves that can induce attraction are banned
Law 7: Moves that have 30% or more chance of inducing paralysis are banned
Law 8: Moves that can induce sleep are banned

Enjoy.

Law 1: Moves that can induce confusion are banned.
Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)
Law 3: Moves that can lower accuracy are banned
Law 4: Moves that can raise evasion are banned (Double Team is not included)
Law 5: Double Team is banned
Law 6: Moves that can induce attraction are banned
Law 7: Moves that have 30% or more chance of inducing paralysis are banned
Law 8: Moves that can induce sleep are banned


Staravia: Fly: 9 + 3 + 1.5 = 13.5 damage for 10 energy
Hit: 48 (no)
Crit: 15

Mincinno: chill (+12 energy)

Staravia: Fly: 9 + 3 + 1.5 = 13.5 damage for 14 energy
Hit: 83 (no)
Crit: 10

Mincinno: chill (+12 energy)

Staravia: Brave Bird: 12 + 3 + 1.5 = 16.5 damage for 7 energy
Crit: 16
-5.5hp due to recoil

Mincinno: Tail Slap: 5*4+3+1.5 = enough damage to KO for 11 energy
Hit: 24 (yes)
Crit: doesn't matter

Staravia fainted!



Hp: 8
En: 49
3/2/1/2/75
Other:


Hp: KO
En: KO
3/2/1/3/80
Other:
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 8
En: 49
3/2/1/2/75
Other:


Hp: 110
En: 100
4/3/2/3/43 (-10eva)
Other:

Law 1: Moves that can induce confusion are banned.
Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)
Law 3: Moves that can lower accuracy are banned
Law 4: Moves that can raise evasion are banned (Double Team is not included)
Law 5: Double Team is banned
Law 6: Moves that can induce attraction are banned
Law 7: Moves that have 30% or more chance of inducing paralysis are banned
Law 8: Moves that can induce sleep are banned
Law 9: Moves that have 30% chance of inducing burn are banned (aka Scald or Lava Plume)


Mincinno: Endure for 15 energy

Piloswine: Reflect for 8 energy

Mincinno: Flail: 15*0.5+3= 10.5 damage for 9 energy
Crit: 9

Piloswine: Ice Shard: enough to reach 1hp for 2 energy
Crit: doesn't matter

Mincinno: Tail Slap: 5*4*0.5+3 = 13 damage for 11 energy
Crit: 16, 8, 13, 11, 14 (no no no no no)

Piloswine: chill



Hp: 1
En: 14
3/2/1/2/75
Other: can't endure for 1r


Hp: 86
En: 100
4/3/2/3/43 (-10eva)
Other: Reflect for 3a

TIO's turn
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 1
En: 14
3/2/1/2/75
Other: can't endure for 1r


Hp: 86
En: 100
4/3/2/3/43 (-10eva)
Other: Reflect for 3a

Law 1: Moves that can induce confusion are banned.
Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)
Law 3: Moves that can lower accuracy are banned
Law 4: Moves that can raise evasion are banned (Double Team is not included)
Law 5: Double Team is banned
Law 6: Moves that can induce attraction are banned
Law 7: Moves that have 30% or more chance of inducing paralysis are banned
Law 8: Moves that can induce sleep are banned
Law 9: Moves that have 30% chance of inducing burn are banned (aka Scald or Lava Plume)
Law 10: Moves that are Not Very Effective are banned

Ice Shard for 3 energy: enough damage



Hp: KO
En: KO
3/2/1/2/75
Other: can't endure for 1r


Hp: 86
En: 97
4/3/2/3/43 (-10eva)
Other: Reflect for 3a

TIO sends out pokemon
Danmantincan gives orders
TIO gives orders
I ref
 
Earthquake~Icicle Spear~Earthquake

If Brick Break and it's not in a combo, use Reflect and push back.
If Dig, use Earthquake and push back.
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 90
En: 100
4/3/1/3/48
Other:


Hp: 86
En: 97
4/3/2/3/43 (-10eva)
Other: Reflect for 3a


Law 1: Moves that can induce confusion are banned.
Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)
Law 3: Moves that can lower accuracy are banned
Law 4: Moves that can raise evasion are banned (Double Team is not included)
Law 5: Double Team is banned
Law 6: Moves that can induce attraction are banned
Law 7: Moves that have 30% or more chance of inducing paralysis are banned
Law 8: Moves that can induce sleep are banned
Law 9: Moves that have 30% chance of inducing burn are banned (aka Scald or Lava Plume)
Law 10: Moves that are Not Very Effective are banned
Law 11: Suspending the attack when using a Damaging Evasive move is banned

Scraggy: Brick Break: (8+3+1.5)*1.5= 18.75 damage for 5 energy
Crit: 3
The Screens shattered!

