NU Dhelmise [QC 3/3] [GP 2/2]

Status
Not open for further replies.

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
[OVERVIEW]

Dhelmise is a threatening wallbreaker thanks to its high base Attack and strong Grass-type STAB attack in Power Whip enabling it to OHKO the likes of physically defensive Slowbro and defensive Hariyama and 2HKO Pokemon such as Steelix, Whimsicott, and Mega Audino. Because of its typing and above-average bulk, Dhelmise finds multiple chances to switch in on resisted hits from Pokemon like Slowbro, Heliolisk, and Sceptile while also functioning as a check to Pokemon like Passimian, Rhydon, and Torterra. Additionally, Dhelmise's ability Steelworker provides it with a 1.5x boost to the power of Heavy Slam and Anchor Shot, allowing the former to OHKO Pokemon such as Braviary and Xatu and heavily dent Vileplume. Dhelmise also has access to Rapid Spin and recovery in Rest and Synthesis, letting it function as a reliable source of entry hazard removal. Unfortunately, Dhelmise is plagued with weaknesses to common attacking types in Dark, Fire, Ice, and Ghost as well as a poor Speed tier, making it easy for Pokemon like Incineroar, Sneasel, Decidueye, and Rotom to revenge kill.

[SET]
name: Choice Band
move 1: Power Whip
move 2: Heavy Slam / Anchor Shot
move 3: Earthquake
move 4: Knock Off
item: Choice Band
ability: Steelworker
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Moves
========

Power Whip is Dhelmise's strongest Grass-type STAB move and lets it threaten common Water-, Ground-, and Rock-types such as Slowbro, Diancie, Rhydon, and Slowking. Heavy Slam gives Dhelmise the means to heavily damage Pokemon that resist Power Whip such as Braviary, Xatu, and Vileplume. Alternatively, Anchor Shot can be run to 2HKO Guzzlord while also letting Dhelmise trap switch-ins at the cost of doing less damage overall. Earthquake rounds out Dhelmise's coverage by hitting Fire-types like Incineroar, Delphox, and Magmortar for super effective damage while also reliably 2HKOing Guzzlord after Stealth Rock damage. Knock Off cripples common switch-ins such as Steelix, Ferroseed, Vileplume, and Golbat and softens them up for Dhelmise's stronger STAB attacks.

Set Details
========

Maximum Attack investment and an Adamant nature let Dhelmise hit as hard as possible. 204 Speed EVs let Dhelmise outspeed everything up to Vaporeon. The remaining EVs are dumped into HP to provide Dhelmise with additional bulk. A Choice Band further augments Dhelmise's wallbreaking capabilities and lets Dhelmise 2HKO Steelix and Guzzlord. Steelworker is Dhelmise's only ability and provides Dhelmise with a 1.5x boost to Heavy Slam and Anchor Shot.

Usage Tips
========

Dhelmise has an excellent matchup against stall builds because it finds multiple opportunities to switch in against passive Pokemon like Mega Audino, Miltank, and Pyukumuku, fearing only a potential Toxic. Against more offensive teams, look to pivot Dhelmise in on a resisted hit such as Sceptile's Leaf Storm and then retaliate with an attack. Because of Dhelmise's solid bulk, it can easily be pivoted in on Stealth Rock users like Diancie, Steelix, and Rhydon. Thanks to its Ghost typing, Dhelmise can switch into Close Combat from Pokemon like Passimian and Hariyama, but it must be wary about a potential Knock Off. Because of their sheer strength and utility, all of Dhelmise's moves are easy to spam early-game. Both Power Whip and Heavy Slam heavily dent common switch-ins like Steelix, Incineroar, and Vileplume, while Knock Off cripples Ferroseed and Golbat by removing their Eviolite.

Team Options
========

This Dhelmise set fits best on bulky builds, which can cover its weaknesses to common attacking types. Diancie is an excellent partner for Dhelmise, not only resisting Dark-, Fire-, and Flying-type moves from Pokemon like Sneasel, Magmortar, and Braviary but also providing Stealth Rock and Heal Bell support. Additionally, Diancie appreciates Dhelmise's ability to take on Water- and Ground-type Pokemon such as Slowbro, Rhydon, and Vaporeon. Other Stealth Rock setters such as Steelix and Rhydon are also good partners, checking Flying-types like Vivillon and Scyther for Dhelmise. Because of Dhelmise's weakness to common Ice-, Fire-, and Dark-types like Incineroar and Vanilluxe, Hariyama is an excellent partner that can check said Pokemon while also exerting pressure on physically defensive foes. Dark-types such as Incineroar work well alongside Dhelmise by beating problematic Ghost-type Pokemon like Decidueye and Rotom. Furthermore, Sneasel, Houndoom, and Absol can provide Pursuit support to trap and remove Ghost-types. Cleric support from the likes of Mega Audino and Vaporeon is greatly appreciated by Dhelmise because it makes switching in on Scald from bulky Water-types less punishing. In addition, Mega Audino and Vaporeon provide Wish support for Dhelmise, letting it more comfortably pivot into resisted hits from Pokemon like Passimian and Torterra. Dhelmise is affected by every kind of entry hazard, so Pokemon that can clear or prevent entry hazards such as Silvally-Steel, Blastoise, and Xatu are helpful partners. Because Dhelmise is a slow wallbreaker, it appreciates being safely pivoted in. Passimian and Silvally-Steel can bring Dhelmise in safely with U-turn and Parting Shot. Passimian in particular is an excellent pivot to pair with Dhelmise, as Passimian draws in bulky Water-types like Slowbro, Slowking, and Vaporeon for Dhelmise to give it more opportunities to wallbreak, while Dhelmise forces in Incineroar and Guzzlord, both of which Passimian can beat.

[SET]
name: Rapid Spin
move 1: Power Whip / Earthquake
move 2: Anchor Shot
move 3: Rapid Spin
move 4: Rest / Synthesis
item: Colbur Berry
ability: Steelworker
nature: Adamant
evs: 156 HP / 252 Atk / 100 Spe

[SET COMMENTS]
Moves
========

Power Whip is Dhelmise's strongest Grass-type STAB attack and hits opposing entry hazard setters like Steelix, Palossand, and Torterra for solid damage while OHKOing Rhydon. Alternatively, Earthquake lets Dhelmise beat Garbodor while also dissuading Pokemon like Incineroar and Klinklang from switching in. Anchor Shot lets Dhelmise prevent switch-ins like defensive Hariyama, Ferroseed, and Golbat from making a double switch while also giving Dhelmise a way to hit Grass- and Ground-resistant Pokemon like Whimsicott, Braviary, and Vivillon for good damage. Rapid Spin allows Dhelmise to clear entry hazards. Rest is Dhelmise's most consistent form of recovery, allowing Dhelmise to heal damage and remove status like burn and Toxic poison inflicted by Pokemon like Slowbro, Steelix, Slowking, Rhydon, and Vaporeon. Alternatively, Synthesis can be run if being put to sleep by Rest is unappealing, but the lower PP of Synthesis is something to be mindful of.

Set Details
========

Maximum Attack investment with an Adamant nature lets Dhelmise hit as hard as possible. 156 HP EVs ensure Dhelmise always takes a Fire Blast from Assault Vest Slowbro. The remaining EVs go into Speed so Dhelmise can outspeed pinch Berry Incineroar variants. A Colbur Berry lets Dhelmise better take Knock Off from the likes of Passimian, Hariyama, and Scrafty while also helping Dhelmise avoid being Pursuit trapped by Pokemon like Sneasel, Absol, and Aerodactyl. Alternatively, Meadow Plate gives Dhelmise a stronger Power Whip and lets it OHKO Piloswine and Palossand while netting a 3HKO on Steelix. Steelworker is Dhelmise's only ability, powering up Anchor Shot.

Usage Tips
========

Dhelmise should be brought in on Stealth Rock setters that don't pose a significant threat to it such as Steelix, Rhydon, and Miltank. Look to use Rapid Spin against Pokemon Dhelmise forces out such as Passimian, Heliolisk, and Vaporeon. However, be wary of opposing Ghost-types switching in to prevent a successful Rapid Spin. Utilize Anchor Shot's trapping capabilities to freely switch in the appropriate check to the opponent's Pokemon. This Dhelmise variant can relatively easily switch into Fighting-types like Passimian, Hariyama, and Scrafty, as Colbur Berry reduces the damage taken from a potential Knock Off. Rest should be used when Dhelmise has taken heavy damage or sustained a status ailment like a burn or Toxic poison. If using Synthesis, use it to heal chip damage from resisted hits like Heliolisk's Volt Switch and Sceptile's Giga Drain, but be mindful of Synthesis's low PP.

Team Options
========

Dhelmise's Rapid Spin support is appreciated by builds that revolve around setting Spikes. Garbodor appreciates Dhelmise being able to clear entry hazards without clearing its Spikes as well as Dhelmise's ability to switch into common Stealth Rock setters like Steelix and Rhydon. Cleric support from the likes of Diancie, Mega Audino, and Vaporeon is greatly appreciated so that Dhelmise can be woken up by Heal Bell after using Rest. Additionally, Mega Audino and Vaporeon provide Wish support for Dhelmise, further augmenting Dhelmise's ability to check Pokemon like Slowbro, Passimian, and Sceptile. Because of Dhelmise's weaknesses to both Ice and Fire, Pokemon with Thick Fat like Hariyama and Miltank make excellent partners, with Miltank also appreciating Dhelmise's ability to absorb Fighting-type moves. Stealth Rock setters like Diancie, Steelix, and Rhydon have good synergy with Dhelmise, as they can take Flying-type moves, and Diancie and Rhydon can also deal with Fire-types like Delphox and Houndoom. Since Dhelmise has a weakness to Dark, Pokemon like Incineroar, Guzzlord, and Hariyama are excellent teammates. Additionally, Incineroar can punish Choice item Pursuit users like Sneasel and Houndoom by using Swords Dance if they lock themselves into Pursuit.

[STRATEGY COMMENTS]
Other Options
=============

Dhelmise can run a set based around trapping with Anchor Shot and using Toxic + Protect to stall the opponent. Alternatively, Phantom Force can be used instead of Protect for stalling. Dhelmise can forgo Rapid Spin and use a 3 attacks + Synthesis set with Groundium Z or a Meadow Plate, but this set struggles to break common checks like Vileplume, Golbat, and Ferroseed and faces competition from other offensive Grass-types like Decidueye and Torterra, which have better bulk and type coverage. A Swords Dance set sounds appealing, but this set faces heavy competition from Decidueye, which is much faster. An Assault Vest set could be used to better check Pokemon like Heliolisk, Whimsicott, and Sceptile, but Dhelmise sorely misses the healing provided by Rest and Synthesis. Shadow Claw provides Dhelmise with a usable Ghost-type STAB attack, but Shadow Claw is weak and doesn't provide any useful coverage. Rock Slide gives Dhelmise a way to hit Flying-types for super effective damage, although Heavy Slam and Anchor Shot typically hit them hard enough.

Checks and Counters
===================

**Dark-types**: Incineroar can come in on any of Dhelmise's moves other than Earthquake and threaten it out with its super effective STAB attacks while also being able to pivot out of Dhelmise's Anchor Shot trapping thanks to U-turn. Sneasel, Houndoom, and Absol threaten to Pursuit trap Dhelmise. Guzzlord threatens to OHKO Dhelmise with Dark Pulse. Intimidate Scrafty can attempt to set up on either variant of Dhelmise, while Z-Celebrate Malamar can try to on Rapid Spin versions of Dhelmise.

**Flying-types**: Braviary fears Heavy Slam and Anchor Shot, but it can pivot in on Power Whip and OHKO Dhelmise with Brave Bird. Vivillon can take advantage of a Dhelmise Choice-locked into Power Whip or Earthquake by setting up with Quiver Dance. Golbat takes little from Power Whip and fears only Knock Off from Dhelmise while threatening it in return with Brave Bird or Toxic.

