vsKorski said:Thanks for reffing!
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Ralts Quotient (M)
Type: Psychic
Abilities: Synchronise, Trace
- Psychic: Psychic STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic regardless of Special Attack Rank. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Nature: Impish (+1 Def, -1 SpA)
- Synchronise: (Innate) Pokemon with this ability mentally link their condition to an opposing Pokemon and pass on any status inflicted on them to their foe. Due to their body structure, Poison-types cannot be poisoned and Fire-types cannot be burned in this manner.
- Trace: (Can be Activated) This Pokemon can copy an ability of the opponent and replace Trace for six (6) actions. Wonder Guard cannot be Traced.
- Telepathy (LOCKED): (Innate) This Pokemon has a mental link with its allies in multiple allies, allowing it to avoid taking damage from attacks that affect the whole field like Earthquake and Surf.
Stats:
HP: 90
Atk: Rank 1
Def: Rank 2 (+)
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 10
EC: 0/9
MC: 0
DC: 0/5
Attacks (14):
Growl
Confusion
Double Team
Teleport
Lucky Chant
Magical Leaf
Heal Pulse
Calm Mind
Destiny Bond
Disable
Encore
Thunderbolt
Thunder Wave
Trick Room
Darkaxis said:Lady Salamence said:you do realize you give me 1 pokemon, not the link to your team?Darkaxis said:Scraggy The (BAN ME PLEASE) (F)
Nature: Adamant (+1 Rank to Attack, -1 Rank from Special Attack)
Type: Fighting / Dark
Fighting: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Dark: Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.
Abilities: Shed Skin, Moxie
Shed Skin: (Innate) This Pokemon regularly sheds its skin and any impurities contained in its body. If afflicted with a status condition, this Pokemon has a 33% chance of removing all status conditions at the end of a round.
Moxie: (Innate) This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage. This boost is maintained at the end of each round.
Intimidate (DW LOCKED): (Can be Activated)When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents. (Not yet Active)
HP: 90
Atk: Rank 4 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 48
Size Class: 1
Weight Class: 2
Base Rank Total: 15
EC: 0/6
MC: 0
DC: 0/5
Attacks (14)
Leer (*)
Low Kick(*)
Sand Attack(*)
Faint Attack (*)
Headbutt(*)
Swagger(*)
Brick Break (*)
Payback (*)
Dragon Claw(*)
Rock Slide(*)
Double Team(*)
Fire Punch(*)
Ice Punch(*)
Thunderpunch(*)
sowwie
andBattle Battle
Open Challenge
LC Battle
1v1 Singles
2 Day DQ
Infinite Chills
Arena: ASB Arena
Training :D
Can I still accept this? I'm accepting it.
Abilities=ONE
Items=OFF
Switch=N/A
Korski sends out Pokemon (no post required)
Darkaxis posts his actions
Korski posts his actions
I ref
Korski posts his actions
Darkaxis posts his actions
I ref
and we go around and around again