Gen 3 Diglett (QC 1/1) (GP 0/2 (NU)

#1
[Overview]
Diglett is an extremely metagame defining and unique Pokemon in NU because of its ability, Arena Trap, which allows it to trap and remove many key threats in the tier, including Flareon, Pikachu, Pupitar, and weakened Hitmonchan, Sableye, and many others. It possesses a great speed tier, making it one of the best revenge killers available, and has good coverage and just enough offensive power to get the job done. However, Diglett has almost no defensive utility at all, making it difficult to directly switch into things it would want to trap.

[SET]
name: Trapper
move 1: Earthquake
move 2: Rock Slide
move 3: Sludge Bomb
move 4: Double Edge / Toxic
item: Choice Band
ability: Arena Trap
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Arena Trap is what sets Diglett apart from the other Ground-types in the tier that are more bulky and powerful, allowing it to strategically remove many Pokemon in the tier. Diglett's only job is to trap and remove the opponent's Pokemon. Therefore, EV's are placed fully into Attack and Speed to make it as fast and powerful as possible. Earthquake + Rock Slide provide EdgeQuake coverage that lets it hit the Flying-types that it cannot trap with its ability. Sludge Bomb provides a way for Diglett to damage Grass-types such as Tangela and Bellossm, thought both need to be significantly weakened before attempting to be trapped, and Sunny Day cannot be in effect. Double Edge provides good powerful neutral coverage that can help clean up at the end of the game, given that there are no Ghost-types remaining on the opponent's side. Toxic can be used to poison things that would normally avoid Toxic, such as Sableye or Vigoroth. Hidden Power Bug can be used over Sludge Bomb for more consistent damage to Chimecho, but hits Grass-types for significantly less damage.

[ADDITIONAL SET COMMENTS]
Diglett is extraordinarily frail, and is best used as a revenge killer for things like Flareon or Mawile, or weakened Pokemon that need to be finished off. Scouting is very important for various sets to avoid Diglett, such as attacking, Baton Pass, and Phazing. A Jolly nature allows Diglett to be as fast as possible, speed tying Plusle and outspeeding a crowded base 90 Speed tier with Pokemon like Pikachu, Golbat, Ponyta, Venomoth, and Vigoroth. Despite Mawile being something that Diglett wants to trap and remove, Mawile can easily Baton Pass straight out of trapping if Diglett hard switches into Mawile. It also risks getting hit from an attack, and while Diglett will barely survive an uninvested Brick Break from full it will always be KO'd by Hidden Power Steel. Diglett appreciates Baton Pass support from Pokemon such as Mawile, Plusle and Venomoth, to allow it to get in safely. Mawile in particular is useful for its ability to lure in Flareon which Diglett can trap and remove effectively. Plusle can lure in Pupitar and weakened Roselia, particularly useful if Spikes are up. Diglett appreciates Spikes support from Pokemon like Roselia and Glalie, as it helps it get Pokemon into range of Earthquake to be removed. Diglett is unable to trap Flying-types and Pokemon with the ability Levitate, most notably Chimecho.

[Other Options]
Diglett could potentially run an adamant nature to help secure KOs on bulky Pokemon like Metang, but then fails to outspeed the multitude of Pokemon with a base 90 Speed stat. Substitute and Liechi Berry can be used to give Diglett a damage boost versus faster opponents with the ability to switch moves, but is sometimes unreliable factoring Spikes or prior chip damage.

[Checks and Counters]
By nature of its trapping ability, Diglett doesn't have many Pokemon that will be able to switch out from its very targeted trapping. However, it is extremely weak and even resisted attacks can KO Diglett. Almost anything faster than Diglett can revenge kill it. The best way to deal with Diglett is to not bring Pokemon weak to it, and have Pokemon that can set up on a Choice-locked Earthquake. Chimecho is unable to be trapped by Diglett and it is able to set up on a choice-locked Earthquake, and SunnyBeamers like Bellossm or Tangela can as well. Many defensive Pokemon can survive Diglett's relatively weak attacks and fire off attacks on Diglett's pathetic defenses.
 
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Bughouse

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#2
sludge bomb is better than hp bug. The main thing you're trying to trap for which EQ is not the correct move is Bellossom and Tangela, against which Sludge Bomb does much more damage. Higher damage output against Chimecho isn't important because you don't trap it anyway.

As for the last move, Toxic is ok, but you could also go with a generic damage output move like Double Edge, with which Diglett could in the right circumstances clean late game (after it has already removed their rock/steel with EQ!) if they have no Ghost.
 

Oglemi

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Secret Boss Mod
#3
Agree with Sludge Bomb and D-E. D-E is good for a late-game scenario where the opponent has like a low health Chimecho and Whiscash left, making the other moves unable to sweep.
 
#5
i thought the arena trap not trapping ghosts was not implemented in adv?

also you could probably list plusle (and maybeee? Furret cause it lures in normal resists?) as a partner

Idr if sludge hits cactrune SE but that would be another bonus for hp bug

As for checks and counters, w the way u play dig, idt defining checks and counters is easy, ig as checks u list everything that is faster thanks to its bulk, and literally any grass resist once its locked into quake, also chime and haunter probably

E: dotn u also trap rose after literally the smallest amount of chip?
 

Oglemi

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Secret Boss Mod
#6
You'll have to focus on revenge killing Diglett in the checks and counters section since you by all accounts can't counter it if it successfully traps its target, but I would also emphasize the importance of proper scouting with potential Diglett targets like Flareon and Mawile via Baton Passing or Roar in Flareon's case.

OO can be as bare minimum as you please since the only thing Diglett should be doing is its CB set, although you could mention a Liechi Berry + Sub set.

- Toxic can be used to poison things that would normally switch out to avoid a Toxic, such as Sableye or Lickitung.
After a second reading I get what you mean here, but just make sure it doesn't sound like you're saying they're trying to switch out of Diglett lol. Also Lickitung generally won't care about Toxic because it should always have Heal Bell, so I would mention something else
 

Bughouse

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#7
The best way to “counter” Diglett is 1) don’t bring things weak to it, especially not 2+ if you can avoid it, and 2) bring something that can set up on the CB EQ. Could be cm Chimecho, could be a sunnybeamer, etc.

Have something that sufficiently grabs momentum as to punish your opponent for locking into it.
 

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