**Faster Attackers**: Pokemon like Vanilluxe, Decidueye, Rotom, Sigilyph, and Delphox can't switch into Dhelmise, but they threaten to revenge kill it with super effective attacks. Magmortar can't switch in well to Dhelmise's strong STAB attacks but forces it out with its Fire-type STAB moves. Mismagius can come in on a Dhelmise locked into Earthquake and set up with Nasty Plot. Vikavolt can come in safely on any move from the Rapid Spin set and 2HKO it with Bug Buzz.
 
Last edited:

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
* Dhelmise is a threatening wall-breaker thanks to high base Attack stat and a movepool which grants it flawless type coverage.
* Additionally, Dhelmise has access to a STAB boost on three different types thanks to its ability Steelworker.
* Dhelmise also has access to Rapid Spin, letting it function as a source of entry hazard removal.
- Dhelmise's power is not so much due to its coverage (which is still pretty decent neutral-wise), but rather how powerful its attacks are. List some examples of how obscenely strong its Power Whip can be.
- You say it has triple STAB, but Shadow Claw is not included on any of the sets. You should probably just emphasize Steelworker boosting Anchor Shot's power, and why that is relevant.
- Is Dhelmise good at spinning? Explain.

* Unfortunately, Dhelmise is plagued with a weakness to common attacking types in Dark, Fire, Ice, and Ghost and a putrid Speed tier.
* The combination of those two features of Dhelmise make it easy for Pokemon like Vanilluxe, Guzzlord, Rotom, and Braviary to revenge kill it.
You could at least mention the Fire-type too :P

* Power Whip is Dhelmise's strongest Grass STAB and lets Dhelmise threaten common Water-, Ground-, and Rock-types such as Slowbro, Diancie, Rhydon, and Slowking.
* Anchor Shot traps switch-ins and lets Dhelmise hit Flying-types such as Xatu, Braviary, and Scyther harder than Power Whip would.
* Earthquake rounds out Dhelmise's coverage, letting it hit Fire-types like Incineroar, Delphox, and Magmortar for super effective damage.
* Switcheroo cripples defensive switch-ins like Steelix, Ferroseed, and defensive Druddigon.
* Alternatively, Synthesis can be run on Groundium Z variants of Dhelmise to provide it with a form of recovery, letting it heal back damage taken from resisted hits.
- Anchor Shot isn't just for coverage against Flying-types; it hits most of what resists Grass in the tier for substantial damage, such as Guzzlord, Vileplume, and Druddigon. You could mention Anchor Shot smashing offensive Grass-types as well, easily OHKOing Whimsicott and Sceptile and thus allowing Dhelmise to check them.
- You should mention what Tectonic Rage actually does for Dhelmise first (aka, what you mentioned for Set Details). You could also add that Groundium Z allows Dhelmise to have a high chance of OHKOing offensive Incineroar switch-ins and defensive Garbodor, as well as still maintaining a 2HKO on Steelix via Earthquake followed by Tectonic Rage.

* 100 Speed EVs let Dhelmise outspeed minimum Speed Incineroar and safely 2HKO it on the switch in with Earthquake.
* Steelworker is Dhelmise's only ability and provides Dhelmise with a 50% boost in damage to its Steel-type moves.
- Minimum Speed gives off the impression of 0 IV Speed; change that to negative Speed-natured.
- Perhaps you want to be a bit more specific about the EQ bit here since Groundium Z is included in the set; specify 2HKO with CB EQ or EQ followed by Tectonic.
- This description is way too generic lol; just mention Anchor Shot as its the only Steel-type move on the set.

* This Dhelmise set fits best on bulky builds which can cover its weaknesses to common attacking types.
* Diancie is an excellent partner for Dhelmise, not only resisting Dark-, Fire-, and Flying-type moves, but also providing Stealth Rock and Heal Bell support while also appreciating Dhelmise's ability to take on Water and Ground Pokemon.
I assume you forgot to list examples in this particular section when you did so for the others, but yeah you know what to do here.

* Dhelmise is weak to every kind of entry hazard especially Toxic Spikes. Therefore, Pokemon which can absorb Toxic Spikes like Garbodor or remove them like Xatu, Blastoise, and Silvally-Steel are good ideas for teammates.
"Weak" isn't the right word since Dhelmise doesn't bear an SR weakness; "affected" would be more appropriate.

* Power Whip is Dhelmise's strongest Grass STAB and threatens opposing entry hazard setters like Diancie, Rhydon, and Palossand for super effective damage.
* Anchor Shot lets Dhelmise safely pivot out of switch-ins like Incineroar, defensive Hariyama, and Ferroseed while also giving Dhelmise a way to hit Flying-types for solid damage.
* Rest is Dhelmise's most consistent form of recovery, allowing it to both heal off damage and remove status such as a burn or poison.
- Does Power Whip OHKO any of them? Point them out if it does.
- 'Safely pivot out' isn't quite the right description either (this is more U-turn/Parting Shot); what Anchor Shot does is prevent its switch-ins from making a double switch.
- I feel Earthquake can be slashed after Power Whip; its main target would Garbodor which is an entry hazard user that Dhelmise doesn't beat with its current set (though this would admittedly be less of an asset if the team is much less concerned about Spikes than SR), and has the added bonus of deterring things like Incineroar and Klinklang.
- What are common instances in which Dhelmise would find itself burned or poisoned?

* Steelworker is Dhelmise's only ability and provides Dhelmise with a 50% boost in damage to its Steel-type moves.
Once again, make this description seem less copy-pasted lol


* A Swords Dance set sounds appealing, though Dhelmise is too slow to make use of it effectively.
* Shadow Claw provides Dhelmise with a usable Ghost STAB, but Dhelmise doesn't find much meaningful use for it.
* Rock Slide gives Dhelmise a way to hit Flying-types for super effective damage, though Anchor Shot hits them hard enough regardless.
* Knock Off lets Dhelmise cripple its switch-ins by removing their item, but is hard to fit on any set.
- Mention competition with SD Decidueye as well.
- Emphasize Shadow Claw's low power compared to Dhelmise's other moves, as well as hitting few targets that the other moves cannot.

Checks and Counters
===================

**Dark-types**: Incineroar can come in on any of Dhelmise's moves other than Earthquake and threaten it out with its super effective STAB attacks. Sneasel, Houndoom, and Absol threaten to Pursuit-trap Dhelmise. Guzzlord threatens to OHKO Dhelmise with Dark Pulse.

**Fire-types**: Delphox and Magmortar can come in on any move other than Earthquake and proceed to threaten super effective damage.

**Flying-types**: Braviary fears Anchor Shot, but can pivot in on Power Whip and OHKO Dhelmise with Brave Bird. Vivillon can take advantage of a Dhelmise locked into Power Whip or Earthquake by setting up with Quiver Dance.

**Ghost-types**: Decidueye can't switch in directly, but threatens Dhelmise out with its signature Z-move. Rotom threatens to OHKO Dhelmise with Shadow Ball or burn it with Will-O-Wisp. Mismagius can use a Dhelmise locked into Earthquake as setup fodder.

**Ice-types**: Neither Vanilluxe nor Cryogonal can switch into Dhelmise, but both threaten it out with strong super super effective Ice moves.
- Give Incineroar special mention for its ability to evade Anchor Shot's trapping with the use of U-turn. Intimidate Scrafty and Z-Celebrate Malamar can even attempt to set up on Dhelmise.
- Delphox and Magmortar risk being KOed by CB Power Whip after SR damage, making them even shakier switch-ins than Decidueye by comparison.
- Golbat hard counters Dhelmise. Sigilyph doesn't make for a bad response either.

The Fire-, Ghost- and Ice-types all respond to Dhelmise in the same manner: can barely/cannot switch into STAB, only really switches into one of the coverage moves, and rely mainly on revenge killing (and even Cryogonal fails that). It's probably more practical to just compile them all into a "Faster Super Effective Attackers" section, emphasize their inability to switch in safely for the most part, and include things like Vikavolt, offensive Druddigon, and Clawitzer for good measure.

QC 1/3
 
Last edited:

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
- Dhelmise's power is not so much due to its coverage (which is still pretty decent neutral-wise), but rather how powerful its attacks are. List some examples of how obscenely strong its Power Whip can be.
- You say it has triple STAB, but Shadow Claw is not included on any of the sets. You should probably just emphasize Steelworker boosting Anchor Shot's power, and why that is relevant.
- Is Dhelmise good at spinning? Explain.

You could at least mention the Fire-type too :P

- Anchor Shot isn't just for coverage against Flying-types; it hits most of what resists Grass in the tier for substantial damage, such as Guzzlord, Vileplume, and Druddigon. You could mention Anchor Shot smashing offensive Grass-types as well, easily OHKOing Whimsicott and Sceptile and thus allowing Dhelmise to check them.
- You should mention what Tectonic Rage actually does for Dhelmise first (aka, what you mentioned for Set Details). You could also add that Groundium Z allows Dhelmise to have a high chance of OHKOing offensive Incineroar switch-ins and defensive Garbodor, as well as still maintaining a 2HKO on Steelix via Earthquake followed by Tectonic Rage.

- Minimum Speed gives off the impression of 0 IV Speed; change that to negative Speed-natured.
- Perhaps you want to be a bit more specific about the EQ bit here since Groundium Z is included in the set; specify 2HKO with CB EQ or EQ followed by Tectonic.
- This description is way too generic lol; just mention Anchor Shot as its the only Steel-type move on the set.

I assume you forgot to list examples in this particular section when you did so for the others, but yeah you know what to do here.

"Weak" isn't the right word since Dhelmise doesn't bear an SR weakness; "affected" would be more appropriate.

- Does Power Whip OHKO any of them? Point them out if it does.
- 'Safely pivot out' isn't quite the right description either (this is more U-turn/Parting Shot); what Anchor Shot does is prevent its switch-ins from making a double switch.
- I feel Earthquake can be slashed after Power Whip; its main target would Garbodor which is an entry hazard user that Dhelmise doesn't beat with its current set (though this would admittedly be less of an asset if the team is much less concerned about Spikes than SR), and has the added bonus of deterring things like Incineroar and Klinklang.
- What are common instances in which Dhelmise would find itself burned or poisoned?

Once again, make this description seem less copy-pasted lol


- Mention competition with SD Decidueye as well.
- Emphasize Shadow Claw's low power compared to Dhelmise's other moves, as well as hitting few targets that the other moves cannot.

- Give Incineroar special mention for its ability to evade Anchor Shot's trapping with the use of U-turn. Intimidate Scrafty and Z-Celebrate Malamar can even attempt to set up on Dhelmise.
- Delphox and Magmortar risk being KOed by CB Power Whip after SR damage, making them even shakier switch-ins than Decidueye by comparison.
- Golbat hard counters Dhelmise. Sigilyph doesn't make for a bad response either.

The Fire-, Ghost- and Ice-types all respond to Dhelmise in the same manner: can barely/cannot switch into STAB, only really switches into one of the coverage moves, and rely mainly on revenge killing (and even Cryogonal fails that). It's probably more practical to just compile them all into a "Faster Super Effective Attackers" section, emphasize their inability to switch in safely for the most part, and include things like Vikavolt, offensive Druddigon, and Clawitzer for good measure.

QC 1/3
implemented
 
[OVERVIEW]

* Dhelmise is a threatening wall-breaker thanks to high base Attack stat along with strong Grass STAB with Power Whip, OHKOing the likes of defensive Slowbro and defensive Hariyama while 2HKOing Pokemon like Steelix, Mega Audino, and Whimsicott. order of viability, try and do this throughout if you see any more examples of it
* Thanks to its typing and above average bulk, Dhelmise can function as a check to Pokemon like Steelix, Passimian, Heliolisk, and Sceptile.
* Additionally, Dhelmise's ability Steelworker provides it with a STAB boost on Anchor Shot allowing Dhelmise to 2HKO Pokemon such as Rotom, Braviary, and Xatu. try and think of a better example than rotom, a bit of an odd choice as an example
* Dhelmise also has access to Rapid Spin and reliable recovery in Rest or Synthesis, letting it function as a reliable source of entry hazard removal.
* Unfortunately, Dhelmise is plagued with a weakness to common attacking types in Dark, Fire, Ice, and Ghost and a putrid Speed tier. give some examples of prominent mons w these types
* The combination of those two features of Dhelmise make it easy for Pokemon like Vanilluxe, Guzzlord, Rotom, and Houndoom to revenge kill it.

