[OVERVIEW]
Diglett is one of the most important forces in the metagame because it reliably revenge kills key threats with Arena Trap and has an LC-best Speed tier. Diglett has excellent synergy with the tier's premier U-turn users, Mienfoo and Vullaby, and can pick apart teams with the help of their pivoting. It checks strong, speedy offensive threats like Ponyta and Abra as well as defensive cornerstones like Onix, Pawniard, and Mareanie. In spite of its somewhat low stats and limited movepool, Diglett is quite versatile and can be tailored in response to what foes its team needs trapped. However, Diglett is only moderately powerful, and it can sometimes struggle to make an impact against the staples of bulky teams like Ferroseed, Foongus, and Timburr. It is also extremely frail and has limited opportunities to reach the battlefield intact, requiring clever pivoting and switching to reach its full potential.
[SET]
name: Eviolite
move 1: Earthquake
move 2: Final Gambit
move 3: Beat Up
move 4: Earth Power / Sucker Punch / Stealth Rock
item: Eviolite
ability: Arena Trap
nature: Jolly
evs: 116 HP / 156 Atk / 236 Spe
[SET COMMENTS]
Moves
========
Earthquake is Diglett's strongest move and deals major damage to its main trapping targets like Ponyta, Pawniard, and Mareanie. Final Gambit allows you to effectively trade Diglett for an opposing threat like Staryu or Nasty Plot Vullaby or get major chip damage on a defensive anchor like Ferroseed. Beat Up reliably KOes Focus Sash Abra with five hits and also hits Natu and Galarian Ponyta hard. Earth Power allows Diglett to bypass Onix's Weak Armor to safely 2HKO it and function while Grookey's Grassy Terrain is up. Earth Power also lets Diglett safely 2HKO Mareanie without fearing a Scald burn. Sucker Punch is fairly weak but can be run on teams that need priority. Stealth Rock is an option on hyper offense teams that cannot afford to run a traditional entry hazard setter. Rock Tomb is a niche option that can prevent Scraggy from setting up effectively.
Set Details
========
The given HP investment allows Diglett to OHKO offensive Staryu from full health with Final Gambit. Maximum Speed investment and a Jolly nature allow Diglett to hit 20 Speed and outpace the entire unboosted metagame. The remaining EVs are placed in Attack to boost Diglett's damage output. Eviolite bolsters Diglett's meager bulk enough to survive one hit from certain Pokemon it likes to trap such as Onix and Mareanie, allowing it to safely 2HKO them or switch into them while at full health and revenge kill them. Eviolite also allows Diglett to switch into and survive Focus Sash Abra's Psychic and to almost always survive Analytic Magnemite's Flash Cannon after Stealth Rock.
Usage Tips
========
Diglett should be used to trap and KO key Pokemon for its teammates. Eviolite Diglett is most useful when its health is tactically preserved so that it remains able to deal with its main targets, as it lacks the power to OHKO many of them. Due to its modest bulk, it can afford to switch into a Mareanie or Onix that has had its Eviolite removed with Knock Off and then KO it. Final Gambit should be used to heavily damage bulky Pokemon lacking reliable recovery like Ferroseed when Diglett no longer has targets to trap, and it can also be deployed to weaken Nasty Plot Vullaby, which may try to set up on Diglett. Be wary of KOing a foe with Diglett when you still need it, especially if your opponent has a Trapinch or Diglett of their own, as each can trap and revenge kill Diglett before its role is fulfilled.
Team Options
========
Eviolite Diglett works best on teams that need it to deal with Mareanie or need its combination of high Speed and the ability to trap Weak Armor Onix. Mienfoo is an exceptional partner because it can lure in Mareanie and pivot into Diglett with U-turn. Timburr and Ponyta also appreciate Diglett trapping Mareanie, while Vullaby and Ponyta benefit from it trapping Onix. Nasty Plot Vullaby especially appreciates Diglett's ability to deter and trap would-be checks like Onix and Magnemite. Abra and Galarian Ponyta enjoy Diglett trapping Pawniard. Fighting-types and setup sweepers appreciate Diglett trapping Focus Sash Abra.
