UU Defensive Stakataka

Amane Misa

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QC: Hilomilo, Nuked, A Cake Wearing A Hat
GP: martha, A Cake Wearing A Hat

[SET]
name: Defensive
move 1: Gyro Ball
move 2: Rock Blast
move 3: Stealth Rock
move 4: Protect / Toxic
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Gyro Ball is Stakataka's most powerful STAB move that hits hard even when uninvested, allowing it to reliably check Psychic-types such as Latias and Azelf and Dragon-types such as Hydreigon. Rock Blast grants Stakataka a secondary STAB move that gives it an easier time against Substitute users like Chandelure. Stone Edge is an alternative to Rock Blast that gives Stakataka a STAB move with more consistent power, but its lower accuracy and fewer PP make it inferior to Rock Blast. Stealth Rock allows Stakataka to punish opposing switches and rack up chip damage. Protect allows Stakataka to scout for Choice item users such as Terrakion and Scizor. It also helps Stakataka gain more HP from its passive recovery and thus stay healthy. Toxic, alternatively, allows Stakataka to cripple common switch-ins like Hippowdon and Swampert.

Set Details
========

Maximum investment in HP and Special Defense in tandem with a Sassy nature and 0 Speed IVs allows Stakataka to better take on special attackers such as Latias and Mega Pidgeot and maximize Gyro Ball's Base Power. Beast Boost is Stakataka's only ability, allowing it to gain a boost in Defense for each Pokemon it KOes, letting it potentially check a wider range of Pokemon. Leftovers grants Stakataka with passive recovery, allowing it to stay healthy more easily.

Usage Tips
========

Switch Stakataka into special attackers that don't have super effective STAB moves, such as Latias, Moltres, and Togekiss, and prioritize setting up Stealth Rock against them to punish opposing switch-ins as much as possible. However, in Togekiss's case, it is advised to scout for super effective coverage. Scout with Protect against potential Choice-locked Pokemon such as Hydreigon, Terrakion, and Scizor, but take into account that some of them can punish Stakataka's attempts at scouting by setting up. It is also advised to scout for super effective coverage on Pokemon like Latias and Necrozma, whose STAB moves are resisted by Stakataka, and act accordingly. Hence, unless your team has countermeasures to setup sweepers that have the potential to actually be Choice-locked attackers, Stakataka should not use Protect on them. Gyro Ball is Stakataka's strongest STAB option and is meant to hit faster threats such as Latias and Nihilego. However, because of its low PP, it should be preserved, and Stakataka should use Rock Blast more often, especially if you predict a Steel-resistant Pokemon to switch in. Furthermore, if possible, attempt to double switch if predicting a Steel-resistant Pokemon to switch in. If using Toxic, attempt to cripple opposing switch-ins to Stakataka, such as Swampert and Alomomola.

Team Options
========

Stakataka fits best on defensive and balance teams because its unique defensive typing and immense bulk allow it to check threats to them, including Mega Pidgeot and Latias. Stakataka's typing and bulk allow it to take on Flying-types such as Mega Pidgeot and Moltres, so Grass-types like Amoonguss and Tsareena make for good partners. They can also take on Ground-types such as Swampert and Rhyperior that Stakataka struggles against, while Stakataka can take on Dragon- and Flying-types such as Latias and Mega Pidgeot for them. Because Stakataka has no reliable recovery, Wish passers like Alomomola make for good partners because they help Stakataka remain healthy. Fairy-types like Mega Altaria and Sylveon take on Fighting-types such as Infernape and Mienshao that threaten Stakataka out. Likewise, Doublade makes for a good partner because it can take on other Fighting-types such as Terrakion, Cobalion, and Lucario that can break past Fairy-types. Flying-types such as Moltres and Crobat can help Stakataka out by switching into both Fighting- and Ground-type attacks and checking Fighting-types such as Heracross and Infernape. Unaware users such as Quagsire and Pyukumuku can beat certain setup sweepers like Scizor and Terrakion that can potentially set up on Stakataka. Hazard removers such as Tentacruel and Moltres can remove entry hazards that wear down Stakataka, which allows it to switch into certain threats more easily. They can also take on certain Fighting-types, including Lucario and Cobalion, for Stakataka.
 