[SET]
name: Offensive
move 1: Power Whip
move 2: Anchor Shot
move 3: Earthquake
move 4: Knock Off
item: Choice Band
ability: Steelworker
nature: Adamant
evs: 156 HP / 252 Atk / 100 Spe

[SET COMMENTS]
Moves
========

* Power Whip is Dhelmise's strongest Grass STAB and lets Dhelmise threaten common Water-, Ground-, and Rock-types such as Slowbro, Diancie, Rhydon, and Slowking.
* Anchor Shot traps switch-ins and lets Dhelmise hit Grass-resists such as Guzzlord, Xatu, Braviary, and Vileplume, while OHKOing offensive Grass-types like Whimsicott and Sceptile, making Dhelmise a reliable check to them.
* Earthquake rounds out Dhelmise's coverage, letting it hit Fire-types like Incineroar, Delphox, and Magmortar for super effective damage.
* Knock Off cripples common switch-ins such as Golbat, Ferroseed, Steelix, and Vileplume.
* Alternatively, Synthesis can be run on Groundium Z variants of Dhelmise to provide it with a form of recovery, letting it heal back damage taken from resisted hits.

Set Details
========

* Maximum Attack investment and an Adamant nature let Dhelmise hit as hard as possible.
* 100 Speed EVs let Dhelmise outspeed negative Speed-natured Incineroar and safely 2HKO it on the switch in with a Choice Band-boosted Earthquake or an Earthquake into Tectonic Rage. do these changes as the ones mentioned for set details on rest set
* The remaining EVs are put into HP to provide Dhelmise with additional bulk.
* A Choice Band further augments Dhelmise's wall-breaking capabilities and lets Dhelmise hit Steelix and Guzzlord for a 2HKO.
* A Groundium Z turns Earthquake into Tectonic Rage and lets Dhelmise OHKO offensive Incineroar and defensive Garbodor while still maintaining a 2HKO on defensive Incineroar and Steelix with the combination of Earthquake into Tectonic Rage. Additionally, using a Groundium Z gives Dhelmise the freedom to switch between which move it wants to use.
* Steelworker is Dhelmise's only ability and provides Dhelmise with a STAB boost to its Anchor Shot.

Usage Tips
========

* Dhelmise has an excellent matchup against stall builds because it finds multiple opportunities to switch in against passive Pokemon like Mega Audino, Miltank, and Pyukumuku, fearing only a potential Toxic.
* Furthermore, because of Dhelmise's superior coverage it may prove beneficial to get rid of Dhelmise's Choice Band via Switcheroo so that Dhelmise can switch between moves. remove this point
* Against more offensive teams, look to pivot Dhelmise in on a resisted hit and then proceed to retaliate with an attack.
* Anchor Shot is the easiest move of Dhelmise's to repeatedly use because it punishes the opponent switching by trapping the switch-in, letting Dhelmise switch out to the appropriate check.
* If using Synthesis, Synthesis PP are best preserved until absolutely necessary to use given their low amount.
no mention of how it usually comes in against fighting-types?
mention how it comes on on common rockers like defensive diancie steelix rhydon

Team Options
========

* This Dhelmise set fits best on bulky builds which can cover its weaknesses to common attacking types.
* Diancie is an excellent partner for Dhelmise, not only resisting Dark-, Fire-, and Flying-type moves from Pokemon like Sneasel, Braviary, and Magmortar, but also providing Stealth Rock and Heal Bell support while also appreciating Dhelmise's ability to take on Water and Ground Pokemon such as Slowbro, Rhydon, and Vaporeon.
add a point about flying checks here like rhydon and steelix
* Hariyama is another excellent partner, taking on Ice, Fire, and Dark Pokemon like Incineroar, Vanilluxe, and Houndoom and exerting pressure on opposing physically defensive Pokemon.
* Dark-types such as Incineroar work well with Dhelmise, dealing with problematic Ghost Pokemon like Decidueye and Rotom. Additionally, Sneasel, Houndoom, and Absol can provide Pursuit support to trap and remove Ghost-types.
* Cleric support from the likes of Diancie, Mega Audino, and Vaporeon is greatly appreciated by Dhelmise because it makes switching in on Scalds from opposing bulky Waters less punishing. Additionally, Mega Audino and Vaporeon can provide Wish support for Dhelmise, allowing it to better function as a pivot into resisted hits.
* Dhelmise is affected by every kind of entry hazard especially. Therefore, Pokemon which can clear or prevent entry hazards such as Xatu, Silvally-Steel, and Blastoise are helpful partners.
* Because Dhelmise is a slow wall-breaker it appreciates being safely pivoted in. Passimian and Silvally-Steel can bring Dhelmise in with U-turn and Parting Shot.

[SET]
name: Rapid Spin
move 1: Power Whip / Earthquake
move 2: Anchor Shot
move 3: Rapid Spin
move 4: Rest / Synthesis
item: Colbur Berry
ability: Steelworker
nature: Adamant
evs: 156 HP / 252 Atk / 100 Spe

[SET COMMENTS]
Moves
========

* Power Whip is Dhelmise's strongest Grass STAB and threatens opposing entry hazard setters like Steelix and Palossand for solid damage and OHKOing Rhydon.
* Alternatively, Earthquake lets Dhelmise beat opposing Garbodor while also dissuading Pokemon like Incineroar and Klinklang from switching in.
* Anchor Shot lets Dhelmise prevent switch-ins like Incineroar, defensive Hariyama, and Ferroseed from making a double-switch while also giving Dhelmise a way to hit Flying-types for solid damage.
* Rapid Spin allows Dhelmise to act as a source of entry hazard removal.
* Rest is Dhelmise's most consistent form of recovery, allowing it to both heal off damage and remove status like burn or poison from Pokemon like Slowbro, Slowking, Mega Audino, and Vaporeon. mention steelix and rhydon here, since they're pretty big ones
* Alternatively, Synthesis can be run if being put to sleep by Rest is unappealing, though the lower PP of Synthesis is something to stay mindful of.

Set Details
========

* Maximum Attack investment with an Adamant nature let Dhelmise hit as hard as possible.
* 100 Speed EVs allow Dhelmise to outspeed minimum Speed Incineroar and get off a Rapid Spin. this isn't really what the ev spread is customised to do, this is fine to mention but move this below the line below and say it outspeeds pinch berry roar and the remaining evs are dumped into speed
* The rest of the EVs go into HP to give Dhelmise more longevity and bulk. re-do this line, the hp is for dhelmise to 100% survive an av bro fire blast whilst increasing it's defensive potiental, put this above line above
* A Colbur Berry lets Dhelmise better take Knock Offs from the likes of Passimian, Hariyama, and Scrafty while also helping Dhelmise avoid being Pursuit trapped by Pokemon like Sneasel and Absol.
* Steelworker is Dhelmise's only ability and gives it a 50% boost to Anchor Shot.

Usage Tips
========

* Dhelmise should be brought in on Stealth Rock setters which don't pose a significant threat to it such as Steelix, Rhydon, and Miltank.
* Look to use Rapid Spin against Pokemon you force out such as Passimian, Heliolisk, and Vaporeon. However, be wary of opposing Ghost-types switching in to prevent a successful Rapid Spin.
* Utilize Anchor Shot's trapping capabilities to freely switch into the appropriate check to the opponent's switch-in.
* Rest should be used when Dhelmise has taken heavy damage or sustained a status ailment like a burn or poison.
* If using Synthesis, use it to heal off chip damage from resisting hits like Heliolisk's Volt Switch or Sceptile's Leaf Storm, but be mindful of Synthesis's low PP.
mention how this set comes in easier against fighting-types due to having colbur

Team Options
========

* Dhelmise's Rapid Spin support is appreciated by builds which revolve around setting Spikes. Garbodor appreciates Dhelmise being able to clear entry hazards without clearing its Spikes, as well as Dhelmise's ability to switch in to common Stealth Rock setters like Steelix and Rhydon.
* Cleric support from the likes of Diancie, Mega Audino, and Vaporeon is greatly appreciated by this Dhelmise variant so that Dhelmise can be woken up by Heal Bell. Additionally, Mega Audino and Vaporeon can provide Dhelmise with Wish support, further augmenting Dhelmise's ability to check Pokemon like Slowbro, Passimian, and Sceptile.
* Because of Dhelmise's weaknesses to both Ice and Fire, Pokemon with Thick Fat like Hariyama and Miltank make for excellent partners, with Miltank appreciating Dhelmise's ability to absorb Fighting moves.
* Stealth Rock setters like Diancie, Steelix, and Rhydon have good defensive synergy with Dhelmise, being able to take Flying moves aimed its way while Diancie and Rhydon can deal with Fire-types.
* Since Dhelmise has a weakness to Dark, Pokemon which can deal with Dark-types like Incineroar, Hariyama, and Guzzlord can punish Pursuit-trappers like Sneasel and Houndoom.

[STRATEGY COMMENTS]
Other Options
=============

* Dhelmise can run a set based around it trapping with Anchor Shot and using Toxic + Protect to stall the opposition.
* A Swords Dance set sounds appealing, though Dhelmise is too slow to make use of it effectively and faces heavy competition from Decidueye which is faster.
* An Assault Vest set could be used to better check Pokemon like Heliolisk, Whimsicott, and Sceptile, but Dhelmise sorely misses utility options such as healing from Rest or Synthesis.
* Shadow Claw provides Dhelmise with a usable Ghost STAB, but Shadow Claw doesn't provide any useful coverage for Dhelmise and is much weaker than its other moves.
* Rock Slide gives Dhelmise a way to hit Flying-types for super effective damage, though Anchor Shot hits them hard enough regardless.
* Knock Off lets Dhelmise cripple its switch-ins by removing their item, but is hard to fit on any set.

Checks and Counters
===================

**Dark-types**: Incineroar can come in on any of Dhelmise's moves other than Earthquake and threaten it out with its super effective STAB attacks while also being able to pivot out thanks to U-turn. Sneasel, Houndoom, and Absol threaten to Pursuit-trap Dhelmise. Guzzlord threatens to OHKO Dhelmise with Dark Pulse. Intimidate Scrafty can attempt to setup on either variants of Dhelmise while Z-Celebrate Malamar can try to on Rapid Spin versions of Dhelmise.

**Flying-types**: Braviary fears Anchor Shot, but can pivot in on Power Whip and OHKO Dhelmise with Brave Bird. Vivillon can take advantage of a Dhelmise locked into Power Whip or Earthquake by setting up with Quiver Dance. Golbat takes little from Power Whip and fears on a Choice Banded Anchor Shot from Dhelmise while threatening in return heavy damage from Brave Bird or a poison from Toxic.

**Faster Attackers**: Pokemon like Vanilluxe, Decidueye, Rotom, and Sigilyph can't switch in to Dhelmise, but threaten to revenge kill it with super effective attacks. Mismagius can come in on a Dhelmise locked into Earthquake and proceed to set up with Nasty Plot. Vikavolt can come in safely on any move from the Rapid Spin set and threaten a 2HKO with Bug Buzz. add fire-types here
2/3
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
* Additionally, Dhelmise's ability Steelworker provides it with a STAB boost on Anchor Shot allowing Dhelmise to 2HKO Pokemon such as Rotom, Braviary, and Xatu.
You're not going to use Anchor Shot against Rotom; name something that you would actually use Anchor Shot against (such as Guzzlord, Druddigon, Vileplume, etc.)

* The combination of those two features of Dhelmise make it easy for Pokemon like Vanilluxe, Guzzlord, Rotom, and Houndoom to revenge kill it.
Hm, expected an Incineroar mention but this works too I guess.

[SET]
name: Offensive
Since Groundium Z is apparently unslashed, you could change this to Choice Band.

* Knock Off cripples common switch-ins such as Golbat, Ferroseed, Steelix, and Vileplume.
Emphasize that Knock Off is intended to soften these Pokemon up for Dhelmise's other attacks, as Dhelmise isn't beating these Pokemon by spamming Knock over and over. You may even point out that Knock Off can cover opposing Dhelmise.

