*Originally owned by Cygnis*
Status: QC Approved: 3/3
Status: GP Checked: 2/2
[Overview]
<p>Darmanitan just so happens to have the highest Attack stat of any Fire-type in the game, making it a great choice for sun teams. Sheer Force is a useful ability on Darmanitan that works well in tandem with its main STAB move, Flare Blitz. Combine all that with Drought support, and Darmanitan can flat-out OHKO almost anything that takes neutral damage from Flare Blitz and even some that do resist it.</p>
<p>Unfortunately, rain neuters Darmanitan's Fire-type STAB and makes it more susceptible to Water-type attacks. Darmanitan's Stealth Rock weakness is quite an annoyance as well, chipping away 25% of its health each time it switches in. The combination of Flare Blitz recoil, Life Orb recoil, and possibly residual damage from sandstorm, hail, or Toxic wears down Darmanitan fast. One of its biggest faults is its poor bulk, which means that Darmanitan cannot switch into much and has to rely on free switches to get in safely. Regardless of these setbacks, Darmanitan is a tremendous force to be reckoned with in sun and is always something you have to watch for in Team Preview.</p>
[SET]
name: Choice Scarf
move 1: Flare Blitz
move 2: Rock Slide
move 3: Superpower
move 4: U-turn
item: Choice Scarf
ability: Sheer Force
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>A Choice Scarf turns Darmanitan into a merciless revenge killer. As Darmanitan is cursed with below-average Speed, a Speed boost is much appreciated, allowing Darmanitan to comfortably use an Adamant nature without having to worry about being outsped by a larger portion of the metagame. Flare Blitz is Darmanitan's main STAB, which nukes anything that decides to stay in on it. Flare Blitz hits extremely hard with the boosts from Sheer Force, STAB, and sun, OHKOing most of the unresistant tier. Superpower is a really important weapon to have against Heatran and Tyranitar, which can comfortably wall Darmanitan, even in the sun. Rock Slide is used to hit Salamence, Gyarados, and Dragonite hard outside of sun while providing all-around better coverage against Flying-types. U-turn is used to gain momentum against Darmanitan's common switch-ins, such as Politoed and Heatran. U-turn also works well with Dugtrio as a partner, as Darmanitan can use U-turn on Heatran and go out to Dugtrio, which can trap it.</p>
[ADDITIONAL COMMENTS]
<p>An Adamant nature is highly recommended on this set because Darmanitan needs all the power it can get. A Jolly nature should only be used if your team has trouble dealing with neutral-natured Salamence, Volcarona, and Haxorus, as it allows Darmanitan to outspeed and OHKO all of them at +1. Earthquake might seem like it would be useful on this set to hit Tentacruel and Fire-types harder, but being locked into Earthquake can be risky.</p>
<p>Ninetales is by far Darmanitan's most valued partner, as sun boosts Flare Blitz's ridiculous power to even higher levels and weakens Water-type moves. Other than Ninetales, a Rapid Spinner is another important teammate. Starmie and Forretress can provide this support; Forretress can set up Spikes, Toxic Spikes and Stealth Rock, while Starmie is a great revenge killer that can also tank Water-type attacks while dealing with a lot of Darmanitan's checks and counters, such as Latias and Keldeo. Dugtrio is an outstanding teammate because it can trap Heatran and Tyranitar, which allows Darmanitan to run Rock Slide or Earthquake instead of Superpower. Xatu is a decent alternative to a Rapid Spinner due to its ability, Magic Bounce, and its all-around good synergy with Drought teams in general.</p>
[SET]
name: All-Out Attacker
move 1: Flare Blitz
move 2: Superpower
move 3: Rock Slide
move 4: Earthquake / U-Turn
item: Life Orb
ability: Sheer Force
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
<p>This set defines power. Actually, it does not just define power, it created the word power itself. Some might say Victini is an all around better physical sun attacker because of the insane power of V-create and its all-around better bulk and Speed tier. This, however, is far from the truth. A Life Orb-boosted Flare Blitz honestly is not that far off in terms of power from Victini's Choice Band V-create, which says a lot. Flare Blitz is Sheer Force-, Life Orb-, STAB-, and oftentimes sun-boosted; nothing can tank it easily. Even physically defensive Jellicent is 2HKOed in the sun after Stealth Rock! The same goes for Gliscor, Rotom-W, and Latios. Here are some calculations that prove just how powerful this move is, factoring in a sun boost, Stealth Rock damage, and an Adamant nature:</p>
<ul class="damage_calculation">
<li>Flare Blitz vs. 252/0 Latias 86.26 - 101.65% (87.5% chance to OHKO)</li>
<li>Flare Blitz vs 252/252+ Landorus-T 77.23 - 91.1% (25% chance to OHKO)</li>
