STAB Ditto [FINISHED]

in the hills

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[SET]
name: Choice Scarf
move 1: Rapid Spin / Court Change
move 2: Whirlwind
move 3: Recover
move 4: Heal Bell / Super Fang / Perish Song
item: Choice Scarf
ability: Imposter
evs: 252 HP / 4 Atk / 252 Def
nature: Relaxed
ivs: 0 Spe

[SET COMMENTS]
Ditto is one of the best revenge killers in the tier and excellent at taking advantage setup sweepers like Dracovish, Gyarados, and Excadrill that would be difficult to adequately cover defensively otherwise. It's a fairly straightforward Pokemon to use, as it transforms into any Pokemon you send it out against, bar a few situations, most commonly if the opposing Poemon has a Substitute up. Due to its ability to check so many top-tier threats, Ditto can fit on all kinds of teams from offense to stall, but most commonly it finds its place on bulkier balance teams. Ditto doesn't need much support due to its nature, but it does appreciate U-turn and Volt Switch users like Corviknight or Rotom-Wash and Rotom-Heat respectively to safely pivot it into frightening threats that it can't directly switch into otherwise, such as Dracovish and Excadrill. Ditto's ability to capitalize on setup Pokemon greatly discourages opposing teams from using setup, which is gives teams with Ditto a huge advantage. Ditto is key in gaining momentum against fast and frail Pokemon without Choice Scarf, as it can force them out easily. This works for most strong wallbreakers provided you have a way to safely bring Ditto in. Additionally, Ditto can scout for coverage from opposing Pokemon such as Zeraora, Sylveon, and Rotom-H, which can be important in checking these threats.

Ditto has a few moveset options, and though it rarely gets to utilize these tools, they can be useful in a pinch. Rapid Spin or Court Change can be used to control entry hazards on the field; Rapid Spin is arguably better due to damaging the target, while Court Change can impact the entire field by shifting hazards over to the opposing team's side. Whirlwind is an especially useful tool for Ditto that can phaze Substitute users. Recover gives Ditto increased longevity in lengthy battles. Heal Bell is solid utility that can heal your team of status conditions in a pinch, while Super Fang is the best offensive option Ditto has. Perish Song, Encore, or Wish have marginal utility, but each have their own merits for teams to use. 252 Defense EVs and 0 Speed IVs with a Relaxed nature minimize damage taken from an opposing Ditto's Struggle and lower Ditto's Speed so it hopefully moves after opposing Ditto to avoid being the first to KO itself with Struggle damage.

[CREDITS]
- Written by: [[In The Hills, 324242]]
- Quality checked by: [[drampa's grandpa, 305826], [Funbot28, 255984]]
- Grammar checked by:[[The Dutch Plumberjack, 232216]]
 
Last edited:

drampa's grandpa

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Make sure you check out the notes above paragraph two because I was sorta weird about how I did it.
SET]
name: Scarf Ditto
move 1: Rapid Spin / Court Change
move 2: Whirlwind
move 3: Recover
move 4: Heal Bell / Super Fang / Perish Song
item: Choice Scarf
ability: Imposter
evs: 252 HP / 4 Atk / 252 Def I was going to say odd HP for SR but apparently I'm dumb and as long as it's not divisible by 8 ur fine, thanks Kris
nature: Relaxed
ivs: 0 Spe

[SET COMMENTS]
Ditto is one of the best revenge killers in the tier and excellent at taking advantage setup sweepers. It's essential it's not essential, you can build a team without it quite successfully for keeping setup sweepers like Dracovish, Gyarados, and Excadrill in check that would be difficult to adequately cover defensively otherwise. It's a fairly straightforward Pokemon to use, as it transforms into any Pokemon you send it out against, as long as they don't have Substitute up there are other situations where Ditto doesn't Transform. Either mention the other situations (another Transformed mon, Neutralizing Gas, when there's nothing out to Transform into) or just say Sub is the most relevant. I'd recommend the second. Due to its ability to check so many top tier threats, Ditto can fit on all kinds of teams from offense to stall, but most commonly finds its place on bulkier balance teams. Ditto doesn't need much support due to its nature, but it does appreciate U-turn and Volt Switch users like Corviknight or Rotom-Wash and Rotom-Heat respectively to safely pivot it into frightening threats that it can't directly switch into otherwise, such as Dragapult, Dracovish, and Excadrill. Add something about Ditto discouraging setup and also about gaining momentum versus non-scarved fast frail mons it can force out, such as non-Sneak Dragapult. This section is way more important than the one below. Fleshing it out at the expense of talking about moveset stuff can only be good.



