PU Ditto (QC 3/3) (GP 2/2)

yogi

I did not succumb...
is a Tutor Alumnusis a Social Media Contributor Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
[OVERVIEW]

Ditto is a rather unique Pokemon, as it has the ability Imposter, which allows it to copy the foe's moves and stats, apart from HP. This allows it to function as a decent anti-offense option and reliable revenge killer, as, with a Choice Scarf, it'll almost always outspeed the opposing Pokemon. Because of how Imposter functions, Ditto will have any entry hazard effects applied before it transforms, meaning that it'll only take neutral damage from Stealth Rock and ignore the Sticky Web Speed drop, allowing it to be a solid answer to Sticky Web teams. Ditto can also use its ability to scout movesets, providing information on what the opponent is running. Even though Ditto is decent against more offensive Pokemon, it struggles against bulky defensive set-up Pokemon, like Clefairy and Musharna, because Ditto is forced to run a Choice Scarf to properly function as a revenge killer. Ditto also has a rather low HP stat, meaning it struggles to switch in or take hits, even when transformed. Imposter and Transform also fail against Pokemon that have set up a Substitute, leaving Ditto unable to revenge kill Pokemon like Oricorio-G and Alolan Dugtrio. While Ditto can act as a deterrent to certain setup Pokemon at Team Preview, it often struggles in practice, as the opponent can often play around it and weaken it enough for it to be unable to function as intended.

[SET]
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 31 HP / 30 Atk / 31 Def / 30 SpA / 31 SpD / 0 Spe

[SET COMMENTS]
Moves
========

Transform is the only move Ditto can learn naturally and will almost never be used, as Imposter transforms Ditto into the opposing Pokemon when it switches in.

Set Details
========

With Imposter, Ditto copies all of its foe's stats except for HP, so 252 HP EVs are used to maximize Ditto's bulk. A Choice Scarf is used to ensure Ditto outspeeds setup sweepers. The IVs chosen allow Ditto to use Hidden Power Fire against Lilligant and hit Steel-types like Ferroseed and Togedemaru on the switch.

Usage Tips
========

Ditto is almost always used as a revenge killer, capable of outspeeding boosted and unboosted foes alike thanks to copying their stats and holding a Choice Scarf. Ditto is capable of revenge killing foes like Oricorio-G, Stoutland, and Pinsir, even if the first and last have received boosts from either Calm Mind or Z-Me First. Against stall and balance, Ditto can opt to try and have its Choice Scarf removed with Knock Off so it can freely switch moves and essentially PP stall these types of teams. Ditto shouldn't be used to try to take on bulkier setup sweepers like Musharna and Clefairy, as their access to recovery and ability to switch moves means Ditto will almost always lose. Ditto should avoid switching directly into even strong resisted attacks due to its rather low HP stat. In matches where Ditto isn't required to check setup sweepers, it can use its Imposter ability to scout the movesets of the opponent's Pokemon; this can also help reveal what item the opposing Pokemon is using.

Team Options
========

The way Ditto functions means that it can essentially be placed on almost every team and thus has no real set teammates. Stall teams may use Ditto as a way to deal with powerful wallbreakers like Taunt Pyroar and Swords Dance Pinsir, both of which put immense pressure on most forms of stall. On the other hand, offensive and hyper offensive teams can use Ditto if they lack a revenge killer or Choice Scarf user; it can act as a deterrent to Pokemon like Shell Smash Carracosta and even sun and rain teams. Even though Ditto functions on almost every archetype, it does appreciate entry hazard control, as both Stealth Rock and Toxic Spikes can easily wear it down if left unattended. Hazard removers like Skuntank, Swanna, and Hitmonchan are all valuable for Ditto; Skuntank is especially notable because it can absorb Toxic Spikes as it switches in.

[STRATEGY COMMENTS]
Other Options
=============

Due to Ditto only having one move, its only available other option is altering its IVs to change which Hidden Power type it is using. An IV spread of 31 / 31 / 30 / 30 / 31 / 1 allows Ditto to use Hidden Power Grass to hit foes like Gastrodon and Lanturn.

Checks and Counters
===================

**Substitute**: Due to how Imposter works, it fails if the foe is already behind a Substitute, meaning that Oricorio-G, Alolan Dugtrio, and Life Orb Haunter can all counter Ditto once they're behind one.

