DeoSharp TrickRoom Team [peaked 1650]

Warning
The following RMT is perfomed by a professional or under the supervision of professional teambuilders. Accordingly, Smogon and the admins must insist that no one try to build a team around a stupid idea like this.

Introduction:

So... I was thinking to do a personal DeoSharp team. But i like the originality. Thinking about Bisharp and is shitty speed, i think to build a trickroom team around the infamous core. In this metagame we have slow or fast like hell mons, with a lot of priority moves. Another playstyle is the stall... and a lot of normal trick room are forced to trick room even against this kind of teams, because they play 0 ivs and - speed nature. The team born in a pretty easy way. 2 mons was already in, Reuniclus is a must in a trick room. The other three can be a little experimental but they work most of times. The problem of a trick room team is the move trick room can be learned only by psychic/ghost mons, so a lot of times u don't have a lot of resistance. So i tried to build something of very aggressive without wasting a turn for set up. Every mons has the name of a famous writer (because i am an hipster). Let's start this tragicomic RMT (even if i peaked 1650, the team has some problems).


The Team:


deoxys-defense.gif



De Sade (Deoxys-Defense) @ Rocky Helmet
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spd
Jolly Nature
- Stealth Rock
- Trick Room
- Spikes
- Taunt

Why Deo-D?
First part of the DeoSharp core, he is the best lead ever, bulky like hell and a good based 90 Spd. I don't run red card because a lot of lead (ferrothorn, mamoswine) run knock off, and mons in generale loves to u-turn. With the rocky helmet i can get some damages.

The moveset:

Stealth Rock: QQ charifag.
Trick Room: with is speed can easily set up, and switch out. Wasting a turn is not so good, but with is bulkyness i can set up atleast SR and two trick rooms.
Superpower: with 56 evs in atk, i can okho 32 HP bisharp, do some damage to Ttar. Even if i'm thinking to put spikes here, against stall teams and bulky offense.
Taunt: i can shut down other lead (fuck deo-s).

bisharp.gif


Banana Yoshimoto (Bisharp) @ Life Orb
Ability: Defiant
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Brick Break (Pursuit over 1400 in the ladder)
- Sucker Punch
- Knock Off
- Iron Head

Why Bisharp?

Second part of the DeoSharp core, with is shitty speed is perfect in a trick room team. LO and adamant nature can do a lot of damage even without a SD. He has the almost perfect coverage steel-dark with stab. I can outspeed the most use walls outside the trickroom and be outspeed by everything is offensive inside a trick room, so i don't run 0 ivs and - nature in speed. A lum berry can be an option.

The moveset:

Brick Break: no h8 pls, but double screens teams totally fuck this team.
Sucker Punch: Emily Browing was too sexy in that movie <3
Knock Off: bye bye leftovers
Iron Head: muh, flinch hax. And i can kill fairy mons.

azumarill.gif


Albert Camus (Azumarill) @ Assault Vest
Ability: Huge Power
EVs: 248 HP / 252 Atk / 8 SDef
Adamant Nature
- Aqua Jet
- Play Rough
- Facade
- Waterfall

Why Azumarill?

Perfect typing, awesome power, good bulkyness. Is perfect for covering the dark and fight weakness of the team. I prefered the bulky band over bellyjet because i need the bulkyness. I am not too punished for being locked on a move, because with SR if u are not ferrothorn or megasaur i can 2 ohko on the switch.

The moveset:

Aqua Jet: in a trick room a priority moves is always good
Play Rought: mandatory stab
Facade: facade in this gen ignore the attack drop from burns. I think is better over waterfall, even if is a normal moves.
Knock Off: when the overprediction on the switch is too risky, go with knock off. I tried focus punch for ferrothorn, but is not so good with the choice band.


heracross.gif


Hermann Hesse (Heracross) @ Heracronite
Ability: Moxie
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rock Blast
- Bullet Seed
- Earthquake
- Close Combat

Why Megacross?

The real wallbreaker. Wich wallbreaker can ohko quagsire and chansey? No one.
Wich stallbreaker can give u the 90% against BP? No one
He is powerfull (without wasting a turn for an SD) awesome coverage, shitty but perfect Spd in a trickroom.

The moveset:

Rock Blast: rock move, 95 % accuracy. More damage than stone edge. Simply awesome.
Bullet Seed: 2 okho on lolcrocune, fuck quagsire.
Earthquake: with pin missile aegislash can wall me. And is a problem give a free switch for a trick room team. But i am walled by megasaur... I don't know what is worst.
Close Combat: chansey can stall a lot of TR teams. Not this time, bitch.

chandelure.gif


Chuck Palanhiuk (Chandelure) @ Air Balloon
Ability: Flash Fire
EVs: 248 HP / 252 SAtk / 8 SDef
Quiet Nature
IVs: 0 Atk / 0 Spd
- Flamethrower
- Shadow Ball
- Trick Room
- Energy Ball

Why Chandelure?