Set Details
========
* 100 Speed EVs let Dhelmise outspeed negative Speed-natured Incineroar and safely 2HKO it on the switch in with a Choice Band-boosted Earthquake or an Earthquake into Tectonic Rage. QC talked about it, and most agreed that an EV spread that allowed Dhelmise to outrun Vaporeon would be more worthwhile.
* A Groundium Z turns Earthquake into Tectonic Rage and lets Dhelmise OHKO offensive Incineroar and defensive Garbodor while still maintaining a 2HKO on defensive Incineroar and Steelix with the combination of Earthquake into Tectonic Rage. Additionally, using a Groundium Z gives Dhelmise the freedom to switch between which move it wants to use. Groundium Z can also weaken Knock Off, allowing it to take attacks from Passimian and Scrafty substantially better.
Usage Tips
========
* Furthermore, because of Dhelmise's superior coverage it may prove beneficial to get rid of Dhelmise's Choice Band via Switcheroo so that Dhelmise can switch between moves.
* Against more offensive teams, look to pivot Dhelmise in on a resisted hit and then proceed to retaliate with an attack.
* Anchor Shot is the easiest move of Dhelmise's to repeatedly use because it punishes the opponent switching by trapping the switch-in, letting Dhelmise switch out to the appropriate check.
* If using Synthesis, Synthesis PP are best preserved until absolutely necessary to use given their low amount.
- What kind of resisted/immune attacks is Dhelmise looking for?
- Honestly, most of Dhelmise's attacks are rather safe to throw out; Power Whip for the sheer strength, Anchor Shot to deny double switches, and Knock Off because Knock Off. I don't think Anchor Shot deserves particularly special mention here that isn't already noted in the Moves section.
- This more offensive Dhelmise variants is not likely to (or shouldn't) stick around long enough to use all Synthesis PP, so this doesn't really need mentioning either.

* Dhelmise can run a set based around it trapping with Anchor Shot and using Toxic + Protect to stall the opposition. This is a gimmicky suggestion from some of the QC (myself included), but you can mention Phantom Force as an alternative to Protect for stalling.
* Rock Slide gives Dhelmise a way to hit Flying-types for super effective damage, though Anchor Shot hits them hard enough regardless.
* Knock Off lets Dhelmise cripple its switch-ins by removing their item, but is hard to fit on any set.
**Dark-types**: Incineroar can come in on any of Dhelmise's moves other than Earthquake and threaten it out with its super effective STAB attacks while also being able to pivot out thanks to U-turn. Sneasel, Houndoom, and Absol threaten to Pursuit-trap Dhelmise. Guzzlord threatens to OHKO Dhelmise with Dark Pulse. Intimidate Scrafty can attempt to setup on either variants of Dhelmise while Z-Celebrate Malamar can try to on Rapid Spin versions of Dhelmise.
Point out specifically that Incineroar is pivoting out of Anchor Shot's trapping.

Good work so far, keep it up.
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
You're not going to use Anchor Shot against Rotom; name something that you would actually use Anchor Shot against (such as Guzzlord, Druddigon, Vileplume, etc.)

Hm, expected an Incineroar mention but this works too I guess.

Since Groundium Z is apparently unslashed, you could change this to Choice Band.

Emphasize that Knock Off is intended to soften these Pokemon up for Dhelmise's other attacks, as Dhelmise isn't beating these Pokemon by spamming Knock over and over. You may even point out that Knock Off can cover opposing Dhelmise.



- What kind of resisted/immune attacks is Dhelmise looking for?
- Honestly, most of Dhelmise's attacks are rather safe to throw out; Power Whip for the sheer strength, Anchor Shot to deny double switches, and Knock Off because Knock Off. I don't think Anchor Shot deserves particularly special mention here that isn't already noted in the Moves section.
- This more offensive Dhelmise variants is not likely to (or shouldn't) stick around long enough to use all Synthesis PP, so this doesn't really need mentioning either.



Point out specifically that Incineroar is pivoting out of Anchor Shot's trapping.

Good work so far, keep it up.
implemented both of this, thanks a lot and apologies for the confusion about the dhelmise evs lmao

will write this up - feel free to comment any more changes and I'll ofc implement
 
Heavy Slam should be slashed first on Choice Band, the trapping really doesn't mean much when you're not really trapping the Pokemon Dhelmise beats anyways. Heavy Slam usually does more damage in most cases, some notable examples including doing up to 86% to Vileplume OHKOing SubBU Braviary without Stealth Rock, and having favorable odds of OHKOing Xatu. The only thing you miss out on is doing more damage to Guzzlord, but Earthquake reliably 2HKOes after Stealth Rock anyways.

When mentioning pivots, it's worth noting that with Passimian specifically, it checks Incineroar and Guzzlord while drawing in the likes of Slowbro which allows Dhelmise more chances to break through the opposing team.

Power Whip is really makes the Rapid Spin set actually worthwhile, hitting Garbodor isn't worth the price of giving up its best STAB when it needs it to 2HKO/OHKO all of the Stealth Rock users, just deslash and keep as a moves mention at best.

Nice work, 3/3
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
Heavy Slam should be slashed first on Choice Band, the trapping really doesn't mean much when you're not really trapping the Pokemon Dhelmise beats anyways. Heavy Slam usually does more damage in most cases, some notable examples including doing up to 86% to Vileplume OHKOing SubBU Braviary without Stealth Rock, and having favorable odds of OHKOing Xatu. The only thing you miss out on is doing more damage to Guzzlord, but Earthquake reliably 2HKOes after Stealth Rock anyways.

When mentioning pivots, it's worth noting that with Passimian specifically, it checks Incineroar and Guzzlord while drawing in the likes of Slowbro which allows Dhelmise more chances to break through the opposing team.

Power Whip is really makes the Rapid Spin set actually worthwhile, hitting Garbodor isn't worth the price of giving up its best STAB when it needs it to 2HKO/OHKO all of the Stealth Rock users, just deslash and keep as a moves mention at best.

Nice work, 3/3
Meadow Plate could also see a Set Details mention in the Rapid Spin set for its ability to OHKO Piloswine and Palossand and 3HKO Steelix.
implemented both of these, sending to gp
 

Punchshroom

FISHIOUS REND MEGA SHARPEDO
is a Community Contributoris a Tiering Contributoris a Top Contributor
MewBby
A set comprised of Power Whip / Anchor Shot / Knock Off / Synthesis with a Meadow Plate gives Dhelmise reliable recovery and solid wallbreaking capabilities at the expense of no longer 2HKOing Steelix with Power Whip
I wasn't aware you already had a set like this in OO. You could rephrase this to just say Dhelmise could forgo Rapid Spin and attempt a 3 attacks set, but also emphasize it can face greater competition with other Grass-type attackers, such as Decidueye and Torterra, which have better Speed and arguably more solid neutral coverage.
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
MewBby I wasn't aware you already had a set like this in OO. You could rephrase this to just say Dhelmise could forgo Rapid Spin and attempt a 3 attacks set, but also emphasize it can face greater competition with other Grass-type attackers, such as Decidueye and Torterra, which have better Speed and arguably more solid neutral coverage.
implemented
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Community Leader
add remove comments
[OVERVIEW]

Dhelmise is a threatening wallbreaker thanks to its high base Attack and strong Grass STAB Grass-type STAB attack in Power Whip, OHKOing the likes of physically defensive Slowbro and defensive Hariyama while and 2HKOing Pokemon such as Steelix, Whimsicott, and Mega Audino. Because of its typing and above average above-average bulk, Dhelmise finds multiple chances to switch in on resisted hits from Pokemon like Slowbro, Heliolisk, and Sceptile, (RC) while also (never put a comma before "while also") functioning as a check to Pokemon like Passimian, Rhydon, and Torterra. Additionally, Dhelmise's ability Steelworker provides it with a STAB 1.5x boost on to the power of Heavy Slam and Anchor Shot, allowing the former to OHKO Pokemon such as Braviary and Xatu and heavily dent Vileplume. Dhelmise also has access to Rapid Spin and reliable recovery in Rest and Synthesis, letting it function as a reliable source of entry hazard removal. Unfortunately, Dhelmise is plagued with a weakness weaknesses to common attacking types in Dark, Fire, Ice, and Ghost as well as a poor Speed tier, making it easy for Pokemon like Incineroar, Sneasel, Decidueye, and Rotom to revenge kill it.

[SET]
name: Choice Band
move 1: Power Whip
move 2: Heavy Slam / Anchor Shot
move 3: Earthquake
move 4: Knock Off
item: Choice Band
ability: Steelworker
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Moves
========

Power Whip is Dhelmise's strongest Grass STAB Grass-type STAB move and lets it threaten common Water-, Ground-, and Rock-types such as Slowbro, Diancie, Rhydon, and Slowking. Heavy Slam gives Dhelmise the means to hit Pokemon that resist Power Whip hard, such as Braviary, Xatu, and Vileplume. Alternatively, Anchor Shot can be run to also hit 2HKO Guzzlord for a 2HKO while also letting Dhelmise trap switch-ins at the cost of doing less damage overall. Earthquake rounds out Dhelmise's coverage and lets it hit Fire-types like Incineroar, Delphox, and Magmortar for super effective damage while also reliably 2HKOing Guzzlord after Stealth Rock damage. Knock Off cripples common switch-ins such as Steelix, Ferroseed, Vileplume, and Golbat and softens them up for Dhelmise's stronger STAB attacks. Alternatively, Synthesis can be run on Groundium Z variants of Dhelmise to provide it with a form of recovery and let it heal back damage from entry hazards and resisted hits.

Set Details
========

Maximum Attack investment and an Adamant nature let Dhelmise hit as hard as possible. 204 Speed EVs let Dhelmise outspeed up to base 65 Speed Pokemon like Vaporeon. (Vaporeon is the only base 65 that does not run speed investment that is viable in nu) The remaining EVs are dumped into HP to provide Dhelmise with additional bulk. A Choice Band further augments Dhelmise's wallbreaking capabilities and lets Dhelmise 2HKO Steelix and Guzzlord. Alternatively, Groundium Z turns Earthquake into Tectonic Rage and lets Dhelmise OHKO offensive Incineroar and defensive Garbodor while maintaining a 2HKO on defensive Incineroar and Steelix with the combination of Earthquake and Tectonic Rage. Additionally, using a Groundium Z gives Dhelmise the freedom to switch between which move it wants to use while also letting it take on Fighting-types like Passimian and Scrafty more reliably. Steelworker is Dhelmise's only ability and provides Dhelmise with a STAB boost to Anchor Shot. (QC gives a big "no" to groundium and therefore it's being moved to OO; approved by Kay and other qc members)

Usage Tips
========

Dhelmise has an excellent matchup against stall builds because it finds multiple opportunities to switch in against passive Pokemon like Mega Audino, Miltank, and Pyukumuku, fearing only a potential Toxic. Against more offensive teams, look to pivot Dhelmise in on a resisted hit such as Sceptile's Leaf Storm and then proceed to retaliate with an attack. Because of Dhelmise's solid bulk, (AC) it can easily be pivoted in on Stealth Rock users like Diancie, Steelix, and Rhydon. Thanks to its Ghost typing, Dhelmise can switch into a Close Combat from Pokemon like Passimian and Hariyama, but it must be wary about a potential Knock Off. Because of their sheer strength and utility, any of Dhelmise's moves are easy to spam early in a battle early-game. Power Whip and Heavy Slam both heavily dent common switch-ins like Steelix, Incineroar, and Vileplume, while Knock Off cripples Ferroseed and Golbat by removing their Eviolite.