Last edited:

Hilomilo

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Set/Moves
* Deslash Stone Edge from the second move slot and only give it a moves mention. Why it's generally less preferred is already pretty well illustrated, the lower pp and Rock Blast's ability to hit sub users is too valuable on a defensive mon like this.
* Stealth Rock line looks like it could use some more substance, so say that it punishes switches by racking up chip damage on foes.

Set Details
* Mention Beast Boost. It's Staka's only ability but it still should be mentioned and getting a defense boost after KOing a mon you check can be pretty useful.

Usage Tips
* First line's info is fine, but the phrasing makes it a little hard to understand so I'd try cleaning it up just a bit.
* Mega Pidgeot running super effective coverage on Staka isn't too common an occurrence, so I'd instead replace that example with Necrozma which carries Ground-type coverage on most of its sets.
* Replace the Seismitoad example with something more relevant, like really any other defensive mon.

Team Options
* 'Stakataka fits the best on defensive and balance teams.' - elaborate as to why this is the case.
* Replace the Mienshao example with Cobalion, which is more relevant and more reliably takes on Stakataka (especially considering Protect is a main slash).

Fantastic job Misa! QC 1/3 when this is implemented.
 
QC 2/3, comments in bold

QC: Hilomilo
GP:

[SET]
name: Defensive
move 1: Gyro Ball
move 2: Rock Blast
move 3: Stealth Rock
move 4: Protect / Toxic
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

*Gyro Ball is Stakataka's most powerful STAB move that hits hard even if uninvested, allowing it to reliably check Psychic-types such as Latias and Azelf and Dragon-types such as Hydreigon.

*Rock Blast grants Stakataka a secondary STAB that gives it an easier time against Substitute users like Chandelure.

*Stone Edge is an alternative to Stone Edge that lets Stakataka have a STAB more with more consistent power, but its accuracy drop and fewer PP make it inferior to Rock Blast. put this line last since it's not slashed (you don't necessarily have to do this, up to you)

*Stealth Rock allows Stakataka to punish opposing switches and rack down

Protect allows Stakataka to scout for choice-locked Pokemon such as Terrakion and Scizor. It also helps it gain more HP from its passive recovery and thus remain longevity.

*Toxic, alternatively, allows Stakataka to cripple common switch-ins, like Hippowdon and Swampert.

Set Details
========

*Maximum investment in HP and Special Defense in tandem with a Sassy nature and 0 Speed IVs allow Stakataka to be as Specially defensive, take on Special attacker such as Latias and Mega Pidgeot better, and maximize Gyro Ball's base power.- the bolded part says essentially the same thing as the second part, so remove it

*Beast Boost is Stakataka's only ability that allows it to gain a boost in Defense for each Pokemon you KO, allowing Stakataka to potentially check a wider range of Pokemon.

*Leftovers grants Stakataka with passive recovery that allows it to remain longevity more easily.

Usage Tips
========

*Switch in Stakataka into Special attackers like Latias, Moltres and Togekiss, whose STAB moves are not super effective on Stakataka. still mention here to be careful of all-out-pummeling togekiss

*Prioritize setting Stealth Rock early game so Stakataka can punish opposing switches as much as possible. Stakataka can set it up with ease on Pokemon whose STAB moves are resisted by it, such as Latias and Mega Pidgeot.

*Scout with Protect against potential choice locked Pokemon such as Hydreigon, Terrakion, and Scizor, but take into account that some of them can punish Stakataka using Protect via a set up move. It is also advised to scout for super effective coverage on Pokemon like Togekiss and Necrozma, whose STAB moves are resisted by Stakataka, and act accordingly.

*Hence, unless your team has countermeasures to set up sweepers that have the potential to actually be choice-locked attackers, Stakataka should not use Protect on them.

*Gyro Ball is your strongest STAB option that is meant to hit faster threats such as Latias and Nihilego. However, because of its low PP, it should be preserved, and Stakataka should use Rock Blast more often, especially if it predicts an opposing switch-in to a Steel-resist.

*If using Toxic, attempt to cripple opposing switch-ins to Stakataka, such as Swampert and Alomomola, on the predicted switch-in.

Team Options
========

*Stakataka fits the best on defensive and balance teams because its unique defensive typing and immense bulk allows it to check threats to them, including Mega Pidgeot and Latias.

*Stakataka's typing and bulk allows it to take on Flying-types such as Mega Pidgeot and Moltres, so Grass-types like Amoonguss and Tsareena make good partners. They can also take on Ground-types such as Swampert and Rhyperior, that Stakataka struggles against.