Don't laught for the air balloon: i have 4 immunity. Free trick room against scarf chomp/exca, heatran can't touch me. With LO i simply overkill mons (145 base SAtk and quiet nature), so the air balloon is probably the best option in a TR team. Without air balloon chesnaugh can switch (he is immune against 2 moves) and destroy me with EQ. Infiltrator over flash fire can be an option for subseedloom and kyurem.

The moveset:

Flamethrower: RNG hates me, no fire blast. With overheat i am forced to switch, and is meh for a TR team.
Shadow Ball: second most powerfull SB in the game.
Trick Room: i need to explain this?
Energy Ball: QQ keldeo when switch overpredicting flamethrower and i go for energy ball


reuniclus.gif


Ruiz Zafon (Reuniclus) @ Life Orb
Ability: Magic Guard
EVs: 220 HP / 220 SAtk / 68 Def
IVs: 0 Atk / 30 Def / 1 Spd
Quiet Nature
- Psyshock
- Focus Blast
- Trick Room
- Hidden Power [Ice]

Why Reuniclus?

The must in a TR. Huge SAtk, "mixed attacker", bulkyness, magic guard. The evs are little experimental: is a way to trying to deal better with knock off and dealing good damages. I even tried the colbur berry, but without LO i lost some okho.

The moveset:

Psyshock: sometimes is go with psychic, sometimes with psyshock. Stupid megasaur: But against stall psyshock is better.
Focus Miss: the only way to do something against ttar switch. Stupid gamefreak.
Trick Room: .....
HP Ice: This is the only way to do something against gliscor and punish the Mandibuzz switch in (no, focus blast is not an answer).

Some fun fact (so when u rate, u don't waste time writing things i already know)

- No ground immunity
- No electric resistance
- Thundurus can do the fuck he want against this team
- No spore absorber with a double status absorber
- This team seems weak against Megapinsir/Talonflame, but they are really easy to handle.
- A TR cannot be perfect like a stall until trollfreak give TR only to ghost/psychic mons, and without something like light clay for screens.

Change Log:

- Spikes over Superpower on Deo-D
- Waterfall and AS over knock off and choice band on Azumarill




Thanks for reading (and for wasting time with me).

Mods please, don't ban me for trying the DeoSharp core in a trickroom team <3
 
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Hey Dalai_Drama, love the team!!!

Small inquiry, but have you thought about Assault Vest Azumarill?

Even though you don't have any Electric resistances, AV Azu might be helpful in absorbing some Special Attacks. Move the 8 Def EVs to SpD and give it a try.

The ability to switch between attacks can also be amazingly refreshing ^_^

Let me know what you think?
 
Hey, Love the Concept of this team.

Firstly, I Would suggest a Red Card on Deoxys, and Spikes > Superpower / Taunt. Red Card is a wonderful item on Deoxys, as it allows you to hazard stack much better then without it, as a poke that Could Threaten you is instantly phazed out, letting you get another 1 or 2 Hazards Based on your luck.
Deosharp isn't Deosharp without hazards, and just stealth rock doesn't cut it. Spikes allows you do deal much more damage upon switch ins, allowing your sweepers to get OHKOs that would have been 2HKOs without spikes.
You can have spikes over Superpower, if your not afraid of Bisharp, or over taunt, If your not afraid of taunt leads.

Next, I would Suggest Both Azumarill and Bisharp run Brave, and Have 0 Ivs in speed. This allows both off them to "under speed" more pokes and is generally more efficient on a TR team.

I must ask, why Brick Break on Bisharp? Dark + Steel provide almost perfect coverage, and that last slot can be used for something more efficient. I would suggest Pursuit over Brick Break on Bisharp. Aegislash can be a huge problem for your team, as wallbreaker Aegislash can 2HKO your team with a combo of shadow ball and sacred sword. Pursuit can get rid of that threat right away, which is always good.

Next, I would suggest Waterfall > Facade / Knock Off on Azumarill Under Trick Room, both waterfall and play rough are a must for azumarill. This allows Azumarill, under trick room, to sweep much easier thanks to 2 STAB attacks rather than 1 STAB attack. Aqua Jet is very usefull for revenge killing, but just doesn't cut it for sweeping. Replace Facade if your not scared of burns, and Knock off if you are.

You Asked for an IV Spread for Reuniclus? 0 Atk / 30 Def / 1 Spd Works

Hope this helped! If it did Nominate my XY OU team for the team archive (jk)
Good Day to you sir~
 
Hey Dalai_Drama, love the team!!!

Small inquiry, but have you thought about Assault Vest Azumarill?

Even though you don't have any Electric resistances, AV Azu might be helpful in absorbing some Special Attacks. Move the 8 Def EVs to SpD and give it a try.