Honestly, I feel like this section should probably be condensed. These options, as you say, are almost never relevant, and when they are Ditto isn't reaching its full potential. I'm not gonna say that this has to happen, but I think the analysis would be better off if this was a smaller proportion of it. I'll cross some stuff out in purple that I think could be taken out, but they're just suggestions. The stuff in other colors isn't about condensing the section and should be treated as less optional in the implementation. Sorry for getting weird :3

Unlike standard tiers, Ditto receives some unique moveslots by virtue of its Normal typing, and while it very rarely gets to use them, they do offer some utility in a pinch. This is largely fluff. The only important part is it rarely gets to use its moves, the rest is just saying it's stab and not OU. Rapid Spin or Court Change can be used to control entry hazards on the field, while Rapid Spin is arguably better due to damaging the target (add something about how the effects on hazards differ and how they play differently). The second moveslot, Whirlwind, is an especially useful (or something equivalent lol) tool for Ditto that can phase catch setup sweepers who think they are safe behind a Substitute off guard and phase them out. Recover is a useful tool to use against stall builds, and gives Ditto increased longevity in lengthy battles. The last slot has a large amount of variability and depends on what your team may possibly need, but Heal Bell is solid utility that can heal your team of status conditions in a pinch. Super Fang is the best offensive option Ditto has, and can cut opposing Pokemon's HP in half. Other options such as Perish Song, Encore, or Wish have smaller utility, but each have their own merits for teams (IK that's a GP thing but X___X) to use. Add something along the lines of "252 Defense EVs and 0 Speed IVs with a Relaxed nature minimize damage taken from an opposing Ditto's Struggle and lower Ditto's Speed so it hopefully moves after opposing Ditto to avoid being the first to KO itself with Struggle damage." That comes straight from here btw (Ditto's SM Ubers analysis, which btw is dumb and has 248 HP when it doesn't need it.) Also mention maximized HP.
I'll definitely give this a QC stamp thingy, but not yet. I just want to make sure that my scribblings were actually understandable and not just gobbledygook.
lmk if you have any qs :drampa:
 
Last edited:

in the hills

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Comment Add Remove

Make sure you check out the notes above paragraph two because I was sorta weird about how I did it.

I'll definitely give this a QC stamp thingy, but not yet. I just want to make sure that my scribblings were actually understandable and not just gobbledygook.
lmk if you have any qs :drampa:
Implemented, ready for 2nd QC!
 

Funbot28

Banned deucer.
Comment Delete
[SET]
name: Scarf Ditto
move 1: Rapid Spin / Court Change
move 2: Whirlwind
move 3: Recover
move 4: Heal Bell / Super Fang / Perish Song
item: Choice Scarf
ability: Imposter
evs: 252 HP / 4 Atk / 252 Def
nature: Relaxed
ivs: 0 Spe

[SET COMMENTS]
Ditto is one of the best revenge killers in the tier and excellent at taking advantage setup sweepers. It's an incredible tool for keeping setup sweepers like Dracovish, Gyarados, and Excadrill in check that would be difficult to adequately cover defensively otherwise. It's a fairly straightforward Pokemon to use, as it transforms into any Pokemon you send it out against, bar a few situations, most commonly if the opposing Poemon has a Substitute up. Due to its ability to check so many top tier threats, Ditto can fit on all kinds of teams from offense to stall, but most commonly finds its place on bulkier balance teams. Ditto doesn't need much support due to its nature, but it does appreciate U-turn and Volt Switch users like Corviknight or Rotom-Wash and Rotom-Heat respectively to safely pivot it into frightening threats that it can't directly switch into otherwise, such as Dragapult, Dracovish, and Excadrill. Ditto's ability to capitalize on setup Pokemon greatly discourages opposing teams from using setup, which is gives teams with Ditto a huge advantage. Ditto is key in gaining momentum against fast and frail Pokemon without Choice Scarf, as it can force them out easily. This works for most strong breakers, bar a few such as Shadow Sneak Dragapult, provided you have a way to safely bring Ditto in. Also mention how it can scout for coverage moves on mons like Sylv, Heatrom, and Zeraora which can also be really important.