*Because Stakataka has no access to reliable recovery, Wish passers like Alomomola and Blissey make good partners because they help Stakataka heal up and remain longevity.

*Fairy-types like Mega Altaria and Sylveon take on Fighting-types such as Infernape and Cobalion that threaten Stakataka out.

*Likewise, Doublade makes a good partner too because it can take on other Fighting-types such as Terrakion, Cobalion, and Lucario that can break past Fairy-types.

*Flying-types such as Moltres and Crobat can also switch into Fighting-type moves, but also into Ground-type moves for Stakataka. They also check Fighting-types such as Heracross and Infernape.

*Unaware users such as Quagsire and Pyukumuku can beat certain set up sweepers such as Scizor and Terrakion that can potentially set up on Stakataka.

*Hazard removers such as Tentacruel and Moltres can remove entry hazards that wear down Stakataka, which allows it to switch into certain threats more easily.

great job friend :]
 

A Cake Wearing A Hat

moist and crusty
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Random Battle Lead
In Usage Tips, please condense the many, many statements of things Stakataka can/should do against the Pokemon that Stakataka resists the STAB moves of into one section instead of peppering it throughout the paragraph. It sounds really, really redundant as it is now. These are what I'm talking about:
"Switch in Stakataka into Special attackers like Latias, Moltres and Togekiss, whose STAB moves are not super effective on Stakataka. Although, in Togekiss' case, it is advised to scout for super effective coverage."
"Stakataka can set it up with ease on Pokemon whose STAB moves are resisted by it, such as Latias and Mega Pidgeot."
"It is also advised to scout for super effective coverage on Pokemon like Togekiss and Necrozma, whose STAB moves are resisted by Stakataka, and act accordingly."
and then reword the entirety of usage tips accordingly so it still makes sense as a paragraph.

In Usage Tips, add a point about simply double switching out of predicted switch-ins to Steel-types like Cobalion and Scizor in order to avoid giving them potentially fatal free turns.

In Team Options, mention that Stakataka can also check Lati/Hyd to help out those Grass-type partners.

I'm gonna say to cut blissey as one of the examples of wish passers. Most of the stuff that folks send out vs Blissey can slap Stakataka with relative ease (fighting-types, steel-types, 97% of physical attackers in uu carry ground and/or fighting coverage), so blissey's not really great at actually passing wishes to Staka in practice vs good players. Also, wish blissey is mediocre in general. Mola's great here tho.

Mention that Moltres in particular is a great partner due to its ability to check Scizor and, to an extent, Cobalion.

When talking about hazard removers you'll probably want to particularly mention that Staka wants spikes removed more than anything else.

QC 3/3


one thing to note grammar-wise is that longevity isn't a synonym for healthy; longevity is a noun, rather than an adjective, so one cannot "remain longevity"
 
amcheck, implement what you'd like or wait for a GP member to check over this.

add remove comments

QC: Hilomilo, Nuked, A Cake Wearing A Hat
GP:

[SET]
name: Defensive
move 1: Gyro Ball
move 2: Rock Blast
move 3: Stealth Rock
move 4: Protect / Toxic
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Gyro Ball is Stakataka's most powerful STAB move that hits hard even if when uninvested, allowing it Stakataka to reliably check Psychic-types such as Latias and Azelf and Dragon-types such as Hydreigon. Rock Blast grants Stakataka a secondary STAB that gives it an easier time against Substitute users like Chandelure. Stone Edge is an alternative to Rock Blast that lets gives Stakataka have a STAB move with more consistent power, but its accuracy drop lower accuracy and fewer PP make it inferior to Rock Blast. Stealth Rock allows Stakataka to punish opposing switches and rack down up chip damage. Protect allows Stakataka to scout for choice-locked Choice item users Pokemon such as Terrakion and Scizor. It also helps it Stakataka gain more HP from its passive recovery and thus retain longevity stay healthy. Toxic, alternatively, allows Stakataka to cripple common switch-ins, like Hippowdon and Swampert.

Set Details
========

Maximum investment in HP and Special Defense in tandem with a Sassy nature and 0 Speed IVs allow Stakataka to better take on Special attacker special attackers such as Latias and Mega Pidgeot better, (RC) and maximize Gyro Ball's base power. Beast Boost is Stakataka's only ability, (AC) that allows allowing it to gain a boost in Defense for each Pokemon it KOs, allowing it to potentially check a wider range of Pokemon. Leftovers grants Stakataka with a passive recovery, (AC) that allows allowing it to retain longevity stay healthy more easily.