**Bulky Setup Pokemon**: Pokemon like Clefairy, Musharna, and Gurdurr are able to use Ditto as setup bait, as Ditto isn't able to do enough damage to any of them.

**Trick Room Sweepers**: Even though Ditto copies the Speed IVs and EVs of the opposing Pokemon, the use of a Choice Scarf means that it is borderline useless against Trick Room Pokemon like Alolan Exeggutor, Crabominable, and Ursaring.
 
Last edited:

asa

is a Site Content Manageris a Community Leaderis a Community Contributoris a Tiering Contributoris a Top Contributoris a Social Media Contributor Alumnus
PU Leader
[OVERVIEW]

  • Ditto is a rather unique Pokemon as, while it only has one move, it also has the ability Imposter that allows it to copy the foes' moves and stats, apart from HP. This allows it to function as a decent anti-offense option and as a reliable revenge killer as, with a Choice Scarf, it'll almost always outspeed the opposing Pokemon. (removed the bits that felt a bit like filler.)
  • Because of how Imposter function, Ditto will have any hazard effects applied before it transforms, meaning that it'll only take neutral damage from Stealth Rock and ignore the Sticky Web Speed drop, allowing it to be a solid answer to Sticky Web based teams.
  • Ditto can also use its ability to scout movesets, providing information on what set the opponent is running on said Pokemon.
  • Even though Ditto is decent against more offensive Pokemon, it struggles against bulky defensive set-up Pokemon, like Clefairy and Musharna, because Ditto is forced to run a Choice Scarf to properly function as a revenge killer.
  • Ditto also has a rather low HP stat, meaning it struggles to switch in or take hits, even when transformed.
  • Imposter and Transform also fail against Pokemon who has set up a Substitute, leaving Ditto unable to revenge kill Pokemon like Oricorio-G and Alolan Dugtrio.

[SET]
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 31 / 30 / 31 / 30 / 31 / 0 (i think you have to specify which stats these ivs are for, though i could probs just be remembering incorrectly.)

[SET COMMENTS]
Moves
========
  • Transform is the only move Ditto can learn naturally and it will almost never be used, as Imposter transforms Ditto into the opposing Pokemon when it switches in.

Set Details
========
  • With Imposter, Ditto copies all of its foe's stats except for HP, so 252 HP EVs are used to maximize Ditto's bulk. The IVs chosen are to allow Ditto to use Hidden Power Fire against Lilligant, and hit Steel-types like Ferroseed and Togedemaru on switching in.

Usage Tips
========
  • Ditto is almost always used as a revenge killer, outspeeding boosted and unboosted opponents alike thanks to copying their stats plus wielding a Choice Scarf.
  • Ditto is capable of revenge killing foes like Oricorio-G, Stoutland, and Pinsir, even if the first and last have received boosts from either Calm Mind or Z Me First.
  • Against stall or balance, Ditto can opt to try and have its Choice Scarf knocked off so it can freely switch moves and essentially PP stall these types of teams.
  • Ditto shouldn't be used to try and take on bulkier set up sweepers like Musharna and Clefairy, as their access to recovery and changeable moveslots means Ditto will almost always lose.
  • Probably minor, but a mention about how it shouldn't ever switch directly in on stuff due to its poor bulk could probably be added to the first bullet.

Team Options
========
  • The way Ditto functions means it can essentially be placed on almost every team, and thus has no real set teammates.
  • Stall teams may choose to use Ditto as a way to deal with powerful wallbreakers like Taunt Magmortar and Swords Dance Pinsir, both of which put immense pressure on most forms of stall.
  • On the other end of the spectrum, offensive and hyper offensive teams can use Ditto if they lack a revenge killer or proper Speed control, as a deterrent to things like Shell Smash Carracosta and even Sun and Rain teams.
  • Even though Ditto functions on almost every archetype, it does appreciate hazard control as both Stealth Rock and Toxic Spikes can easily wear it down if left unattended. (mention specific examples of pokemon that can remove hazards.)

[STRATEGY COMMENTS]
Other Options
=============
  • Due to Ditto only having one move, its only available other option is altering its IVs to change what Hidden Power it is using. An IV spread of 31/31/30/30/31/1 allows Ditto to use Hidden Power Grass to hit foes like Gastrodon and Lanturn.

Checks and Counters
===================

**Substitute**: Due to how Imposter works, it fails if the foe is already behind a Substitute, meaning that Oricorio-G, Alolan Dugtrio, and Life Orb Haunter can all counter Ditto once they're behind one.