The ability to switch between attacks can also be amazingly refreshing ^_^

Let me know what you think?

Yes, the AS, can probably be an option, with spikes ---> superpower on deo-d, so i don't lost damages.

Hey, Love the Concept of this team.

Good Day to you sir~

Yes, spikes on superpower is the best thing to do. The red card was here from 1000 to 1500. After 1500 everyone was running conk with knock off, this is why i changed.
Brick break is here because i don't have recovery ways, screens totally fuck me, even if not a so popular strategy and is use below 1400 in the ladder so yes, i can go with pursuit.
The fun fact about azumarill and facade:


252+ Atk Choice Band Huge Power Azumarill Facade (140 BP) vs. 252 HP / 252+ Def Mega Venusaur: 173-204 (47.5 - 56%) -- 82.4% chance to 2HKO

... i can kill megasaur. So probably i remove knock off.

Thanks to both for the rate
 
Well this looks like an interesting team.

I would suggest running Recover/More Hazards over Trick Room on Deoxys, for 2 reasons: (1) It can't really make use of the Trick Room, since it is max speed (-7 priority you are moving last either way on setup) plus it's not exactly abusing TR with superpower, and (2) since your Trick Room setters don't outspeed the Defoggers without TR up and while HP Ice may surprise some Mandibuzz, it won't do enough to stop it from Defog then Roost:
220+ SpA Life Orb Reuniclus Hidden Power Ice vs. 252 HP / 0 SpD Mandibuzz: 187-221 (44.1 - 52.1%) -- guaranteed 3HKO after Leftovers recovery​
Granted you could probably bring in Bisharp on the defog, but this gives you solid 'recovery' and longevity on your hazard setter, who may need to come in a few times. You also don't really need 3 TR setters because this team isn't really a full-TR team, it's a hybrid style, which brings me to my next point.

I would actually highly recommend not doing the brave/0IV on Bisharp and instead do it on on both MegaCross and Azumarill. Now before everyone yells at me for this, this is my reasoning: Bisharp's point is to switch in on defog and proceed to sweep. He can't do that as effectively if he is outsped by everything above neutral base-47 (both get to 130 speed). Without investment (and even with a bit of it), Bisharp still makes a solid response to Lati@s, Pinsir, and a few other pokemon under Trick Room, while maintaining use outside of Trick Room. Azumarill is already slow, and so yeah lowering it's speed isn't going to kill you. Megacross is absolutely wrecked by Brave Bird, but I'd think it makes a good TR abuser given you already have a steel-type (I'm not suggesting M-Mawile), while breaking subs.

What concerns me about your team is you lack a status absorber apart from Reuniclus, but Chandelure can absorb WoW and Bisharp handles Toxic just fine, so I don't think that will be an issue. Mega Mawile stands out to me as the pokemon to probably give you the most problems, since the standard 252+attack set can 'dent' most pokemon on your team (without a swords dance) and with SR up it doesn't look too pretty.
252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 0 Def Bisharp: 279-328 (83.5 - 98.2%) -- 31.3% chance to OHKO after Stealth Rock
252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 0 Def Azumarill: 334-394 (82.6 - 97.5%) -- 68.8% chance to OHKO after Stealth Rock
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 220 HP / 68 Def Reuniclus: 384-452 (92.3 - 108.6%) -- 50% chance to OHKO
252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 4 Def Deoxys-D: 184-217 (60.5 - 71.3%) -- guaranteed 2HKO after Stealth Rock
252+ Atk Huge Power Mega Mawile Sucker Punch vs. 0 HP / 0 Def Chandelure: 360-424 (137.9 - 162.4%) -- guaranteed OHKO
252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 0 Def Mega Heracross: 492-582 (135.1 - 159.8%) -- guaranteed OHKO
And with the -Nature&0IV's, the only pokemon who outspeeds M-Mawile and can actually threaten it is Mega Hera (not counting Deo-D) and even he doesn't have a guaranteed OHKO.
252+ Atk Mega Heracross Earthquake vs. 252 HP / 0 Def Mega Mawile: 260-306 (85.5 - 100.6%) -- 43.8% chance to OHKO after Stealth Rock​

Another Pokemon that stands out to me as a possible problem Pokemon is Scizor, since if chandelure goes down you don't have much to deal with it, and even Chandelure is outsped outside of TR and threatened by OHKO with Knock Off
252+ Atk Mega Scizor Knock Off (97.5 BP) vs. 252 HP / 0 Def Chandelure: 282-334 (87 - 103%) -- guaranteed OHKO after Stealth Rock​


Altogether a very well put-together team and I wish you the best of luck.
 
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252+ Atk Choice Band Huge Power Azumarill Facade (140 BP) vs. 252 HP / 252+ Def Mega Venusaur: 173-204 (47.5 - 56%) -- 82.4% chance to 2HKO

... i can kill megasaur. So probably i remove knock off.

