yogi
I did not succumb...
[OVERVIEW]
Ditto is a rather unique Pokemon, as it has the ability Imposter, which allows it to copy the foe's moves and stats, apart from HP. This allows it to function as a decent anti-offense option and reliable revenge killer, as, with a Choice Scarf, it'll almost always outspeed the opposing Pokemon. Because of how Imposter functions, Ditto will have any entry hazard effects applied before it transforms, meaning that it'll only take neutral damage from Stealth Rock and ignore the Sticky Web Speed drop, allowing it to be a solid answer to Sticky Web teams. Ditto can also use its ability to scout movesets, providing information on what the opponent is running. Even though Ditto is decent against more offensive Pokemon, it struggles against bulky defensive set-up Pokemon, like Clefairy and Musharna, because Ditto is forced to run a Choice Scarf to properly function as a revenge killer. Ditto also has a rather low HP stat, meaning it struggles to switch in or take hits, even when transformed. Imposter and Transform also fail against Pokemon that have set up a Substitute, leaving Ditto unable to revenge kill Pokemon like Oricorio-G and Alolan Dugtrio. While Ditto can act as a deterrent to certain setup Pokemon at Team Preview, it often struggles in practice, as the opponent can often play around it and weaken it enough for it to be unable to function as intended.
[SET]
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 31 HP / 30 Atk / 31 Def / 30 SpA / 31 SpD / 0 Spe
[SET COMMENTS]
Moves
========
Transform is the only move Ditto can learn naturally and will almost never be used, as Imposter transforms Ditto into the opposing Pokemon when it switches in.
Set Details
========
With Imposter, Ditto copies all of its foe's stats except for HP, so 252 HP EVs are used to maximize Ditto's bulk. A Choice Scarf is used to ensure Ditto outspeeds setup sweepers. The IVs chosen allow Ditto to use Hidden Power Fire against Lilligant and hit Steel-types like Ferroseed and Togedemaru on the switch.
Usage Tips
========
Ditto is almost always used as a revenge killer, capable of outspeeding boosted and unboosted foes alike thanks to copying their stats and holding a Choice Scarf. Ditto is capable of revenge killing foes like Oricorio-G, Stoutland, and Pinsir, even if the first and last have received boosts from either Calm Mind or Z-Me First. Against stall and balance, Ditto can opt to try and have its Choice Scarf removed with Knock Off so it can freely switch moves and essentially PP stall these types of teams. Ditto shouldn't be used to try to take on bulkier setup sweepers like Musharna and Clefairy, as their access to recovery and ability to switch moves means Ditto will almost always lose. Ditto should avoid switching directly into even strong resisted attacks due to its rather low HP stat. In matches where Ditto isn't required to check setup sweepers, it can use its Imposter ability to scout the movesets of the opponent's Pokemon; this can also help reveal what item the opposing Pokemon is using.
Team Options
========
The way Ditto functions means that it can essentially be placed on almost every team and thus has no real set teammates. Stall teams may use Ditto as a way to deal with powerful wallbreakers like Taunt Pyroar and Swords Dance Pinsir, both of which put immense pressure on most forms of stall. On the other hand, offensive and hyper offensive teams can use Ditto if they lack a revenge killer or Choice Scarf user; it can act as a deterrent to Pokemon like Shell Smash Carracosta and even sun and rain teams. Even though Ditto functions on almost every archetype, it does appreciate entry hazard control, as both Stealth Rock and Toxic Spikes can easily wear it down if left unattended. Hazard removers like Skuntank, Swanna, and Hitmonchan are all valuable for Ditto; Skuntank is especially notable because it can absorb Toxic Spikes as it switches in.
[STRATEGY COMMENTS]
Other Options
=============
Due to Ditto only having one move, its only available other option is altering its IVs to change which Hidden Power type it is using. An IV spread of 31 / 31 / 30 / 30 / 31 / 1 allows Ditto to use Hidden Power Grass to hit foes like Gastrodon and Lanturn.
Checks and Counters
===================
**Substitute**: Due to how Imposter works, it fails if the foe is already behind a Substitute, meaning that Oricorio-G, Alolan Dugtrio, and Life Orb Haunter can all counter Ditto once they're behind one.
**Bulky Setup Pokemon**: Pokemon like Clefairy, Musharna, and Gurdurr are able to use Ditto as setup bait, as Ditto isn't able to do enough damage to any of them.
**Trick Room Sweepers**: Even though Ditto copies the Speed IVs and EVs of the opposing Pokemon, the use of a Choice Scarf means that it is borderline useless against Trick Room Pokemon like Alolan Exeggutor, Crabominable, and Ursaring.
