Warning
Introduction:
So... I was thinking to do a personal DeoSharp team. But i like the originality. Thinking about Bisharp and is shitty speed, i think to build a trickroom team around the infamous core. In this metagame we have slow or fast like hell mons, with a lot of priority moves. Another playstyle is the stall... and a lot of normal trick room are forced to trick room even against this kind of teams, because they play 0 ivs and - speed nature. The team born in a pretty easy way. 2 mons was already in, Reuniclus is a must in a trick room. The other three can be a little experimental but they work most of times. The problem of a trick room team is the move trick room can be learned only by psychic/ghost mons, so a lot of times u don't have a lot of resistance. So i tried to build something of very aggressive without wasting a turn for set up. Every mons has the name of a famous writer (because i am an hipster). Let's start this tragicomic RMT (even if i peaked 1650, the team has some problems).
The Team:

De Sade (Deoxys-Defense) @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature
- Stealth Rock
- Trick Room
- Spikes
- Taunt
Why Deo-D?
First part of the DeoSharp core, he is the best lead ever, bulky like hell and a good based 90 Spd. I don't run red card because a lot of lead (ferrothorn, mamoswine) run knock off, and mons in generale loves to u-turn. With the rocky helmet i can get some damages.
The moveset:
Stealth Rock: QQ charifag.
Trick Room: with is speed can easily set up, and switch out. Wasting a turn is not so good, but with is bulkyness i can set up atleast SR and two trick rooms.
Superpower: with 56 evs in atk, i can okho 32 HP bisharp, do some damage to Ttar. Even if i'm thinking to put spikes here, against stall teams and bulky offense.
Taunt: i can shut down other lead (fuck deo-s).

Banana Yoshimoto (Bisharp) @ Life Orb
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Brick Break (Pursuit over 1400 in the ladder)
- Sucker Punch
- Knock Off
- Iron Head
Why Bisharp?
Second part of the DeoSharp core, with is shitty speed is perfect in a trick room team. LO and adamant nature can do a lot of damage even without a SD. He has the almost perfect coverage steel-dark with stab. I can outspeed the most use walls outside the trickroom and be outspeed by everything is offensive inside a trick room, so i don't run 0 ivs and - nature in speed. A lum berry can be an option.
The moveset:
Brick Break: no h8 pls, but double screens teams totally fuck this team.
Sucker Punch: Emily Browing was too sexy in that movie <3
Knock Off: bye bye leftovers
Iron Head: muh, flinch hax. And i can kill fairy mons.

Albert Camus (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Facade
- Waterfall
Why Azumarill?
Perfect typing, awesome power, good bulkyness. Is perfect for covering the dark and fight weakness of the team. I prefered the bulky band over bellyjet because i need the bulkyness. I am not too punished for being locked on a move, because with SR if u are not ferrothorn or megasaur i can 2 ohko on the switch.
The moveset:
Aqua Jet: in a trick room a priority moves is always good
Play Rought: mandatory stab
Facade: facade in this gen ignore the attack drop from burns. I think is better over waterfall, even if is a normal moves.
Knock Off: when the overprediction on the switch is too risky, go with knock off. I tried focus punch for ferrothorn, but is not so good with the choice band.

Hermann Hesse (Heracross) @ Heracronite
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rock Blast
- Bullet Seed
- Earthquake
- Close Combat
Why Megacross?
The real wallbreaker. Wich wallbreaker can ohko quagsire and chansey? No one.
Wich stallbreaker can give u the 90% against BP? No one
He is powerfull (without wasting a turn for an SD) awesome coverage, shitty but perfect Spd in a trickroom.
The moveset:
Rock Blast: rock move, 95 % accuracy. More damage than stone edge. Simply awesome.
Bullet Seed: 2 okho on lolcrocune, fuck quagsire.
Earthquake: with pin missile aegislash can wall me. And is a problem give a free switch for a trick room team. But i am walled by megasaur... I don't know what is worst.
Close Combat: chansey can stall a lot of TR teams. Not this time, bitch.

Chuck Palanhiuk (Chandelure) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SAtk / 8 SDef
Quiet Nature
IVs: 0 Atk / 0 Spd
- Flamethrower
- Shadow Ball
- Trick Room
- Energy Ball
Why Chandelure?
Don't laught for the air balloon: i have 4 immunity. Free trick room against scarf chomp/exca, heatran can't touch me. With LO i simply overkill mons (145 base SAtk and quiet nature), so the air balloon is probably the best option in a TR team. Without air balloon chesnaugh can switch (he is immune against 2 moves) and destroy me with EQ. Infiltrator over flash fire can be an option for subseedloom and kyurem.
The moveset:
Flamethrower: RNG hates me, no fire blast. With overheat i am forced to switch, and is meh for a TR team.
Shadow Ball: second most powerfull SB in the game.
Trick Room: i need to explain this?
Energy Ball: QQ keldeo when switch overpredicting flamethrower and i go for energy ball

Ruiz Zafon (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 220 HP / 220 SAtk / 68 Def
IVs: 0 Atk / 30 Def / 1 Spd
Quiet Nature
- Psyshock
- Focus Blast
- Trick Room
- Hidden Power [Ice]
Why Reuniclus?
The must in a TR. Huge SAtk, "mixed attacker", bulkyness, magic guard. The evs are little experimental: is a way to trying to deal better with knock off and dealing good damages. I even tried the colbur berry, but without LO i lost some okho.
The moveset:
Psyshock: sometimes is go with psychic, sometimes with psyshock. Stupid megasaur: But against stall psyshock is better.
Focus Miss: the only way to do something against ttar switch. Stupid gamefreak.
Trick Room: .....
HP Ice: This is the only way to do something against gliscor and punish the Mandibuzz switch in (no, focus blast is not an answer).
Some fun fact (so when u rate, u don't waste time writing things i already know)
- No ground immunity
- No electric resistance
- Thundurus can do the fuck he want against this team
- No spore absorber with a double status absorber
- This team seems weak against Megapinsir/Talonflame, but they are really easy to handle.
- A TR cannot be perfect like a stall until trollfreak give TR only to ghost/psychic mons, and without something like light clay for screens.
Change Log:
- Spikes over Superpower on Deo-D
- Waterfall and AS over knock off and choice band on Azumarill
Thanks for reading (and for wasting time with me).
Mods please, don't ban me for trying the DeoSharp core in a trickroom team <3
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