[SET]
name: Life Orb
move 1: Earthquake
move 2: Substitute
move 3: Beat Up / Sucker Punch
move 4: Rock Slide / Sucker Punch / Memento
item: Life Orb
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe
[SET COMMENTS]
Moves
========
Earthquake is Diglett's most powerful move, dealing heavy damage to neutral targets and Onix and almost always OHKOing standard Pawniard, Mareanie, and Ponyta. Substitute allows Diglett to elude Sucker Punch from Pawniard and safely KO it, as Adamant Pawniard would otherwise OHKO it. Beat Up is the most reliable option to trap Abra, KOing Focus Sash variants with four hits, and it also deals heavy damage to Galarian Ponyta. Rock Slide threatens Vullaby, often OHKOing it after Stealth Rock. Sucker Punch can be useful for revenge killing Choice Scarf users like Vulpix and Porygon while providing the team with a moderately strong priority move. Memento can be run to create an opportunity for a setup sweeper, like Nasty Plot Vullaby, especially if Diglett has no obvious targets to trap in a match.
Set Details
========
Maximum Attack investment is crucial for Diglett to reliably KO Pawniard, Mareanie, and Ponyta with their Eviolites intact, while maximum Speed investment and a Jolly nature allow it to outspeed the entire unboosted metagame and revenge kill speedy threats like Ponyta, Abra, and Staryu. Life Orb enables Diglett to get crucial KOs and makes its middling Attack stat respectable.
Usage Tips
========
Diglett should be used to trap and KO Pokemon that its teammates cannot easily deal with. This set's power can let Diglett trap unusually bulky targets after they have been weakened or lost their Eviolites, such as Mienfoo and Foongus. Life Orb Diglett is extremely frail and must be deployed carefully to eliminate its required targets before being KOed. Diglett benefits from pivoting that lets it switch into targets unscathed. Additionally, it rewards aggressive double switches and predictions made after its targets are brought in to deal with other threats, which generates major offensive pressure. You should be careful not to leave Diglett exposed to being trapped by Trapinch or opposing Diglett before it has removed its main target.
Team Options
========
Life Orb Diglett works best on teams that need its offensive presence and ability to trap and OHKO its frequent targets. Diglett has excellent synergy with pivots that can bait in targets like Onix, Pawniard, and Mareanie and give it a free switch, like Mienfoo and Vullaby. Vullaby in turn appreciates Diglett trapping and KOing Flying-resistant Pokemon like Pawniard and Onix, and Mienfoo appreciates it removing Mareanie. Other Fighting-types like Timburr and Fire-types like Ponyta similarly take advantage of Mareanie's removal. Mareanie can take hits from priority users that try to revenge kill Diglett like Timburr and Corphish while benefiting from Diglett's ability to trap Abra and Magnemite. Abra and Wingull appreciate Diglett trapping Pawniard.
[STRATEGY COMMENTS]
Other Options
=============
Choice Scarf Diglett is an option that can revenge kill extremely fast threats like Choice Scarf users, Speed-boosted Ponyta and Staryu, and opposing Diglett. Air Balloon is a niche item to beat Sticky Web teams and opposing Arena Trap users while having some utility against Onix as well. Focus Sash is an option to make Diglett a dedicated lead on hyper offense teams and set Stealth Rock, but it is unreliable because of the variability of lead matchups and the prevalence of entry hazards. Protect is an option to block Mienfoo's Fake Out and High Jump Kick, and it is especially useful on Air Balloon sets seeking to preserve their item.
Checks and Counters
===================
**Arena Trap Users**: Opposing Diglett and Trapinch are often the most effective counters to Diglett, as they each trap and KO it. Trapinch can either pick off a weakened Diglett with First Impression or survive most hits and OHKO even Eviolite Diglett with Earthquake, while opposing Choice Scarf and Air Balloon Diglett can revenge kill Diglett without worrying about losing a Speed tie and being KOed by Earthquake. Trace Porygon is an unorthodox Arena Trap user that can tank hits from Diglett with its great bulk and KO it in return. However, all of these trappers cannot stop Air Balloon Diglett from switching out from them.
**Grookey**: Grookey's Grassy Terrain weakens Earthquake, making it difficult for Diglett to deal damage and successfully trap targets like Mareanie and Pawniard that are at full health, and Grookey can easily KO Diglett with priority Grassy Glide. Grookey also resists Earthquake and can set up with Swords Dance or generate momentum with Knock Off and U-turn. Diglett can circumvent Grassy Terrain by running Earth Power.
**Setup Sweepers**: Setup sweepers like Scraggy, Agility Porygon, and Nasty Plot Vullaby can take advantage of Diglett's relative inability to threaten them to boost and sweep. Diglett can weaken these threats by slowing them down with Rock Tomb or sacrificing itself with Final Gambit to put them in the range of priority attacks.