Ditto has a few moveset options, and though it rarely gets to utilize these tools, they can be useful in a pinch. Rapid Spin or Court Change can be used to control entry hazards on the field, while Rapid Spin is arguably better due to damaging the target, while Court Change can impact the entire field by shifting hazards over to the opposing team's side. Whirlwind is an especially useful tool for Ditto that can phase Substitute users out. Recover gives Ditto increased longevity in lengthy battles. Heal Bell is solid utility that can heal your team of status conditions in a pinch. Super Fang is the best offensive option Ditto has, and can cut opposing Pokemon's HP in half. Perish Song, Encore, or Wish have marginal utility, but each have their own merits for teams to use. 252 Defense EVs and 0 Speed IVs with a Relaxed nature minimize damage taken from an opposing Ditto's Struggle and lower Ditto's Speed so it hopefully moves after opposing Ditto to avoid being the first to KO itself with Struggle damage.

[CREDITS]
- Written by: [[In The Hills, 324242]]
- Quality checked by: [[drampa's grandpa, 305826], ]
- Grammar checked by:
Not much else to add here, good job. QC 2/2
QC Stamp.gif
 

Lumari

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GP 1/1
[SET]
name: Choice Scarf Ditto
move 1: Rapid Spin / Court Change
move 2: Whirlwind
move 3: Recover
move 4: Heal Bell / Super Fang / Perish Song
item: Choice Scarf
ability: Imposter
evs: 252 HP / 4 Atk / 252 Def
nature: Relaxed
ivs: 0 Spe

[SET COMMENTS]
Ditto is one of the best revenge killers in the tier and excellent at taking advantage setup sweepers. It's an incredible tool for keeping setup sweepers like Dracovish, Gyarados, and Excadrill in check that would be difficult to adequately cover defensively otherwise. It's a fairly straightforward Pokemon to use, as it transforms into any Pokemon you send it out against, bar a few situations, most commonly if the opposing Poemon has a Substitute up. Due to its ability to check so many top-tier (AH) threats, Ditto can fit on all kinds of teams from offense to stall, but most commonly it finds its place on bulkier balance teams. Ditto doesn't need much support due to its nature, but it does appreciate U-turn and Volt Switch users like Corviknight, (AC) or Rotom-Wash and Rotom-Heat Rotom-W, and Rotom-H respectively to safely pivot it into frightening threats that it can't directly switch into otherwise, such as Dragapult, Dracovish, and Excadrill. Ditto's ability to capitalize on setup Pokemon greatly discourages opposing teams from using setup, which is gives teams with Ditto a huge advantage. Ditto is key in gaining momentum against fast and frail Pokemon without Choice Scarf, as it can force them out easily. This works for most strong wallbreakers, bar a few such as Shadow Sneak Dragapult, provided you have a way to safely bring Ditto in. Additionally, Ditto can scout for coverage from opposing Pokemon such as Zeraora, Sylveon, (AC) and Rotom-Heat, which can be important in checking these threats.

Ditto has a few moveset options, and though it rarely gets to utilize these tools, they can be useful in a pinch. Rapid Spin or Court Change can be used to control entry hazards on the field; (SC) while Rapid Spin is arguably better due to damaging the target, while Court Change can impact the entire field by shifting hazards over to the opposing team's side. Whirlwind is an especially useful tool for Ditto that can phase phaze Substitute users out. Recover gives Ditto increased longevity in lengthy battles. Heal Bell is solid utility that can heal your team of status conditions in a pinch, (comma) while Super Fang is the best offensive option Ditto has, and can cut opposing Pokemon's HP in half. Perish Song, Encore, or Wish have marginal utility, but each have their own merits for teams to use. 252 Defense EVs and 0 Speed IVs with a Relaxed nature minimize damage taken from an opposing Ditto's Struggle and lower Ditto's Speed so it hopefully moves after opposing Ditto to avoid being the first to KO itself with Struggle damage.

[CREDITS]
- Written by: [[In The Hills, 324242]]
- Quality checked by: [[drampa's grandpa, 305826], ]
- Grammar checked by:
 

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