Team Options
========

This Dhelmise set fits best on bulky builds, (AC) which can cover its weaknesses to common attacking types. Diancie is an excellent partner for Dhelmise, not only resisting Dark-, Fire-, and Flying-type moves from Pokemon like Sneasel, Braviary, and Magmortar, and Braviary, but also providing Stealth Rock and Heal Bell support. Additionally, Diancie appreciates Dhelmise's ability to take on Water- and Ground-type Pokemon such as Slowbro, Rhydon, and Vaporeon. Other Stealth Rock setters such as Steelix and Rhydon are also are good partners, checking Flying-types like Vivillon and Scyther for Dhelmise. Because of its weakness to common Ice-, Fire-, and Dark-types like Incineroar and Vanilluxe, Hariyama is an excellent partner being able to that can check Incineroar and Vanilluxe while also exerting pressure on opposing physically defensive Pokemon. Dark-types such as Incineroar work well alongside Dhelmise by beating problematic Ghost-type Pokemon like Decidueye and Rotom. Furthermore, Sneasel, Houndoom, and Absol can provide Pursuit support to trap and remove Ghost-types. Cleric support from the likes of Mega Audino and Vaporeon is greatly appreciated by Dhelmise because it makes switching in on Scalds Scald from bulky Water-types less punishing. In addition, Mega Audino and Vaporeon provide Wish support for Dhelmise, letting it better function as a more comfortably pivot into resisted hits from Pokemon like Passimian and Torterra. Dhelmise is affected by every kind of entry hazard, so Pokemon which that can clear or prevent entry hazards such as Xatu, Silvally-Steel, and Blastoise, (AC) and Xatu are helpful partners. Because Dhelmise is a slow wallbreaker, (AC) it appreciates being safely pivoted in. Passimian and Silvally-Steel can bring Dhelmise in safely with U-turn and Parting Shot. Passimian in particular is an excellent pivot to pair with Dhelmise, as Passimian draws in bulky Water-types like Slowbro, Slowking, and Vaporeon for Dhelmise giving to give it more opportunities to wallbreak, while Dhelmise forces in Incineroar and Guzzlord, both of which Passimian can beat.

[SET]
name: Rapid Spin
move 1: Power Whip / Earthquake
move 2: Anchor Shot
move 3: Rapid Spin
move 4: Rest / Synthesis
item: Colbur Berry
ability: Steelworker
nature: Adamant
evs: 156 HP / 252 Atk / 100 Spe

[SET COMMENTS]
Moves
========

Power Whip is Dhelmise's strongest Grass STAB Grass-type STAB attack and threatens opposing entry hazard setters like Steelix, Palossand, and Torterra for solid damage while OHKOing Rhydon. Alternatively, Earthquake lets Dhelmise beat opposing Garbodor while also dissuading Pokemon like Incineroar and Klinklang from switching in. Anchor Shot lets Dhelmise prevent switch-ins like defensive Hariyama, Ferroseed, and Golbat from making a double switch while also giving Dhelmise a way to hit Flying- and Grass-resists Grass- and Ground-resistant Pokemon (?) like Whimsicott, Braviary, and Vivillon for good damage. Rapid Spin allows Dhelmise to clear entry hazards. Rest is Dhelmise's most consistent form of recovery, allowing Dhelmise to heal off damage and remove status like burn and Toxic poison from inflicted by Pokemon like Slowbro, Steelix, Slowking, Rhydon, and Vaporeon. Alternatively, Synthesis can be run if being put to sleep by Rest is unappealing, but the lower PP of Synthesis is something to stay mindful of.

Set Details
========

Maximum Attack investment with an Adamant nature let Dhelmise hit as hard as possible. 156 HP EVs ensure Dhelmise always takes a Fire Blast from Assault Vest Slowbro. The remaining EVs go into Speed and allow Dhelmise to outspeed pinch Berry Incineroar variants. A Colbur Berry lets Dhelmise better take Knock Offs Off from the likes of Passimian, Hariyama, and Scrafty while also helping Dhelmise avoid being Pursuit trapped by Pokemon like Sneasel, Absol, and Aerodactyl. Alternatively, Meadow Plate gives Dhelmise a stronger Power Whip and lets it OHKO Piloswine and Palossand while netting a 3HKO on Steelix. Steelworker is Dhelmise's only ability and gives Dhelmise a STAB boost to the power of Anchor Shot.

Usage Tips
========

Dhelmise should be brought in on Stealth Rock setters which that don't pose a significant threat to it such as Steelix, Rhydon, and Miltank. Look to use Rapid Spin against Pokemon you force Dhelmise forces out such as Passimian, Heliolisk, and Vaporeon. However, be wary of opposing Ghost-types switching in to prevent a successful Rapid Spin. Utilize Anchor Shot's trapping capabilities to freely switch in the appropriate check to the opponent's Pokemon. This Dhelmise variant has an easier time switching can relatively easily switch into Fighting-types like Passimian, Hariyama, and Scrafty, as Colbur Berry reduces the damage taken from a potential Knock Off. Rest should be used when Dhelmise has taken heavy damage or sustained a status ailment like a burn or Toxic poison. If using Synthesis, use it to heal off chip damage from resisted hits like Heliolisk's Volt Switch or Sceptile's Giga Drain, but be mindful of Synthesis's low PP.

Team Options
========

Dhelmise's Rapid Spin support is appreciated by builds which that revolve around setting Spikes. Garbodor appreciates Dhelmise being able to clear entry hazards without clearing its Spikes as well as Dhelmise's ability to switch into common Stealth Rock setters like Steelix and Rhydon. Cleric support from the likes of Diancie, Mega Audino, and Vaporeon is greatly appreciated so that Dhelmise can be woken up by Heal Bell after using Rest. Additionally, Mega Audino and Vaporeon provide Wish support for Dhelmise, further augmenting Dhelmise's ability to check Pokemon like Slowbro, Passimian, and Sceptile. Because of Dhelmise's weaknesses to both Ice and Fire, Pokemon with Thick Fat like Hariyama and Miltank make excellent partners, with Miltank also appreciating Dhelmise's ability to absorb Fighting Fighting-type moves. Stealth Rock setters like Diancie, Steelix, and Rhydon have good synergy with Dhelmise, being able to as they can take Flying-type moves aimed its way while Diancie and Rhydon can, (AC) and Diancie and Rhydon can also deal with Fire-types like Delphox and Houndoom. Since Dhelmise has a weakness to Dark, Pokemon like Incineroar, Guzzlord, and Hariyama are excellent teammates. Additionally, Incineroar can punish Choice item Pursuit users like Sneasel and Houndoom by using Swords Dance if they lock themselves into Pursuit.

[STRATEGY COMMENTS]
Other Options
=============

Dhelmise can run a set based around trapping with Anchor Shot and using Toxic + Protect to stall the opponent. Alternatively, Phantom Force can be used instead of Protect for stalling. Dhelmise can forgo Rapid Spin and use a 3 attacks + Synthesis set with Groundium Z or a Meadow Plate, but this set struggles to break common checks like Vileplume, Golbat, and Ferroseed and faces competition from other offensive Grass-types like Decidueye and Torterra, (AC) which have better bulk and type coverage. (Rabia's own suggestions on how to implement groundium) A Swords Dance set sounds appealing, but this set faces heavy competition from Decidueye, (AC) which is much faster. An Assault Vest set could be used to better check Pokemon like Heliolisk, Whimsicott, and Sceptile, but Dhelmise sorely misses the healing provided by Rest and Synthesis. Shadow Claw provides Dhelmise with a usable Ghost STAB Ghost-type STAB attack, but Shadow Claw is weak and doesn't provide any useful coverage for Dhelmise. Rock Slide gives Dhelmise a way to hit Flying-types for super effective damage, although Heavy Slam and Anchor Shot hit them hard enough regardless.

Checks and Counters
===================

**Dark-types**: Incineroar can come in on any of Dhelmise's moves other than Earthquake and threaten it out with its super effective STAB attacks while also being able to pivot out of Dhelmise's Anchor Shot trapping thanks to U-turn. Sneasel, Houndoom, and Absol threaten to Pursuit trap Dhelmise. Guzzlord threatens to OHKO Dhelmise with Dark Pulse. Intimidate Scrafty can attempt to setup set up (set up=verb) on either variant of Dhelmise, (AC) while Z-Celebrate Malamar can try to on Rapid Spin versions of Dhelmise.

**Flying-types**: Braviary fears Anchor Shot, but it can pivot in on Power Whip and OHKO Dhelmise with Brave Bird. Vivillon can take advantage of a Dhelmise Choice-locked into Power Whip or Earthquake by setting up with Quiver Dance. Golbat takes little from Power Whip and fears only a Knock Off from Dhelmise while threatening it in return heavy damage from with Brave Bird or a poison from Toxic.

**Faster Attackers**: Pokemon like Vanilluxe, Decidueye, Rotom, Sigilyph, (AC) and Delphox can't switch in to Dhelmise, but they threaten to revenge kill it with super effective attacks. Magmortar can't switch in well to Dhelmise's strong STAB attacks, (RC) but forces it out with its Fire-type STAB Fire moves. Mismagius can come in on a Dhelmise locked into Earthquake and set up with Nasty Plot. Vikavolt can come in safely on any move from the Rapid Spin set and threaten a 2HKO it with Bug Buzz.

1/2
 

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
add remove comments
[OVERVIEW]

Dhelmise is a threatening wallbreaker thanks to its high base Attack and strong Grass STAB Grass-type STAB attack in Power Whip, OHKOing the likes of physically defensive Slowbro and defensive Hariyama while and 2HKOing Pokemon such as Steelix, Whimsicott, and Mega Audino. Because of its typing and above average above-average bulk, Dhelmise finds multiple chances to switch in on resisted hits from Pokemon like Slowbro, Heliolisk, and Sceptile, (RC) while also (never put a comma before "while also") functioning as a check to Pokemon like Passimian, Rhydon, and Torterra. Additionally, Dhelmise's ability Steelworker provides it with a STAB 1.5x boost on to the power of Heavy Slam and Anchor Shot, allowing the former to OHKO Pokemon such as Braviary and Xatu and heavily dent Vileplume. Dhelmise also has access to Rapid Spin and reliable recovery in Rest and Synthesis, letting it function as a reliable source of entry hazard removal. Unfortunately, Dhelmise is plagued with a weakness weaknesses to common attacking types in Dark, Fire, Ice, and Ghost as well as a poor Speed tier, making it easy for Pokemon like Incineroar, Sneasel, Decidueye, and Rotom to revenge kill it.

[SET]
name: Choice Band
move 1: Power Whip
move 2: Heavy Slam / Anchor Shot
move 3: Earthquake
move 4: Knock Off
item: Choice Band
ability: Steelworker
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Moves
========

Power Whip is Dhelmise's strongest Grass STAB Grass-type STAB move and lets it threaten common Water-, Ground-, and Rock-types such as Slowbro, Diancie, Rhydon, and Slowking. Heavy Slam gives Dhelmise the means to hit Pokemon that resist Power Whip hard, such as Braviary, Xatu, and Vileplume. Alternatively, Anchor Shot can be run to also hit 2HKO Guzzlord for a 2HKO while also letting Dhelmise trap switch-ins at the cost of doing less damage overall. Earthquake rounds out Dhelmise's coverage and lets it hit Fire-types like Incineroar, Delphox, and Magmortar for super effective damage while also reliably 2HKOing Guzzlord after Stealth Rock damage. Knock Off cripples common switch-ins such as Steelix, Ferroseed, Vileplume, and Golbat and softens them up for Dhelmise's stronger STAB attacks. Alternatively, Synthesis can be run on Groundium Z variants of Dhelmise to provide it with a form of recovery and let it heal back damage from entry hazards and resisted hits.