**Bulky set up Pokemon**: Pokemon like Clefairy, Musharna, and Gurdurr are able to outboost Ditto and use it as set up bait, as Ditto isn't able to do enough damage to any of them.

**Trick Room Setup Sweepers**: Even though Ditto copies the Speed IVs and EVs of the opposing Pokemon, the use of a Choice Scarf means that it is borderline useless against Trick Room Pokemon like Alolan Exeggutor, Crabominable, and Ursaring.

**Choice Scarf Users**: Ditto can struggle against Choice Scarf users like Swanna, Pyroar, and Primeape, as not only does this result in a Speed tie, but due to its low HP it may be KOed even if it moves first.
not really much i could find wrong with it, 1/3. no stamp tho bc i'm on a different computer ;-;
 
Last edited:

MZ

And now for something completely different
is a Site Content Manager Alumnusis a Top Team Rater Alumnusis a Social Media Contributor Alumnusis a Community Leader Alumnusis a Community Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Battle Simulator Moderator Alumnus
Think I can't find enough to nitpick in a ditto analysis? think again
[OVERVIEW]

  • Ditto is a rather unique Pokemon as it has the ability Imposter that allows it to copy the foes' moves and stats, apart from HP. This allows it to function as a decent anti-offense option and as a reliable revenge killer as, with a Choice Scarf, it'll almost always outspeed the opposing Pokemon.
  • Because of how Imposter function, Ditto will have any hazard effects applied before it transforms, meaning that it'll only take neutral damage from Stealth Rock and ignore the Sticky Web Speed drop, allowing it to be a solid answer to Sticky Web based teams. wait why are u mentioning the bit about rocks? webs is relevant but rocks bit just seems like explaining mechanics
  • Ditto can also use its ability to scout movesets, providing information on what set the opponent is running on said Pokemon.
  • Even though Ditto is decent against more offensive Pokemon, it struggles against bulky defensive set-up Pokemon, like Clefairy and Musharna, because Ditto is forced to run a Choice Scarf to properly function as a revenge killer.
  • Ditto also has a rather low HP stat, meaning it struggles to switch in or take hits, even when transformed.
  • Imposter and Transform also fail against Pokemon who has set up a Substitute, leaving Ditto unable to revenge kill Pokemon like Oricorio-G and Alolan Dugtrio.
honestly i feel like this doesnt hit the main reason ditto isnt great- it can prevent certain mons from setting up just at preview but fails to do much in practice, it's rather easy to keep in check if you donn't set up so preview threat is most of what it does. that preview threat at least is probably worth mentioning

[SET]
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 31 HP / 30 Atk / 31 Def / 30 SpA / 31 SpD / 0 Spe

why do u want 30 attack over 31? i thought u can get hidden power with any IVs now? might be totally wrong on this one, no clue

[SET COMMENTS]
Moves
========
  • Transform is the only move Ditto can learn naturally and it will almost never be used, as Imposter transforms Ditto into the opposing Pokemon when it switches in.

Set Details
========
  • With Imposter, Ditto copies all of its foe's stats except for HP, so 252 HP EVs are used to maximize Ditto's bulk. The IVs chosen are to allow Ditto to use Hidden Power Fire against Lilligant, and hit Steel-types like Ferroseed and Togedemaru on switching in.

Usage Tips
========
  • Ditto is almost always used as a revenge killer, outspeeding boosted and unboosted opponents alike thanks to copying their stats plus wielding a Choice Scarf.
  • Ditto is capable of revenge killing foes like Oricorio-G, Stoutland, and Pinsir, even if the first and last have received boosts from either Calm Mind or Z Me First.
  • Against stall or balance, Ditto can opt to try and have its Choice Scarf knocked off so it can freely switch moves and essentially PP stall these types of teams.
  • Ditto shouldn't be used to try and take on bulkier set up sweepers like Musharna and Clefairy, as their access to recovery and changeable moveslots means Ditto will almost always lose.
  • Ditto should avoid switching in directly to even strong resisted attacks due to its rather low HP stat.
there are definitely gonna be matchups where ditto isn't too useful for stopping sweeping, so id talk about what to do then i.e. pivoting into certain mons to scout movesets or what move they lock themselves into or somth and just generally getting slowly foddered in useful ways