Ditto is a rather unique Pokemon, as it has the ability Imposter, which allows it to copy the foe's moves and stats, apart from HP. This allows it to function as a decent anti-offense option and reliable revenge killer, as, with a Choice Scarf, it'll almost always outspeed the opposing Pokemon. Because of how Imposter functions, Ditto will have any entry hazard effects applied before it transforms, meaning that it'll only take neutral damage from Stealth Rock and ignore the Sticky Web Speed drop, allowing it to be a solid answer to Sticky Web teams. Ditto can also use its ability to scout movesets, providing information on what the opponent is running. Even though Ditto is decent against more offensive Pokemon, it struggles against bulky defensive set-up Pokemon, like Clefairy and Musharna, because Ditto is forced to run a Choice Scarf to properly function as a revenge killer. Ditto also has a rather low HP stat, meaning it struggles to switch in or take hits, even when transformed. Imposter and Transform also fail against Pokemon that have set up a Substitute, leaving Ditto unable to revenge kill Pokemon like Oricorio-G and Alolan Dugtrio. While Ditto can act as a deterrent to certain setup Pokemon at Team Preview, it often struggles in practice, as the opponent can often play around it and weaken it enough for it to be unable to function as intended.
[SET]
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 31 HP / 30 Atk / 31 Def / 30 SpA / 31 SpD / 0 Spe
[SET COMMENTS]
Moves
========
Transform is the only move Ditto can learn naturally and will almost never be used, as Imposter transforms Ditto into the opposing Pokemon when it switches in.
Set Details
========
With Imposter, Ditto copies all of its foe's stats except for HP, so 252 HP EVs are used to maximize Ditto's bulk. A Choice Scarf is used to ensure Ditto outspeeds setup sweepers. The IVs chosen allow Ditto to use Hidden Power Fire against Lilligant and hit Steel-types like Ferroseed and Togedemaru on the switch.
Usage Tips
========
Ditto is almost always used as a revenge killer, capable of outspeeding boosted and unboosted foes alike thanks to copying their stats and holding a Choice Scarf. Ditto is capable of revenge killing foes like Oricorio-G, Stoutland, and Pinsir, even if the first and last have received boosts from either Calm Mind or Z-Me First. Against stall and balance, Ditto can opt to try and have its Choice Scarf removed with Knock Off so it can freely switch moves and essentially PP stall these types of teams. Ditto shouldn't be used to try to take on bulkier setup sweepers like Musharna and Clefairy, as their access to recovery and ability to switch moves means Ditto will almost always lose. Ditto should avoid switching directly into even strong resisted attacks due to its rather low HP stat. In matches where Ditto isn't required to check setup sweepers, it can use its Imposter ability to scout the movesets of the opponent's Pokemon; this can also help reveal what item the opposing Pokemon is using.
Team Options
========
The way Ditto functions means that it can essentially be placed on almost every team and thus has no real set teammates. Stall teams may use Ditto as a way to deal with powerful wallbreakers like Taunt Pyroar and Swords Dance Pinsir, both of which put immense pressure on most forms of stall. On the other hand, offensive and hyper offensive teams can use Ditto if they lack a revenge killer or Choice Scarf user; it can act as a deterrent to Pokemon like Shell Smash Carracosta and even sun and rain teams. Even though Ditto functions on almost every archetype, it does appreciate entry hazard control, as both Stealth Rock and Toxic Spikes can easily wear it down if left unattended. Hazard removers like Skuntank, Swanna, and Hitmonchan are all valuable for Ditto; Skuntank is especially notable because it can absorb Toxic Spikes as it switches in.
[STRATEGY COMMENTS]
Other Options
=============
Due to Ditto only having one move, its only available other option is altering its IVs to change which Hidden Power type it is using. An IV spread of 31 / 31 / 30 / 30 / 31 / 1 allows Ditto to use Hidden Power Grass to hit foes like Gastrodon and Lanturn.
Checks and Counters
===================
**Substitute**: Due to how Imposter works, it fails if the foe is already behind a Substitute, meaning that Oricorio-G, Alolan Dugtrio, and Life Orb Haunter can all counter Ditto once they're behind one.
**Bulky Setup Pokemon**: Pokemon like Clefairy, Musharna, and Gurdurr are able to use Ditto as setup bait, as Ditto isn't able to do enough damage to any of them.
**Trick Room Sweepers**: Even though Ditto copies the Speed IVs and EVs of the opposing Pokemon, the use of a Choice Scarf means that it is borderline useless against Trick Room Pokemon like Alolan Exeggutor, Crabominable, and Ursaring.
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