You will probably get more mileage out of that if you remove his counters first.
If I feel trollish though
You will probably get more mileage out of that if you remove his counters first.
If I feel trollish though
I totally see what you're saying. Everyone has a different play style. I just like knocking out a couple my opponent's pokemon early. It's hard for them to react, and sometimes I KO 3 or 4 before they can KO my 1 Nidoking.But isn't it kind of bad to start off with a sweeper as a lead? You then just wasted a sweeper that could be used once all of its counters are out and actually sweep. Starting off with a sweeper doesn't usally give it a chance to sweep I would assume. I love hazard setting leads tho, so I'm alittle diffrent because well Steal rock hurt ALOT(X2 effectiveness)of the metagame right now, tho I'm thinking off running a Ferrotyorn with Baton pass so it can set up SR baton pass out and have use later on weather it be to kill/pivot etc and Baton pass a sub if it seems necessary. Nidoking is cool and all, but he seems like he would have more use later on in the match....Then again im a noob so.....
...Its less trolly than using it late game because early game, the Band Chomp counter will be, ya know, alive. You are only hurting yourself by doing that.
lol, that's the point of being trollish. I would be using an HO x10 team that would never work but is fun to use with everything Choiced. Of course you're right if I would be playing seriously, but that's the point ofIf I feel trollish though
If I feel trollish though
If you are feeling trollish to put CB Garchomop that early in HO you are trolling yourself. You purposefully put your Garchomop early when it's counter is almost surely alive, which basically means you are sacing a potential threat to the oppenente team. You are anti-trolling by doing this unless the opposing player is an idiot, as it makes them feel good to have removed a threat so easily....
lol, that's the point of being trollish. I would be using an HO x10 team that would never work but is fun to use with everything Choiced. Of course you're right if I would be playing seriously, but that's the point of
when i'm feeling trollish, im not playing seriously and i dont care about my score or whatever, i just want to have some good laughs as sometimes, CB garchomp and HO x10 team wrecks some face. I don't know why you're getting so hyped over this argument when I was just joking around and kidding. xD and my HO x10 team is filled w/ all choiced 'mons that are either seriously overpowered or seriously underpowered but are fun to use. the point of a joke team is to not play seriously.If you are feeling trollish to put CB Garchomop that early in HO you are trolling yourself. You purposefully put your Garchomop early when it's counter is almost surely alive, which basically means you are sacing a potential threat to the oppenente team. You are anti-trolling by doing this unless the opposing player is an idiot, as it makes them feel good to have removed a threat so easily.
Tl:dr You are making the oppenent feel good and think you are dumb
Clearly our definitions of "trolling" are very different. I thought you were trying to say I like to troll people by blitzkreiging someone when they can actually defend themselves, which makes no sense. and i thought you were referring to a serious team, bot a joke teamwhen i'm feeling trollish, im not playing seriously and i dont care about my score or whatever, i just want to have some good laughs as sometimes, CB garchomp and HO x10 team wrecks some face. I don't know why you're getting so hyped over this argument when I was just joking around and kidding. xD and my HO x10 team is filled w/ all choiced 'mons that are either seriously overpowered or seriously underpowered but are fun to use. the point of a joke team is to not play seriously.
I like to run scarfed Rotom-H as a dedicated ANTI-lead. It opposes most other leads, is immune to burn and paralysis, absolutely SCREWS Klefki if he attempts to stay in for a turn, can Trick Choice scarf on a lead, absolutely ruining it and preventing it from easily setting up hazards, can piss off with volt-switch if threatened, and has oven mitts. OVEN MITTS!!!
If it makes no sense, why would I be saying it? Then obviously the only other explanation would be that I'm joking around and not being serious.Clearly our definitions of "trolling" are very different. I thought you were trying to say I like to troll people by blitzkreiging someone when they can actually defend themselves, which makes no sense. and i thought you were referring to a serious team, bot a joke team
If it makes no sense, why would I be saying it? Then obviously the only other explanation would be that I'm joking around and not being serious.
On another note, I find myself liking Lead Smeargle a lot more. He can send an opponent's 'mon to sleep and set up hazards at the same time, and I use him as a phazer w/ Whirlwind so that he also serves as a utility 'mon. Also, it's incredibly easy to predict the grass type switch in and run Talonflame in order to royally screw over anyone by switching that in so that I get a free SD. Also, Smeargle doesn't need to come out first turn at all, but can come out later on in the game as needed. He's too powerful!
Yeah, that happens sometimes, but you can also preserve Smeargle until mid game where its Spore capabilities become that much greater as by that time, I should have made destroying its counter something to keep in mind. But once counters are all gone and its Focus Sash is still intact (as it was never brought in), Spore can be used, putting something to sleep, and you get SR or Sticky Web up next turn. Of course less optimal than first turn set up everything Smeargle and its not being used for its role, a lead, but the mid to late game Spore are what make me like Smeargle, as by that time, losing one pokemon can just completely tip the balance of the battle.Lead Smeargle is incredibly easy to shut down. Any Pokémon that outspeeds Smeargle (273 is not hard to outspeed) and packs Substitute or Taunt turns Smeargle into complete setup bait. I used to run a lead-capable Gliscor with just enough speed investment to outrun Smeargle. Opponents would salivate at the idea of shutting down Gliscor's Poison Heal by hitting it with Spore first, since Gliscor usually only hit 264 speed, but Gliscor would block Spore with Substitute, Fling its Toxic Orb into their counter, and mow it down with Earthquake + Acrobatics.
Lead Smeargle is incredibly easy to shut down. Any Pokémon that outspeeds Smeargle (273 is not hard to outspeed) and packs Substitute or Taunt turns Smeargle into complete setup bait. I used to run a lead-capable Gliscor with just enough speed investment to outrun Smeargle. Opponents would salivate at the idea of shutting down Gliscor's Poison Heal by hitting it with Spore first, since Gliscor usually only hit 264 speed, but Gliscor would block Spore with Substitute, Fling its Toxic Orb into their counter, and mow it down with Earthquake + Acrobatics.
I personally would run Oblivious (wich now protects from Taunt) and Focus sash: you get your rocks the first turn, then Endeavor anything slower than you if you activated the sash the turn before. Otherwise, you can simply spam Earthquake or go faster with Ice Shard. It typing makes Mamo even immune to weather damage, the only able to do that. So i'd run:I've personally had a great deal of success with an Adamant Thick Fat Mamoswine equipped with Life Orb. I am able to throw up Stealth Rock as a first move and then immediately begin attacking in a manner that has caught a great deal of people off guard. Granted, there are some issues in facing leads like Wash-Rotom but this has been a glaring issue... yet.
Having faced this set and seen it destroy my unprepared team in a ranked Wi Fi 3v3, I can confirm that it is a bitch.I've been using Vivillon as a lead lately. With a ~97% accurate sleep move, and stab Hurricane/Bug Buzz, something is going to sleep. No Grass type would like being hit by one of those. Magic Bouncers all lose to Bug Buzz. And with something asleep or dead, that's usually enough to push momentum in my favor. Especially if I manage to eliminate/sleep their largest threat early.
Vivillon @ Focus Sash
Ability: Compound Eyes
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
IVs: 0 Atk
- Sleep Powder
- Quiver Dance
- Hurricane
- Bug Buzz
EV's are fairly self explanatory. Max speed/Timid is necessary to outspeed as many things as possible for the initial sleep powder (or to kill them, in the case of a bouncer/grass type). Sash because it dies to just about everything otherwise. (Fighting/Grass/Ground moves hardly/don't affect it, but I've seen it die to other resists even due to its frailty)