Thanks to both for the rate
He can Giga Drain You to death, and you can't 2HKO if leech seed is up iirc, and reunilus can take care of mega venasuar.

Well this looks like an interesting team.

I would actually highly recommend not doing the brave/0IV on Bisharp and instead do it on on both MegaCross and Azumarill. Now before everyone yells at me for this, this is my reasoning: Bisharp's point is to switch in on defog and proceed to sweep. He can't do that as effectively if he is outsped by everything above neutral base-47 (both get to 130 speed). Without investment (and even with a bit of it), Bisharp still makes a solid response to Lati@s, Pinsir, and a few other pokemon under Trick Room, while maintaining use outside of Trick Room. Azumarill is already slow, and so yeah lowering it's speed isn't going to kill you. Megacross is absolutely wrecked by Brave Bird, but I'd think it makes a good TR abuser given you already have a steel-type (I'm not suggesting M-Mawile), while breaking subs.
^

I don't play TR Much ~_~

Hey Dalai_Drama, love the team!!!

Small inquiry, but have you thought about Assault Vest Azumarill?

Even though you don't have any Electric resistances, AV Azu might be helpful in absorbing some Special Attacks. Move the 8 Def EVs to SpD and give it a try.

The ability to switch between attacks can also be amazingly refreshing ^_^

Let me know what you think?

Banded Azumarill > AV Azumarill. Azumarill is meant to dish out damage, not take it. The power loss is more than noticeable.
 
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I don't play TR Much ~_~
Sorry if that came off as taking a shot at your suggestion, it was more intended to make sure Bisharp was not as reliant on trick room to do his job right. A lot of people come in with the assumption that everything on trick room needs to be slow to function, but seeing as though so many pokemon in OU are just maxing out speed (almost guaranteeing an outspeed under trick room), being able to outspeed stuff like Chansey outside of trick room is generally extremely useful because that is one of the hardest stops to Trick Room in existence I think.

If base-70 is too high (which you may find it), you can always play with IVs to get to what you think is decent speed-tier, but I think 70 (maybe drop it down to 65?) is a safe upper limit because you are not as reliant on trick room to deal with Aegislash but still slower than latios under trick room. The other side of that is you could forego some HP for speed to outspeed other things outside of trick room, but none come to mind at the moment. I will probably edit this post as I find some.
 
Sorry if that came off as taking a shot at your suggestion, it was more intended to make sure Bisharp was not as reliant on trick room to do his job right. A lot of people come in with the assumption that everything on trick room needs to be slow to function, but seeing as though so many pokemon in OU are just maxing out speed (almost guaranteeing an outspeed under trick room), being able to outspeed stuff like Chansey outside of trick room is generally extremely useful because that is one of the hardest stops to Trick Room in existence I think.

If base-70 is too high (which you may find it), you can always play with IVs to get to what you think is decent speed-tier, but I think 70 (maybe drop it down to 65?) is a safe upper limit because you are not as reliant on trick room to deal with Aegislash but still slower than latios under trick room. The other side of that is you could forego some HP for speed to outspeed other things outside of trick room, but none come to mind at the moment. I will probably edit this post as I find some.

Oh sorry, I was just saying that my answer was wrong, no offence was taken whatsoever
 
Yes, megawile is a problem because i don't is speed. There are 2 or 3 with 0, 124 or 252 Spd.
And there is something wrong when a mon with the most attack in the game is OU...
Yes, my only answer is heracross eq.

Not running 0 Spd ivs let me don't waste a turn to set up against stall: the only fast walls are tentacruel, celebi, mew wallbreaker, rocky helmet chomp.
I see only tentacruel one time when laddering.
Mandibuzz and is fucking based 80 Spd is always annoying.
In this meta walls are more slow instead of gen 5. Another reason why i build this team.

Thanks for rating.
 
Hey! Came by your request to rate the team. I see that you've had some extensive rating before me, but I'm going to bring something new to the table. Although I must say, I don't have much experience playing TR, but I'm going to try and make some worthwhile notions.

First thing that caught my attention was Facade. I mean, sure, that's a move you can use when you are burned, but it also becomes the only ove you can use. Have you tried Power-up-Punch on Azumarill? I'd imagine it could work wonders in Trick Room. Knock Off could also maybe work, seeing as you get to remove opponent's item. It also seems a bit funny you don't use a Bug STAB on Heracross, but I guess you don't really need it. I would also suggest you switch Air Balloon to Life Orb, since Chandelure really needs the increase in damage. You already have M-Heracross who can switch to Ground-moves, and Reuniclus can take care of Heatran. Strong priority like Talonflame can ofc be a problem for your team, but yeah, I think this is a well-built team!
 
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