<li>Flare Blitz vs. 4/0 Garchomp 83.8 - 98.6% (37.5% chance to OHKO)</li>
<li>Flare Blitz vs. 252/64 Tentacruel 102.2 - 120.33%</li>
<li>Flare Blitz vs. 252/224 Jellicent 65.59 - 77.23%</li>
<p>Not even defensive Jellicent and Tentacruel, both of which are commonly used to wall Fire-types, can switch into Darmanitan. If you want a Pokemon that can KO half the tier, you have found it! Choice Band secures the 2HKO on physically defensive Jellicent and Politoed, though Darmanitan still has enough power with Life Orb. Superpower is one of the most important moves in the set because it wrecks both Tyranitar and Heatran. Rock Slide can be useful for Dragonite and Gyarados in the rain. Earthquake is to hit Tentacruel outside of sun harder than anything else. U-turn is a great move to maintain momentum, as although Flare Blitz can decimate most of its switch-ins, U-turn is helpful for obvious Politoed switch-ins.</p>
[ADDITIONAL COMMENTS]
<p>There really is not too much to say about this set. It breaks walls and then breaks more walls. Other than the fact that it possesses much more firepower, Darmanitan's moveset here is quite similar to its Choice Scarf one. An Adamant nature is more important here, however, as Darmanitan loses out on a lot of OHKOs if it chooses to run a Jolly nature. Still, a Jolly nature has its merits, such as allowing Darmanitan to outspeed everything up to neutral-natured base 100s. Fire Punch is an option over Rock Slide if you want a more reliable move to spam late game when Darmanitan is lacking health.</p>
<p>Darmanitan's best teammates are quite similar to the ones for the Choice Scarf set. Starmie and Forretress are again important so Darmanitan does not have to worry about Stealth Rock or Spikes. Ninetales, however, is <em>really</em> important for this set, as Darmanitan needs every last bit of power. Not only does Drought boost Flare Blitz's power to absurd levels, but it also helps win the weather war against Politoed, Abomasnow, and Tyranitar. Politoed is especially important to stop, as rain lowers the power of Flare Blitz. Overall, this set requires a decent amount of support, but the payoff is huge. KOing more than half the tier without a boosting move is no joke.</p>
[Other Options]
<p>Darmanitan actually possesses somewhat decent support moves, such as Toxic, Will-O-Wisp, and Encore. The problem is that Darmanitan is so frail that wasting a turn using one of these moves often leaves it KOed. Taunt is a decent choice on the Life Orb set, but it requires some prediction to use and wastes a valuable moveslot that could have been used for extra coverage. A Bulk Up set sounds tempting, but even at +1 Darmanitan is still very frail. A Substitute + Salac Berry + Belly Drum set is somewhat of a gimmick, but if you manage to pull it off, pretty much nothing can stop Darmanitan from KOing everything in existence. Sleep Talk is actually not that bad of a move on Darmanitan's Choice sets to counter Breloom; Darmanitan generally has room to give up Fire Punch or U-turn for it.</p>
[Checks and Counters]
<p>The set you're going up against determines how hard or easy it is to counter or check Darmanitan. As Darmanitan primarily run Choice Scarf or Life Orb sets, it is quite easy to figure out what it is likely to be running based on the Team Preview or how often it has switched in. The Choice Scarf set is probably the harder of the two to deal with, especially when it is used on a sun team. It is not only fast, but also very powerful, so it is not easy to check or counter. Your best bet at properly countering this Darmanitan is with a bulky Water-type or Heatran. Defensive Jellicent is barely ever 3HKOed by Flare Blitz outside of sun, so it requires a bit of luck but you can counter Darmanitan and threaten it with Scald or stall it out with Recover. Heatran is by far the best counter to the Choice Scarf set, but it must be wary of Superpower. Tyranitar is another great counter because it takes away sun upon entry while comfortably walling Flare Blitz and threatening it with its STAB moves. Checking Choice Scarf Darmanitan isn't easy either, but faster users of Choice Scarf, such as Terrakion, Keldeo, Salamence, and Latios, can all outspeed it and threaten it in some way.</p>
<p>The Life Orb set, on the other hand, is quite easy to check. Because most Life Orb Darmanitan sit at a below-average 289 Speed, there are quite a few offensive threats that can outspeed it, including Starmie, Terrakion, Latios, Latias, Hydreigon, and Salamence. With that in mind, Life Orb Darmanitan under the sun is pretty much impossible to counter. One of the few things that can survive a Flare Blitz twice and live to tell the tale is Politoed, as it instantly summons rain upon entry. Even then, there's still a chance of it being 2HKOed. Still, defensive Politoed is generally the best counter to all of Darmanitan's sets.</p>