in the hills
spreading confusion
[SET]
name: Choice Scarf
move 1: Rapid Spin / Court Change
move 2: Whirlwind
move 3: Recover
move 4: Heal Bell / Super Fang / Perish Song
item: Choice Scarf
ability: Imposter
evs: 252 HP / 4 Atk / 252 Def
nature: Relaxed
ivs: 0 Spe
[SET COMMENTS]
Ditto is one of the best revenge killers in the tier and excellent at taking advantage setup sweepers like Dracovish, Gyarados, and Excadrill that would be difficult to adequately cover defensively otherwise. It's a fairly straightforward Pokemon to use, as it transforms into any Pokemon you send it out against, bar a few situations, most commonly if the opposing Poemon has a Substitute up. Due to its ability to check so many top-tier threats, Ditto can fit on all kinds of teams from offense to stall, but most commonly it finds its place on bulkier balance teams. Ditto doesn't need much support due to its nature, but it does appreciate U-turn and Volt Switch users like Corviknight or Rotom-Wash and Rotom-Heat respectively to safely pivot it into frightening threats that it can't directly switch into otherwise, such as Dracovish and Excadrill. Ditto's ability to capitalize on setup Pokemon greatly discourages opposing teams from using setup, which is gives teams with Ditto a huge advantage. Ditto is key in gaining momentum against fast and frail Pokemon without Choice Scarf, as it can force them out easily. This works for most strong wallbreakers provided you have a way to safely bring Ditto in. Additionally, Ditto can scout for coverage from opposing Pokemon such as Zeraora, Sylveon, and Rotom-H, which can be important in checking these threats.
Ditto has a few moveset options, and though it rarely gets to utilize these tools, they can be useful in a pinch. Rapid Spin or Court Change can be used to control entry hazards on the field; Rapid Spin is arguably better due to damaging the target, while Court Change can impact the entire field by shifting hazards over to the opposing team's side. Whirlwind is an especially useful tool for Ditto that can phaze Substitute users. Recover gives Ditto increased longevity in lengthy battles. Heal Bell is solid utility that can heal your team of status conditions in a pinch, while Super Fang is the best offensive option Ditto has. Perish Song, Encore, or Wish have marginal utility, but each have their own merits for teams to use. 252 Defense EVs and 0 Speed IVs with a Relaxed nature minimize damage taken from an opposing Ditto's Struggle and lower Ditto's Speed so it hopefully moves after opposing Ditto to avoid being the first to KO itself with Struggle damage.
[CREDITS]
- Written by: [[In The Hills, 324242]]
- Quality checked by: [[drampa's grandpa, 305826], [Funbot28, 255984]]
- Grammar checked by:[[The Dutch Plumberjack, 232216]]
name: Choice Scarf
move 1: Rapid Spin / Court Change
move 2: Whirlwind
move 3: Recover
move 4: Heal Bell / Super Fang / Perish Song
item: Choice Scarf
ability: Imposter
evs: 252 HP / 4 Atk / 252 Def
nature: Relaxed
ivs: 0 Spe
[SET COMMENTS]
Ditto is one of the best revenge killers in the tier and excellent at taking advantage setup sweepers like Dracovish, Gyarados, and Excadrill that would be difficult to adequately cover defensively otherwise. It's a fairly straightforward Pokemon to use, as it transforms into any Pokemon you send it out against, bar a few situations, most commonly if the opposing Poemon has a Substitute up. Due to its ability to check so many top-tier threats, Ditto can fit on all kinds of teams from offense to stall, but most commonly it finds its place on bulkier balance teams. Ditto doesn't need much support due to its nature, but it does appreciate U-turn and Volt Switch users like Corviknight or Rotom-Wash and Rotom-Heat respectively to safely pivot it into frightening threats that it can't directly switch into otherwise, such as Dracovish and Excadrill. Ditto's ability to capitalize on setup Pokemon greatly discourages opposing teams from using setup, which is gives teams with Ditto a huge advantage. Ditto is key in gaining momentum against fast and frail Pokemon without Choice Scarf, as it can force them out easily. This works for most strong wallbreakers provided you have a way to safely bring Ditto in. Additionally, Ditto can scout for coverage from opposing Pokemon such as Zeraora, Sylveon, and Rotom-H, which can be important in checking these threats.
Ditto has a few moveset options, and though it rarely gets to utilize these tools, they can be useful in a pinch. Rapid Spin or Court Change can be used to control entry hazards on the field; Rapid Spin is arguably better due to damaging the target, while Court Change can impact the entire field by shifting hazards over to the opposing team's side. Whirlwind is an especially useful tool for Ditto that can phaze Substitute users. Recover gives Ditto increased longevity in lengthy battles. Heal Bell is solid utility that can heal your team of status conditions in a pinch, while Super Fang is the best offensive option Ditto has. Perish Song, Encore, or Wish have marginal utility, but each have their own merits for teams to use. 252 Defense EVs and 0 Speed IVs with a Relaxed nature minimize damage taken from an opposing Ditto's Struggle and lower Ditto's Speed so it hopefully moves after opposing Ditto to avoid being the first to KO itself with Struggle damage.
[CREDITS]
- Written by: [[In The Hills, 324242]]
- Quality checked by: [[drampa's grandpa, 305826], [Funbot28, 255984]]
- Grammar checked by:[[The Dutch Plumberjack, 232216]]
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