Rules:
Pokemon: 5v5
Format: Brawl
DQ: 2 days (3 days for Ref)
Items: None
Abilities: All
Switch: KO
Arena: Star Road
It's rainbow road from Super Mario 64! It looks pretty!
Arena Effects:
Destiny Warrior sends out his Pokemon.
Cartoons! sends out his Pokemon.
Both players PM me their actions.
I post some time window for comments after receiving both PMs.
REFEREE
Pokemon: 5v5
Format: Brawl
DQ: 2 days (3 days for Ref)
Items: None
Abilities: All
Switch: KO
Arena: Star Road
It's rainbow road from Super Mario 64! It looks pretty!
Arena Effects:
- N/A
Cartoons!'s Team:![]()
Spiffy [Cyclohm][Male]
Types
Dragon: Summary: Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Electric: Summary: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Stats:
Naive Nature
HP: 110
Atk: Rank 2
Def: Rank 4
SpA: Rank 4
SpD: Rank 2(-)
Spe: 92(+)
8.4% flat acc boost
EC: 9/9
MC: 0
DC: 3/5
Whirlwind
Bide
Tackle
Growl
Leer
Dragon Rage
Charge
Thundershock
Rain Dance
Sonicboom
Twister
Double Hit
Spark
Hurricane
Dragon Dance
Dragon Rush
Magnet Rise
Flamethrower
Thunderbolt
Surf
Trick Room![]()
Thunder(Munchlax)(Male)
Type
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Stats:
Brave Nature(+Atk,-Spe)
HP: 120
Atk: ****(+)
Def: **
SpA: **
SpD: ***
Spe: 4(-)
10% flat boost to opponent's accuracy.
EC: 2/6
MC: 1
DC: 2/5
Abilities
Thick Fat(Innate):This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)
Pickup(Innate): This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Dream World Ability(Locked): Gluttony(Innate): This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Attacks
Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Stockpile
Chip Away
Body Slam
Zen Headbutt
Pursuit
Curse
Earthquake
Rock Slide
Return![]()
Blitzkreig(Combusken)(Male)
Types
Fire: Summary: Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting: Summary: Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.
Stats:
Mild nature(+SpA, - Def)
HP: 90
Atk: ***
Def: *(-)
SpA: ****(+)
SpD: **
Spe: 55
EC: 6/9
MC: 0/6
DC: 2/5
Abilities
Blaze(Innate): When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14
Dream World Ability(Locked): Speed Boost(Innate): Pokemon with this ability increase their speed as the battle progresses, boosting it one (1) stage at the end of each round at the cost of 2% of their energy. This overrides the normal drop in stats that ocurs at the end of each round (stats other than Speed are still affected).
Attacks
Scratch
Growl
Focus Energy
Ember
Double Kick
Peck
Sand-Attack
Fire Spin
Night Slash
Crush Claw
Low Kick
Fire Blast
Swords Dance
Rock Slide
Work Up![]()
Link Gun (Shellder)(M)
Type:
Water: Summary: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.
Abilities:
Shell Armor(Innate): This Pokemon’s thick, bony outer shell prevents it from taking critical hits.
Skill Link(Innate): This Pokemon’s skillfull aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).
Dream World(Locked): Overcoat(Innate): This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather.
Naive Nature(x1.15 speed, subtracts * from SpD)
Stats
HP: 90
Atk: ***
Def: ****
SpA: **
SpD: (-)
Spe: 46(+)
4.2% flat acc boost
EC: 0/6
MC: 0
DC: 0/5
Attacks
Tackle
Withdraw
Supersonic
Icicle Spear
Protect
Leer
Aurora Beam
Clamp
Rock Blast
Bubblebeam
Water Pulse
Dive
Payback
Return![]()
The Seventh Rock(Anorith)(Male)
Types
Bug: Summary: Bug STAB; More mobility in dense brush or forest conditions. Gain an extra guaranteed attack on multi-hit moves.
Rock: Summary: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.
Stats
Adamant Nature(+Atk, - SpA)
HP: 90
Atk: ***(+)
Def: **
SpA: *(-)
SpD: **
Spe: 75
EC: 0/6
MC: 0
DC: 0/5
Abilities
Battle Armor(Innate): This Pokemon’s thick armor prevents it from taking critical hits.
Dream World(Locked)(Innate): Battle Armor: The Pokemon with this ability moves extremely fast is slick, rainy conditions, doubling (x2) its speed in the rain.
Attacks
Scratch
Harden
Mud Sport
Water Gun
Metal Claw
Protect
Rock Slide
Rock Polish
Swords Dance
Cross Poison
Rapid Spin
Screech
Turn Order:![]()
Linoone [Passpartou] (Female) *
Nature: Jolly (Adds 15% to Speed, Subtracts * from Special Attack)
Type: Normal
Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: ***
SpA: *(-)
SpD: ***
Spe: 115 (+)
EC: 6/6
MC: 1
DC: 5/5
Abilities:
Pick Up (Innate):
This Pokemon has a natural habit of collecting items. Whenever a hold item (it's own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.
Gluttony (Innate):
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).