Set Details
========

Maximum Attack investment and an Adamant nature let Dhelmise hit as hard as possible. 204 Speed EVs let Dhelmise outspeed up to base 65 Speed Pokemon like Vaporeon. (Vaporeon is the only base 65 that does not run speed investment that is viable in nu) The remaining EVs are dumped into HP to provide Dhelmise with additional bulk. A Choice Band further augments Dhelmise's wallbreaking capabilities and lets Dhelmise 2HKO Steelix and Guzzlord. Alternatively, Groundium Z turns Earthquake into Tectonic Rage and lets Dhelmise OHKO offensive Incineroar and defensive Garbodor while maintaining a 2HKO on defensive Incineroar and Steelix with the combination of Earthquake and Tectonic Rage. Additionally, using a Groundium Z gives Dhelmise the freedom to switch between which move it wants to use while also letting it take on Fighting-types like Passimian and Scrafty more reliably. Steelworker is Dhelmise's only ability and provides Dhelmise with a STAB boost to Anchor Shot. (QC gives a big "no" to groundium and therefore it's being moved to OO; approved by Kay and other qc members)

Usage Tips
========

Dhelmise has an excellent matchup against stall builds because it finds multiple opportunities to switch in against passive Pokemon like Mega Audino, Miltank, and Pyukumuku, fearing only a potential Toxic. Against more offensive teams, look to pivot Dhelmise in on a resisted hit such as Sceptile's Leaf Storm and then proceed to retaliate with an attack. Because of Dhelmise's solid bulk, (AC) it can easily be pivoted in on Stealth Rock users like Diancie, Steelix, and Rhydon. Thanks to its Ghost typing, Dhelmise can switch into a Close Combat from Pokemon like Passimian and Hariyama, but it must be wary about a potential Knock Off. Because of their sheer strength and utility, any of Dhelmise's moves are easy to spam early in a battle early-game. Power Whip and Heavy Slam both heavily dent common switch-ins like Steelix, Incineroar, and Vileplume, while Knock Off cripples Ferroseed and Golbat by removing their Eviolite.

Team Options
========

This Dhelmise set fits best on bulky builds, (AC) which can cover its weaknesses to common attacking types. Diancie is an excellent partner for Dhelmise, not only resisting Dark-, Fire-, and Flying-type moves from Pokemon like Sneasel, Braviary, and Magmortar, and Braviary, but also providing Stealth Rock and Heal Bell support. Additionally, Diancie appreciates Dhelmise's ability to take on Water- and Ground-type Pokemon such as Slowbro, Rhydon, and Vaporeon. Other Stealth Rock setters such as Steelix and Rhydon are also are good partners, checking Flying-types like Vivillon and Scyther for Dhelmise. Because of its weakness to common Ice-, Fire-, and Dark-types like Incineroar and Vanilluxe, Hariyama is an excellent partner being able to that can check Incineroar and Vanilluxe while also exerting pressure on opposing physically defensive Pokemon. Dark-types such as Incineroar work well alongside Dhelmise by beating problematic Ghost-type Pokemon like Decidueye and Rotom. Furthermore, Sneasel, Houndoom, and Absol can provide Pursuit support to trap and remove Ghost-types. Cleric support from the likes of Mega Audino and Vaporeon is greatly appreciated by Dhelmise because it makes switching in on Scalds Scald from bulky Water-types less punishing. In addition, Mega Audino and Vaporeon provide Wish support for Dhelmise, letting it better function as a more comfortably pivot into resisted hits from Pokemon like Passimian and Torterra. Dhelmise is affected by every kind of entry hazard, so Pokemon which that can clear or prevent entry hazards such as Xatu, Silvally-Steel, and Blastoise, (AC) and Xatu are helpful partners. Because Dhelmise is a slow wallbreaker, (AC) it appreciates being safely pivoted in. Passimian and Silvally-Steel can bring Dhelmise in safely with U-turn and Parting Shot. Passimian in particular is an excellent pivot to pair with Dhelmise, as Passimian draws in bulky Water-types like Slowbro, Slowking, and Vaporeon for Dhelmise giving to give it more opportunities to wallbreak, while Dhelmise forces in Incineroar and Guzzlord, both of which Passimian can beat.

[SET]
name: Rapid Spin
move 1: Power Whip / Earthquake
move 2: Anchor Shot
move 3: Rapid Spin
move 4: Rest / Synthesis
item: Colbur Berry
ability: Steelworker
nature: Adamant
evs: 156 HP / 252 Atk / 100 Spe

[SET COMMENTS]
Moves
========

Power Whip is Dhelmise's strongest Grass STAB Grass-type STAB attack and threatens opposing entry hazard setters like Steelix, Palossand, and Torterra for solid damage while OHKOing Rhydon. Alternatively, Earthquake lets Dhelmise beat opposing Garbodor while also dissuading Pokemon like Incineroar and Klinklang from switching in. Anchor Shot lets Dhelmise prevent switch-ins like defensive Hariyama, Ferroseed, and Golbat from making a double switch while also giving Dhelmise a way to hit Flying- and Grass-resists Grass- and Ground-resistant Pokemon (?) like Whimsicott, Braviary, and Vivillon for good damage. Rapid Spin allows Dhelmise to clear entry hazards. Rest is Dhelmise's most consistent form of recovery, allowing Dhelmise to heal off damage and remove status like burn and Toxic poison from inflicted by Pokemon like Slowbro, Steelix, Slowking, Rhydon, and Vaporeon. Alternatively, Synthesis can be run if being put to sleep by Rest is unappealing, but the lower PP of Synthesis is something to stay mindful of.

Set Details
========

Maximum Attack investment with an Adamant nature let Dhelmise hit as hard as possible. 156 HP EVs ensure Dhelmise always takes a Fire Blast from Assault Vest Slowbro. The remaining EVs go into Speed and allow Dhelmise to outspeed pinch Berry Incineroar variants. A Colbur Berry lets Dhelmise better take Knock Offs Off from the likes of Passimian, Hariyama, and Scrafty while also helping Dhelmise avoid being Pursuit trapped by Pokemon like Sneasel, Absol, and Aerodactyl. Alternatively, Meadow Plate gives Dhelmise a stronger Power Whip and lets it OHKO Piloswine and Palossand while netting a 3HKO on Steelix. Steelworker is Dhelmise's only ability and gives Dhelmise a STAB boost to the power of Anchor Shot.

Usage Tips
========

Dhelmise should be brought in on Stealth Rock setters which that don't pose a significant threat to it such as Steelix, Rhydon, and Miltank. Look to use Rapid Spin against Pokemon you force Dhelmise forces out such as Passimian, Heliolisk, and Vaporeon. However, be wary of opposing Ghost-types switching in to prevent a successful Rapid Spin. Utilize Anchor Shot's trapping capabilities to freely switch in the appropriate check to the opponent's Pokemon. This Dhelmise variant has an easier time switching can relatively easily switch into Fighting-types like Passimian, Hariyama, and Scrafty, as Colbur Berry reduces the damage taken from a potential Knock Off. Rest should be used when Dhelmise has taken heavy damage or sustained a status ailment like a burn or Toxic poison. If using Synthesis, use it to heal off chip damage from resisted hits like Heliolisk's Volt Switch or Sceptile's Giga Drain, but be mindful of Synthesis's low PP.

Team Options
========

Dhelmise's Rapid Spin support is appreciated by builds which that revolve around setting Spikes. Garbodor appreciates Dhelmise being able to clear entry hazards without clearing its Spikes as well as Dhelmise's ability to switch into common Stealth Rock setters like Steelix and Rhydon. Cleric support from the likes of Diancie, Mega Audino, and Vaporeon is greatly appreciated so that Dhelmise can be woken up by Heal Bell after using Rest. Additionally, Mega Audino and Vaporeon provide Wish support for Dhelmise, further augmenting Dhelmise's ability to check Pokemon like Slowbro, Passimian, and Sceptile. Because of Dhelmise's weaknesses to both Ice and Fire, Pokemon with Thick Fat like Hariyama and Miltank make excellent partners, with Miltank also appreciating Dhelmise's ability to absorb Fighting Fighting-type moves. Stealth Rock setters like Diancie, Steelix, and Rhydon have good synergy with Dhelmise, being able to as they can take Flying-type moves aimed its way while Diancie and Rhydon can, (AC) and Diancie and Rhydon can also deal with Fire-types like Delphox and Houndoom. Since Dhelmise has a weakness to Dark, Pokemon like Incineroar, Guzzlord, and Hariyama are excellent teammates. Additionally, Incineroar can punish Choice item Pursuit users like Sneasel and Houndoom by using Swords Dance if they lock themselves into Pursuit.

[STRATEGY COMMENTS]
Other Options
=============

Dhelmise can run a set based around trapping with Anchor Shot and using Toxic + Protect to stall the opponent. Alternatively, Phantom Force can be used instead of Protect for stalling. Dhelmise can forgo Rapid Spin and use a 3 attacks + Synthesis set with Groundium Z or a Meadow Plate, but this set struggles to break common checks like Vileplume, Golbat, and Ferroseed and faces competition from other offensive Grass-types like Decidueye and Torterra, (AC) which have better bulk and type coverage. (Rabia's own suggestions on how to implement groundium) A Swords Dance set sounds appealing, but this set faces heavy competition from Decidueye, (AC) which is much faster. An Assault Vest set could be used to better check Pokemon like Heliolisk, Whimsicott, and Sceptile, but Dhelmise sorely misses the healing provided by Rest and Synthesis. Shadow Claw provides Dhelmise with a usable Ghost STAB Ghost-type STAB attack, but Shadow Claw is weak and doesn't provide any useful coverage for Dhelmise. Rock Slide gives Dhelmise a way to hit Flying-types for super effective damage, although Heavy Slam and Anchor Shot hit them hard enough regardless.

Checks and Counters
===================

**Dark-types**: Incineroar can come in on any of Dhelmise's moves other than Earthquake and threaten it out with its super effective STAB attacks while also being able to pivot out of Dhelmise's Anchor Shot trapping thanks to U-turn. Sneasel, Houndoom, and Absol threaten to Pursuit trap Dhelmise. Guzzlord threatens to OHKO Dhelmise with Dark Pulse. Intimidate Scrafty can attempt to setup set up (set up=verb) on either variant of Dhelmise, (AC) while Z-Celebrate Malamar can try to on Rapid Spin versions of Dhelmise.

**Flying-types**: Braviary fears Anchor Shot, but it can pivot in on Power Whip and OHKO Dhelmise with Brave Bird. Vivillon can take advantage of a Dhelmise Choice-locked into Power Whip or Earthquake by setting up with Quiver Dance. Golbat takes little from Power Whip and fears only a Knock Off from Dhelmise while threatening it in return heavy damage from with Brave Bird or a poison from Toxic.

**Faster Attackers**: Pokemon like Vanilluxe, Decidueye, Rotom, Sigilyph, (AC) and Delphox can't switch in to Dhelmise, but they threaten to revenge kill it with super effective attacks. Magmortar can't switch in well to Dhelmise's strong STAB attacks, (RC) but forces it out with its Fire-type STAB Fire moves. Mismagius can come in on a Dhelmise locked into Earthquake and set up with Nasty Plot. Vikavolt can come in safely on any move from the Rapid Spin set and threaten a 2HKO it with Bug Buzz.

1/2
implemented
 
GP 2/2
remove add (punctuation) comments

[OVERVIEW]

Dhelmise is a threatening wallbreaker thanks to its high base Attack and strong Grass-type STAB attack in Power Whip, (comma) OHKOing enabling it to OHKO the likes of physically defensive Slowbro and defensive Hariyama and 2HKOing Pokemon such as Steelix, Whimsicott, and Mega Audino. Because of its typing and above-average bulk, Dhelmise finds multiple chances to switch in on resisted hits from Pokemon like Slowbro, Heliolisk, and Sceptile while also functioning as a check to Pokemon like Passimian, Rhydon, and Torterra. Additionally, Dhelmise's ability Steelworker provides it with a 1.5x boost to the power of Heavy Slam and Anchor Shot, allowing the former to OHKO Pokemon such as Braviary and Xatu and heavily dent Vileplume. Dhelmise also has access to Rapid Spin and recovery in Rest and Synthesis, letting it function as a reliable source of entry hazard removal. Unfortunately, Dhelmise is plagued with weaknesses to common attacking types in Dark, Fire, Ice, and Ghost as well as a poor Speed tier, making it easy for Pokemon like Incineroar, Sneasel, Decidueye, and Rotom to revenge kill it.