Usage Tips
========

Switch in Stakataka into Special special attackers like Latias, Moltres and Togekiss, whose STAB moves are not super effective on Stakataka and prioritize setting up Stealth Rock on them to punish opposing switch-ins as much as possible. Although However, in Togekiss's case, it is advised to scout for super effective coverage. Scout with Protect against potential choice locked Choice-locked Pokemon such as Hydreigon, Terrakion, and Scizor, but take into account that some of them can punish Stakataka using Protect via a set up setup move. It is also advised to scout for super effective coverage on Pokemon like Togekiss and Necrozma, whose STAB moves are resisted by Stakataka, and act accordingly. Hence, unless your team has countermeasures to set up setup sweepers that have the potential to actually be Choice-locked attackers, Stakataka should not use Protect on them. Gyro Ball is your Stakataka's strongest STAB option, which that is meant to hit faster threats such as Latias and Nihilego. However, because of its low PP, it should be preserved, and Stakataka should use Rock Blast more often, especially if it predicts an opposing switch-in to a Steel-resist Steel-resistant Pokemon. Furthermore, if possible, attempt to double switch if predicting a Steel-resist Steel-resistant Pokemon to switch in. If using Toxic, attempt to cripple opposing switch-ins to Stakataka, such as Swampert and Alomomola. (RC and AP) on the predicted switch-in.

Team Options
========

Stakataka fits the best on defensive and balance teams because its unique defensive typing and immense bulk allows allow it to check threats to them, including Mega Pidgeot and Latias. Stakataka's typing and bulk allows allow it to take on Flying-types such as Mega Pidgeot and Moltres, so Grass-types like Amoonguss and Tsareena make for good partners. They can also take on Ground-types such as Swampert and Rhyperior, (RC) that Stakataka struggles against, while Stakataka can take on Dragon- and Flying-types such as Latias and Mega Pidgeot for them. Because Stakataka has no access to reliable recovery, Wish passers like Alomomola and make for good partners because they help Stakataka heal up and remain healthy. Fairy-types like Mega Altaria and Sylveon take on Fighting-types such as Infernape and Cobalion that threaten Stakataka out. Likewise, Doublade makes for a good partner too because it can take on other Fighting-types such as Terrakion, Cobalion, and Lucario that can break past Fairy-types. Flying-types such as Moltres and Crobat can help Stakataka out by switching into both Fighting- and Ground-type attacks. also switch into Fighting-type moves, but also into Ground-type moves for Stakataka. (the sentence structure was awkward, so I reworded the sentence) They also check Fighting-types such as Heracross and Infernape. Unaware users such as Quagsire and Pyukumuku can beat certain set up setup sweepers such as like (flows a little better imo) Scizor and Terrakion that can potentially set up on Stakataka. Hazard removers such as Tentacruel and Moltres can remove entry hazards that wear down Stakataka, which allows it to switch into certain threats more easily. They can also take on certain Fighting-types, including Lucario and Cobalion, for Stakataka.[/QUOTE]
 
Last edited:

autumn

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C&C Leader
stamping that add remove comments GP 1/2
[SET]
name: Defensive
move 1: Gyro Ball
move 2: Rock Blast
move 3: Stealth Rock
move 4: Protect / Toxic
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Gyro Ball is Stakataka's most powerful STAB move that hits hard even if when uninvested, allowing it Stakataka (it works fine because no ambiguity and stakataka has already been said once this sentence) to reliably check Psychic-types such as Latias and Azelf and Dragon-types such as Hydreigon. Rock Blast grants Stakataka a secondary STAB move (you can't use stab to refer to a move, use stab move/attack) that gives it an easier time against Substitute users like Chandelure. Stone Edge is an alternative to Rock Blast that lets gives Stakataka have a STAB move with more consistent power, but its accuracy drop lower accuracy and fewer PP make it inferior to Rock Blast. Stealth Rock allows Stakataka to punish opposing switches and rack down up chip damage. Protect allows Stakataka to scout for choice-locked Choice item users Pokemon such as Terrakion and Scizor. It also helps it Stakataka gain more HP from its passive recovery and thus retain longevity stay healthy. Toxic, alternatively, allows Stakataka to cripple common switch-ins, like Hippowdon and Swampert.

