The Return of Gliscor! (and Clefable)
Table of Contents:
1- Importable Pokepaste
2- Proof of Peak
3- Team Introduction
4- Individual Roles of Team Members
5- Bad Match-ups and Counterplay
6- Replay Section
7- Discord!
1- Importable Pokepaste: Gliscor Stall (pokepast.es)
2- Proof of Peak:
https://replay.pokemonshowdown.com/gen9ou-1944760220-46bd6nh228gjx82rp68yaorad9qcya8pw
3- Team Introduction:
This Stall team attempts to mix the modern structure of Stall with the utility offered by the new Pokemon that became available this DLC, Clefable and Gliscor.
With the redistribution of Knock off, and ´s presence is extremely important, as they are indirectly immune to hazards and do not require Heavy-Duty Boots to function properly. They can absorb Knock Off freely in most scenarios, allowing the rest of the team to keep their HDB, as this team has no form of hazard removal.
This team also takes advantage of a fairly centralized new meta, as Ogerpon, and Veil teams limit most team structures in terms of viability, although I expect this team to remain strong, even if these Pokemon get banned in the near future.
With that being said, let´s get to know the roles of every Pokemon on the team.
4- Individual Roles of Team Members
4.1- Gliscor
is a very useful Physical Wall, Knock Off absorber and Spikes setter, taking advantage of a hazard resilient Flying/Ground typing, that grants it an immunity to Spikes, while maintaining a neutrality to Stealth Rock, combined with the Poison Heal ability, that cancels the Stealth Rock damage received every time it comes into the field. Even though lost Roost this generation, Protect allows it to both trigger toxic orb safely and achieve passive recovery throughout the game.
is tasked with answering (short of ice spinner), , , , Choice Band as well as passive Pokemon like , , or even opposing , utilizing it´s good match-ups and passive recovery to set up Spikes.
Tera Steel allows it to switch into certain Pokemon the rest of the team can´t cover well, such as , or Choice Band .
4.2- Clefable
is the team´s only Stealth Rocker and Wish Passer, taking advantage of it´s good match-up against to ensure hazards stay on the field, and making occasional use of Tera Ghost to deny Rapid Spin.
Clefable´s fairy typing allows it to absorb Knock off from most Dark types, such as , and , as well as booster .
Leftovers + Protect help stay healthy throughout the match whenever the team relies on to absorb Knock Off, allowing it to sometimes come in on , , as well as other passive Pokemon.
´s Wish synergizes well with Gliscor´s lack of direct recovery and ´s reliance on Rest to stay healthy.
4.3- Dondozo
I believe needs no introduction, it is the physically bulkiest Pokemon most Stall teams can afford, utilizing it´s Unaware ability and solid defensive typing to answer and as well as a great variety of Dragon Dance, Swords Dance, Curse, and Bulk up users. The DLC brought a few new Pokemon Dondozo can answer in some capacity, such as (when spikes aren´t an issue), Swords Dance and , as well as.
This Pokemon can utilize Tera Dragon to reliably wall Ogerpon-Hearthflame, and change it´s match-up against Grass and Electric types that would hit it super effectively, such as , Shell Smash and .
4.4- Tornadus-Therian
received a new move in this DLC, Knock Off, allowing this team to defeat opposing Stall teams, following long-term correct play. makes use of Regenerator to function as a very potent lead and revenge killer, getting a positive or neutral trade-off against basically every possible match-up, either removing an item, gaining momentum or even achieving a KO with it´s powerful Bleakwind Storm and Heat Wave combo.
This Pokemon is the team´s only Grass Resistance before Tera, generally being tasked with switching into most Ogerpon forms or Meowscarada when predicting Flower Trick.
The Unova Legendary has great late-game clean-up potential, abusing hazards and the items it previously knocked off to its advantage.
Tera Fire can be used to nuke and with Heat Wave in certain situations, while turning this Pokemon into a very solid Ogerpon-Heartflame answer.