[CREDITS]
- Written by: [[KSG, 32350]]
- Quality checked by: [[Stoward, 420389], [Nineage, 195129], [DC, 449990]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
Diglett is one of the most important forces in the metagame because it reliably revenge kills key threats with Arena Trap and has an LC-best Speed tier. Diglett has excellent synergy with the tier's premier U-turn users, Mienfoo and Vullaby, and can pick apart teams with the help of their pivoting. It checks strong, speedy offensive threats like Ponyta and Abra as well as defensive cornerstones like Onix, Pawniard, and Mareanie. In spite of its somewhat low stats and limited movepool, Diglett is quite versatile and can be tailored in response to what foes its team needs trapped. However, Diglett is only moderately powerful, and it can sometimes struggle to make an impact against the staples of bulky teams like Ferroseed, Foongus, and Timburr. It is also extremely frail and has limited opportunities to reach the battlefield intact, requiring clever pivoting and switching to reach its full potential.
[SET]
name: Eviolite
move 1: Earthquake
move 2: Final Gambit
move 3: Beat Up
move 4: Earth Power / Sucker Punch / Stealth Rock
item: Eviolite
ability: Arena Trap
nature: Jolly
evs: 116 HP / 156 Atk / 236 Spe
[SET COMMENTS]
Moves
========
Earthquake is Diglett's strongest move and deals major damage to its main trapping targets like Ponyta, Pawniard, and Mareanie. Final Gambit allows you to effectively trade Diglett for an opposing threat like Staryu or Nasty Plot Vullaby or get major chip damage on a defensive anchor like Ferroseed. Beat Up reliably KOes Focus Sash Abra with five hits and also hits Natu and Galarian Ponyta hard. Earth Power allows Diglett to bypass Onix's Weak Armor to safely 2HKO it and function while Grookey's Grassy Terrain is up. Earth Power also lets Diglett safely 2HKO Mareanie without fearing a Scald burn. Sucker Punch is fairly weak but can be run on teams that need priority. Stealth Rock is an option on hyper offense teams that cannot afford to run a traditional entry hazard setter. Rock Tomb is a niche option that can prevent Scraggy from setting up effectively.
Set Details
========
The given HP investment allows Diglett to OHKO offensive Staryu from full health with Final Gambit. Maximum Speed investment and a Jolly nature allow Diglett to hit 20 Speed and outpace the entire unboosted metagame. The remaining EVs are placed in Attack to boost Diglett's damage output. Eviolite bolsters Diglett's meager bulk enough to survive one hit from certain Pokemon it likes to trap such as Onix and Mareanie, allowing it to safely 2HKO them or switch into them while at full health and revenge kill them. Eviolite also allows Diglett to switch into and survive Focus Sash Abra's Psychic and to almost always survive Analytic Magnemite's Flash Cannon after Stealth Rock.
Usage Tips
========
Diglett should be used to trap and KO key Pokemon for its teammates. Eviolite Diglett is most useful when its health is tactically preserved so that it remains able to deal with its main targets, as it lacks the power to OHKO many of them. Due to its modest bulk, it can afford to switch into a Mareanie or Onix that has had its Eviolite removed with Knock Off and then KO it. Final Gambit should be used to heavily damage bulky Pokemon lacking reliable recovery like Ferroseed when Diglett no longer has targets to trap, and it can also be deployed to weaken Nasty Plot Vullaby, which may try to set up on Diglett. Be wary of KOing a foe with Diglett when you still need it, especially if your opponent has a Trapinch or Diglett of their own, as each can trap and revenge kill Diglett before its role is fulfilled.
Team Options
========
Eviolite Diglett works best on teams that need it to deal with Mareanie or need its combination of high Speed and the ability to trap Weak Armor Onix. Mienfoo is an exceptional partner because it can lure in Mareanie and pivot into Diglett with U-turn. Timburr and Ponyta also appreciate Diglett trapping Mareanie, while Vullaby and Ponyta benefit from it trapping Onix. Nasty Plot Vullaby especially appreciates Diglett's ability to deter and trap would-be checks like Onix and Magnemite. Abra and Galarian Ponyta enjoy Diglett trapping Pawniard. Fighting-types and setup sweepers appreciate Diglett trapping Focus Sash Abra.
[SET]
name: Life Orb
move 1: Earthquake
move 2: Substitute
move 3: Beat Up / Sucker Punch
move 4: Rock Slide / Sucker Punch / Memento
item: Life Orb
ability: Arena Trap
nature: Jolly
evs: 36 HP / 236 Atk / 236 Spe
[SET COMMENTS]
Moves
========
Earthquake is Diglett's most powerful move, dealing heavy damage to neutral targets and Onix and almost always OHKOing standard Pawniard, Mareanie, and Ponyta. Substitute allows Diglett to elude Sucker Punch from Pawniard and safely KO it, as Adamant Pawniard would otherwise OHKO it. Beat Up is the most reliable option to trap Abra, KOing Focus Sash variants with four hits, and it also deals heavy damage to Galarian Ponyta. Rock Slide threatens Vullaby, often OHKOing it after Stealth Rock. Sucker Punch can be useful for revenge killing Choice Scarf users like Vulpix and Porygon while providing the team with a moderately strong priority move. Memento can be run to create an opportunity for a setup sweeper, like Nasty Plot Vullaby, especially if Diglett has no obvious targets to trap in a match.