Set Details
========

Maximum investment in HP and Special Defense in tandem with a Sassy nature and 0 Speed IVs allow Stakataka to better take on Special attacker special attackers such as Latias and Mega Pidgeot better, (RC) and maximize Gyro Ball's Base Power. Beast Boost is Stakataka's only ability, (AC) that allows allowing it to gain a boost in Defense for each Pokemon it KOes (KOs is the noun, KOes is the verb), allowing it to potentially check a wider range of Pokemon. Leftovers grants Stakataka with a passive recovery, (AC) that allows allowing it to retain longevity stay healthy more easily. (you can keep that allows if you want. helps with repetition issues created with adding allowing)

Usage Tips
========

Switch in Stakataka into Special special attackers like Latias, Moltres and Togekiss, (RC) whose STAB moves are not super effective on Stakataka, (AC) and prioritize setting up Stealth Rock on them to punish opposing switch-ins as much as possible. Although However, in Togekiss's case, it is advised to scout for super effective coverage. Scout with Protect against potential choice locked Choice-locked Pokemon such as Hydreigon, Terrakion, and Scizor, but take into account that some of them can punish Stakataka using Protect via a set up setup move. It is also advised to scout for super effective coverage on Pokemon like Togekiss and Necrozma, whose STAB moves are resisted by Stakataka, and act accordingly. (you already say scout togekiss another time in this section so either cut the first time or choose a different example here) Hence, unless your team has countermeasures to set up setup sweepers that have the potential to actually be Choice-locked attackers, Stakataka should not use Protect on them. Gyro Ball is your Stakataka's strongest STAB option, which that is meant to hit faster threats such as Latias and Nihilego. However, because of its low PP, it should be preserved, and Stakataka should use Rock Blast more often, especially if it predicts an opposing switch-in to a Steel-resist Steel-resistant Pokemon. Furthermore, if possible, attempt to double switch if predicting a Steel-resist Steel-resistant Pokemon to switch in. If using Toxic, attempt to cripple opposing switch-ins to Stakataka, such as Swampert and Alomomola. (RC and AP) on the predicted switch-in.

Team Options
========

Stakataka fits the best on defensive and balance teams because its unique defensive typing and immense bulk allows allow it to check threats to them, including Mega Pidgeot and Latias. Stakataka's typing and bulk allows allow it to take on Flying-types such as Mega Pidgeot and Moltres, so Grass-types like Amoonguss and Tsareena make for (both make for and make work and it's best to keep writer's voice in a check w original if both work fwiw) good partners. They can also take on Ground-types such as Swampert and Rhyperior, (RC) that Stakataka struggles against, while Stakataka can take on Dragon- and Flying-types such as Latias and Mega Pidgeot for them. Because Stakataka has no access to reliable recovery, Wish passers like Alomomola and make for good partners because they help Stakataka heal up and remain healthy. Fairy-types like Mega Altaria and Sylveon take on Fighting-types such as Infernape and Cobalion that threaten Stakataka out. (cobalion isn't the best example because iron head + you mention it next line as something that breaks fairies) Likewise, Doublade makes for a good partner too because it can take on other Fighting-types such as Terrakion, Cobalion, and Lucario that can break past Fairy-types. Flying-types such as Moltres and Crobat can help Stakataka out by switching into both Fighting- and Ground-type attacks. also switch into Fighting-type moves, but also into Ground-type moves for Stakataka. (the sentence structure was awkward, so I reworded the sentence) They also check Fighting-types such as Heracross and Infernape. Unaware users such as Quagsire and Pyukumuku can beat certain set up setup sweepers such as like (flows a little better imo) (both work) Scizor and Terrakion that can potentially set up on Stakataka. Hazard removers such as Tentacruel and Moltres can remove entry hazards that wear down Stakataka, which allows it to switch into certain threats more easily. They can also take on certain Fighting-types, including Lucario and Cobalion, for Stakataka.
 