4.5- Toxapex
Despite not receiving any buffs with the release of DLC 1, is still a very relevant Pokemon in the metagame due to its capacity to wall (psychic isnt real), through the combination of Haze and Infestation. Toxapex can scout , and ´s sets and aswer in situations where the opponent does not have Spikes.
Tera Steel allows this Pokemon to defeat most Stored Power users, such as , and .
4.6- Blissey
is the main Special Wall of the team, being able to wall Nasty Plot (through calm mind) as well as the newly introduced Bloodmoon form.
Max Special Defense EVs allow this Pokemon to preserve Soft Boiled PP since it is tasked with answering Special Attackers exclusively.
Protect allows Blissey to reliably shut down Future Sight combos and scout for doubles and lure sets whenever Protect PP is not needed.
Tera Water makes this Pokemon resist the attacks of weather nukes, most notably Tera Water ´s Hydro Steam in Sun, while acting as a back-up answer to that run Psychic for Toxapex.
5- Bad Match-ups and Counterplay
5.1- Psyshock Gholdengo
Psyshock is the only move that allows Nasty Plot to defeat reliably.
The only counterplay to this set is to Terastallize into a Fire Type and use it to answer with a boosted Heat Wave.
80 Spd EVs give tornadus a 68.7% chance to live a +2 Shadow Ball from Timid Nature in case it Terastallizes to live Heat Wave, although Modest has a 87.5% chance to OHKO, winning the game on the spot.
5.2- Tera Electric Manaphy
is a very potent wallbreaker when it is running the right coverage. In this case, the coverage that hurts this team the most is Tera Blast Electric, since at least Psychic versions can be met with a solid response from Tera Water .
To beat this set, you will have to rely on Calm Mind Blissey withouth Terastallizing, clicking CM as manaphy gets to +6 Spa and hoping to not get crit before you are able to kill it with Seismic Toss. The Manaphy player can choose to attack you with a +3 Scald/Surf and switch out, making you spend Soft Boiled PP and pressuring Blissey further, meaning that keeping hazards up to limit this strategy can play a big role in answering this threat.
5.3- CM Moonlight Ursaluna Bloodmoon
Although is able to reliably answer most Bloodmoon sets, the Calm Mind + Moonlight variant is by far the most threatening, due to it´s capacity to set up alongside and fish for a Critical Hit. ´s high HP stat, paired with leftovers recovery, limit Seismic Toss´s capacity at forcing it out, allowing it to reliably get to +6 Spa and OHKO Blissey with a Blood Moon Crititcal Hit.
While in some match-ups it is advised to risk getting crit, whenever is of no use, sacrificing it to get a toxic off is a valid response to guarantee the win. Also, if the player isn´t careful and runs out of Blood Moon instead of spamming Earth Power in front of Blissey, both and will be able to wall it.
6- Replay Section:
VS Choice Band :
https://replay.pokemonshowdown.com/gen9ou-1943573618
VS Ogerpon-Hearthflame Sun:
https://replay.pokemonshowdown.com/gen9ou-1944760220-46bd6nh228gjx82rp68yaorad9qcya8pw
VS + HO :
https://replay.pokemonshowdown.com/gen9ou-1944755148-j42jheg5l8yg4w73q7t71cqf9d5redjpw
VS + Veil :
https://replay.pokemonshowdown.com/gen9ou-1944751615-zmza67ny4qvct4ga3ilmadsm6tpjzhnpw
VS Tera Electric Veil:
https://replay.pokemonshowdown.com/gen9ou-1944334927-wmujfcite1kewvxg6qb8109ioqrmq1tpw
VS Trick Room:
https://replay.pokemonshowdown.com/gen9ou-1944029104-m0cf4evrb70n7kbkn8bl2mvaxo17ltxpw
7- Discord!
Join the Stall Community of Pokemon Showdown!
Invite link:
https://discord.gg/auggx69EYm
Thank you for reading!