Team Options
========
  • The way Ditto functions means it can essentially be placed on almost every team, and thus has no real set teammates.
  • Stall teams may choose to use Ditto as a way to deal with powerful wallbreakers like Taunt Magmortar and Swords Dance Pinsir, both of which put immense pressure on most forms of stall. ditto is a shit way to handle taunt mag huh also cant see how stall finds the slot for it given how pressed u are to handle everything
  • On the other end of the spectrum, offensive and hyper offensive teams can use Ditto if they lack a revenge killer or proper Speed control, as a deterrent to things like Shell Smash Carracosta and even Sun and Rain teams.
  • Even though Ditto functions on almost every archetype, it does appreciate hazard control as both Stealth Rock and Toxic Spikes can easily wear it down if left unattended. Hazard support like Skuntank, Swanna, and Hitmonchan is all valuable for Ditto, especially Skuntank as it absorbs Toxic Spikes upon switching in.

[STRATEGY COMMENTS]
Other Options
=============
  • Due to Ditto only having one move, its only available other option is altering its IVs to change what Hidden Power it is using. An IV spread of 31/31/30/30/31/1 allows Ditto to use Hidden Power Grass to hit foes like Gastrodon and Lanturn.

Checks and Counters
===================

**Substitute**: Due to how Imposter works, it fails if the foe is already behind a Substitute, meaning that Oricorio-G, Alolan Dugtrio, and Life Orb Haunter can all counter Ditto once they're behind one.

**Bulky set up Pokemon**: Pokemon like Clefairy, Musharna, and Gurdurr are able to outboost Ditto and use it as set up bait, as Ditto isn't able to do enough damage to any of them.

**Trick Room Setup drop the word setup Sweepers**: Even though Ditto copies the Speed IVs and EVs of the opposing Pokemon, the use of a Choice Scarf means that it is borderline useless against Trick Room Pokemon like Alolan Exeggutor, Crabominable, and Ursaring.

**Choice Scarf Users**: Ditto can struggle against Choice Scarf users like Swanna, Pyroar, and Primeape, as not only does this result in a Speed tie, but due to its low HP it may be KOed even if it moves first. id drop this section, needing to speed tie isnt exactly a reliable check and also ditto doesnt rly want to be revenging scarfers in the first place, it just feels out of place
stamp.gif
2/3
 

A Cake Wearing A Hat

moist and crusty
is a Community Leaderis a Community Contributoris a Top Contributoris a Smogon Media Contributoris a Dedicated Tournament Hostis a Battle Simulator Moderatoris a Site Content Manager Alumnusis a Top Social Media Contributor Alumnus
Random Battle Lead
add remove comments
[OVERVIEW]

Ditto is a rather unique Pokemon, (AC) as it has the ability Imposter that, (AC) which allows it to copy the foes' foe's (ditto can't copy multiple foes at the same time) moves and stats, apart from HP. This allows it to function as a decent anti-offense option and as a reliable revenge killer, (AC) as, with a Choice Scarf, it'll almost always outspeed the opposing Pokemon. Because of how Imposter functions, (AC) Ditto will have any entry hazard effects applied before it transforms, meaning that it'll only take neutral damage from Stealth Rock and ignore the Sticky Web Speed drop, allowing it to be a solid answer to Sticky Web based teams. Ditto can also use its ability to scout movesets, providing information on what the opponent is running. Even though Ditto is decent against more offensive Pokemon, it struggles against bulky defensive set-up Pokemon, like Clefairy and Musharna, because Ditto is forced to run a Choice Scarf to properly function as a revenge killer. Ditto also has a rather low HP stat, meaning it struggles to switch in or take hits, even when transformed. Imposter and Transform also fail against Pokemon who has set up a Substitute, leaving Ditto unable to revenge kill Pokemon like Oricorio-G and Alolan Dugtrio. While Ditto can act as a deterrent to certain set up setup Pokemon at Team Preview, (AC) it often struggles in practice, as the opponent can often play around it and weaken it enough for it to be unable to function as intended.

[SET]
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 31 HP / 30 Atk / 31 Def / 30 SpA / 31 SpD / 0 Spe

[SET COMMENTS]
Moves
========

Transform is the only move Ditto can learn naturally and it will almost never be used, as Imposter transforms Ditto into the opposing Pokemon when it switches in.

