[SET]
name: Defensive
move 1: Toxic
move 2: Stealth Rock / Spikes
move 3: Recover
move 4: Earthquake
item: Leftovers / Heavy-Duty Boots
tera type: Water / Flying
ability: Unaware / Water Absorb
nature: Careful
evs: 248 HP / 8 Def / 252 SpD
[SET COMMENTS]
Clodsire is a defensive Pokemon with great abilities, using Unaware to sit in front of setup sweepers and Water Absorb to stop a sweeping Walking Wake. It's fantastic defensive typing allows it to absorb Toxic Spikes and nets it nice resistances to Fighting and Fairy, letting it check a unique combination of threatening offensive Pokemon like Volcarona, Iron Valiant, Skeledirge, and Rotom-W. To aid in checking them, it runs Toxic to put these Pokemon on a timer, stalling with Recover as poison damage increases. When they're inevitably forced to switch, their replacement takes damage too since Clodsire sets Stealth Rock or Spikes, racking up even more damage. Leftovers can be used to help preserve Recover’s PP and stay in longer, while Heavy-Duty Boots helps Clodsire switch in and out to wall threats. Earthquake, besides providing direct damage, super effectively damages Pokemon that can't be poisoned like Gholdengo and other Clodsire. Terastallization gives Clodsire much more defensive flexibility as well; Tera Water can help it resist powerful STAB moves from Dondozo, Azumarill, and Baxcalibur, which would otherwise scare it out. Tera Flying is another useful option, turning its Ground weakness into an immunity while preserving its Fighting resistance, allowing it to stay in against Great Tusk and Focus Sash Breloom.
Clodsire fits neatly into plenty of balance or stall teams looking for a way to handle special hits, offering support with both setting up hazards and removing Toxic Spikes, and walling sweepers with Unaware. Other hazard setters in particular love stacking hazards alongside it; since it learns both Stealth Rock and Spikes, it can fit with many options, like Spikes Meowscarada or Stealth Rock Garganacl. However, its mediocre Defense and weaknesses to Ground and Ice leave it particularly vulnerable to the the tier's physical wallbreakers, most notably Great Tusk, Dragonite, Garchomp, and Baxcalibur. As such, Clodsire greatly appreciates having teammates who can check these Pokemon and easily switch into Earthquake or Icicle Crash like Rotom-W, Corviknight, and Tera Water Garganacl. In particular, Clodsire is completely stonewalled by Hatterene and Air Balloon or Tera Flying Gholdengo. The former reflects both Toxic and entry hazards while overpowering its healing with Psyshock, and the latter is immune to Toxic via Good as Gold, even if it loses its Steel typing. Great teammates to help check these two are Gholdengo itself for Hatterene, which threatens Hatterene with Make It Rain and its unpredictable set versatility, and Kingambit for opposing Gholdengo, which resists both of Gholdengo's STAB moves and can immediately threaten to OHKO it back. In turn, these two appreciate Clodsire checking the Fire-types that scare them out, especially Volcarona, Iron Moth, and Skeledirge. Bulky Water-types like Toxapex and Dondozo can check the Water-type threats Clodsire fears, like Floatzel and Azumarill. Baxcalibur is a great offensive teammate as well, as Clodsire can stonewall Iron Valiant for it, while Baxcalibur can threaten the Ground-types that Clodsire fears.
[CREDITS]
- Written by: [[Return to Zero, 619344]]
- Quality checked by: [[BT89, 487308], [SetsuSetsuna, 548068]]
- Grammar checked by: [[Adeleine, 517429]]
I now have Maximum Quality and Maximum Grammar.
name: Defensive
move 1: Toxic
move 2: Stealth Rock / Spikes
move 3: Recover
move 4: Earthquake
item: Leftovers / Heavy-Duty Boots
tera type: Water / Flying
ability: Unaware / Water Absorb
nature: Careful
evs: 248 HP / 8 Def / 252 SpD
[SET COMMENTS]
Clodsire is a defensive Pokemon with great abilities, using Unaware to sit in front of setup sweepers and Water Absorb to stop a sweeping Walking Wake. It's fantastic defensive typing allows it to absorb Toxic Spikes and nets it nice resistances to Fighting and Fairy, letting it check a unique combination of threatening offensive Pokemon like Volcarona, Iron Valiant, Skeledirge, and Rotom-W. To aid in checking them, it runs Toxic to put these Pokemon on a timer, stalling with Recover as poison damage increases. When they're inevitably forced to switch, their replacement takes damage too since Clodsire sets Stealth Rock or Spikes, racking up even more damage. Leftovers can be used to help preserve Recover’s PP and stay in longer, while Heavy-Duty Boots helps Clodsire switch in and out to wall threats. Earthquake, besides providing direct damage, super effectively damages Pokemon that can't be poisoned like Gholdengo and other Clodsire. Terastallization gives Clodsire much more defensive flexibility as well; Tera Water can help it resist powerful STAB moves from Dondozo, Azumarill, and Baxcalibur, which would otherwise scare it out. Tera Flying is another useful option, turning its Ground weakness into an immunity while preserving its Fighting resistance, allowing it to stay in against Great Tusk and Focus Sash Breloom.
Clodsire fits neatly into plenty of balance or stall teams looking for a way to handle special hits, offering support with both setting up hazards and removing Toxic Spikes, and walling sweepers with Unaware. Other hazard setters in particular love stacking hazards alongside it; since it learns both Stealth Rock and Spikes, it can fit with many options, like Spikes Meowscarada or Stealth Rock Garganacl. However, its mediocre Defense and weaknesses to Ground and Ice leave it particularly vulnerable to the the tier's physical wallbreakers, most notably Great Tusk, Dragonite, Garchomp, and Baxcalibur. As such, Clodsire greatly appreciates having teammates who can check these Pokemon and easily switch into Earthquake or Icicle Crash like Rotom-W, Corviknight, and Tera Water Garganacl. In particular, Clodsire is completely stonewalled by Hatterene and Air Balloon or Tera Flying Gholdengo. The former reflects both Toxic and entry hazards while overpowering its healing with Psyshock, and the latter is immune to Toxic via Good as Gold, even if it loses its Steel typing. Great teammates to help check these two are Gholdengo itself for Hatterene, which threatens Hatterene with Make It Rain and its unpredictable set versatility, and Kingambit for opposing Gholdengo, which resists both of Gholdengo's STAB moves and can immediately threaten to OHKO it back. In turn, these two appreciate Clodsire checking the Fire-types that scare them out, especially Volcarona, Iron Moth, and Skeledirge. Bulky Water-types like Toxapex and Dondozo can check the Water-type threats Clodsire fears, like Floatzel and Azumarill. Baxcalibur is a great offensive teammate as well, as Clodsire can stonewall Iron Valiant for it, while Baxcalibur can threaten the Ground-types that Clodsire fears.
[CREDITS]
- Written by: [[Return to Zero, 619344]]
- Quality checked by: [[BT89, 487308], [SetsuSetsuna, 548068]]
- Grammar checked by: [[Adeleine, 517429]]
I now have Maximum Quality and Maximum Grammar.
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