Defunct CAP Buff 1 - Voodoom - Major Changes Poll 1

Status
Not open for further replies.
And now it's time for the polls on our first buffing process. Here's the reasoning for every option on this slate according to Rabia, our update leader:

Rabia said:
- +25 Sp. Atk: Discussion about a simple stat raise has been good and allows us to preserve all of Voodoom's current abilities, which I think has some value. It's also a good way to be safer with Voodoom's buffs and avoid a case of overbuff.

- Electric Surge is a cool tool because it gives Voodoom essentially a third STAB attack in Rising Voltage. This is a significant increase in damage against common Voodoom checks like Toxapex, Clefable, Tapu Fini, and Tomohawk and gives potentially gives it some application alongside Pokemon such as Zeraora and Victini that benefit from the extra damage on their Electric-type moves.

- While Magic Guard doesn't provide Voodoom with any outright damage buffs, it provides Voodoom with a super useful immunity to passive damage. A big thing some of the other wallbreakers at and above its Speed tier benefit from is... not having to deal with Life Orb recoil or being immune to hazards of some kind, i.e. Krilowatt, Nasty Plot Tornadus-T, and Syclant. This makes Voodoom really easy to wear down and compounds on its not amazing defenses quite quickly. It isn't a buff that directly addresses Voodoom's poor power but instead lets it stick around for longer to dish out more damage overall. I also think that Magic Guard is a "small" major buff in that it probably gives us more leeway with how many minor buffs can end up getting approved.

- Mega Launcher fixes Voodoom's biggest issue in two ways. For starters, it greatly boosts the damage of Aura Sphere and Dark Pulse, making them both effectively 180 Base Power. This damage boost to the former, though, is the big benefit. One of the issues Voodoom struggles with right now is its reliance on Focus Blast for its big damage, which is a notoriously awful move due to its accuracy. Aura Sphere doesn't come with these woes, and so Mega Launcher really helps out with consistency alongside dishing out damage.

- No Guard is like Mega Launcher in that it simply fixes Voodoom's issues of consistency---no longer will Focus Blast risk missing. Obviously, this ends up being a relatively small change in the grand scheme, and so we'd likely see in the minor buffs slate other potential additions to make this ability not so small in scope.

- Technician is the last slated major buff here to diversify gameplay with Voodoom. It's one of the few fast wallbreakers with a priority move, and giving it a good damage boost helps differentiate Voodoom from other common Pokemon like Dragapult and Kerfluffle. It could also give Voodoom some extra insurance against potential revenge killers like Rillaboom and Zeraora.
-----

This will be a Ranked Pairs vote (RP) (a form of voting where each candidate is ranked according to head to head matchups with each of its competitors in a directed acyclic graph), the details of which were discussed here.

This is a ranked vote: order does matter! You can upvote your favorites and downvote your least favorites. You may choose to rank as many or as few options as you like, but we encourage you to rank as many options as possible to ensure your preferences are taken into account.

Bold your votes and nothing else!
A typical vote might look like the following:
Most Preferred
Second Most Preferred
Third Most Preferred


Any comments that the voter has would go below the votes in non-bold text. Bold text is used to determine what the user's votes are, so none of the supplementary text should be in bold.
CAP uses automated scripts to count votes. For this reason, it is very important for all ballots to be submitted correctly. If you do not compose a legal ballot, your post will be subject to moderation.
  • The scripts count bold words in ballots, so do NOT bold anything in your ballot other than the options you are voting for.
  • Do NOT put any formatting other than bold in your post.
  • Only one option per line.
  • The spelling of options must be EXACTLY correct and must match the spelling listed above.
  • Capitalization and spaces are ignored by the vote counting scripts, but you probably should not depend on it.
Composing a proper ballot is easy. Enter BBCode Edit Mode (the A in the upper right corner). Copy/paste the options directly from the OP to your ballot as plain unbolded text. Delete and/or rearrange the options to suit your preference and the poll type. Bold your vote text using bold tags or re-enter rich text mode, highlight your vote and click B. Spelling or formatting errors may spoil your ballot, so be careful!

CAP uses blind voting. Other people's votes won't appear in the thread, but they are counted and will be made visible at the end of the voting timeframe. For more information about this change, check out this PRC thread.

Asking for votes for your submission or for the submissions of others is not allowed. Anyone found to have done so risks punishment at the moderation team's discretion. If you find that someone has broken this rule, please contact the CAP moderation team with your evidence and no one else. Mini-moderation of this rule is also considered a serious offense and can be punished.

The voting options are:

+25 Sp. Atk
Electric Surge
Magic Guard
Mega Launcher
No Guard
Technician


This poll will be open for 24 hours.
 

dex

Hard as Vince Carter’s knee cartilage is
is a Site Content Manageris an official Team Rateris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Contributoris a Smogon Media Contributoris a CAP Contributor Alumnus
+25 Sp. Atk
No Guard
Electric Surge
Technician
Mega Launcher
Magic Guard
 

Zetalz

Expect nothing, deliver less
is a Pre-Contributor
Mega Launcher
+25 Sp. Atk
No Guard
Technician
Electric Surge
Magic Guard
 

GMars

It's ya boy GEEEEEEEEMARS
is a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Social Media Contributor Alumnusis a Senior Staff Member Alumnusis a Community Contributor Alumnusis a Top CAP Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnus
Electric Surge
+25 Sp. Atk
Mega Launcher
No Guard
Technician
Magic Guard
 

Brambane

protect the wetlands
is a Contributor Alumnus
No Guard
Magic Guard
Electric Surge

+25 Sp. Atk
Technician
Mega Launcher


Put No Guard and Magic Guard first since they both allow us to be most open with additional minor buffs as well as indirectly addressing two of Voodoom's more significant issues: reliability and survivability. Electric Surge is really, really cool and gives Voodoom an interesting new niche. It is also the most loyal to Voodoom's original concept. +25 Special Attack is a pretty good buff overall, but it has decent precedent among the likes of Latios and Keldeo to be either just enough or come up a little short. It's hard to assess with Voodoom since it still has those other issues, and doesn't have the same tools as Keldeo or Latios (CM, Secret Sword, Roost, etc.) I think it is a solid step in the right direction. Technician sounds like a gimmicky buff and tbh Technician's track record in CAP is dubious. While Voodoom is probably better equipped to use Technician than others, I would rather not even chase the idea if possible. Mega Launcher calcs are pretty imposing; I don't feel too confident in giving Voodoom such immense power from its STABs, so I ranked it last.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top