Set Details
========

With Imposter, Ditto copies all of its foe's stats except for HP, so 252 HP EVs are used to maximize Ditto's bulk. A Choice Scarf is used to ensure Ditto outspeeds set up setup sweepers. The IVs chosen are to allow Ditto to use Hidden Power Fire against Lilligant, (RC) and hit Steel-types like Ferroseed and Togedemaru on switching in the switch.

Usage Tips
========

Ditto is almost always used as a revenge killer, capable of outspeeding boosted and unboosted opponents foes alike thanks to copying their stats plus wielding and holding a Choice Scarf. Ditto is capable of revenge killing foes like Oricorio-G, Stoutland, and Pinsir, even if the first and last have received boosts from either Calm Mind or Z Me First Z-Me First. Against stall or and balance, Ditto can opt to try and have its Choice Scarf knocked off removed with Knock Off so it can freely switch moves and essentially PP stall these types of teams. Ditto shouldn't be used to try and take on bulkier set up setup sweepers like Musharna and Clefairy, as their access to recovery and changeable moveslots ability to switch moves means Ditto will almost always lose. Ditto should avoid switching in directly to into even strong resisted attacks due to its rather low HP stat. In matches where Ditto isn't required to check set up setup sweepers, it can use its Imposter ability to scout the movesets of the opponent's Pokemon; this can also help reveal what item the opposing Pokemon is using.

Team Options
========

The way Ditto functions means that it can essentially be placed on almost every team, and thus it has no real set teammates. Stall teams may choose to use Ditto as a way to deal with powerful wallbreakers like Taunt Pyroar and Swords Dance Pinsir, both of which put immense pressure on most forms of stall. On the other end of the spectrum hand, offensive and hyper offensive teams can use Ditto if they lack a revenge killer or proper Speed control, Choice Scarf user; it can act as a deterrent to things like Shell Smash Carracosta and even Sun and Rain sun and rain teams. Even though Ditto functions on almost every archetype, it does appreciate entry hazard control, (AC) as both Stealth Rock and Toxic Spikes can easily wear it down if left unattended. Hazard support removers like Skuntank, Swanna, and Hitmonchan is are all valuable for Ditto, (RC) especially Skuntank as it absorbs Toxic Spikes when switching in; (ASC) Skuntank is especially notable because it can absorb Toxic Spikes as it switches in.

[STRATEGY COMMENTS]
Other Options
=============

Due to Ditto only having one move, its only available other option is altering its IVs to change what which Hidden Power type it is using. An IV spread of 31/31/30/30/31/1 allows Ditto to use Hidden Power Grass to hit foes like Gastrodon and Lanturn.

Checks and Counters
===================

**Substitute**: Due to how Imposter works, it fails if the foe is already behind a Substitute, meaning that Oricorio-G, Alolan Dugtrio, and Life Orb Haunter can all counter Ditto once they're behind one.

**Bulky set up Setup Pokemon**: Pokemon like Clefairy, Musharna, and Gurdurr are able to outboost Ditto and use it Ditto as set up setup bait, as Ditto isn't able to do enough damage to any of them.

**Trick Room Sweepers**: Even though Ditto copies the Speed IVs and EVs of the opposing Pokemon, the use of a Choice Scarf means that it is borderline useless against Trick Room Pokemon like Alolan Exeggutor, Crabominable, and Ursaring.

1/2
 

Fireflame

Silksong when
is a Top Contributoris a Smogon Media Contributoris a Social Media Contributor Alumnus
Remove Add Comments (AC)= add comma (RC)= remove comma (AH)= add hyphen (RH)= remove hyphen
[OVERVIEW]

Ditto is a rather unique Pokemon, as it has the ability Imposter, which allows it to copy the foe's moves and stats, apart from HP. This allows it to function as a decent anti-offense option and as a reliable revenge killer, as, with a Choice Scarf, it'll almost always outspeed the opposing Pokemon. Because of how Imposter functions, Ditto will have any entry hazard effects applied before it transforms, meaning that it'll only take neutral damage from Stealth Rock and ignore the Sticky Web Speed drop, allowing it to be a solid answer to Sticky Web teams. Ditto can also use its ability to scout movesets, providing information on what the opponent is running. Even though Ditto is decent against more offensive Pokemon, it struggles against bulky defensive set-up ("set-up" means that these Pokemon have set up already and Ditto is coming in. "Setup" just means that these are bulky Pokemon that set up. Idk which one you wanted here but I'm just pointing it out) Pokemon, like Clefairy and Musharna, because Ditto is forced to run a Choice Scarf to properly function as a revenge killer. Ditto also has a rather low HP stat, meaning it struggles to switch in or take hits, even when transformed. Imposter and Transform also fail against Pokemon who has that have set up a Substitute, leaving Ditto unable to revenge kill Pokemon like Oricorio-G and Alolan Dugtrio. While Ditto can act as a deterrent to certain setup Pokemon at Team Preview, it often struggles in practice, as the opponent can often play around it and weaken it enough for it to be unable to function as intended.