Table of Contents:
1- Importable Pokepaste
2- Proof of Peak
3- Team Introduction
4- Individual Roles of Team Members
5- Bad Match-ups and Counterplay
6- Replay Section
7- Discord!
1- Importable Pokepaste: Gliscor Stall (pokepast.es)
2- Proof of Peak:
https://replay.pokemonshowdown.com/gen9ou-1944760220-46bd6nh228gjx82rp68yaorad9qcya8pw
3- Team Introduction:
This Stall team attempts to mix the modern structure of Stall with the utility offered by the new Pokemon that became available this DLC, Clefable and Gliscor.
With the redistribution of Knock off, and ´s presence is extremely important, as they are indirectly immune to hazards and do not require Heavy-Duty Boots to function properly. They can absorb Knock Off freely in most scenarios, allowing the rest of the team to keep their HDB, as this team has no form of hazard removal.
This team also takes advantage of a fairly centralized new meta, as Ogerpon, and Veil teams limit most team structures in terms of viability, although I expect this team to remain strong, even if these Pokemon get banned in the near future.
With that being said, let´s get to know the roles of every Pokemon on the team.
4- Individual Roles of Team Members
4.1- Gliscor
is a very useful Physical Wall, Knock Off absorber and Spikes setter, taking advantage of a hazard resilient Flying/Ground typing, that grants it an immunity to Spikes, while maintaining a neutrality to Stealth Rock, combined with the Poison Heal ability, that cancels the Stealth Rock damage received every time it comes into the field. Even though lost Roost this generation, Protect allows it to both trigger toxic orb safely and achieve passive recovery throughout the game.
is tasked with answering (short of ice spinner), , , , Choice Band as well as passive Pokemon like , , or even opposing , utilizing it´s good match-ups and passive recovery to set up Spikes.
Tera Steel allows it to switch into certain Pokemon the rest of the team can´t cover well, such as , or Choice Band .
4.2- Clefable
is the team´s only Stealth Rocker and Wish Passer, taking advantage of it´s good match-up against to ensure hazards stay on the field, and making occasional use of Tera Ghost to deny Rapid Spin.
Clefable´s fairy typing allows it to absorb Knock off from most Dark types, such as , and , as well as booster .
Leftovers + Protect help stay healthy throughout the match whenever the team relies on to absorb Knock Off, allowing it to sometimes come in on , , as well as other passive Pokemon.
´s Wish synergizes well with Gliscor´s lack of direct recovery and ´s reliance on Rest to stay healthy.
4.3- Dondozo
I believe needs no introduction, it is the physically bulkiest Pokemon most Stall teams can afford, utilizing it´s Unaware ability and solid defensive typing to answer and as well as a great variety of Dragon Dance, Swords Dance, Curse, and Bulk up users. The DLC brought a few new Pokemon Dondozo can answer in some capacity, such as (when spikes aren´t an issue), Swords Dance and , as well as.
This Pokemon can utilize Tera Dragon to reliably wall Ogerpon-Hearthflame, and change it´s match-up against Grass and Electric types that would hit it super effectively, such as , Shell Smash and .
4.4- Tornadus-Therian
received a new move in this DLC, Knock Off, allowing this team to defeat opposing Stall teams, following long-term correct play. makes use of Regenerator to function as a very potent lead and revenge killer, getting a positive or neutral trade-off against basically every possible match-up, either removing an item, gaining momentum or even achieving a KO with it´s powerful Bleakwind Storm and Heat Wave combo.
This Pokemon is the team´s only Grass Resistance before Tera, generally being tasked with switching into most Ogerpon forms or Meowscarada when predicting Flower Trick.
The Unova Legendary has great late-game clean-up potential, abusing hazards and the items it previously knocked off to its advantage.
Tera Fire can be used to nuke and with Heat Wave in certain situations, while turning this Pokemon into a very solid Ogerpon-Heartflame answer.