[SET]
name: Choice Band
move 1: Power Whip
move 2: Heavy Slam / Anchor Shot
move 3: Earthquake
move 4: Knock Off
item: Choice Band
ability: Steelworker
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Moves
========

Power Whip is Dhelmise's strongest Grass-type STAB move and lets it threaten common Water-, Ground-, and Rock-types such as Slowbro, Diancie, Rhydon, and Slowking. Heavy Slam gives Dhelmise the means to hit heavily damage Pokemon that resist Power Whip hard, such as Braviary, Xatu, and Vileplume. Alternatively, Anchor Shot can be run to 2HKO Guzzlord while also letting Dhelmise trap switch-ins at the cost of doing less damage overall. Earthquake rounds out Dhelmise's coverage and lets it hit by hitting Fire-types like Incineroar, Delphox, and Magmortar for super effective damage while also reliably 2HKOing Guzzlord after Stealth Rock damage. Knock Off cripples common switch-ins such as Steelix, Ferroseed, Vileplume, and Golbat and softens them up for Dhelmise's stronger STAB attacks.

Set Details
========

Maximum Attack investment and an Adamant nature let Dhelmise hit as hard as possible. 204 Speed EVs let Dhelmise outspeed everything up to Vaporeon. The remaining EVs are dumped into HP to provide Dhelmise with additional bulk. A Choice Band further augments Dhelmise's wallbreaking capabilities and lets Dhelmise 2HKO Steelix and Guzzlord. Steelworker is Dhelmise's only ability and provides Dhelmise with a 1.5x boost to Heavy Slam and Anchor Shot.

Usage Tips
========

Dhelmise has an excellent matchup against stall builds because it finds multiple opportunities to switch in against passive Pokemon like Mega Audino, Miltank, and Pyukumuku, fearing only a potential Toxic. Against more offensive teams, look to pivot Dhelmise in on a resisted hit such as Sceptile's Leaf Storm and then proceed to retaliate with an attack. Because of Dhelmise's solid bulk, it can easily be pivoted in on Stealth Rock users like Diancie, Steelix, and Rhydon. Thanks to its Ghost typing, Dhelmise can switch into a Close Combat from Pokemon like Passimian and Hariyama, but it must be wary about a potential Knock Off. Because of their sheer strength and utility, any all of Dhelmise's moves are easy to spam early-game. Both Power Whip and Heavy Slam both heavily dent common switch-ins like Steelix, Incineroar, and Vileplume, while Knock Off cripples Ferroseed and Golbat by removing their Eviolite.

Team Options
========

This Dhelmise set fits best on bulky builds, which can cover its weaknesses to common attacking types. Diancie is an excellent partner for Dhelmise, not only resisting Dark-, Fire-, and Flying-type moves from Pokemon like Sneasel, Magmortar, and Braviary, (comma) but also providing Stealth Rock and Heal Bell support. Additionally, Diancie appreciates Dhelmise's ability to take on Water- and Ground-type Pokemon such as Slowbro, Rhydon, and Vaporeon. Other Stealth Rock setters such as Steelix and Rhydon are also good partners, checking Flying-types like Vivillon and Scyther for Dhelmise. Because of its Dhelmise's weakness to common Ice-, Fire-, and Dark-types like Incineroar and Vanilluxe, Hariyama is an excellent partner that can check Incineroar and Vanilluxe said Pokemon while also exerting pressure on opposing physically defensive Pokemon foes. Dark-types such as Incineroar work well alongside Dhelmise by beating problematic Ghost-type Pokemon like Decidueye and Rotom. Furthermore, Sneasel, Houndoom, and Absol can provide Pursuit support to trap and remove Ghost-types. Cleric support from the likes of Mega Audino and Vaporeon is greatly appreciated by Dhelmise because it makes switching in on Scald from bulky Water-types less punishing. In addition, Mega Audino and Vaporeon provide Wish support for Dhelmise, letting it more comfortably pivot into resisted hits from Pokemon like Passimian and Torterra. Dhelmise is affected by every kind of entry hazard, so Pokemon that can clear or prevent entry hazards such as Silvally-Steel, Blastoise, and Xatu are helpful partners. Because Dhelmise is a slow wallbreaker, it appreciates being safely pivoted in. Passimian and Silvally-Steel can bring Dhelmise in safely with U-turn and Parting Shot. Passimian in particular is an excellent pivot to pair with Dhelmise, as Passimian draws in bulky Water-types like Slowbro, Slowking, and Vaporeon for Dhelmise to give it more opportunities to wallbreak, while Dhelmise forces in Incineroar and Guzzlord, both of which Passimian can beat.

[SET]
name: Rapid Spin
move 1: Power Whip / Earthquake
move 2: Anchor Shot
move 3: Rapid Spin
move 4: Rest / Synthesis
item: Colbur Berry
ability: Steelworker
nature: Adamant
evs: 156 HP / 252 Atk / 100 Spe

[SET COMMENTS]
Moves
========

Power Whip is Dhelmise's strongest Grass-type STAB attack and threatens hits opposing entry hazard setters like Steelix, Palossand, and Torterra for solid damage while OHKOing Rhydon. Alternatively, Earthquake lets Dhelmise beat opposing Garbodor while also dissuading Pokemon like Incineroar and Klinklang from switching in. Anchor Shot lets Dhelmise prevent switch-ins like defensive Hariyama, Ferroseed, and Golbat from making a double switch while also giving Dhelmise a way to hit Grass- and Ground-resistant Pokemon like Whimsicott, Braviary, and Vivillon for good damage. Rapid Spin allows Dhelmise to clear entry hazards. Rest is Dhelmise's most consistent form of recovery, allowing Dhelmise to heal off damage and remove status like burn and Toxic poison inflicted by Pokemon like Slowbro, Steelix, Slowking, Rhydon, and Vaporeon. Alternatively, Synthesis can be run if being put to sleep by Rest is unappealing, but the lower PP of Synthesis is something to stay be mindful of.

Set Details
========

Maximum Attack investment with an Adamant nature lets Dhelmise hit as hard as possible. 156 HP EVs ensure Dhelmise always takes a Fire Blast from Assault Vest Slowbro. The remaining EVs go into Speed and allow so Dhelmise to can outspeed pinch Berry Incineroar variants. A Colbur Berry lets Dhelmise better take Knock Off from the likes of Passimian, Hariyama, and Scrafty while also helping Dhelmise avoid being Pursuit trapped by Pokemon like Sneasel, Absol, and Aerodactyl. Alternatively, Meadow Plate gives Dhelmise a stronger Power Whip and lets it OHKO Piloswine and Palossand while netting a 3HKO on Steelix. Steelworker is Dhelmise's only ability, (comma) powering up and gives Dhelmise a boost to the power of Anchor Shot.

Usage Tips
========

Dhelmise should be brought in on Stealth Rock setters that don't pose a significant threat to it such as Steelix, Rhydon, and Miltank. Look to use Rapid Spin against Pokemon Dhelmise forces out such as Passimian, Heliolisk, and Vaporeon. However, be wary of opposing Ghost-types switching in to prevent a successful Rapid Spin. Utilize Anchor Shot's trapping capabilities to freely switch in the appropriate check to the opponent's Pokemon. This Dhelmise variant can relatively easily switch into Fighting-types like Passimian, Hariyama, and Scrafty, as Colbur Berry reduces the damage taken from a potential Knock Off. Rest should be used when Dhelmise has taken heavy damage or sustained a status ailment like a burn or Toxic poison. If using Synthesis, use it to heal off chip damage from resisted hits like Heliolisk's Volt Switch or and Sceptile's Giga Drain, but be mindful of Synthesis's low PP.

Team Options
========

Dhelmise's Rapid Spin support is appreciated by builds that revolve around setting Spikes. Garbodor appreciates Dhelmise being able to clear entry hazards without clearing its Spikes as well as Dhelmise's ability to switch into common Stealth Rock setters like Steelix and Rhydon. Cleric support from the likes of Diancie, Mega Audino, and Vaporeon is greatly appreciated so that Dhelmise can be woken up by Heal Bell after using Rest. Additionally, Mega Audino and Vaporeon provide Wish support for Dhelmise, further augmenting Dhelmise's ability to check Pokemon like Slowbro, Passimian, and Sceptile. Because of Dhelmise's weaknesses to both Ice and Fire, Pokemon with Thick Fat like Hariyama and Miltank make excellent partners, with Miltank also appreciating Dhelmise's ability to absorb Fighting-type moves. Stealth Rock setters like Diancie, Steelix, and Rhydon have good synergy with Dhelmise, as they can take Flying-type moves aimed its way, and Diancie and Rhydon can also deal with Fire-types like Delphox and Houndoom. Since Dhelmise has a weakness to Dark, Pokemon like Incineroar, Guzzlord, and Hariyama are excellent teammates. Additionally, Incineroar can punish Choice item Pursuit users like Sneasel and Houndoom by using Swords Dance if they lock themselves into Pursuit.

[STRATEGY COMMENTS]
Other Options
=============

Dhelmise can run a set based around trapping with Anchor Shot and using Toxic + Protect to stall the opponent. Alternatively, Phantom Force can be used instead of Protect for stalling. Dhelmise can forgo Rapid Spin and use a 3 attacks + Synthesis set with Groundium Z or a Meadow Plate, but this set struggles to break common checks like Vileplume, Golbat, and Ferroseed and faces competition from other offensive Grass-types like Decidueye and Torterra, which have better bulk and type coverage. A Swords Dance set sounds appealing, but this set faces heavy competition from Decidueye, which is much faster. An Assault Vest set could be used to better check Pokemon like Heliolisk, Whimsicott, and Sceptile, but Dhelmise sorely misses the healing provided by Rest and Synthesis. Shadow Claw provides Dhelmise with a usable Ghost-type STAB attack, but Shadow Claw is weak and doesn't provide any useful coverage for Dhelmise. Rock Slide gives Dhelmise a way to hit Flying-types for super effective damage, although Heavy Slam and Anchor Shot typically hit them hard enough regardless.

Checks and Counters
===================

**Dark-types**: Incineroar can come in on any of Dhelmise's moves other than Earthquake and threaten it out with its super effective STAB attacks while also being able to pivot out of Dhelmise's Anchor Shot trapping thanks to U-turn. Sneasel, Houndoom, and Absol threaten to Pursuit trap Dhelmise. Guzzlord threatens to OHKO Dhelmise with Dark Pulse. Intimidate Scrafty can attempt to set up on either variant of Dhelmise, while Z-Celebrate Malamar can try to on Rapid Spin versions of Dhelmise.

**Flying-types**: Braviary fears Heavy Slam and Anchor Shot, but it can pivot in on Power Whip and OHKO Dhelmise with Brave Bird. Vivillon can take advantage of a Dhelmise Choice-locked into Power Whip or Earthquake by setting up with Quiver Dance. Golbat takes little from Power Whip and fears only a Knock Off from Dhelmise while threatening it in return with Brave Bird or Toxic.

**Faster Attackers**: Pokemon like Vanilluxe, Decidueye, Rotom, Sigilyph, and Delphox can't switch in to into Dhelmise, but they threaten to revenge kill it with super effective attacks. Magmortar can't switch in well to Dhelmise's strong STAB attacks but forces it out with its Fire-type STAB moves. Mismagius can come in on a Dhelmise locked into Earthquake and set up with Nasty Plot. Vikavolt can come in safely on any move from the Rapid Spin set and 2HKO it with Bug Buzz.
 
Last edited:

Rabia

is a Site Content Manageris a Top Social Media Contributoris a Community Leaderis a Community Contributoris a Smogon Discord Contributoris a CAP Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributoris a Battle Simulator Moderator
GP & NU Leader
GP 2/2
remove add (punctuation) comments

[OVERVIEW]

Dhelmise is a threatening wallbreaker thanks to its high base Attack and strong Grass-type STAB attack in Power Whip, (comma) OHKOing enabling it to OHKO the likes of physically defensive Slowbro and defensive Hariyama and 2HKOing Pokemon such as Steelix, Whimsicott, and Mega Audino. Because of its typing and above-average bulk, Dhelmise finds multiple chances to switch in on resisted hits from Pokemon like Slowbro, Heliolisk, and Sceptile while also functioning as a check to Pokemon like Passimian, Rhydon, and Torterra. Additionally, Dhelmise's ability Steelworker provides it with a 1.5x boost to the power of Heavy Slam and Anchor Shot, allowing the former to OHKO Pokemon such as Braviary and Xatu and heavily dent Vileplume. Dhelmise also has access to Rapid Spin and recovery in Rest and Synthesis, letting it function as a reliable source of entry hazard removal. Unfortunately, Dhelmise is plagued with weaknesses to common attacking types in Dark, Fire, Ice, and Ghost as well as a poor Speed tier, making it easy for Pokemon like Incineroar, Sneasel, Decidueye, and Rotom to revenge kill it.