[SET]
name: Imposter
move 1: Transform
move 2:
move 3:
move 4:
item: Choice Scarf
ability: Imposter
nature: Relaxed
evs: 252 HP / 4 Atk / 252 Def
ivs: 31 HP / 30 Atk / 31 Def / 30 SpA / 31 SpD / 0 Spe

[SET COMMENTS]
Moves
========

Transform is the only move Ditto can learn naturally and it will almost never be used, as Imposter transforms Ditto into the opposing Pokemon when it switches in.

Set Details
========

With Imposter, Ditto copies all of its foe's stats except for HP, so 252 HP EVs are used to maximize Ditto's bulk. A Choice Scarf is used to ensure Ditto outspeeds setup sweepers. The IVs chosen allow Ditto to use Hidden Power Fire against Lilligant and hit Steel-types like Ferroseed and Togedemaru on the switch.

Usage Tips
========

Ditto is almost always used as a revenge killer, capable of outspeeding boosted and unboosted foes alike thanks to copying their stats and holding a Choice Scarf. Ditto is capable of revenge killing foes like Oricorio-G, Stoutland, and Pinsir, even if the first and last have received boosts from either Calm Mind or Z-Me First. Against stall and balance, Ditto can opt to try and have its Choice Scarf removed with Knock Off so it can freely switch moves and essentially PP stall these types of teams. Ditto shouldn't be used to try and to (parallelism error. Honestly a common error in regular day-to-day grammar in general. "Ditto shouldn't try take on..." doesn't work, and "Ditto shouldn't be used to try" doesn't make sense) take on bulkier setup sweepers like Musharna and Clefairy, as their access to recovery and ability to switch moves means Ditto will almost always lose. Ditto should avoid switching directly into even strong resisted attacks due to its rather low HP stat. In matches where Ditto isn't required to check setup sweepers, it can use its Imposter ability to scout the movesets of the opponent's Pokemon; this can also help reveal what item the opposing Pokemon is using.

Team Options
========

The way Ditto functions means that it can essentially be placed on almost every team,(RC) and thus it has no real set teammates. Stall teams may choose to use Ditto as a way to deal with powerful wallbreakers like Taunt Pyroar and Swords Dance Pinsir, both of which put immense pressure on most forms of stall. On the other hand, offensive and hyper offensive teams can use Ditto if they lack a revenge killer or Choice Scarf user; it can act as a deterrent to things Pokemon like Shell Smash Carracosta and even sun and rain teams. Even though Ditto functions on almost every archetype, it does appreciate entry hazard control, as both Stealth Rock and Toxic Spikes can easily wear it down if left unattended. Hazard removers like Skuntank, Swanna, and Hitmonchan is are all valuable for Ditto; Skuntank is especially notable because it can absorb Toxic Spikes as it switches in.

[STRATEGY COMMENTS]
Other Options
=============

Due to Ditto only having one move, its only available other option is altering its IVs to change which Hidden Power type it is using. An IV spread of 31 / 31 / 30 / 30 / 31 / 1 allows Ditto to use Hidden Power Grass to hit foes like Gastrodon and Lanturn.

Checks and Counters
===================

**Substitute**: Due to how Imposter works, it fails if the foe is already behind a Substitute, meaning that Oricorio-G, Alolan Dugtrio, and Life Orb Haunter can all counter Ditto once they're behind one.

**Bulky Setup Pokemon**: Pokemon like Clefairy, Musharna, and Gurdurr are able to use Ditto as setup bait, as Ditto isn't able to do enough damage to any of them.

**Trick Room Sweepers**: Even though Ditto copies the Speed IVs and EVs of the opposing Pokemon, the use of a Choice Scarf means that it is borderline useless against Trick Room Pokemon like Alolan Exeggutor, Crabominable, and Ursaring.
GP 2/2
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top