Set Details
========
Maximum Attack investment is crucial for Diglett to reliably KO Pawniard, Mareanie, and Ponyta with their Eviolites intact, while maximum Speed investment and a Jolly nature allow it to outspeed the entire unboosted metagame and revenge kill speedy threats like Ponyta, Abra, and Staryu. Life Orb enables Diglett to get crucial KOs and makes its middling Attack stat respectable.
Usage Tips
========
Diglett should be used to trap and KO Pokemon that its teammates cannot easily deal with. This set's power can let Diglett trap unusually bulky targets after they have been weakened or lost their Eviolites, such as Mienfoo and Foongus. Life Orb Diglett is extremely frail and must be deployed carefully to eliminate its required targets before being KOed. Diglett benefits from pivoting that lets it switch into targets unscathed. Additionally, it rewards aggressive double switches and predictions made after its targets are brought in to deal with other threats, which generates major offensive pressure. You should be careful not to leave Diglett exposed to being trapped by Trapinch or opposing Diglett before it has removed its main target.
Team Options
========
Life Orb Diglett works best on teams that need its offensive presence and ability to trap and OHKO its frequent targets. Diglett has excellent synergy with pivots that can bait in targets like Onix, Pawniard, and Mareanie and give it a free switch, like Mienfoo and Vullaby. Vullaby in turn appreciates Diglett trapping and KOing Flying-resistant Pokemon like Pawniard and Onix, and Mienfoo appreciates it removing Mareanie. Other Fighting-types like Timburr and Fire-types like Ponyta similarly take advantage of Mareanie's removal. Mareanie can take hits from priority users that try to revenge kill Diglett like Timburr and Corphish while benefiting from Diglett's ability to trap Abra and Magnemite. Abra and Wingull appreciate Diglett trapping Pawniard.
[STRATEGY COMMENTS]
Other Options
=============
Choice Scarf Diglett is an option that can revenge kill extremely fast threats like Choice Scarf users, Speed-boosted Ponyta and Staryu, and opposing Diglett. Air Balloon is a niche item to beat Sticky Web teams and opposing Arena Trap users while having some utility against Onix as well. Focus Sash is an option to make Diglett a dedicated lead on hyper offense teams and set Stealth Rock, but it is unreliable because of the variability of lead matchups and the prevalence of entry hazards. Protect is an option to block Mienfoo's Fake Out and High Jump Kick, and it is especially useful on Air Balloon sets seeking to preserve their item.
Checks and Counters
===================
**Arena Trap Users**: Opposing Diglett and Trapinch are often the most effective counters to Diglett, as they each trap and KO it. Trapinch can either pick off a weakened Diglett with First Impression or survive most hits and OHKO even Eviolite Diglett with Earthquake, while opposing Choice Scarf and Air Balloon Diglett can revenge kill Diglett without worrying about losing a Speed tie and being KOed by Earthquake. Trace Porygon is an unorthodox Arena Trap user that can tank hits from Diglett with its great bulk and KO it in return. However, all of these trappers cannot stop Air Balloon Diglett from switching out from them.
**Grookey**: Grookey's Grassy Terrain weakens Earthquake, making it difficult for Diglett to deal damage and successfully trap targets like Mareanie and Pawniard that are at full health, and Grookey can easily KO Diglett with priority Grassy Glide. Grookey also resists Earthquake and can set up with Swords Dance or generate momentum with Knock Off and U-turn. Diglett can circumvent Grassy Terrain by running Earth Power.
**Setup Sweepers**: Setup sweepers like Scraggy, Agility Porygon, and Nasty Plot Vullaby can take advantage of Diglett's relative inability to threaten them to boost and sweep. Diglett can weaken these threats by slowing them down with Rock Tomb or sacrificing itself with Final Gambit to put them in the range of priority attacks.
[CREDITS]
- Written by: [[KSG, 32350]]
- Quality checked by: [[Stoward, 420389], [Nineage, 195129], [DC, 449990]]
- Grammar checked by: [[DC, 449990], [Finland, 517429]]
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