Defunct CAP Buff 1 - Voodoom - Major Changes Poll 2

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Time for the second poll, here's Rabia's explanation of each option on this slate:

Rabia said:
- +25 Sp. Atk: Discussion about a simple stat raise has been good and allows us to preserve all of Voodoom's current abilities, which I think has some value. It's also a good way to be safer with Voodoom's buffs and avoid a case of overbuff.

- Mega Launcher fixes Voodoom's biggest issue in two ways. For starters, it greatly boosts the damage of Aura Sphere and Dark Pulse, making them both effectively 180 Base Power. This damage boost to the former, though, is the big benefit. One of the issues Voodoom struggles with right now is its reliance on Focus Blast for its big damage, which is a notoriously awful move due to its accuracy. Aura Sphere doesn't come with these woes, and so Mega Launcher really helps out with consistency alongside dishing out damage.

- No Guard is like Mega Launcher in that it simply fixes Voodoom's issues of consistency---no longer will Focus Blast risk missing. Obviously, this ends up being a relatively small change in the grand scheme, and so we'd likely see in the minor buffs slate other potential additions to make this ability not so small in scope.
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The voting options are:

+25 Sp. Atk
Mega Launcher
No Guard


This poll will be open for 24 hours.
 
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