[SET]
name: Choice Band
move 1: Power Whip
move 2: Heavy Slam / Anchor Shot
move 3: Earthquake
move 4: Knock Off
item: Choice Band
ability: Steelworker
nature: Adamant
evs: 52 HP / 252 Atk / 204 Spe

[SET COMMENTS]
Moves
========

Power Whip is Dhelmise's strongest Grass-type STAB move and lets it threaten common Water-, Ground-, and Rock-types such as Slowbro, Diancie, Rhydon, and Slowking. Heavy Slam gives Dhelmise the means to hit heavily damage Pokemon that resist Power Whip hard, such as Braviary, Xatu, and Vileplume. Alternatively, Anchor Shot can be run to 2HKO Guzzlord while also letting Dhelmise trap switch-ins at the cost of doing less damage overall. Earthquake rounds out Dhelmise's coverage and lets it hit by hitting Fire-types like Incineroar, Delphox, and Magmortar for super effective damage while also reliably 2HKOing Guzzlord after Stealth Rock damage. Knock Off cripples common switch-ins such as Steelix, Ferroseed, Vileplume, and Golbat and softens them up for Dhelmise's stronger STAB attacks.

Set Details
========

Maximum Attack investment and an Adamant nature let Dhelmise hit as hard as possible. 204 Speed EVs let Dhelmise outspeed everything up to Vaporeon. The remaining EVs are dumped into HP to provide Dhelmise with additional bulk. A Choice Band further augments Dhelmise's wallbreaking capabilities and lets Dhelmise 2HKO Steelix and Guzzlord. Steelworker is Dhelmise's only ability and provides Dhelmise with a 1.5x boost to Heavy Slam and Anchor Shot.

Usage Tips
========

Dhelmise has an excellent matchup against stall builds because it finds multiple opportunities to switch in against passive Pokemon like Mega Audino, Miltank, and Pyukumuku, fearing only a potential Toxic. Against more offensive teams, look to pivot Dhelmise in on a resisted hit such as Sceptile's Leaf Storm and then proceed to retaliate with an attack. Because of Dhelmise's solid bulk, it can easily be pivoted in on Stealth Rock users like Diancie, Steelix, and Rhydon. Thanks to its Ghost typing, Dhelmise can switch into a Close Combat from Pokemon like Passimian and Hariyama, but it must be wary about a potential Knock Off. Because of their sheer strength and utility, any all of Dhelmise's moves are easy to spam early-game. Both Power Whip and Heavy Slam both heavily dent common switch-ins like Steelix, Incineroar, and Vileplume, while Knock Off cripples Ferroseed and Golbat by removing their Eviolite.

Team Options
========

This Dhelmise set fits best on bulky builds, which can cover its weaknesses to common attacking types. Diancie is an excellent partner for Dhelmise, not only resisting Dark-, Fire-, and Flying-type moves from Pokemon like Sneasel, Magmortar, and Braviary, (comma) but also providing Stealth Rock and Heal Bell support. Additionally, Diancie appreciates Dhelmise's ability to take on Water- and Ground-type Pokemon such as Slowbro, Rhydon, and Vaporeon. Other Stealth Rock setters such as Steelix and Rhydon are also good partners, checking Flying-types like Vivillon and Scyther for Dhelmise. Because of its Dhelmise's weakness to common Ice-, Fire-, and Dark-types like Incineroar and Vanilluxe, Hariyama is an excellent partner that can check Incineroar and Vanilluxe said Pokemon while also exerting pressure on opposing physically defensive Pokemon foes. Dark-types such as Incineroar work well alongside Dhelmise by beating problematic Ghost-type Pokemon like Decidueye and Rotom. Furthermore, Sneasel, Houndoom, and Absol can provide Pursuit support to trap and remove Ghost-types. Cleric support from the likes of Mega Audino and Vaporeon is greatly appreciated by Dhelmise because it makes switching in on Scald from bulky Water-types less punishing. In addition, Mega Audino and Vaporeon provide Wish support for Dhelmise, letting it more comfortably pivot into resisted hits from Pokemon like Passimian and Torterra. Dhelmise is affected by every kind of entry hazard, so Pokemon that can clear or prevent entry hazards such as Silvally-Steel, Blastoise, and Xatu are helpful partners. Because Dhelmise is a slow wallbreaker, it appreciates being safely pivoted in. Passimian and Silvally-Steel can bring Dhelmise in safely with U-turn and Parting Shot. Passimian in particular is an excellent pivot to pair with Dhelmise, as Passimian draws in bulky Water-types like Slowbro, Slowking, and Vaporeon for Dhelmise to give it more opportunities to wallbreak, while Dhelmise forces in Incineroar and Guzzlord, both of which Passimian can beat.

[SET]
name: Rapid Spin
move 1: Power Whip / Earthquake
move 2: Anchor Shot
move 3: Rapid Spin
move 4: Rest / Synthesis
item: Colbur Berry
ability: Steelworker
nature: Adamant
evs: 156 HP / 252 Atk / 100 Spe

[SET COMMENTS]
Moves
========

Power Whip is Dhelmise's strongest Grass-type STAB attack and threatens hits opposing entry hazard setters like Steelix, Palossand, and Torterra for solid damage while OHKOing Rhydon. Alternatively, Earthquake lets Dhelmise beat opposing Garbodor while also dissuading Pokemon like Incineroar and Klinklang from switching in. Anchor Shot lets Dhelmise prevent switch-ins like defensive Hariyama, Ferroseed, and Golbat from making a double switch while also giving Dhelmise a way to hit Grass- and Ground-resistant Pokemon like Whimsicott, Braviary, and Vivillon for good damage. Rapid Spin allows Dhelmise to clear entry hazards. Rest is Dhelmise's most consistent form of recovery, allowing Dhelmise to heal off damage and remove status like burn and Toxic poison inflicted by Pokemon like Slowbro, Steelix, Slowking, Rhydon, and Vaporeon. Alternatively, Synthesis can be run if being put to sleep by Rest is unappealing, but the lower PP of Synthesis is something to stay be mindful of.

Set Details
========

Maximum Attack investment with an Adamant nature lets Dhelmise hit as hard as possible. 156 HP EVs ensure Dhelmise always takes a Fire Blast from Assault Vest Slowbro. The remaining EVs go into Speed and allow so Dhelmise to can outspeed pinch Berry Incineroar variants. A Colbur Berry lets Dhelmise better take Knock Off from the likes of Passimian, Hariyama, and Scrafty while also helping Dhelmise avoid being Pursuit trapped by Pokemon like Sneasel, Absol, and Aerodactyl. Alternatively, Meadow Plate gives Dhelmise a stronger Power Whip and lets it OHKO Piloswine and Palossand while netting a 3HKO on Steelix. Steelworker is Dhelmise's only ability, (comma) powering up and gives Dhelmise a boost to the power of Anchor Shot.

Usage Tips
========

Dhelmise should be brought in on Stealth Rock setters that don't pose a significant threat to it such as Steelix, Rhydon, and Miltank. Look to use Rapid Spin against Pokemon Dhelmise forces out such as Passimian, Heliolisk, and Vaporeon. However, be wary of opposing Ghost-types switching in to prevent a successful Rapid Spin. Utilize Anchor Shot's trapping capabilities to freely switch in the appropriate check to the opponent's Pokemon. This Dhelmise variant can relatively easily switch into Fighting-types like Passimian, Hariyama, and Scrafty, as Colbur Berry reduces the damage taken from a potential Knock Off. Rest should be used when Dhelmise has taken heavy damage or sustained a status ailment like a burn or Toxic poison. If using Synthesis, use it to heal off chip damage from resisted hits like Heliolisk's Volt Switch or and Sceptile's Giga Drain, but be mindful of Synthesis's low PP.

Team Options
========

Dhelmise's Rapid Spin support is appreciated by builds that revolve around setting Spikes. Garbodor appreciates Dhelmise being able to clear entry hazards without clearing its Spikes as well as Dhelmise's ability to switch into common Stealth Rock setters like Steelix and Rhydon. Cleric support from the likes of Diancie, Mega Audino, and Vaporeon is greatly appreciated so that Dhelmise can be woken up by Heal Bell after using Rest. Additionally, Mega Audino and Vaporeon provide Wish support for Dhelmise, further augmenting Dhelmise's ability to check Pokemon like Slowbro, Passimian, and Sceptile. Because of Dhelmise's weaknesses to both Ice and Fire, Pokemon with Thick Fat like Hariyama and Miltank make excellent partners, with Miltank also appreciating Dhelmise's ability to absorb Fighting-type moves. Stealth Rock setters like Diancie, Steelix, and Rhydon have good synergy with Dhelmise, as they can take Flying-type moves aimed its way, and Diancie and Rhydon can also deal with Fire-types like Delphox and Houndoom. Since Dhelmise has a weakness to Dark, Pokemon like Incineroar, Guzzlord, and Hariyama are excellent teammates. Additionally, Incineroar can punish Choice item Pursuit users like Sneasel and Houndoom by using Swords Dance if they lock themselves into Pursuit.

[STRATEGY COMMENTS]
Other Options
=============

Dhelmise can run a set based around trapping with Anchor Shot and using Toxic + Protect to stall the opponent. Alternatively, Phantom Force can be used instead of Protect for stalling. Dhelmise can forgo Rapid Spin and use a 3 attacks + Synthesis set with Groundium Z or a Meadow Plate, but this set struggles to break common checks like Vileplume, Golbat, and Ferroseed and faces competition from other offensive Grass-types like Decidueye and Torterra, which have better bulk and type coverage. A Swords Dance set sounds appealing, but this set faces heavy competition from Decidueye, which is much faster. An Assault Vest set could be used to better check Pokemon like Heliolisk, Whimsicott, and Sceptile, but Dhelmise sorely misses the healing provided by Rest and Synthesis. Shadow Claw provides Dhelmise with a usable Ghost-type STAB attack, but Shadow Claw is weak and doesn't provide any useful coverage for Dhelmise. Rock Slide gives Dhelmise a way to hit Flying-types for super effective damage, although Heavy Slam and Anchor Shot typically hit them hard enough regardless.

Checks and Counters
===================

**Dark-types**: Incineroar can come in on any of Dhelmise's moves other than Earthquake and threaten it out with its super effective STAB attacks while also being able to pivot out of Dhelmise's Anchor Shot trapping thanks to U-turn. Sneasel, Houndoom, and Absol threaten to Pursuit trap Dhelmise. Guzzlord threatens to OHKO Dhelmise with Dark Pulse. Intimidate Scrafty can attempt to set up on either variant of Dhelmise, while Z-Celebrate Malamar can try to on Rapid Spin versions of Dhelmise.

**Flying-types**: Braviary fears Heavy Slam and Anchor Shot, but it can pivot in on Power Whip and OHKO Dhelmise with Brave Bird. Vivillon can take advantage of a Dhelmise Choice-locked into Power Whip or Earthquake by setting up with Quiver Dance. Golbat takes little from Power Whip and fears only a Knock Off from Dhelmise while threatening it in return with Brave Bird or Toxic.

**Faster Attackers**: Pokemon like Vanilluxe, Decidueye, Rotom, Sigilyph, and Delphox can't switch in to into Dhelmise, but they threaten to revenge kill it with super effective attacks. Magmortar can't switch in well to Dhelmise's strong STAB attacks but forces it out with its Fire-type STAB moves. Mismagius can come in on a Dhelmise locked into Earthquake and set up with Nasty Plot. Vikavolt can come in safely on any move from the Rapid Spin set and 2HKO it with Bug Buzz.
implemented, this is ready for upload :]
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top