Quick Feet (DW) (Innate):
This Pokemon feels a sense of anxiety when afflicted with a status condition and its speed increases by 50% (x1.5). Although it can still be fully paralyzed, it will not suffer the speed drop.
Attacks:
Tackle *
Growl *
Tail Whip *
Headbutt *
Sand Attack *
Odor Sleuth *
Mud Sport *
Pin Missile *
Flail
Belly Drum
Rest
Fury Swipes
Tickle *
Mud Slap *
Simple Beam *
Dig
Natural Gift *
Hone Claws *
Captivate *![]()
Fidgit [Handsome] Male *
Nature: Serious
Type: Poison/Ground
Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***
Def: ****
SpA: ***
SpD: ***
Spe: 105
EC: 6/6
MC: 0
DC: 5/5
Abilities:
Persistent (Innate):
This Pokemon has a great affinity for odd field effects. When it uses one of these effects it increases their duration. Moves affected are Gravity, Heal Block, Lucky Chant, Magic Room, Safeguard, Trick Room, Tailwind, and Wonder Room by an additional one (1) round or three (3) actions depending on the move.
Vital Spirit (Innate):
This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action.
Prankster(DW) (Innate):
The Pokemon is always prepared for engaging in sneaky tactics and trickery, giving its non-damaging attacks an increase in priority level.
Attacks:
Gust *
Sand Attack *
Tailwind *
Encore *
Knock Off *
Copycat *
Healing Beam *
Whirlwind *
Razor Wind *
Make Friends *
Me First
Air Slash
Toxic Spikes
Comet Punch
Sludge Bomb
Earth Power
Wonder Room
Gravity
Disable *
Me First *
Metronome *
Reflect
Attract *
Shadowball *
Light Screen *![]()
Pinsir [Pinster] Male
Nature: Adamant
Type: Bug
Bug STAB; Anger Powder, Poison Powder, Sleep Powder, Solarbeam, Spore, Stun Spore, Roost have Energy Cost reduced by one (1).
Stats:
HP: 100
Atk: ***** (+1)
Def: ****
SpA: * (-1)
SpD: ***
Spe: 85
EC: -
MC: 1
DC: 1/5
Abilities:
Hyper Cutter (Innate):
This Pokemon always keeps its claws/teeth/pincers extremely sharp, and thus cannot have its attack reduced.
Mold Breaker (Innate):
Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)
Moxie(DW) (Innate):
This Pokemon gets psyched after it earns a KO on an opposing Pokemon, increasing its attack by one (1) stage.
Attacks:
Vice Grip
Focus Energy
Bind
Seismic Toss
Harden
Revenge
Brick Break
Vital Throw
X-Scissor
Swords Dance
Knock Down
Earthquake
Bulk Up
Me First
Faint Attack
Bug Bite![]()
Wingull [Lunchbox] Female
Nature: Calm (Adds * to Special Defense; Subtracts * From Attack)
Type: Water/Flying
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious. Splash and Ice Moves have Energy Cost reduced by one (1).
Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Stats:
HP: 90
Atk: * (-)
Def: **
SpA: **
SpD: *** (+)
Spe: 85
EC: 3/6
MC: 0
DC: 2/5
Abilities:
Keen Eye (Innate):
This Pokemon has extremely good vision and cannot have its accuracy lowered by any means. Its attacks are still affected by an opponent’s evasion.
Rain Dish (DW) (Innate):
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.
Attacks:
Growl
Water Gun
Supersonic
Wing Attack
Mist
Water Pulse
Quick Attack
Air Slash
Roost
Hurricane
Ice Beam
Rain Dance
Scald
Twister
Brine
Aqua Ring![]()
Numel [Erupto] Male
Nature: Quiet (Adds * to Special Attack; A 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks)
Type: Fire/Ground
Fire STAB; Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Ground STAB; Ground STAB; Immune to all electrical attacks, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings. Knock Down, Rock Slide, Sandstorm, and Stealth Rock have Energy Cost reduced by one (1).
Ground
Stats:
HP: 100
Atk: **
Def: **
SpA: **** (+)
SpD: **
Spe: 30 (-)
EC: 1/6
MC: 0
DC: 1/5
Abilities:
Oblivious (Innate):
This Pokemon is incapable of being effected by Attract or Cute Charm.
Simple (Innate):
This Pokemon innately exaggeates the effect of stat boosts and drops to the point where they have double the effectiveness, but the same actual stage. (e.g. Swords Dance/Screech is still a 2 stage boost/drop but is calculated as 4 stages). Stat benefits/reductions still maximize at 6 effective stages.
Own Tempo (DW) (Innate):
This Pokemon moves at its own pace and cannot be confused by any method.
Attacks:
Growl
Tackle
Ember
Magnitude
Focus Energy
Flame Burst
Take Down
Lava Plume
Amnesia
Rock Slide
Flamethrower
Overheat
Stockpile
Endure
Yawn
Destiny Warrior sends out his Pokemon.
Cartoons! sends out his Pokemon.
Both players PM me their actions.
I post some time window for comments after receiving both PMs.
REFEREE