4.5- Toxapex
Despite not receiving any buffs with the release of DLC 1, is still a very relevant Pokemon in the metagame due to its capacity to wall (psychic isnt real), through the combination of Haze and Infestation. Toxapex can scout , and ´s sets and aswer in situations where the opponent does not have Spikes.
Tera Steel allows this Pokemon to defeat most Stored Power users, such as , and .
4.6- Blissey
is the main Special Wall of the team, being able to wall Nasty Plot (through calm mind) as well as the newly introduced Bloodmoon form.
Max Special Defense EVs allow this Pokemon to preserve Soft Boiled PP since it is tasked with answering Special Attackers exclusively.
Protect allows Blissey to reliably shut down Future Sight combos and scout for doubles and lure sets whenever Protect PP is not needed.
Tera Water makes this Pokemon resist the attacks of weather nukes, most notably Tera Water ´s Hydro Steam in Sun, while acting as a back-up answer to that run Psychic for Toxapex.
5- Bad Match-ups and Counterplay
5.1- Psyshock Gholdengo
Psyshock is the only move that allows Nasty Plot to defeat reliably.
The only counterplay to this set is to Terastallize into a Fire Type and use it to answer with a boosted Heat Wave.
80 Spd EVs give tornadus a 68.7% chance to live a +2 Shadow Ball from Timid Nature in case it Terastallizes to live Heat Wave, although Modest has a 87.5% chance to OHKO, winning the game on the spot.
5.2- Tera Electric Manaphy
is a very potent wallbreaker when it is running the right coverage. In this case, the coverage that hurts this team the most is Tera Blast Electric, since at least Psychic versions can be met with a solid response from Tera Water .
To beat this set, you will have to rely on Calm Mind Blissey withouth Terastallizing, clicking CM as manaphy gets to +6 Spa and hoping to not get crit before you are able to kill it with Seismic Toss. The Manaphy player can choose to attack you with a +3 Scald/Surf and switch out, making you spend Soft Boiled PP and pressuring Blissey further, meaning that keeping hazards up to limit this strategy can play a big role in answering this threat.
5.3- CM Moonlight Ursaluna Bloodmoon
Although is able to reliably answer most Bloodmoon sets, the Calm Mind + Moonlight variant is by far the most threatening, due to it´s capacity to set up alongside and fish for a Critical Hit. ´s high HP stat, paired with leftovers recovery, limit Seismic Toss´s capacity at forcing it out, allowing it to reliably get to +6 Spa and OHKO Blissey with a Blood Moon Crititcal Hit.
While in some match-ups it is advised to risk getting crit, whenever is of no use, sacrificing it to get a toxic off is a valid response to guarantee the win. Also, if the player isn´t careful and runs out of Blood Moon instead of spamming Earth Power in front of Blissey, both and will be able to wall it.
6- Replay Section:
VS Choice Band :
https://replay.pokemonshowdown.com/gen9ou-1943573618
VS Ogerpon-Hearthflame Sun:
https://replay.pokemonshowdown.com/gen9ou-1944760220-46bd6nh228gjx82rp68yaorad9qcya8pw
VS + HO :
https://replay.pokemonshowdown.com/gen9ou-1944755148-j42jheg5l8yg4w73q7t71cqf9d5redjpw
VS + Veil :
https://replay.pokemonshowdown.com/gen9ou-1944751615-zmza67ny4qvct4ga3ilmadsm6tpjzhnpw
VS Tera Electric Veil:
https://replay.pokemonshowdown.com/gen9ou-1944334927-wmujfcite1kewvxg6qb8109ioqrmq1tpw
VS Trick Room:
https://replay.pokemonshowdown.com/gen9ou-1944029104-m0cf4evrb70n7kbkn8bl2mvaxo17ltxpw
7- Discord!
Join the Stall Community of Pokemon Showdown!
Invite link:
https://discord.gg/auggx69EYm
Thank you for reading!
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