A Cake Wearing A Hat

moist and crusty
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Random Battle Lead
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[SET]
name: Defensive
move 1: Gyro Ball
move 2: Rock Blast
move 3: Stealth Rock
move 4: Protect / Toxic
item: Leftovers
ability: Beast Boost
nature: Sassy
evs: 252 HP / 4 Def / 252 SpD
ivs: 0 Spe

[SET COMMENTS]
Moves
========

Gyro Ball is Stakataka's most powerful STAB move that hits hard even when uninvested, allowing it to reliably check Psychic-types such as Latias and Azelf and Dragon-types such as Hydreigon. Rock Blast grants Stakataka a secondary STAB move that gives it an easier time against Substitute users like Chandelure. Stone Edge is an alternative to Rock Blast that gives Stakataka a STAB move with more consistent power, but its lower accuracy and fewer PP make it inferior to Rock Blast. Stealth Rock allows Stakataka to punish opposing switches and rack up chip damage. Protect allows Stakataka to scout for Choice item users such as Terrakion and Scizor. It also helps Stakataka gain more HP from its passive recovery and thus stay healthy. Toxic, alternatively, allows Stakataka to cripple common switch-ins, (RC) like Hippowdon and Swampert.

Set Details
========

Maximum investment in HP and Special Defense in tandem with a Sassy nature and 0 Speed IVs allow allows Stakataka to better take on special attackers such as Latias and Mega Pidgeot and maximize Gyro Ball's Base Power. Beast Boost is Stakataka's only ability, allowing it to gain a boost in Defense for each Pokemon it KOes, allowing it to letting it (helps w repetitiveness if the word "allow" isn't used every sentence of set details) potentially check a wider range of Pokemon. Leftovers grants Stakataka with passive recovery, allowing it to stay healthy more easily.

Usage Tips
========

Switch Stakataka into special attackers like Latias, Moltres and Togekiss whose STAB moves are not super effective on Stakataka that don't have super effective STAB moves, such as Latias, Moltres, and Togekiss, (prevents repetitiveness with later on in the paragraph's wording) and prioritize setting up Stealth Rock on against them to punish opposing switch-ins as much as possible. However, in Togekiss's case, it is advised to scout for super effective coverage. Scout with Protect against potential Choice-locked Pokemon such as Hydreigon, Terrakion, and Scizor, but take into account that some of them can punish Stakataka using Protect via a setup move Stakataka's attempts at scouting by setting up. It is also advised to scout for super effective coverage on Pokemon like Latias and Necrozma, whose STAB moves are resisted by Stakataka, and act accordingly. Hence, unless your team has countermeasures to setup sweepers that have the potential to actually be Choice-locked attackers, Stakataka should not use Protect on them. Gyro Ball is Stakataka's strongest STAB option, (RC) which and is meant to hit faster threats such as Latias and Nihilego. However, because of its low PP, it should be preserved, and Stakataka should use Rock Blast more often, especially if it predicts an opposing switch-in to a Steel-resistant Pokemon you predict a Steel-resistant Pokemon to switch in. Furthermore, if possible, attempt to double switch if predicting a Steel-resistant Pokemon to switch in. If using Toxic, attempt to cripple opposing switch-ins to Stakataka, such as Swampert and Alomomola.

Team Options
========

Stakataka fits best on defensive and balance teams because its unique defensive typing and immense bulk allow it to check threats to them, including Mega Pidgeot and Latias. Stakataka's typing and bulk (remove doublespace)allow it to take on Flying-types such as Mega Pidgeot and Moltres, so Grass-types like Amoonguss and Tsareena make for good partners. They can also take on Ground-types such as Swampert and Rhyperior that Stakataka struggles against, while Stakataka can take on Dragon- and Flying-types such as Latias and Mega Pidgeot for them. Because Stakataka has no access to reliable recovery, Wish passers like Alomomola make for good partners because they help Stakataka remain healthy. Fairy-types like Mega Altaria and Sylveon take on Fighting-types such as Infernape and Mienshao that threaten Stakataka out. Likewise, Doublade makes for a good partner because it can take on other Fighting-types such as Terrakion, Cobalion, and Lucario that can break past Fairy-types. Flying-types such as Moltres and Crobat can help Stakataka out by switching into both Fighting- and Ground-type attacks. (RP) They also check and checking Fighting-types such as Heracross and Infernape. Unaware users such as Quagsire and Pyukumuku can beat certain setup sweepers like Scizor and Terrakion that can potentially set up on Stakataka. Hazard removers such as Tentacruel and Moltres can remove entry hazards that wear down Stakataka, which allows it to switch into certain threats more easily. They can also take on certain Fighting-types, including Lucario and Cobalion, for Stakataka.

2/2
 

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