Piloswine: Reflect for 8 energy

Scraggy: Drain Punch: (8*0.5+3+1.5)*1.5= 12.75 damage for 11 energy
Crit: 3

Piloswine: Earthquake: 10 + 3 + 1.5 = 14.5 damage for 6 energy
Crit: 4

Scraggy: Brick Break: (8+3+1.5)*1.5= 18.75 damage for 5 energy
Crit: 13
The Screens shattered!

Piloswine: Reflect for 8 energy




Hp: 75
En: 79
4/3/1/3/48
Other:


Hp: 36
En: 75
4/3/2/3/43 (-10eva)
Other: Reflect for 6a

TIO's Turn!
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
You can't order a mon to stay underground, underwater or airborne. If you use Dig, Dive or Fly, it must attack on the same turn.
 

Frosty

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is a Forum Moderator Alumnusis a Community Contributor Alumnus
DAT said:
Endure: The Pokemon braces itself for impact and will not be KOed by any direct attack, physical or special, for that round. The adrenaline generated by this attack means that the Pokemon will also not faint due to energy exhaustion by attacks used during the round Endure was used in. The Pokemon must still have enough Energy to use Endure, or it will fail. The energy required to tense their muscles mean that a Pokemon cannot use this move two rounds successively. Additionally, due to the energy expenditure, a Pokemon under the effects of Endure may not use a Combination attack. A Pokemon using Endure may still faint due to secondary effects such as poison and burn. All effects that are based on the damage an enemy deals (ex. Bide, Iron Barbs) to the Pokemon act as though the opponent did full damage, even though the user of Endure won't faint.
I need you to reorder, Danmantincan.
 

Frosty

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is a Forum Moderator Alumnusis a Community Contributor Alumnus

Hp: 75
En: 79
4/3/1/3/48
Other:


Hp: 36
En: 75
4/3/2/3/43 (-10eva)
Other: Reflect for 6a

hmmm....let's try a bit more...interesting laws. From here is downhill.

Law 1: Moves that can induce confusion are banned.
Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)
Law 3: Moves that can lower accuracy are banned
Law 4: Moves that can raise evasion are banned (Double Team is not included)
Law 5: Double Team is banned
Law 6: Moves that can induce attraction are banned
Law 7: Moves that have 30% or more chance of inducing paralysis are banned
Law 8: Moves that can induce sleep are banned
Law 9: Moves that have 30% chance of inducing burn are banned (aka Scald or Lava Plume)
Law 10: Moves that are Not Very Effective are banned
Law 11: Suspending the attack when using a Damaging Evasive move is banned
Law 12: Evasive Moves (Agility (Evasive), Teleport (Evasive)) are banned

Piloswine: Endure for 15 energy

Scraggy: Hi Jump Kick: (13*0.5+3+1.5)*1.5= 16.5 damage for 7 energy
Crit: 12

Scraggy: Brick Break: (8+3+1.5)*1.5= 18.75 damage for 5 energy
Crit: 16

Piloswine: Earthquake: 10+3+1.5 = 14.5 damage for 6 energy
Crit: 5

Scraggy: Hi Jump Kick: (13+3+1.5)*1.5= 26.25 damage for 7 energy
Crit: 7

Piloswine: Earthquake: 10+3+1.5 = 14.5 damage for 10 energy
Crit: 7



Hp: 46
En: 60
4/3/1/3/48
Other:


Hp: 1
En: 44
4/3/2/3/43 (-10eva)
Other: can't endure for 1r

Danmantincan's turn!
 

Frosty

=_=
is a Forum Moderator Alumnusis a Community Contributor Alumnus
yeeeeahhh...


Hp: 46
En: 60
4/3/1/3/48
Other:




Hp: 1
En: 44
4/3/2/3/43 (-10eva)
Other: can't endure for 1r

Law 1: Moves that can induce confusion are banned.
Law 2: Moves that can induce flinch can't be used first in an action. (so if you move last you can use Bite, but not if you move first)
Law 3: Moves that can lower accuracy are banned
Law 4: Moves that can raise evasion are banned (Double Team is not included)
Law 5: Double Team is banned
Law 6: Moves that can induce attraction are banned
Law 7: Moves that have 30% or more chance of inducing paralysis are banned
Law 8: Moves that can induce sleep are banned
Law 9: Moves that have 30% chance of inducing burn are banned (aka Scald or Lava Plume)
Law 10: Moves that are Not Very Effective are banned
Law 11: Suspending the attack when using a Damaging Evasive move is banned
Law 12: Evasive Moves (Agility (Evasive), Teleport (Evasive)) are banned
Law 13: Protective Moves (Protect, Detect, Wide Guard and Quick Guard) are banned

Scraggy used Fake Out: 4+1.5 = 5.5 damage for 4 energy

Piloswine fainted!

Scraggy violated rule 2!

Scraggy lost 10hp!




Hp: 36
En: 56
4/3/1/3/48
Other: +1atk (permanent)


Hp: KO
En: KO
4/3/2/3/43 (-10eva)
Other: can't endure for 1r

Danmantincan sends out pokemon
TIO gives orders
Danmantincan gives orders
I Ref
 
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